88 lines
No EOL
3.2 KiB
Lua
88 lines
No EOL
3.2 KiB
Lua
--
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-- Author: wujie
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-- Note: 图鉴武器成就格子
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local XUiGridArchiveWeaponAchievement = XClass(nil, "XUiGridArchiveWeaponAchievement")
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local StoryUncollectedDescStr = CS.XTextManager.GetText("ArchiveWeaponAchievementStoryUncollectedDesc")
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local StoryCollectedDescStr = CS.XTextManager.GetText("ArchiveWeaponAchievementStoryCollectedDesc")
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function XUiGridArchiveWeaponAchievement:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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-- self.RootUi = rootUi
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-- self.ClickCb = clickCb
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XTool.InitUiObject(self)
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self.BtnClick.CallBack = function() self:OnBtnClick() end
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end
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function XUiGridArchiveWeaponAchievement:InitRootUi(rootUi)
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self.RootUi = rootUi
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end
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function XUiGridArchiveWeaponAchievement:SetClickCallback(callback)
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self.ClickCb = callback
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end
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function XUiGridArchiveWeaponAchievement:SetGetState(isGet)
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if not self.GroupData or not self.Index then return end
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if isGet then
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self.RImgCollectedIcon.gameObject:SetActiveEx(true)
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self.RImgUncollectedIcon.gameObject:SetActiveEx(false)
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self.RImgCollectedIcon:SetRawImage(self.GroupData.IconPath[self.Index])
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else
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self.RImgCollectedIcon.gameObject:SetActiveEx(false)
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self.RImgUncollectedIcon.gameObject:SetActiveEx(true)
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self.RImgUncollectedIcon:SetRawImage(self.GroupData.IconPath[self.Index])
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end
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self.ImgLock.gameObject:SetActiveEx(not isGet)
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self.ImgFinish.gameObject:SetActiveEx(isGet)
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end
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function XUiGridArchiveWeaponAchievement:SetStory(CgId)
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if not CgId or CgId == 0 then
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self.TxtStory.gameObject:SetActiveEx(false)
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else
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self.TxtStory.gameObject:SetActiveEx(true)
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if self.IsGet then
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self.TxtStory.text = StoryCollectedDescStr
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else
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self.TxtStory.text = StoryUncollectedDescStr
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end
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end
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end
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function XUiGridArchiveWeaponAchievement:Refresh(groupData, index, haveCollectNum)
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self.GroupData = groupData
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self.Index = index
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self.TxtTitle.text = groupData.CollectionTitle[index]
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self.TxtContent.text = groupData.CollectionContent[index]
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local needCollectNum = groupData.CollectNum[index]
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haveCollectNum = math.min(haveCollectNum, needCollectNum)
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local isGet = haveCollectNum == needCollectNum
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self.IsGet = isGet
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if isGet then
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self.TxtBlueHaveCollectNum.gameObject:SetActiveEx(true)
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self.TxtRedHaveCollectNum.gameObject:SetActiveEx(false)
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self.TxtBlueHaveCollectNum.text = haveCollectNum
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else
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self.TxtBlueHaveCollectNum.gameObject:SetActiveEx(false)
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self.TxtRedHaveCollectNum.gameObject:SetActiveEx(true)
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self.TxtRedHaveCollectNum.text = haveCollectNum
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end
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self.TxtNeedCollectNum.text = needCollectNum
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self:SetGetState(isGet)
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self:SetStory(groupData.CgId[index])
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end
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-----------------------------------事件相关-----------------------------------------<<<
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function XUiGridArchiveWeaponAchievement:OnBtnClick()
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if self.ClickCb and self.GroupData and self.IsGet then
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self.ClickCb(self.GroupData.CgId[self.Index], self)
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end
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end
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-----------------------------------事件相关----------------------------------------->>>
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return XUiGridArchiveWeaponAchievement |