344 lines
No EOL
15 KiB
Lua
344 lines
No EOL
15 KiB
Lua
local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
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local XUiGridWinRole = require("XUi/XUiFubenSimulatedCombat/XUiSettleWin/XUiGridWinRole")
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local XUiGridCond = require("XUi/XUiFubenSimulatedCombat/XUiSettleWin/XUiGridCond")
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local XUiSimulatedCombatSettleWin = XLuaUiManager.Register(XLuaUi, "UiSimulatedCombatSettleWin")
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function XUiSimulatedCombatSettleWin:OnAwake()
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self:InitAutoScript()
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self.GridReward.gameObject:SetActive(false)
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end
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function XUiSimulatedCombatSettleWin:OnStart(data, stageInterInfo, cb, closeCb, onlyTouchBtn)
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self.WinData = data
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self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId)
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self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
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self.StageId = data.StageId
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self.StageInterInfo = stageInterInfo
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self.Cb = cb
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self.CloseCb = closeCb
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self.OnlyTouchBtn = onlyTouchBtn
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self.IsFirst = true;
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self:InitInfo(data)
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XLuaUiManager.SetMask(true)
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self:PlayRewardAnimation()
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end
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function XUiSimulatedCombatSettleWin:OnEnable()
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if not self.IsFirst then
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XLuaUiManager.SetMask(true)
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XScheduleManager.ScheduleOnce(function()
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self:PlaySecondAnimation()
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end, 0)
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end
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end
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function XUiSimulatedCombatSettleWin:OnDestroy()
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XDataCenter.AntiAddictionManager.EndFightAction()
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end
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-- 奖励动画
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function XUiSimulatedCombatSettleWin:PlayRewardAnimation()
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local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay
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local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval
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local this = self
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-- 没有奖励则直接播放第二个动画
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if not self.GridRewardList or #self.GridRewardList == 0 then
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XScheduleManager.ScheduleOnce(function()
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this:PlaySecondAnimation()
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end, delay)
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return
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end
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self.RewardAnimationIndex = 1
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XScheduleManager.Schedule(function()
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if this.RewardAnimationIndex == #self.GridRewardList then
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this:PlayReward(this.RewardAnimationIndex, function()
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this:PlaySecondAnimation()
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end)
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else
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this:PlayReward(this.RewardAnimationIndex)
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end
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this.RewardAnimationIndex = this.RewardAnimationIndex + 1
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end, interval, #self.GridRewardList, delay)
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end
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-- 第二个动画
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function XUiSimulatedCombatSettleWin:PlaySecondAnimation()
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local this = self
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self:PlayAnimation("AnimEnable2", function()
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XLuaUiManager.SetMask(false)
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this:PlayTipMission()
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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self.IsFirst = false;
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end)
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end
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function XUiSimulatedCombatSettleWin:PlayTipMission()
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if XDataCenter.TaskForceManager.ShowMaxTaskForceTeamCountChangeTips then
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local missionData = XDataCenter.TaskForceManager.GetTaskForeInfo()
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local taskForeCfg = XDataCenter.TaskForceManager.GetTaskForceConfigById(missionData.ConfigIndex)
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XUiManager.TipMsg(string.format(CS.XTextManager.GetText("MissionTaskTeamCountContent"), taskForeCfg.MaxTaskForceCount), nil, handler(self, self.PlayShowFriend))
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XDataCenter.TaskForceManager.ShowMaxTaskForceTeamCountChangeTips = false
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else
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self:PlayShowFriend()
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end
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end
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function XUiSimulatedCombatSettleWin:PlayShowFriend()
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if not (self.CurrAssistInfo ~= nil and self.CurrAssistInfo.Id ~= 0 and self.CurrAssistInfo.Id ~= XPlayer.Id) then
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if self.Cb then
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self.Cb()
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end
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return
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end
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if XDataCenter.SocialManager.CheckIsApplyed(self.CurrAssistInfo.Id) or XDataCenter.SocialManager.CheckIsFriend(self.CurrAssistInfo.Id) then
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if self.Cb then
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self.Cb()
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end
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return
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end
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self.TxtName.text = self.CurrAssistInfo.Name
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self.TxtLv.text = self.CurrAssistInfo.Level
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XUiPLayerHead.InitPortrait(self.CurrAssistInfo.HeadPortraitId, self.CurrAssistInfo.HeadFrameId, self.Head)
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self.PanelFriend.gameObject:SetActive(true)
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self:PlayAnimation("PanelFriendEnable", self.Cb)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiSimulatedCombatSettleWin:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiSimulatedCombatSettleWin:AutoInitUi()
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self.PanelNorWinInfo = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo")
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self.PanelNor = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor")
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self.PanelBtn = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn")
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self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns")
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self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button")
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self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text")
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self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button")
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self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text")
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self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch")
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self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button")
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self.TxtLeftA = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock/TxtLeft"):GetComponent("Text")
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self.PanelLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft")
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self.PanelCond = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PanelCond")
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self.PanelCondContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PanelCond/PanelCondContent")
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self.GridCond = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PanelCond/PanelCondContent/GridCond")
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self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent")
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self.GridWinRole = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent/GridWinRole")
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self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight")
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self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtChapterName"):GetComponent("Text")
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self.TxtStageName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtStageName"):GetComponent("Text")
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self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent")
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self.GridReward = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent/GridReward")
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self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend")
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self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf")
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self.PanelHead = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/PanelHead")
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self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text")
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self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text")
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self.BtnFriClose = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriClose"):GetComponent("Button")
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self.BtnFriAdd = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriAdd"):GetComponent("Button")
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self.PanelPlayerExpBar = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PlayerExp/PanelPlayerExpBar")
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self.PanelFirst = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelFirst")
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self.PanelRewardList = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList")
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self.PanelAssist = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/PanelAssist")
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self.TxtAssist = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/PanelAssist/TxtAssist"):GetComponent("Text")
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end
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function XUiSimulatedCombatSettleWin:AutoAddListener()
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self:RegisterClickEvent(self.BtnLeft, self.OnBtnLeftClick)
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self:RegisterClickEvent(self.BtnRight, self.OnBtnRightClick)
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self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick)
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self:RegisterClickEvent(self.BtnFriClose, self.OnBtnFriCloseClick)
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self:RegisterClickEvent(self.BtnFriAdd, self.OnBtnFriAddClick)
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end
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-- auto
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function XUiSimulatedCombatSettleWin:InitInfo(data)
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XTipManager.Execute()
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self:UpdateConditions(data.StageId, data.StarsMap)
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self:SetBtnsInfo(data)
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self:SetStageInfo(data)
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self:UpdatePlayerInfo(data)
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self:InitRobotList(data)
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self:InitRewardList(data.RewardGoodsList)
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XTipManager.Add(function()
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if data.UrgentId > 0 then
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XLuaUiManager.Open("UiSettleUrgentEvent", data.UrgentId)
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end
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end)
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end
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function XUiSimulatedCombatSettleWin:SetBtnsInfo(data)
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local canGetReward = false
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if self.StageInterInfo.Type == XFubenSimulatedCombatConfig.StageType.Challenge then
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self.PanelRewardInfo.gameObject:SetActiveEx(true)
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local remainTime = XDataCenter.FubenSimulatedCombatManager.GetDailyRewardRemainCount()
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self.TxtRewardTime.text = remainTime
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if remainTime > 0 then
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canGetReward = true
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end
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elseif self.StageInterInfo.Type == XFubenSimulatedCombatConfig.StageType.Normal then
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self.PanelRewardInfo.gameObject:SetActiveEx(false)
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end
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self.PanelTouch.gameObject:SetActive(not canGetReward)
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self.PanelBtns.gameObject:SetActive(canGetReward)
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end
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function XUiSimulatedCombatSettleWin:SetStageInfo(data)
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self.PanelFirst.gameObject:SetActiveEx(false)
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local chapterName, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId)
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self.TxtChapterName.text = chapterName
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self.TxtStageName.text = stageName
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end
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-- 角色奖励列表
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function XUiSimulatedCombatSettleWin:InitRobotList(data)
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self.GridWinRole.gameObject:SetActive(false)
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for i, v in ipairs(data.NpcInfo) do
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if v.CharacterId > 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(v.CharacterId)
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grid:UpdateRobotInfo(data.RobotId ,data.Star)
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grid.GameObject:SetActive(true)
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end
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end
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end
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-- 玩家经验
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function XUiSimulatedCombatSettleWin:UpdatePlayerInfo(data)
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if not data or not next(data) then return end
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local lastLevel = data.RoleLevel
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local lastExp = data.RoleExp
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local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen())
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local curLevel = XPlayer.GetLevelOrHonorLevel()
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local curExp = XPlayer.Exp
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local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen())
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local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or CS.XTextManager.GetText("PlayerLevelShort")
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local addExp = self.StageCfg.TeamExp
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self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar)
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self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName)
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end
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-- 物品奖励列表
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function XUiSimulatedCombatSettleWin:InitRewardList(rewardGoodsList)
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self.PanelAssist.gameObject:SetActiveEx(false)
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self.PanelRewardList.gameObject:SetActiveEx(true)
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if self.StageInterInfo.Type == XFubenSimulatedCombatConfig.StageType.Challenge then
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local remainTime = XDataCenter.FubenSimulatedCombatManager.GetDailyRewardRemainCount()
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if remainTime <= 0 then
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self.TxtRewardTimeTitle.gameObject:SetActiveEx(true)
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self.TxtRewardTimeTitle.text = CS.XTextManager.GetText("SimulatedCombatNoRewardTodayTip")
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return
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end
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end
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rewardGoodsList = rewardGoodsList or {}
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self.GridRewardList = {}
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local rewards = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
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for _, item in ipairs(rewards) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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local grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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grid:Refresh(item, nil, nil, true)
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grid.GameObject:SetActive(false)
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table.insert(self.GridRewardList, grid)
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end
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end
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-- 显示胜利满足的条件
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function XUiSimulatedCombatSettleWin:UpdateConditions(stageId, starMap)
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self.GridCond.gameObject:SetActive(false)
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if starMap == nil then
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self.PanelCond.gameObject:SetActiveEx(false)
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return
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end
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self.GridCondList = {}
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for i = 1, #starMap do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCond)
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local grid = XUiGridCond.New(ui)
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grid.Transform:SetParent(self.PanelCondContent, false)
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local clgInfo = XFubenSimulatedCombatConfig.GetChallengeById(self.StageInterInfo.ChallengeIds[i])
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if clgInfo then
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grid:Refresh(clgInfo.Description, starMap[i])
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grid.GameObject:SetActive(true)
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end
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self.GridCondList[i] = grid
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end
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end
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function XUiSimulatedCombatSettleWin:OnBtnLeftClick()
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self:Close()
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end
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function XUiSimulatedCombatSettleWin:OnBtnRightClick()
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XDataCenter.FubenSimulatedCombatManager.GetStageReward(function()
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XUiManager.TipText("SimulatedCombatGetRewardSucc")
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self:Close()
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end)
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end
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function XUiSimulatedCombatSettleWin:OnBtnEnterNextClick()
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.Tower then
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local stageId = XDataCenter.TowerManager.GetTowerData().CurrentStageId
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if XDataCenter.TowerManager.CheckStageCanEnter(stageId) then
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XLuaUiManager.PopThenOpen("UiNewRoomSingle", stageId)
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else
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local text = CS.XTextManager.GetText("TowerCannotEnter")
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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else
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if self.StageInfos.NextStageId then
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local nextStageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageInfos.NextStageId)
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self:HidePanel()
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XDataCenter.FubenManager.OpenRoomSingle(nextStageCfg)
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else
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local text = CS.XTextManager.GetText("BattleWinMainCannotEnter")
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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end
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end
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function XUiSimulatedCombatSettleWin:OnBtnBackClick(isRunMain)
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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end
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function XUiSimulatedCombatSettleWin:OnBtnBlockClick()
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self:HidePanel()
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if self.CloseCb then
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self:CloseCb()
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end
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end
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function XUiSimulatedCombatSettleWin:HidePanel()
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self:Close()
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end
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function XUiSimulatedCombatSettleWin:PlayCondition(index, cb)
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self:PlayAnimation("GirdCond", cb)
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end
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function XUiSimulatedCombatSettleWin:PlayReward(index, cb)
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self.GridRewardList[index].GameObject:SetActive(true)
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self:PlayAnimation("GridReward", cb)
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end |