290 lines
8.4 KiB
Lua
290 lines
8.4 KiB
Lua
---@class XTaikoMasterConfigs
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XTaikoMasterConfigs = XTaikoMasterConfigs or {}
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XTaikoMasterConfigs.MusicPlayerTextMovePauseInterval = 1
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XTaikoMasterConfigs.MusicPlayerTextMoveSpeed = 70
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XTaikoMasterConfigs.TeamId = 20
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XTaikoMasterConfigs.TeamTypeId = 140
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XTaikoMasterConfigs.Difficulty = {
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Easy = 1,
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Hard = 2
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}
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-- 排行榜默认困难,简单难度不排行
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XTaikoMasterConfigs.DefaultRankDifficulty = XTaikoMasterConfigs.Difficulty.Hard
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XTaikoMasterConfigs.SettingKey = {
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Appear = 1,
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Judge = 2
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}
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XTaikoMasterConfigs.Assess = {
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None = "None",
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A = "A",
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S = "S",
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SS = "SS",
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SSS = "SSS"
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}
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XTaikoMasterConfigs.SongState = {
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Lock = 1,
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JustUnlock = 2, --刚解锁,还未浏览过
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Browsed = 3 --已解锁,且浏览过
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}
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--region init
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local ACTIVITY_TAB = "Share/Fuben/TaikoMaster/TaikoMasterActivity.tab"
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local SCORE_TAB = "Share/Fuben/TaikoMaster/TaikoMasterScore.tab"
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local SONG_TAB = "Share/Fuben/TaikoMaster/TaikoMasterSong.tab"
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local SETTING_TAB = "Share/Fuben/TaikoMaster/TaikoMasterSetting.tab"
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local ASSESS_TAB = "Client/Fuben/TaikoMaster/TaikoMasterAssess.tab"
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local CHARACTER_TAB = "Share/Fuben/StageCharacterNpcId.tab"
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local ActivityTab, ScoreTab, SongTab, SettingTab, AssessTab, CharacterTab
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local function GetActivityTab()
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if not ActivityTab then
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ActivityTab = XTableManager.ReadByIntKey(ACTIVITY_TAB, XTable.XTableTaikoMasterActivity, "Id")
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end
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return ActivityTab
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end
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local function GetScoreTab()
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if not ScoreTab then
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ScoreTab = XTableManager.ReadByIntKey(SCORE_TAB, XTable.XTableTaikoMasterScore, "StageId")
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end
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return ScoreTab
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end
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local function GetSongTab()
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if not SongTab then
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SongTab = XTableManager.ReadByIntKey(SONG_TAB, XTable.XTableTaikoMasterSong, "SongId")
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end
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return SongTab
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end
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local function GetSettingTab()
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if not SettingTab then
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SettingTab = XTableManager.ReadByIntKey(SETTING_TAB, XTable.XTableTaikoMasterSetting, "Type")
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end
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return SettingTab
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end
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local function GetAssessTab()
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if not AssessTab then
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AssessTab = XTableManager.ReadByStringKey(ASSESS_TAB, XTable.XTableTaikoMasterAssess, "Assess")
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end
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return AssessTab
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end
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local function GetCharacterTab()
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if not CharacterTab then
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CharacterTab = XTableManager.ReadByIntKey(CHARACTER_TAB, XTable.XTableStageCharacterNpcId, "StageType")
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end
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return CharacterTab
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end
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function XTaikoMasterConfigs.Init()
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end
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local function GetActivityConfig(activityId)
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local config = GetActivityTab()[activityId]
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if not config then
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XLog.Error(
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"[XTaikoMasterConfigs] GetActivityConfig error:配置不存在,Id:" ..
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(activityId or "nil") .. " ,Path:" .. ACTIVITY_TAB
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)
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end
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return config
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end
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local function GetSongConfig(songId)
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return GetSongTab()[songId]
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end
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local function GetScoreConfig(stageId)
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local config = GetScoreTab()[stageId]
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if not config then
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XLog.Error("[XTaikoMasterConfigs] GetScoreConfig error:配置不存在,stageId:" .. stageId)
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end
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return config
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end
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--endregion
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function XTaikoMasterConfigs.GetTimeLimitId(activityId)
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return GetActivityConfig(activityId).TimeId
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end
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function XTaikoMasterConfigs.GetTaskTimeLimitId(activityId)
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return GetActivityConfig(activityId).TaskTimeLimitId
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end
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function XTaikoMasterConfigs.GetTrainingStageId(activityId)
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return GetActivityConfig(activityId).TeachStageId
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end
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function XTaikoMasterConfigs.GetSettingStageId(activityId)
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return GetActivityConfig(activityId).SettingStageId
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end
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function XTaikoMasterConfigs.GetHelpId(activityId)
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return GetActivityConfig(activityId).HelpId
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end
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function XTaikoMasterConfigs.GetSongArray(activityId)
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return GetActivityConfig(activityId).SongId
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end
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function XTaikoMasterConfigs.GetDefaultBgm(activityId)
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return GetActivityConfig(activityId).MusicId
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end
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function XTaikoMasterConfigs.GetSettingAppearScale()
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return GetSettingTab()[XTaikoMasterConfigs.SettingKey.Appear].Offset
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end
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function XTaikoMasterConfigs.GetSettingJudgeScale()
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return GetSettingTab()[XTaikoMasterConfigs.SettingKey.Judge].Offset
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end
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function XTaikoMasterConfigs.GetSongCoverImage(songId)
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return GetSongTab()[songId].CoverImage
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end
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function XTaikoMasterConfigs.GetSongSettlementImage(songId)
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return GetSongTab()[songId].SettlementImage
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end
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function XTaikoMasterConfigs.GetSongName(songId)
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return GetSongTab()[songId].Title
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end
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function XTaikoMasterConfigs.GetSongMusicId(songId)
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return GetSongTab()[songId].MusicId
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end
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function XTaikoMasterConfigs.GetSongDesc(songId)
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local config = GetSongConfig(songId)
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return config.Description1, config.Description2
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end
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function XTaikoMasterConfigs.GetActivityTimeId(activityId)
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return GetActivityConfig(activityId).TimeId
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end
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function XTaikoMasterConfigs.GetStageId(songId, difficulty)
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if difficulty == XTaikoMasterConfigs.Difficulty.Hard then
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return GetSongConfig(songId).HardStageId
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end
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if difficulty == XTaikoMasterConfigs.Difficulty.Easy then
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return GetSongConfig(songId).EasyStageId
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end
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return GetSongConfig(songId).EasyStageId
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end
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--按时解锁
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function XTaikoMasterConfigs.GetSongTimeId(songId)
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return GetSongConfig(songId).TimeId
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end
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local _StageId2SongId = false
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function XTaikoMasterConfigs.GetSongIdByStageId(stageId)
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if not _StageId2SongId then
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_StageId2SongId = {}
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for songId, config in pairs(GetSongTab()) do
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_StageId2SongId[config.EasyStageId] = songId
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_StageId2SongId[config.HardStageId] = songId
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end
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end
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return _StageId2SongId[stageId]
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end
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function XTaikoMasterConfigs.GetDifficulty(stageId)
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local songId = XTaikoMasterConfigs.GetSongIdByStageId(stageId)
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local songConfig = GetSongConfig(songId)
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if songConfig then
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if songConfig.HardStageId == stageId then
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return XTaikoMasterConfigs.Difficulty.Hard
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end
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if songConfig.EasyStageId == stageId then
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return XTaikoMasterConfigs.Difficulty.Easy
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end
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end
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return XTaikoMasterConfigs.Difficulty.Easy
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end
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function XTaikoMasterConfigs.GetDifficultyText(difficulty)
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if difficulty == XTaikoMasterConfigs.Difficulty.Hard then
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return XUiHelper.GetText("TaikoMasterDifficulty")
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end
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if difficulty == XTaikoMasterConfigs.Difficulty.Easy then
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return XUiHelper.GetText("TaikoMasterEasy")
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end
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return XUiHelper.GetText("TaikoMasterEasy")
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end
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function XTaikoMasterConfigs.GetDifficultyTextByStageId(stageId)
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local difficulty = XTaikoMasterConfigs.GetDifficulty(stageId)
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return XTaikoMasterConfigs.GetDifficultyText(difficulty)
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end
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-- 评价:A,S,SS,SSS...
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function XTaikoMasterConfigs.GetAssess(stageId, score)
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local config = GetScoreConfig(stageId)
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if not config then
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return XTaikoMasterConfigs.Assess.None
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end
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local assess = XTaikoMasterConfigs.Assess.None
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for i = 1, #config.JudgeScore do
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local s = config.JudgeScore[i]
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if score >= s then
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assess = config.JudgeName[i]
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else
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break
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end
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end
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return assess
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end
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function XTaikoMasterConfigs.GetAssessImage(assess)
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local config = GetAssessTab()[assess]
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if not config then
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return false
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end
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return config.Image
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end
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function XTaikoMasterConfigs.GetAssessImageByScore(stageId, score)
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return XTaikoMasterConfigs.GetAssessImage(XTaikoMasterConfigs.GetAssess(stageId, score))
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end
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function XTaikoMasterConfigs.GetMaxScore(stageId)
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return GetScoreConfig(stageId).ProgressScore
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end
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function XTaikoMasterConfigs.GetFullCombo(stageId)
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return GetScoreConfig(stageId).Hit
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end
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function XTaikoMasterConfigs.GetPerfectCombo(stageId)
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return GetScoreConfig(stageId).Perfect
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end
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function XTaikoMasterConfigs.GetActivityName(activityId)
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return GetActivityConfig(activityId).Name
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end
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function XTaikoMasterConfigs.GetActivityBackground(activityId)
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return GetActivityConfig(activityId).BannerBg
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end
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function XTaikoMasterConfigs.GetDefaultActivityId()
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for i, v in pairs(GetActivityTab()) do
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return i
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end
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return false
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end
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function XTaikoMasterConfigs.GetSaveKey(songId)
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return "XTaikoMaster" .. XPlayer.Id .. songId
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end
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function XTaikoMasterConfigs.GetCharacterIdByNpcId(npcId)
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local tab = GetCharacterTab()[XDataCenter.FubenManager.StageType.TaikoMaster]
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if not tab then
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return false
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end
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for i = 1, #tab.NpcId do
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if tab.NpcId[i] == npcId then
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return tab.CharacterId[i]
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end
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end
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return false
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end
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