PGRData/Script/matrix/xui/xuifubenbosssingle/XUiPanelRankReward.lua

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Lua
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local XUiPanelRankReward = XClass(nil, "XUiPanelRankReward")
local XUiGridBossRankReward = require("XUi/XUiFubenBossSingle/XUiGridBossRankReward")
function XUiPanelRankReward:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.GridBossRankList = {}
XTool.InitUiObject(self)
self:AutoAddListener()
self.GridBossRankReward.gameObject:SetActive(false)
end
function XUiPanelRankReward:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelRankReward:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelRankReward:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelRankReward:AutoAddListener()
self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick)
end
function XUiPanelRankReward:ShowPanel(levelType, myRankData)
local cfgs = XDataCenter.FubenBossSingleManager.GetRankRewardCfg(levelType)
for i = 1, #cfgs do
local grid = self.GridBossRankList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridBossRankReward)
grid = XUiGridBossRankReward.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelRankContent, false)
self.GridBossRankList[i] = grid
end
grid:Refresh(cfgs[i], myRankData.MineRankNum, myRankData.MylevelType, myRankData.TotalCount)
grid.GameObject:SetActive(true)
end
for i = #cfgs + 1, #self.GridBossRankList do
self.GridBossRankList[i].GameObject:SetActive(false)
end
self.GameObject:SetActive(true)
self.RootUi:PlayAnimation("AnimRankRewardEnable")
end
function XUiPanelRankReward:OnBtnBlockClick()
self:HidePanel()
end
function XUiPanelRankReward:HidePanel()
self.GameObject:SetActive(false)
-- self.RootUi:PlayAnimation("AnimRankRewardDisable", function()
-- end)
end
return XUiPanelRankReward