313 lines
No EOL
11 KiB
Lua
313 lines
No EOL
11 KiB
Lua
--
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-- Author: wujie
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-- Note: 图鉴意识一级界面
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local XUiArchiveAwareness = XLuaUiManager.Register(XLuaUi, "UiArchiveAwareness")
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local XUiGridArchiveAwareness = require("XUi/XUiArchive/XUiGridArchiveAwareness")
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local Object = CS.UnityEngine.Object
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local DrdSortIndexToType = {
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XArchiveConfigs.EquipStarType.All,
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XArchiveConfigs.EquipStarType.Two,
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XArchiveConfigs.EquipStarType.Three,
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XArchiveConfigs.EquipStarType.Four,
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XArchiveConfigs.EquipStarType.Five,
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XArchiveConfigs.EquipStarType.Six,
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}
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local StarTypeToStarNum = function(type)
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if type == XArchiveConfigs.EquipStarType.All then XLog.Error("StarType.All cannot be passed in") end
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return type
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end
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function XUiArchiveAwareness:OnAwake()
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XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.IsHaveCallOnEnable = false
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self:InitTabBtnGroup()
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self:InitDrdSort()
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self:InitDynamicTable()
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self:AutoAddListener()
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self.EventIdAwarenessRedPoint = XRedPointManager.AddRedPointEvent(
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self.TabBtnGroup,
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self.OnCheckAwarenessRedPoint,
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self,
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{ XRedPointConditions.Types.CONDITION_ARCHIVE_AWARENESS_NEW_TAG, XRedPointConditions.Types.CONDITION_ARCHIVE_AWARENESS_SETTING_RED },
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nil,
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false
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)
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end
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function XUiArchiveAwareness:OnStart()
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self.IsStarAscendOrder = false
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self.SecondHierarchyFilterSelectIndex = self.DrdSort.value + 1
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self.AwarenessDataDic = XArchiveConfigs.GetAwarenessTypeToGroupDatasDic()
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XRedPointManager.Check(self.EventIdAwarenessRedPoint)
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self:UpdateOrderStatus(self.IsStarAscendOrder)
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local btnCount = #self.GroupTypeList
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if btnCount > 0 then
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self.TabBtnGroup:SelectIndex(1)
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end
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end
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function XUiArchiveAwareness:OnEnable()
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if self.IsHaveCallOnEnable then
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self.DynamicTable:ReloadDataASync()
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return
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end
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self.IsHaveCallOnEnable = true
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end
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function XUiArchiveAwareness:OnDestroy()
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XDataCenter.ArchiveManager.HandleCanUnlockAwarenessSuit()
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XDataCenter.ArchiveManager.HandleCanUnlockAwarenessSetting()
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end
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function XUiArchiveAwareness:InitTabBtnGroup()
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self.GroupTypeList = XArchiveConfigs.GetAwarenessGroupTypes()
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self.BtnTypeList = {}
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self.TabBtnTypeDic = {}
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self.BtnAwareness.gameObject:SetActiveEx(false)
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for index, v in pairs(self.GroupTypeList) do
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local btn = Object.Instantiate(self.BtnAwareness)
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btn.gameObject:SetActive(true)
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btn.transform:SetParent(self.TabBtnGroup.transform, false)
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local btncs = btn:GetComponent("XUiButton")
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local name = v.GroupName
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btncs:SetName(name or "Null")
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table.insert(self.BtnTypeList, btncs)
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self.TabBtnTypeDic[v.GroupId] = btncs
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end
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self.TabBtnGroup:Init(self.BtnTypeList, handler(self, self.OnTabBtnGroupClick))
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end
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function XUiArchiveAwareness:InitDrdSort()
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local StarToQualityName = XArchiveConfigs.StarToQualityName
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self.DrdSort:ClearOptions()
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local firstOptionType = DrdSortIndexToType[1]
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self.DrdSort.captionText.text = StarToQualityName[firstOptionType]
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local CsDropdown = CS.UnityEngine.UI.Dropdown
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for _, starType in ipairs(DrdSortIndexToType) do
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local op = CsDropdown.OptionData()
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op.text = StarToQualityName[starType]
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self.DrdSort.options:Add(op)
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end
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end
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function XUiArchiveAwareness:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
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self.DynamicTable:SetProxy(XUiGridArchiveAwareness)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiArchiveAwareness:AutoAddListener()
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self.BtnBack.CallBack = function() self:Close() end
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self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
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self.DrdSort.onValueChanged:AddListener(function()
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local CSArrayIndexToLuaTableIndex = function(index) return index + 1 end
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self:OnDrdSortClick(CSArrayIndexToLuaTableIndex(self.DrdSort.value))
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end)
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self.BtnOrder.CallBack = function() self:OnBtnOrderClick() end
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end
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-- function XUiArchiveAwareness:OnPlayAnimation()
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-- -- self:PlayAnimation("AnimStartEnable")
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-- end
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-- 第一层判断
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function XUiArchiveAwareness:FirstHierarchyFilter(originDataList, filterType)
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return originDataList[filterType] or {}
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end
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-- 第二层判断
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function XUiArchiveAwareness:SecondHierarchyFilter(firstHierarchyFilterDataList, filterType)
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local dataList = {}
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if filterType == XArchiveConfigs.EquipStarType.All then
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return firstHierarchyFilterDataList
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else
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local filterStar = StarTypeToStarNum(filterType)
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for _, data in ipairs(firstHierarchyFilterDataList) do
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if XDataCenter.EquipManager.GetSuitStar(data.Id) == filterStar then
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table.insert(dataList, data)
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end
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end
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end
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return dataList
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end
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-- 按星级高低顺序来排序,默认降序(可变为升序),在此之下默认TemplateId排序
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function XUiArchiveAwareness:SortEquipDataList(dataList, isAscendOrder)
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if not dataList then return end
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-- 需要调整
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if isAscendOrder then
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table.sort(dataList, function(aData, bData)
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local aId = aData.Id
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local bId = bData.Id
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local aStar = XDataCenter.EquipManager.GetSuitStar(aId)
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local bStar = XDataCenter.EquipManager.GetSuitStar(bId)
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if aStar == bStar then
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return aId < bId
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else
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return aStar < bStar
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end
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end)
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else
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table.sort(dataList, function(aData, bData)
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local aId = aData.Id
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local bId = bData.Id
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local aStar = XDataCenter.EquipManager.GetSuitStar(aId)
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local bStar = XDataCenter.EquipManager.GetSuitStar(bId)
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if aStar == bStar then
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return aId > bId
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else
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return aStar > bStar
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end
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end)
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end
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end
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function XUiArchiveAwareness:ResetDrdSort()
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local selectIndex = 1
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for index, filterType in ipairs(DrdSortIndexToType) do
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if filterType == XArchiveConfigs.EquipStarType.All then
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selectIndex = index
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break
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end
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end
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self.DrdSort.value = selectIndex - 1
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end
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--排序按钮状态
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function XUiArchiveAwareness:UpdateOrderStatus(isAscendOrder)
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self.ImgAscend.gameObject:SetActiveEx(isAscendOrder)
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self.ImgDescend.gameObject:SetActiveEx(not isAscendOrder)
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end
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--设置动态列表
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function XUiArchiveAwareness:UpdateDynamicTable()
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self:PlayAnimation("QieHuan")
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self.DynamicTableDataList = self.DynamicTableDataList or {}
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local isEmpty = #self.DynamicTableDataList == 0
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self.DynamicTable:SetDataSource(self.DynamicTableDataList)
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self.DynamicTable:ReloadDataASync(isEmpty and -1 or 1)
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self.PanelEmpty.gameObject:SetActiveEx(isEmpty)
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end
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function XUiArchiveAwareness:UpdateCollection()
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self.TxtCollectionDesc.text = self.GroupTypeList[self.FirstHierarchyFilterSelectIndex] and
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self.GroupTypeList[self.FirstHierarchyFilterSelectIndex].GroupName or ""
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local sumNum = 0
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local collectionNum = 0
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local suitId
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local awarenessIdList
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local isGetFunc = XDataCenter.ArchiveManager.IsAwarenessGet
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for _, groupData in ipairs(self.FirstHierarchyFilterDataList) do
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suitId = groupData.Id
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awarenessIdList = XEquipConfig.GetEquipTemplateIdsBySuitId(suitId)
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sumNum = sumNum + #awarenessIdList
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for _, templateId in ipairs(awarenessIdList) do
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if isGetFunc(templateId) then
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collectionNum = collectionNum + 1
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end
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end
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end
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if sumNum == 0 then
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self.TxtCollectionRate.text = 0
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return
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end
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local percentNum = XDataCenter.ArchiveManager.GetPercent(collectionNum * 100 / sumNum)
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self.TxtCollectionRate.text = percentNum
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end
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-----------------------------------事件相关----------------------------------------->>>
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function XUiArchiveAwareness:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:InitRootUi(self)
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grid:SetClickCallback(handler(self, self.OnGridClick))
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(self.DynamicTableDataList, index)
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end
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end
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function XUiArchiveAwareness:OnGridClick(suitIdList,index)
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XLuaUiManager.Open("UiArchiveAwarenessDetail", suitIdList,index)
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end
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-- 需注意,index不一定就是type,需要结合业务具体考虑
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function XUiArchiveAwareness:OnTabBtnGroupClick(index)
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if self.FirstHierarchyFilterSelectIndex == index then return end
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if self.FirstHierarchyFilterSelectIndex then
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local oldFilterType = self.GroupTypeList[self.FirstHierarchyFilterSelectIndex] and
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self.GroupTypeList[self.FirstHierarchyFilterSelectIndex].GroupId or 0
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if oldFilterType ~= 0 then
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XDataCenter.ArchiveManager.HandleCanUnlockAwarenessSuitByGetType(oldFilterType)
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XDataCenter.ArchiveManager.HandleCanUnlockAwarenessSettingByGetType(oldFilterType)
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end
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end
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local filterType = self.GroupTypeList[index] and self.GroupTypeList[index].GroupId or 0
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if filterType ~= 0 then
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self.DynamicTableDataList = self:FirstHierarchyFilter(self.AwarenessDataDic, filterType)
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self.FirstHierarchyFilterDataList = self.DynamicTableDataList
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self.FirstHierarchyFilterSelectIndex = index
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self:UpdateCollection()
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if DrdSortIndexToType[self.SecondHierarchyFilterSelectIndex] == XArchiveConfigs.EquipStarType.All then
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self:SortEquipDataList(self.DynamicTableDataList, self.IsStarAscendOrder)
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self:UpdateDynamicTable()
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else
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self:ResetDrdSort()
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end
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end
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end
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function XUiArchiveAwareness:OnDrdSortClick(index)
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if self.SecondHierarchyFilterSelectIndex == index then return end
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if self.FirstHierarchyFilterDataList then
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self.DynamicTableDataList = self:SecondHierarchyFilter(self.FirstHierarchyFilterDataList, DrdSortIndexToType[index])
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end
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self.SecondHierarchyFilterSelectIndex = index
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self:SortEquipDataList(self.DynamicTableDataList, self.IsStarAscendOrder)
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self:UpdateDynamicTable()
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end
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function XUiArchiveAwareness:OnBtnOrderClick()
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self.IsStarAscendOrder = not self.IsStarAscendOrder
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self:UpdateOrderStatus(self.IsStarAscendOrder)
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self:SortEquipDataList(self.DynamicTableDataList, self.IsStarAscendOrder)
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self:UpdateDynamicTable()
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end
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-- 有new标签时显示new标签,如果只有红点显示红点,红点和new标签同时存在则只显示new标签
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function XUiArchiveAwareness:OnCheckAwarenessRedPoint()
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local btn
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local isShowTag
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for type, _ in pairs(self.AwarenessDataDic) do
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btn = self.TabBtnTypeDic[type]
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if btn then
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isShowTag = XDataCenter.ArchiveManager.IsHaveNewAwarenessSuitByGetType(type)
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if isShowTag then
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btn:ShowTag(true)
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btn:ShowReddot(false)
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else
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btn:ShowTag(false)
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btn:ShowReddot(XDataCenter.ArchiveManager.IsHaveNewAwarenessSettingByGetType(type))
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end
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end
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end
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end
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-----------------------------------事件相关-----------------------------------------<<< |