PGRData/Script/matrix/xmanager/XFubenExtraChapterManager.lua

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XFubenExtraChapterCreator = function()
local ExtraChapterManager = {}
local ChapterInfos = {} -- info {FirstStage, ActiveStage, Stars, Unlock, Passed}
local LastPassStage = {} -- index:章节数chapterId 内容:通关关卡passStageId
local ChapterExtraCfgs = {}
local ChapterExtraDetailsCfgs = {}
local StarTreasureCfgs = {}
local ActivityChapters = {} --活动抢先体验ChapterId列表
local ActivityEndTime = 0 --活动抢先体验结束时间
local ActivityChallengeBeginTime = 0 --活动抢先体验结束时间(隐藏模式)
local ActivityTimer
local ExploreEventStateList = {}
local ExploreGroupInfos = {}
local ExploreItemInfos = {}
local PlayerTreasureData = {}
local CurrentClearData = {}
--排序
local orderIdSortFunc = function(a, b)
return a.OrderId < b.OrderId
end
local SortById = function(a, b)
return a.Id < b.Id
end
local ExItemRedPointState = {
Off = 0,
On = 1,
}
local DifficultType = {
Normal = CS.XGame.Config:GetInt("FubenDifficultNormal"),
Hard = CS.XGame.Config:GetInt("FubenDifficultHard")
}
function ExtraChapterManager.Init()
ChapterExtraCfgs = XFubenExtraChapterConfigs.GetExtraChapterCfgs()
ChapterExtraDetailsCfgs = XFubenExtraChapterConfigs.GetExtraChapterDetailsCfgs()
StarTreasureCfgs = XFubenExtraChapterConfigs.GetExtraChapterStarTreasuresCfgs()
ExtraChapterManager.InitExploreGroup()
ExtraChapterManager.InitExploreItem()
ExtraChapterManager.UiGridChapterMoveMinX = CS.XGame.ClientConfig:GetInt("UiGridChapterMoveMinX")
ExtraChapterManager.UiGridChapterMoveMaxX = CS.XGame.ClientConfig:GetInt("UiGridChapterMoveMaxX")
ExtraChapterManager.UiGridChapterMoveTargetX = CS.XGame.ClientConfig:GetInt("UiGridChapterMoveTargetX")
ExtraChapterManager.UiGridChapterMoveDuration = CS.XGame.ClientConfig:GetFloat("UiGridChapterMoveDuration")
end
function ExtraChapterManager.InitExtraInfos(infoDatas)
if not infoDatas then return end
if infoDatas.TreasureData then
for i = 1, #infoDatas.TreasureData do
PlayerTreasureData[infoDatas.TreasureData[i]] = true
end
end
if infoDatas.LastPassStage then
for k, v in pairs(infoDatas.LastPassStage) do
LastPassStage[k] = v
end
end
if infoDatas.ChapterEventInfos then
ExtraChapterManager.SetChapterEventState(infoDatas.ChapterEventInfos)
end
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, ExtraChapterManager.OnSyncStageData)
XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_LEVEL_UP, ExtraChapterManager.InitStageInfoEx)
end
function ExtraChapterManager.InitStageInfoEx()
ExtraChapterManager.InitStageInfo(false)
end
function ExtraChapterManager.InitStageInfo(checkNewUnlock)
ExtraChapterManager.InitChapterData(checkNewUnlock)
ExtraChapterManager.ExtraActivityStart()
end
local function InitChapterInfo(chapterMain, chapter)
local info = {}
if #chapter.StageId > 0 then
info.ChapterMainId = chapterMain.Id
info.FirstStage = chapter.StageId[1]
local firstStageInfo = XDataCenter.FubenManager.GetStageInfo(info.FirstStage)
-- 如果章节处于活动时间内,根据时间判断是否可以解锁
local firstUnlock = firstStageInfo.Unlock
local firstPassed = firstStageInfo.Passed
info.Unlock = firstUnlock
info.IsOpen = firstStageInfo.IsOpen
if not firstPassed and firstUnlock and ExtraChapterManager.CheckDiffHasAcitivity(chapter) then
if not ExtraChapterManager.CheckActivityCondition(chapter.ChapterId) then
info.Unlock = false
info.IsOpen = false
end
elseif (not ExtraChapterManager.IsExtraActivityOpen() and ExtraChapterManager.CheckDiffHasAcitivity(chapter)) or not ExtraChapterManager.CheckDiffHasAcitivity(chapter) then
local isOpen, desc = ExtraChapterManager.CheckOpenCondition(chapter.ChapterId)
if not isOpen then
info.Unlock = false
info.IsOpen = false
end
end
local passStageNum = 0
local stars = 0
local allPassed = true
for _, v in ipairs(chapter.StageId) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(v)
if stageInfo.Unlock then
info.ActiveStage = v
info.LastStageOrder = XDataCenter.FubenManager.GetStageOrderId(v)
end
if not stageInfo.Passed then
allPassed = false
else
passStageNum = passStageNum + 1
end
stars = stars + stageInfo.Stars
end
local treasureCfg = XDataCenter.ExtraChapterManager.GetTreasureCfg(chapter.TreasureId[#chapter.TreasureId])
info.TotalStars = treasureCfg.RequireStar
info.Stars = stars > info.TotalStars and info.TotalStars or stars
info.Passed = allPassed
info.PassStageNum = passStageNum
end
return info
end
function ExtraChapterManager.InitChapterData(checkNewUnlock)
local oldChapterInfos = ChapterInfos
ChapterInfos = {}
local SortChapterExtraCfgs = {}
for _, chapterMain in pairs(ChapterExtraCfgs) do
table.insert(SortChapterExtraCfgs, chapterMain)
end
table.sort(SortChapterExtraCfgs, SortById)
CurrentClearData.ChapterTotalNum = 0
CurrentClearData.AllChapterClear = true
for _, chapterMain in pairs(SortChapterExtraCfgs) do
for difficult, chapterId in pairs(chapterMain.ChapterId) do
local chapter = ChapterExtraDetailsCfgs[chapterId]
ChapterInfos[chapterId] = InitChapterInfo(chapterMain, chapter)
for k, v in ipairs(chapter.StageId) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(v)
stageInfo.Type = XDataCenter.FubenManager.StageType.ExtraChapter
stageInfo.OrderId = k
stageInfo.ChapterId = chapter.ChapterId
stageInfo.Difficult = difficult
end
local info = ChapterInfos[chapterId]
if difficult == DifficultType.Normal then
CurrentClearData.ChapterTotalNum = CurrentClearData.ChapterTotalNum + 1
if CurrentClearData.AllChapterClear and info.Unlock then
CurrentClearData.ChapterId = info.ChapterMainId
CurrentClearData.StageTitle = chapter.StageTitle
CurrentClearData.StageId = info.ActiveStage
CurrentClearData.LastStageOrder = info.LastStageOrder
CurrentClearData.IsClear = info.Passed
CurrentClearData.PassStageNum = info.PassStageNum
end
if not info.Passed then CurrentClearData.AllChapterClear = false end
end
end
end
if checkNewUnlock then
for k, v in pairs(ChapterInfos) do
if v.Unlock and not oldChapterInfos[k].Unlock then
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_EXTRA_CHAPTER, k)
end
end
end
end
function ExtraChapterManager.OnSyncStageData(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo.Type ~= XDataCenter.FubenManager.StageType.ExtraChapter then return end
LastPassStage[stageInfo.ChapterId] = stageId
end
function ExtraChapterManager.IsTreasureGet(treasureId)
return PlayerTreasureData[treasureId]
end
function ExtraChapterManager.SyncTreasureStage(treasureId)
PlayerTreasureData[treasureId] = true
end
function ExtraChapterManager.GetChapterExtraCfgs(difficult)
local list = {}
local activityList = {}
for _, v in pairs(ChapterExtraCfgs) do
local chapterId
local chapterInfo
chapterId = v.ChapterId[difficult]
chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
if chapterInfo then
if chapterInfo.IsActivity then
table.insert(activityList, v)
else
table.insert(list, v)
end
end
end
if next(list) then
table.sort(list, orderIdSortFunc)
end
if next(activityList) then
table.sort(activityList, orderIdSortFunc)
local allUnlock = true
for order, template in pairs(list) do
local chapterId
local chapterInfo
chapterId = template.ChapterId[difficult]
chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
if not chapterInfo.Unlock then
local index = order
for _, v in pairs(activityList) do
table.insert(list, index, v)
index = index + 1
end
allUnlock = false
break
end
end
if allUnlock then
for _, v in pairs(activityList) do
table.insert(list, v)
end
end
end
return list
end
-- 获取篇章星数
function ExtraChapterManager.GetChapterStars(chapterId)
local info = ChapterInfos[chapterId]
return info and info.Stars or 0, info and info.TotalStars or 0
end
function ExtraChapterManager.GetChapterList(difficult)
local list = {}
for _, v in pairs(ChapterExtraCfgs) do
list[v.OrderId] = v.ChapterId[difficult]
end
return list
end
function ExtraChapterManager.GetChapterCfg(chapterId)
return ChapterExtraCfgs[chapterId]
end
function ExtraChapterManager.GetChapterInfo(chapterId)
return ChapterInfos[chapterId]
end
function ExtraChapterManager.GetChapterByChapterDetailsId(chapterId)
return ChapterInfos[chapterId].ChapterMainId
end
function ExtraChapterManager.GetChapterDetailsCfg(chapterId)
return ChapterExtraDetailsCfgs[chapterId]
end
function ExtraChapterManager.GetChapterDetailsCfgByChapterIdAndDifficult(chapterId, difficult)
local cfg = ExtraChapterManager.GetChapterCfg(chapterId)
if not cfg then return nil end
return ExtraChapterManager.GetChapterDetailsCfg(cfg.ChapterId[difficult])
end
function ExtraChapterManager.GetChapterDetailsStageTitle(chapterId)
if chapterId == nil then return end
local cfg = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
return cfg.StageTitle
end
function ExtraChapterManager.CheckChapterNew(chapterId)
local chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
return chapterInfo.Unlock and not chapterInfo.Passed
end
function ExtraChapterManager.GetLastPassStage(chapterId)
return LastPassStage[chapterId]
end
function ExtraChapterManager.GetStageList(chapterId)
return ChapterExtraDetailsCfgs[chapterId].StageId
end
function ExtraChapterManager.GetAutoChangeBgDatumLinePrecent(chapterId)
return ChapterExtraDetailsCfgs[chapterId].DatumLinePrecent or 0
end
function ExtraChapterManager.GetAutoChangeBgStageIndex(chapterId)
return ChapterExtraDetailsCfgs[chapterId].MoveStageIndex
end
function ExtraChapterManager.GetTreasureCfg(treasureId)
if StarTreasureCfgs[treasureId] then
return StarTreasureCfgs[treasureId]
end
end
---检测章节内是否有收集进度奖励
function ExtraChapterManager.CheckTreasureReward(chapterId)
local chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
if chapterInfo and not chapterInfo.Unlock then
return false
end
local chapter = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
if not chapter then return false end
local hasReward = false
local targetList = chapter.TreasureId
if not targetList then return false end
for _, var in ipairs(targetList) do
local treasureCfg = ExtraChapterManager.GetTreasureCfg(var)
if treasureCfg then
local requireStars = treasureCfg.RequireStar
local starCount = 0
local stageList = ExtraChapterManager.GetStageList(chapterId)
for i = 1, #stageList do
local stage = XDataCenter.FubenManager.GetStageCfg(stageList[i])
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
starCount = starCount + stageInfo.Stars
end
if requireStars > 0 and requireStars <= starCount then
local isGet = ExtraChapterManager.IsTreasureGet(treasureCfg.TreasureId)
if not isGet then
hasReward = true
break
end
end
end
end
return hasReward
end
function ExtraChapterManager.GetProgressByChapterId(chapterId)
local chapterCfg = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
local totalStageNum = 0
local passStageNum = 0
if chapterCfg and chapterCfg.StageId then
totalStageNum = totalStageNum + #chapterCfg.StageId
for _, stageId in pairs(chapterCfg.StageId) do
local isPass = XDataCenter.FubenManager.CheckStageIsPass(stageId)
if isPass then
passStageNum = passStageNum + 1
end
end
end
if totalStageNum == 0 then
return 0
end
return math.ceil(100 * passStageNum / totalStageNum)
end
function ExtraChapterManager.GetChapterInfoForOrderId(difficult, orderId)
for _, v in pairs(ChapterExtraCfgs) do
if v.OrderId == orderId then
local chapterId = v.ChapterId[difficult]
return ExtraChapterManager.GetChapterInfo(chapterId)
end
end
end
function ExtraChapterManager.GetChapterIdByChapterExtraId(chapterExtraId, difficult)
if difficult == DifficultType.Normal then
return ChapterExtraCfgs[chapterExtraId].ChapterId[1]
elseif difficult == DifficultType.Hard then
return ChapterExtraCfgs[chapterExtraId].ChapterId[2]
end
local tempStr = "ExtraChapterManager.GetChapterIdByChapterExtraId函数参数difficult应该是"
XLog.Error(tempStr .. "config表Share/Config/Config.tab, 中字段FubenDifficultNormal、FubenDifficultHard对应的值中的一个")
end
function ExtraChapterManager.GetCurDiffcult()
return ExtraChapterManager.CurDifficult or DifficultType.Normal
end
function ExtraChapterManager.SetCurDifficult(difficult)
ExtraChapterManager.CurDifficult = difficult
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CHANGE_EXTRA_CHAPTER_DIFFICULT, difficult)
end
--检测所有章节进度是否有奖励
function ExtraChapterManager.CheckAllChapterReward()
for _, v in pairs(ChapterExtraCfgs) do
for _, chapterId in pairs(v.ChapterId) do
if ExtraChapterManager.CheckTreasureReward(chapterId) then
return true
end
end
end
return false
end
--获取通关进度
function ExtraChapterManager.GetChapterClearData()
return CurrentClearData
end
--跳转到外章Banner页面
function ExtraChapterManager.JumpToExtraBanner()
XLuaUiManager.Open("UiFuben", XDataCenter.FubenManager.StageType.Mainline, nil, 4)
end
--跳转到外章章节关卡
function ExtraChapterManager.JumpToExtraStage(chapterId, stageId)
local chapter = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
if chapter then
local checkResult, checkDesription = ExtraChapterManager.CheckCanGoTo(chapterId, stageId)
if not checkResult then
XUiManager.TipMsg(checkDesription)
return
end
XLuaUiManager.Open("UiFubenMainLineChapterFw", chapter, stageId, false)
else
ExtraChapterManager.JumpToExtraBanner()
XLog.Error("跳转到特定外章章节关卡失败没有在chapterDetails表中找到章节信息。 chpaterId : " .. tostring(chapterId))
end
end
-- 检查番外章节是否可以跳转
function ExtraChapterManager.CheckCanGoTo(chapterId, stageId, specialTip)
specialTip = specialTip or "获取章节数据失败"
if not chapterId then return false, specialTip end
local chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
if not chapterInfo then return false, specialTip end
if chapterInfo.IsActivity then
if not ExtraChapterManager.IsExtraActivityOpen() then
return false, CS.XTextManager.GetText("FubenExtraNotOpen")
end
local checkResult, checkDesription = ExtraChapterManager.CheckActivityCondition(chapterId)
if not checkResult then
return false, checkDesription
end
end
if not chapterInfo.Unlock then return false, XDataCenter.FubenManager.GetFubenOpenTips(chapterInfo.FirstStage) end
if stageId then
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if not stageInfo then return false, "获取关卡数据失败" end
if not stageInfo.Unlock then return false, XDataCenter.FubenManager.GetFubenOpenTips(stageId) end
end
return true
end
------------------------------------------------------------------抢先体验部分
function ExtraChapterManager.NotifyExtraActivity(data)
local now = XTime.GetServerNowTimestamp()
ActivityEndTime = data.EndTime or 0
ActivityChallengeBeginTime = data.HideChapterBeginTime or 0
if now < ActivityEndTime then
--清理上次活动状态
if next(ActivityChapters) then
ExtraChapterManager.ExtraActivityEnd()
end
ActivityChapters = {
MainLineIds = data.Chapters,
}
ExtraChapterManager.ExtraActivityStart()
else
--活动关闭
ExtraChapterManager.ExtraActivityEnd()
end
end
function ExtraChapterManager.IsExtraActivityOpen()
return ActivityEndTime and ActivityEndTime > XTime.GetServerNowTimestamp()
end
function ExtraChapterManager.IsExtraActivityChallengeBegin()
return ActivityChallengeBeginTime and XTime.GetServerNowTimestamp() >= ActivityChallengeBeginTime
end
function ExtraChapterManager.ExtraActivityStart()
if not ExtraChapterManager.IsExtraActivityOpen() then return end
--定时器
if ActivityTimer then
XScheduleManager.UnSchedule(ActivityTimer)
ActivityTimer = nil
end
local time = XTime.GetServerNowTimestamp()
local challengeWaitUnlock = true
ActivityTimer = XScheduleManager.ScheduleForever(function()
time = time + 1
if time >= ActivityChallengeBeginTime then
if challengeWaitUnlock then
ExtraChapterManager.UnlockActivityChapters()
challengeWaitUnlock = nil
end
end
if time >= ActivityEndTime then
ExtraChapterManager.ExtraActivityEnd()
end
end, XScheduleManager.SECOND, 0)
ExtraChapterManager.UnlockActivityChapters()
end
function ExtraChapterManager.UnlockActivityChapters()
if not next(ActivityChapters) then return end
for _, chapterId in pairs(ActivityChapters.MainLineIds) do
if chapterId ~= 0 then
ExtraChapterManager.UnlockChapterViaActivity(chapterId)
end
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ACTIVITY_EXTRACHAPTER_STATE_CHANGE)
end
function ExtraChapterManager.ExtraActivityEnd()
if ActivityTimer then
XScheduleManager.UnSchedule(ActivityTimer)
ActivityTimer = nil
end
--活动结束处理
local chapterIds = ActivityChapters.MainLineIds
if chapterIds then
for _, chapterId in pairs(chapterIds) do
if chapterId ~= 0 then
local chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
chapterInfo.IsActivity = false
end
end
end
--XDataCenter.FubenManager.InitData(true)
ExtraChapterManager.InitStageInfo(true)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ACTIVITY_EXTRACHAPTER_STATE_CHANGE)
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_REFRESH_STAGE_DATA)
end
function ExtraChapterManager.GetActivityEndTime()
return ActivityEndTime
end
function ExtraChapterManager.CheckDiffHasAcitivity(chapter)
if not next(ActivityChapters) then return false end
for _, chapterId in pairs(ActivityChapters.MainLineIds) do
if chapterId == chapter.ChapterId then
return true
end
end
return false
end
function ExtraChapterManager.UnlockChapterViaActivity(chapterId)
--开启章节,标识活动状态
local chapterInfo = ExtraChapterManager.GetChapterInfo(chapterId)
if not chapterInfo then return end
chapterInfo.IsActivity = true
if not ExtraChapterManager.CheckActivityCondition(chapterId) then
chapterInfo.Unlock = false
chapterInfo.IsOpen = false
return
end
chapterInfo.Unlock = true
chapterInfo.IsOpen = true
local chapterCfg = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
for index, stageId in ipairs(chapterCfg.StageId) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
stageInfo.Unlock = true
stageInfo.IsOpen = true
--章节第一关无视前置条件
if index ~= 1 then
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
--其余关卡只检测前置条件组
for _, prestageId in pairs(stageCfg.PreStageId or {}) do
if prestageId > 0 then
local stageData = XDataCenter.FubenManager.GetStageData(prestageId)
if not stageData or not stageData.Passed then
stageInfo.Unlock = false
stageInfo.IsOpen = false
break
end
end
end
end
end
end
function ExtraChapterManager.CheckActivityCondition(chapterId)
local chapterCfg = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
if not chapterCfg then return false, CS.XTextManager.GetText("ExtraChapterFindNoChapterData") end
if chapterCfg.Difficult == DifficultType.Hard and
not ExtraChapterManager.IsExtraActivityChallengeBegin() then
local time = XTime.GetServerNowTimestamp()
local timeStr = XUiHelper.GetTime(ActivityChallengeBeginTime - time, XUiHelper.TimeFormatType.ACTIVITY)
local msg = CS.XTextManager.GetText("FuBenExtraChapterActivityNotReachChallengeTime", timeStr)
return false, msg
elseif chapterCfg.Difficult == DifficultType.Hard and
not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenDifficulty) then
return false, XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenDifficulty)
end
local conditionId = chapterCfg.ActivityCondition
if conditionId and conditionId ~= 0 then
return XConditionManager.CheckCondition(conditionId)
end
return true, ""
end
function ExtraChapterManager.OnActivityEnd()
if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") then
return
end
XUiManager.TipText("ActivityExtraChapterEnd")
XLuaUiManager.RunMain()
end
function ExtraChapterManager.IfChapterIsExtraChapter(chapterId)
return ChapterExtraDetailsCfgs[chapterId] ~= nil
end
------------------------------------------------------------------ 活动番外副本抢先体验 end -------------------------------------------------------
------------------------------------------------------------------ 活动番外副本探索玩法 begin -------------------------------------------------------
function ExtraChapterManager.InitExploreGroup()
local exploreGroupList = XFubenExtraChapterConfigs.GetExploreGroupCfg()
for _, exploreGroup in pairs(exploreGroupList) do
if not ExploreGroupInfos[exploreGroup.GroupId] then
ExploreGroupInfos[exploreGroup.GroupId] = {}
end
ExploreGroupInfos[exploreGroup.GroupId][exploreGroup.StageIndex] = exploreGroup
end
end
function ExtraChapterManager.InitExploreItem()
local exploreItemList = XFubenExtraChapterConfigs.GetExploreItemCfg()
for _, exploreItem in pairs(exploreItemList) do
if not ExploreItemInfos[exploreItem.MainChapterId] then
ExploreItemInfos[exploreItem.MainChapterId] = {}
end
table.insert(ExploreItemInfos[exploreItem.MainChapterId], exploreItem)
end
end
function ExtraChapterManager.GetExploreGroupInfoByGroupId(id)
if not ExploreGroupInfos[id] then
XLog.ErrorTableDataNotFound("ExtraChapterManager.GetExploreGroupInfoByGroupId",
"ExploreGroupInfos", " Client/Fuben/ExtraChapter/ExtraExploreGroup.tab", "id", tostring(id))
return {}
end
return ExploreGroupInfos[id]
end
function ExtraChapterManager.GetChapterOrderIdByStageId(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local chapter = ChapterExtraDetailsCfgs[stageInfo.ChapterId]
return chapter.OrderId
end
function ExtraChapterManager.CheckChapterTypeIsExplore(chapter)
return chapter.ExploreGroupId and chapter.ExploreGroupId > 0
end
function ExtraChapterManager.CheckHaveNewExploreItemByChapterId(chapterId)
if not ExploreItemInfos[chapterId] then
return false
end
for _, info in pairs(ExploreItemInfos[chapterId]) do
if ExtraChapterManager.CheckHaveNewExploreItemByItemId(info.Id) then
return true
end
end
return false
end
function ExtraChapterManager.CheckHaveNewExploreItemByItemId(itemId)
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterExploreItem", itemId))
return data == ExItemRedPointState.On
end
function ExtraChapterManager.SetChapterEventState(chapterEventDatas)
for _, data in pairs(chapterEventDatas) do
local eventIds = data.EventIds or {}
for _, id in pairs(eventIds) do
ExploreEventStateList[id] = true
end
end
end
function ExtraChapterManager.AddChapterEventState(chapterEventData)
local eventIds = chapterEventData and chapterEventData.EventIds or {}
for _, id in pairs(eventIds) do
ExploreEventStateList[id] = true
end
end
function ExtraChapterManager.GetChapterExploreItemList(chapterId)
local list = {}
if ExploreItemInfos[chapterId] then
for _, info in pairs(ExploreItemInfos[chapterId]) do
if ExploreEventStateList[info.Id] then
table.insert(list, info)
end
end
end
return list
end
function ExtraChapterManager.GetChapterExploreItemMaxCount(chapterId)
return ExploreItemInfos[chapterId] and #ExploreItemInfos[chapterId] or 0
end
function ExtraChapterManager.SaveNewExploreItemRedPoint(chapterEventData)
local eventIds = chapterEventData and chapterEventData.EventIds or {}
local exploreItemList = XFubenMainLineConfigs.GetExploreItemCfg()
for _, id in pairs(eventIds) do
if exploreItemList[id] then
if not XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterExploreItem", id)) then
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterExploreItem", id), ExItemRedPointState.On)
end
else
XLog.ErrorTableDataNotFound("ExtraChapterManager.SaveNewExploreItemRedPoint",
"exploreItem", "Client/Fuben/ExtraChapter/ExtraExploreItem.tab", "id", tostring(id))
end
end
end
function ExtraChapterManager.MarkNewExploreItemRedPointByItemId(itemId)
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterExploreItem", itemId))
if data and data == ExItemRedPointState.On then
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterExploreItem", itemId), ExItemRedPointState.Off)
XEventManager.DispatchEvent(XEventId.EVENT_MAINLINE_EXPLORE_ITEMBOX_CLOSE)
end
end
function ExtraChapterManager.CheckHaveNewJumpStageButtonByStageId(stageId)
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterJumpStageButton", stageId))
if data then
return data == ExItemRedPointState.On
end
return false
end
function ExtraChapterManager.SaveNewJumpStageButtonEffect(stageId)
if not XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterJumpStageButton", stageId)) then
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterJumpStageButton", stageId), ExItemRedPointState.On)
end
end
function ExtraChapterManager.MarkNewJumpStageButtonEffectByStageId(stageId)
local data = XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterJumpStageButton", stageId))
if data and data == ExItemRedPointState.On then
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "ExtraChapterJumpStageButton", stageId), ExItemRedPointState.Off)
end
end
-- 胜利 & 奖励界面
function ExtraChapterManager.ShowReward(winData)
XLuaUiManager.Open("UiSettleWinMainLine", winData)
end
------------------------------------------------------------------ 活动主线副本探索玩法 end -------------------------------------------------------
--新增章节开启条件
function ExtraChapterManager.CheckOpenCondition(chapterId)
local chapterCfg = ExtraChapterManager.GetChapterDetailsCfg(chapterId)
if not chapterCfg then return false, CS.XTextManager.GetText("ExtraChapterFindNoChapterData") end
local conditionId = chapterCfg.OpenCondition
if conditionId and conditionId ~= 0 then
return XConditionManager.CheckCondition(conditionId)
end
return true, ""
end
-- 领取宝箱奖励
function ExtraChapterManager.ReceiveTreasureReward(cb, treasureId)
local req = { TreasureId = treasureId }
XNetwork.Call("ChapterExtraTreasureRewardRequest", req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
ExtraChapterManager.SyncTreasureStage(treasureId)
if cb then
cb(res.RewardGoods)
end
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_EXTRACHAPTER_REWARD)
end)
end
ExtraChapterManager.Init()
return ExtraChapterManager
end
XRpc.NotifyChapterExtraActivity = function(data)
XDataCenter.ExtraChapterManager.NotifyExtraActivity(data)
end
XRpc.NotifyChapterExtraEventData = function(data)
XDataCenter.ExtraChapterManager.AddChapterEventState(data.ChapterEventData)
XDataCenter.ExtraChapterManager.SaveNewExploreItemRedPoint(data.ChapterEventData)
XEventManager.DispatchEvent(XEventId.EVENT_EXTRACHAPTER_EXPLORE_ITEM_GET)
end