PGRData/Script/matrix/xmovieactions/XMovieActionEffectPlay.lua

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2.7 KiB
Lua

local stringFormat = string.format
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XMovieActionEffectPlay = XClass(XMovieActionBase, "XMovieActionEffectPlay")
function XMovieActionEffectPlay:Ctor(actionData)
local params = actionData.Params
local paramToNumber = XDataCenter.MovieManager.ParamToNumber
self.EffectPath = params[1]
self.EffectLayer = paramToNumber(params[2])
self.EffectActorIndex = paramToNumber(params[3])
self.BodyActorIndex = paramToNumber(params[4])
end
function XMovieActionEffectPlay:OnInit()
XLuaUiManager.SetMask(true)
end
function XMovieActionEffectPlay:OnRunning()
local effectPath = self.EffectPath
local effectActorIndex = self.EffectActorIndex
local isActorEffect = effectActorIndex > 0 and effectActorIndex <= XMovieConfigs.MAX_ACTOR_NUM
local effectKey = isActorEffect and stringFormat("%s%s", effectPath, effectActorIndex) or effectPath
local effectGo = self.UiRoot.EffectGoDic[effectPath]
if not effectGo then
local baseEffectGo, parentGo, effectLayer
if isActorEffect then
local actor = self.UiRoot:GetActor(effectActorIndex)
baseEffectGo = actor:GetEffectGo()
parentGo = actor:GetEffectParentGo()
else
effectLayer = self.EffectLayer
baseEffectGo = self.UiRoot.PanelEffects[effectLayer]
parentGo = self.UiRoot.PanelEffect
end
if not baseEffectGo then
XLog.Error("XMovieActionEffectPlay:OnRunning error: can Not find baseEffectGo, effectActorIndex is: " .. effectActorIndex .. ", effectLayer is: " .. effectLayer)
return
end
---@type UnityEngine.GameObject
effectGo = CSUnityEngineObjectInstantiate(baseEffectGo)
effectGo.transform:SetParent(parentGo, false)
self.UiRoot.EffectGoDic[effectKey] = effectGo
effectGo.gameObject:LoadUiEffect(effectPath)
if self.BodyActorIndex > 0 then
local actor = self.UiRoot:GetActor(self.BodyActorIndex)
local path = XMovieConfigs.GetActorImgPath(actor.ActorId)
local resource = CS.XResourceManager.Load(path)
local texture = resource.Asset
local bodyParticle = effectGo.transform:FindTransform("lihui")
if bodyParticle then
local renderer = bodyParticle:GetComponent(typeof(CS.UnityEngine.Renderer))
renderer.material:SetTexture("_MainTex", texture)
end
end
else
effectGo.gameObject:SetActiveEx(false)
effectGo.gameObject:SetActiveEx(true)
end
end
function XMovieActionEffectPlay:OnExit()
XLuaUiManager.SetMask(false)
end
return XMovieActionEffectPlay