53 lines
No EOL
1.3 KiB
Lua
53 lines
No EOL
1.3 KiB
Lua
XTeamConfig = XTeamConfig or {}
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local TABLE_TEAMTYPE = "Share/Team/TeamType.tab"
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local TABLE_PATH = "Share/Team/Team.tab"
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local TeamTypeCfg
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local TeamCfg
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local TeamTypeDic = {}
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function XTeamConfig.Init()
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TeamTypeCfg = XTableManager.ReadByIntKey(TABLE_TEAMTYPE, XTable.XTableTeamType, "TeamId")
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TeamCfg = XTableManager.ReadByIntKey(TABLE_PATH, XTable.XTableTeam, "Id")
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if TeamTypeCfg == nil then
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XLog.Error("XTeamManager Init 错误, 配置表读取失败, 配置表的路径是: " .. TABLE_TEAMTYPE)
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return
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end
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XTeamConfig.ConstructTeamCfg()
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end
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function XTeamConfig.ConstructTeamCfg()
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TeamTypeDic = {}
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for _, tcfg in pairs(TeamTypeCfg) do
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local typeId = tcfg.TypeId
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if typeId > 0 then
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if TeamTypeDic[typeId] == nil then
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TeamTypeDic[typeId] = {}
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end
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table.insert(TeamTypeDic[typeId], tcfg)
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end
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end
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end
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function XTeamConfig.GetTeamCfg()
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return TeamCfg
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end
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function XTeamConfig.GetTeamCfgById(id)
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return TeamCfg[id]
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end
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function XTeamConfig.GetTeamTypeCfg(type)
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return TeamTypeCfg[type]
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end
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-- 通过类型获取限定的队伍配置
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function XTeamConfig.GetTeamsByTypeId(typeId)
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if TeamTypeDic[typeId] == nil then
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return nil
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end
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return TeamTypeDic[typeId]
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end |