414 lines
No EOL
14 KiB
Lua
414 lines
No EOL
14 KiB
Lua
XMemorySaveManagerCreator = function ()
|
|
|
|
local XMemorySaveManager = {}
|
|
|
|
local REQUEST_FUNC_NAME = {
|
|
MemorySaveChapterAwardRequest = "MemorySaveChapterAwardRequest",
|
|
}
|
|
|
|
--region 活动入口
|
|
local _ActivityId = XMemorySaveConfig.GetDefaultActivityId() --当前开放Id
|
|
local _ActivityEnd = false -- 活动是否结束
|
|
local _ActivityInfo = {}
|
|
local _ScrollViewPosX = {}
|
|
local _SelectIndex = nil
|
|
local _PlayerRewardData = {}
|
|
local _StagePrefabKey = "UiMemorySaveYishi" -- 关卡预制体key
|
|
local _PassStageMap = {} -- 已经通过的stage
|
|
|
|
|
|
function XMemorySaveManager.GetActivityName()
|
|
return XMemorySaveConfig.GetActivityName(_ActivityId)
|
|
end
|
|
|
|
function XMemorySaveManager.UpdateScrollViewPos(tabIndex, pos)
|
|
_ScrollViewPosX[tabIndex] = pos
|
|
end
|
|
|
|
function XMemorySaveManager.GetScrollViewPos(tabIndex)
|
|
return _ScrollViewPosX[tabIndex]
|
|
end
|
|
|
|
function XMemorySaveManager.UpdateSelectIndex(tabIndex)
|
|
_SelectIndex = tabIndex
|
|
end
|
|
|
|
function XMemorySaveManager.GetSelectIndex()
|
|
return _SelectIndex
|
|
end
|
|
|
|
function XMemorySaveManager.GetActivityBanner()
|
|
return XMemorySaveConfig.GetActivityBanner(_ActivityId)
|
|
end
|
|
|
|
--#region 重写XFubenManager 方法
|
|
function XMemorySaveManager.InitStageInfo()
|
|
local chapterIds = XMemorySaveManager.GetActivityChapterIds()
|
|
for _, chapterid in ipairs(chapterIds or {}) do
|
|
local stageIds = XMemorySaveManager.GetChapterStageIds(chapterid)
|
|
for _, stageId in ipairs(stageIds) do
|
|
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
|
|
if stageInfo then
|
|
stageInfo.Type = XDataCenter.FubenManager.StageType.MemorySave
|
|
end
|
|
end
|
|
end
|
|
XMemorySaveManager.RegisterEditBattleProxy()
|
|
end
|
|
|
|
-- 重载XFubenManager.FinishFight 更新stageinfo
|
|
function XMemorySaveManager.FinishFight(settle)
|
|
XDataCenter.FubenManager.FinishFight(settle)
|
|
if settle.IsWin then
|
|
table.insert(_ActivityInfo.FinishStageIds, settle.StageId)
|
|
end
|
|
XMemorySaveManager.UpdateStageInfo()
|
|
end
|
|
|
|
function XMemorySaveManager.CheckUnlockByStageId(stageId)
|
|
return XMemorySaveManager.GetStageIsOpen(stageId)
|
|
end
|
|
|
|
function XMemorySaveManager.CheckPassedByStageId(stageId)
|
|
return XMemorySaveManager.GetPassStageById(stageId)
|
|
end
|
|
|
|
--#endregion
|
|
|
|
-- 注册出战代理界面
|
|
function XMemorySaveManager.RegisterEditBattleProxy()
|
|
XUiNewRoomSingleProxy.RegisterProxy(
|
|
XDataCenter.FubenManager.StageType.MemorySave,
|
|
require("XUi/XUiMemorySave/Proxy/XUiMemorySaveNewRoomSingle")
|
|
)
|
|
end
|
|
|
|
-- 活动是否开始
|
|
function XMemorySaveManager.IsOpen()
|
|
if not XTool.IsNumberValid(_ActivityId) then
|
|
return false
|
|
end
|
|
|
|
if _ActivityEnd then
|
|
return false
|
|
end
|
|
|
|
local nowTime = XTime.GetServerNowTimestamp()
|
|
local beginTime = XMemorySaveManager.GetActivityStartTime()
|
|
local endTime = XMemorySaveManager.GetActivityEndTime()
|
|
return beginTime <= nowTime and nowTime < endTime
|
|
end
|
|
|
|
function XMemorySaveManager.GetActivityChapters()
|
|
if not XMemorySaveManager.IsOpen() then
|
|
return
|
|
end
|
|
local chapters = {}
|
|
table.insert(chapters, {
|
|
Id = _ActivityId,
|
|
Type = XDataCenter.FubenManager.ChapterType.MemorySave,
|
|
BannerBg = XMemorySaveManager.GetActivityBanner(),
|
|
Name = XMemorySaveManager.GetActivityName()
|
|
})
|
|
return chapters
|
|
end
|
|
|
|
function XMemorySaveManager.GetActivityStartTime()
|
|
return XMemorySaveConfig.GetActivityStartTime(_ActivityId) or 0
|
|
end
|
|
|
|
function XMemorySaveManager.GetActivityEndTime()
|
|
return XMemorySaveConfig.GetActivityEndTime(_ActivityId) or 0
|
|
end
|
|
|
|
function XMemorySaveManager.GetActivityChapterIds()
|
|
return XMemorySaveConfig.GetActivityChapterIds(_ActivityId) or {}
|
|
end
|
|
|
|
-- 获取当前章节已通关的小节数量
|
|
function XMemorySaveManager.GetChapterPassed(chapterId)
|
|
local pass = 0
|
|
local stageIds = XMemorySaveManager.GetChapterStageIds(chapterId)
|
|
for idx, stageId in ipairs(stageIds) do
|
|
local passed = XMemorySaveManager.GetPassStageById(stageId)
|
|
if passed then
|
|
pass = pass + 1
|
|
end
|
|
end
|
|
return pass
|
|
end
|
|
|
|
function XMemorySaveManager.MemorySaveChapterAwardRequest(cb, chapterId, index)
|
|
local req = {ChapterId = chapterId, RewardIndex = index}
|
|
XNetwork.Call(REQUEST_FUNC_NAME.MemorySaveChapterAwardRequest, req, function (res)
|
|
if res.Code ~= XCode.Success then
|
|
XUiManager.TipCode(res.Code)
|
|
return
|
|
end
|
|
if cb then
|
|
cb(res.AwardList)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- 总体进度
|
|
function XMemorySaveManager.GetActivityProgress()
|
|
local passedStages = XTool.GetTableCount(_PassStageMap) -- 已经通关的关卡数
|
|
local openedStages = 0 -- 当前已经开放的关卡数
|
|
local chapterIds = XMemorySaveManager.GetActivityChapterIds()
|
|
for _, chapterId in ipairs(chapterIds) do
|
|
if XMemorySaveManager.IsChapterOpen(chapterId) then
|
|
local stageIds = XMemorySaveManager.GetChapterStageIds(chapterId)
|
|
openedStages = openedStages + #stageIds
|
|
end
|
|
end
|
|
return CS.XTextManager.GetText("BossSingleProgress", passedStages, openedStages)
|
|
end
|
|
|
|
-- 章节进度
|
|
function XMemorySaveManager.GetCurChapterProgress(chapterId)
|
|
local stageIds =XMemorySaveManager.GetChapterStageIds(chapterId)
|
|
local total = #stageIds
|
|
if total <= 0 then
|
|
XLog.Error("XMemorySaveManager.GetCurChapterProgress Div Zero")
|
|
return
|
|
end
|
|
local pass = 0
|
|
for idx, stageId in ipairs(stageIds) do
|
|
local passed = XMemorySaveManager.GetPassStageById(stageId)
|
|
if passed then
|
|
pass = pass + 1
|
|
end
|
|
end
|
|
return string.format("%d%%", (pass/total) * 100)
|
|
end
|
|
|
|
function XMemorySaveManager.NotifyMemorySaveInfo(data)
|
|
--[[
|
|
data 组成:
|
|
ActivityNo 当前开放的活动id
|
|
FinishStageIds = [] 已经完成的关卡且领取首次通关的关卡id
|
|
RewardChapterIds = [] 已经领取奖励的信息,[{"ChapterId":1111, "RewardIndexList":[]}, ....]
|
|
]]--
|
|
_ActivityEnd = data.ActivityNo == 0 -- 活动id为0, 活动已经结束
|
|
if _ActivityEnd then
|
|
CsXGameEventManager.Instance:Notify(XEventId.EVENT_MEMORYSAVE_ACTIVITY_END) -- 通知主界面的活动结束
|
|
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ACTIVITY_ON_RESET, XDataCenter.FubenManager.StageType.MemorySave) -- 通知战前准备房间活动重制
|
|
return
|
|
end
|
|
_ActivityInfo = {
|
|
FinishStageIds = data.FinishStageIds or {},
|
|
RewardChapterIds = data.RewardChapterIds or {},
|
|
}
|
|
XMemorySaveManager.UpdateStageInfo()
|
|
end
|
|
|
|
function XMemorySaveManager.UpdateStageInfo()
|
|
for _, info in pairs(_ActivityInfo.RewardChapterIds) do
|
|
local chapterId = info.ChapterId
|
|
local rewardIndex = info.RewardIndexList
|
|
for _, value in ipairs(rewardIndex) do
|
|
if XTool.IsNumberValid(value) then
|
|
XMemorySaveManager.SetRewardIsGet(chapterId, value)
|
|
end
|
|
end
|
|
end
|
|
for _, stageId in ipairs(_ActivityInfo.FinishStageIds) do
|
|
_PassStageMap[stageId] = true
|
|
end
|
|
end
|
|
|
|
function XMemorySaveManager.SetRewardIsGet(chapterId, index)
|
|
if not _PlayerRewardData[chapterId] then
|
|
_PlayerRewardData[chapterId] = {}
|
|
end
|
|
_PlayerRewardData[chapterId][index] = true
|
|
end
|
|
|
|
function XMemorySaveManager.GetPassStageById(stageId)
|
|
return _PassStageMap[stageId]
|
|
end
|
|
|
|
function XMemorySaveManager.GetStageIsOpen(stageId)
|
|
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
|
if stageCfg.PreStageId then
|
|
for _, _StageId in ipairs(stageCfg.PreStageId) do
|
|
if not XMemorySaveManager.GetPassStageById(_StageId) then
|
|
return false -- 有前置关卡未通过
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
return true -- 没有前置关卡
|
|
end
|
|
|
|
function XMemorySaveManager.GetFinishStagesIds()
|
|
if not _ActivityInfo then
|
|
return
|
|
end
|
|
return _ActivityInfo.FinishStageIds
|
|
end
|
|
|
|
-- 获取当前已经开放的章节id
|
|
function XMemorySaveManager.GetCurOpenChapterId()
|
|
local openId = {}
|
|
for index, chapterId in ipairs(XMemorySaveManager.GetActivityChapterIds()) do
|
|
if XMemorySaveManager.IsChapterOpen(chapterId) then
|
|
openId[index] = chapterId
|
|
end
|
|
end
|
|
return openId
|
|
end
|
|
|
|
-- 是否是首次进入副本
|
|
function XMemorySaveManager.IsFirstEntry(key)
|
|
local key = string.format( "XMemorySaveManager_%s_%s_MemorySave", XPlayer.Id, key)
|
|
return not XSaveTool.GetData(key)
|
|
end
|
|
|
|
-- 进入副本后设置标记
|
|
function XMemorySaveManager.SetFirstEntryFlag(key)
|
|
local key = string.format( "XMemorySaveManager_%s_%s_MemorySave", XPlayer.Id, key)
|
|
XSaveTool.SaveData(key, "has played")
|
|
end
|
|
|
|
-- 是否有新章节解锁
|
|
function XMemorySaveManager.IsNewChapterUnlock()
|
|
local pluginIds = XAreaWarConfigs.GetAllPluginIds()
|
|
for _, pluginId in pairs(pluginIds) do
|
|
if XAreaWarManager.IsPluginCanUnlock(pluginId) then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- 奖励是否已经领取
|
|
function XMemorySaveManager.IsTreasureGet(chapterId, index)
|
|
local chapterRewards = _PlayerRewardData[chapterId]
|
|
if not chapterRewards then
|
|
return false
|
|
end
|
|
return chapterRewards[index]
|
|
end
|
|
|
|
-- 当前章节下是否有奖励完成
|
|
function XMemorySaveManager.IsTreasureUnlock(chapterId)
|
|
local rewardIds = XMemorySaveConfig.GetChapterRewardIds(chapterId)
|
|
for idx, rewardId in ipairs(rewardIds) do
|
|
-- 关卡奖励条件完成,并且未领取
|
|
if XMemorySaveManager.IsFinishReward(chapterId, idx) and not XMemorySaveManager.IsTreasureGet(chapterId, idx) then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
-- 关卡奖励条件完成
|
|
function XMemorySaveManager.IsFinishReward(chapterId, idx)
|
|
local passed = XMemorySaveManager.GetChapterPassed(chapterId) -- 已经通关数
|
|
local require = XMemorySaveConfig.GetChapterRequirePass(chapterId, idx) -- 需要的通关数
|
|
return passed > 0 and passed >= require
|
|
end
|
|
|
|
-- 活动结束回调
|
|
function XMemorySaveManager.OnActivityEnd()
|
|
if XMemorySaveManager.IsOpen() then
|
|
return false
|
|
end
|
|
if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") or XLuaUiManager.IsUiLoad("UiSettleLose") or
|
|
XLuaUiManager.IsUiLoad("UiSettleWin")
|
|
then
|
|
return false
|
|
end
|
|
-- 防止UI界面动画开启被打断
|
|
XScheduleManager.ScheduleOnce(function()
|
|
XLuaUiManager.RunMain()
|
|
XUiManager.TipText("PicCompositionTimeQver")
|
|
end, 1000)
|
|
return true
|
|
end
|
|
|
|
function XMemorySaveManager.EnterUiMain()
|
|
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.MemorySave) then
|
|
return
|
|
end
|
|
if not XMemorySaveManager.IsOpen() then
|
|
XUiManager.TipText("CommonActivityNotStart")
|
|
return
|
|
end
|
|
XLuaUiManager.Open("UiMemorySave")
|
|
end
|
|
|
|
--===========================================================================
|
|
---@desc 返回当前已开放章节有没有未完成关卡
|
|
---@return {bool} 是否有已开放但未完成的关卡
|
|
--===========================================================================
|
|
function XMemorySaveManager.IsFinishCurOpened()
|
|
if not XMemorySaveManager.IsOpen() then
|
|
return false
|
|
end
|
|
local openChapterIds = XMemorySaveManager.GetCurOpenChapterId()
|
|
for idx, chapterId in ipairs(openChapterIds or {}) do
|
|
local stageIds = XMemorySaveConfig.GetChapterStageIds(chapterId)
|
|
for _, stageId in ipairs(stageIds) do
|
|
if not XMemorySaveManager.GetPassStageById(stageId) then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
--endregion
|
|
|
|
--region 章节相关
|
|
function XMemorySaveManager.IsChapterOpen(chapterId)
|
|
return XMemorySaveConfig.IsChapterOpen(chapterId)
|
|
end
|
|
|
|
function XMemorySaveManager.GetChapterName(chapterId)
|
|
return XMemorySaveConfig.GetChapterName(chapterId)
|
|
end
|
|
|
|
function XMemorySaveManager.GetChapterBannerBg(chapterId)
|
|
return XMemorySaveConfig.GetChapterBannerBg(chapterId)
|
|
end
|
|
|
|
function XMemorySaveManager.GetChapterBtnBg(chapterId)
|
|
return XMemorySaveConfig.GetChapterBtnBg(chapterId)
|
|
end
|
|
|
|
function XMemorySaveManager.GetStageBg(chapterId)
|
|
return XMemorySaveConfig.GetStageBg(chapterId)
|
|
end
|
|
|
|
function XMemorySaveManager.GetChapterStageIds(chapterId)
|
|
return XMemorySaveConfig.GetChapterStageIds(chapterId)
|
|
end
|
|
|
|
function XMemorySaveManager.GetChapterStageConfig(chapterId)
|
|
return {
|
|
ChapterId = chapterId,
|
|
StageBg = XMemorySaveManager.GetStageBg(chapterId),
|
|
}
|
|
end
|
|
|
|
function XMemorySaveManager.GetStagePrefabPath()
|
|
return XUiConfigs.GetComponentUrl(_StagePrefabKey)
|
|
end
|
|
|
|
-- 当前章节是否完成
|
|
function XMemorySaveManager.IsFinishCurChapter(chapterId)
|
|
local pass = XMemorySaveManager.GetChapterPassed(chapterId)
|
|
local total = #(XMemorySaveManager.GetChapterStageIds(chapterId))
|
|
return pass == total
|
|
end
|
|
|
|
--endregion
|
|
|
|
return XMemorySaveManager
|
|
end
|
|
|
|
XRpc.NotifyMemorySaveInfo = function (data)
|
|
XDataCenter.MemorySaveManager.NotifyMemorySaveInfo(data)
|
|
end |