PGRData/Script/matrix/xmanager/XFubenBabelTowerManager.lua

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local XBabelTowerStageData = require("XEntity/XBabelTower/XBabelTowerStageData")
-- 复刻管理
local XBabelTowerReproduceManager = require("XEntity/XBabelTower/XBabelTowerReproduceManager")
XFubenBabelTowerManagerCreator = function()
local XFubenBabelTowerManager = {}
local RequestRpc = {
BabelTowerSelect = "BabelTowerSelectRequest", --关卡选择请求
BabelTowerStageReset = "BabelTowerStageResetRequest", --关卡重置请求
BabelTowerStageWipeOut = "BabelTowerStageWipeOutRequest", --关卡扫荡请求
BabelTowerGetRank = "BabelTowerGetRankRequest", --获取排名
}
local CurrentActivityNo = nil --当前活动id
local CurrentActivityMaxScore = 0 --当前活动最高等级
local CurrentRankLevel = 0 --当前排行榜等级
local BabelActivityStatus = {} --{活动id = 活动状态}
local BabelActivityStages = {} --{活动id = 活动Stage列表}
local Stage2ActivityMap = {} --{stageId = activityId}
local StageSupportDefaultBuffList = {}
local CurStageId = nil -- 当前通关的副本
local CurTeamId = nil -- 当前通关的副本
local CurStageGuideId = nil -- 当前通关的副本阶段
local CurTeamList = nil -- 当前组队信息
local CurCaptainPos = nil
local CurFirstFightPos = nil
local CurStageLevel = nil
local ChallengeBuffList = nil -- 当前选择的挑战信息
local SupportBuffList = nil -- 当前选择的支援信息
local CurTeamScore = nil
local CurActivityMaxScore = nil
-- 获取排名
local CurScore = 0
local CurRank = 0
local TotalRank = 0
local RankInfos = {}
-- 最后打开的关卡id
local LastOpenStageId = nil
-- 当前最大选择入队人数
local CurrentTeamMaxMemberCount = 3
-- 复刻活动管理
-- XBabelTowerReproduceManager
local ReproduceManager = nil
local CurrentMainUiType = XFubenBabelTowerConfigs.ActivityType.Normal
local function GetStageDatas()
local stageDatas = BabelActivityStages[CurrentActivityNo]
if not stageDatas then
return {}
end
return stageDatas
end
local function GetStageData(stageId)
local stageDatas = GetStageDatas()
local stageData = stageDatas and stageDatas[stageId]
if not stageData then
return
end
return stageData
end
local function GetTeamData(stageId, teamId)
local stageData = GetStageData(stageId)
local teamData = stageData and stageData:GetTeamData(teamId)
if not teamData then
return
end
return teamData
end
function XFubenBabelTowerManager.InitStageInfo()
local allBabelActivityTemplates = XFubenBabelTowerConfigs.GetAllBabelTowerActivityTemplate()
if allBabelActivityTemplates then
for _, activityTemplate in pairs(allBabelActivityTemplates) do
for _, stageId in pairs(activityTemplate.StageId or {}) do
Stage2ActivityMap[stageId] = activityTemplate.Id
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo then
stageInfo.Type = XDataCenter.FubenManager.StageType.BabelTower
end
end
end
XFubenBabelTowerManager.RefreshStagePassed()
end
end
function XFubenBabelTowerManager.OpenFightLoading(stageId)
XDataCenter.FubenManager.OpenFightLoading(stageId)
end
function XFubenBabelTowerManager.CloseFightLoading(stageId)
XDataCenter.FubenManager.CloseFightLoading(stageId)
XLuaUiManager.Open("UiFightBabelTower", stageId, XFubenBabelTowerConfigs.BattleReady)
end
function XFubenBabelTowerManager.ShowReward(winData)
if not winData or not winData.SettleData then
XLuaUiManager.Open("UiSettleWin", winData)
return
end
XFubenBabelTowerManager.RefreshStagePassed()
XLuaUiManager.Open("UiFightBabelTower", winData.SettleData.StageId, XFubenBabelTowerConfigs.BattleEnd)
end
function XFubenBabelTowerManager.FinishFight(settle)
XFubenBabelTowerManager.SetNeedShowUiDifficult(true)
XDataCenter.FubenManager.FinishFight(settle)
end
local __IsNeedShowUiDifficult = false
function XFubenBabelTowerManager.IsNeedShowUiDifficult()
return __IsNeedShowUiDifficult
end
function XFubenBabelTowerManager.SetNeedShowUiDifficult(value)
__IsNeedShowUiDifficult = value and true or false
end
-- stageInfo刷新
-- 选中的关卡临时数据
function XFubenBabelTowerManager.SaveCurStageInfo(stageId, teamId, guideId, teamList, challengeBuffs, supportBuffs, captainPos, stageLevel, firstFightPos)
CurStageId = stageId
CurTeamId = teamId
CurStageGuideId = guideId
CurTeamList = teamList
ChallengeBuffList = challengeBuffs
SupportBuffList = supportBuffs
CurCaptainPos = captainPos
CurStageLevel = stageLevel
CurFirstFightPos = firstFightPos
CurTeamScore = XDataCenter.FubenBabelTowerManager.GetTeamMaxScore(stageId, teamId)
CurActivityMaxScore = XFubenBabelTowerManager.GetCurrentActivityMaxScore()
end
function XFubenBabelTowerManager.GetCurStageInfo()
return CurStageId, CurTeamId, CurStageGuideId, CurTeamList, ChallengeBuffList, SupportBuffList
, CurCaptainPos, CurStageLevel, CurFirstFightPos, CurTeamScore, CurActivityMaxScore
end
function XFubenBabelTowerManager.ClearCurStageInfo()
CurStageId = nil
CurTeamId = nil
CurStageGuideId = nil
CurTeamList = nil
ChallengeBuffList = nil
SupportBuffList = nil
CurCaptainPos = nil
CurFirstFightPos = nil
CurStageLevel = nil
CurTeamScore = nil
CurActivityMaxScore = nil
end
-- 保存红点 babelenvironment_playerId_activityId_stageId = (1代表打开过、0或者nil代表没有打开过)
function XFubenBabelTowerManager.UpdateBabalPrefsByKey(key, value)
if key then
CS.UnityEngine.PlayerPrefs.SetInt(key, value)
CS.UnityEngine.PlayerPrefs.Save()
end
end
function XFubenBabelTowerManager.GetBabelPrefsByKey(key, defaultValue)
if key then
if CS.UnityEngine.PlayerPrefs.HasKey(key) then
local babelTowerPref = CS.UnityEngine.PlayerPrefs.GetInt(key)
return (babelTowerPref == nil) and defaultValue or babelTowerPref
end
end
return defaultValue
end
-- 保存本地数据
function XFubenBabelTowerManager.SaveBabelTowerPrefs(key, value)
if XPlayer.Id and CurrentActivityNo then
key = string.format("%s_%s_%s", key, tostring(XPlayer.Id), tostring(CurrentActivityNo))
CS.UnityEngine.PlayerPrefs.SetInt(key, value)
CS.UnityEngine.PlayerPrefs.Save()
end
end
function XFubenBabelTowerManager.GetBabelTowerPrefs(key, defaultValue)
if XPlayer.Id and CurrentActivityNo then
key = string.format("%s_%s_%s", key, tostring(XPlayer.Id), tostring(CurrentActivityNo))
if CS.UnityEngine.PlayerPrefs.HasKey(key) then
local babelTowerPref = CS.UnityEngine.PlayerPrefs.GetInt(key)
return (babelTowerPref == nil or babelTowerPref == 0) and defaultValue or babelTowerPref
end
end
return defaultValue
end
-- 是否为自选战略
function XFubenBabelTowerManager.IsStageGuideAuto(guideId)
local stageGuideTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageGuideTemplate(guideId)
return #stageGuideTemplate.BuffGroup <= 0 and #stageGuideTemplate.BuffId <= 0
end
function XFubenBabelTowerManager.IsStagePassed(stageId)
local stageData = GetStageData(stageId)
return stageData:IsSyned()
end
function XFubenBabelTowerManager.IsStageTeamHasRecord(stageId, teamId)
if not XFubenBabelTowerManager.IsStagePassed(stageId) then return false end
local teamData = GetTeamData(stageId, teamId)
return teamData:IsSyned()
end
function XFubenBabelTowerManager.GetStageTotalScore(stageId)
local stageData = GetStageData(stageId)
return stageData and stageData:GetTotalScore() or 0
end
function XFubenBabelTowerManager.GetStageMaxScore(stageId)
local stageData = GetStageData(stageId)
return stageData and stageData:GetMaxScore() or 0
end
function XFubenBabelTowerManager.GetStageGuideId(stageId)
local stageData = GetStageData(stageId)
return stageData and stageData:GetGudieId() or 0
end
function XFubenBabelTowerManager.GetStageTeamIdList(stageId)
local stageData = GetStageData(stageId)
return stageData and stageData:GetTeamIdList() or {}
end
function XFubenBabelTowerManager.GetStageUnlockTeamNum(stageId)
local unlockTeamNum
local checkStageData = GetStageData(stageId)
local stageDatas = GetStageDatas()
for _, stageData in pairs(stageDatas) do
if stageData:GetActivityType() == checkStageData:GetActivityType() then
local stageTeamNum = stageData:GetSynTeamNum()
unlockTeamNum = unlockTeamNum or stageTeamNum
if stageTeamNum < unlockTeamNum then
unlockTeamNum = stageTeamNum
end
end
end
return unlockTeamNum or 0
end
function XFubenBabelTowerManager.WipeOutBlackList(paramStageId, paramTeamId)
local blackList = {}
local checkStageData = GetStageData(paramStageId)
local stageDatas = GetStageDatas()
for stageId, stageData in pairs(stageDatas) do
if stageData:GetActivityType() == checkStageData:GetActivityType()
and stageId ~= paramStageId then
local totalCharacterIds = stageData:GetTotalUsedCharacterIds(paramTeamId)
for characterId in pairs(totalCharacterIds) do
blackList[characterId] = true
end
end
end
return blackList
end
function XFubenBabelTowerManager.GetActivityBeginTime(activityNo)
if not activityNo then
return nil
end
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
return XFunctionManager.GetStartTimeByTimeId(activityTemplate.ActivityTimeId)
end
function XFubenBabelTowerManager.GetFightEndTime(activityNo)
if not activityNo then
return nil
end
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
return XFunctionManager.GetEndTimeByTimeId(activityTemplate.FightTimeId)
end
function XFubenBabelTowerManager.GetActivityEndTime(activityNo)
if not activityNo then
return nil
end
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
return XFunctionManager.GetEndTimeByTimeId(activityTemplate.ActivityTimeId)
end
function XFubenBabelTowerManager.GetBanCharacterIdsByBuff(challengeBuffList)
local banCharacterIds = {}
if challengeBuffList then
for _, buffDatas in pairs(challengeBuffList) do
local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffDatas.SelectBuffId)
for _, banChar in pairs(buffTemplate.BanCharacterId) do
banCharacterIds[banChar] = true
end
end
end
return banCharacterIds
end
-- 当前角色是否被锁定
function XFubenBabelTowerManager.IsCharacterLockByStageId(cid, curStageId, curTeamId)
local currentStageData = GetStageData(curStageId)
local currentActivityType = currentStageData:GetActivityType()
local stageDatas = GetStageDatas()
for stageId, stageData in pairs(stageDatas) do
if stageId == curStageId then
local totalCharacterIds = stageData:GetTotalUsedCharacterIds(curTeamId)
if totalCharacterIds[cid] then return true end
else
if stageData:GetActivityType() == currentActivityType then
local totalCharacterIds = stageData:GetTotalUsedCharacterIds()
if totalCharacterIds[cid] then return true end
end
end
end
return false
end
-- 获取被禁用的角色
-- function XFubenBabelTowerManager.GetBanCharactersByBuffs(challengeBuffList)
-- -- 排除选中buff的禁用角色--可以放出来
-- local banCharList = {}
-- if challengeBuffList then
-- for _, buffDatas in pairs(challengeBuffList) do
-- local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffDatas.SelectBuffId)
-- for _, banChar in pairs(buffTemplate.BanCharacterId) do
-- banCharList[banChar] = true
-- end
-- end
-- end
-- return banCharList
-- end
function XFubenBabelTowerManager.GetCurrentActivityNo()
return CurrentActivityNo
end
function XFubenBabelTowerManager.GetNewActivityNo()
local activityTemplateList = XFubenBabelTowerConfigs.GetAllBabelTowerActivityTemplate()
local newActivityId
for _, v in pairs(activityTemplateList) do
newActivityId = v.Id
end
return newActivityId
end
function XFubenBabelTowerManager.GetCurrentActivityMaxScore()
return CurrentActivityMaxScore
end
function XFubenBabelTowerManager.GetCurrentActivityScores(activityType)
local curScore = 0
local stageDatas = GetStageDatas()
for _, stageData in pairs(stageDatas) do
if activityType == nil or stageData:GetActivityType() == activityType then
curScore = curScore + stageData:GetTotalScore()
end
end
local maxScore = 0
if activityType == XFubenBabelTowerConfigs.ActivityType.Extra then
maxScore = XFubenBabelTowerManager.GetReproduceManager():GetMaxScore()
elseif activityType == XFubenBabelTowerConfigs.ActivityType.Normal then
maxScore = CurrentActivityMaxScore
else
maxScore = CurrentActivityMaxScore + XFubenBabelTowerManager.GetReproduceManager():GetMaxScore()
end
return curScore, maxScore
end
function XFubenBabelTowerManager.GetMaxActivityScoreWithAll()
return math.max(CurrentActivityMaxScore, XFubenBabelTowerManager.GetReproduceManager():GetMaxScore())
end
function XFubenBabelTowerManager.GetActivityTypeByStageId(stageId)
local stageData = GetStageData(stageId)
return stageData:GetActivityType()
end
-- stageId的引导关是否开启
function XFubenBabelTowerManager.IsBabelStageGuideUnlock(stageId, guideId)
local isStageUnlock = XFubenBabelTowerManager.IsBabelStageUnlock(stageId)
if not isStageUnlock then
return false
end
-- 上一关是否开启
local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId)
local serverGuideId = XFubenBabelTowerManager.GetStageGuideId(stageId)
if serverGuideId == 0 then
return stageTemplate.StageGuideId[1] == guideId
else
local stageGuideMap = {}
for i = 1, #stageTemplate.StageGuideId do
local curGuideId = stageTemplate.StageGuideId[i]
stageGuideMap[curGuideId] = i
end
local maxIndex = (stageGuideMap[serverGuideId] or 0) + 1
return maxIndex >= stageGuideMap[guideId] or false
end
end
-- stageId是否开启
function XFubenBabelTowerManager.IsBabelStageUnlock(stageId)
-- 未到开启时间
local activityNo = Stage2ActivityMap[stageId]
if not XFubenBabelTowerManager.IsInActivityFightTime(activityNo) then
return false, CS.XTextManager.GetText("BabelTowerNoneFight")
end
-- stage开启时间
local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId)
local now = XTime.GetServerNowTimestamp()
local beginTime, endTime = XFunctionManager.GetTimeByTimeId(stageTemplate.TimeId)
if not beginTime or not endTime then
return false, ""
end
if now < beginTime or now > endTime then
return false, CS.XTextManager.GetText("BabelTowerNoneOpen")
end
-- 上一个stage是否开启
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local desc = ""
for _, prestageId in pairs(stageCfg.PreStageId or {}) do
if prestageId > 0 then
local preStageConfigs = XFubenBabelTowerConfigs.GetBabelStageConfigs(prestageId)
desc = CS.XTextManager.GetText("BabelTowerNotEnoughScore", preStageConfigs.Name, stageTemplate.PreStageScore)
end
end
return stageInfo.Unlock, desc
end
-- 是否处于活动战斗时间
function XFubenBabelTowerManager.IsInActivityFightTime(activityNo)
if not activityNo then return false end
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
if not activityTemplate then return false end
local serverStatus = XFubenBabelTowerManager.GetActivityStatus(activityNo) -- BabelActivityStatus[activityNo]
if serverStatus ~= XFubenBabelTowerConfigs.BabelTowerStatus.Open then return false end
local now = XTime.GetServerNowTimestamp()
local beginTime = XFunctionManager.GetStartTimeByTimeId(activityTemplate.ActivityTimeId)
local fightEndTime = XFunctionManager.GetEndTimeByTimeId(activityTemplate.FightTimeId)
if not beginTime or not fightEndTime then
return false
end
return now >= beginTime and now <= fightEndTime
end
-- 是否处于活动时间
function XFubenBabelTowerManager.IsInActivityTime(activityNo)
if not activityNo then return false end
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
if not activityTemplate then
return false
end
local serverStatus = XFubenBabelTowerManager.GetActivityStatus(activityNo) -- BabelActivityStatus[activityNo]
if serverStatus ~= XFubenBabelTowerConfigs.BabelTowerStatus.Open and serverStatus ~= XFubenBabelTowerConfigs.BabelTowerStatus.FightEnd then
return false
end
local now = XTime.GetServerNowTimestamp()
local beginTime, endTime = XFunctionManager.GetTimeByTimeId(activityTemplate.ActivityTimeId)
if not beginTime or not endTime then return false end
return now >= beginTime and now <= endTime
end
-- StageInfo相关
-- 刷新通过的StageInfo
-- 登录同步数据之后,刷新setWinDatas之后,InitStageInfo之后
function XFubenBabelTowerManager.RefreshStagePassed()
local allBabelActivityTemplates = XFubenBabelTowerConfigs.GetAllBabelTowerActivityTemplate()
if allBabelActivityTemplates then
for _, activityTemplate in pairs(allBabelActivityTemplates) do
local activityStageList = BabelActivityStages[activityTemplate.Id]
if not activityStageList then
return
end
for _, stageId in pairs(activityTemplate.StageId or {}) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageInfo then
stageInfo.Passed = activityStageList[stageId] ~= nil
stageInfo.Unlock = true
stageInfo.IsOpen = true
if stageCfg.RequireLevel > 0 and XPlayer.Level < stageCfg.RequireLevel then
stageInfo.Unlock = false
stageInfo.IsOpen = false
end
for _, prestageId in pairs(stageCfg.PreStageId or {}) do
if prestageId > 0 then
local needScore = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId).PreStageScore or 0
local preScore = (activityStageList[prestageId] ~= nil) and activityStageList[prestageId].MaxScore or 0
if needScore > preScore then
stageInfo.Unlock = false
stageInfo.IsOpen = false
break
end
end
end
end
end
end
end
end
-- 是否在显示等级的时间段
function XFubenBabelTowerManager.IsBabelTowerInShowTime()
local activityNo = XFubenBabelTowerManager.GetCurrentActivityNo()
if not activityNo then return false end
local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
if not activityTemplate then return false end
local now = XTime.GetServerNowTimestamp()
local beginTime = XFunctionManager.GetStartTimeByTimeId(activityTemplate.ActivityTimeId)
local shwoEndTime = XFunctionManager.GetEndTimeByTimeId(activityTemplate.ShowTimeId)
if not beginTime or not shwoEndTime then return false end
return now >= beginTime and now <= shwoEndTime
end
-- RPC
-- 选择关卡
function XFubenBabelTowerManager.SelectBabelTowerStage(stageId, guideId, teamList, challengeBuffInfos, supportBuffInfos, func, stageLevel, teamId)
local req = {
StageId = stageId,
GuideId = guideId,
TeamList = teamList,
ChallengeBuffInfos = challengeBuffInfos,
SupportBuffInfos = supportBuffInfos,
StageLevel = stageLevel,
TeamId = teamId,
}
XNetwork.Call(RequestRpc.BabelTowerSelect, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if func then
func()
end
end)
end
-- 重置关卡
function XFubenBabelTowerManager.ResetBabelTowerStage(stageId, teamId, func)
XNetwork.Call(RequestRpc.BabelTowerStageReset, { StageId = stageId, TeamId = teamId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local teamData = GetTeamData(stageId, teamId)
teamData:Reset()
XEventManager.DispatchEvent(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED)
if func then
func()
end
end)
end
-- 扫荡关卡
function XFubenBabelTowerManager.WipeOutBabelTowerStage(stageId, teamId, func)
XNetwork.Call(RequestRpc.BabelTowerStageWipeOut, { StageId = stageId, TeamId = teamId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local teamData = GetTeamData(stageId, teamId)
teamData:Recover()
XEventManager.DispatchEvent(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED)
if func then
func()
end
end)
end
function XFubenBabelTowerManager.GetRank(activityId, func)
XNetwork.Call(RequestRpc.BabelTowerGetRank, { ActivityId = activityId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
CurScore = res.Score
CurRank = res.Rank
TotalRank = res.TotalRank
RankInfos = res.RankInfos
if func then
func()
end
end)
end
-- 获取排名信息
function XFubenBabelTowerManager.GetScoreInfos()
return CurScore, CurRank, TotalRank
end
-- 获取排名信息
function XFubenBabelTowerManager.GetRankInfos()
return RankInfos
end
--战斗失败返回
-- 获取当前排行等级
function XFubenBabelTowerManager.GetRankLevel()
return CurrentRankLevel
end
function XFubenBabelTowerManager.SetTeamChace(stageId, teamId, team, captainPos, firstFightPos)
local teamData = GetTeamData(stageId, teamId)
if teamData:IsSyned() then return end --如果该关卡下已经有通关记录,那么不进行队伍配置缓存
teamData:UpdateCharacterIds(team)
teamData:SetCaptainPos(captainPos)
teamData:SetFirstFightPos(firstFightPos)
end
function XFubenBabelTowerManager.ClearTeamChace(stageId)
local teamIdList = XFubenBabelTowerManager.GetStageTeamIdList(stageId)
for _, teamId in pairs(teamIdList) do
local teamData = GetTeamData(stageId, teamId)
if not teamData:IsSyned() then
teamData:ClearCharacterIds()
end
end
end
-- 支援缓存相关
function XFubenBabelTowerManager.GetSupportBuffListCacheByStageId(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetSupportBuffDic()
end
function XFubenBabelTowerManager.UpdateSupportBuffListCache(stageId, supportBuffList, teamId)
local teamData = GetTeamData(stageId, teamId)
teamData:UpdateSupportBuffDic(supportBuffList)
end
-- 挑战缓存相关
function XFubenBabelTowerManager.GetBuffListCacheByStageId(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetChallengeBuffDic()
end
function XFubenBabelTowerManager.UpdateBuffListCache(stageId, challengeBuffList, teamId)
local teamData = GetTeamData(stageId, teamId)
teamData:UpdateChallengeBuffDic(challengeBuffList)
end
function XFubenBabelTowerManager.IsTeamReseted(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:IsReseted()
end
function XFubenBabelTowerManager.GetTeamCharacterIds(stageId, teamId, includeReset)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetCharacterIds(includeReset)
end
function XFubenBabelTowerManager.GetTeamMaxScore(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData and teamData:GetMaxScore() or 0
end
function XFubenBabelTowerManager.GetTeamCaptainPos(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetCaptainPos()
end
function XFubenBabelTowerManager.GetTeamFirstFightPos(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetFirstFightPos()
end
function XFubenBabelTowerManager.CheckTeamHasCaptain(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:HasCaptain()
end
function XFubenBabelTowerManager.GetCacheTeam(stageId, teamId, characterIds, captainPos, firstFightPos)
local curTeam = {
TeamData = characterIds or XFubenBabelTowerManager.GetTeamCharacterIds(stageId, teamId),
CaptainPos = captainPos or XFubenBabelTowerManager.GetTeamCaptainPos(stageId, teamId),
FirstFightPos = firstFightPos or XFubenBabelTowerManager.GetTeamFirstFightPos(stageId, teamId),
}
return curTeam
end
function XFubenBabelTowerManager.GetTeamCurScore(stageId, teamId, ignoreReset)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetScore(ignoreReset)
end
function XFubenBabelTowerManager.GetTeamSelectDifficult(stageId, teamId)
local teamData = GetTeamData(stageId, teamId)
return teamData:GetSelectDiffcult()
end
function XFubenBabelTowerManager.UpdateTeamSelectDifficult(stageId, teamId, difficult)
local teamData = GetTeamData(stageId, teamId)
teamData:SelectDiffcult(difficult)
end
-- 打开巴贝塔之前检查是否需要播剧情
function XFubenBabelTowerManager.OpenBabelTowerCheckStory()
local value = XFubenBabelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0)
local activityNo = XFubenBabelTowerManager.GetCurrentActivityNo()
local hasPlay = value == 1
if not hasPlay and activityNo then
local storyId = XFubenBabelTowerConfigs.GetActivityBeginStory(activityNo)
-- 播放剧情
if storyId then
XDataCenter.MovieManager.PlayMovie(storyId, function()
XLuaUiManager.Open("UiBabelTowerMainNew")
end)
else
XLuaUiManager.Open("UiBabelTowerMainNew")
end
-- XDataCenter.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1)
else
XLuaUiManager.Open("UiBabelTowerMainNew")
end
end
local function UpdateBabelActivityStages(activityNo, stageDatas)
if not activityNo then return end
-- 正常活动关卡数据
local clientStageDatas = BabelActivityStages[activityNo]
if not clientStageDatas then
clientStageDatas = {}
local config = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(activityNo)
for _, stageId in pairs(config.StageId) do
if stageId > 0 then
local clientStageData = XBabelTowerStageData.New(stageId)
clientStageData:SetActivityType(XFubenBabelTowerConfigs.ActivityType.Normal)
clientStageDatas[stageId] = clientStageData
end
end
BabelActivityStages[activityNo] = clientStageDatas
end
-- 复刻活动关卡数据
local reproduceManager = XDataCenter.FubenBabelTowerManager.GetReproduceManager()
for _, stageId in ipairs(reproduceManager:GetStageIds()) do
clientStageDatas[stageId] = XBabelTowerStageData.New(stageId)
clientStageDatas[stageId]:SetActivityType(XFubenBabelTowerConfigs.ActivityType.Extra)
end
if not stageDatas then return end
for _, stageData in pairs(stageDatas) do
local stageId = stageData.Id
local clientStageData = clientStageDatas[stageId]
clientStageData:UpdateData(stageData)
end
XEventManager.DispatchEvent(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED)
end
-- 登录同步
function XFubenBabelTowerManager.AsyncBabelTowerData(notifyData)
if not notifyData then return end
CurrentActivityNo = notifyData.ActivityNo
CurrentActivityMaxScore = notifyData.MaxScore
CurrentRankLevel = notifyData.RankLevel
-- 初始化复刻数据
XFubenBabelTowerManager.GetReproduceManager():InitWithServerData(notifyData.ExtraData)
-- 将复刻的关卡数据统一在一个活动管理,为了兼容之前的逻辑
UpdateBabelActivityStages(CurrentActivityNo
, appendArray(notifyData.StageDatas, notifyData.ExtraData.StageDatas))
XFubenBabelTowerManager.RefreshStagePassed()
end
-- 同步活动状态
function XFubenBabelTowerManager.AsyncActivityStatus(notifyData)
if not notifyData then return end
BabelActivityStatus[notifyData.ActivityNo] = notifyData.Status
XEventManager.DispatchEvent(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED)
end
-- 同步单个关卡数据
function XFubenBabelTowerManager.AsyncActivityStageInfo(notifyData)
if not notifyData then return end
local stageId = notifyData.StageId
local clientStageData = GetStageData(stageId)
clientStageData:Syn()
if clientStageData:GetActivityType() == XFubenBabelTowerConfigs.ActivityType.Normal then
CurrentActivityMaxScore = notifyData.MaxScore
elseif clientStageData:GetActivityType() == XFubenBabelTowerConfigs.ActivityType.Extra then
XFubenBabelTowerManager.GetReproduceManager():UpdateMaxScore(notifyData.MaxScore)
end
local teamData = notifyData.TeamData
local clientTeamData = GetTeamData(stageId, teamData.Id)
clientTeamData:UpdateData(teamData)
XFubenBabelTowerManager.RefreshStagePassed()
XEventManager.DispatchEvent(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC)
end
function XFubenBabelTowerManager.GetBabelTowerSection()
local sections = {}
if XFubenBabelTowerManager.IsInActivityTime(CurrentActivityNo) then
local section = {
Id = CurrentActivityNo,
Type = XDataCenter.FubenManager.ChapterType.ActivityBabelTower,
BannerBg = CS.XGame.ClientConfig:GetString("FubenBabelTowerBannerBg"),
}
table.insert(sections, section)
end
return sections
end
-- 设置最后打开的关卡id
function XFubenBabelTowerManager.SetLastOpenStageId(value)
LastOpenStageId = value
end
function XFubenBabelTowerManager.GetLastOpenStageId()
return LastOpenStageId
end
function XFubenBabelTowerManager.FilterPrefabTeamData(stageId, teamId, team)
local hasBan = false
for pos, characterId in ipairs(team.TeamData) do
if XFubenBabelTowerManager.IsCharacterLockByStageId(characterId, stageId, teamId) then
team.TeamData[pos] = 0
hasBan = true
end
end
if hasBan then
XUiManager.TipError("TODO, 部分成员已锁定,无法应用")
end
return team
end
function XFubenBabelTowerManager.GetMaxTeamMemberCount()
return CurrentTeamMaxMemberCount
end
function XFubenBabelTowerManager.SetMaxTeamMemberCount(value)
CurrentTeamMaxMemberCount = math.max(value, 0)
end
function XFubenBabelTowerManager.GetFullTaskList()
local allTasks = XDataCenter.TaskManager.GetBabelTowerFullTaskList()
table.sort(allTasks, function(taskA, taskB)
return taskA.Id < taskB.Id
end)
local result = {}
local lastEndId = tonumber(XFubenBabelTowerConfigs.GetActivityConfigValue("TaskGroupEndId")[1])
local taskGroupEndId = tonumber(XFubenBabelTowerConfigs.GetActivityConfigValue("TaskGroupEndId")[3])
for _, task in ipairs(allTasks) do
if task.Id >= lastEndId and task.Id <= taskGroupEndId then
table.insert(result, task)
end
end
return result
end
function XFubenBabelTowerManager.GetTasksByGroupIndex(index, isSort)
if index == nil then index = 1 end
if isSort == nil then isSort = true end
local allTasks = XDataCenter.TaskManager.GetBabelTowerFullTaskList()
table.sort(allTasks, function(taskA, taskB)
return taskA.Id < taskB.Id
end)
local result = {}
local lastEndId = tonumber(XFubenBabelTowerConfigs.GetActivityConfigValue("TaskGroupEndId")[1])
if index > 1 then
lastEndId = tonumber(XFubenBabelTowerConfigs.GetActivityConfigValue("TaskGroupEndId")[index]) + 1
end
local taskGroupEndId = tonumber(XFubenBabelTowerConfigs.GetActivityConfigValue("TaskGroupEndId")[index + 1])
for _, task in ipairs(allTasks) do
if task.Id >= lastEndId and task.Id <= taskGroupEndId then
table.insert(result, task)
end
end
local TaskState = XDataCenter.TaskManager.TaskState
if isSort then
table.sort(result, function(taskA, taskB)
local weightA = taskA.Id
if taskA.State == TaskState.Achieved then
weightA = weightA + 100000
elseif taskA.State == TaskState.Finish or taskA.State == TaskState.Invalid then
weightA = weightA + 300000
else
weightA = weightA + 200000
end
local weightB = taskB.Id
if taskB.State == TaskState.Achieved then
weightB = weightB + 100000
elseif taskB.State == TaskState.Finish or taskB.State == TaskState.Invalid then
weightB = weightB + 300000
else
weightB = weightB + 200000
end
return weightA < weightB
end)
end
return result
end
-- 获取巴别塔复刻活动管理
function XFubenBabelTowerManager.GetReproduceManager()
if ReproduceManager == nil then
ReproduceManager = XBabelTowerReproduceManager.New()
end
return ReproduceManager
end
function XFubenBabelTowerManager.GetExtraActivityId()
return XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(CurrentActivityNo).ExtraActivityId
end
function XFubenBabelTowerManager.GetStageDataById(id)
return GetStageData(id)
end
function XFubenBabelTowerManager.GetActivityStatus(id)
local config = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(id)
-- 复刻的直接判断,不依赖服务器
if config.ActivityType == XFubenBabelTowerConfigs.ActivityType.Extra then
if XFunctionManager.CheckInTimeByTimeId(config.ActivityTimeId) then
return XFubenBabelTowerConfigs.BabelTowerStatus.Open
end
return XFubenBabelTowerConfigs.BabelTowerStatus.Close
end
return BabelActivityStatus[id]
end
function XFubenBabelTowerManager.HandleActivityEndTime(activityType)
if activityType == nil then activityType = XFubenBabelTowerConfigs.ActivityType.Normal end
if activityType == XFubenBabelTowerConfigs.ActivityType.Normal then
local curActivityNo = XFubenBabelTowerManager.GetCurrentActivityNo()
if not curActivityNo or not XFubenBabelTowerManager.IsInActivityTime(curActivityNo) then
XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerNoneOpen"))
XLuaUiManager.RunMain()
end
elseif activityType == XFubenBabelTowerConfigs.ActivityType.Extra then
if not XFubenBabelTowerManager.GetReproduceManager():GetIsInTime() then
XFubenBabelTowerManager.GetReproduceManager():HandleActivityEndTime()
end
end
end
function XFubenBabelTowerManager.GetEndTime(activityType)
if activityType == nil then activityType = XFubenBabelTowerConfigs.ActivityType.Normal end
if activityType == XFubenBabelTowerConfigs.ActivityType.Normal then
return XFubenBabelTowerManager.GetActivityEndTime(CurrentActivityNo)
elseif activityType == XFubenBabelTowerConfigs.ActivityType.Extra then
return XFubenBabelTowerManager.GetReproduceManager():GetEndTime()
end
end
function XFubenBabelTowerManager.GetIsOpen()
local curActivityNo = XFubenBabelTowerManager.GetCurrentActivityNo()
if not curActivityNo or not XFubenBabelTowerManager.IsInActivityTime(curActivityNo) then
return false
end
return true
end
-- value : XFubenBabelTowerConfigs.ActivityType.Normal
function XFubenBabelTowerManager.SetMainUiType(value)
CurrentMainUiType = value
end
function XFubenBabelTowerManager.GetMainUiType()
return CurrentMainUiType or XFubenBabelTowerConfigs.ActivityType.Normal
end
function XFubenBabelTowerManager.CheckCollectionItemQuality()
local firstEnter = XFubenBabelTowerManager.GetBabelTowerInfo(XFubenBabelTowerConfigs.OPEN_FIRST_ENTER, false)
if not firstEnter then
XFubenBabelTowerManager.SaveBabelTowerInfo(XFubenBabelTowerConfigs.OPEN_FIRST_ENTER, true)
else
return
end
local info = XFubenBabelTowerManager.GetCollectionItemQualityInfo()
if info then
local unlockInfo = {
Title = CsXTextManagerGetText("BabelTowerPermissionUnlockTitle"),
Content = info.Desc,
ScoreTitle = info.ScoreTitle
}
XFubenBabelTowerManager.SaveBabelTowerInfo(XFubenBabelTowerConfigs.COLLECTION_ITEM_QUALITY, { Level = info.Level, MaxTeamId = info.MaxTeamId })
XLuaUiManager.Open("UiBabelTowerMainNewTips", unlockInfo)
end
end
function XFubenBabelTowerManager.SaveBabelTowerInfo(key, value)
if XPlayer.Id and CurrentActivityNo then
key = string.format("%s_%s_%s", key, tostring(XPlayer.Id), tostring(CurrentActivityNo))
XSaveTool.SaveData(key,value)
end
end
function XFubenBabelTowerManager.GetBabelTowerInfo(key, defaultValue)
if XPlayer.Id and CurrentActivityNo then
key = string.format("%s_%s_%s", key, tostring(XPlayer.Id), tostring(CurrentActivityNo))
local data = XSaveTool.GetData(key) or defaultValue
return data
end
return defaultValue
end
function XFubenBabelTowerManager.GetCollectionItemQualityInfo()
local stageLevelGlobalUnlock = XFubenBabelTowerConfigs.GetStageLevelGlobalUnlock()
if not stageLevelGlobalUnlock then
return nil
end
for i = #stageLevelGlobalUnlock, 1, -1 do
local data = stageLevelGlobalUnlock[i]
local scoreTitle = XFubenBabelTowerManager.GetCollectionScoreTitle(data.ScoreTitleType, data.ScoreTitleQuality)
if scoreTitle then
local info = {
Level = data.Level,
Desc = data.Desc,
MaxTeamId = data.MaxTeamId,
ScoreTitle = scoreTitle
}
return info
end
end
return nil
end
function XFubenBabelTowerManager.GetCollectionScoreTitle(curType, curQuality)
if not XTool.IsNumberValid(curType) or not XTool.IsNumberValid(curQuality) then
return nil
end
local resultList = {}
local dataList = XDataCenter.MedalManager.GetScoreTitleByScreenType(0)
for _, data in pairs(dataList) do
if data.Type == curType and data.Quality == curQuality then
table.insert(resultList, data)
end
end
table.sort(resultList, function(a, b)
if a.Priority == b.Priority then
return a.Id > b.Id
else
return a.Priority > b.Priority
end
end)
return not XTool.IsTableEmpty(resultList) and resultList[1] or nil
end
return XFubenBabelTowerManager
end
--登录,或者开启通知玩法数据,活动未开启不下发
XRpc.NotifyBabelTowerData = function(notifyData)
XDataCenter.FubenBabelTowerManager.AsyncBabelTowerData(notifyData)
end
--通知活动状态先下发这条协议后下发NotifyBabelTowerData
XRpc.NotifyBabelTowerActivityStatus = function(notifyData)
XDataCenter.FubenBabelTowerManager.AsyncActivityStatus(notifyData)
end
--更新单个关卡数据
XRpc.NotifyBabelTowerTeamData = function(notifyData)
XDataCenter.FubenBabelTowerManager.AsyncActivityStageInfo(notifyData)
end