PGRData/Script/matrix/xmovieactions/XMovieActionActorShift.lua

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1.5 KiB
Lua

local mathMax = math.max
local vector = CS.UnityEngine.Vector3
local LineAnimCurve = CS.UnityEngine.AnimationCurve.Linear(0, 0, 1, 1)
local XMovieActionActorShift = XClass(XMovieActionBase, "XMovieActionActorShift")
function XMovieActionActorShift:Ctor(actionData)
local params = actionData.Params
local paramToNumber = XDataCenter.MovieManager.ParamToNumber
local actorIndex = paramToNumber(params[1])
if actorIndex == 0 or actorIndex > XMovieConfigs.MAX_ACTOR_NUM then
XLog.Error("XMovieActionActorShift:Ctor error:ActorIndex is not match, actionId is " .. self.ActionId)
return
end
self.ActorIndex = actorIndex
self.Duration = paramToNumber(params[2])
local posX = paramToNumber(params[3])
local posY = paramToNumber(params[4])
local posZ = paramToNumber(params[5])
self.TargetPos = vector(XDataCenter.MovieManager.Fit(posX), posY, posZ)
end
function XMovieActionActorShift:OnRunning()
local actor = self.UiRoot:GetActor(self.ActorIndex)
local startPos = actor:GetImagePos()
self.Record = {
OriginPos = startPos
}
local targetPos = self.TargetPos
local transPos = targetPos - startPos
local duration = mathMax(0, self.Duration)
XUiHelper.Tween(duration, function(t)
actor:SetImagePos(startPos + transPos * LineAnimCurve:Evaluate(t))
end)
end
function XMovieActionActorShift:OnUndo()
local actor = self.UiRoot:GetActor(self.ActorIndex)
actor:SetImagePos(self.Record.OriginPos)
end
return XMovieActionActorShift