PGRData/Script/matrix/xui/xuiarchive/XUiGridArchiveAwareness.lua

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--
-- Author: wujie
-- Note: 图鉴意识一级界面的格子
local XUiGridArchiveAwareness = XClass(nil, "XUiGridArchiveAwareness")
function XUiGridArchiveAwareness:Ctor(ui, clickCb, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.ClickCb = clickCb
XTool.InitUiObject(self)
self.ImgGirdStarList = {
self.ImgGirdStar1,
self.ImgGirdStar2,
self.ImgGirdStar3,
self.ImgGirdStar4,
self.ImgGirdStar5,
self.ImgGirdStar6,
}
self.BtnClick.CallBack = function() self:OnBtnClick() end
end
function XUiGridArchiveAwareness:InitRootUi(rootUi)
self.RootUi = rootUi
end
function XUiGridArchiveAwareness:SetClickCallback(callback)
self.ClickCb = callback
end
function XUiGridArchiveAwareness:UpdateStar()
local star = XDataCenter.EquipManager.GetSuitStar(self.SuitId)
for i = 1, XEquipConfig.MAX_STAR_COUNT do
if self.ImgGirdStarList[i] then
self.ImgGirdStarList[i].gameObject:SetActiveEx(i <= star)
end
end
end
function XUiGridArchiveAwareness:UpdateCollectedCount()
local suitId = self.SuitId
local templateIdList = XEquipConfig.GetEquipTemplateIdsBySuitId(suitId)
local sumCount = #templateIdList
local curCount = XDataCenter.ArchiveManager.GetAwarenessCountBySuitId(suitId)
self.TxtSumCount.text = sumCount
self.TxtCurCount.text = curCount
end
function XUiGridArchiveAwareness:Refresh(dataList,index)
local data = dataList and dataList[index]
if not data then
return
end
self.Data = data
local suitId = data.Id
self.SuitId = suitId
self.SuitIdList = {}
for dataIndex,tmpData in pairs(dataList) do
self.SuitIdList[dataIndex] = tmpData.Id
end
self.DataIndex = index
local isBigIcon = true
if self.RImgIcon then
if XEquipConfig.IsDefaultSuitId(suitId) then
self.RImgIcon.gameObject:SetActiveEx(false)
else
local icon
if isBigIcon then
icon = XDataCenter.EquipManager.GetSuitBigIconBagPath(suitId)
else
icon = XDataCenter.EquipManager.GetSuitIconBagPath(suitId)
end
self.RImgIcon:SetRawImage(icon)
self.RImgIcon.gameObject:SetActiveEx(true)
end
end
--装备专用的竖条品质色
if self.ImgEquipQuality then
self.RootUi:SetUiSprite(self.ImgEquipQuality, XDataCenter.EquipManager.GetSuitQualityIcon(suitId))
end
if self.TxtName then
self.TxtName.text = XDataCenter.EquipManager.GetSuitName(suitId)
end
if self.Data.Add and #self.Data.Add > 0 then
self.TxtActivity.text = self.Data.Add
self.TxtActivity.gameObject:SetActiveEx(true)
else
self.TxtActivity.gameObject:SetActiveEx(false)
end
self:UpdateStar()
self:UpdateCollectedCount()
XRedPointManager.CheckOnce(
self.OnCheckRedPoint,
self,
{ XRedPointConditions.Types.CONDITION_ARCHIVE_AWARENESS_GRID_NEW_TAG, XRedPointConditions.Types.CONDITION_ARCHIVE_AWARENESS_SETTING_RED },
self.SuitId
)
end
-----------------------------------事件相关----------------------------------------->>>
function XUiGridArchiveAwareness:OnBtnClick()
if self.ClickCb then
self.ClickCb(self.SuitIdList,self.DataIndex, self)
end
end
-- 有new标签时显示new标签如果只有红点显示红点红点和new标签同时存在则只显示new标签
function XUiGridArchiveAwareness:OnCheckRedPoint(count)
local suitId = self.SuitId
if count < 0 or not suitId then
self.PanelNewTag.gameObject:SetActiveEx(false)
self.PanelRedPoint.gameObject:SetActiveEx(false)
else
local isShowTag = XDataCenter.ArchiveManager.IsNewAwarenessSuit(suitId)
if isShowTag then
self.PanelNewTag.gameObject:SetActiveEx(true)
self.PanelRedPoint.gameObject:SetActiveEx(false)
else
self.PanelNewTag.gameObject:SetActiveEx(false)
self.PanelRedPoint.gameObject:SetActiveEx(XDataCenter.ArchiveManager.IsNewAwarenessSetting(suitId))
end
end
end
-----------------------------------事件相关-----------------------------------------<<<
return XUiGridArchiveAwareness