85 lines
No EOL
3.3 KiB
Lua
85 lines
No EOL
3.3 KiB
Lua
local XPFRewardGroup = require("XEntity/XPickFlip/XPFRewardGroup")
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XPickFlipManagerCreator = function()
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local XPickFlipManager = {}
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local RewardGroupDic = {}
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-- groupId : 奖励组Id
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function XPickFlipManager.OpenMainUi(groupId)
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if groupId == nil then groupId = XPickFlipConfigs.GetCurrentGroupId() end
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local group = XPickFlipManager.GetRewardGroup(groupId)
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if not group:GetIsOpen(true) then return end
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XPickFlipManager.RequestActivityData(groupId, function()
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XLuaUiManager.Open("UiPickFlipMain", groupId)
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end)
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end
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function XPickFlipManager.GetRewardGroup(id)
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if RewardGroupDic[id] == nil then
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RewardGroupDic[id] = XPFRewardGroup.New(id)
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end
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return RewardGroupDic[id]
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end
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function XPickFlipManager.HandleActivityEndTime()
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(XUiHelper.GetText("ActivityAlreadyOver"))
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end
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--######################## 请求 ########################
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function XPickFlipManager.RequestActivityData(id, callback)
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XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityDataRequest", { Id = id }, function(res)
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-- 初始化数据
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local rewardGroup = XPickFlipManager.GetRewardGroup(id)
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rewardGroup:InitOrUpdateWithServerData(res)
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if callback then callback() end
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end)
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end
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-- 一次性选择完所有的固定奖励
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-- id : 活动id,即奖励组id
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-- rewardIds : 需要选择的固定奖励id数组
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function XPickFlipManager.RequestPickReward(id, rewardIds, callback)
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local requestBody = {
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Id = id,
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PickedRewardIds = rewardIds
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}
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XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityPickRewardRequest", requestBody, function(res)
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-- 更新层级数据
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local rewardGroup = XPickFlipManager.GetRewardGroup(id)
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rewardGroup:UpdateLayerRewardDatas(res.GroupDatas)
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if callback then callback() end
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end)
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end
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-- 请求翻卡
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-- id : 活动id,即奖励组id
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function XPickFlipManager.RequestFlipReward(id, rewardIndex, callback)
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local requestBody = {
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Id = id,
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RewardIndex = rewardIndex
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}
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XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityFlipRewardRequest", requestBody, function(res)
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-- 更新层级数据
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local rewardGroup = XPickFlipManager.GetRewardGroup(id)
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local reward = rewardGroup:GetCurrentLayer():GetRewardByIndex(rewardIndex)
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reward:SetState(res.RewardState)
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XUiManager.OpenUiObtain(res.RewardGoodsList)
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if callback then callback(reward) end
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end)
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end
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-- id : 活动id,即奖励组id
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function XPickFlipManager.RequestFinishGroup(id, callback)
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XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityFinishGroupRequest", { Id = id }, function(res)
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-- 更新层级数据
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local rewardGroup = XPickFlipManager.GetRewardGroup(id)
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local lastLayerId = rewardGroup:GetCurrentLayer():GetId()
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rewardGroup:InitOrUpdateWithServerData(res)
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XUiManager.OpenUiObtain(res.RewardGoodsList)
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if callback then callback(lastLayerId ~= res.RewardGroupId) end
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end)
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end
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return XPickFlipManager
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end |