957 lines
No EOL
32 KiB
Lua
957 lines
No EOL
32 KiB
Lua
XTheatreConfigs = XTheatreConfigs or {}
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-- 配置表
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local SHARE_TABLE_PATH = "Share/Theatre/"
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local CLIENT_TABLE_PATH = "Client/Theatre/"
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XTheatreConfigs.NodeType = {
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None = 0,
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Event = 1, -- 事件
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Shop = 2, -- 商店
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Battle = 3, -- 战斗
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Random = 4, -- 随机
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MovieBattle = 5, -- 剧情关
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Movie = 6, -- 直接播放剧情
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}
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XTheatreConfigs.EventNodeType = {
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Talk = 1, -- 对白
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Selectable = 2, -- 选项
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LocalReward = 3, -- 本局奖励
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GlobalReward = 4, -- 全局(永久)奖励
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Battle = 5, -- 战斗
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Movie = 6, -- 剧情
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}
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XTheatreConfigs.AdventureRewardType = {
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None = 0, -- 无
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SelectSkill = 1, -- 选择技能
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LevelUp = 2, -- 升级
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Decoration = 3, -- 装修
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PowerFavor = 4, -- 势力好感
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RewardId = 99, -- 奖励id
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}
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XTheatreConfigs.SelectableEventItemType = {
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ConsumeItem = 1, -- 消耗道具
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CheckHasItem = 2, -- 检查拥有道具
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IconTrigger = 3, -- 图标触发
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IconSkip = 4, -- 图标跳过
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}
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XTheatreConfigs.SkillType = {
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Core = 1, -- 核心技能
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Additional = 2, -- 附属技能
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}
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XTheatreConfigs.SkillOperationType = {
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AddBuff = 1, -- 增幅
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LevelUp = 2, -- 升级
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Replace = 3, -- 替换
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}
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XTheatreConfigs.OperationQueueType = {
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NodeReward = 1, -- 奖励
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ChapterSettle = 2, -- 章节结算
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AdventureSettle = 3, -- 冒险结算
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BattleSettle = 4, -- 战斗结算
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}
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--图鉴页签枚举
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XTheatreConfigs.FieldGuideIds = {
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CurSkill = 1, --当前增益
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AllSkill = 2, --增益图鉴
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Item = 3, --其他道具
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}
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--道具类型
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XTheatreConfigs.ItemType = {
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Token = 1, --信物
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ThisGameItem = 2, --本局道具
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LastItem = 3, --永久道具
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}
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--势力好感度奖励类型
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XTheatreConfigs.PowerFavorRewardType = {
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PowerFavorRewardType1 = 1, --获得道具
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PowerFavorRewardType2 = 2, --解锁指定势力技能, 该类型可叠加
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PowerFavorRewardType3 = 3, --局内出现该势力核心技能时,改变初始品质。该效果只取最高
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PowerFavorRewardType4 = 4, --局内出现该势力核心技能升级时,改变每次增加的品质数。该效果只取最高
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PowerFavorRewardType5 = 5, --解锁信物
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}
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--功能解锁弹窗显示的布局枚举
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XTheatreConfigs.UplockTipsPanel = {
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Prerogative = 1, --解锁功能
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NewTalent = 2, --解锁新装修项
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OwnRole = 3, --可使用自己角色
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}
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-- PS:因服务器是代码写死,客户端后期可以考虑配置在总表里
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-- 局内商店货币
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XTheatreConfigs.TheatreCoin = 96101
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-- 装修点
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XTheatreConfigs.TheatreDecorationCoin = 96102
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-- 好感度道具
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XTheatreConfigs.TheatreFavorCoin = 96103
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-- 局外活动道具
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XTheatreConfigs.TheatreOutsideCoin = 96104
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-- 局内商店最大显示数量
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XTheatreConfigs.ShopMaxItemCount = 4
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-- 绑定事件选项装修点的装修类型
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XTheatreConfigs.DecorationEventOptionType = 8
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XTheatreConfigs.DecorationReopenOptionType = 9
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XTheatreConfigs.DecorationRecruitOptionType = 10
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XTheatreConfigs.DecorationRecruitRefreshOptionType = 11 --每幕招募时,刷新次数+N,N=参数1
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--"开始冒险"艺术字路径
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XTheatreConfigs.TheatreTxtStartPath = CS.XGame.ClientConfig:GetString("TheatreTxtStartPath")
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--"继续冒险"艺术字路径
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XTheatreConfigs.TheatreTxtContinuePath = CS.XGame.ClientConfig:GetString("TheatreTxtContinuePath")
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-- XTheatreConfigs.BattleType = {
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-- Single = 1, -- 单队伍
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-- Multiple = 2, -- 多队伍
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-- }
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function XTheatreConfigs.Init()
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XConfigCenter.CreateGetProperties(XTheatreConfigs, {
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"TheatreChapter",
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"TheatreConfig",
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"TheatreDecoration",
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"TheatreDifficulty",
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"TheatreFactor",
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"TheatreItem",
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"TheatreLv",
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"TheatreNode",
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"TheatrePowerCondition",
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"TheatrePowerFavor",
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"TheatreRole",
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"TheatreRoleAttr",
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"TheatreSkill",
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"TheatreStage",
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"TheatreEvent",
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"TheatreClientConfig",
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"TheatreEnding",
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"TheatreNodeShop",
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"TheatreAutoTeam",
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"TheatreFieldGuide",
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"TheatreKeepsake",
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"TheatreTask",
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"TheatreTaskGroup",
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"TheatreSkillPosDefine",
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"TheatreEventClientConfig",
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}, {
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreChapter.tab", XTable.XTableTheatreChapter, "Id",
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"ReadByStringKey", SHARE_TABLE_PATH .. "TheatreConfig.tab", XTable.XTableTheatreConfig, "Key",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreDecoration.tab", XTable.XTableTheatreDecoration, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreDifficulty.tab", XTable.XTableTheatreDifficulty, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreFactor.tab", XTable.XTableTheatreFactor, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreItem.tab", XTable.XTableTheatreItem, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreLv.tab", XTable.XTableTheatreLv, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreNode.tab", XTable.XTableTheatreNode, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatrePowerCondition.tab", XTable.XTableTheatrePowerCondition, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatrePowerFavor.tab", XTable.XTableTheatrePowerFavor, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreRole.tab", XTable.XTableTheatreRole, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreRoleAttr.tab", XTable.XTableTheatreRoleAttr, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreSkill.tab", XTable.XTableTheatreSkill, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreStage.tab", XTable.XTableTheatreStage, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreEvent.tab", XTable.XTableTheatreEvent, "Id",
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"ReadByStringKey", CLIENT_TABLE_PATH .. "TheatreClientConfig.tab", XTable.XTableTheatreClientConfig, "Key",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreEnding.tab", XTable.XTableTheatreEnding, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreNodeShop.tab", XTable.XTableTheatreNodeShop, "Id",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "TheatreAutoTeam.tab", XTable.XTableTheatreAutoTeam, "StageId",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "TheatreFieldGuide.tab", XTable.XTableTheatreFieldGuide, "Id",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "TheatreKeepsake.tab", XTable.XTableTheatreKeepsake, "Id",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "TheatreTask.tab", XTable.XTableTheatreTask, "Id",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "TheatreTaskGroup.tab", XTable.XTableTheatreTaskGroup, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "TheatreSkillPosDefine.tab", XTable.XTableTheatreSkillPosDefine, "Id",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "TheatreEventClientConfig.tab", XTable.XTableTheatreEventClientConfig, "Id",
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})
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end
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function XTheatreConfigs.GetRoleRobotConfig(roleId, level)
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local roleLevel2RobotDic = XTheatreConfigs.__RoleLevel2RobotDic
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if roleLevel2RobotDic == nil then
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roleLevel2RobotDic = {}
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local configs = XTheatreConfigs.GetTheatreRoleAttr()
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for _, config in ipairs(configs) do
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roleLevel2RobotDic[config.RoleId] = roleLevel2RobotDic[config.RoleId] or {}
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table.insert(roleLevel2RobotDic[config.RoleId], config)
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end
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XTheatreConfigs.__RoleLevel2RobotDic = roleLevel2RobotDic
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end
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local resultConfigs = roleLevel2RobotDic[roleId]
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if resultConfigs == nil then
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XLog.Error(string.format( "TheatreRoleAttr找不到id:%s的配置", roleId), level)
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return
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end
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if level == nil then
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return resultConfigs
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end
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for i = #resultConfigs, 1, -1 do
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if level >= resultConfigs[i].Lv then
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return resultConfigs[i]
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end
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end
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return resultConfigs[1]
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end
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function XTheatreConfigs.GetEventNodeConfig(eventId, stepId)
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for id, config in pairs(XTheatreConfigs.GetTheatreEvent()) do
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if config.EventId == eventId and config.StepId == stepId then
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return config
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end
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end
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end
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function XTheatreConfigs.GetInitLevel()
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return XTheatreConfigs.GetTheatreLv()[1].Lv
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end
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function XTheatreConfigs.GetLevel2Data(level)
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local configs = XTheatreConfigs.GetTheatreLv()
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local config
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for i = #configs, 1, -1 do
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config = configs[i]
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if level >= config.Lv then
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return config
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end
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end
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return configs[1]
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end
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function XTheatreConfigs.GetMaxLevel()
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local configs = XTheatreConfigs.GetTheatreLv()
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return configs[#configs].Lv
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end
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function XTheatreConfigs.GetNodeTypeName(nodeType)
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return XTheatreConfigs.GetTheatreClientConfig("NodeTypeName").Values[nodeType]
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end
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function XTheatreConfigs.GetNodeTypeIcon(nodeType)
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return XTheatreConfigs.GetTheatreClientConfig("NodeTypeIcon").Values[nodeType]
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end
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function XTheatreConfigs.GetNodeTypeDesc(nodeType)
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return XTheatreConfigs.GetTheatreClientConfig("NodeTypeDesc").Values[nodeType]
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end
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function XTheatreConfigs.GetClientConfig(key, valueIndex)
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if valueIndex == nil then valueIndex = 1 end
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return XTheatreConfigs.GetTheatreClientConfig(key).Values[valueIndex]
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end
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function XTheatreConfigs.GetRewardTypeIcon(rewardType, powerId)
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local result = XTheatreConfigs.GetTheatreClientConfig("SpecialRewardIcon").Values[rewardType]
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if rewardType == XTheatreConfigs.AdventureRewardType.SelectSkill then
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if powerId <= 0 then
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XLog.Error("XTheatreConfigs.GetRewardTypeIcon(rewardType, powerId) 错误PowerId", powerId)
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end
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result = string.format(result, XTheatreConfigs.GetClientConfig("SpecialRewardSkillIcon", powerId))
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end
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return result
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end
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function XTheatreConfigs.GetRewardTypeName(rewardType, powerId)
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local result = XTheatreConfigs.GetTheatreClientConfig("SpecialRewardName").Values[rewardType]
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if rewardType == XTheatreConfigs.AdventureRewardType.SelectSkill then
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result = string.format(result, XTheatreConfigs.GetClientConfig("SpecialRewardSkillName", powerId))
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end
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return result
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end
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function XTheatreConfigs.GetShopIds()
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local shopIds = {}
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local shopIdByNormal = XTheatreConfigs.GetTheatreConfig("ShopIdByNormal").Value
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local shopIdBySpeical = XTheatreConfigs.GetTheatreConfig("ShopIdBySpecial").Value
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table.insert(shopIds, shopIdByNormal)
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table.insert(shopIds, shopIdBySpeical)
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return shopIds
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end
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function XTheatreConfigs.GetRoleDetailLevelIcon()
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return XTheatreConfigs.GetTheatreClientConfig("RoleDetailLevelIcon").Values[1]
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end
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function XTheatreConfigs.GetRoleDetailLevelDesc()
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return XTheatreConfigs.GetTheatreClientConfig("RoleDetailLevelDesc").Values
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end
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function XTheatreConfigs.GetRoleDetailEquipIcon()
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return XTheatreConfigs.GetTheatreClientConfig("RoleDetailEquipIcon").Values[1]
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end
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function XTheatreConfigs.GetRoleDetailEquiupDesc()
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return XTheatreConfigs.GetTheatreClientConfig("RoleDetailEquiupDesc").Values
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end
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function XTheatreConfigs.GetRoleDetailSkillIcon()
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return XTheatreConfigs.GetTheatreClientConfig("RoleDetailSkillIcon").Values[1]
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end
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function XTheatreConfigs.GetRoleDetailSkillDesc()
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return XTheatreConfigs.GetTheatreClientConfig("RoleDetailSkillDesc").Values
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end
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function XTheatreConfigs.GetUnlockOwnRole()
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return XTheatreConfigs.GetTheatreClientConfig("UnlockOwnRole").Values
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end
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function XTheatreConfigs.GetUnlockFavor()
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return XTheatreConfigs.GetTheatreClientConfig("UnlockFavor").Values
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end
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function XTheatreConfigs.GetUnlockDecoration()
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return XTheatreConfigs.GetTheatreClientConfig("UnlockDecoration").Values
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end
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function XTheatreConfigs.GetUnlockNewDecoration()
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return XTheatreConfigs.GetTheatreClientConfig("UnlockNewDecoration").Values
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end
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function XTheatreConfigs.GetSkillPosIcon(index)
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return XTheatreConfigs.GetTheatreClientConfig("SkillPosIcon").Values[index]
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end
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function XTheatreConfigs.GetFirstStoryId()
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return XTheatreConfigs.GetTheatreClientConfig("FirstStoryId").Values[1]
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end
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function XTheatreConfigs.GetCheckDecorationGroupIndex()
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local groupIndex = XTheatreConfigs.GetTheatreClientConfig("CheckDecorationGroupIndex").Values[1]
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return groupIndex and tonumber(groupIndex)
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end
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------------------TheatreAutoTeam 自动编队 begin----------------------
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local _AutoTeamDefaultStageId = 0
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local GetTheatreAutoTeamConfig = function(stageId)
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stageId = stageId or _AutoTeamDefaultStageId
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local config = XTheatreConfigs.GetTheatreAutoTeam(stageId)
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if not config then
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config = XTheatreConfigs.GetTheatreAutoTeam(_AutoTeamDefaultStageId)
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end
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return config
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end
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--获得自动编队的队伍属性优先级
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function XTheatreConfigs.GetTheatreAutoTeamElementSortOrder(stageId, elementId, isomer)
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local config = GetTheatreAutoTeamConfig(stageId)
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if isomer then
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return config.IsomerSortOrder
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end
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return config.ElementSortOrder[elementId] or 0
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end
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--获得自动编队的职业优先级
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function XTheatreConfigs.GetTheatreAutoTeamCareerSortOrder(stageId, careerType)
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local config = GetTheatreAutoTeamConfig(stageId)
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return config.CareerSortOrder[careerType] or 0
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end
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function XTheatreConfigs.GetTheatreAutoTeamIsOnlyOneElement(stageId, elementId)
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local config = GetTheatreAutoTeamConfig(stageId)
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return config.IsOnlyOneElement[elementId]
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end
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------------------TheatreAutoTeam 自动编队 end------------------------
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------------------TheatreStage 关卡 begin----------------------
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function XTheatreConfigs.GetTheatreStageCount(id)
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local config = XTheatreConfigs.GetTheatreStage(id)
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return config and config.StageCount or 0
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end
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function XTheatreConfigs.GetTheatreStageSuggestAbility(id)
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local config = XTheatreConfigs.GetTheatreStage(id)
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return config and config.SuggestAbility or 0
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end
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function XTheatreConfigs.GetTheatreStageIdList(id)
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local config = XTheatreConfigs.GetTheatreStage(id)
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return config.StageId
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end
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------------------TheatreStage 关卡 begin----------------------
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------------------TheatreDecoration 装修改造 begin----------------------
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local IsInitTheatreDecorationDic = false
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local TheatreGroupIndexToDecorationIds = {} --组下标对应的装修项Id列表
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local TheatreDecorationIdToGridIndex = {} --装修项Id对应的格子下标
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local TheatreDecorationIdAndLvToId = {} --装修项Id和等级对应的Id
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local TheatreDecorationMaxLv = {} --装修项最大等级
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local TheatreCheckWindowsDecorationIdList = {} --需要检查装修项解锁弹窗的Id列表
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local TheatreDecorationIdToIds = {} --装修项Id对应的TheatreDecoration表的Id
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local InitTheatreDecorationDic = function()
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if IsInitTheatreDecorationDic then
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return
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end
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local configs = XTheatreConfigs.GetTheatreDecoration()
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for id, config in pairs(configs) do
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if not TheatreGroupIndexToDecorationIds[config.GroupIndex] then
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TheatreGroupIndexToDecorationIds[config.GroupIndex] = {}
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end
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if not TheatreDecorationIdToGridIndex[config.DecorationId] then
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table.insert(TheatreGroupIndexToDecorationIds[config.GroupIndex], config.DecorationId)
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TheatreDecorationIdToGridIndex[config.DecorationId] = config.GridIndex
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end
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if not TheatreDecorationIdAndLvToId[config.DecorationId] then
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TheatreDecorationIdAndLvToId[config.DecorationId] = {}
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end
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TheatreDecorationIdAndLvToId[config.DecorationId][config.Lv] = id
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if not TheatreDecorationMaxLv[config.DecorationId] or TheatreDecorationMaxLv[config.DecorationId] < config.Lv then
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TheatreDecorationMaxLv[config.DecorationId] = config.Lv
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end
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if config.Lv == 0 and config.IsWindow then
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table.insert(TheatreCheckWindowsDecorationIdList, id)
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end
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if not TheatreDecorationIdToIds[config.DecorationId] then
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TheatreDecorationIdToIds[config.DecorationId] = {}
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end
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table.insert(TheatreDecorationIdToIds[config.DecorationId], id)
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end
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IsInitTheatreDecorationDic = true
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end
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function XTheatreConfigs.GetTheatreDecorationIdToIds(decorationId)
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InitTheatreDecorationDic()
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return TheatreDecorationIdToIds[decorationId] or {}
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end
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function XTheatreConfigs.GetTheatreGroupIndexToDecorationIds()
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InitTheatreDecorationDic()
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return TheatreGroupIndexToDecorationIds
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end
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||
|
||
function XTheatreConfigs.GetDecorationIdsByGroupIndex(groupIndex)
|
||
InitTheatreDecorationDic()
|
||
return TheatreGroupIndexToDecorationIds[groupIndex]
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreDecorationIds()
|
||
InitTheatreDecorationDic()
|
||
return TheatreDecorationIdToGridIndex
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreDecorationIdToGridIndex(decorationId)
|
||
InitTheatreDecorationDic()
|
||
return TheatreDecorationIdToGridIndex[decorationId] or {}
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreDecorationIdAndLvToId(decorationId, lv)
|
||
InitTheatreDecorationDic()
|
||
return TheatreDecorationIdAndLvToId[decorationId] and TheatreDecorationIdAndLvToId[decorationId][lv]
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreDecorationMaxLv(decorationId)
|
||
InitTheatreDecorationDic()
|
||
return TheatreDecorationMaxLv[decorationId] or 0
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationId(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.DecorationId
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationLv(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.Lv
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationConditionId(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.ConditionId
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationUpgradeCost(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.UpgradeCostCount
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationGroupIndex(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.GroupIndex
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationGridIndex(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.GridIndex
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationIcon(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.Icon
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationName(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.Name
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationDesc(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.Desc
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationConditionDesc(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.ConditionDesc
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationIsWindow(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.IsWindow
|
||
end
|
||
|
||
function XTheatreConfigs.GetDecorationUpgradeCostItemId(id)
|
||
local config = XTheatreConfigs.GetTheatreDecoration(id)
|
||
return config.UpgradeCostItemId
|
||
end
|
||
|
||
-- 获得需要检查装修项解锁弹窗的Id列表
|
||
function XTheatreConfigs.GetCheckWindowDecorationIdList()
|
||
InitTheatreDecorationDic()
|
||
return TheatreCheckWindowsDecorationIdList
|
||
end
|
||
------------------TheatreDecoration 装修改造 end------------------------
|
||
|
||
------------------TheatrePowerCondition 势力 begin--------------------
|
||
function XTheatreConfigs.GetPowerConditionIdList()
|
||
local powerConditionIdList = {}
|
||
local configs = XTheatreConfigs.GetTheatrePowerCondition()
|
||
for id in pairs(configs) do
|
||
table.insert(powerConditionIdList, id)
|
||
end
|
||
table.sort(powerConditionIdList, function(a, b)
|
||
return a < b
|
||
end)
|
||
return powerConditionIdList
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerConditionId(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerCondition(id)
|
||
return config.ConditionId
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerConditionName(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerCondition(id)
|
||
return config.Name
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerConditionIcon(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerCondition(id)
|
||
return config.Icon
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerConditionSmallIcon(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerCondition(id)
|
||
return config.SmallIcon
|
||
end
|
||
------------------TheatrePowerCondition 势力 end----------------------
|
||
|
||
------------------TheatrePowerFavor 势力好感度 begin--------------------
|
||
local TheatrePowerIdAndLvToId = {} --装修项Id和等级对应的Id
|
||
local TheatrePowerMaxLv = {} --装修项最大等级
|
||
local TheatrePowerIdToPowerFavorIdList = {} --装修项Id对应的所有好感度Id列表
|
||
local InitTheatrePowerDic = function()
|
||
local configs = XTheatreConfigs.GetTheatrePowerFavor()
|
||
for id, config in pairs(configs) do
|
||
if not TheatrePowerIdToPowerFavorIdList[config.PowerId] then
|
||
TheatrePowerIdToPowerFavorIdList[config.PowerId] = {}
|
||
end
|
||
table.insert(TheatrePowerIdToPowerFavorIdList[config.PowerId], id)
|
||
|
||
if not TheatrePowerIdAndLvToId[config.PowerId] then
|
||
TheatrePowerIdAndLvToId[config.PowerId] = {}
|
||
end
|
||
TheatrePowerIdAndLvToId[config.PowerId][config.Lv] = id
|
||
|
||
if not TheatrePowerMaxLv[config.PowerId] or TheatrePowerMaxLv[config.PowerId] < config.Lv then
|
||
TheatrePowerMaxLv[config.PowerId] = config.Lv
|
||
end
|
||
end
|
||
|
||
for _, idList in pairs(TheatrePowerIdToPowerFavorIdList) do
|
||
table.sort(idList, function(a, b)
|
||
local lvA = XTheatreConfigs.GetPowerFavorLv(a)
|
||
local lvB = XTheatreConfigs.GetPowerFavorLv(b)
|
||
if lvA ~= lvB then
|
||
return lvA < lvB
|
||
end
|
||
return a < b
|
||
end)
|
||
end
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorIdListByPowerId(powerId, isRemoveLvZero)
|
||
if XTool.IsTableEmpty(TheatrePowerIdToPowerFavorIdList) then
|
||
InitTheatrePowerDic()
|
||
end
|
||
|
||
local powerFavorIdList = XTool.Clone(TheatrePowerIdToPowerFavorIdList[powerId] or {})
|
||
--移除等级0的装修Id
|
||
if isRemoveLvZero then
|
||
local powerFavorId = powerFavorIdList[1]
|
||
local lv = XTheatreConfigs.GetPowerFavorLv(powerFavorId)
|
||
if not XTool.IsNumberValid(lv) then
|
||
table.remove(powerFavorIdList, 1)
|
||
end
|
||
end
|
||
|
||
return powerFavorIdList
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatrePowerIdAndLvToId(powerId, lv)
|
||
if XTool.IsTableEmpty(TheatrePowerIdAndLvToId) then
|
||
InitTheatrePowerDic()
|
||
end
|
||
return TheatrePowerIdAndLvToId[powerId] and TheatrePowerIdAndLvToId[powerId][lv]
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatrePowerMaxLv(powerId)
|
||
if XTool.IsTableEmpty(TheatrePowerMaxLv) then
|
||
InitTheatrePowerDic()
|
||
end
|
||
return TheatrePowerMaxLv[powerId] or 0
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorPowerId(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerFavor(id)
|
||
return config.PowerId
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorLv(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerFavor(id)
|
||
return config.Lv
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorUpgradeCost(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerFavor(id)
|
||
return config.UpgradeCost
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorRewardDesc(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerFavor(id)
|
||
return config.RewardDesc
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorRewardTypes(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerFavor(id)
|
||
return config.RewardType
|
||
end
|
||
|
||
function XTheatreConfigs.GetPowerFavorRewardParams(id)
|
||
local config = XTheatreConfigs.GetTheatrePowerFavor(id)
|
||
return config.RewardParam
|
||
end
|
||
------------------TheatrePowerFavor 势力好感度 end----------------------
|
||
|
||
------------------TheatreTask 任务 begin--------------------
|
||
local IsInitTheatreTaskDic = false
|
||
local TheatreTaskGroupToIdList = {} --任务组下的Id列表
|
||
local TheatreTaskMainShowIdList = {} --参与主界面任务显示逻辑的Id列表
|
||
local TheatreTaskHaveStartTimeIdList = {} --有开启时间的任务Id列表
|
||
local InitTheatreTask = function()
|
||
if IsInitTheatreTaskDic then
|
||
return
|
||
end
|
||
|
||
local configs = XTheatreConfigs.GetTheatreTask()
|
||
for id, config in pairs(configs) do
|
||
local groupId = config.GroupId
|
||
if not TheatreTaskGroupToIdList[groupId] then
|
||
TheatreTaskGroupToIdList[groupId] = {}
|
||
end
|
||
table.insert(TheatreTaskGroupToIdList[groupId], id)
|
||
|
||
local mainShowOrder = config.MainShowOrder
|
||
if XTool.IsNumberValid(mainShowOrder) then
|
||
table.insert(TheatreTaskMainShowIdList, id)
|
||
end
|
||
|
||
local taskIdList = config.TaskId
|
||
for _, taskId in ipairs(taskIdList) do
|
||
if XTaskConfig.GetTaskStartTime(taskId) then
|
||
table.insert(TheatreTaskHaveStartTimeIdList, taskId)
|
||
end
|
||
end
|
||
end
|
||
|
||
for _, idList in pairs(TheatreTaskGroupToIdList) do
|
||
table.sort(idList, function(a, b)
|
||
return a < b
|
||
end)
|
||
end
|
||
|
||
table.sort(TheatreTaskMainShowIdList, function(a, b)
|
||
local orderA = XTheatreConfigs.GetTaskMainShowOrder(a)
|
||
local orderB = XTheatreConfigs.GetTaskMainShowOrder(b)
|
||
if orderA ~= orderB then
|
||
return orderA < orderB
|
||
end
|
||
return a < b
|
||
end)
|
||
|
||
IsInitTheatreTaskDic = true
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreTaskIdList(groupId)
|
||
InitTheatreTask()
|
||
return TheatreTaskGroupToIdList[groupId] or {}
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreTaskMainShowIdList()
|
||
InitTheatreTask()
|
||
return TheatreTaskMainShowIdList
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreTaskHaveStartTimeIdList()
|
||
InitTheatreTask()
|
||
return TheatreTaskMainShowIdList
|
||
end
|
||
|
||
function XTheatreConfigs.GetTaskIdList(id)
|
||
local config = XTheatreConfigs.GetTheatreTask(id)
|
||
return config.TaskId
|
||
end
|
||
|
||
function XTheatreConfigs.GetTaskName(id)
|
||
local config = XTheatreConfigs.GetTheatreTask(id)
|
||
return config.Name
|
||
end
|
||
|
||
function XTheatreConfigs.GetTaskMainShowOrder(id)
|
||
local config = XTheatreConfigs.GetTheatreTask(id)
|
||
return config.MainShowOrder
|
||
end
|
||
|
||
function XTheatreConfigs.GetTaskGroupId(id)
|
||
local config = XTheatreConfigs.GetTheatreTask(id)
|
||
return config.GroupId
|
||
end
|
||
------------------TheatreTask 任务 end----------------------
|
||
|
||
------------------TheatreChapter 章节 begin--------------------
|
||
local GetDefaultChapterConfig = function()
|
||
local configs = XTheatreConfigs.GetTheatreChapter()
|
||
for _, config in pairs(configs) do
|
||
return config
|
||
end
|
||
end
|
||
|
||
function XTheatreConfigs.GetDefaultChapterId()
|
||
return GetDefaultChapterConfig().Id
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterIsRecruit(id)
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.IsRecruit
|
||
end
|
||
|
||
function XTheatreConfigs.GetCurChapterRecruitMaxCount(id)
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.RecruitRefreshCount
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterSceneUrl(id)
|
||
if not id then
|
||
return GetDefaultChapterConfig().SceneUrl
|
||
end
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.SceneUrl
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterBgA(id)
|
||
if not id then
|
||
return GetDefaultChapterConfig().BgA
|
||
end
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.BgA
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterBgB(id)
|
||
if not id then
|
||
return GetDefaultChapterConfig().BgB
|
||
end
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.BgB
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterModelUrl(id)
|
||
if not id then
|
||
return GetDefaultChapterConfig().ModelUrl
|
||
end
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.ModelUrl
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterRecruitGrid(id)
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.RecruitGrid
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterMultiFightLoadingBg(id)
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.MultiFightLoadingBg
|
||
end
|
||
|
||
function XTheatreConfigs.GetChapterTitle(id)
|
||
local config = XTheatreConfigs.GetTheatreChapter(id)
|
||
return config.Title
|
||
end
|
||
------------------TheatreChapter 章节 end----------------------
|
||
|
||
------------------TheatreRole 角色总表 begin--------------------
|
||
function XTheatreConfigs.GetRolePoolId(id)
|
||
local config = XTheatreConfigs.GetTheatreRole(id)
|
||
return config.PoolId
|
||
end
|
||
------------------TheatreRole 角色总表 end----------------------
|
||
|
||
------------------TheatreFieldGuide 图鉴表 begin---------------------
|
||
function XTheatreConfigs.GetTheatreFieldGuideIdList(showFieldGuideIds)
|
||
local config = XTheatreConfigs.GetTheatreFieldGuide()
|
||
local idList = {}
|
||
if showFieldGuideIds then
|
||
idList = XTool.Clone(showFieldGuideIds)
|
||
else
|
||
for id in ipairs(config) do
|
||
table.insert(idList, id)
|
||
end
|
||
end
|
||
|
||
table.sort(idList, function(a, b)
|
||
local orderA = XTheatreConfigs.GetTheatreFieldGuide(a).Order
|
||
local orderB = XTheatreConfigs.GetTheatreFieldGuide(b).Order
|
||
if orderA ~= orderB then
|
||
return orderA < orderB
|
||
end
|
||
return a < b
|
||
end)
|
||
return idList
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreFieldGuideName(id)
|
||
local config = XTheatreConfigs.GetTheatreFieldGuide(id)
|
||
return config.Name
|
||
end
|
||
------------------TheatreFieldGuide 图鉴表 end-----------------------
|
||
|
||
------------------TheatreItem 道具表 begin---------------------------
|
||
local IsInitTheatreItemDic = false
|
||
local TheatreMinLvKeepsakeDic = {} --等级最低的信物对应的TheatreItem表的Id
|
||
local InitTheatreTask = function()
|
||
if IsInitTheatreItemDic then
|
||
return
|
||
end
|
||
|
||
local configs = XTheatreConfigs.GetTheatreItem()
|
||
for id, config in pairs(configs) do
|
||
if XTool.IsNumberValid(config.KeepsakeId) then
|
||
local minLvId = TheatreMinLvKeepsakeDic[config.KeepsakeId]
|
||
local lv = minLvId and XTheatreConfigs.GetTheatreItemLv(minLvId)
|
||
if not lv or config.Lv < lv then
|
||
TheatreMinLvKeepsakeDic[config.KeepsakeId] = id
|
||
end
|
||
end
|
||
end
|
||
|
||
IsInitTheatreItemDic = true
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreMinLvTheatreItemId(keepsakeId)
|
||
InitTheatreTask()
|
||
return TheatreMinLvKeepsakeDic[keepsakeId] or 0
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemKeepsakeId(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.KeepsakeId
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemType(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.Type
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemId(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.ItemId
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemLv(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.Lv
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemExplain(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.Explain
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemFightCount(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.FightCount
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreItemQuality(id)
|
||
local config = XTheatreConfigs.GetTheatreItem(id)
|
||
return config.Quality
|
||
end
|
||
------------------TheatreItem 道具表 end-----------------------------
|
||
|
||
------------------TheatreKeepsake 信物表 begin-----------------------
|
||
function XTheatreConfigs.GetTheatreKeepsakeName(id)
|
||
local config = XTheatreConfigs.GetTheatreKeepsake(id)
|
||
return config.Name
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreKeepsakeIcon(id)
|
||
local config = XTheatreConfigs.GetTheatreKeepsake(id)
|
||
return config.Icon
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreKeepsakeDescription(id)
|
||
local config = XTheatreConfigs.GetTheatreKeepsake(id)
|
||
return config.Description
|
||
end
|
||
------------------TheatreKeepsake 信物表 end-------------------------
|
||
|
||
------------------TheatreLv 等级表 begin-----------------------------
|
||
function XTheatreConfigs.GetTheatreLvEquipmentShowLevel(id)
|
||
local config = XTheatreConfigs.GetTheatreLv(id)
|
||
return config.EquipmentShowLevel
|
||
end
|
||
------------------TheatreLv 等级表 end-------------------------------
|
||
|
||
------------------TheatreSkillPosDefine 技能位置表 begin-------------
|
||
function XTheatreConfigs.GetTheatreSkillPosDefineSkillType(id)
|
||
local config = XTheatreConfigs.GetTheatreSkillPosDefine(id)
|
||
return config and config.SkillType or {}
|
||
end
|
||
------------------TheatreSkillPosDefine 技能位置表 end---------------
|
||
|
||
------------------TheatreSkill 技能表 begin--------------------------
|
||
function XTheatreConfigs.GetTheatreSkillPowerId(id)
|
||
local config = XTheatreConfigs.GetTheatreSkill(id)
|
||
return config.PowerId
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreSkillPos(id)
|
||
local config = XTheatreConfigs.GetTheatreSkill(id)
|
||
return config.Pos
|
||
end
|
||
|
||
function XTheatreConfigs.GetTheatreSkillLv(id)
|
||
local config = XTheatreConfigs.GetTheatreSkill(id)
|
||
return config.Lv
|
||
end
|
||
------------------TheatreSkill 技能表 end---------------------------- |