234 lines
No EOL
7.3 KiB
Lua
234 lines
No EOL
7.3 KiB
Lua
local tableInsert = table.insert
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local tableSort = table.sort
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XItemConfigs = XItemConfigs or {}
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local XItemTemplate = require("XEntity/XItem/XItemTemplate")
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local XCharacterExpTemplate = require("XEntity/XItem/XCharacterExpTemplate")
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local XEquipExpTemplate = require("XEntity/XItem/XEquipExpTemplate")
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local XGiftTemplate = require("XEntity/XItem/XGiftTemplate")
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local XPartnerExpTemplate = require("XEntity/XItem/XPartnerExpTemplate")
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local TABLE_ITEM_PATH = "Share/Item/Item.tab"
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local TABLE_BUY_ASSET_PATH = "Share/Item/BuyAsset.tab"
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local TABLE_BUY_ASSET_CONFIG_PATH = "Share/Item/BuyAssetConfig.tab"
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local TABLE_UI_BUY_ASSET_PATH = "Share/Item/UiBuyAsset.tab"
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local BuyAssetTemplates = {} -- 购买资源配置表
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local BuyAssetDailyLimit = {} -- 购买资源每日限制
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local ItemTemplates = {}
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local BuyAssetType = {} --购买资源的类型
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local BuyAssetCanMutiply = {} --是否可以批量购买
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local BuyAssetAutoClose = {}
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local BuyAssetUis = {} -- 可以开启快捷购买的上一级Ui名
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local BuyAssetTotalLimit = {} -- 最大购买数量限制
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local BuyAssetTimeId = {} -- 购买时间限制
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-- local BuyAssetDiscountShow = {} -- 购买打折展示
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XItemConfigs.SuitAllType = {
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DefaultAll = 0,
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All = 1,
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}
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XItemConfigs.Quality = {
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One = 1,
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Two = 2,
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Three = 3,
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Four = 4,
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Five = 5,
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Six = 6,
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}
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XItemConfigs.FastTrading = {
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NotFastTrading = 0,
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CanFastTrading = 1,
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}
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XItemConfigs.ItemType = {
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Assert = 1 << 0, -- 资源
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Money = 1 << 1 | 1 << 0, -- 货币,包括金币和钻石
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Material = 1 << 2, -- 材料
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Fragment = 1 << 3, -- 碎片
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Gift = 1 << 4, -- 礼包
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WeaponFashion = 1 << 5, -- 武器时装增加时限道具
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CardExp = 1 << 11 | 1 << 2, -- 卡牌exp
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EquipExp = 1 << 12 | 1 << 2, -- 装备exp 4100
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EquipExpNotInBag = 1 << 12 | 1 << 3, -- 装备exp(不显示在背包中) 4104
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EquipResonanace = 1 << 13 | 1 << 2, -- 装备共鸣道具
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FurnitureItem = 1 << 14 | 1 << 2, -- 家具图纸
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ExchangeMoney = 1 << 16 | 1 << 2, -- 兑换货币
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SpExchangeMoney = 1 << 17 | 1 << 2, -- 特殊兑换货币
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UnShow = 1 << 18 | 1 << 2, -- 不显示物品
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FavorGift = 1 << 19 | 1 << 2, -- 好感度礼物
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ActiveMoney = 1 << 20 | 1 << 2, -- 活动货币
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PlayingMoney = 1 << 21 | 1 << 2, -- 玩法货币
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PlayingItem = 1 << 22 | 1 << 2, -- 玩法系统道具
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TRPGItem = 1 << 23 | 1 << 2, --跑图系统道具
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PartnerExp = 1 << 25 | 1 << 2, -- 宠物exp
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}
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-- 背包显示的材料
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XItemConfigs.Materials = {
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XItemConfigs.ItemType.Gift,
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XItemConfigs.ItemType.CardExp,
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XItemConfigs.ItemType.EquipExp,
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XItemConfigs.ItemType.Material,
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XItemConfigs.ItemType.EquipResonanace,
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XItemConfigs.ItemType.ExchangeMoney,
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XItemConfigs.ItemType.SpExchangeMoney,
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XItemConfigs.ItemType.FavorGift,
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XItemConfigs.ItemType.ActiveMoney,
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XItemConfigs.ItemType.PlayingItem,
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XItemConfigs.ItemType.PartnerExp,
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}
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--背包页签类型
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XItemConfigs.PageType = {
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Equip = 1, --武器
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SuitCover = 2, --意识套装封面
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Material = 3, --材料
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Fragment = 4, --碎片
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Awareness = 5, --意识
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Partner = 6, --伙伴
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}
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function XItemConfigs.Init()
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local itemTable = XTableManager.ReadByIntKey(TABLE_ITEM_PATH, XTable.XTableItem, "Id")
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for k, item in pairs(itemTable) do
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local template = XItemTemplate.New(item)
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if item.ItemType == XItemConfigs.ItemType.CardExp then
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template = XCharacterExpTemplate.New(template)
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elseif item.ItemType == XItemConfigs.ItemType.EquipExp
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or item.ItemType == XItemConfigs.ItemType.EquipExpNotInBag then
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template = XEquipExpTemplate.New(template)
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elseif item.ItemType == XItemConfigs.ItemType.Gift then
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template = XGiftTemplate.New(template)
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elseif item.ItemType == XItemConfigs.ItemType.PartnerExp then
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template = XPartnerExpTemplate.New(template)
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end
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ItemTemplates[k] = template
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end
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local bATemplates = XTableManager.ReadByIntKey(TABLE_BUY_ASSET_PATH, XTable.XTableBuyAsset, "Id")
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local bACTemplates = XTableManager.ReadByIntKey(TABLE_BUY_ASSET_CONFIG_PATH, XTable.XTableBuyAssetConfig, "Id")
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BuyAssetUis = XTableManager.ReadByIntKey(TABLE_UI_BUY_ASSET_PATH, XTable.XTableUiBuyAsset, "Id")
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for id, tab in pairs(bATemplates) do
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BuyAssetDailyLimit[id] = tab.DailyLimit
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BuyAssetType[id] = tab.ExchangeType
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BuyAssetCanMutiply[id] = tab.CanMutiply
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BuyAssetAutoClose[id] = tab.AutoClose
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BuyAssetTotalLimit[id] = tab.TotalLimit
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BuyAssetTimeId[id] = tab.TimeId
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-- BuyAssetDiscountShow[id] = tab.DiscountShow
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local configs = {}
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for _, config in pairs(tab.Config) do
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local buyConfig = bACTemplates[config]
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if not buyConfig then
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XLog.ErrorTableDataNotFound("XItemConfigs.Init", "BuyAssetConfig",
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TABLE_BUY_ASSET_CONFIG_PATH, "Id", tostring(config) .. "来自关联表" .. TABLE_BUY_ASSET_PATH .. "Id :" .. tostring(id) .. " 的Config")
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return
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end
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for _, consume in pairs(buyConfig.ConsumeId) do
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if not ItemTemplates[consume] then
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local tmpStr = tostring(buyConfig.ConsumeId) .. "来自关联表" .. TABLE_BUY_ASSET_CONFIG_PATH .. "Id :" .. tostring(consume) .. " 的ConsumeId"
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XLog.ErrorTableDataNotFound("XItemConfigs.Init", "Item", TABLE_ITEM_PATH, "Id", tmpStr)
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return
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end
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end
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tableInsert(configs, bACTemplates[config])
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end
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tableSort(configs, function(a, b)
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return a.Times < b.Times
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end)
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BuyAssetTemplates[id] = configs
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end
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end
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function XItemConfigs.GetItemTemplatePath()
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return TABLE_ITEM_PATH
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end
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function XItemConfigs.GetItemTemplates()
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return ItemTemplates
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end
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function XItemConfigs.GetBuyAssetDailyLimit()
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return BuyAssetDailyLimit
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end
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function XItemConfigs.GetBuyAssetTemplates()
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return BuyAssetTemplates
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end
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function XItemConfigs.GetBuyAssetTemplateById(id)
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return BuyAssetTemplates[id]
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end
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function XItemConfigs.GetBuyAssetType(id)
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return BuyAssetType[id]
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end
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function XItemConfigs.GetBuyAssetCanMutiply(id)
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return BuyAssetCanMutiply[id]
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end
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function XItemConfigs.GetBuyAssetLimit(id)
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return BuyAssetDailyLimit[id]
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end
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function XItemConfigs.GetBuyAssetAutoClose(id)
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return BuyAssetAutoClose[id]
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end
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function XItemConfigs.GetFastTrading(id)
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if not ItemTemplates[id] then
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return nil
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end
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return ItemTemplates[id].FastTrading
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end
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function XItemConfigs.GetUiBuyAsset()
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return BuyAssetUis
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end
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function XItemConfigs.GetItemNameById(id)
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if not ItemTemplates[id] then
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return ""
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end
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return ItemTemplates[id].Name
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end
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function XItemConfigs.GetItemIconById(id)
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if not ItemTemplates[id] then
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return nil
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end
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return ItemTemplates[id].Icon
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end
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function XItemConfigs.GetBuyAssetTotalLimit(id)
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return BuyAssetTotalLimit[id] or 0
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end
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function XItemConfigs.GetBuyAssetTimeId(id)
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return BuyAssetTimeId[id] or 0
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end
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-- function XItemConfigs.GetDiscountShow(id)
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-- return BuyAssetDiscountShow[id] or 0
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-- end |