354 lines
No EOL
11 KiB
Lua
354 lines
No EOL
11 KiB
Lua
local XUiArchivePartnerDetail = XLuaUiManager.Register(XLuaUi, "UiArchivePartnerDetail")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local tableInsert = table.insert
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local Object = CS.UnityEngine.Object
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local Vector3 = CS.UnityEngine.Vector3
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local Dropdown = CS.UnityEngine.UI.Dropdown
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local FirstIndex = 1
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local CSUnityEngineGameObject = CS.UnityEngine.GameObject
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function XUiArchivePartnerDetail:OnEnable()
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end
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function XUiArchivePartnerDetail:OnDisable()
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self.RoleModelPanel:HideAllEffects()
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end
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function XUiArchivePartnerDetail:OnStart(dataList, index)
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self.Data = dataList and dataList[index]
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self.DataList = dataList
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if not self.Data then
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return
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end
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self.ModelEffect = {}
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self.CurPartnerState = XPartnerConfigs.PartnerState.Standby
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self.PartnerIndex = index
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self:Init()
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end
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function XUiArchivePartnerDetail:Init()
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self.MosterEffects = {}
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self:InitScene3DRoot()
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self:SetButtonCallBack()
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self:UpdateRoleModel(self.Data:GetStandbyModel(), self.Data, true)
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self:UpdateCamera()
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self:CheckNextPartnerAndPrePartner()
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self:UpdatePartnerInfo()
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end
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function XUiArchivePartnerDetail:InitScene3DRoot()
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local root = self.UiModelGo.transform
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self.PanelRoleModel = root:FindTransform("PanelRoleModel")
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self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.CameraFar = {
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[XPartnerConfigs.CameraType.Standby] = root:FindTransform("UiCamFarStandby"),
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[XPartnerConfigs.CameraType.Combat] = root:FindTransform("UiCamFarCombat"),
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}
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self.CameraNear = {
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[XPartnerConfigs.CameraType.Standby] = root:FindTransform("UiCamNearStandby"),
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[XPartnerConfigs.CameraType.Combat] = root:FindTransform("UiCamNearCombat"),
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}
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true, nil, true)
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end
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function XUiArchivePartnerDetail:SetButtonCallBack()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.BtnScreenShot.CallBack = function()
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self:OnBtnScreenShotClick()
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end
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self.BtnHide.CallBack = function()
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self:OnBtnHideClick()
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end
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self.BtnNext.CallBack = function()
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self:OnBtnNextClick()
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end
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self.BtnLast.CallBack = function()
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self:OnBtnLastClick()
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end
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self.BtnStandby.CallBack = function()
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self:OnBtnStandbyClick()
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end
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self.BtnCombat.CallBack = function()
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self:OnBtnCombatClick()
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end
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self.BtnMovieStorySkip.CallBack = function()
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self:OnBtnStorySkipClick()
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end
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end
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function XUiArchivePartnerDetail:DoPartnerStateChange(state)
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if state == self.CurPartnerState then
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return
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end
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local partner = self.Data
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XLuaUiManager.SetMask(true)
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local closeMask = function()
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XLuaUiManager.SetMask(false)
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end
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if self:IsPartnerStandby() then
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local voiceId = partner:GetSToCVoice()
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if voiceId and voiceId > 0 then
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XSoundManager.PlaySoundByType(voiceId, XSoundManager.SoundType.Sound)
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end
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self.CurPartnerState = state
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self:UpdateCamera()
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self.RoleModelPanel:LoadEffect(partner:GetSToCEffect(), "ModelOffEffect", true, true)
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self:PlayPartnerAnima(partner:GetSToCAnime(), true, function()
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self:UpdateRoleModel(partner:GetCombatModel(), partner, false)
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self.RoleModelPanel:LoadEffect(partner:GetCombatBornEffect(), "ModelOnEffect", true, true)
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self:PlayPartnerAnima(partner:GetCombatBornAnime(), true, closeMask)
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end)
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elseif self:IsPartnerCombat() then
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local voiceId = partner:GetCToSVoice()
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if voiceId and voiceId > 0 then
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XSoundManager.PlaySoundByType(voiceId, XSoundManager.SoundType.Sound)
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end
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self.RoleModelPanel:LoadEffect(partner:GetCToSEffect(), "ModelOnEffect", true, true)
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self:PlayPartnerAnima(partner:GetCToSAnime(), true, function()
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self.CurPartnerState = state
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self:UpdateCamera()
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self:UpdateRoleModel(partner:GetStandbyModel(), partner, false)
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self.RoleModelPanel:LoadEffect(partner:GetStandbyBornEffect(), "ModelOffEffect", true, true)
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self:PlayPartnerAnima(partner:GetStandbyBornAnime(), true, closeMask)
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end)
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else
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closeMask()
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end
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end
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function XUiArchivePartnerDetail:PlayPartnerAnima(animaName, fromBegin, callBack)
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local IsCanPlay = self.RoleModelPanel:PlayAnima(animaName, fromBegin, callBack)
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if not IsCanPlay then
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if callBack then callBack() end
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end
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end
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--更新模型
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function XUiArchivePartnerDetail:UpdateRoleModel(modelId, partner, IsShowEffect)
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self.RoleModelPanel:UpdatePartnerModel(modelId, XModelManager.MODEL_UINAME.XUiPartnerMain, nil, function(model)
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self.PanelDrag.Target = model.transform
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if IsShowEffect then
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self.ImgEffectHuanren.gameObject:SetActiveEx(false)
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self.ImgEffectHuanren.gameObject:SetActiveEx(true)
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end
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end, false, true)
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end
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function XUiArchivePartnerDetail:SetCameraType(type)
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for k, _ in pairs(self.CameraFar) do
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self.CameraFar[k].gameObject:SetActiveEx(k == type)
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end
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for k, _ in pairs(self.CameraNear) do
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self.CameraNear[k].gameObject:SetActiveEx(k == type)
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end
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end
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function XUiArchivePartnerDetail:UpdateCamera()
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if self:IsPartnerCombat() then
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self:SetCameraType(XPartnerConfigs.CameraType.Combat)
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elseif self:IsPartnerStandby() then
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self:SetCameraType(XPartnerConfigs.CameraType.Standby)
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end
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end
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function XUiArchivePartnerDetail:UpdatePartnerInfo()
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local storyChapterId = self.Data:GetStoryChapterId()
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self.PartnerNameText.text = self.Data:GetOriginalName()
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self.BtnMovieStorySkip.gameObject:SetActiveEx(storyChapterId and storyChapterId > 0)
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self:UpdatePartnerStory()
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self:UpdatePartnerSetting()
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end
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function XUiArchivePartnerDetail:UpdatePartnerStory()
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local storyDataList = self.Data:GetStoryEntityList()
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local storyObjList = {
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self.PartnerStory:GetObject("GridStory1"),
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self.PartnerStory:GetObject("GridStory2"),
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self.PartnerStory:GetObject("GridStory3"),
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self.PartnerStory:GetObject("GridStory4"),
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self.PartnerStory:GetObject("GridStory5")
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}
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for index, grid in pairs(storyObjList or {}) do
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if storyDataList[index] then
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grid.gameObject:SetActiveEx(true)
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self:UpdateGrid(storyDataList[index], grid)
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else
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grid.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiArchivePartnerDetail:UpdatePartnerSetting()
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local IsEmpty = true
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local settingDataList = self.Data:GetSettingEntityList()
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local settingObjList = {
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self.PartnerSetting:GetObject("GridSetting1"),
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self.PartnerSetting:GetObject("GridSetting2"),
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self.PartnerSetting:GetObject("GridSetting3"),
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self.PartnerSetting:GetObject("GridSetting4"),
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self.PartnerSetting:GetObject("GridSetting5")
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}
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for index, grid in pairs(settingObjList or {}) do
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if settingDataList[index] then
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grid.gameObject:SetActiveEx(true)
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self:UpdateGrid(settingDataList[index], grid)
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IsEmpty = false
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else
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grid.gameObject:SetActiveEx(false)
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end
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end
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self.PartnerSetting:GetObject("PanelNoSetting").gameObject:SetActiveEx(IsEmpty)
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end
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function XUiArchivePartnerDetail:UpdateGrid(data, grid)
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if not data:GetIsLock() then
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grid:GetObject("TxtTitle").text = data:GetTitle()
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grid:GetObject("TxtContent").text = string.gsub(data:GetText(), "\\n", "\n")
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else
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grid:GetObject("TxtLockContent").text = data:GetConditionDesc()
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end
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grid:GetObject("PanelUnlock").gameObject:SetActiveEx(not data:GetIsLock())
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grid:GetObject("PanelLock").gameObject:SetActiveEx(data:GetIsLock())
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end
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function XUiArchivePartnerDetail:IsPartnerStandby()
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return self.CurPartnerState == XPartnerConfigs.PartnerState.Standby
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end
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function XUiArchivePartnerDetail:IsPartnerCombat()
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return self.CurPartnerState == XPartnerConfigs.PartnerState.Combat
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end
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function XUiArchivePartnerDetail:OnBtnBackClick()
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if self.IsHide then
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return
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end
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self:Close()
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end
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function XUiArchivePartnerDetail:OnBtnMainUiClick()
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if self.IsHide then
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return
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end
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XLuaUiManager.RunMain()
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end
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function XUiArchivePartnerDetail:OnBtnScreenShotClick()
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self.IsHide = true
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self.BtnScreenShot.gameObject:SetActiveEx(false)
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self.BtnHide.gameObject:SetActiveEx(true)
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self.AssetPanel.GameObject:SetActiveEx(false)
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self:PlayAnimation("UiDisable")
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end
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function XUiArchivePartnerDetail:OnBtnHideClick()
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self.IsHide = false
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self.BtnScreenShot.gameObject:SetActiveEx(true)
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self.BtnHide.gameObject:SetActiveEx(false)
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self.AssetPanel.GameObject:SetActiveEx(true)
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self:PlayAnimation("UiEnable")
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end
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function XUiArchivePartnerDetail:OnBtnStandbyClick()
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self:DoPartnerStateChange(XPartnerConfigs.PartnerState.Standby)
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end
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function XUiArchivePartnerDetail:OnBtnCombatClick()
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self:DoPartnerStateChange(XPartnerConfigs.PartnerState.Combat)
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end
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function XUiArchivePartnerDetail:OnBtnStorySkipClick()
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local storyChapterId = self.Data:GetStoryChapterId()
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local storyChapter = XDataCenter.ArchiveManager.GetArchiveStoryChapter(storyChapterId)
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if not storyChapter then
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XLog.Error("storyChapterId Is Not In Share/Archive/StoryChapter.tab Id:" .. storyChapterId)
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return
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end
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if storyChapter:GetIsLock() then
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XUiManager.TipError(storyChapter:GetLockDesc())
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return
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end
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XLuaUiManager.Open("UiArchiveStoryDetail", { storyChapter }, 1)
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end
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function XUiArchivePartnerDetail:OnBtnNextClick()
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if self.NextIndex == 0 then
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return
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end
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XLuaUiManager.PopThenOpen("UiArchivePartnerDetail", self.DataList, self.NextIndex)
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end
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function XUiArchivePartnerDetail:OnBtnLastClick()
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if self.PreviousIndex == 0 then
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return
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end
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XLuaUiManager.PopThenOpen("UiArchivePartnerDetail", self.DataList, self.PreviousIndex)
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end
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function XUiArchivePartnerDetail:CheckNextPartnerAndPrePartner()
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self.NextIndex = self:CheckNext(self.PartnerIndex + 1)
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self.PreviousIndex = self:CheckPrevious(self.PartnerIndex - 1)
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if self.NextIndex == 0 then
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self.NextIndex = self:CheckNext(FirstIndex)
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end
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if self.PreviousIndex == 0 then
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self.PreviousIndex = self:CheckPrevious(#self.DataList)
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end
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end
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function XUiArchivePartnerDetail:CheckNext(index)
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local next = 0
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for i = index, #self.DataList, 1 do
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local tmpData = self.DataList[i]
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if tmpData and not tmpData:GetIsArchiveLock() then
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next = i
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break
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end
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end
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return next
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end
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function XUiArchivePartnerDetail:CheckPrevious(index)
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local previous = 0
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for i = index, FirstIndex, -1 do
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local tmpData = self.DataList[i]
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if tmpData and not tmpData:GetIsArchiveLock() then
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previous = i
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break
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end
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end
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return previous
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end |