519 lines
No EOL
17 KiB
Lua
519 lines
No EOL
17 KiB
Lua
local tonumber = tonumber
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local tostring = tostring
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local mathFloor = math.floor
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local tableInsert = table.insert
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local tableRemove = table.remove
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local next = next
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local CSMovieXMovieManagerInstance = CS.Movie.XMovieManager.Instance
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local UI_MOVIE = "UiMovie"
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local RESOLUTION_RATIO = CS.XResolutionManager.OriginWidth / CS.XResolutionManager.OriginHeight / CS.XUiManager.DefaultScreenRatio
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local TIMELINE_SECONDS_TRANS = 1 / 60
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local DisableFunction = false --功能屏蔽标记(调试模式时使用)
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local CurrentAction = nil
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local ActionClass = {
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[101] = require("XMovieActions/XMovieActionBgSwitch"), --背景切换
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[102] = require("XMovieActions/XMovieActionTheme"), --章节主题
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[103] = require("XMovieActions/XMovieActionBgScale"), --背景缩放位置调整
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[104] = require("XMovieActions/XMovieActionBgMoveAnimation"), --背景位移动画
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[201] = require("XMovieActions/XMovieActionActorAppear"), --演员出现
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[202] = require("XMovieActions/XMovieActionActorDisappear"), --演员消失
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[203] = require("XMovieActions/XMovieActionActorShift"), --演员位移
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[204] = require("XMovieActions/XMovieActionActorChangeFace"), --演员表情
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[205] = require("XMovieActions/XMovieActionActorAlphaChange"), --演员背景
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[301] = require("XMovieActions/XMovieActionDialog"), --普通对话
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[302] = require("XMovieActions/XMovieActionSelection"), --选择分支对话
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[303] = require("XMovieActions/XMovieActionDelaySkip"), --延迟跳转
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[304] = require("XMovieActions/XMovieActionFullScreenDialog"), --全屏字幕
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[305] = require("XMovieActions/XMovieActionYieldResume"), --挂起/恢复
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[401] = require("XMovieActions/XMovieActionSoundPlay"), --BGM/CV/音效 播放
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[402] = require("XMovieActions/XMovieActionAudioInterrupt"), --BGM/CV/音效 打断
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[501] = require("XMovieActions/XMovieActionEffectPlay"), --特效播放
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[502] = require("XMovieActions/XMovieActionAnimationPlay"), --UI动画播放
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[503] = require("XMovieActions/XMovieActionVideoPlay"), --视频播放
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[504] = require("XMovieActions/XMovieActionSetGray"), --灰度设置
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[505] = require("XMovieActions/XMovieActionUnLoad"), --动效卸载
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[506] = require("XMovieActions/XMovieActionPrefabAnimation"), --预制体动画
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[507] = require("XMovieActions/XMovieActionInsertTipAppear"), --中间插入横幅
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[508] = require("XMovieActions/XMovieActionInsertTipDisappear"), --中间横幅消失
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[509] = require("XMovieActions/XMovieActionShowInsertPanel"), --显示两边插入分屏
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[510] = require("XMovieActions/XMovieActionHideInsertPanel"), --隐藏插入分屏
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[601] = require("XMovieActions/XMovieActionStaff"), --staff职员表
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--3D剧情相关
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[701] = require("XMovieActions/XMovieActionSceneLoad"), --场景加载
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[702] = require("XMovieActions/XMovieActionCameraLoad"), --摄像头加载
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[703] = require("XMovieActions/XMovieActionCameraPlay"), --播放相机动画
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[704] = require("XMovieActions/XMovieActionActorLoad"), --角色模型加载
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[705] = require("XMovieActions/XMovieActionModelMove"), --角色移动
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[706] = require("XMovieActions/XMovieActionSetActorTransform"), --设置角色位置
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[707] = require("XMovieActions/XMovieActionModelAnimationPlay"), --角色动画播放
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[708] = require("XMovieActions/XMovieActionDialog3D"), --3D剧情对话框
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[709] = require("XMovieActions/XMovieActionTimelineLoad"), --Timeline动画预制体加载
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[710] = require("XMovieActions/XMovieActionTimelinePlay"), --Timeline动画播放
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[711] = require("XMovieActions/XMovieActionPlayCV"), --播放角色语音
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[712] = require("XMovieActions/XMovieActionSwitchMixMode"), --切换2D与3D混合模式
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[713] = require("XMovieActions/XMovieActionSetBg"), --设置混合模式背景图片
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}
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--可以通过上一页返回到的节点
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local MovieBackFilter = {
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[301] = true, --普通对话
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}
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XMovieManagerCreator = function()
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local AllMovieActions = {}
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local ActionIdToIndexDics = {}
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local CurPlayingMovieId
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local CurPlayingActionIndex
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local AutoPlay
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local WaitToPlayList = {}
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local DelaySelectionDic = {}
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local ReviewDialogList = {}
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local EndCallBack
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local IsPlaying
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local IsYield
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local IsPause = false
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local YieldCallBack
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local MovieBackStack = XStack.New()
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local function InitMovieActions(movieId)
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local movieActions = {}
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local actionIdToIndexDic = {}
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local findEnd = false
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local movieCfg = XMovieConfigs.GetMovieCfg(movieId)
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for index, actionData in ipairs(movieCfg) do
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local actionClass = ActionClass[actionData.Type]
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if not actionClass then
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XLog.Error("XMovieManager.InitMovieActions 配置节点类型错误,找不到对应的节点,Type: " .. actionData.Type)
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return
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end
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tableInsert(movieActions, actionClass.New(actionData))
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actionIdToIndexDic[actionData.ActionId] = index
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if actionData.IsEnd ~= 0 then
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findEnd = true
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end
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end
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if not findEnd then
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XLog.Error("XMovieManager.InitMovieActions error:没有配置结束标记IsEnd, movieId: ", movieId)
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return
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end
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AllMovieActions[movieId] = movieActions
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ActionIdToIndexDics[movieId] = actionIdToIndexDic
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return movieActions
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end
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local function GetMovieActions(movieId)
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if not AllMovieActions[movieId] then
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InitMovieActions(movieId)
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end
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if not AllMovieActions[movieId] then
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XLog.Error("XMovieManager GetMovieActions error:actions not exsit, movieId is: ", movieId)
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return
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end
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return AllMovieActions[movieId]
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end
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local function GetActionIndexById(movieId, actionId)
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local dic = ActionIdToIndexDics[movieId]
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if not dic then
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XLog.Error("XMovieManager GetActionIndexById error:dic not exsit, movieId is: " .. movieId .. ", actionId is: " .. actionId)
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return
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end
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local index = dic[actionId]
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if not index then
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XLog.Error("XMovieManager GetActionIndexById error:index not exsit, actionId is: " .. actionId)
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end
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return index
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end
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local function OnPlayBegin(movieId, hideSkipBtn,isRelease)
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CurPlayingMovieId = movieId
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CurPlayingActionIndex = 1
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WaitToPlayList = GetMovieActions(movieId)
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ReviewDialogList = {}
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MovieBackStack:Clear()
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IsPlaying = true
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IsPause = false
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_MOVIE_BEGIN, movieId)
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BEGIN, movieId)
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if XLuaUiManager.IsUiShow(UI_MOVIE) then return end
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if (not CS.XFight.IsRunning) and isRelease then
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CsXUiManager.Instance:ReleaseAll(CsXUiType.Normal)
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end
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XLuaUiManager.Open(UI_MOVIE, hideSkipBtn)
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end
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local function OnPlayEnd()
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if not CurPlayingMovieId then return end
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local dict = {}
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dict["story_id"] = CurPlayingMovieId
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dict["role_level"] = XPlayer.GetLevel()
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CS.XRecord.Record(dict, "200002", "StorylineEnd")
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if not CS.XFight.IsRunning then
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CsXUiManager.Instance:RevertAll()
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end
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CurPlayingMovieId = nil
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CurPlayingActionIndex = nil
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AutoPlay = nil
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ReviewDialogList = {}
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DelaySelectionDic = {}
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WaitToPlayList = {}
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IsPlaying = nil
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IsYield = nil
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IsPause = false
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YieldCallBack = nil
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MovieBackStack:Clear()
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_MOVIE_END)
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_END)
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if CurrentAction then
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CurrentAction:OnDestroy()
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end
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if XLuaUiManager.IsUiShow(UI_MOVIE) then
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XLuaUiManager.Close(UI_MOVIE)
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end
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end
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--剧情UI完全关闭,所有节点清理行为结束
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local function AfterUiClosed()
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if EndCallBack then
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local endCb = EndCallBack --可能会嵌套播放,避免新剧情打开时回调被错误清掉
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EndCallBack = nil
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-- 剧情过程中强制下线
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if not XLoginManager.IsLogin() then
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return
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end
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endCb()
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end
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end
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local function DoAction(ignoreLock)
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if not CurPlayingActionIndex or not next(WaitToPlayList) then
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OnPlayEnd()
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return
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end
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if IsYield then
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return
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end
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if IsPause then
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return
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end
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local action = WaitToPlayList[CurPlayingActionIndex]
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if not ignoreLock and action:IsWaiting() then
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return
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end
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if action:Destroy() then
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if action:IsEnding() then
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OnPlayEnd()
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return
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end
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MovieBackStack:Push(CurPlayingActionIndex)
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local indexChanged
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local selectedActionId = action:GetSelectedActionId()
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if selectedActionId ~= 0 then
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CurPlayingActionIndex = GetActionIndexById(CurPlayingMovieId, selectedActionId)
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indexChanged = true
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end
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local delaySelectedActionId = action:GetDelaySelectActionId()
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if delaySelectedActionId ~= 0 then
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CurPlayingActionIndex = GetActionIndexById(CurPlayingMovieId, delaySelectedActionId)
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indexChanged = true
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end
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local resumeActionId = action:GetResumeActionId()
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if resumeActionId ~= 0 then
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CurPlayingActionIndex = GetActionIndexById(CurPlayingMovieId, resumeActionId)
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indexChanged = true
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end
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if not indexChanged then
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local nextActionId = action:GetNextActionId()
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if nextActionId ~= 0 then
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CurPlayingActionIndex = GetActionIndexById(CurPlayingMovieId, nextActionId)
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indexChanged = true
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end
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end
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if not indexChanged then
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CurPlayingActionIndex = CurPlayingActionIndex + 1
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end
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action = WaitToPlayList[CurPlayingActionIndex]
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CurrentAction = action
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if not action then
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OnPlayEnd()
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return
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end
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end
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action:ChangeStatus()
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end
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local XMovieManager = {}
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function XMovieManager.Init()
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XEventManager.AddEventListener(XEventId.EVENT_MOVIE_BREAK_BLOCK, DoAction)
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XEventManager.AddEventListener(XEventId.EVENT_MOVIE_UI_CLOSED, AfterUiClosed)
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DisableFunction = XMovieManager.CheckFuncDisable()
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end
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local function PlayOldMovie(movieId, cb)
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if not CSMovieXMovieManagerInstance:CheckMovieExist(movieId) then return end
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CSMovieXMovieManagerInstance:PlayById(movieId, function()
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if cb then cb() end
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end)
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end
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local function PlayNewMovie(movieId, cb, yieldCb, hideSkipBtn, isRelease)
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EndCallBack = cb
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YieldCallBack = yieldCb
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OnPlayBegin(movieId, hideSkipBtn,isRelease)
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end
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function XMovieManager.PlayMovie(movieId, cb, yieldCb, hideSkipBtn,isRelease)
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if DisableFunction or XUiManager.IsHideFunc then
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XLog.Warning(string.format("已跳过剧情%s", movieId))
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if cb then cb() end
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return
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end
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local dict = {}
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if isRelease == nil then
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isRelease = true
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end
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dict["story_id"] = movieId
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dict["role_level"] = XPlayer.GetLevel()
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CS.XRecord.Record(dict, "200001", "StorylineStart")
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movieId = tostring(movieId)
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if XMovieConfigs.CheckMovieConfigExist(movieId) then
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PlayNewMovie(movieId, cb, yieldCb, hideSkipBtn, isRelease)
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else
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PlayOldMovie(movieId, cb)
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end
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end
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function XMovieManager.StopMovie()
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if not XMovieManager.IsPlayingMovie() then return end
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if not XLuaUiManager.IsUiShow(UI_MOVIE) then return end
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OnPlayEnd()
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end
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function XMovieManager.BackToLastAction()
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local curAction = WaitToPlayList[CurPlayingActionIndex]
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local lastId = MovieBackStack:Peek()
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if lastId ~= CurPlayingActionIndex then
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curAction:OnUndo()
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curAction:OnReset()
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end
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if MovieBackStack:Count() == 0 then
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CurPlayingActionIndex = 1
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end
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while (MovieBackStack:Count() ~= 0) do
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local currIndex = MovieBackStack:Pop()
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local action = WaitToPlayList[currIndex]
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action:OnUndo()
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action:OnReset()
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if MovieBackFilter[action:GetType()] then
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CurPlayingActionIndex = currIndex
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break
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end
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if MovieBackStack:Count() == 0 then
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CurPlayingActionIndex = 1
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break
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end
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end
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK)
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end
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local function IsPlayingNewMovie()
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return IsPlaying
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end
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local function IsPlayingOldMovie()
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return CSMovieXMovieManagerInstance:IsPlayingMovie()
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end
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function XMovieManager.IsPlayingMovie()
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return IsPlayingNewMovie() or IsPlayingOldMovie()
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end
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function XMovieManager.IsMovieYield()
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if not XMovieManager.IsPlayingMovie() then return false end
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return IsYield or false
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end
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function XMovieManager.YiledMovie()
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if not YieldCallBack then return end --没有恢复回调时不允许挂起
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IsYield = true
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YieldCallBack()
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YieldCallBack = nil
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end
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function XMovieManager.IsMoviePause()
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if not XMovieManager.IsPlayingMovie() then return false end
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return IsPause or false
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end
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function XMovieManager.SetMoviePause(isPause)
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IsPause = isPause
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end
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function XMovieManager.SwitchMovieState()
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IsPause = not IsPause
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local action = WaitToPlayList[CurPlayingActionIndex]
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if (not IsPause) and action:CanContinue() then
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DoAction()
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end
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end
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function XMovieManager.ResumeMovie(index)
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if not IsPlayingNewMovie() then
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if IsPlayingOldMovie() then
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XLog.Error("XMovieManager.ResumeMovie Error: 老版剧情不支持挂起恢复操作")
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return
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end
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XLog.Error("XMovieManager.ResumeMovie Error: 当前没有播放中的剧情")
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return
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end
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local action = WaitToPlayList[CurPlayingActionIndex]
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if not IsYield or not action.ResumeAtIndex then
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XLog.Error("XMovieManager.ResumeMovie Error: 当前没有挂起中的剧情, action: ", action)
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return
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end
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IsYield = nil
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action:ResumeAtIndex(index)
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DoAction()
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end
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function XMovieManager.PushInReviewDialogList(roleName, dialogContent)
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roleName = roleName and roleName ~= "" and roleName .. ": " or ""
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dialogContent = dialogContent and dialogContent ~= "" and '"' .. dialogContent .. '"' or ""
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local data = {
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RoleName = roleName,
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Content = dialogContent,
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}
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tableInsert(ReviewDialogList, data)
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end
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function XMovieManager.RemoveFromReviewDialogList()
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if ReviewDialogList and #ReviewDialogList > 0 then
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tableRemove(ReviewDialogList)
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end
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end
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function XMovieManager.DelaySelectAction(key, actionId)
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DelaySelectionDic[key] = actionId
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end
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function XMovieManager.GetDelaySelectActionId(key)
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local actionId = DelaySelectionDic[key]
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if actionId then
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DelaySelectionDic[key] = nil
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else
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actionId = 0
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end
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return actionId
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end
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function XMovieManager.SwitchAutoPlay()
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AutoPlay = not AutoPlay
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local action = WaitToPlayList[CurPlayingActionIndex]
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if action and action:CanContinue() then
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_AUTO_PLAY, AutoPlay)
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end
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end
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function XMovieManager.IsAutoPlay()
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return AutoPlay
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end
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function XMovieManager.GetReviewDialogList()
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return ReviewDialogList
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end
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function XMovieManager.ReplacePlayerName(str)
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return XUiHelper.ReplaceWithPlayerName(str, XMovieConfigs.PLAYER_NAME_REPLACEMENT)
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end
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function XMovieManager.Fit(width)
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return width * RESOLUTION_RATIO
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end
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function XMovieManager.ParamToNumber(param)
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return param and param ~= "" and tonumber(param) or 0
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end
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function XMovieManager.TransTimeLineSeconds(time)
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time = time or 0
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local interger = mathFloor(time)
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local decimal = time - interger
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return interger + TIMELINE_SECONDS_TRANS * decimal
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end
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function XMovieManager.ReloadMovies()
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if not XMain.IsDebug then return end
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AllMovieActions = {}
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ActionIdToIndexDics = {}
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XMovieConfigs.DeleteMovieCfgs()
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end
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function XMovieManager.GetMovieDescription()
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return XMovieConfigs.GetMovieSkipSkipDesc(CurPlayingMovieId)
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end
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function XMovieManager.GetCurPlayingMovieId()
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return CurPlayingMovieId
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end
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--检测功能开关
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function XMovieManager.CheckFuncDisable()
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return XMain.IsDebug and XSaveTool.GetData(XPrefs.StoryTrigger)
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end
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function XMovieManager.ChangeFuncDisable(state)
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DisableFunction = state
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XSaveTool.SaveData(XPrefs.StoryTrigger, DisableFunction)
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end
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XMovieManager.Init()
|
||
return XMovieManager
|
||
end |