1070 lines
No EOL
41 KiB
Lua
1070 lines
No EOL
41 KiB
Lua
local tableInsert = table.insert
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local tableSort = table.sort
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XFubenMainLineManagerCreator = function()
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local XFubenMainLineManager = {}
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local METHOD_NAME = {
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ReceiveTreasureReward = "ReceiveTreasureRewardRequest",
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BuyMainLineChallengeCount = "BuyMainLineChallengeCountRequest",
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}
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local ChapterMainTemplates = {}
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local ChapterCfg = {}
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local TreasureCfg = {}
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local NewChaperId = -1
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local StageDifficultMap = {}
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local PlayerTreasureData = {}
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local ExploreGroupInfos = {}
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local ExploreItemInfos = {}
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local ChapterInfos = {} -- info {FirstStage, ActiveStage, Stars, Unlock, Passed}
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local CurDifficult
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local LastFightStage = {}
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local ActivityChapters = {} --活动抢先体验ChapterId列表
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local ActivityEndTime = 0 --活动抢先体验结束时间
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local ActivityChallengeBeginTime = 0 --活动抢先体验结束时间(隐藏模式)
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local ActivityTimer
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local ExploreEventStateList = {}
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local MainlineStageRecord
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local LastPassStage = {} --key:chapterId value:stageId
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local ExItemRedPointState = {
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Off = 0,
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On = 1,
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}
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function XFubenMainLineManager.Init()
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ChapterMainTemplates = XFubenMainLineConfigs.GetChapterMainTemplates()
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ChapterCfg = XFubenMainLineConfigs.GetChapterCfg()
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TreasureCfg = XFubenMainLineConfigs.GetTreasureCfg()
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XFubenMainLineManager.InitStageDifficultMap()
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XFubenMainLineManager.InitExploreGroup()
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XFubenMainLineManager.InitExploreItem()
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XFubenMainLineManager.DifficultNormal = CS.XGame.Config:GetInt("FubenDifficultNormal")
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XFubenMainLineManager.DifficultHard = CS.XGame.Config:GetInt("FubenDifficultHard")
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XFubenMainLineManager.DifficultNightmare = CS.XGame.Config:GetInt("FubenDifficultNightmare")
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XFubenMainLineManager.UiGridChapterMoveMinX = CS.XGame.ClientConfig:GetInt("UiGridChapterMoveMinX")
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XFubenMainLineManager.UiGridChapterMoveMaxX = CS.XGame.ClientConfig:GetInt("UiGridChapterMoveMaxX")
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XFubenMainLineManager.UiGridChapterMoveTargetX = CS.XGame.ClientConfig:GetInt("UiGridChapterMoveTargetX")
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XFubenMainLineManager.UiGridChapterMoveDuration = CS.XGame.ClientConfig:GetFloat("UiGridChapterMoveDuration")
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XFubenMainLineManager.TRPGChapterId = CS.XGame.ClientConfig:GetInt("TRPGChapterId")
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XFubenMainLineManager.MainLine3DId = CS.XGame.ClientConfig:GetInt("MainLine3DId")
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CurDifficult = XFubenMainLineManager.DifficultNormal
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end
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function XFubenMainLineManager.InitStageInfoEx()
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XFubenMainLineManager.InitStageInfo(false)
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end
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function XFubenMainLineManager.InitStageInfo(checkNewUnlock)
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XFubenMainLineManager.InitChapterData(checkNewUnlock)
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XFubenMainLineManager.MainLineActivityStart()
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end
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function XFubenMainLineManager.InitStageDifficultMap()
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for _, chapter in pairs(ChapterCfg) do
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for _, stageId in ipairs(chapter.StageId) do
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StageDifficultMap[stageId] = chapter.Difficult
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end
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end
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end
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function XFubenMainLineManager.CheckOpenCondition(chapterId)
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local chapterCfg = XFubenMainLineManager.GetChapterCfg(chapterId)
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local conditionId = chapterCfg.OpenCondition
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if conditionId ~= 0 then
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return XConditionManager.CheckCondition(conditionId)
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end
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return true, ""
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end
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local function InitChapterInfo(chapterMain, chapter)
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local info = {}
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if #chapter.StageId > 0 then
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info.ChapterMainId = chapterMain.Id
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info.FirstStage = chapter.StageId[1]
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local firstStageInfo = XDataCenter.FubenManager.GetStageInfo(info.FirstStage)
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-- 如果章节处于活动时间内,根据时间判断是否可以解锁
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local firstUnlock = firstStageInfo.Unlock
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local firstPassed = firstStageInfo.Passed
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info.Unlock = firstUnlock
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info.IsOpen = firstStageInfo.IsOpen
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if not firstPassed and firstUnlock and XFubenMainLineManager.CheckDiffHasAcitivity(chapter) then
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if not XFubenMainLineManager.CheckActivityCondition(chapter.ChapterId) then
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info.Unlock = false
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info.IsOpen = false
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end
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elseif (not XFubenMainLineManager.IsMainLineActivityOpen() and XFubenMainLineManager.CheckDiffHasAcitivity(chapter))
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or not XFubenMainLineManager.CheckDiffHasAcitivity(chapter) then
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if not XFubenMainLineManager.CheckOpenCondition(chapter.ChapterId) then
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info.Unlock = false
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info.IsOpen = false
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end
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end
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local passStageNum = 0
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local stars = 0
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local allPassed = true
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for _, v in ipairs(chapter.StageId) do
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(v)
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if stageInfo.Unlock then
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info.ActiveStage = v
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end
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if not stageInfo.Passed then
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allPassed = false
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else
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passStageNum = passStageNum + 1
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end
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stars = stars + stageInfo.Stars
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end
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local treasureCfg = XDataCenter.FubenMainLineManager.GetTreasureCfg(chapter.TreasureId[#chapter.TreasureId])
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info.TotalStars = treasureCfg.RequireStar
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info.Stars = stars > info.TotalStars and info.TotalStars or stars
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info.Passed = allPassed
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info.PassStageNum = passStageNum
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elseif chapterMain.Id == XFubenMainLineManager.TRPGChapterId then
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local isOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.MainLineTRPG)
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info.ChapterMainId = chapterMain.Id
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info.Unlock = isOpen
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info.IsOpen = isOpen
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info.Passed = true
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end
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return info
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end
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function XFubenMainLineManager.InitChapterData(checkNewUnlock)
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local oldChapterInfos = ChapterInfos
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ChapterInfos = {}
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for _, chapterMain in pairs(ChapterMainTemplates) do
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for difficult, chapterId in pairs(chapterMain.ChapterId) do
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if chapterId > 0 then
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local chapter = ChapterCfg[chapterId]
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ChapterInfos[chapterId] = InitChapterInfo(chapterMain, chapter)
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for k, v in ipairs(chapter.StageId) do
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(v)
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stageInfo.Type = XDataCenter.FubenManager.StageType.Mainline
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stageInfo.OrderId = k
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stageInfo.ChapterId = chapter.ChapterId
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stageInfo.Difficult = difficult
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end
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end
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end
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end
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NewChaperId = -1
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if checkNewUnlock then
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for k, v in pairs(ChapterInfos) do
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if v.Unlock and not oldChapterInfos[k].Unlock then
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NewChaperId = k
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XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_MAIN_LINE_CHAPTER, k)
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end
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end
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end
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end
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function XFubenMainLineManager.GetLastPassStage(chapterId)
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return LastPassStage[chapterId]
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end
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function XFubenMainLineManager.GetCurDifficult()
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return CurDifficult
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end
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function XFubenMainLineManager.SetCurDifficult(difficult)
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if difficult == XFubenMainLineManager.DifficultNightmare then return end
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CurDifficult = difficult
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XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CHANGE_MAIN_LINE_DIFFICULT, difficult)
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end
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function XFubenMainLineManager.RecordLastStage(chapterId, stageId)
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LastFightStage[chapterId] = stageId
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end
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function XFubenMainLineManager.GetLastStage(chapterId)
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return LastFightStage[chapterId]
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end
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function XFubenMainLineManager.GetNextChapterId(chapterId)
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local curChapterCfg = ChapterCfg[chapterId]
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if not curChapterCfg then return end
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local orerdId = curChapterCfg.OrderId + 1
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local difficult = curChapterCfg.Difficult
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for _, v in pairs(ChapterCfg) do
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if v.OrderId == orerdId and v.Difficult == difficult then
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if XFubenMainLineManager.IsStageIdTableEmpty(v.ChapterId) then
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orerdId = orerdId + 1
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else
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return v.ChapterId
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end
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end
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end
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end
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function XFubenMainLineManager.IsStageIdTableEmpty(chapterId)
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local curchapterCfg = ChapterCfg[chapterId]
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local StageIdList = curchapterCfg and curchapterCfg.StageId
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return XTool.IsTableEmpty(StageIdList)
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end
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function XFubenMainLineManager.GetLastStageId(chapterId)
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if XFubenMainLineManager.IsStageIdTableEmpty(chapterId) then
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return
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end
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local curChapterCfg = ChapterCfg[chapterId]
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return curChapterCfg.StageId[#curChapterCfg.StageId]
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end
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function XFubenMainLineManager.CheckChapterNew(chapterId)
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local chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
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return chapterInfo.Unlock and not chapterInfo.Passed
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end
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-- 改章节是否可以跳转
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function XFubenMainLineManager.CheckChapterCanGoTo(chapterId)
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if not chapterId then return true end
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local chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
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if not chapterInfo then return true end
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if chapterInfo.IsActivity then
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if not XFubenMainLineManager.IsMainLineActivityOpen() or not XFubenMainLineManager.CheckActivityCondition(chapterId) then
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return false
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end
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end
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return chapterInfo.Unlock
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end
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function XFubenMainLineManager.CheckNewChapter()
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local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
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for _, v in ipairs(chapterList) do
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local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(v)
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if chapterInfo.Unlock then
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local activeStageId = chapterInfo.ActiveStage
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if not activeStageId then break end
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(activeStageId)
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local nextStageInfo = XDataCenter.FubenManager.GetStageInfo(stageInfo.NextStageId)
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if nextStageInfo and nextStageInfo.Unlock or stageInfo.Passed then
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return false
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else
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return true
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end
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end
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if not chapterInfo.Passed then
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break
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end
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end
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return false
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end
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-- 获取篇章进度、上次所选篇章
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function XFubenMainLineManager.GetChapterInfo(chapterId)
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return ChapterInfos[chapterId]
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end
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function XFubenMainLineManager.GetChapterInfoForOrderId(difficult, orderId)
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if difficult ~= XFubenMainLineManager.DifficultNightmare then
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for _, v in pairs(ChapterMainTemplates) do
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if v.OrderId == orderId then
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local chapterId = v.ChapterId[difficult]
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return XFubenMainLineManager.GetChapterInfo(chapterId)
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end
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end
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end
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end
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-- 获取篇章星数
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function XFubenMainLineManager.GetChapterStars(chapterId)
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local info = ChapterInfos[chapterId]
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return info and info.Stars or 0, info and info.TotalStars or 0
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end
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function XFubenMainLineManager.GetChapterList(difficult)
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if difficult ~= XFubenMainLineManager.DifficultNightmare then
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local list = {}
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for _, v in pairs(ChapterMainTemplates) do
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list[v.OrderId] = v.ChapterId[difficult]
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end
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return list
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end
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end
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local orderIdSortFunc = function(a, b)
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return a.OrderId < b.OrderId
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end
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function XFubenMainLineManager.GetChapterMainTemplates(difficult)
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local list = {}
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local activityList = {}
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for _, v in pairs(ChapterMainTemplates) do
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local chapterId
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local chapterInfo
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if difficult == XDataCenter.FubenManager.DifficultNightmare then
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chapterId = v.BfrtId
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if chapterId and chapterId > 0 then
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chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
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end
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else
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chapterId = v.ChapterId[difficult]
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if chapterId and chapterId > 0 then
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chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
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end
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end
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if chapterInfo then
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if chapterInfo.IsActivity then
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tableInsert(activityList, v)
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else
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tableInsert(list, v)
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end
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end
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end
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if next(list) then
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tableSort(list, orderIdSortFunc)
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end
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if next(activityList) then
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tableSort(activityList, orderIdSortFunc)
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local allUnlock = true
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for order, template in pairs(list) do
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local chapterId
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local chapterInfo
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if difficult == XDataCenter.FubenManager.DifficultNightmare then
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chapterId = template.BfrtId
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if chapterId and chapterId > 0 then
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chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(chapterId)
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end
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else
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chapterId = template.ChapterId[difficult]
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if chapterId and chapterId > 0 then
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chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
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end
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end
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if (chapterInfo) and (not chapterInfo.Unlock) then
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local index = order
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for _, v in pairs(activityList) do
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tableInsert(list, index, v)
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index = index + 1
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end
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allUnlock = false
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break
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end
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end
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if allUnlock then
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for _, v in pairs(activityList) do
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tableInsert(list, v)
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end
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end
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end
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return list
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end
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function XFubenMainLineManager.GetChapterMainTemplate(chapterMainId)
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return ChapterMainTemplates[chapterMainId]
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end
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function XFubenMainLineManager.GetChapterCfg(chapterId)
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return ChapterCfg[chapterId]
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end
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function XFubenMainLineManager.GetChapterIdByChapterMain(chapterMainId, difficult)
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if difficult == XFubenMainLineManager.DifficultNormal then
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return ChapterMainTemplates[chapterMainId].ChapterId[1]
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elseif difficult == XFubenMainLineManager.DifficultHard then
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return ChapterMainTemplates[chapterMainId].ChapterId[2]
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elseif difficult == XFubenMainLineManager.DifficultNightmare then
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return ChapterMainTemplates[chapterMainId].BfrtId
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end
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local tempStr = "XFubenMainLineManager.GetChapterIdByChapterMain函数参数difficult应该是,"
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XLog.Error(tempStr .. "config表:Share/Config/Config.tab, 中字段FubenDifficultNormal、FubenDifficultHard、FubenDifficultNightmare对应的值中的一个")
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end
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function XFubenMainLineManager.GetChapterCfgByChapterMain(chapterMainId, difficult)
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if difficult == XFubenMainLineManager.DifficultNormal then
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return ChapterCfg[ChapterMainTemplates[chapterMainId].ChapterId[1]]
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elseif difficult == XFubenMainLineManager.DifficultHard then
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return ChapterCfg[ChapterMainTemplates[chapterMainId].ChapterId[2]]
|
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elseif difficult == XFubenMainLineManager.DifficultNightmare then
|
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return XDataCenter.BfrtManager.GetChapterCfg(ChapterMainTemplates[chapterMainId].BfrtId)
|
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end
|
||
local tempStr = "XFubenMainLineManager.GetChapterIdByChapterMain函数参数difficult应该是,"
|
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XLog.Error(tempStr .. "config表:Share/Config/Config.tab, 中字段FubenDifficultNormal、FubenDifficultHard、FubenDifficultNightmare对应的值中的一个")
|
||
end
|
||
|
||
function XFubenMainLineManager.GetChapterInfoByChapterMain(chapterMainId, difficult)
|
||
if difficult == XFubenMainLineManager.DifficultNormal then
|
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return ChapterInfos[ChapterMainTemplates[chapterMainId].ChapterId[1]]
|
||
elseif difficult == XFubenMainLineManager.DifficultHard then
|
||
return ChapterInfos[ChapterMainTemplates[chapterMainId].ChapterId[2]]
|
||
elseif difficult == XFubenMainLineManager.DifficultNightmare then
|
||
return XDataCenter.BfrtManager.GetChapterInfo(ChapterMainTemplates[chapterMainId].BfrtId)
|
||
end
|
||
local tempStr = "XFubenMainLineManager.GetChapterIdByChapterMain函数参数difficult应该是,"
|
||
XLog.Error(tempStr .. "config表:Share/Config/Config.tab, 中字段FubenDifficultNormal、FubenDifficultHard、FubenDifficultNightmare对应的值中的一个")
|
||
end
|
||
|
||
function XFubenMainLineManager.GetStageDifficult(stageId)
|
||
local difficult = StageDifficultMap[stageId] or 0
|
||
return difficult
|
||
end
|
||
|
||
function XFubenMainLineManager.GetStageList(chapterId)
|
||
return ChapterCfg[chapterId].StageId
|
||
end
|
||
|
||
function XFubenMainLineManager.GetTreasureCfg(treasureId)
|
||
if TreasureCfg[treasureId] then
|
||
return TreasureCfg[treasureId]
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.GetProgressByChapterId(chapterId)
|
||
if chapterId == XDataCenter.FubenMainLineManager.TRPGChapterId then
|
||
local progress = XDataCenter.TRPGManager.GetProgress()
|
||
return progress
|
||
end
|
||
|
||
local chapterCfg = XFubenMainLineManager.GetChapterCfg(chapterId)
|
||
local totalStageNum = 0
|
||
local passStageNum = 0
|
||
if chapterCfg and chapterCfg.StageId then
|
||
totalStageNum = totalStageNum + #chapterCfg.StageId
|
||
for _, stageId in pairs(chapterCfg.StageId) do
|
||
local isPass = XDataCenter.FubenManager.CheckStageIsPass(stageId)
|
||
if isPass then
|
||
passStageNum = passStageNum + 1
|
||
end
|
||
end
|
||
end
|
||
|
||
if totalStageNum == 0 then
|
||
return 0
|
||
end
|
||
return math.ceil(100 * passStageNum / totalStageNum)
|
||
end
|
||
|
||
function XFubenMainLineManager.GetChapterOrderIdByStageId(stageId)
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
|
||
local chapter = ChapterCfg[stageInfo.ChapterId]
|
||
return chapter.OrderId
|
||
end
|
||
|
||
function XFubenMainLineManager.InitFubenMainLineData(fubenMainLineData)
|
||
if fubenMainLineData.TreasureData then
|
||
for i = 1, #fubenMainLineData.TreasureData do
|
||
PlayerTreasureData[fubenMainLineData.TreasureData[i]] = true
|
||
end
|
||
end
|
||
|
||
if fubenMainLineData.LastPassStage then
|
||
for k, v in pairs(fubenMainLineData.LastPassStage) do
|
||
LastPassStage[k] = v
|
||
end
|
||
end
|
||
|
||
if fubenMainLineData.MainChapterEventInfos then
|
||
XFubenMainLineManager.SetChapterEventState(fubenMainLineData.MainChapterEventInfos)
|
||
end
|
||
|
||
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, XFubenMainLineManager.OnSyncStageData)
|
||
XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_LEVEL_UP, XFubenMainLineManager.InitStageInfoEx)
|
||
end
|
||
|
||
function XFubenMainLineManager.OnSyncStageData(stageId)
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
|
||
if stageInfo and stageInfo.Type == XDataCenter.FubenManager.StageType.Mainline and stageInfo.ChapterId then
|
||
LastPassStage[stageInfo.ChapterId] = stageId
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.IsTreasureGet(treasureId)
|
||
return PlayerTreasureData[treasureId]
|
||
end
|
||
|
||
function XFubenMainLineManager.SyncTreasureStage(treasureId)
|
||
PlayerTreasureData[treasureId] = true
|
||
end
|
||
|
||
-- 领取宝箱奖励
|
||
function XFubenMainLineManager.ReceiveTreasureReward(cb, treasureId)
|
||
local req = { TreasureId = treasureId }
|
||
XNetwork.Call(METHOD_NAME.ReceiveTreasureReward, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
XFubenMainLineManager.SyncTreasureStage(treasureId)
|
||
if cb then
|
||
cb(res.RewardGoodsList)
|
||
end
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CHAPTER_REWARD)
|
||
end)
|
||
end
|
||
|
||
--检测所有章节进度是否有奖励
|
||
function XFubenMainLineManager.CheckAllChapterReward()
|
||
for _, v in pairs(ChapterMainTemplates) do
|
||
for _, chapterId in pairs(v.ChapterId) do
|
||
if XFubenMainLineManager.CheckTreasureReward(chapterId) then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
---检测章节内是否有收集进度奖励
|
||
function XFubenMainLineManager.CheckTreasureReward(chapterId)
|
||
local chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
|
||
if not chapterInfo.Unlock then
|
||
return false
|
||
end
|
||
|
||
local hasReward = false
|
||
local chapter = XFubenMainLineManager.GetChapterCfg(chapterId)
|
||
local targetList = chapter.TreasureId
|
||
|
||
for _, var in ipairs(targetList) do
|
||
local treasureCfg = XFubenMainLineManager.GetTreasureCfg(var)
|
||
if treasureCfg then
|
||
local requireStars = treasureCfg.RequireStar
|
||
local starCount = 0
|
||
local stageList = XFubenMainLineManager.GetStageList(chapterId)
|
||
|
||
for i = 1, #stageList do
|
||
local stage = XDataCenter.FubenManager.GetStageCfg(stageList[i])
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
|
||
starCount = starCount + stageInfo.Stars
|
||
end
|
||
|
||
if requireStars > 0 and requireStars <= starCount then
|
||
local isGet = XFubenMainLineManager.IsTreasureGet(treasureCfg.TreasureId)
|
||
if not isGet then
|
||
hasReward = true
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
return hasReward
|
||
end
|
||
|
||
function XFubenMainLineManager.BuyMainLineChallengeCount(cb, stageId)
|
||
local difficult = XFubenMainLineManager.GetStageDifficult(stageId)
|
||
local challengeData = XFubenMainLineManager.GetStageBuyChallengeData(stageId)
|
||
local req = { StageId = stageId }
|
||
XNetwork.Call(METHOD_NAME.BuyMainLineChallengeCount, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XFubenMainLineManager.GetStageBuyChallengeData(stageId)
|
||
local challengeCountData = {}
|
||
local stageData = XDataCenter.FubenManager.GetStageData(stageId)
|
||
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
challengeCountData.BuyCount = 0
|
||
challengeCountData.PassTimesToday = 0
|
||
if stageData then
|
||
challengeCountData.BuyCount = stageData.BuyCount
|
||
challengeCountData.PassTimesToday = stageData.PassTimesToday
|
||
end
|
||
challengeCountData.BuyChallengeCount = stageCfg.BuyChallengeCount
|
||
challengeCountData.MaxChallengeNums = stageCfg.MaxChallengeNums
|
||
challengeCountData.BuyChallengeCost = stageCfg.BuyChallengeCost
|
||
challengeCountData.StageId = stageId
|
||
return challengeCountData
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckPreFight(stage)
|
||
local stageId = stage.StageId
|
||
local stageData = XDataCenter.FubenManager.GetStageData(stageId)
|
||
if stageData ~= nil and stage.MaxChallengeNums > 0 and stageData.PassTimesToday >= stage.MaxChallengeNums then
|
||
local msg = CS.XTextManager.GetText("FubenChallengeCountNotEnough")
|
||
XUiManager.TipMsg(msg)
|
||
return false
|
||
end
|
||
return true
|
||
end
|
||
|
||
function XFubenMainLineManager.FinishFight(settle)
|
||
if settle.IsWin then
|
||
if XDataCenter.BountyTaskManager.CheckBountyTaskPreFightWithStatus(settle.StageId) and XDataCenter.BountyTaskManager.IsBountyPreFight() then
|
||
--检查是否是赏金任务前置
|
||
XDataCenter.BountyTaskManager.EnterFight(settle)
|
||
else
|
||
XDataCenter.FubenManager.ChallengeWin(settle)
|
||
end
|
||
else
|
||
XDataCenter.FubenManager.ChallengeLose(settle)
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.ShowSummary(stageId)
|
||
if XDataCenter.FubenManager.CurFightResult and XDataCenter.FubenManager.CurFightResult.IsWin then
|
||
if XDataCenter.BountyTaskManager.CheckBountyTaskPreFightWithStatus(stageId) and XDataCenter.BountyTaskManager.IsBountyPreFight() then
|
||
XLuaUiManager.Open("UiMoneyRewardFightTipFind")
|
||
end
|
||
else
|
||
XDataCenter.FubenManager.ExitFight()
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.GetActiveChapterCfg(difficult)
|
||
local activeChapterCfg
|
||
local chapterList = XFubenMainLineManager.GetChapterList(difficult)
|
||
for i = #chapterList, 1, -1 do
|
||
local chapterId = chapterList[i]
|
||
local chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
|
||
if chapterInfo.Unlock then
|
||
activeChapterCfg = XFubenMainLineManager.GetChapterCfg(chapterId)
|
||
break
|
||
end
|
||
end
|
||
return activeChapterCfg
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckAutoExitFight(stageId)
|
||
if XDataCenter.BountyTaskManager.CheckBountyTaskPreFightWithStatus(stageId) and XDataCenter.BountyTaskManager.IsBountyPreFight() then
|
||
return false
|
||
end
|
||
return true
|
||
end
|
||
|
||
-- 胜利 & 奖励界面
|
||
function XFubenMainLineManager.ShowReward(winData)
|
||
XLuaUiManager.Open("UiSettleWinMainLine", winData)
|
||
end
|
||
|
||
function XFubenMainLineManager.GetNewChapterId()
|
||
return NewChaperId
|
||
end
|
||
|
||
function XFubenMainLineManager.SetMainlineStageRecord(data)
|
||
MainlineStageRecord = data
|
||
end
|
||
|
||
function XFubenMainLineManager.GetMainlineStageRecord()
|
||
return MainlineStageRecord
|
||
end
|
||
|
||
------------------------------------------------------------------ 活动主线副本抢先体验 begin -------------------------------------------------------
|
||
function XFubenMainLineManager.NotifyMainLineActivity(data)
|
||
local now = XTime.GetServerNowTimestamp()
|
||
ActivityEndTime = data.EndTime or 0
|
||
ActivityChallengeBeginTime = data.HideChapterBeginTime or 0
|
||
if now < ActivityEndTime then
|
||
--清理上次活动状态
|
||
if next(ActivityChapters) then
|
||
XFubenMainLineManager.MainLineActivityEnd()
|
||
end
|
||
|
||
ActivityChapters = {
|
||
MainLineIds = data.Chapters,
|
||
BfrtId = data.BfrtChapter,
|
||
}
|
||
|
||
XFubenMainLineManager.MainLineActivityStart()
|
||
else
|
||
--活动关闭
|
||
XFubenMainLineManager.MainLineActivityEnd()
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.IsMainLineActivityOpen()
|
||
return ActivityEndTime and ActivityEndTime > XTime.GetServerNowTimestamp()
|
||
end
|
||
|
||
function XFubenMainLineManager.IsMainLineActivityChallengeBegin()
|
||
return ActivityChallengeBeginTime and XTime.GetServerNowTimestamp() >= ActivityChallengeBeginTime
|
||
end
|
||
|
||
function XFubenMainLineManager.MainLineActivityStart()
|
||
if not XFubenMainLineManager.IsMainLineActivityOpen() then return end
|
||
|
||
--定时器
|
||
if ActivityTimer then
|
||
XScheduleManager.UnSchedule(ActivityTimer)
|
||
ActivityTimer = nil
|
||
end
|
||
|
||
local time = XTime.GetServerNowTimestamp()
|
||
local challengeWaitUnlock = true
|
||
ActivityTimer = XScheduleManager.ScheduleForever(function()
|
||
time = time + 1
|
||
if time >= ActivityChallengeBeginTime then
|
||
if challengeWaitUnlock then
|
||
XFubenMainLineManager.UnlockActivityChapters()
|
||
challengeWaitUnlock = nil
|
||
end
|
||
end
|
||
|
||
if time >= ActivityEndTime then
|
||
XFubenMainLineManager.MainLineActivityEnd()
|
||
end
|
||
end, XScheduleManager.SECOND, 0)
|
||
|
||
XFubenMainLineManager.UnlockActivityChapters()
|
||
end
|
||
|
||
function XFubenMainLineManager.UnlockActivityChapters()
|
||
if not next(ActivityChapters) then return end
|
||
|
||
--主线章节普通和困难
|
||
for _, chapterId in pairs(ActivityChapters.MainLineIds) do
|
||
if chapterId ~= 0 then
|
||
XFubenMainLineManager.UnlockChapterViaActivity(chapterId)
|
||
end
|
||
end
|
||
|
||
--据点战章节
|
||
local bfrtId = ActivityChapters.BfrtId
|
||
if bfrtId and bfrtId ~= 0 then
|
||
XDataCenter.BfrtManager.UnlockChapterViaActivity(bfrtId)
|
||
end
|
||
|
||
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE)
|
||
end
|
||
|
||
function XFubenMainLineManager.MainLineActivityEnd()
|
||
if ActivityTimer then
|
||
XScheduleManager.UnSchedule(ActivityTimer)
|
||
ActivityTimer = nil
|
||
end
|
||
|
||
--活动结束处理
|
||
local chapterIds = ActivityChapters.MainLineIds
|
||
if chapterIds then
|
||
for _, chapterId in pairs(chapterIds) do
|
||
if chapterId ~= 0 then
|
||
local chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
|
||
chapterInfo.IsActivity = false
|
||
end
|
||
end
|
||
end
|
||
|
||
local bfrtId = ActivityChapters.BfrtId
|
||
if bfrtId and bfrtId ~= 0 then
|
||
local chapterInfo = XDataCenter.BfrtManager.GetChapterInfo(bfrtId)
|
||
chapterInfo.IsActivity = false
|
||
end
|
||
|
||
--XDataCenter.FubenManager.InitData(true)
|
||
XFubenMainLineManager.InitStageInfo(true)
|
||
|
||
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ACTIVITY_MAINLINE_STATE_CHANGE, chapterIds)
|
||
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_REFRESH_STAGE_DATA)
|
||
|
||
end
|
||
|
||
function XFubenMainLineManager.GetActivityEndTime()
|
||
return ActivityEndTime
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckDiffHasAcitivity(chapter)
|
||
if not next(ActivityChapters) then return false end
|
||
if chapter.Difficult == XFubenMainLineManager.DifficultNightmare then
|
||
return chapter.ChapterId == ActivityChapters.BfrtId
|
||
else
|
||
for _, chapterId in pairs(ActivityChapters.MainLineIds) do
|
||
if chapterId == chapter.ChapterId then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
|
||
|
||
function XFubenMainLineManager.UnlockChapterViaActivity(chapterId)
|
||
--开启章节,标识活动状态
|
||
local chapterInfo = XFubenMainLineManager.GetChapterInfo(chapterId)
|
||
chapterInfo.IsActivity = true
|
||
|
||
if not XFubenMainLineManager.CheckActivityCondition(chapterId) then
|
||
chapterInfo.Unlock = false
|
||
chapterInfo.IsOpen = false
|
||
return
|
||
end
|
||
|
||
if chapterId == XDataCenter.FubenMainLineManager.TRPGChapterId then
|
||
chapterInfo.Unlock = true
|
||
chapterInfo.IsOpen = true
|
||
return
|
||
end
|
||
|
||
chapterInfo.Unlock = true
|
||
chapterInfo.IsOpen = true
|
||
|
||
local chapterCfg = XFubenMainLineManager.GetChapterCfg(chapterId)
|
||
for index, stageId in ipairs(chapterCfg.StageId) do
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
|
||
stageInfo.Unlock = true
|
||
stageInfo.IsOpen = true
|
||
|
||
--章节第一关无视前置条件
|
||
if index ~= 1 then
|
||
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
|
||
--其余关卡只检测前置条件组
|
||
for _, prestageId in pairs(stageCfg.PreStageId or {}) do
|
||
if prestageId > 0 then
|
||
local stageData = XDataCenter.FubenManager.GetStageData(prestageId)
|
||
|
||
if not stageData or not stageData.Passed then
|
||
stageInfo.Unlock = false
|
||
stageInfo.IsOpen = false
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckActivityCondition(chapterId)
|
||
local chapterCfg = XFubenMainLineManager.GetChapterCfg(chapterId)
|
||
|
||
if chapterCfg.Difficult == XFubenMainLineManager.DifficultHard and
|
||
not XFubenMainLineManager.IsMainLineActivityChallengeBegin() then
|
||
local time = XTime.GetServerNowTimestamp()
|
||
local timeStr = XUiHelper.GetTime(ActivityChallengeBeginTime - time, XUiHelper.TimeFormatType.ACTIVITY)
|
||
local msg = CS.XTextManager.GetText("FuBenMainlineActivityNotReachChallengeTime", timeStr)
|
||
return false, msg
|
||
elseif chapterCfg.Difficult == XFubenMainLineManager.DifficultHard and
|
||
not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenDifficulty) then
|
||
return false, XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenDifficulty)
|
||
end
|
||
|
||
local conditionId = chapterCfg.ActivityCondition
|
||
if conditionId ~= 0 then
|
||
return XConditionManager.CheckCondition(conditionId)
|
||
end
|
||
|
||
return true, ""
|
||
end
|
||
|
||
function XFubenMainLineManager.OnActivityEnd()
|
||
if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") then
|
||
return
|
||
end
|
||
XUiManager.TipText("ActivityMainLineEnd")
|
||
XLuaUiManager.RunMain()
|
||
end
|
||
------------------------------------------------------------------ 活动主线副本抢先体验 end -------------------------------------------------------
|
||
------------------------------------------------------------------ 活动主线副本探索玩法 begin -------------------------------------------------------
|
||
function XFubenMainLineManager.InitExploreGroup()
|
||
local exploreGroupList = XFubenMainLineConfigs.GetExploreGroupCfg()
|
||
for _, exploreGroup in pairs(exploreGroupList) do
|
||
if not ExploreGroupInfos[exploreGroup.GroupId] then
|
||
ExploreGroupInfos[exploreGroup.GroupId] = {}
|
||
end
|
||
ExploreGroupInfos[exploreGroup.GroupId][exploreGroup.StageIndex] = exploreGroup
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.InitExploreItem()
|
||
local exploreItemList = XFubenMainLineConfigs.GetExploreItemCfg()
|
||
for _, exploreItem in pairs(exploreItemList) do
|
||
if not ExploreItemInfos[exploreItem.MainChapterId] then
|
||
ExploreItemInfos[exploreItem.MainChapterId] = {}
|
||
end
|
||
tableInsert(ExploreItemInfos[exploreItem.MainChapterId], exploreItem)
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.GetExploreGroupInfoByGroupId(id)
|
||
if not ExploreGroupInfos[id] then
|
||
XLog.ErrorTableDataNotFound("XFubenMainLineManager.GetExploreGroupInfoByGroupId",
|
||
"ExploreGroupInfos", " Client/Fuben/MainLine/ExploreGroup.tab", "id", tostring(id))
|
||
return {}
|
||
end
|
||
return ExploreGroupInfos[id]
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckChapterTypeIsExplore(chapter)
|
||
return chapter.ExploreGroupId and chapter.ExploreGroupId > 0
|
||
end
|
||
|
||
function XFubenMainLineManager.GetAutoChangeBgDatumLinePrecent(chapterId)
|
||
return ChapterCfg[chapterId].DatumLinePrecent or 0.5
|
||
end
|
||
|
||
function XFubenMainLineManager.GetAutoChangeBgStageIndex(chapterId)
|
||
return ChapterCfg[chapterId].MoveStageIndex
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckStageIsParallelAnimeGroup(chapter, stageIndex)
|
||
local groupList = chapter.ParallelAnimeGroupId
|
||
if groupList then
|
||
local groupConfig = XFubenMainLineConfigs.GetParallelAnimeGroupCfg()
|
||
for key, groupId in pairs(groupList) do
|
||
local groupStageConfig = groupConfig[groupId]
|
||
for key, index in pairs(groupStageConfig.StageIndex) do
|
||
if index == stageIndex then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckStageIsLastParallelAnimeGroup(chapter, stageIndex)
|
||
local groupList = chapter.ParallelAnimeGroupId
|
||
if groupList then
|
||
local groupConfig = XFubenMainLineConfigs.GetParallelAnimeGroupCfg()
|
||
for key, groupId in pairs(groupList) do
|
||
local groupConfigIds = groupConfig[groupId].StageIndex
|
||
if groupConfigIds[#groupConfigIds] == stageIndex then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckHaveNewExploreItemByChapterId(mainChapterId)
|
||
if not ExploreItemInfos[mainChapterId] then
|
||
return false
|
||
end
|
||
for _, info in pairs(ExploreItemInfos[mainChapterId]) do
|
||
if XFubenMainLineManager.CheckHaveNewExploreItemByItemId(info.Id) then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckHaveNewExploreItemByItemId(itemId)
|
||
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "MainLineExploreItem", itemId))
|
||
return data == ExItemRedPointState.On
|
||
end
|
||
|
||
function XFubenMainLineManager.SetChapterEventState(chapterEventDatas)
|
||
for _, data in pairs(chapterEventDatas) do
|
||
local eventIds = data.EventIds or {}
|
||
for _, id in pairs(eventIds) do
|
||
ExploreEventStateList[id] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.AddChapterEventState(chapterEventData)
|
||
local eventIds = chapterEventData and chapterEventData.EventIds or {}
|
||
for _, id in pairs(eventIds) do
|
||
ExploreEventStateList[id] = true
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.GetChapterExploreItemList(mainChapterId)
|
||
local list = {}
|
||
if ExploreItemInfos[mainChapterId] then
|
||
for _, info in pairs(ExploreItemInfos[mainChapterId]) do
|
||
if ExploreEventStateList[info.Id] then
|
||
tableInsert(list, info)
|
||
end
|
||
end
|
||
end
|
||
return list
|
||
end
|
||
|
||
function XFubenMainLineManager.GetChapterExploreItemMaxCount(mainChapterId)
|
||
return ExploreItemInfos[mainChapterId] and #ExploreItemInfos[mainChapterId] or 0
|
||
end
|
||
|
||
function XFubenMainLineManager.SaveNewExploreItemRedPoint(chapterEventData)
|
||
local eventIds = chapterEventData and chapterEventData.EventIds or {}
|
||
local exploreItemList = XFubenMainLineConfigs.GetExploreItemCfg()
|
||
for _, id in pairs(eventIds) do
|
||
if exploreItemList[id] then
|
||
if not XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "MainLineExploreItem", id)) then
|
||
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "MainLineExploreItem", id), ExItemRedPointState.On)
|
||
end
|
||
else
|
||
XLog.ErrorTableDataNotFound("XFubenMainLineManager.SaveNewExploreItemRedPoint",
|
||
"exploreItem", "Client/Fuben/MainLine/ExploreItem.tab", "id", tostring(id))
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.MarkNewExploreItemRedPointByItemId(itemId)
|
||
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "MainLineExploreItem", itemId))
|
||
if data and data == ExItemRedPointState.On then
|
||
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "MainLineExploreItem", itemId), ExItemRedPointState.Off)
|
||
XEventManager.DispatchEvent(XEventId.EVENT_MAINLINE_EXPLORE_ITEMBOX_CLOSE)
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.CheckHaveNewJumpStageButtonByStageId(stageId)
|
||
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "MainLineJumpStageButton", stageId))
|
||
if data then
|
||
return data == ExItemRedPointState.On
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XFubenMainLineManager.SaveNewJumpStageButtonEffect(stageId)
|
||
if not XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "MainLineJumpStageButton", stageId)) then
|
||
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "MainLineJumpStageButton", stageId), ExItemRedPointState.On)
|
||
end
|
||
end
|
||
|
||
function XFubenMainLineManager.MarkNewJumpStageButtonEffectByStageId(stageId)
|
||
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "MainLineJumpStageButton", stageId))
|
||
if data and data == ExItemRedPointState.On then
|
||
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "MainLineJumpStageButton", stageId), ExItemRedPointState.Off)
|
||
end
|
||
end
|
||
|
||
------------------------------------------------------------------ 活动主线副本探索玩法 end -------------------------------------------------------
|
||
XFubenMainLineManager.Init()
|
||
return XFubenMainLineManager
|
||
end
|
||
|
||
XRpc.NotifyMainLineActivity = function(data)
|
||
XDataCenter.FubenMainLineManager.NotifyMainLineActivity(data)
|
||
end
|
||
|
||
XRpc.NotifyMainChapterEventData = function(data)
|
||
XDataCenter.FubenMainLineManager.AddChapterEventState(data.ChapterEventData)
|
||
XDataCenter.FubenMainLineManager.SaveNewExploreItemRedPoint(data.ChapterEventData)
|
||
XEventManager.DispatchEvent(XEventId.EVENT_MAINLINE_EXPLORE_ITEM_GET)
|
||
end |