PGRData/Script/matrix/xconfig/XArenaConfigs.lua

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10 KiB
Lua

---
--- 竞技副本配置表
---
XArenaConfigs = XArenaConfigs or {}
--战区贡献道具的id
XArenaConfigs.CONTRIBUTESCORE_ID = 54
XArenaActivityStatus = {
--game服和竞技服等待数据的时候用
Loading = -1,
--默认状态
Default = 0,
--休息状态
Rest = 1,
--战斗状态
Fight = 2,
--结束
Over = 3,
}
--个人排行区域
XArenaPlayerRankRegion = {
UpRegion = 1, --晋级区
KeepRegion = 2, --保级区
DownRegion = 3, --降级区
}
--竞技副本通关评级
XArenaAppraiseType = {
S = 1,
A = 2,
B = 3,
C = 4,
D = 5,
}
XArenaConfigs.ArenaTimerName = "FubenArenaActivityTimer"
XArenaConfigs.SHOP_ID = CS.XGame.ClientConfig:GetInt("AreanShopId")
local TABLE_ARENA_BUFF_DETAIL = "Client/Fuben/Arena/ArenaAreaBuffDetails.tab"
local TABLE_ARENA_STAGE = "Client/Fuben/Arena/ArenaStage.tab"
local TABLE_ARENA_LEVEL = "Share/Fuben/Arena/ArenaLevel.tab"
local TABLE_CHALLENGE_AREA = "Share/Fuben/Arena/ChallengeArea.tab"
local TABLE_AREA_STAGE = "Share/Fuben/Arena/AreaStage.tab"
local TABLE_TEAM_RANK_REWARD = "Share/Fuben/Arena/TeamRankReward.tab"
local TABLE_MARK = "Share/Fuben/Arena/Mark.tab"
local ArenaRankBottomCount --竞技排行基数
local ArenaClientStageTemplate --競技客户端关卡表
local ArenaLevelTemplate --竞技段位表
local ChallengeAreaTemplate --挑战区域表
local AreaStageTemplate --战区关卡配置表
local TeamRankRewardTemplate --队伍排行奖励表
local MarkTemplate --结算分数表
local BuffDetail --Buff展示信息配置表
local MaxArenaLevel = 0 --最大竞技段位
local PlayerLevelRangeToChallengeIds --玩家等级段索引挑战配置列表
local MaxArenaStageCountPerArea = 0 --竞技战区最大关卡数
local MaxChallengeId = 0 --最大挑战区域Id
--私有方法定义
local InitChallengeAreaCfg
local InitArenaLevelCfg
local InitAreaStageTemplate
function XArenaConfigs.Init()
ArenaRankBottomCount = CS.XGame.Config:GetInt("ArenaTeamRankShow")
ArenaClientStageTemplate = XTableManager.ReadByIntKey(TABLE_ARENA_STAGE, XTable.XTableArenaStage, "StageId")
ArenaLevelTemplate = XTableManager.ReadByIntKey(TABLE_ARENA_LEVEL, XTable.XTableArenaLevel, "Id")
ChallengeAreaTemplate = XTableManager.ReadByIntKey(TABLE_CHALLENGE_AREA, XTable.XTableChallengeArea, "ChallengeId")
AreaStageTemplate = XTableManager.ReadByIntKey(TABLE_AREA_STAGE, XTable.XTableAreaStage, "Id")
TeamRankRewardTemplate = XTableManager.ReadByIntKey(TABLE_TEAM_RANK_REWARD, XTable.XTableTeamRankReward, "Id")
MarkTemplate = XTableManager.ReadByIntKey(TABLE_MARK, XTable.XTableMark, "MarkId")
BuffDetail = XTableManager.ReadByIntKey(TABLE_ARENA_BUFF_DETAIL,XTable.XTableArenaAreaBuffDetails,"Id")
InitArenaLevelCfg()
InitChallengeAreaCfg()
InitAreaStageTemplate()
end
InitArenaLevelCfg = function()
for _, cfg in pairs(ArenaLevelTemplate) do
if MaxArenaLevel < cfg.Id then
MaxArenaLevel = cfg.Id
end
end
end
InitChallengeAreaCfg = function()
PlayerLevelRangeToChallengeIds = {}
local tempMap = {}
local tempTypeId = 0
for id, cfg in pairs(ChallengeAreaTemplate) do
if id > MaxChallengeId then
MaxChallengeId = id
end
local typeId = tempMap[cfg.MinLv]
if not typeId then
typeId = tempTypeId + 1
tempMap[cfg.MinLv] = typeId
tempTypeId = typeId
end
local map = PlayerLevelRangeToChallengeIds[typeId]
if not map then
map = {}
PlayerLevelRangeToChallengeIds[typeId] = map
end
map[id] = cfg
end
end
InitAreaStageTemplate = function()
for _, cfg in pairs(AreaStageTemplate) do
if MaxArenaStageCountPerArea < #cfg.StageId then
MaxArenaStageCountPerArea = #cfg.StageId
end
end
end
local GetChallengeCfgMapById = function(challengeId)
for _, map in ipairs(PlayerLevelRangeToChallengeIds) do
local cfg = map[challengeId]
if cfg then
return map
end
end
return nil
end
local SortChallenge = function(a, b)
return a.ArenaLv < b.ArenaLv
end
local SorTeamRankReward = function(a, b)
return a.MinRank < b.MinRank
end
-- 获取个人排行区文字
function XArenaConfigs.GetRankRegionText(rankRegion)
if rankRegion == XArenaPlayerRankRegion.UpRegion then
return CS.XTextManager.GetText("ArenaActivityUpRegion")
elseif rankRegion == XArenaPlayerRankRegion.DownRegion then
return CS.XTextManager.GetText("ArenaActivityDownRegion")
else
return CS.XTextManager.GetText("ArenaActivityKeepRegion")
end
end
-- 获取个人排行区文字带颜色
function XArenaConfigs.GetRankRegionColorText(rankRegion)
if rankRegion == XArenaPlayerRankRegion.UpRegion then
return CS.XTextManager.GetText("ArenaActivityUpRegionColor")
elseif rankRegion == XArenaPlayerRankRegion.DownRegion then
return CS.XTextManager.GetText("ArenaActivityDownRegionColor")
else
return CS.XTextManager.GetText("ArenaActivityKeepRegionColor")
end
end
-- 获取个人排行区描述
function XArenaConfigs.GetRankRegionDescText(rankRegion, challengeCfg)
if rankRegion == XArenaPlayerRankRegion.UpRegion then
return CS.XTextManager.GetText("ArenaActivityUpRegionDesc", 1, challengeCfg.DanUpRank)
elseif rankRegion == XArenaPlayerRankRegion.DownRegion then
return CS.XTextManager.GetText("ArenaActivityDownRegionDesc", challengeCfg.DanKeepRank + 1, challengeCfg.DanDownRank)
else
return CS.XTextManager.GetText("ArenaActivityKeepRegionDesc", challengeCfg.DanUpRank + 1, challengeCfg.DanKeepRank)
end
end
-- 获取个人排行不升段位描述
function XArenaConfigs.GetRankNotRegionDescText(rankRegion)
if rankRegion == XArenaPlayerRankRegion.UpRegion then
return CS.XTextManager.GetText("ArenaActivityNotUpRegionDesc")
elseif rankRegion == XArenaPlayerRankRegion.DownRegion then
return CS.XTextManager.GetText("ArenaActivityNotDownRegionDesc")
else
return CS.XTextManager.GetText("ArenaActivityNotKeepRegionDesc")
end
end
-- 获取个人排行区奖励id
function XArenaConfigs.GetRankRegionRewardId(rankRegion, challengeCfg)
if rankRegion == XArenaPlayerRankRegion.UpRegion then
return challengeCfg.UpRewardId
elseif rankRegion == XArenaPlayerRankRegion.DownRegion then
return challengeCfg.DownRewardId
else
return challengeCfg.KeepRewardId
end
end
-- 是否是最大竞技段位
function XArenaConfigs.IsMaxArenaLevel(level)
return level >= MaxArenaLevel
end
function XArenaConfigs.GetMaxChallengeCfg()
return XArenaConfigs.GetChallengeArenaCfgById(MaxChallengeId)
end
-- 获取竞技副本评级文字
function XArenaConfigs.GetArenaFightAppraiseText(appraiseType)
if appraiseType == XArenaAppraiseType.S then
return "S"
elseif appraiseType == XArenaAppraiseType.A then
return "A"
elseif appraiseType == XArenaAppraiseType.B then
return "B"
elseif appraiseType == XArenaAppraiseType.C then
return "C"
elseif appraiseType == XArenaAppraiseType.D then
return "D"
end
end
-- 获取竞技队伍排行榜统计基数
function XArenaConfigs.GetArenaRankBottomCount()
return ArenaRankBottomCount
end
-- 获取竞技段位配置表
function XArenaConfigs.GetArenaLevelCfgByLevel(level)
return ArenaLevelTemplate[level]
end
-- 获取竞技段位配置表
function XArenaConfigs.GetArenaStageConfig(stageId)
local t = ArenaClientStageTemplate[stageId]
if not t then
XLog.ErrorTableDataNotFound("XArenaConfigs.GetArenaStageConfig", "根据stageId获取的配置表项", TABLE_ARENA_STAGE, "stageId", tostring(stageId))
return nil
end
return t
end
-- 获取竞技挑战配置表
function XArenaConfigs.GetChallengeArenaCfgById(challengeId)
return ChallengeAreaTemplate[challengeId]
end
-- 获取竞技挑战配置列表
function XArenaConfigs.GetChallengeCfgListById(challengeId)
local list = {}
local map = GetChallengeCfgMapById(challengeId)
if map then
for _, cfg in pairs(map) do
table.insert(list, cfg)
end
table.sort(list, SortChallenge)
end
return list
end
-- 获取竞技挑战最高等级
function XArenaConfigs.GetChallengeMaxArenaLevel(challengeId)
local maxArenalLevel = 0
local map = GetChallengeCfgMapById(challengeId)
if map then
for _, cfg in pairs(map) do
if cfg.ArenaLv > maxArenalLevel then
maxArenalLevel = cfg.ArenaLv
end
end
end
return maxArenalLevel
end
function XArenaConfigs.GetArenaStageCfg()
return AreaStageTemplate
end
-- 获取竞技区域关卡配置
function XArenaConfigs.GetArenaAreaStageCfgByAreaId(areaId)
return AreaStageTemplate[areaId]
end
-- 获取竞技战区最大关卡数量
function XArenaConfigs.GetTheMaxStageCountOfArenaArea()
return MaxArenaStageCountPerArea
end
-- 获取竞技队伍排行奖励配置列表
function XArenaConfigs.GetTeamRankRewardCfgList(challengeId)
local list = {}
for _, cfg in pairs(TeamRankRewardTemplate) do
if cfg.ChallengeId == challengeId then
table.insert(list, cfg)
end
end
if #list > 2 then
table.sort(list, SorTeamRankReward)
end
return list
end
-- 获取竞技队伍排行奖励配置
function XArenaConfigs.GetTeamRankRewardCfgById(id)
return TeamRankRewardTemplate[id]
end
-- 获取竞技结算分数配置
function XArenaConfigs.GetMarkCfgById(id)
return MarkTemplate[id]
end
-- 获取最大分数
function XArenaConfigs.GetMarkMaxPointById(id)
return MarkTemplate[id].MaxPoint
end
-- 获取竞技章节名字以及副本名字
function XArenaConfigs.GetChapterAndStageName(areaId, stageId)
local chapterName = AreaStageTemplate[areaId].Name
local stageName = XDataCenter.FubenManager.GetStageCfg(stageId).Name
return chapterName, stageName
end
-- 获取Buff客户端展示信息配置
function XArenaConfigs.GetArenaBuffCfg(buffId)
return BuffDetail[buffId]
end