PGRData/Script/matrix/xui/xuibag/XUiBagItemInfoPanel.lua

289 lines
No EOL
9.4 KiB
Lua

local XUiBagItemInfoPanel = XLuaUiManager.Register(XLuaUi, "UiBagItemInfoPanel")
local MIN_SELET_COUNT = 1
local IsLockBtnAdd = false
local IsLockBtnUse = false
function XUiBagItemInfoPanel:OnAwake()
XTool.InitUiObject(self)
self:InitAutoScript()
end
function XUiBagItemInfoPanel:OnStart(itemData, useCb, isShowUse)
self:CheckChangeBtnUseListener(useCb)
self.SelectCount = 0
self.DefaultMinSelectCount = 0
self.WgtBtnAddSelect = self.BtnAddSelect.gameObject:GetComponent("XUiPointer")
self.WgtBtnMinusSelect = self.BtnMinusSelect.gameObject:GetComponent("XUiPointer")
XUiButtonLongClick.New(self.WgtBtnMinusSelect, 100, self, nil, self.BtnMinusSelectLongClickCallback, nil, true)
XUiButtonLongClick.New(self.WgtBtnAddSelect, 100, self, nil, self.BtnAddSelectLongClickCallback, nil, true)
self.ItemData = itemData.Data
self.GridIndex = itemData.GridIndex
self.RecycleBatch = itemData.RecycleBatch
local id = self.ItemData.TemplateId and self.ItemData.TemplateId or self.ItemData.Id
if not id then
XLog.Error("XUiBagItem:RefreshSelf 函数错误: 参数itemData的TemplateId字段和Id字段不能全部为空..")
return
end
self.IsUseable = isShowUse or XDataCenter.ItemManager.IsUseable(id)
self:SetupContent()
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:SetupContent()
if not self.ItemData then
return
end
self:SetupOperation()
self:SetupBaseInfo()
end
function XUiBagItemInfoPanel:CheckChangeBtnUseListener(useCb)
if useCb then
self:RegisterClickEvent(self.BtnUse, function() useCb(self.ItemData.Id, self.SelectCount) end)
end
end
function XUiBagItemInfoPanel:OnEnable()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiBagItemInfoPanel:InitAutoScript()
self:AutoAddListener()
end
function XUiBagItemInfoPanel:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
self:RegisterClickEvent(self.BtnGet, self.OnBtnGetClick)
self:RegisterClickEvent(self.BtnAddSelect, self.OnBtnAddSelectClick)
self:RegisterClickEvent(self.BtnMinusSelect, self.OnBtnMinusSelectClick)
self:RegisterClickEvent(self.BtnUse, self.OnBtnUseClick)
self:RegisterClickEvent(self.BtnMax, self.OnBtnMaxClick)
end
-- auto
function XUiBagItemInfoPanel:OnBtnAddSelectClick()
if self.SelectCount <= 0 or self.SelectCount >= self:GetGridCount() then
return
end
if IsLockBtnAdd then
XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
return
end
self:SetSelectCount(self.SelectCount + 1)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:OnBtnMinusSelectClick()
if self.SelectCount <= 0 then
return
end
self:SetSelectCount(self.SelectCount - 1)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:OnBtnCloseClick()
self:Close()
end
function XUiBagItemInfoPanel:OnBtnGetClick()
XLuaUiManager.Open("UiSkip", self.ItemData.Template.Id)
end
function XUiBagItemInfoPanel:BtnMinusSelectLongClickCallback(time)
if self.SelectCount == 0 then
return
end
local delta = math.max(0, math.floor(time / 150))
local count = self.SelectCount - delta
if count <= 0 then
count = 0
end
self:SetSelectCount(count)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:BtnAddSelectLongClickCallback(time)
local maxCount = self:GetGridCount()
if maxCount and self.SelectCount >= maxCount then
return
end
if IsLockBtnAdd then
XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
return
end
local delta = math.max(0, math.floor(time / 150))
local count = self.SelectCount + delta
if maxCount and count >= maxCount then
count = maxCount
end
self:SetSelectCount(count)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:SetSelectCount(newCount)
self.SelectCount = math.max(newCount, self.DefaultMinSelectCount)
if self.BtnUse then
self.BtnUse.interactable = newCount > 0
end
self.TxtSelect.text = tostring(self.SelectCount)
end
--设置操作
function XUiBagItemInfoPanel:SetupOperation()
local isUseable = self.IsUseable
if isUseable then
self.DefaultMinSelectCount = MIN_SELET_COUNT
self.SelectCount = self.DefaultMinSelectCount
self.TxtSelect.text = tostring(MIN_SELET_COUNT)
end
self.BtnMax.gameObject:SetActive(isUseable)
self.BtnMinusSelect.gameObject:SetActive(isUseable)
self.BtnAddSelect.gameObject:SetActive(isUseable)
self.TxtSelect.gameObject:SetActive(isUseable)
end
--获取当前道具的数量包括堆叠显示
function XUiBagItemInfoPanel:GetGridCount()
if self.RecycleBatch then
return self.RecycleBatch.RecycleCount
end
if self.ItemData.Template.GridCount <= 0 then
return self.Data.Count
else
if self.GridIndex then
return math.min(self.ItemData.Count - (self.GridIndex - 1) * self.ItemData.Template.GridCount, self.ItemData.Template.GridCount)
end
end
return self.ItemData.Count
end
function XUiBagItemInfoPanel:OnBtnUseClick()
if self.SelectCount <= 0 then
return
end
if IsLockBtnUse then
XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
return
end
local itemId = self.ItemData.Id
local callback = function(rewardGoodsList)
if not XDataCenter.ItemManager.IsRedEnvelope(itemId) then
XUiManager.OpenUiObtain(rewardGoodsList)
end
end
XDataCenter.ItemManager.Use(self.ItemData.Id, self.RecycleBatch and self.RecycleBatch.RecycleTime, self.SelectCount, callback)
self:OnBtnCloseClick()
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:SetBtnShowOfActionPointOverLimit()
IsLockBtnUse = false
IsLockBtnAdd = false
local GoodsNum = 1
local RewardIndex = 2
local ActionPoint = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint)
for _, v in pairs(XDataCenter.ItemManager.GetCurBatterys()) do
if self.ItemData.Id == v.Data.Id then
local goodsList = XRewardManager.GetRewardList(v.Data.Template.SubTypeParams[RewardIndex])
if goodsList[GoodsNum].Count * self.SelectCount + ActionPoint:GetCount() > ActionPoint.Template.MaxCount then
IsLockBtnUse = true
end
if goodsList[GoodsNum].Count * (self.SelectCount + 1) + ActionPoint:GetCount() > ActionPoint.Template.MaxCount then
IsLockBtnAdd = true
end
end
end
end
function XUiBagItemInfoPanel:GetMaxCount()
local maxCount = self:GetGridCount() or 0
if maxCount == 0 then
return maxCount
end
local tmpMaxCount = 1
local GoodsNum = 1
local RewardIndex = 2
local ActionPoint = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint)
for _, v in pairs(XDataCenter.ItemManager.GetCurBatterys()) do
if self.ItemData.Id == v.Data.Id then
while (true) do
local goodsList = XRewardManager.GetRewardList(v.Data.Template.SubTypeParams[RewardIndex])
if tmpMaxCount == maxCount then
break
end
if goodsList[GoodsNum].Count * (tmpMaxCount + 1) + ActionPoint:GetCount() <= ActionPoint.Template.MaxCount then
tmpMaxCount = tmpMaxCount + 1
else
maxCount = tmpMaxCount
break
end
end
end
end
return maxCount
end
function XUiBagItemInfoPanel:OnBtnMaxClick()
local maxCount = self:GetMaxCount()
if maxCount and self.SelectCount >= maxCount then
return
end
self:SetSelectCount(maxCount)
self:SetBtnShowOfActionPointOverLimit()
end
function XUiBagItemInfoPanel:SetupBaseInfo()
self.BtnUse.gameObject:SetActive(self.IsUseable)
self.BtnUse.interactable = self.SelectCount > 0
local template = self.ItemData.Template
self.TxtName.text = template.Name
self.TxtDescription.text = template.Description
XDataCenter.ItemManager.GetItemWorldDesc(self.ItemData.Id);
if template.WorldDesc then
self.TxtWorldDesc.text = string.gsub(template.WorldDesc, "\\n", "\n")
else
self.TxtWorldDesc.text = "";
end
local count = self:GetGridCount()
self.TxtCount.text = tostring(count)
self.RImgIcon:SetRawImage(template.BigIcon)
if XDataCenter.ItemManager.IsTimeLimit(self.ItemData.Id) then
local leftTime
if self.RecycleBatch then
leftTime = self.RecycleBatch.RecycleTime - XTime.GetServerNowTimestamp()
else
leftTime = XDataCenter.ItemManager.GetRecycleLeftTime(self.ItemData.Id)
end
local deadlineStr = XUiHelper.GetTimeDesc(leftTime, 2)
self.TxtDeadLine.text = leftTime <= 0 and "(" .. deadlineStr .. ")" or CS.XTextManager.GetText("ItemDeadLine", deadlineStr)
self.TxtDeadLine.gameObject:SetActive(true)
else
self.TxtDeadLine.gameObject:SetActive(false)
end
--获取途径按钮
local skipIdParams = XGoodsCommonManager.GetGoodsSkipIdParams(self.ItemData.Id)
if skipIdParams and #skipIdParams > 0 then
self.BtnGet.gameObject:SetActive(true)
else
self.BtnGet.gameObject:SetActive(false)
end
self:SetUiSprite(self.ImgIconBg, XArrangeConfigs.GeQualityBgPath(template.Quality))
end