PGRData/Script/matrix/xui/xuifubenpractice/XUiPanelPracticeBasics.lua

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6.7 KiB
Lua

local XUiPanelPracticeBasics = XClass(nil, "XUiPanelPracticeBasics")
local XUiPracticeBasicsStage = require("XUi/XUiFubenPractice/XUiPracticeBasicsStage")
local XUguiDragProxy = CS.XUguiDragProxy
function XUiPanelPracticeBasics:Ctor(rootUi, ui)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AddBtnsListeners()
end
function XUiPanelPracticeBasics:AddBtnsListeners()
self.BtnActDesc.CallBack = function() self:OnBtnActDescClick() end
end
function XUiPanelPracticeBasics:InitViews(id)
self.BasicsDetail = XPracticeConfigs.GetPracticeChapterDetailById(id)
self.BasicsChapter = XPracticeConfigs.GetPracticeChapterById(id)
self.ChapterId = id
self.BasicsChapterGO = self.PanelPracticeStages:LoadPrefab(self.BasicsDetail.PracticeContentPrefab)
local uiObj = self.BasicsChapterGO.transform:GetComponent("UiObject")
for i = 0, uiObj.NameList.Count - 1 do
self[uiObj.NameList[i]] = uiObj.ObjList[i]
end
self.BasicsStages = {}
self.BasicsLines = {}
for i = 1, #self.BasicsChapter.StageId do
local basicsStage = self.BasicsContent:Find(string.format("Stage%d", i))
if not basicsStage then
XLog.Error("XUiPanelPracticeBasics:InitViews() 函数错误: 游戏物体BasicsContent下找不到名字为: " .. string.format("Stage%d", i) .. "的游戏物体")
return
end
local gridStageGO = basicsStage:LoadPrefab(self.BasicsDetail.PracticeGridPrefab)
self.BasicsStages[i] = XUiPracticeBasicsStage.New(self.RootUi, gridStageGO, self)
if i ~= #self.BasicsChapter.StageId then
self.BasicsLines[i] = self.BasicsContent:Find(string.format("Line%d", i))
if not self.BasicsLines[i] then
XLog.Error("XUiPanelPracticeBasics:InitViews() 函数错误: 游戏物体BasicsContent下找不到名字为: " .. string.format("Line%d", i) .. "的游戏物体")
return
end
end
end
-- 隐藏多余的组件
local indexChapter = #self.BasicsChapter.StageId + 1
local extraStage = self.BasicsContent:Find(string.format("Stage%d", indexChapter))
while extraStage do
extraStage.gameObject:SetActive(false)
indexChapter = indexChapter + 1
extraStage = self.BasicsContent:Find(string.format("Stage%d", indexChapter))
end
local indexLine = #self.BasicsChapter.StageId
local extraLine = self.BasicsContent:Find(string.format("Line%d", indexLine))
while extraLine do
extraLine.gameObject:SetActive(false)
indexLine = indexLine + 1
extraLine = self.BasicsContent:Find(string.format("Line%d", indexLine))
end
local dragProxy = self.BasicsScrollRect:GetComponent(typeof(XUguiDragProxy))
if not dragProxy then
dragProxy = self.BasicsScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy))
end
dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
end
function XUiPanelPracticeBasics:OnDragProxy(dragType)
if dragType == 0 then
self.RootUi:CloseStageDetail()
end
end
function XUiPanelPracticeBasics:SetPanelActive(value, id)
self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题)
self.GameObject:SetActive(value)
if value then
self:InitViews(id)
self:ShowPanelDetail()
self.RootUi:PlayAnimation("PanelBasicsQieHuan")
end
end
function XUiPanelPracticeBasics:OnBtnActDescClick()
XUiManager.UiFubenDialogTip("", XPracticeConfigs.GetPracticeDescriptionById(self.ChapterId))
end
function XUiPanelPracticeBasics:ShowPanelDetail()
self.TxtMode.text = self.BasicsDetail.Name
self:UpdateNodes()
self.RootUi:SwitchBg(self.ChapterId)
end
function XUiPanelPracticeBasics:UpdateNodes()
for i = 1, #self.BasicsChapter.StageId do
local stageId = self.BasicsChapter.StageId[i]
-- 是否开始
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageInfo.Unlock then
-- 显示
self:UpdateBasicsLine(i, true)
self.BasicsStages[i].GameObject:SetActive(true)
self.BasicsStages[i].Transform.parent.gameObject:SetActive(true)
self.BasicsStages[i]:UpdateNode(stageId, XPracticeConfigs.PracticeType.Basics)
else
local isActive = false
for _, preStageId in pairs(stageCfg.PreStageId) do
local preStageInfo = XDataCenter.FubenManager.GetStageInfo(preStageId)
if preStageInfo.Passed then
-- 显示
self:UpdateBasicsLine(i, true)
self.BasicsStages[i].GameObject:SetActive(true)
self.BasicsStages[i].Transform.parent.gameObject:SetActive(true)
self.BasicsStages[i]:UpdateNode(stageId, XPracticeConfigs.PracticeType.Basics)
isActive = true
break
end
end
if not isActive then
-- 隐藏
self:UpdateBasicsLine(i, false)
self.BasicsStages[i].GameObject:SetActive(false)
self.BasicsStages[i].Transform.parent.gameObject:SetActive(false)
end
end
end
if self.BasicsScrollRect then
self.BasicsScrollRect.horizontalNormalizedPosition = 1
end
end
function XUiPanelPracticeBasics:UpdateBasicsLine(index, isActive)
if self.BasicsLines[index - 1] then
self.BasicsLines[index - 1].gameObject:SetActive(isActive)
end
end
function XUiPanelPracticeBasics:PlayScrollViewMove(gridTransform)
self.BasicsScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
local gridRect = gridTransform:GetComponent("RectTransform")
self.BasicsViewPort.raycastTarget = false
local diffX = gridRect.localPosition.x + self.BasicsContent.localPosition.x
if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
local tarPos = self.BasicsContent.localPosition
tarPos.x = tarPosX
XLuaUiManager.SetMask(true)
XUiHelper.DoMove(self.BasicsContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
XLuaUiManager.SetMask(false)
end)
end
end
function XUiPanelPracticeBasics:OnPracticeDetailClose()
self.BasicsScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
self.BasicsViewPort.raycastTarget = true
end
return XUiPanelPracticeBasics