148 lines
No EOL
4.7 KiB
Lua
148 lines
No EOL
4.7 KiB
Lua
local tableInsert = table.insert
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XCoupletGameConfigs = XCoupletGameConfigs or {}
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XCoupletGameConfigs.CouPletStatus = {
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Incomplete = 0,
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Complete = 1,
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}
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XCoupletGameConfigs.PlayVideoState = {
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UnPlay = 0,
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Played = 1,
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}
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XCoupletGameConfigs.HitFaceHelpState = {
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NotHit = 0,
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Hited = 1,
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}
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XCoupletGameConfigs.HitFaceVideoState = {
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UnPlay = 0,
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Played = 1,
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}
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-- XCoupletGameConfigs.COUPLET_GAME_DATA_KEY = "COUPLET_GAME_DATA_KEY" -- 对联游戏本地数据键
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XCoupletGameConfigs.COUPLET_GAME_HELP_HIT_KEY = "COUPLET_GAME_HELP_HIT_KEY" -- 对联游戏帮助打脸键
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XCoupletGameConfigs.COUPLET_GAME_VIDEO_HIT_KEY = "COUPLET_GAME_VIDEO_HIT_KEY" -- 对联游戏打脸剧情键
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XCoupletGameConfigs.PLAY_VIDEO_STATE_KEY = "COUPLET_PLAY_VIDEO_STATE_KEY" -- 剧情播放信息键
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local COUPLET_ACTIVITY_BASE_PATH = "Share/MiniActivity/CoupletGame/CoupletActivityBase.tab"
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local COUPLET_PATH = "Share/MiniActivity/CoupletGame/Couplet.tab"
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local COUPLET_WORD_PATH = "Share/MiniActivity/CoupletGame/CoupletWord.tab"
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local ActivityBaseTemplates = {}
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local CoupletTemplates = {}
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local CoupletTemplatesWithAct = {}
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local CoupletWordTemplates = {}
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local DownWordArrList = {}
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function XCoupletGameConfigs.Init()
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ActivityBaseTemplates = XTableManager.ReadByIntKey(COUPLET_ACTIVITY_BASE_PATH, XTable.XTableCoupletActivityBase, "Id")
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CoupletTemplates = XTableManager.ReadByIntKey(COUPLET_PATH, XTable.XTableCouplet, "Id")
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CoupletWordTemplates = XTableManager.ReadByIntKey(COUPLET_WORD_PATH, XTable.XTabelCoupletWord, "Id")
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for _, coupletTemplet in ipairs(CoupletTemplates) do
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if coupletTemplet.ActivityId then
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if not CoupletTemplatesWithAct[coupletTemplet.ActivityId] then
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CoupletTemplatesWithAct[coupletTemplet.ActivityId] = {}
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end
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end
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if CoupletTemplatesWithAct[coupletTemplet.ActivityId] then
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tableInsert(CoupletTemplatesWithAct[coupletTemplet.ActivityId], coupletTemplet)
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end
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end
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for _, coupletTemplate in pairs(CoupletTemplates) do
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if DownWordArrList[coupletTemplate.Id] == nil then
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DownWordArrList[coupletTemplate.Id] = {}
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end
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local downWordIdStrList = coupletTemplate.DownWordId
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for _, downWordIdStr in ipairs(downWordIdStrList) do
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local downWordIdArr = string.ToIntArray(downWordIdStr)
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tableInsert(DownWordArrList[coupletTemplate.Id], downWordIdArr)
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end
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end
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end
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function XCoupletGameConfigs.GetCoupletBaseActivityById(id)
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if not ActivityBaseTemplates or not next(ActivityBaseTemplates) or not ActivityBaseTemplates[id] then
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return
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end
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return ActivityBaseTemplates[id]
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end
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function XCoupletGameConfigs.GetCoupletTemplatesByActId(actId)
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if not CoupletTemplatesWithAct or not next(CoupletTemplatesWithAct) or not CoupletTemplatesWithAct[actId] then
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return
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end
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return CoupletTemplatesWithAct[actId]
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end
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function XCoupletGameConfigs.GetCoupletTemplateById(id)
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if not CoupletTemplates or not next(CoupletTemplates) or not CoupletTemplates[id] then
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return
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end
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return CoupletTemplates[id]
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end
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function XCoupletGameConfigs.GetCoupletWordImageById(wordId)
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if not CoupletWordTemplates or not next(CoupletWordTemplates) or not CoupletWordTemplates[wordId] then
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return
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end
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return CoupletWordTemplates[wordId].WordImageUrl
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end
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function XCoupletGameConfigs.GetCoupletUpWordsId(coupletId)
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if not CoupletTemplates or not next(CoupletTemplates) or not CoupletTemplates[coupletId] then
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return
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end
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return CoupletTemplates[coupletId].UpWordId
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end
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function XCoupletGameConfigs.GetCoupletBatch(coupletId)
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if not CoupletTemplates or not CoupletTemplates[coupletId] then
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return
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end
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return CoupletTemplates[coupletId].BatchUrl
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end
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function XCoupletGameConfigs.GetCoupletDefaultBatch(coupletId)
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if not CoupletTemplates or not CoupletTemplates[coupletId] then
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return
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end
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return CoupletTemplates[coupletId].DefaultBatchUrl
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end
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function XCoupletGameConfigs.GetCoupletUpImgUrl(coupletId)
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if not CoupletTemplates or not CoupletTemplates[coupletId] then
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return
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end
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return CoupletTemplates[coupletId].UpImgUrl
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end
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function XCoupletGameConfigs.GetCoupletDownImgUrl(coupletId)
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if not CoupletTemplates or not CoupletTemplates[coupletId] then
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return
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end
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return CoupletTemplates[coupletId].DownImgUrl
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end
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function XCoupletGameConfigs.GetCoupletDownIdArr(coupletId, Index)
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if not DownWordArrList or not DownWordArrList[coupletId] then
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return
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end
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local coupletDownWordArr = DownWordArrList[coupletId]
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if coupletDownWordArr and next(coupletDownWordArr) then
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return coupletDownWordArr[Index]
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end
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end |