79 lines
No EOL
2.3 KiB
Lua
79 lines
No EOL
2.3 KiB
Lua
--=============
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--新旧公会切换按钮控件
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--=============
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local XUiGuildSwitchBtn = XClass(nil, "XUiGuildSwitchBtn")
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local ARROW_TYPE = {
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UP = 1, --按钮列表收起时箭头表示
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DOWN = 2, --按钮列表打开时箭头表示
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}
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local LIST_STATUS = {
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SHOW = 1, --按钮列表显示
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HIDE = 2, --按钮列表隐藏
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}
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function XUiGuildSwitchBtn:Ctor(rootUi, btn, isNew)
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self.IsNew = isNew
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self.RootUi = rootUi
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XTool.InitUiObjectByUi(self, btn)
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self:InitButton()
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end
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function XUiGuildSwitchBtn:InitButton()
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self:SetListStatus(LIST_STATUS.HIDE)
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self.BtnClick.CallBack = function() self:OnClickBtnClick() end
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self.BtnNewGuild.CallBack = function() self:OnClickBtnNewGuild() end
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self.BtnOldGuild.CallBack = function() self:OnClickBtnOldGuild() end
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end
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function XUiGuildSwitchBtn:SetListStatus(status)
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self.CurrentListStatus = status
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if status == LIST_STATUS.SHOW then
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self:SetArrow(ARROW_TYPE.DOWN)
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self.BtnList.gameObject:SetActiveEx(true)
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else
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self:SetArrow(ARROW_TYPE.UP)
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self.BtnList.gameObject:SetActiveEx(false)
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end
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end
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function XUiGuildSwitchBtn:SetArrow(arrowType)
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self.ImgArrowDown.gameObject:SetActiveEx(arrowType == ARROW_TYPE.DOWN)
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self.ImgArrowUp.gameObject:SetActiveEx(arrowType == ARROW_TYPE.UP)
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end
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function XUiGuildSwitchBtn:OnClickBtnClick()
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if self.CurrentListStatus == LIST_STATUS.SHOW then
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self:SetListStatus(LIST_STATUS.HIDE)
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else
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self:SetListStatus(LIST_STATUS.SHOW)
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end
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end
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function XUiGuildSwitchBtn:OnClickBtnNewGuild()
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self:SetListStatus(LIST_STATUS.HIDE)
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if self.IsNew then
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XUiManager.TipText("AlreadyInNewGuild")
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return
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end
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XDataCenter.GuildDormManager.EnterGuildDorm(nil, nil, nil, function()
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XLuaUiManager.Remove("UiGuildMain")
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end)
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end
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function XUiGuildSwitchBtn:OnClickBtnOldGuild()
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self:SetListStatus(LIST_STATUS.HIDE)
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if not self.IsNew then
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XUiManager.TipText("AlreadyInOldGuild")
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return
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end
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XDataCenter.GuildDormManager.RequestExitRoom(function()
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XDataCenter.GuildManager.EnterGuild(function()
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XLuaUiManager.Remove("UiGuildDormMain")
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-- XDataCenter.GuildDormManager.Dispose()
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end)
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end)
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end
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return XUiGuildSwitchBtn |