80 lines
3.2 KiB
Lua
80 lines
3.2 KiB
Lua
XUiArchiveMonsterSetting = XClass(nil, "XUiArchiveMonsterSetting")
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local SettingMax = 5
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local StoryMax = 5
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function XUiArchiveMonsterSetting:Ctor(ui, data, base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.Data = data
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self.Base = base
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self.SettingContent = {
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self.SettingContent1,
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self.SettingContent2,
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self.SettingContent3,
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self.SettingContent4,
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self.SettingContent5
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}
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self.StoryContent = {
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self.StoryContent1,
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self.StoryContent2,
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self.StoryContent3,
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self.StoryContent4,
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self.StoryContent5
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}
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end
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function XUiArchiveMonsterSetting:SelectType(index)
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self:SetMonsterSettingData(index)
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self:SetMonsterStoryData(index)
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end
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function XUiArchiveMonsterSetting:SetMonsterSettingData(type)
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local settingList = XDataCenter.ArchiveManager.GetArchiveMonsterSettingList(self.Data:GetNpcId(type), XArchiveConfigs.MonsterSettingType.Setting)
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for index = 1, SettingMax do
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if settingList[index] then
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if not self.SettingItem then self.SettingItem = {} end
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if not self.SettingItem[index] then
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self.SettingItem[index] = {}
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self.SettingItem[index].Transform = self.SettingContent[index].transform
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self.SettingItem[index].GameObject = self.SettingContent[index].gameObject
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XTool.InitUiObject(self.SettingItem[index])
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end
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self.SettingItem[index].TxtTitle.text = settingList[index]:GetTitle()
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self.SettingItem[index].TxtDesc.text = settingList[index]:GetText()
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self.SettingItem[index].TxtLock.text = settingList[index]:GetLockDesc()
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self.SettingItem[index].UnLock.gameObject:SetActiveEx(not settingList[index]:GetIsLock())
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self.SettingItem[index].Lock.gameObject:SetActiveEx(settingList[index]:GetIsLock())
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end
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self.SettingContent[index].gameObject:SetActiveEx(settingList[index] and true or false)
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end
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end
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function XUiArchiveMonsterSetting:SetMonsterStoryData(type)
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local settingList = XDataCenter.ArchiveManager.GetArchiveMonsterSettingList(self.Data:GetNpcId(type), XArchiveConfigs.MonsterSettingType.Story)
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for index = 1, StoryMax do
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if settingList[index] then
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if not self.StoryItem then self.StoryItem = {} end
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if not self.StoryItem[index] then
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self.StoryItem[index] = {}
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self.StoryItem[index].Transform = self.StoryContent[index].transform
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self.StoryItem[index].GameObject = self.StoryContent[index].gameObject
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XTool.InitUiObject(self.StoryItem[index])
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end
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self.StoryItem[index].TxtTitle.text = settingList[index]:GetTitle()
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self.StoryItem[index].TxtDesc.text = settingList[index]:GetText()
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self.StoryItem[index].TxtLock.text = settingList[index]:GetLockDesc()
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self.StoryItem[index].UnLock.gameObject:SetActiveEx(not settingList[index]:GetIsLock())
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self.StoryItem[index].Lock.gameObject:SetActiveEx(settingList[index]:GetIsLock())
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end
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self.StoryContent[index].gameObject:SetActiveEx(settingList[index] and true or false)
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end
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end
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