289 lines
No EOL
9.4 KiB
Lua
289 lines
No EOL
9.4 KiB
Lua
local XUiBagItemInfoPanel = XLuaUiManager.Register(XLuaUi, "UiBagItemInfoPanel")
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local MIN_SELET_COUNT = 1
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local IsLockBtnAdd = false
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local IsLockBtnUse = false
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function XUiBagItemInfoPanel:OnAwake()
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XTool.InitUiObject(self)
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self:InitAutoScript()
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end
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function XUiBagItemInfoPanel:OnStart(itemData, useCb, isShowUse)
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self:CheckChangeBtnUseListener(useCb)
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self.SelectCount = 0
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self.DefaultMinSelectCount = 0
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self.WgtBtnAddSelect = self.BtnAddSelect.gameObject:GetComponent("XUiPointer")
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self.WgtBtnMinusSelect = self.BtnMinusSelect.gameObject:GetComponent("XUiPointer")
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XUiButtonLongClick.New(self.WgtBtnMinusSelect, 100, self, nil, self.BtnMinusSelectLongClickCallback, nil, true)
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XUiButtonLongClick.New(self.WgtBtnAddSelect, 100, self, nil, self.BtnAddSelectLongClickCallback, nil, true)
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self.ItemData = itemData.Data
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self.GridIndex = itemData.GridIndex
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self.RecycleBatch = itemData.RecycleBatch
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local id = self.ItemData.TemplateId and self.ItemData.TemplateId or self.ItemData.Id
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if not id then
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XLog.Error("XUiBagItem:RefreshSelf 函数错误: 参数itemData的TemplateId字段和Id字段不能全部为空..")
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return
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end
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self.IsUseable = isShowUse or XDataCenter.ItemManager.IsUseable(id)
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self:SetupContent()
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:SetupContent()
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if not self.ItemData then
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return
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end
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self:SetupOperation()
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self:SetupBaseInfo()
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end
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function XUiBagItemInfoPanel:CheckChangeBtnUseListener(useCb)
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if useCb then
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self:RegisterClickEvent(self.BtnUse, function() useCb(self.ItemData.Id, self.SelectCount) end)
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end
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end
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function XUiBagItemInfoPanel:OnEnable()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiBagItemInfoPanel:InitAutoScript()
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self:AutoAddListener()
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end
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function XUiBagItemInfoPanel:AutoAddListener()
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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self:RegisterClickEvent(self.BtnGet, self.OnBtnGetClick)
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self:RegisterClickEvent(self.BtnAddSelect, self.OnBtnAddSelectClick)
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self:RegisterClickEvent(self.BtnMinusSelect, self.OnBtnMinusSelectClick)
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self:RegisterClickEvent(self.BtnUse, self.OnBtnUseClick)
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self:RegisterClickEvent(self.BtnMax, self.OnBtnMaxClick)
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end
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-- auto
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function XUiBagItemInfoPanel:OnBtnAddSelectClick()
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if self.SelectCount <= 0 or self.SelectCount >= self:GetGridCount() then
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return
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end
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if IsLockBtnAdd then
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XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
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return
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end
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self:SetSelectCount(self.SelectCount + 1)
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:OnBtnMinusSelectClick()
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if self.SelectCount <= 0 then
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return
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end
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self:SetSelectCount(self.SelectCount - 1)
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:OnBtnCloseClick()
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self:Close()
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end
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function XUiBagItemInfoPanel:OnBtnGetClick()
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XLuaUiManager.Open("UiSkip", self.ItemData.Template.Id)
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end
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function XUiBagItemInfoPanel:BtnMinusSelectLongClickCallback(time)
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if self.SelectCount == 0 then
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return
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end
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local delta = math.max(0, math.floor(time / 150))
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local count = self.SelectCount - delta
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if count <= 0 then
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count = 0
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end
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self:SetSelectCount(count)
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:BtnAddSelectLongClickCallback(time)
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local maxCount = self:GetGridCount()
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if maxCount and self.SelectCount >= maxCount then
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return
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end
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if IsLockBtnAdd then
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XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
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return
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end
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local delta = math.max(0, math.floor(time / 150))
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local count = self.SelectCount + delta
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if maxCount and count >= maxCount then
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count = maxCount
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end
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self:SetSelectCount(count)
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:SetSelectCount(newCount)
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self.SelectCount = math.max(newCount, self.DefaultMinSelectCount)
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if self.BtnUse then
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self.BtnUse.interactable = newCount > 0
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end
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self.TxtSelect.text = tostring(self.SelectCount)
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end
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--设置操作
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function XUiBagItemInfoPanel:SetupOperation()
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local isUseable = self.IsUseable
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if isUseable then
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self.DefaultMinSelectCount = MIN_SELET_COUNT
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self.SelectCount = self.DefaultMinSelectCount
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self.TxtSelect.text = tostring(MIN_SELET_COUNT)
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end
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self.BtnMax.gameObject:SetActive(isUseable)
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self.BtnMinusSelect.gameObject:SetActive(isUseable)
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self.BtnAddSelect.gameObject:SetActive(isUseable)
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self.TxtSelect.gameObject:SetActive(isUseable)
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end
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--获取当前道具的数量包括堆叠显示
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function XUiBagItemInfoPanel:GetGridCount()
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if self.RecycleBatch then
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return self.RecycleBatch.RecycleCount
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end
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if self.ItemData.Template.GridCount <= 0 then
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return self.Data.Count
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else
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if self.GridIndex then
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return math.min(self.ItemData.Count - (self.GridIndex - 1) * self.ItemData.Template.GridCount, self.ItemData.Template.GridCount)
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end
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end
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return self.ItemData.Count
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end
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function XUiBagItemInfoPanel:OnBtnUseClick()
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if self.SelectCount <= 0 then
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return
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end
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if IsLockBtnUse then
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XUiManager.TipMsg(CS.XTextManager.GetText("OverLimitCanNotUse"))
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return
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end
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local itemId = self.ItemData.Id
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local callback = function(rewardGoodsList)
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if not XDataCenter.ItemManager.IsRedEnvelope(itemId) then
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XUiManager.OpenUiObtain(rewardGoodsList)
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end
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end
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XDataCenter.ItemManager.Use(self.ItemData.Id, self.RecycleBatch and self.RecycleBatch.RecycleTime, self.SelectCount, callback)
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self:OnBtnCloseClick()
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:SetBtnShowOfActionPointOverLimit()
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IsLockBtnUse = false
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IsLockBtnAdd = false
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local GoodsNum = 1
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local RewardIndex = 2
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local ActionPoint = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint)
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for _, v in pairs(XDataCenter.ItemManager.GetCurBatterys()) do
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if self.ItemData.Id == v.Data.Id then
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local goodsList = XRewardManager.GetRewardList(v.Data.Template.SubTypeParams[RewardIndex])
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if goodsList[GoodsNum].Count * self.SelectCount + ActionPoint:GetCount() > ActionPoint.Template.MaxCount then
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IsLockBtnUse = true
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end
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if goodsList[GoodsNum].Count * (self.SelectCount + 1) + ActionPoint:GetCount() > ActionPoint.Template.MaxCount then
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IsLockBtnAdd = true
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end
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end
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end
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end
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function XUiBagItemInfoPanel:GetMaxCount()
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local maxCount = self:GetGridCount() or 0
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if maxCount == 0 then
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return maxCount
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end
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local tmpMaxCount = 1
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local GoodsNum = 1
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local RewardIndex = 2
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local ActionPoint = XDataCenter.ItemManager.GetItem(XDataCenter.ItemManager.ItemId.ActionPoint)
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for _, v in pairs(XDataCenter.ItemManager.GetCurBatterys()) do
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if self.ItemData.Id == v.Data.Id then
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while (true) do
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local goodsList = XRewardManager.GetRewardList(v.Data.Template.SubTypeParams[RewardIndex])
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if tmpMaxCount == maxCount then
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break
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end
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if goodsList[GoodsNum].Count * (tmpMaxCount + 1) + ActionPoint:GetCount() <= ActionPoint.Template.MaxCount then
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tmpMaxCount = tmpMaxCount + 1
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else
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maxCount = tmpMaxCount
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break
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end
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end
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end
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end
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return maxCount
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end
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function XUiBagItemInfoPanel:OnBtnMaxClick()
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local maxCount = self:GetMaxCount()
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if maxCount and self.SelectCount >= maxCount then
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return
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end
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self:SetSelectCount(maxCount)
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self:SetBtnShowOfActionPointOverLimit()
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end
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function XUiBagItemInfoPanel:SetupBaseInfo()
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self.BtnUse.gameObject:SetActive(self.IsUseable)
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self.BtnUse.interactable = self.SelectCount > 0
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local template = self.ItemData.Template
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self.TxtName.text = template.Name
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self.TxtDescription.text = template.Description
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XDataCenter.ItemManager.GetItemWorldDesc(self.ItemData.Id);
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if template.WorldDesc then
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self.TxtWorldDesc.text = string.gsub(template.WorldDesc, "\\n", "\n")
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else
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self.TxtWorldDesc.text = "";
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end
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local count = self:GetGridCount()
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self.TxtCount.text = tostring(count)
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self.RImgIcon:SetRawImage(template.BigIcon)
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if XDataCenter.ItemManager.IsTimeLimit(self.ItemData.Id) then
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local leftTime
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if self.RecycleBatch then
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leftTime = self.RecycleBatch.RecycleTime - XTime.GetServerNowTimestamp()
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else
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leftTime = XDataCenter.ItemManager.GetRecycleLeftTime(self.ItemData.Id)
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end
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local deadlineStr = XUiHelper.GetTimeDesc(leftTime, 2)
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self.TxtDeadLine.text = leftTime <= 0 and "(" .. deadlineStr .. ")" or CS.XTextManager.GetText("ItemDeadLine", deadlineStr)
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self.TxtDeadLine.gameObject:SetActive(true)
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else
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self.TxtDeadLine.gameObject:SetActive(false)
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end
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--获取途径按钮
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local skipIdParams = XGoodsCommonManager.GetGoodsSkipIdParams(self.ItemData.Id)
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if skipIdParams and #skipIdParams > 0 then
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self.BtnGet.gameObject:SetActive(true)
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else
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self.BtnGet.gameObject:SetActive(false)
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end
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self:SetUiSprite(self.ImgIconBg, XArrangeConfigs.GeQualityBgPath(template.Quality))
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end |