PGRData/Script/matrix/xmanager/XGuildManager.lua

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XGuildManagerCreator = function()
local XGuildManager = {}
local Json = require("XCommon/Json")
local GuildRpc = {
GuildCreate = "GuildCreateRequest", --创建公会请求
GuildApply = "GuildApplyRequest", --申请加入公会
GuildAckApply = "GuildAckApplyRequest", --审批加入公会
GuildRecruit = "GuildRecruitRequest", --公会招募请求
GuildListRecommend = "GuildListRecommendRequest", --获取公会推荐列表请求
GuildListDetail = "GuildListDetailRequest", --获取公会详情
GuildChangeIcon = "GuildChangeIconRequest", --更改公会头像
GuildChangeName = "GuildChangeNameRequest", --更改公会名称
GuildChangeDeclaration = "GuildChangeDeclarationRequest", --更换宣言
GuildChangeNotice = "GuildChangeNoticeRequest", --更换内部通讯
GuildChangeRankName = "GuildChangeRankNameRequest", --修改自定义职位
GuildReleaseWish = "GuildReleaseWishRequest", --发布心愿
GuildListWish = "GuildListWishRequest", --获取已发布心愿列表
GuildWishContribute = "GuildWishContributeRequest", --心愿捐献
GuildChangeRank = "GuildChangeRankRequest", --更换职位
GuildQuit = "GuildQuitRequest", --退出公会
GuildKickMember = "GuildKickMemberRequest", --公会踢人
GuildListNews = "GuildListNewsRequest", --获取公会动态
GuildGiveLike = "GuildGiveLikeRequest", --点赞
GuildImpeach = "GuildImpeachRequest", --弹劾
GuildChangeScript = "GuildChangeScriptRequest", --迎新语,检测屏蔽词
--GuildListScript = "GuildListScriptRequest", --获取当前自定义话术 暂时弃用
GuildRecruitRecommend = "GuildRecruitRecommendRequest", --获取招募推荐请求
GuildListRecruit = "GuildListRecruitRequest", --玩家查询发给自己的招募请求
GuildAckRecruit = "GuildAckRecruitRequest", --回应招募请求
GuildTourist = "GuildTouristRequest", --游客模式加入公会
GuildQuitTourist = "GuildQuitTouristRequest", --退出游客模式
GuildListApply = "GuildListApplyRequest", --获取公会申请者列表
GuildLevelUp = "GuildLevelUpRequest", --公会升级
GuildPayMaintain = "GuildPayMaintainRequest", --公会缴纳维护费用
GuildGetGift = "GuildGetGiftRequest", --公会获取活跃度礼包
GuildListChat = "GuildListChatRequest", --服务器聊天缓存请求
GuildChangeApplyOption = "GuildChangeApplyOptionRequest", --修改申请选项
GuildGetContributeReward = "GuildGetContributeRewardRequest", --领取上周贡献奖励
GuildMemberDetail = "GuildMemberDetailRequest", --获取公会成员信息
GuildListRank = "GuildListRankRequest", --公会排行榜
GuildFind = "GuildFindRequest", --公会搜索
GuildListTalent = "GuildListTalentRequest", --公会天赋列表
GuildUpgradeTalent = "GuildUpgradeTalentRequest", --公会天赋升级
}
local DataType = {
Int = 1,
String = 2,
}
XGuildManager.GuildFunctional = {
Info = 1,
Member = 2,
Challenge = 3,
Welfare = 4,
}
local GuildData = nil
local GuildMemberCount = 0
local GuildJoinCdEnd = 0
local CanImpeach = false
local HasImpeach = false
local GuildLastRank = {}
local GuildCurRank = {}
local EnterGuildRightAway = false
local TalentLevelCount = 0
local LastReqServeChatTime = 0
local TalentPoint = 0
local TalentLevels = {} -- id = level
--发布心愿,请求多少次。
local WishCount = 0
--发布心愿,捐赠了多少次。
local WishContributeCount = 0
-- 是否可以领取贡献奖励
local HasContributeReward = 0
-- 公会推荐招募页数
local RecommendPageNo = 0
-- 公会推荐招募数据
local RecommendPageData = {}
-- 发送过招募的玩家
local RecommendedPlayers = {}
--推荐公会数据
local GuildRecommendDatas = {}
--搜索公会数据
local GuildFindDatas = {}
--自定义话术数据
local GuildScriptListDatas = {}
local GuildScriptSelectedDatas = {}
--自定义话术
local GuildScriptAutoChat = nil
local GuildWelcomeWordKey = "GuildWelcomeWordKey"
local GuildWelcomeSelectKey = "GuildWelcomeSelectKey"
local GuildWelcomeAutoChatKey = "GuildWelcomeAutoChatKey"
-- 自定义职位名
local GuildCustomName = {}
--已发布心愿列表数据
local GuildWishListDatas = {}
--公会申请者数据
local GuildApplyListDatas = {}
local HasApplyMember = false
--玩家收到的招募数据
local GuildRecruitDatas = {}
--未加入公会时公会信息
local GuildVistorInfoDatas = {}
-- 排行榜
local GuildRankListDatas = {}
-- 公会动态相关
local GuildLogList = {}
local GuildLogMaxPage = {}
local GuildNewsCountPerPage = 0
-- 未加入公会前的邀请
local HasGuildRecruit = false
-- 公会免费改名机会(被强制改名后获得)
local FreeChangeGuildNameCount = 0
function XGuildManager.AsyncGuildData(notifyData)
if not notifyData then return end
HasContributeReward = notifyData.HasContributeReward
FreeChangeGuildNameCount = notifyData.FreeChangeGuildNameCount or 0
GuildData.GuildId = notifyData.GuildId
GuildData.GuildName = notifyData.GuildName
GuildData.GuildLevel = notifyData.GuildLevel
GuildData.GuildIconId = notifyData.IconId
GuildData.GuildRankLevel = notifyData.GuildRankLevel
GuildData.BossEndTime = notifyData.BossEndTime --工会boss结束时间用于工会主页面显示倒计时
HasGuildRecruit = notifyData.HasRecruit
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_RECRUIT_LIST_CHANGED)
if XGuildManager.IsJoinGuild() then
XGuildManager.GetGuildDetails(0)
if EnterGuildRightAway == notifyData.GuildId then
EnterGuildRightAway = nil
XGuildManager.CloseAllAndEnterGuild()
end
-- 获取服务端公会频道缓存
XGuildManager.GuildListChat(function()
end)
-- 申请列表
if XGuildManager.IsGuildAdminister() then
XGuildManager.GetGuildListApply(function()
local applyList = XGuildManager.GetGuildApplyList()
if next(applyList) then
HasApplyMember = true
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_APPLY_LIST_CHANGED)
end
end)
end
-- 获取成员
local guildId = XGuildManager.GetGuildId()
XGuildManager.GetGuildMembers(guildId)
else
-- 未加入公会,清除自定义职位信息
GuildData:UpdateAllRankNames()
end
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_NOTICE)
end
function XGuildManager.AsyncGuildRankName(notifyData)
if not notifyData then return end
GuildData:UpdateAllRankNames(notifyData.AllRankName)
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_ALLRANKNAME_UPDATE)
end
-- 紧急维护状态更新
function XGuildManager.AsyncGuildMaintain(notifyData)
if not notifyData then return end
GuildData.MaintainState = notifyData.MaintainState
GuildData.EmergenceTime = notifyData.EmergenceTime
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_MAINTAIN_STATE_CHANGED)
end
-- 公会弹劾状态
function XGuildManager.AsyncGuildImpeach(notifyData)
if not notifyData then return end
-- notifyData.State 0正常、1可弹劾
CanImpeach = notifyData.State == 1
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_LEADER_DISSMISS)
end
-- 公会建设度更新
function XGuildManager.AsyncGuildEvent(notifyData)
if not notifyData then return end
local eventType = notifyData.Type
local eventValue = notifyData.Value
local eventValue2 = notifyData.Value2
local eventStr = notifyData.Str1
if XGuildConfig.GuildEventType.Build == eventType then
GuildData.Build = eventValue
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_BUILD_CHANGED)
elseif XGuildConfig.GuildEventType.Contribute == eventType then
GuildData.GuildContributeLeft = eventValue
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_CONTRIBUTE_CHANGED)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_CONTRIBUTE_CHANGED)
elseif XGuildConfig.GuildEventType.GiftContribute == eventType then
GuildData.GiftContribute = eventValue
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED)
elseif XGuildConfig.GuildEventType.Level == eventType then
GuildData.GuildLevel = eventValue
local levelTemplate = XGuildConfig.GetGuildLevelDataBylevel(GuildData.GuildLevel)
GuildData.GuildMemberMaxCount = levelTemplate.Capacity
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_LEVEL_CHANGED)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_LEVEL_CHANGED)
elseif XGuildConfig.GuildEventType.ApplyChanged == eventType then
HasApplyMember = true
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_APPLY_LIST_CHANGED)
elseif XGuildConfig.GuildEventType.KickOut == eventType then
XDataCenter.ChatManager.DeleteGuildChat(GuildData.GuildId)
XDataCenter.GuildBossManager.ClearLog()
XDataCenter.GuildBossManager.ClearReward()
GuildData.GuildId = 0
GuildData.GiftGuildLevel = 0
if XPlayer.Id == eventValue then return end
if XLuaUiManager.IsUiLoad("UiGuildMain") or XLuaUiManager.IsUiLoad("UiGuildDormMain") then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildKickOutByAdministor"))
if CS.XFight.Instance ~= nil then
return
end
if XHomeSceneManager.GetCurrentScene() ~= nil then
XHomeSceneManager.LeaveScene()
end
XLuaUiManager.RunMain()
end
-- if XLuaUiManager.IsUiLoad("UiGuildMain") then
-- XUiManager.TipMsg(CS.XTextManager.GetText("GuildKickOutByAdministor"))
-- if XLuaUiManager.IsUiShow("UiGuildMain") then
-- XLuaUiManager.Close("UiGuildMain")
-- end
-- end
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED)
elseif XGuildConfig.GuildEventType.ContributeReward == eventType then
HasContributeReward = eventValue
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_MEMBER_CONTRIBUTE_CONDITION)
elseif XGuildConfig.GuildEventType.WeeklyReset == eventType then
-- 清空周贡献
-- local allMember = XGuildManager.GetMemberList()
-- for _, member in pairs(allMember or {}) do
-- member.ContributeWeek = 0
-- end
if XGuildManager.IsJoinGuild() then
XGuildManager.GuildListChat(function()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_WEEKLY_RESET)
end)
end
elseif XGuildConfig.GuildEventType.RankLevelChanged == eventType then
-- 重新请求最新消息,重现请求角色
local oldRankLevel = GuildData.GuildRankLevel
local needReq = oldRankLevel == XGuildConfig.GuildRankLevel.Leader or eventValue == XGuildConfig.GuildRankLevel.Leader
GuildData.GuildRankLevel = eventValue
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_RANKLEVEL_CHANGED)
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_RANKLEVEL_CHANGED)
if XLuaUiManager.IsUiLoad("UiGuildMain") then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildRankLevelChangeNotify", XGuildManager.GetRankNameByLevel(GuildData.GuildRankLevel)))
if XGuildManager.IsGuildAdminister() then
XGuildManager.GetGuildListApply(function()
local applyList = XGuildManager.GetGuildApplyList()
if next(applyList) then
HasApplyMember = true
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_APPLY_LIST_CHANGED)
end
end)
else
HasApplyMember = false
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_APPLY_LIST_CHANGED)
end
if needReq then--更新
XGuildManager.GetGuildDetails(0, function()
CsXGameEventManager.Instance:Notify(XEventId.EVNET_GUILD_LEADER_NAME_CHANGED)
end)
end
end
-- 假如会长->会员,其他->会长,更新成员
if XLuaUiManager.IsUiLoad("UiGuildRongyu") and needReq then
local guildId = XGuildManager.GetGuildId()
XGuildManager.GetGuildMembers(guildId, function()
XEventManager.DispatchEvent(XEventId.EVNET_GUILD_LEADER_CHANGED)
if XLuaUiManager.IsUiShow("UiPlayerInfo") then
XLuaUiManager.Close("UiPlayerInfo")
end
end)
end
if XLuaUiManager.IsUiShow("UiPlayerInfo") then
XLuaUiManager.Close("UiPlayerInfo")
end
elseif XGuildConfig.GuildEventType.Talent == eventType then
TalentLevels[eventValue] = eventValue2
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_TALENT_ASYNC)
elseif XGuildConfig.GuildEventType.TalentPoint == eventType then
TalentPoint = eventValue
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_TALENT_ASYNC)
elseif XGuildConfig.GuildEventType.MemberChanged == eventType then
GuildData.GuildMemberCount = eventValue
if XGuildManager.GetGuildScriptAutoChat() then
-- local username = eventStr
XGuildManager.SendGuildScript()
end
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_MEMBERCOUNT_CHANGED)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_MEMBERCOUNT_CHANGED)
elseif XGuildConfig.GuildEventType.Recruit == eventType then
HasGuildRecruit = true
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_RECRUIT_LIST_CHANGED)
elseif XGuildConfig.GuildEventType.GuildBossHpBox == eventType then
XDataCenter.GuildBossManager.SetBossHpReward(true)
XEventManager.DispatchEvent(XEventId.EVENT_GUILDBOSS_HPBOX_CHANGED)
XDataCenter.GuildBossManager.UpdateGuildBossHp(eventValue, eventValue2)
elseif XGuildConfig.GuildEventType.GuildBossScoreBox == eventType then
XDataCenter.GuildBossManager.SetScoreReward(true)
XEventManager.DispatchEvent(XEventId.EVENT_GUILDBOSS_SCOREBOX_CHANGED)
elseif XGuildConfig.GuildEventType.GuildBossWeeklyTask == eventType then
XDataCenter.GuildBossManager.SetGuildBossWeeklyTaskTime(eventValue)
elseif XGuildConfig.GuildEventType.FreeChangeName == eventType then
FreeChangeGuildNameCount = FreeChangeGuildNameCount + 1
end
end
function XGuildManager.Init()
if not GuildData then
GuildData = XGuildData.New()
end
GuildNewsCountPerPage = CS.XGame.Config:GetInt("GuildNewsCountPerPage")
end
function XGuildManager.IsInitGuildData()
return GuildData:IsInit()
end
--所在公会的职务
function XGuildManager.GetCurRankLevel()
return GuildData.GuildRankLevel
end
--所在公会的职务是否是管理层
function XGuildManager.IsGuildAdminister()
return GuildData:IsGuildAdministor()
end
-- 是否为会长
function XGuildManager.IsGuildLeader()
return GuildData:IsLeader()
end
--是否已经加入公会
function XGuildManager.IsJoinGuild()
return GuildData:IsJoinGuild()
end
--当前公会职位人数
function XGuildManager.GetMyGuildPosCount()
-- GetGuildPositionCurAmount
local data = GuildData:GetGuildMembers()
local level = XGuildManager.GetGuildLevel()
local amount = {}
for _, v in pairs(XGuildConfig.GuildRankLevel) do
amount[v] = amount[v] or 0
end
for _, v in pairs(data) do
amount[v.RankLevel] = amount[v.RankLevel] + 1
end
return amount
end
--当前公会职位容量
function XGuildManager.GetGuildPosCapacity(level, rank)
local rankLevel = XGuildConfig.GuildRankLevel
local guildLevelData = XGuildConfig.GetGuildLevelDataBylevel(level)
if not guildLevelData then
return
end
if rank == rankLevel.Leader then
return 1
elseif rank == rankLevel.CoLeader then
return guildLevelData.PositionNum[1]
elseif rank == rankLevel.Elder then
return guildLevelData.PositionNum[2]
elseif rank == rankLevel.Member then
return guildLevelData.Capacity
elseif rank == rankLevel.Tourist then
return guildLevelData.PositionNum[3]
end
end
-- 如果该玩家是在离线时被审批进入了公会则重新上线前Data.GuildDetail都不会更新信息因此采用本地信息判断
function XGuildManager.CheckMemberOperatePermission(targetId)
local memberList = XDataCenter.GuildManager.GetMemberList()
local isAdministor = XDataCenter.GuildManager.IsGuildAdminister()
local myRankLevel = XDataCenter.GuildManager.GetCurRankLevel()
if memberList[targetId] then
local targetRankLevel = memberList[targetId].RankLevel
return targetRankLevel ~= nil and targetRankLevel > 0 and isAdministor and myRankLevel < targetRankLevel
end
return false
end
--当前心愿请求数
function XGuildManager.GetCurWishReqCount()
return WishCount
end
--累计当前心愿请求数
function XGuildManager.AddCurWishReqCount()
WishCount = WishCount + 1
end
--获取所有公会
function XGuildManager.GetCurGuildsInfo()
return {}
end
--获取今天已经捐赠次数
function XGuildManager.GetCurDonationCount()
return WishContributeCount
end
--累加今天已经捐赠次数
function XGuildManager.AddCurDonationCount()
WishContributeCount = WishContributeCount + 1
end
--获取总可捐赠次数
function XGuildManager.GetTotalDonationCount(level)
return XGuildConfig.GetGuildWishContributeMaxCountByLevel(level)
end
--判断此公会人数是否已经满
function XGuildManager.IsFullGuild(guildId)
local data = XGuildManager.GetVistorGuildDetailsById(guildId)
if not data then
return true
end
return data.GuildMemberMaxCount == data.GuildMemberCount
end
--判断此公会游客数量是否已经满
function XGuildManager.IsFullGuildVistor(guildId)
local data = XGuildManager.GetVistorGuildDetailsById(guildId)
if not data then
return true
end
return data.GuildTouristMaxCount == data.GuildTouristCount
end
--判断自己是不是游客
function XGuildManager.IsGuildTourist()
return XGuildManager.GetCurRankLevel() == XGuildConfig.GuildRankLevel.Tourist
end
--已经发布的心愿
function XGuildManager.GetGuildWishList()
return GuildWishListDatas
end
--处理公会推荐列表数据
-- int Id;
-- string Name;
-- int IconId;
-- int Level;
-- int MemberCount;
-- int MemberMaxCount;
-- int ContributeIn7Days;
function XGuildManager.HandleGuildRecommendDatas(pageNo, datas)
if datas ~= nil and next(datas) ~= nil then
GuildRecommendDatas[pageNo] = {}
for _, v in pairs(datas) do
if v and v.Id then
table.insert(GuildRecommendDatas[pageNo], v)
end
end
XGuildManager.RecordGuildRecommend(-1)
else
XGuildManager.RecordGuildRecommend(pageNo)
end
end
function XGuildManager.HandleGuildFindDatas(guildname, datas)
if datas ~= nil and next(datas) ~= nil then
GuildFindDatas[guildname] = {}
for _, v in pairs(datas) do
if v and v.Id then
table.insert(GuildFindDatas[guildname], v)
end
end
end
end
function XGuildManager.GetGuildFindDatas(guildname)
return GuildFindDatas[guildname] or {}
end
function XGuildManager.RecordGuildRecommend(pageNo)
XGuildManager.EmptyPageNo = pageNo
end
function XGuildManager.GetCurGuildRecommend()
return XGuildManager.EmptyPageNo
end
function XGuildManager.GetGuildRecommendDatas(pageNo)
local nextPageNo = pageNo + 1
if GuildRecommendDatas[pageNo] and not GuildRecommendDatas[nextPageNo] then
XDataCenter.GuildManager.GuildListRecommendRequest(nextPageNo, function()
end)
end
return GuildRecommendDatas[pageNo] or {}
end
function XGuildManager.ResetGuildRecommendDatas()
GuildRecommendDatas = {}
end
function XGuildManager.IsNeedRequestRecommendData()
if not next(GuildRecommendDatas) then
return true
end
if XTime.GetServerNowTimestamp() - XGuildManager.PreRequestRecommendTime > XGuildConfig.GuildRequestRecommandTime then
return true
end
return false
end
function XGuildManager.ResetPreRequestRecommendTime()
XGuildManager.PreRequestRecommendTime = 0
end
function XGuildManager.IsNeedRequestRank()
if not next(GuildRankListDatas) then
return true
end
if XTime.GetServerNowTimestamp() - XGuildManager.PreRequestGuildListRankTime > XGuildConfig.GuildRequestRankTime then
return true
end
return false
end
-- 随机发送迎新语
function XGuildManager.SendGuildScript()
math.randomseed(os.time())
local chatData = {}
chatData.ChannelType = ChatChannelType.Guild
chatData.MsgType = ChatMsgType.Normal
chatData.TargetIds = {}
chatData.TargetIds[1] = XGuildManager.GetGuildId()
local welcome = XGuildManager.GetGuildScriptSelectedDatas()
if #welcome == 0 then return end
local content = welcome[math.random(#welcome)]
chatData.Content = content
XDataCenter.ChatManager.SendChat(chatData)
end
--处理已发布心愿列表数据
-- string Name;
-- int HeadPortraitId;
-- int RankLevel;
-- int ItemId;
-- int GotCount;
-- int MaxCount;
-- int Seq;
function XGuildManager.HandleListWishDatas(wishesData, wishCount, wishContributeCount)
GuildWishListDatas = {}
if wishesData ~= nil and next(wishesData) ~= nil then
for _, v in pairs(wishesData) do
if v and v.Id then
if XPlayer.Id ~= v.Id then
table.insert(GuildWishListDatas, v)
end
end
end
end
WishCount = wishCount
WishContributeCount = wishContributeCount
end
function XGuildManager.HandleListRankDatas(type, tabledata, myRankNum)
GuildRankListDatas[type] = {}
local rankFromList = nil
if not (tabledata and next(tabledata)) then return end
for index, v in ipairs(tabledata) do
if v and v.GuildId then
if GuildData.GuildId == v.GuildId then
rankFromList = index
end
v.RankNum = index
v.Type = type
table.insert(GuildRankListDatas[type], v)
end
end
-- 如果榜单中有则优先用榜单的排名
if rankFromList then
GuildData.GuildRank[type] = rankFromList
-- 如果服务端没有,则本地只能显示百分比
elseif myRankNum > 0 and myRankNum < 1 then
GuildData.GuildRank[type] = (math.floor(myRankNum * 10000) / 10000)
else
GuildData.GuildRank[type] = 0
end
end
function XGuildManager.GetMyGuildRank(type)
return GuildData.GuildRank[type] or 0
end
function XGuildManager.GetMyGuildLastRank(type)
if not GuildLastRank[type] then
GuildLastRank[type] = XGuildManager.GetGuildPrefs(XGuildConfig.KEY_LAST_RANK..type, nil, DataType.String)
end
if not GuildLastRank[type] then
return 0
end
local strTable = string.Split(GuildLastRank[type], '_')
local lastDate, lastRank = strTable[1], strTable[2]
return tonumber(lastRank) or 0
end
function XGuildManager.SaveMyGuildCurRank(type)
local date = os.date("%Y%m%d")
local oldCurRank = XGuildManager.GetGuildPrefs(XGuildConfig.KEY_CUR_RANK..type, nil, DataType.String)
local strTable = string.Split(oldCurRank, '_')
local lastDate = strTable[1] or date
-- 已经是旧数据了需要赋给GuildLastRank
if next(strTable) and tonumber(lastDate) < tonumber(date) then
GuildLastRank[type] = oldCurRank
XGuildManager.SaveGuildPrefs(XGuildConfig.KEY_LAST_RANK..type, GuildLastRank[type], DataType.String)
end
GuildCurRank[type] = string.format( "%s_%.4f", date, XGuildManager.GetMyGuildRank(type))
XGuildManager.SaveGuildPrefs(XGuildConfig.KEY_CUR_RANK..type, GuildCurRank[type], DataType.String)
end
function XGuildManager.GetListRankDatas(order)
return GuildRankListDatas[order]
end
function XGuildManager.EnterGuild(onEnterGuildCb)
if not XDataCenter.GuildManager.IsJoinGuild() then
if XGuildManager.IsNeedRequestRecommendData() then
XDataCenter.GuildManager.GuildListRecommendRequest(1, function()
XLuaUiManager.Open("UiGuildRecommendation")
end)
else
XLuaUiManager.Open("UiGuildRecommendation")
end
return
end
if XGuildManager.IsGuildTourist() then
XDataCenter.GuildManager.GetVistorGuildDetailsReq(GuildData.GuildId, function()
XLuaUiManager.Open("UiGuildVistor")
end)
else
XDataCenter.GuildManager.GetGuildDetails(0, function()
XLuaUiManager.Open("UiGuildMain")
if onEnterGuildCb then
onEnterGuildCb()
end
end)
end
end
-- 用于在未进公会界面前获取公会数据,如已有数据则不再获取
function XGuildManager.RequestGuildData()
if not XDataCenter.GuildManager.IsJoinGuild() then return end
if not XGuildManager.IsInitGuildData() then
XDataCenter.GuildManager.GetGuildDetails(0)
end
end
function XGuildManager.CloseAllAndEnterGuild()
XDataCenter.GuildManager.GetGuildDetails(0, function()
local topUiName = XLuaUiManager.GetTopUiName()
XDataCenter.GuildDormManager.EnterGuildDorm(nil, nil, function()
XLuaUiManager.Remove(topUiName)
XLuaUiManager.Remove("UiGuildRecommendation")
end)
end)
end
function XGuildManager.EnterGuildTalent()
if XGuildManager.CheckAllTalentLevelMax() then
XDataCenter.GuildManager.GetGuildDetails(0, function()
XLuaUiManager.Open("UiGuildGloryLevel")
end)
else
XGuildManager.GuildTalentListReq(function()
XLuaUiManager.Open("UiGuildSkill")
end)
end
end
function XGuildManager.HandleGuildListRecruitDatas(datas)
GuildRecruitDatas = {}
if datas ~= nil and next(datas) ~= nil then
for _, v in pairs(datas) do
if v.PlayerId and v.PlayerId ~= XPlayer.Id then
table.insert(GuildRecruitDatas, v)
end
end
end
end
function XGuildManager.GetGuildListRecruitDatas()
return GuildRecruitDatas
end
function XGuildManager.IsNeedRequestRecruitData()
if not next(GuildRecruitDatas) then
return true
end
if XTime.GetServerNowTimestamp() - XGuildManager.PreRequestRecruitTime > XGuildConfig.GuildRequestRecruitTime then
return true
end
return false
end
--游客模式退出后,清掉。
function XGuildManager.QuitVistorClean()
XGuildManager.ClearVistorGuildMembers(GuildData.GuildId)
GuildData.GuildId = 0
end
-- RPC
--获取招募推荐请求
function XGuildManager.GuildRecruitRecommendRequest(pageNo, cb)
XNetwork.Call(GuildRpc.GuildRecruitRecommend, { PageNo = pageNo }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
for _, recruitInfo in pairs(res.RecommendData or {}) do
if not RecommendedPlayers[recruitInfo.PlayerId] then
RecommendPageData[recruitInfo.PlayerId] = recruitInfo
end
end
if cb then
cb()
end
end)
end
-- 随机出count个推荐招募,不在ownList中
function XGuildManager.GetRandomRecommendPlayers()
local randomRecommend = {}
local playerIdList = {}
local availableCount = 0
local availableRecommend = {}
for id, recruitInfo in pairs(RecommendPageData) do
if not RecommendedPlayers[id] then
table.insert(playerIdList, id)
availableCount = availableCount + 1
availableRecommend[id] = recruitInfo
end
end
if availableCount <= XGuildConfig.RecommendCount then
return availableRecommend
end
-- 需要随机:随机次数尽量少
math.randomseed(os.time())
local randomCount = XGuildConfig.RecommendCount
local leftCount = availableCount - XGuildConfig.RecommendCount
local leftPlayers = {}
if leftCount <= XGuildConfig.RecommendCount then
while (leftCount > 0) do
local index = math.random(1, availableCount)
local playerId = playerIdList[index]
if not leftPlayers[playerId] then
leftPlayers[playerId] = true
leftCount = leftCount - 1
end
end
for id, recruitInfo in pairs(availableRecommend) do
if not leftPlayers[id] then
randomRecommend[id] = recruitInfo
end
end
return randomRecommend
else
while (randomCount > 0) do
local randomLength = availableCount - (XGuildConfig.RecommendCount - randomCount)
local index = math.random(1, randomLength)
local playerId = playerIdList[index]
if not randomRecommend[playerId] then
randomRecommend[playerId] = availableRecommend[playerId]
randomCount = randomCount - 1
-- 随机到的、跟最后一个调换位置
local temp = playerIdList[randomLength]
playerIdList[index] = temp
playerIdList[randomLength] = playerId
end
end
return randomRecommend
end
end
--玩家查询发给自己的招募请求
function XGuildManager.GuildListRecruitRequest(cb)
if XGuildManager.IsNeedRequestRecruitData() then
XNetwork.Call(GuildRpc.GuildListRecruit, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.PreRequestRecruitTime = XTime.GetServerNowTimestamp()
XGuildManager.HandleGuildListRecruitDatas(res.Data)
if cb then
cb()
end
end)
else
if cb then
cb()
end
end
end
--回应招募请求
function XGuildManager.GuildAckRecruitRequest(guildId, isAgree, playerId, cb)
if not guildId or guildId <= 0 or isAgree == nil then
XLog.Error("XGuildManager.GuildAckRecruitRequest参数错误: 参数guildId是 " .. tostring(guildId) .. " 参数isAgree是" .. tostring(isAgree))
return
end
XNetwork.Call(GuildRpc.GuildAckRecruit, { GuildId = guildId, IsAgree = isAgree }, function(res)
local removeIndex = -1
for k, v in pairs(GuildRecruitDatas or {}) do
if v.PlayerId == playerId and v.GuildId == guildId then
removeIndex = k
break
end
end
if removeIndex ~= -1 then
table.remove(GuildRecruitDatas, removeIndex)
end
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if cb then
cb()
end
return
end
if isAgree then
XGuildManager.CloseAllAndEnterGuild()
end
if cb then
cb()
end
end)
end
--游客模式加入公会
function XGuildManager.GuildTouristRequest(guildId, cb)
if not guildId or guildId <= 0 then
XLog.Error("XGuildManager.GuildTouristRequest参数错误: 参数guildId是空或者guildId小于等于0, 参数guildId" .. tostring(guildId))
return
end
XNetwork.Call(GuildRpc.GuildTourist, { GuildId = guildId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData.GuildId = guildId
if cb then
cb()
end
end)
end
--退出游客模式
function XGuildManager.GuildQuitTouristRequest(cb)
XNetwork.Call(GuildRpc.GuildQuitTourist, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
end)
end
--发布心愿
function XGuildManager.PublishWishRequest(itemId, cb)
if not itemId then
XLog.Error("XGuildManager.PublishWishRequest参数错误: 参数itemId是空")
return
end
XNetwork.Call(GuildRpc.GuildReleaseWish, { ItemId = itemId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.AddCurWishReqCount()
if cb then
cb()
end
end)
end
--捐赠
function XGuildManager.DonateRequest(playerId, seq, itemId, cb)
XNetwork.Call(GuildRpc.GuildWishContribute, { PlayerId = playerId, Seq = seq, ItemId = itemId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.AddCurDonationCount()
if cb then
cb()
end
end)
end
--创建公会
function XGuildManager.BuildGuildRequest(guildName, guildDeclaration, iconId, cb)
XNetwork.Call(GuildRpc.GuildCreate, {
GuildName = guildName,
GuildDeclaration = guildDeclaration,
IconId = iconId
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
local needDispatch, name, declaration = false
if res.GuildName ~= nil and res.GuildName ~= "" then
name = res.GuildName
needDispatch = true
end
if res.GuildDeclaration ~= nil and res.GuildDeclaration ~= "" then
declaration = res.GuildDeclaration
needDispatch = true
end
if needDispatch then
name = name or guildName
declaration = declaration or guildDeclaration
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_FILTER_FINISH, name, declaration)
end
return
end
if cb then
cb()
end
end)
end
--v1.28 创建工会功能前置条件判断
function XGuildManager.CheckBuildGuild()
local conditionIds = XGuildConfig.GetCreateConditionals()
for _, id in ipairs(conditionIds) do
if not XConditionManager.CheckCondition(id) then
return id
end
end
return nil
end
-- 获取公会详情GuildId = 0表示本公会
function XGuildManager.GetGuildDetails(guild, cb)
XNetwork.Call(GuildRpc.GuildListDetail, { GuildId = guild }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData:UpdateGuildData(res)
if cb then
cb()
end
end)
end
function XGuildManager.GetVistorGuildDetailsReq(guildId, cb)
XNetwork.Call(GuildRpc.GuildListDetail, { GuildId = guildId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if not GuildVistorInfoDatas[res.GuildId] then
GuildVistorInfoDatas[res.GuildId] = XGuildVistorData.New()
end
GuildVistorInfoDatas[res.GuildId]:UpdateGuildData(res)
if cb then
cb()
end
end)
end
function XGuildManager.GetVistorGuildDetailsById(guildId)
return GuildVistorInfoDatas[guildId]
end
function XGuildManager.GetVistorMemberList(guildId)
return GuildVistorInfoDatas[guildId]:GetMemberList()
end
function XGuildManager.IsHaveVistorGuildDetailsById(guildId)
if not GuildVistorInfoDatas[guildId] then
return false
end
return GuildVistorInfoDatas[guildId]:IsHaveVistorGuildDetailsById()
end
-- 自定义职位
function XGuildManager.ChangeRankName(allRankNames, cb)
XNetwork.Call(GuildRpc.GuildChangeRankName, { AllRankName = allRankNames }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData:UpdateAllRankNames(allRankNames)
if cb then
cb()
end
end)
end
-- 变更职位
function XGuildManager.GuildChangeRank(playerId, rankId, cb)
XNetwork.Call(GuildRpc.GuildChangeRank,
{
PlayerId = playerId,
NewRank = rankId
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local members = GuildData:GetGuildMembers()
if members and members[playerId] then
members[playerId].RankLevel = rankId
-- 通知刷新
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_UPDATE_MEMBER_INFO)
end
if cb then
cb()
end
end)
end
-- 退出公会
function XGuildManager.QuitGuild(cb)
local lastGuildId = GuildData.GuildId
local tempLevel = XGuildManager.GetGuildLevel()
XGuildManager.SaveGuildLevel(-1)
if XDataCenter.GuildWarManager.CheckActivityIsInTime() and XDataCenter.GuildWarManager.CheckRoundIsInTime() then
local memberList = XGuildManager.GetMemberList()
local onlyOneMember = true
local memberCount = 0
for _, _ in pairs(memberList or {}) do
memberCount = memberCount + 1
if memberCount > 1 then
onlyOneMember = false
break
end
end
if onlyOneMember then
XUiManager.TipText("GuildWarCantGiveUpGuild")
return
end
end
XNetwork.Call(GuildRpc.GuildQuit, {}, function(res)
if res.Code ~= XCode.Success then
XGuildManager.SaveGuildLevel(tempLevel)
XUiManager.TipCode(res.Code)
return
end
XDataCenter.ChatManager.DeleteGuildChat(lastGuildId)
XDataCenter.GuildBossManager.ClearLog()
XDataCenter.GuildBossManager.ClearReward()
XGuildManager.ClearLog()
GuildData.GuildId = 0
if cb then
cb()
end
end)
end
--修改公会头像
function XGuildManager.GuildChangeIconRequest(iconid, cb)
XNetwork.Call(GuildRpc.GuildChangeIcon, { IconId = iconid }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData.GuildIconId = iconid
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
if cb then
cb()
end
end)
end
-- 修改公会名称
function XGuildManager.GuildChangeName(name, func)
XNetwork.Call(GuildRpc.GuildChangeName, { Name = name }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if res.Name ~= nil and res.Name ~= "" then
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_FILTER_FINISH, res.Name)
end
return
end
GuildData.GuildName = name
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
if func then
func()
end
end)
end
-- 修改宣言
function XGuildManager.GuildChangeDeclaration(delaration, func)
XNetwork.Call(GuildRpc.GuildChangeDeclaration, { Delaration = delaration }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if res.Delaration ~= nil and res.Delaration ~= "" then
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_FILTER_FINISH, res.Delaration)
end
return
end
GuildData.GuildDeclaration = delaration
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
if func then
func()
end
end)
end
-- 修改内部通讯
function XGuildManager.GuildChangeNotice(notice, func)
XNetwork.Call(GuildRpc.GuildChangeNotice, { Notice = notice }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if res.Notice ~= nil and res.Notice ~= "" then
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_FILTER_FINISH, res.Notice)
end
return
end
GuildData.GuildInterCom = notice
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
if func then
func()
end
end)
end
-- 获取公会成员信息
function XGuildManager.GetGuildMembers(guildId, func)
XNetwork.Call(GuildRpc.GuildMemberDetail, { GuildId = guildId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
CanImpeach = res.CanImpeach
HasImpeach = res.HasImpeach
local MemberCount = 0
for _, _ in pairs(res.MembersData or {}) do
MemberCount = MemberCount + 1
end
GuildData:UpdateGuildMembers(res.MembersData, MemberCount)
-- 人数变化,相同界面使用这个事件
if MemberCount > GuildMemberCount then
GuildMemberCount = MemberCount
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_UPDATE_MEMBER_INFO)
end
-- 检查会长罢免
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_LEADER_DISSMISS)
-- 检查成员在线人数
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_MEMBERCOUNT_CHANGED)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_MEMBERCOUNT_CHANGED)
if func then
func()
end
end)
end
-- 获取公会成员信息(游客)
function XGuildManager.GetVistorGuildMembers(guildId, func)
XNetwork.Call(GuildRpc.GuildMemberDetail, { GuildId = guildId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if not GuildVistorInfoDatas[guildId] then
GuildVistorInfoDatas[guildId] = XGuildVistorData.New()
end
GuildVistorInfoDatas[guildId]:UpdateGuildMembers(res.MembersData)
if func then
func()
end
end)
end
-- 申请加入公会的列表
function XGuildManager.GetGuildListApply(cb)
XNetwork.Call(GuildRpc.GuildListApply, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildApplyListDatas = {}
for _, v in pairs(res.Data or {}) do
GuildApplyListDatas[v.PlayerId] = v
end
if cb then
cb()
end
end)
end
-- 点赞
function XGuildManager.GuildGiveLike(playerId, itemId, itemCount, cb)
XNetwork.Call(GuildRpc.GuildGiveLike,
{
OtherId = playerId,
ItemId = itemId,
ItemCount = itemCount
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
end)
end
-- 弹劾会长
function XGuildManager.GuildImpeachLeader(cb)
XNetwork.Call(GuildRpc.GuildImpeach, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
end)
end
-- 公会升级
function XGuildManager.GuildLevelUp(cb)
XNetwork.Call(GuildRpc.GuildLevelUp, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
end)
end
-- 缴纳维护费用
function XGuildManager.GuildPayMaintain(cb)
XNetwork.Call(GuildRpc.GuildPayMaintain, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData.MaintainState = XGuildConfig.GuildMaintainState.Normal
if cb then
cb()
end
end)
end
function XGuildManager.GetGuildLogListByType(type)
if not GuildLogList[type] then
GuildLogList[type] = {}
end
return GuildLogList[type]
end
function XGuildManager.GetGuildLogMaxPage(type)
return GuildLogMaxPage[type] or 0
end
function XGuildManager.ClearLog()
GuildLogList = {}
GuildLogMaxPage = {}
end
-- 获取公会动态
function XGuildManager.GetGuildListNews(newsType, pageNo, cb)
XNetwork.Call(GuildRpc.GuildListNews,
{
NewsType = newsType,
PageNo = pageNo
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
-- 记录公会动态信息
local logList = XGuildManager.GetGuildLogListByType(newsType)
if pageNo <= 0 then
pageNo = res.MaxPageNo
GuildLogMaxPage[newsType] = res.MaxPageNo
end
for k, v in ipairs(res.News or {}) do
-- 首先请求最后一页pageNo为0获得最大页数后循环-1获取列表
local index = (pageNo - 1) * GuildNewsCountPerPage + k
logList[index] = v
end
if cb then
cb()
end
end)
end
-- 公会活跃度礼包
function XGuildManager.GuildGetGift(giftLevel, cb)
XNetwork.Call(GuildRpc.GuildGetGift, { GiftLevel = giftLevel}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData.GiftLevelGot[giftLevel] = true
local giftGuildLevel = GuildData.GiftGuildLevel
local giftData = XGuildConfig.GetGuildGiftByGuildLevelAndGiftLevel(giftGuildLevel, giftLevel)
if giftData and giftData.GiftReward then
local rewardList = XRewardManager.GetRewardList(giftData.GiftReward)
if rewardList then
XUiManager.OpenUiObtain(rewardList)
end
end
if cb then
cb()
end
-- 触发更新
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED)
end)
end
-- 修改申请设置
function XGuildManager.GuildChangeApplyOption(option, minLevel, func)
XNetwork.Call(GuildRpc.GuildChangeApplyOption,
{ Option = option, MinLevel = minLevel }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData.Option = option
GuildData.MinLevel = minLevel
if func then
func()
end
end)
end
-- 领取上周贡献奖励
function XGuildManager.GuildGetContributeReward(func)
XNetwork.Call(GuildRpc.GuildGetContributeReward,
{}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
HasContributeReward = 0
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_MEMBER_CONTRIBUTE_CONDITION)
local list = {}
table.insert(list, XRewardManager.CreateRewardGoodsByTemplate({ TemplateId = XGuildConfig.GuildCoin, Count = res.AddGuildCoin }))
XUiManager.OpenUiObtain(list)
if func then
func()
end
end)
end
-- 获取服务器聊天缓存
function XGuildManager.GuildListChat(cb)
-- 限制频繁操作
local curTime = XTime.GetServerNowTimestamp()
if curTime - LastReqServeChatTime < 5 then
return
end
LastReqServeChatTime = curTime
XNetwork.Call(GuildRpc.GuildListChat, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local chatCache = {}
for i = 1, #res.ChatList do
local chatJson = Json.decode(res.ChatList[i])
local chatData = XChatData.New(chatJson)
-- local chatData = XChatData.New()
-- chatData.SenderId = chatJson.SenderId
-- chatData.TargetId = chatJson.TargetId
-- chatData.CreateTime = chatJson.CreateTime
-- chatData.Content = chatJson.Content
-- chatData.MsgType = chatJson.MsgType
-- chatData.MessageId = chatJson.MessageId
-- chatData.Icon = chatJson.Icon
-- chatData.CustomContent = chatJson.CustomContent
-- chatData.NickName = chatJson.NickName
table.insert(chatCache, 1, chatData)
end
-- 初始化客户端信息
XDataCenter.ChatManager.InitLocalCacheGuildChatContent()
-- 服务端,客户端消息合并
XDataCenter.ChatManager.MergeClientAndServerGuildChat(chatCache)
if cb then
cb()
end
end)
end
-- 会长向玩家发出招募
function XGuildManager.GuildRecruit(playerId, cb, notRecord)
XNetwork.Call(GuildRpc.GuildRecruit, { PlayId = playerId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if not notRecord then
RecommendedPlayers[playerId] = true
end
-- 招募发出成功
if cb then
cb()
end
return
end
XUiManager.TipMsg(CS.XTextManager.GetText("GuildHasSendRecruit"))
if not notRecord then
RecommendedPlayers[playerId] = true
end
-- 招募发出成功
if cb then
cb()
end
end)
end
--申请加入公会
function XGuildManager.ApplyToJoinGuildRequest(guildId, cb)
XNetwork.Call(GuildRpc.GuildApply, { GuildId = guildId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
if res.IsPass == true then
EnterGuildRightAway = guildId
if guildId == XGuildManager.GetGuildId() then
XGuildManager.CloseAllAndEnterGuild()
end
end
end)
end
-- 拒绝成员加入公会
function XGuildManager.RefuseGuildRequest(playId, cb)
XNetwork.Call(GuildRpc.GuildAckApply, { PlayId = playId, IsAgree = false }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
GuildApplyListDatas[playId] = nil
if cb then
cb()
end
return
end
GuildApplyListDatas[playId] = nil
if cb then
cb()
end
end)
end
--同意成员加入公会
function XGuildManager.AcceptGuildRequest(playId, playerName, cb)
XNetwork.Call(GuildRpc.GuildAckApply, { PlayId = playId, IsAgree = true }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
GuildApplyListDatas[playId] = nil
if cb then
cb()
end
return
end
XUiManager.TipMsg(CS.XTextManager.GetText("GuildAcceptSucceed", playerName))
GuildApplyListDatas[playId] = nil
if cb then
cb()
end
end)
end
-- 公会踢人
function XGuildManager.GuildKickMember(playerId, cb)
if XDataCenter.GuildWarManager.CheckActivityIsInTime() and XDataCenter.GuildWarManager.CheckRoundIsInTime() then
XUiManager.TipText("GuildWarCantKickMember")
return
end
XNetwork.Call(GuildRpc.GuildKickMember, { OtherId = playerId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData:RemoveMember(playerId)
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_UPDATE_MEMBER_INFO)
if cb then
cb()
end
end)
end
--获取公会推荐列表请求
function XGuildManager.GuildListRecommendRequest(pageNo, cb)
XNetwork.Call(GuildRpc.GuildListRecommend, { PageNo = pageNo }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.PreRequestRecommendTime = XTime.GetServerNowTimestamp()
XGuildManager.HandleGuildRecommendDatas(pageNo, res.Datas)
GuildJoinCdEnd = res.JoinCdEnd
if cb then
cb()
end
end)
end
function XGuildManager.GetGuildJoinCdEnd()
return GuildJoinCdEnd
end
-- 公会搜索
function XGuildManager.GuildFind(guildname, cb)
XNetwork.Call(GuildRpc.GuildFind, { GuildName = guildname }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.HandleGuildFindDatas(guildname, res.GuildList)
if cb then
cb()
end
end)
end
--迎新语,检测屏蔽词
function XGuildManager.GuildChangeScriptRequest(scripts, selects, autoChat, cb)
XNetwork.Call(GuildRpc.GuildChangeScript, { Scripts = scripts }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
for i= 1, #scripts do
if res.Scripts and res.Scripts[i] ~= nil and res.Scripts[i] ~= "" then
scripts[i] = res.Scripts[i]
end
end
local scriptsData = {}
local exist = false
for index, data in pairs(scripts) do
scriptsData[index] = {}
scriptsData[index].WelcomeWord = data
scriptsData[index].Select = selects[index]
exist = exist or selects[index]
end
autoChat = autoChat and exist
XDataCenter.GuildManager.SetGuildScriptDatas(scriptsData, autoChat)
XUiManager.TipText("GuildWelcomeWordSuccessTips")
if cb then
cb()
end
end)
end
--获取当前自定义话术 暂时弃用
-- function XGuildManager.GuildListScriptRequest(cb)
-- XNetwork.Call(GuildRpc.GuildListScript, {}, function(res)
-- if res.Code ~= XCode.Success then
-- XUiManager.TipCode(res.Code)
-- return
-- end
-- XGuildManager.HandleGuildScriptDatas(res.Scripts, res.AutoChat)
-- if cb then
-- cb()
-- end
-- end)
-- end
--获取已发布心愿列表
function XGuildManager.GuildListWishRequest(cb)
XNetwork.Call(GuildRpc.GuildListWish, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.HandleListWishDatas(res.WishesData, res.WishCount, res.WishContributeCount)
if cb then
cb()
end
end)
end
-- 公会天赋
function XGuildManager.GuildTalentListReq(func)
XNetwork.Call(GuildRpc.GuildListTalent, {}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
TalentPoint = res.Point
TalentLevels = {}
local talentSumLevel = 0
for id, level in pairs(res.Talents or {}) do
TalentLevels[id] = level
talentSumLevel = talentSumLevel + level
end
GuildData.TalentSumLevel = talentSumLevel
if func then
func()
end
end)
end
-- 公会天赋升级
function XGuildManager.GuildUpgradeTalent(talentId, func)
XNetwork.Call(GuildRpc.GuildUpgradeTalent, { Id = talentId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
GuildData.TalentSumLevel = GuildData.TalentSumLevel + 1
TalentPoint = res.Point
-- if not TalentLevels[talentId] then
-- TalentLevels[talentId] = 0
-- end
-- local oldLevel = TalentLevels[talentId]
-- TalentLevels[talentId] = oldLevel + 1
if func then
func()
end
end)
end
function XGuildManager.GetTalentPoint()
return TalentPoint
end
function XGuildManager.GetTalentLevel(id)
return TalentLevels[id] or 0
end
-- 是否解锁
function XGuildManager.IsTalentUnlock(id)
local talentTemplate = XGuildConfig.GetGuildTalentById(id)
if not talentTemplate then return false end
local curGuildLevel = XGuildManager.GetGuildLevel()
return curGuildLevel >= talentTemplate.GuildLevel
end
function XGuildManager.IsTalentMaxLevel(id)
local curLevel = XGuildManager.GetTalentLevel(id)
local talentTemplate = XGuildConfig.GetGuildTalentById(id)
if not talentTemplate then return false end
return talentTemplate.CostPoint[curLevel + 1] == nil
end
function XGuildManager.CheckAllTalentLevelMax()
if XGuildManager.IsGuildLevelMax(XGuildManager.GetGuildLevel()) then --or
-- XGuildManager.GetTalentPointFromBuild() > 0 then
if TalentLevelCount == 0 then
local sum = 0
local points = XGuildConfig.GetSortedTalentPoints()
for _, v in pairs(points) do
local talentTemplate = XGuildConfig.GetGuildTalentById(v.Id)
sum = sum + #talentTemplate.CostPoint
end
TalentLevelCount = sum
end
return GuildData.TalentSumLevel == TalentLevelCount
end
return false
end
-- 能否升级:是否解锁、父节点、消耗,最高级
function XGuildManager.CanTalentUpgrade(id)
if not XGuildManager.IsTalentUnlock(id) then return false end
local curLevel = XGuildManager.GetTalentLevel(id)
local talentTemplate = XGuildConfig.GetGuildTalentById(id)
if not talentTemplate then return false end
if not XGuildManager.CheckParentTalent(id) then
return false
end
local cost = talentTemplate.CostPoint[curLevel + 1] or 0
return TalentPoint >= cost
end
-- 前置条件检查
function XGuildManager.CheckParentTalent(id)
local talentTemplate = XGuildConfig.GetGuildTalentById(id)
if not talentTemplate then return false end
local preUnlock = false
local preAllZero = true
local curLevel = XGuildManager.GetTalentLevel(id)
for i = 1, #talentTemplate.Parent do
local preId = talentTemplate.Parent[i]
local preLevel = XGuildManager.GetTalentLevel(preId)
if preId > 0 then
preAllZero = false
if preLevel > curLevel then
preUnlock = true
break
end
end
end
if not preAllZero then
return preUnlock
end
return true
end
-- 父节点是否都为0
function XGuildManager.IsTalentParentAllZero(id)
local talentTemplate = XGuildConfig.GetGuildTalentById(id)
if not talentTemplate then return false end
local allZero = true
for i = 1, #talentTemplate.Parent do
if talentTemplate.Parent[i] > 0 then
allZero = false
break
end
end
return allZero
end
-- 公会日常任务
function XGuildManager.GetSortedGuildDailyTasks()
local tasks = XDataCenter.TaskManager.GetGuildDailyFullTaskList()
-- 是否需要排序
for _, v in pairs(tasks or {}) do
v.SortWeight = 2
if v.State == XDataCenter.TaskManager.TaskState.Achieved then
v.SortWeight = 1
elseif v.State == XDataCenter.TaskManager.TaskState.Finish or v.State == XDataCenter.TaskManager.TaskState.Invalid then
v.SortWeight = 3
end
end
table.sort(tasks, function(taskA, taskB)
if taskA.SortWeight == taskB.SortWeight then
return taskA.Id < taskB.Id
end
return taskA.SortWeight < taskB.SortWeight
end)
return tasks
end
-- 是否有购买的权限
function XGuildManager.CheckShopBuyAccess(shopId)
if shopId == XGuildConfig.GuildPurchaseShop then
return XGuildManager.IsGuildAdminister()
end
return true
end
-- 是否可以领取贡献奖励
function XGuildManager.CanCollectContributeReward()
if XGuildManager.IsGuildTourist() then return false end
return HasContributeReward == 1
end
-- 获取公会排名
function XGuildManager.GuildListRankRequest(order, cb)
XNetwork.Call(GuildRpc.GuildListRank, { Order = order}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XGuildManager.HandleListRankDatas(order, res.RankList, res.MyRankNum)
if cb then
cb()
end
end)
end
-- 是否紧急维护状态
function XGuildManager.IsUrgentMaintainState()
return GuildData.MaintainState == XGuildConfig.GuildMaintainState.Urgent
end
-- 紧急状态开始时间
function XGuildManager.GetEmergenceTime()
return GuildData.EmergenceTime
end
-- 获取建设度
function XGuildManager.GetBuild()
return GuildData.Build
end
-- 获取申请设置
function XGuildManager.GetApplyOption()
return GuildData.Option
end
-- 获取最低等级
function XGuildManager.GetMinLevelOption()
return GuildData.MinLevel
end
-- 获取最高等级获得的天赋点
function XGuildManager.GetTalentPointFromBuild()
return GuildData.TalentPointFromBuild or 0
end
-- 获取当前荣耀等级
function XGuildManager.GetGloryLevel()
local level = math.modf( GuildData.TalentPointFromBuild / XGuildConfig.GloryPointsPerLevel)
return level > XGuildConfig.GuildGloryMaxLevel and XGuildConfig.GuildGloryMaxLevel or level
end
-- 礼包是否可以领取
function XGuildManager.CanCollectGift(giftLevel)
if XGuildManager.IsGuildTourist() then return false end
if not XGuildManager.IsJoinGuild() then return false end
local lastGuildId = XGuildManager.GetGiftGuildGot()
local curGuildId = XGuildManager.GetGuildId()
if lastGuildId > 0 and lastGuildId ~= curGuildId then
return false
end
local giftGuildLevel = XGuildManager.GetGiftGuildLevel()
local giftLevelGots = XGuildManager.GetGiftLevelGot()
if giftLevelGots[giftLevel] then return false end
local giftData = XGuildConfig.GetGuildGiftByGuildLevelAndGiftLevel(giftGuildLevel, giftLevel)
if not giftData then return false end
local giftContribute = XGuildManager.GetGiftContribute()
if giftContribute < giftData.GiftContribute then
return false
end
return true
end
-- 公会礼包贡献进度
function XGuildManager.GetGiftContribute()
return GuildData.GiftContribute
end
-- 礼包刷新时的公会等级
function XGuildManager.GetGiftGuildLevel()
return GuildData.GiftGuildLevel
end
-- 礼包当前等级
function XGuildManager.GetGiftLevel()
return GuildData.GiftLevel
end
-- 玩家已领取的礼包等级
function XGuildManager.GetGiftLevelGot()
return GuildData.GiftLevelGot
end
-- 玩家在哪个公会领过礼包
function XGuildManager.GetGiftGuildGot()
return GuildData.GiftGuildGot
end
-- 当前剩余的贡献值
function XGuildManager.GetGuildContributeLeft()
return GuildData.GuildContributeLeft
end
-- 公会id
function XGuildManager.GetGuildId()
return GuildData.GuildId
end
-- 公会名字
function XGuildManager.GetGuildName()
return GuildData.GuildName
end
-- 公会等级
function XGuildManager.GetGuildLevel()
return GuildData.GuildLevel
end
function XGuildManager.GetGuildContributeIn7Days()
return GuildData.GuildContributeIn7Days
end
-- 判断公会等级是否提升
function XGuildManager.CheckGuildLevelUp()
if not XGuildManager.IsJoinGuild() then return false end
if XLuaUiManager.IsUiShow("UiGuildLevelUp") then return false end
local curLevel = XGuildManager.GetGuildLevel()
local lastLevel = XGuildManager.GetLastLevel()
-- -1 表示换了公会或未保存过
if lastLevel == -1 then
XGuildManager.SaveGuildLevel()
return false
end
if lastLevel < curLevel then
GuildData.GuildLastLevel = lastLevel
XLuaUiManager.Open("UiGuildLevelUp",lastLevel, curLevel, function()
XGuildManager.SaveGuildLevel(curLevel)
end)
return true
end
return false
end
--最后一次保存的等级
function XGuildManager.GetLastLevel()
return GuildData.GuildLastLevel or XGuildManager.GetGuildPrefs(XGuildConfig.KEY_LAST_LEVEL, -1)
end
-- 保存当前等级
function XGuildManager.SaveGuildLevel(level)
local curLevel = level or XGuildManager.GetGuildLevel()
XGuildManager.SaveGuildPrefs(XGuildConfig.KEY_LAST_LEVEL, curLevel)
GuildData.GuildLastLevel = curLevel
end
-- 公会等级是否达到最大(是否满级)
function XGuildManager.IsGuildLevelMax(level)
local isMax = false
local levelData = XGuildConfig.GetGuildLevelDataBylevel(level)
if not levelData then return isMax end
local nextLevel = level + 1
local nextLevelData = XGuildConfig.GetGuildLevelDataBylevel(nextLevel)
if not nextLevelData then
isMax = true
end
return isMax
end
function XGuildManager.GetGuildExpAmount()
local GuildBuildIntervalWhenMaxLevel = CS.XGame.Config:GetInt("GuildBuildIntervalWhenMaxLevel")
local guildLevel = XGuildManager.GetGuildLevel()
local fillAmount = 0
if XGuildManager.IsGuildLevelMax(guildLevel) then
-- 达到最高等级
fillAmount = XGuildManager.GetBuild() * 1.0 / GuildBuildIntervalWhenMaxLevel
else
local data = XGuildConfig.GetGuildLevelDataBylevel(guildLevel)
local max = data and data.Build
-- 未到达最高等级
fillAmount = XGuildManager.GetBuild() * 1.0 / (max and max > 0 and max or 1)
end
return fillAmount
end
-- 保存本地数据
function XGuildManager.SaveGuildPrefs(key, value, type)
local guildId = XGuildManager.GetGuildId()
if XPlayer.Id and guildId then
key = string.format("%s_%s_%s", key, tostring(XPlayer.Id), tostring(guildId))
if type == DataType.String then
CS.UnityEngine.PlayerPrefs.SetString(key, value)
else
CS.UnityEngine.PlayerPrefs.SetInt(key, value)
end
CS.UnityEngine.PlayerPrefs.Save()
end
end
-- 获取本地数据
function XGuildManager.GetGuildPrefs(key, defaultValue, type)
local guildId = XGuildManager.GetGuildId()
if XPlayer.Id and guildId then
key = string.format("%s_%s_%s", key, tostring(XPlayer.Id), tostring(guildId))
if CS.UnityEngine.PlayerPrefs.HasKey(key) then
local guildPref = nil
if type == DataType.String then
guildPref = CS.UnityEngine.PlayerPrefs.GetString(key)
else
guildPref = CS.UnityEngine.PlayerPrefs.GetInt(key)
end
return (guildPref == nil or guildPref == 0) and defaultValue or guildPref
end
end
return defaultValue
end
-- 公会宣言
function XGuildManager.GetGuildDeclaration()
return GuildData.GuildDeclaration
end
-- 公会内部通讯
function XGuildManager.GetGuildInterCom()
return GuildData.GuildInterCom
end
-- 公会图标
function XGuildManager.GetGuildIconId()
local headPortrait = XGuildConfig.GetGuildHeadPortraitById(GuildData.GuildIconId)
if not headPortrait then return nil end
return headPortrait.Icon
end
function XGuildManager.GetGuildHeadPortrait()
return GuildData.GuildIconId
end
-- 会长名字
function XGuildManager.GetGuildLeaderName()
return GuildData.GuildLeaderName
end
-- 会员数量
function XGuildManager.GetMemberCount()
return GuildData.GuildMemberCount
end
-- 会员在线数量
function XGuildManager.GetOnlineMemberCount()
local onlineCount = 0
local allMembers = GuildData:GetGuildMembers()
for _, member in pairs(allMembers or {}) do
if member.OnlineFlag == 1 then
onlineCount = onlineCount + 1
end
end
return onlineCount
end
-- 会员最大数量
function XGuildManager.GetMemberMaxCount()
return GuildData.GuildMemberMaxCount
end
-- 是否可以弹劾会长
function XGuildManager.CanImpeachLeader()
return CanImpeach
end
-- 是否弹劾过会长
function XGuildManager.HasImpeachLeader()
return HasImpeach
end
-- 设置弹劾过会长
function XGuildManager.SetImpeachLeader()
HasImpeach = true
end
-- 获取成员
function XGuildManager.GetMemberList()
return GuildData:GetGuildMembers()
end
-- 获取成员(游客)
function XGuildManager.GetVistorMemberList(guildid)
return GuildVistorInfoDatas[guildid]:GetGuildMembers()
end
-- 清掉获取成员
function XGuildManager.ClearVistorGuildMembers(guildid)
if GuildVistorInfoDatas[guildid] then
GuildVistorInfoDatas[guildid]:ClearGuildMembers()
end
end
-- 推荐页数
function XGuildManager.GetRecommendPageNo()
RecommendPageNo = RecommendPageNo % 10 + 1
return RecommendPageNo
end
-- 自定义职位{Id = Name}
function XGuildManager.GetAllRankNames()
return GuildData.DecodeRankNames
end
function XGuildManager.GetRankNameByLevel(level)
return GuildData:GetRankNameByLevel(level)
end
-- 查看申请者列表
function XGuildManager.GetGuildApplyList()
return GuildApplyListDatas
end
-- 重置申请信息
function XGuildManager.ResetApplyMemberList()
HasApplyMember = false
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_APPLY_LIST_CHANGED)
end
-- 是否有申请信息
function XGuildManager.GetHasApplyMemberList()
if XGuildManager.IsGuildTourist() or not XGuildManager.IsGuildAdminister() then return false end
return HasApplyMember
end
-- 获取保存公会聊天缓存的key
function XGuildManager.GetGuildChannelKey(guildId)
return string.format("GuildKey_%s_%s", tostring(XPlayer.Id), tostring(guildId))
end
-- 查看是否有招募
function XGuildManager.HasGuildRecruitList()
return HasGuildRecruit
end
-- 重置招募列表
function XGuildManager.ResetGuildRecruit()
if HasGuildRecruit then
HasGuildRecruit = false
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_RECRUIT_LIST_CHANGED)
end
end
-- 查询免费改名机会
function XGuildManager.GetFreeChangeGuildName()
return FreeChangeGuildNameCount > 0
end
-- 使用免费改名机会
function XGuildManager.SetFreeChangeGuildNameCount()
if FreeChangeGuildNameCount > 0 then
FreeChangeGuildNameCount = FreeChangeGuildNameCount - 1
end
end
-- 获取工会boss结束时间
function XGuildManager.GuildBossEndTime()
return GuildData.BossEndTime
end
-- 更新工会boss结束时间
function XGuildManager.SetGuildBossEndTime(val)
if val then
GuildData.BossEndTime = val
else
XLog.Warning("SetGuildBossEndTime(val) Failed")
end
end
--获取当前迎新语
function XGuildManager.GetGuildScriptDatas()
if not next(GuildScriptListDatas) then
GuildScriptListDatas = {}
for i = 1, XGuildConfig.GuildDefaultWelcomeWord do
local key = string.format("%s_%d_%d", GuildWelcomeWordKey, XPlayer.Id, i)
if not CS.UnityEngine.PlayerPrefs.HasKey(key) then
break
end
GuildScriptListDatas[i] = {}
GuildScriptListDatas[i].WelcomeWord = CS.UnityEngine.PlayerPrefs.GetString(key ,nil)
key = string.format("%s_%d_%d", GuildWelcomeSelectKey, XPlayer.Id, i)
GuildScriptListDatas[i].Select = (CS.UnityEngine.PlayerPrefs.GetInt(key, 0) == 1)
end
if not next(GuildScriptListDatas) then
GuildScriptListDatas = XGuildConfig.GetDefaultWelcomeWords()
end
end
return GuildScriptListDatas
end
function XGuildManager.HandleGuildScriptSelectedDatas(scriptsData)
GuildScriptSelectedDatas = {}
for _, v in pairs(scriptsData) do
if v.Select then
table.insert(GuildScriptSelectedDatas, v.WelcomeWord)
end
end
end
function XGuildManager.GetGuildScriptSelectedDatas()
if GuildScriptSelectedDatas == nil or next(GuildScriptSelectedDatas) == nil then
local scriptsData = XGuildManager.GetGuildScriptDatas()
XGuildManager.HandleGuildScriptSelectedDatas(scriptsData)
end
return GuildScriptSelectedDatas
end
--处理迎新语数据可以优化用XSaveTool.SaveData方法
function XGuildManager.SetGuildScriptDatas(scriptsData, autoChat)
GuildScriptListDatas = {}
if scriptsData and next(scriptsData) then
for k, v in pairs(scriptsData) do
if v then
table.insert(GuildScriptListDatas, v)
local key = string.format("%s_%d_%d", GuildWelcomeWordKey, XPlayer.Id, k)
CS.UnityEngine.PlayerPrefs.SetString(key, v.WelcomeWord)
key = string.format("%s_%d_%d", GuildWelcomeSelectKey, XPlayer.Id, k)
CS.UnityEngine.PlayerPrefs.SetInt(key, v.Select and 1 or 0)
end
end
XGuildManager.HandleGuildScriptSelectedDatas(scriptsData)
end
GuildScriptAutoChat = autoChat
local key = string.format("%s_%d", GuildWelcomeAutoChatKey, XPlayer.Id)
CS.UnityEngine.PlayerPrefs.SetInt(key, GuildScriptAutoChat and 1 or 0)
CS.UnityEngine.PlayerPrefs.Save()
end
function XGuildManager.GetGuildScriptAutoChat()
if GuildScriptAutoChat == nil then
local key = string.format("%s_%d", GuildWelcomeAutoChatKey, XPlayer.Id)
-- 是否自动喊话,默认开启
GuildScriptAutoChat = (CS.UnityEngine.PlayerPrefs.GetInt(key, 1) == 1)
end
return GuildScriptAutoChat
end
function XGuildManager.InitGuildCustomNameTable()
GuildCustomName = {}
for _, v in pairs(XGuildConfig.GuildRankLevel) do
GuildCustomName[v] = {}
end
local templates = XTool.Clone(XGuildConfig.GetCustomNameTemplate())
local list = {}
for index, template in pairs(templates) do
if template.Enable then
template.Id = index
table.insert(list, template)
end
end
table.sort(list, function(itemA, itemB)
return itemA.Id < itemB.Id
end)
for k, v in pairs(list) do
table.insert(GuildCustomName[v.RankLevel], v.Name)
end
end
function XGuildManager.GetGuildCustomName()
if not next(GuildCustomName) then
XGuildManager.InitGuildCustomNameTable()
end
return GuildCustomName
end
function XGuildManager.GetMemberDataByPlayerId(playerId)
if GuildData == nil then
return nil
end
local member = GuildData:GetGuildMembers()[playerId]
return member
end
XGuildManager.Init()
return XGuildManager
end
-- 上线时推送公会数据
XRpc.NotifyGuildData = function(notifyData)
XDataCenter.GuildManager.AsyncGuildData(notifyData)
end
-- 推送公会事件
XRpc.NotifyGuildEvent = function(notifyData)
XDataCenter.GuildManager.AsyncGuildEvent(notifyData)
end
XRpc.NotifyRankName = function(notifyData)
XDataCenter.GuildManager.AsyncGuildRankName(notifyData)
end
XRpc.NotifyGuildMaintain = function(notifyData)
XDataCenter.GuildManager.AsyncGuildMaintain(notifyData)
end
XRpc.NotifyGuildImpeach = function(notifyData)
XDataCenter.GuildManager.AsyncGuildImpeach(notifyData)
end