PGRData/Client/Dormitory/DormCharacterDialog.json

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No EOL
972 KiB
JSON

[
{
"Id": 1,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I don't feel like moving."
],
"Time": [
2000
]
},
{
"Id": 2,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Where's my frog plush?"
],
"Time": [
2000
]
},
{
"Id": 3,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Can you not... stare at me?"
],
"Time": [
2000
]
},
{
"Id": 4,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Don't annoy me or you'll get a beating."
],
"Time": [
2000
]
},
{
"Id": 5,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Resting is good for you."
],
"Time": [
2000
]
},
{
"Id": 6,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'll carry out all your orders, including staying here."
],
"Time": [
2000
]
},
{
"Id": 7,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I don't mind being a little crowded. I'm used to it."
],
"Time": [
2000
]
},
{
"Id": 8,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"My M.I.N.D. is calming down."
],
"Time": [
2000
]
},
{
"Id": 9,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A few pots of red flowers would be nice."
],
"Time": [
2000
]
},
{
"Id": 10,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Resting is good for you."
],
"Time": [
2000
]
},
{
"Id": 11,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll carry out all your orders, including staying here."
],
"Time": [
2000
]
},
{
"Id": 12,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I don't mind being a little crowded. I'm used to it."
],
"Time": [
2000
]
},
{
"Id": 13,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"My M.I.N.D. is calming down."
],
"Time": [
2000
]
},
{
"Id": 14,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"A few pots of red flowers would be nice."
],
"Time": [
2000
]
},
{
"Id": 15,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yes, quite reassuring."
],
"Time": [
2000
]
},
{
"Id": 16,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Is this what a home feels like?"
],
"Time": [
2000
]
},
{
"Id": 17,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Finally, some quietude. Usually, it's death cries and Lee arguing with Kamui..."
],
"Time": [
2000
]
},
{
"Id": 18,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I usually hate cramped places, but I don't really mind them when you're with me."
],
"Time": [
2000
]
},
{
"Id": 19,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Yes, quite reassuring."
],
"Time": [
2000
]
},
{
"Id": 20,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is this what a home feels like?"
],
"Time": [
2000
]
},
{
"Id": 21,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Finally, some quietude. Usually, it's death cries and Lee arguing with Kamui..."
],
"Time": [
2000
]
},
{
"Id": 22,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I usually hate cramped places, but I don't really mind them when you're with me."
],
"Time": [
2000
]
},
{
"Id": 23,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's safe here, so... may I feel you?"
],
"Time": [
2000
]
},
{
"Id": 24,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 25,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 26,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Let's see."
],
"Time": [
2000
]
},
{
"Id": 27,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 28,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 29,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?~"
],
"Time": [
2000
]
},
{
"Id": 30,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u22110-0"
],
"Time": [
2000
]
},
{
"Id": 31,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's see."
],
"Time": [
2000
]
},
{
"Id": 32,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 33,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 34,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 35,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 36,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You came?"
],
"Time": [
2000
]
},
{
"Id": 37,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 38,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 39,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Boy!"
],
"Time": [
2000
]
},
{
"Id": 40,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You came?"
],
"Time": [
2000
]
},
{
"Id": 41,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(,,??\u03c9?)\u30ce\""
],
"Time": [
2000
]
},
{
"Id": 42,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Constructs don't experience fatigue.",
"But beds do look very soft...",
"Humans seem to have great difficulty leaving them in the morning."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 43,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hm... Warm and... fluffy..."
],
"Time": [
2000
]
},
{
"Id": 44,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is it time to fight yet?",
"Well, I guess I could rest a while longer.",
"I remember the Commandant saying how comfortable slouching on a sofa is."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 45,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-indeed... It's very good..."
],
"Time": [
2000
]
},
{
"Id": 46,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm sorry, Commandant...",
"I misplaced an arm component during maintenance...",
"I was looking for it and didn't notice you...",
"You'll help me look for it? Well, would you mind looking over by that shelf for me...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 47,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you. It's only a small component, but it's vital..."
],
"Time": [
2000
]
},
{
"Id": 48,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes I feel like slacking off, but it'll never be allowed...",
"Huh? We can take a longer break?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 49,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you kindly, Commandant."
],
"Time": [
2000
]
},
{
"Id": 50,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Um... That weapon?",
"If I recall correctly, it was scrapped after the last battle.",
"It was quite well-made... It's quite a shame."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 51,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm not upset. But thanks, Commandant. I'm feeling a lot better now."
],
"Time": [
2000
]
},
{
"Id": 52,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant? What are you doing here?",
"Are you done finalizing the work schedules?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 53,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes it's nice to just sit down, Commandant."
],
"Time": [
2000
]
},
{
"Id": 54,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've seen a few decorations before I quite like.",
"Ah, I'm not saying I want them in the dormitory...",
"Besides, they might not be that easy to find...",
"Am I sad about it? No... Constructs do not experience that emotion..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 55,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Things are good the way they are, right?"
],
"Time": [
2000
]
},
{
"Id": 56,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Staying here calms my M.I.N.D.",
"After all, even machines need maintenance.",
"It'd be even better if an understanding Commandant were here."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 57,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 58,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, isn't that my old knife?",
"Looks like it's been turned into a piece of decoration.",
"They say it's proof of my valor... but I was just doing my job."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 59,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, was there an assembly signal?",
"Sorry. I didn't catch that...",
"I must have unknowingly stayed here for too long... Is it because I associate this place with you?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 60,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Windows? They don't matter much to Constructs.",
"But seeing the sky must be something good.",
"After all, isn't a blue sky what we are working towards?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 61,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I spend most of my time in battles. Moments like these are few and far between.",
"Still, I can't complain.",
"After all, we all want to live on Earth with you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 62,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you rearranging the room, Commandant?",
"I can help out if you like.",
"At least... I can contribute some materials."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 63,
"CharacterId": 1021001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Dorm items can be bought with certain special parts, right?",
"I've only seen them once or twice...",
"But this should be it, right? Here."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 101,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I hope the facilities here are more well sorted."
],
"Time": [
2000
]
},
{
"Id": 102,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'll wait right here. I won't disturb you."
],
"Time": [
2000
]
},
{
"Id": 103,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Is it okay for us to just stay here and do nothing?"
],
"Time": [
2000
]
},
{
"Id": 104,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Those plushies... No, I-I won't touch them."
],
"Time": [
2000
]
},
{
"Id": 105,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I hope the facilities here are more well sorted."
],
"Time": [
2000
]
},
{
"Id": 106,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'll wait right here. I won't disturb you."
],
"Time": [
2000
]
},
{
"Id": 107,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is it okay for us to just stay here and do nothing?"
],
"Time": [
2000
]
},
{
"Id": 108,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Those plushies... No, I-I won't touch them."
],
"Time": [
2000
]
},
{
"Id": 109,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm happy to help out, even if it's during break time."
],
"Time": [
2000
]
},
{
"Id": 110,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I like quiet places."
],
"Time": [
2000
]
},
{
"Id": 111,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I can stay here if you like, Commandant."
],
"Time": [
2000
]
},
{
"Id": 112,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This place is better than my old dormitory."
],
"Time": [
2000
]
},
{
"Id": 113,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The light here has a star-like quality."
],
"Time": [
2000
]
},
{
"Id": 114,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm happy to help out, even if it's during break time."
],
"Time": [
2000
]
},
{
"Id": 115,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I like quiet places."
],
"Time": [
2000
]
},
{
"Id": 116,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I can stay here if you like, Commandant."
],
"Time": [
2000
]
},
{
"Id": 117,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place is better than my old dormitory."
],
"Time": [
2000
]
},
{
"Id": 118,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The light here has a star-like quality."
],
"Time": [
2000
]
},
{
"Id": 119,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"My M.I.N.D. feels all refreshed!"
],
"Time": [
2000
]
},
{
"Id": 120,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is this warm feeling what humans call coziness?"
],
"Time": [
2000
]
},
{
"Id": 121,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There's lots of new data and items here. I need to analyze them!"
],
"Time": [
2000
]
},
{
"Id": 122,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You like it here? Okay. I'll be with you here for a while then."
],
"Time": [
2000
]
},
{
"Id": 123,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can we watch the sun go down and come up here?"
],
"Time": [
2000
]
},
{
"Id": 124,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 125,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 126,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"T-this is..."
],
"Time": [
2000
]
},
{
"Id": 127,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 128,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 129,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 130,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 131,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"T-this is..."
],
"Time": [
2000
]
},
{
"Id": 132,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 133,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 134,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"?(? ???A??? ?)?"
],
"Time": [
2000
]
},
{
"Id": 135,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 136,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Woah!"
],
"Time": [
2000
]
},
{
"Id": 137,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Raindrops on roses..."
],
"Time": [
2000
]
},
{
"Id": 138,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(,,??\u03c9?)\u30ce\""
],
"Time": [
2000
]
},
{
"Id": 139,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Y-you can do it!"
],
"Time": [
2000
]
},
{
"Id": 140,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Like the Commandant says, turn that frown upside down!"
],
"Time": [
2000
]
},
{
"Id": 141,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 142,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Big fluffy quilts are another kind of medicine.",
"They heal those wounds you cannot see.",
"Really? May I...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 143,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I don't seem to want to leave."
],
"Time": [
2000
]
},
{
"Id": 144,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you escaping from work again?",
"It troubles me seeing you like this, Commandant...",
"Then allow me to slack off with you together on the sofa!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 145,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes it's nice just to laze around..."
],
"Time": [
2000
]
},
{
"Id": 146,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"(Glares)",
"Um, Commandant...",
"Do you happen to know where the parcel I placed here is at?",
"N-no, I'm not suggesting that you took it...",
"Would you mind helping me look over that shelf?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 147,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"There it is! Thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 148,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Roger...",
"Lucia said she's okay already, but...",
"...Arms segments are difficult to get used to.",
"I hope she gets used to her new arm soon!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 149,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Lucia's under a lot of pressure. I really need to step up!"
],
"Time": [
2000
]
},
{
"Id": 150,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you doing here, Commandant? Is it an operation?",
"Ah, you came to see me?",
"It's not that I dislike fighting... It's my profession after all...",
"But seeing others injured or even lose their lives still hurts me...",
"S-sorry, I don't mean to... Um... W-would you mind... patting me on the head instead?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 151,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"T-thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 152,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"Oh! Commandant!",
"I-I was just thinking about our medical supplies and...",
"I know I should be resting, but it's best to be prepared.",
"Of course... if-if you could praise me a little..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 153,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-it will mean a lot to me!"
],
"Time": [
2000
]
},
{
"Id": 154,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"These decorations are lovely. Where did you find them?",
"But using them to decorate the dormitory...",
"Huh? You just want to see me smile...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 155,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I... I'll try my best to smile more then, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 156,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yesterday I found a new medical book in the database!",
"It claimed that there are many ways to treat wounds without resorting to drugs or machinery...",
"One of which includes the usage of affirmative body contact techniques...",
"Such as patting someone on the head to praise or comfort them."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 157,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah! Commandant, what are you...? T-that makes me all giddy inside somehow."
],
"Time": [
2000
]
},
{
"Id": 158,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I love how it feels here!",
"There's a sort of... warmth here that I've never felt before.",
"My past? There's nothing worth talking about!",
"Just being here with you is more than enough for me!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 159,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Trying to care for others is something that came naturally to me...",
"Don't I get tired...? No, Constructs don't experience fatigue...",
"But sometimes, I wonder...",
"What is it like to have someone care for you?",
"But I guess, I know the answer now."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 160,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This place has a calming effect on my M.I.N.D.",
"It's the perfect place to rest...",
"If y-you... wouldn't mind...",
"...Staying a bit longer, that would be nice too..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 161,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Why do people like to watch the sunrise and sunset?",
"I guess they enjoy the feeling of the day starting and ending like a cycle.",
"But for me... I like it because it makes me feel more intensely alive. I can feel the passage of time more acutely."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 162,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I've seen some nice room layouts before, Commandant.",
"I think I can probably help!",
"If nothing else, I can at least contribute some materials!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 163,
"CharacterId": 1031001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, would this be of use to you?",
"I found it while cleaning Kamui's room!",
"I almost recycled it. But luckily I was called away..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 201,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Do we really have to stay here?"
],
"Time": [
2000
]
},
{
"Id": 202,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Don't we have missions to complete?"
],
"Time": [
2000
]
},
{
"Id": 203,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"At least clean the place better."
],
"Time": [
2000
]
},
{
"Id": 204,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Did you bring my tool kit along?"
],
"Time": [
2000
]
},
{
"Id": 205,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Do we really have to stay here?"
],
"Time": [
2000
]
},
{
"Id": 206,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't we have missions to complete?"
],
"Time": [
2000
]
},
{
"Id": 207,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"At least clean the place better."
],
"Time": [
2000
]
},
{
"Id": 208,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Did you bring my tool kit along?"
],
"Time": [
2000
]
},
{
"Id": 209,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Relax, I didn't bring my gun."
],
"Time": [
2000
]
},
{
"Id": 210,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just don't put me with those rowdy ones."
],
"Time": [
2000
]
},
{
"Id": 211,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"For me, the work location doesn't matter."
],
"Time": [
2000
]
},
{
"Id": 212,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm happy to stay here, as long as no one is disturbing me."
],
"Time": [
2000
]
},
{
"Id": 213,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
],
"Time": [
2000
]
},
{
"Id": 214,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't mind me. I'm just making some trinkets."
],
"Time": [
2000
]
},
{
"Id": 215,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm happy to stay here, as long as no one is disturbing me."
],
"Time": [
2000
]
},
{
"Id": 216,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
],
"Time": [
2000
]
},
{
"Id": 217,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't mind me. I'm just making some trinkets."
],
"Time": [
2000
]
},
{
"Id": 218,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place is quite relaxing."
],
"Time": [
2000
]
},
{
"Id": 219,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't worry. Just say the word and I'll even burst into action here."
],
"Time": [
2000
]
},
{
"Id": 220,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't dislike it here. As long as you're around, it's all good."
],
"Time": [
2000
]
},
{
"Id": 221,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, just say what you want. Don't worry, I won't tell the others."
],
"Time": [
2000
]
},
{
"Id": 222,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Looks like I made the right decision, staying here as you said."
],
"Time": [
2000
]
},
{
"Id": 223,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Just wait till this is done... and you can have it."
],
"Time": [
2000
]
},
{
"Id": 224,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 225,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 226,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"\u2192_\u2192"
],
"Time": [
2000
]
},
{
"Id": 227,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Boring..."
],
"Time": [
2000
]
},
{
"Id": 228,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ho-hum."
],
"Time": [
2000
]
},
{
"Id": 229,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 230,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 231,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u2192_\u2192"
],
"Time": [
2000
]
},
{
"Id": 232,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Boring..."
],
"Time": [
2000
]
},
{
"Id": 233,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ho-hum."
],
"Time": [
2000
]
},
{
"Id": 234,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm, hm..."
],
"Time": [
2000
]
},
{
"Id": 235,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What's up?"
],
"Time": [
2000
]
},
{
"Id": 236,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Careful."
],
"Time": [
2000
]
},
{
"Id": 237,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 238,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This one... and this one. Good."
],
"Time": [
2000
]
},
{
"Id": 239,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nerve-racking."
],
"Time": [
2000
]
},
{
"Id": 240,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Get over here already."
],
"Time": [
2000
]
},
{
"Id": 241,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What's wrong?"
],
"Time": [
2000
]
},
{
"Id": 242,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"High-intensity functions wear down a Construct frame quickly.",
"They also increase the abrasion rate of valuable parts.",
"You still don't get it? Constructs also need some downtime... preferably on a bed."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 243,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Not bad, you're learning."
],
"Time": [
2000
]
},
{
"Id": 244,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Didn't know you're into these little trinkets.",
"But you really are making a mess of it.",
"I could help fix it, but I'm a bit tired. I'm gonna sit down for a while instead."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 245,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just kidding. I'll help you fix the robot after I get a breather."
],
"Time": [
2000
]
},
{
"Id": 246,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can't find my precision drill. You didn't misplace it after using it, did you?",
"I... Ahem, I know you wouldn't mess with my stuff.",
"Huh? You're helping me find it?",
"Well... could you check those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 247,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Found it. Sorry... about... Uh, do you maybe want a little robot?"
],
"Time": [
2000
]
},
{
"Id": 248,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Kamui is so damn loud...",
"But now that he's part of the Gray Raven squad, I guess I'll just have to tolerate him.",
"He never shuts up, blah blah blah..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 249,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Heh. Relax. I'm not gonna punch him or something."
],
"Time": [
2000
]
},
{
"Id": 250,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"Hm? There you are.",
"Oh nothing, just a little bottleneck in my research. Don't worry.",
"Do you really want to cheer me up...?",
"Well, you could try... comforting me. I guess..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 251,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why, you... Keep your hands to yourself!"
],
"Time": [
2000
]
},
{
"Id": 252,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huh? You looking for me?",
"Got some questions about Constructs?",
"Why not just go to the archives?",
"You want to know what a male Construct's hair feels like...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 253,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's just regular hair... Your hand feels very warm though."
],
"Time": [
2000
]
},
{
"Id": 254,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You look pretty free. You finished with your operation plans?",
"If there's something you need explaining, you can always ask me.",
"I'll do my best to dissect it for you.",
"Not everyone gets this kind of opportunity.",
"Huh? A reward?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 255,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Head pats count as rewards?!"
],
"Time": [
2000
]
},
{
"Id": 256,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv taught you some healing techniques?",
"That doesn't involve injections or machinery?",
"You want to test it out on me?",
"Okay. Let's see how this \"head patting\" thing works."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 257,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...You call that healing!? My M.I.N.D. is all hot and bothered now..."
],
"Time": [
2000
]
},
{
"Id": 258,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Your tactical arrangements are well-informed, especially the match-ups.",
"What? I'm never stingy with my compliments.",
"If you want to hear more of it, just keep doing better."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 259,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm, I looked over some of your old battle plans. Not bad. You have really improved.",
"What is it? Don't you like being praised?",
"It's like I'm praising a child...? Maybe... it's just habit...",
"Aren't you like a child though from our standpoint?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 260,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't care where I live. As long as I've got a workbench for research, I'm happy.",
"(Besides, you're here as well...)",
"Ahem. Nothing. You must have misheard me. I didn't say anything."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 261,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Lazing around here again...?",
"We can tell it's you even if you get the bed head of the century.",
"...No, it's not like I scan you all the time..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 262,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Something wrong with the room arrangement?",
"You need more decor?",
"Oh yeah. Kamui had this. Can you put it to use?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 263,
"CharacterId": 1011002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ah, Commandant.",
"I had some spare parts left over from tinkering with the equipment.",
"I took them in to be recycled and traded them in for this.",
"You think you could find a use for it?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 301,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hello."
],
"Time": [
2000
]
},
{
"Id": 302,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmm?"
],
"Time": [
2000
]
},
{
"Id": 303,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 304,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Sorry. I'm not in the mood."
],
"Time": [
2000
]
},
{
"Id": 305,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hello."
],
"Time": [
2000
]
},
{
"Id": 306,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmm?"
],
"Time": [
2000
]
},
{
"Id": 307,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 308,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Am I... too cold?"
],
"Time": [
2000
]
},
{
"Id": 309,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I think my bow is in need of some maintenance."
],
"Time": [
2000
]
},
{
"Id": 310,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Sometimes honesty is not the best policy."
],
"Time": [
2000
]
},
{
"Id": 311,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Belief is a kind of power."
],
"Time": [
2000
]
},
{
"Id": 312,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"No prayer rooms around here by the looks of it."
],
"Time": [
2000
]
},
{
"Id": 313,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I hope this quietness stays."
],
"Time": [
2000
]
},
{
"Id": 314,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I don't like noisy places."
],
"Time": [
2000
]
},
{
"Id": 315,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Sometimes honesty is not the best policy."
],
"Time": [
2000
]
},
{
"Id": 316,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Belief is a kind of power."
],
"Time": [
2000
]
},
{
"Id": 317,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"No prayer rooms around here by the looks of it."
],
"Time": [
2000
]
},
{
"Id": 318,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I don't like noisy places."
],
"Time": [
2000
]
},
{
"Id": 319,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm happy to chat with you."
],
"Time": [
2000
]
},
{
"Id": 320,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Belief is not a matter of the environment, but of the heart."
],
"Time": [
2000
]
},
{
"Id": 321,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If something's bothering you, you can always share it with me."
],
"Time": [
2000
]
},
{
"Id": 322,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"No matter how cold it is outside, it will always be warm in here."
],
"Time": [
2000
]
},
{
"Id": 323,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"When... is it going to snow again?"
],
"Time": [
2000
]
},
{
"Id": 324,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 325,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 326,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"*Sigh*"
],
"Time": [
2000
]
},
{
"Id": 327,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The noise..."
],
"Time": [
2000
]
},
{
"Id": 328,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 329,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 330,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 331,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"*Sigh*"
],
"Time": [
2000
]
},
{
"Id": 332,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The noise..."
],
"Time": [
2000
]
},
{
"Id": 333,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 334,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"0-0"
],
"Time": [
2000
]
},
{
"Id": 335,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Would you like... to listen to a hymn?"
],
"Time": [
2000
]
},
{
"Id": 336,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm here."
],
"Time": [
2000
]
},
{
"Id": 337,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 338,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 339,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"As long as it makes you happy."
],
"Time": [
2000
]
},
{
"Id": 340,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nice to see you here."
],
"Time": [
2000
]
},
{
"Id": 341,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"^_^"
],
"Time": [
2000
]
},
{
"Id": 342,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Construct bodies may not need to rest...",
"But their spirits do.",
"Is it true that human beds can heal bodily and spiritual ailments?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 343,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Like snow..."
],
"Time": [
2000
]
},
{
"Id": 344,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Good to see you, Commandant. Are you on a break?",
"I'm just back from a mission.",
"We can chat on the sofa, if you like."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 345,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We can talk about all kinds of things."
],
"Time": [
2000
]
},
{
"Id": 346,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My bow's very important to me. It's important to keep it in good condition.",
"But I can't seem to find the lubricant I've been using for it...",
"Commandant, could you please go and look around the shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 347,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you!"
],
"Time": [
2000
]
},
{
"Id": 348,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"Hm? You want to know what I'm thinking?",
"It's nothing... I'm just thinking about Karenina.",
"I know she's not really an official member of the Purifying Force, but I wish she'd listen to me more."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 349,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're right. Such things are best discussed face to face..."
],
"Time": [
2000
]
},
{
"Id": 350,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What is it, Commandant? You're staring at me.",
"My bangs? They're messy?",
"Could you comb them for me?",
"If you don't mind, that is."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 351,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you. That was slightly... embarrassing."
],
"Time": [
2000
]
},
{
"Id": 352,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Phew...",
"Ah, Commandant. Hello.",
"Yes, I'm just back from a mission.",
"Not an issue. It's what Constructs do...",
"It's to... commend me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 353,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's like all my worries are blown away..."
],
"Time": [
2000
]
},
{
"Id": 354,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do I like it here?",
"Of course. After all, you and all the others are here.",
"You wish to interact with me like you do with the other Constructs?",
"Okay. Head patting is an acceptable form of interaction."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 355,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But... can you please ask the other Constructs if it makes their M.I.N.D.s heat up too?"
],
"Time": [
2000
]
},
{
"Id": 356,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv taught you some healing techniques?",
"But I don't need any healing right now.",
"It's just like maintenance?",
"Okay, let's see what this head patting treatment is all about."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 357,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks. It must have worked if you believe so."
],
"Time": [
2000
]
},
{
"Id": 358,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Welcome back, Commandant.",
"If you have the time, should we practice the bow together?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 359,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The thing I treasure the most?",
"No, it's not my bow...",
"My bow's just a weapon...",
"(Chuckles) Well, no, I do have a favorite something...",
"But I'm not telling you about it. Just yet."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 360,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What exactly do I believe in?",
"I still remembered at a certain point in the past...",
"But nowadays, I believe in all I have."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 361,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What do I think of death?",
"Oh, it's just out of curiosity...? I thought you might...",
"Death is a profound topic. I think I fear it, but also not at the same time...",
"If you're interested, we could find some time to discuss it further."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 362,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What are you agonizing about?",
"Perhaps... I can help?",
"For example, this... should help you!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 363,
"CharacterId": 1041002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you free, Commandant?",
"I got this from some colleagues in the Purifying Force.",
"But I think you'll find more use for it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 401,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Aargh... Just leave me alone!"
],
"Time": [
2000
]
},
{
"Id": 402,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"You're SO annoying!"
],
"Time": [
2000
]
},
{
"Id": 403,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What?!"
],
"Time": [
2000
]
},
{
"Id": 404,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I don't feel like hanging out with you right now!"
],
"Time": [
2000
]
},
{
"Id": 405,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Aargh... Just leave me alone!"
],
"Time": [
2000
]
},
{
"Id": 406,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You're SO annoying!"
],
"Time": [
2000
]
},
{
"Id": 407,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?!"
],
"Time": [
2000
]
},
{
"Id": 408,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I don't feel like hanging out with you right now!"
],
"Time": [
2000
]
},
{
"Id": 409,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Now\u2014now\u2014I'm busy right now."
],
"Time": [
2000
]
},
{
"Id": 410,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh, you want to play with Nanami?"
],
"Time": [
2000
]
},
{
"Id": 411,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nanami feels like painting stuff! Do we have any paper and brushes here?"
],
"Time": [
2000
]
},
{
"Id": 412,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The more, the merrier!"
],
"Time": [
2000
]
},
{
"Id": 413,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm-mmm, this never gets old!"
],
"Time": [
2000
]
},
{
"Id": 414,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't worry, Nanami will be good. She'll stay put and won't run off!"
],
"Time": [
2000
]
},
{
"Id": 415,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, you want to play with Nanami?"
],
"Time": [
2000
]
},
{
"Id": 416,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nanami feels like painting stuff! Do we have any paper and brushes here?"
],
"Time": [
2000
]
},
{
"Id": 417,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The more, the merrier!"
],
"Time": [
2000
]
},
{
"Id": 418,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't worry, Nanami will be good. She'll stay put and won't run off!"
],
"Time": [
2000
]
},
{
"Id": 419,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nanami likes it here!"
],
"Time": [
2000
]
},
{
"Id": 420,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Isn't it nice, living together?"
],
"Time": [
2000
]
},
{
"Id": 421,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I think we should install a MASSIVE night vision device here!"
],
"Time": [
2000
]
},
{
"Id": 422,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who knows, we may be able to uncover all kinds of Construct secrets here!"
],
"Time": [
2000
]
},
{
"Id": 423,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant! Let Nanami observe your daily habits more closely!"
],
"Time": [
2000
]
},
{
"Id": 424,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Oh..."
],
"Time": [
2000
]
},
{
"Id": 425,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Neener-neener!"
],
"Time": [
2000
]
},
{
"Id": 426,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nope!"
],
"Time": [
2000
]
},
{
"Id": 427,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 428,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph!"
],
"Time": [
2000
]
},
{
"Id": 429,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh..."
],
"Time": [
2000
]
},
{
"Id": 430,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Neener-neener!"
],
"Time": [
2000
]
},
{
"Id": 431,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nope!"
],
"Time": [
2000
]
},
{
"Id": 432,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 433,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmph!"
],
"Time": [
2000
]
},
{
"Id": 434,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"THE LAND IS CLOAKED IN DEEPEST BLUE!"
],
"Time": [
2000
]
},
{
"Id": 435,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yo! Yo! 'Sup Bro!"
],
"Time": [
2000
]
},
{
"Id": 436,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You wanna play with Nanami?!"
],
"Time": [
2000
]
},
{
"Id": 437,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ba-da-ba-da-ba-be bop bop bodda bope!"
],
"Time": [
2000
]
},
{
"Id": 438,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let Nanami sing for you!"
],
"Time": [
2000
]
},
{
"Id": 439,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(Stares) Target acquired!"
],
"Time": [
2000
]
},
{
"Id": 440,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"HEY!!!"
],
"Time": [
2000
]
},
{
"Id": 441,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"o(*////\u25bd////*)q"
],
"Time": [
2000
]
},
{
"Id": 442,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant! Commandant!",
"There's a bed in the dormitory!",
"They say humans can't get enough of them. Nanami wants a turn!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 443,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh... OH! What a wonderful feeling!"
],
"Time": [
2000
]
},
{
"Id": 444,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"(Sobs) I'm exhausted from fighting fatsos all day!",
"And I have to go out again soon...",
"Commandant! Join me on the sofa for a rest!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 445,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmmm... Sleeeeeepy..."
],
"Time": [
2000
]
},
{
"Id": 446,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmmmm... where did it go?",
"Hey, Commandant, did you see Nanami's toy?",
"Argh! I've completely forgotten where I put it!",
"Can you look near those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 447,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks Commandant! You're the best!"
],
"Time": [
2000
]
},
{
"Id": 448,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nanami loves where there's tons of people!",
"If it's okay with you, Commandant...!",
"Let's invite everyone over for a party!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 449,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Haha, okay, you promised! I knew you'd say yes! Yay!"
],
"Time": [
2000
]
},
{
"Id": 450,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Whoosh! Whish, can't touch this!",
"Ah! You got me!",
"But we're made of steel! What's the point of flicking our foreheads?",
"Why not pat Nanami's head instead?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 451,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ohoho. That's more civilized for the both of us."
],
"Time": [
2000
]
},
{
"Id": 452,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant! Commandant!",
"Aaargh! It's not like I want you to...!",
"Bu-but if you REALLY want to pat me on the head\u2014"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 453,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yep, that's my good Commandant!"
],
"Time": [
2000
]
},
{
"Id": 454,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ohoho? Has Liv been teaching you healing techniques?",
"Okay, just wait a sec!",
"Hm? Where am I going?",
"Off to get injured so you can treat me, of course!",
"Huh? Head patting?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 455,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Wha\u2014?! The healing technique is... head patting?!"
],
"Time": [
2000
]
},
{
"Id": 456,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"(Alarm!)",
"Ha! What are you after, Commandant?!",
"Got you\u2014",
"Huh? Just a head pat, that's all?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 457,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well, in that case, sure thing!"
],
"Time": [
2000
]
},
{
"Id": 458,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hey, Commandant, Commandant, do you like Nanami?!",
"Really? For realsies?",
"Well, Nanami painted something for you! You have to love it!",
"Eh? It's a painting of you, not some weird voodoo symbol!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 459,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Huh? What is it, Commandant?",
"Even Nanami has her quiet days!",
"If someone's quiet, then it's obvious that they are thinking.",
"...Nanami's pondering about life and death... PSYCH! Haha!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 460,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do you know what Nanami means, Commandant?",
"Well, my creator gave me that name...",
"I trust you know what I mean?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 461,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who knows, maybe one day Nanami will be gone forever...",
"So... you'd better be nicer to me, Commandant...",
"Pfffft... Hahaha.",
"Now guess. Am I messing with you, or not?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 462,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant! Commandant!",
"Look what I got!",
"Here, take it, take it! Don't worry about where I got it!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 463,
"CharacterId": 1051001,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Humans seem to be obsessed over these things...",
"But what's so schmexy about them?",
"You can have it if you want, Commandant!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 501,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 502,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Tch..."
],
"Time": [
2000
]
},
{
"Id": 503,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I need some space..."
],
"Time": [
2000
]
},
{
"Id": 504,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Not in the mood..."
],
"Time": [
2000
]
},
{
"Id": 505,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 506,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tch..."
],
"Time": [
2000
]
},
{
"Id": 507,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I need some space..."
],
"Time": [
2000
]
},
{
"Id": 508,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Not in the mood..."
],
"Time": [
2000
]
},
{
"Id": 509,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Shouldn't you get some rest, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 510,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Is there somewhere I can train?"
],
"Time": [
2000
]
},
{
"Id": 511,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Does the sun come in here?"
],
"Time": [
2000
]
},
{
"Id": 512,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Will I get to see you every day?"
],
"Time": [
2000
]
},
{
"Id": 513,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It seems a bit too quiet..."
],
"Time": [
2000
]
},
{
"Id": 514,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let me take a look around. Who knows, I might find something cool we can do!"
],
"Time": [
2000
]
},
{
"Id": 515,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let me take a look around. Who knows, I might find something cool we can do!"
],
"Time": [
2000
]
},
{
"Id": 516,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Does the sun come in here?"
],
"Time": [
2000
]
},
{
"Id": 517,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Will I get to see you every day?"
],
"Time": [
2000
]
},
{
"Id": 518,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It seems a bit too quiet..."
],
"Time": [
2000
]
},
{
"Id": 519,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't mind it here... as long as you're here as well."
],
"Time": [
2000
]
},
{
"Id": 520,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How's it different to the Strike Hawk dorm? Well, for one, you aren't there!"
],
"Time": [
2000
]
},
{
"Id": 521,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"As long as my roommates are cool!"
],
"Time": [
2000
]
},
{
"Id": 522,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, you wanna join me for an early morning workout?"
],
"Time": [
2000
]
},
{
"Id": 523,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If you don't see the sun today, drop by and see me!"
],
"Time": [
2000
]
},
{
"Id": 524,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 525,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Geez..."
],
"Time": [
2000
]
},
{
"Id": 526,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Uh, hmm..."
],
"Time": [
2000
]
},
{
"Id": 527,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nothing..."
],
"Time": [
2000
]
},
{
"Id": 528,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"0-0"
],
"Time": [
2000
]
},
{
"Id": 529,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 530,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Geez..."
],
"Time": [
2000
]
},
{
"Id": 531,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Uh, hmm..."
],
"Time": [
2000
]
},
{
"Id": 532,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nothing..."
],
"Time": [
2000
]
},
{
"Id": 533,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"0-0"
],
"Time": [
2000
]
},
{
"Id": 534,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oooh\u2014HA!"
],
"Time": [
2000
]
},
{
"Id": 535,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's \u30fd(\uffe3\u03c9\uffe3(\uffe3\u03c9\uffe3\u3003)\u309d"
],
"Time": [
2000
]
},
{
"Id": 536,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's party, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 537,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Kamui! Kamui! Big boy Kamui!"
],
"Time": [
2000
]
},
{
"Id": 538,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"HAI! YA! EAT THIS\u2014!!!"
],
"Time": [
2000
]
},
{
"Id": 539,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Oh, wow!"
],
"Time": [
2000
]
},
{
"Id": 540,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I am the strongest!"
],
"Time": [
2000
]
},
{
"Id": 541,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Thinking up catchy battlecries is tricky..."
],
"Time": [
2000
]
},
{
"Id": 542,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh! Look! I know this!",
"I heard about these things in Strike Hawk! It's called a \"bed\"!",
"Is it true they sap human willpower?",
"Hm? Can I try...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 543,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well, anyway! I'll be battling with this tonight!"
],
"Time": [
2000
]
},
{
"Id": 544,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We've got a while before the next battle...",
"What can we do? How about some deep squats...?",
"Huh? You think we should just chill out on the sofa?",
"Sure, man!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 545,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's actually quite comfortable!"
],
"Time": [
2000
]
},
{
"Id": 546,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's weird... Where'd it go?",
"AH!!! Commandant, when did you get here?",
"Nonononono... The weapon lubricant you gave me is definitely not lost...",
"...Okay, I'm terribly sorry... Commandant, would you mind checking over those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 547,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh! Thanks, Commandant! I'll take good care of it, I promise!"
],
"Time": [
2000
]
},
{
"Id": 548,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why are you always talking tactics with Lee?",
"I mean, I know he's pretty good at that stuff...",
"But still...",
"Fine, since you command it, I'll go and have a chat with him."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 549,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We fought in the end, but at least I learned something!"
],
"Time": [
2000
]
},
{
"Id": 550,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hm? Can I help you, Commandant?",
"Do exactly as you say?",
"Widen my eyes, cup my face in my hands and... g-get down on my knees?",
"Like this...? I feel like an animal... Wait, what are you doing?",
"Patting my head?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 551,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You mean like what humans do to dogs...?"
],
"Time": [
2000
]
},
{
"Id": 552,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Phew! Nothing like a couple of practice bouts to get the blood pumping!",
"Don't overdo it?",
"Thanks for worryin', but I'm okay.",
"Besides, how can I protect you if I don't keep improving?",
"My kind words are rewarded? In that case, pat me on the head!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 553,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm being totally honest! I'm not trying to impress you!"
],
"Time": [
2000
]
},
{
"Id": 554,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv showed you a new healing technique? You didn't mention it to Lee yet?",
"Fine, fine. I'm up for it!",
"I'll give it a go!",
"Huh? You want me to put my head where?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 555,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh! Haha! It's a head pat! Hmm, I feel better already!"
],
"Time": [
2000
]
},
{
"Id": 556,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I think I'm... detecting something!",
"Oh! Ha! I knew it! It's you!",
"What now? Were you trying to sneak up on me?",
"Oh, I see... Okay, sure. Go right ahead!",
"Oooh, I wonder what sneak attack you're going to use? Huh? A head pattack?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 557,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hahaha! Sure, why not? Go for it, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 558,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You can spend the day being happy or spend it being unhappy! So why not choose to be happy?!",
"What do you mean, I definitely didn't think this up?!",
"E-even if it didn't, I still think there's a lot of truth to it!",
"So go on, Commandant! Gimme a smile!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 559,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Constructs are supposed to keep their M.I.N.D. calm...",
"But recent events have affected me very deeply...",
"Ah, never mind! I'm totally fine!",
"I just hope I have you in my M.I.N.D., so I won't keep going off track..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 560,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, have you heard of a flower called sunflower?",
"In the language of flowers, it means \"to fear no hardship\".",
"When we're together, I fear no hardship."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 561,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This feels completely different from the battlefield. My M.I.N.D. is real calm here!",
"Well, there are still times when I still feel a little uneasy...",
"I don't know how though, but since you arrived, my symptoms have completely disappeared!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 562,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant! Commandant!",
"I know you could use this...",
"I thought I had loads of them in my room, but this is all I've got left..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 563,
"CharacterId": 1061002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is something bothering you, Commandant? Perhaps I can help!",
"Oh, this looks like something I can help with...",
"This? You can have it if you need it!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 601,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 602,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Leave me alone!"
],
"Time": [
2000
]
},
{
"Id": 603,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Back off, cowboy."
],
"Time": [
2000
]
},
{
"Id": 604,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"You looking for trouble?"
],
"Time": [
2000
]
},
{
"Id": 605,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 606,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Leave me alone!"
],
"Time": [
2000
]
},
{
"Id": 607,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 608,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You looking for trouble?"
],
"Time": [
2000
]
},
{
"Id": 609,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Get out of my face."
],
"Time": [
2000
]
},
{
"Id": 610,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I won't be staying long."
],
"Time": [
2000
]
},
{
"Id": 611,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't go thinking I like it here."
],
"Time": [
2000
]
},
{
"Id": 612,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just let me sit here by myself."
],
"Time": [
2000
]
},
{
"Id": 613,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(Sigh) Relax. I'm not going to bite."
],
"Time": [
2000
]
},
{
"Id": 614,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll keep to myself here."
],
"Time": [
2000
]
},
{
"Id": 615,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'll keep to myself here."
],
"Time": [
2000
]
},
{
"Id": 616,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't go thinking I like it here."
],
"Time": [
2000
]
},
{
"Id": 617,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Just let me sit here by myself."
],
"Time": [
2000
]
},
{
"Id": 618,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"(Sigh) Relax. I'm not going to bite."
],
"Time": [
2000
]
},
{
"Id": 619,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...Maybe I'll stay a little longer."
],
"Time": [
2000
]
},
{
"Id": 620,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'll stay awhile, but only because you asked."
],
"Time": [
2000
]
},
{
"Id": 621,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Does Lucia live somewhere like this? Okay then. I'll stay."
],
"Time": [
2000
]
},
{
"Id": 622,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If you won't go, I won't go."
],
"Time": [
2000
]
},
{
"Id": 623,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who cares about resting... You're the only reason... A-ahem. Never mind."
],
"Time": [
2000
]
},
{
"Id": 624,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 625,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 626,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Step aside."
],
"Time": [
2000
]
},
{
"Id": 627,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Careful. You want a piece of me?"
],
"Time": [
2000
]
},
{
"Id": 628,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 629,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 630,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 631,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Step aside."
],
"Time": [
2000
]
},
{
"Id": 632,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Careful. You want a piece of me?"
],
"Time": [
2000
]
},
{
"Id": 633,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just kidding. I don't bite."
],
"Time": [
2000
]
},
{
"Id": 634,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 635,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"No, I won't sing."
],
"Time": [
2000
]
},
{
"Id": 636,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yes? What?"
],
"Time": [
2000
]
},
{
"Id": 637,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Barely."
],
"Time": [
2000
]
},
{
"Id": 638,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I just want to see what you're doing here."
],
"Time": [
2000
]
},
{
"Id": 639,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I didn't do it for you..."
],
"Time": [
2000
]
},
{
"Id": 640,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Where are you going?"
],
"Time": [
2000
]
},
{
"Id": 641,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Tch... I'm not going anywhere..."
],
"Time": [
2000
]
},
{
"Id": 642,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"So is this the weapon that took Lucia down?",
"It looks... Isn't that just a human bed?",
"Bah. Let me challenge it then!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 643,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-I-I'm not going to fall!"
],
"Time": [
2000
]
},
{
"Id": 644,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This a sofa?",
"Hm. I've heard of them.",
"You can take a rest anywhere. You don't need a sofa to do it.",
"B-but since you mentioned it, I may as well try it out."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 645,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-it's I guess, it's barely... passably... comfortable..."
],
"Time": [
2000
]
},
{
"Id": 646,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Argh! Where is it?!",
"Hey, did you take my energy shot?",
"...I, um, of course I know you humans don't need them.",
"W-would you mind... looking over by those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 647,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Oh, you found it... T-thanks..."
],
"Time": [
2000
]
},
{
"Id": 648,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I have one nemesis ... and that is Lucia.",
"I'll defeat her one day!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 649,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If I see her, I'm gonna... Kick. Her. Butt!"
],
"Time": [
2000
]
},
{
"Id": 650,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you looking at me like that for?",
"Huh? You want me to lower my head?",
"You wanna touch the most sensitive component on my body?",
"...Just this once."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 651,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...I-I guess it's not completely terrible..."
],
"Time": [
2000
]
},
{
"Id": 652,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Come out.",
"What are you doing crouching there...?",
"Planning an ambush?",
"Hah, come back after a few years."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 653,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...But if it's just a head pat you want, you could just come out and say it..."
],
"Time": [
2000
]
},
{
"Id": 654,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv showed you some healing techniques?",
"I'm not sure how I feel about these Gray Raven guys...",
"But if you really want to try it out on me...",
"Huh? It's just a head pat? I should just chill?!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 655,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-I-I don't need no chillin'!!!"
],
"Time": [
2000
]
},
{
"Id": 656,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You do these to Lucia and the others...?",
"W-well... anything Lucia can do, I can do better!",
"Do whatever you like. Head pats and whatever else. Knock yourself out!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 657,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm definitely not happy in the slightest..."
],
"Time": [
2000
]
},
{
"Id": 658,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Lucia is very strong. I must be stronger.",
"Huh? Aren't all Constructs trying to be the strongest?",
"Besides... You've got to be strong to protect the people you love..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 659,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What? I never said I don't like it here.",
"I've been in way harsher environments...",
"And anyway...",
"Ahem, so when are you leaving? Stay awhile. There's no rush!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 660,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"All this blabbering is really giving me a headache.",
"Why don't I just go to my room?",
"...No, I'm not so frail.",
"I'll just let them keep blabbering on for a while longer."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 661,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ahah! Nothing like a good fight to get the blood pumping!",
"You think I'm overdoing the training?",
"Isn't that Strike Hawk kid training real hard too?",
"You're not worried about me, are you?",
"...D-don't worry... I'm training... and getting stronger... for y..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 662,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's just a place to rest. Is it really worth the trouble?",
"But if you insist...",
"Here. I think you're going to need this."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 663,
"CharacterId": 1071002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You want this stuff?",
"I don't care one way or the other.",
"I found them on the battlefield. Thank me for this."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 701,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 702,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Please don't bother me."
],
"Time": [
2000
]
},
{
"Id": 703,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Can I help you?"
],
"Time": [
2000
]
},
{
"Id": 704,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Sorry. I don't feel like talking right now."
],
"Time": [
2000
]
},
{
"Id": 705,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 706,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Please don't bother me."
],
"Time": [
2000
]
},
{
"Id": 707,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Can I help you?"
],
"Time": [
2000
]
},
{
"Id": 708,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Sorry. I don't feel like talking right now."
],
"Time": [
2000
]
},
{
"Id": 709,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm tired. Let's talk later."
],
"Time": [
2000
]
},
{
"Id": 710,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Yeah. It's quite nice here."
],
"Time": [
2000
]
},
{
"Id": 711,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Forsaken HQ has lounge rooms too."
],
"Time": [
2000
]
},
{
"Id": 712,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"We could have a chat, if you have the time."
],
"Time": [
2000
]
},
{
"Id": 713,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I know it's a lounge, but you still need to follow the rules."
],
"Time": [
2000
]
},
{
"Id": 714,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I thought I'd see something new here."
],
"Time": [
2000
]
},
{
"Id": 715,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yeah. It's quite nice here."
],
"Time": [
2000
]
},
{
"Id": 716,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Forsaken HQ has lounge rooms too."
],
"Time": [
2000
]
},
{
"Id": 717,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"We could have a chat, if you have the time."
],
"Time": [
2000
]
},
{
"Id": 718,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I know it's a lounge, but you still need to follow the rules."
],
"Time": [
2000
]
},
{
"Id": 719,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's very cozy here."
],
"Time": [
2000
]
},
{
"Id": 720,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"My M.I.N.D. hasn't felt this peaceful in a long time."
],
"Time": [
2000
]
},
{
"Id": 721,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't mind them running around here."
],
"Time": [
2000
]
},
{
"Id": 722,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You say the word, Commandant. If you ask me to stay, I am not going anywhere."
],
"Time": [
2000
]
},
{
"Id": 723,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If you were here, it would make the place better."
],
"Time": [
2000
]
},
{
"Id": 724,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 725,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 726,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nothing."
],
"Time": [
2000
]
},
{
"Id": 727,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yes?"
],
"Time": [
2000
]
},
{
"Id": 728,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 729,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 730,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 731,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nothing."
],
"Time": [
2000
]
},
{
"Id": 732,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Yes?"
],
"Time": [
2000
]
},
{
"Id": 733,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 734,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Just like a prayer, I'll take you there... Sorry. It's an old song."
],
"Time": [
2000
]
},
{
"Id": 735,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm? Are you looking for me?"
],
"Time": [
2000
]
},
{
"Id": 736,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Best leave the path clear."
],
"Time": [
2000
]
},
{
"Id": 737,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How about a weapons rack?"
],
"Time": [
2000
]
},
{
"Id": 738,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Impressive."
],
"Time": [
2000
]
},
{
"Id": 739,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do you want to talk about it?"
],
"Time": [
2000
]
},
{
"Id": 740,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Mind hanging out, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 741,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"^_^"
],
"Time": [
2000
]
},
{
"Id": 742,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've seen one of these things before. It's called a \"bed.\"",
"Although this one looks a lot whiter and softer...",
"It looks as white and fluffy as snowdrifts."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 743,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Wow, it really is soft... I can understand the allure..."
],
"Time": [
2000
]
},
{
"Id": 744,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"There's still a while before the next battle, Commandant.",
"Today's operation could be tough.",
"But don't worry, we're got your back.",
"Come, let's chill a little on the sofa."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 745,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You won't get hurt, not with us at your side."
],
"Time": [
2000
]
},
{
"Id": 746,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sorry, have you seen the parcel I brought from the Forsaken HQ?",
"...I'm not accusing you of anything.",
"I might be getting overly anxious...",
"Could you perhaps take a look for me around those shelves?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 747,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks. Next time I'll try to... hold it together."
],
"Time": [
2000
]
},
{
"Id": 748,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Rules keep the world running. Kamui, Nanami, and Karenina all need to keep themselves in check...",
"I just worry about the effect they are having on morale.",
"Hm, I'd better have a word with them."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 749,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But I guess they're all just overly excited to see you here."
],
"Time": [
2000
]
},
{
"Id": 750,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What's all this about?",
"You want me to lower my head?",
"Is it... a new kind of cephalic exercise?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 751,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You wanna pat me on the head? I... guess?"
],
"Time": [
2000
]
},
{
"Id": 752,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Male Constructs are usually built a little taller.",
"Why are you stretching out your hand like that?",
"You wanna pat my head? O-kay...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 753,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Okay... maybe next time I'll lean down to make it easier."
],
"Time": [
2000
]
},
{
"Id": 754,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv taught you some healing techniques?",
"Liv is a highly intelligent Construct.",
"I'm sure her methods are useful.",
"Huh? Head pats?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 755,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"For some reason, my M.I.N.D. feels a lot smoother..."
],
"Time": [
2000
]
},
{
"Id": 756,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Construct heads are highly delicate and sensitive equipment. Most Constructs won't allow people to touch them there.",
"But I do realize...",
"You're a special case..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 757,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's why I don't mind you touching me there."
],
"Time": [
2000
]
},
{
"Id": 758,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nice floorplan, Commandant.",
"I can see you put a lot of thought into it.",
"People really seem to like it.",
"Hm? Oh yes, of course I like it too."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 759,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place reminds me of Forsaken HQ...",
"No, I don't mean in terms of function...",
"I mean in terms of... how it feels?",
"They both feel like home."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 760,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Your commands bring the best out in me.",
"Even here...",
"Just say the word and I shall be your blade!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 761,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I think... the biggest difference between the Forsaken HQ and here...",
"is...",
"Ahem... You."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 762,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You need more decorations?",
"I see. Maybe I can help?",
"For example, would you like... this?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 763,
"CharacterId": 1081002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What are you agonizing about?",
"If it's supplies you're after...",
"Will this do? Here, have it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 801,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Boring."
],
"Time": [
2000
]
},
{
"Id": 802,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Don't worry about me."
],
"Time": [
2000
]
},
{
"Id": 803,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I wonder if it's raining outside..."
],
"Time": [
2000
]
},
{
"Id": 804,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"If I'm not needed, don't keep me here."
],
"Time": [
2000
]
},
{
"Id": 805,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Boring."
],
"Time": [
2000
]
},
{
"Id": 806,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't worry about me."
],
"Time": [
2000
]
},
{
"Id": 807,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I wonder if it's raining outside..."
],
"Time": [
2000
]
},
{
"Id": 808,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"If I'm not needed, don't keep me here."
],
"Time": [
2000
]
},
{
"Id": 809,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't annoy me or you'll get a beating."
],
"Time": [
2000
]
},
{
"Id": 810,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Will anyone ever come to the door?"
],
"Time": [
2000
]
},
{
"Id": 811,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It's nice to rest here sometimes."
],
"Time": [
2000
]
},
{
"Id": 812,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll be able to catch up with old friends too."
],
"Time": [
2000
]
},
{
"Id": 813,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It's a bit like my old place... I mean, the fact that there's a bed here."
],
"Time": [
2000
]
},
{
"Id": 814,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"My hair is designed by someone else. I don't really have a preference."
],
"Time": [
2000
]
},
{
"Id": 815,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"My hair is designed by someone else. I don't really have a preference."
],
"Time": [
2000
]
},
{
"Id": 816,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's nice to rest here sometimes."
],
"Time": [
2000
]
},
{
"Id": 817,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'll be able to catch up with old friends too."
],
"Time": [
2000
]
},
{
"Id": 818,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's a bit like my old place... I mean, the fact that there's a bed here."
],
"Time": [
2000
]
},
{
"Id": 819,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'll just stay here."
],
"Time": [
2000
]
},
{
"Id": 820,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Why don't you come with us, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 821,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The stars are my destination...? Didn't someone famous say that?"
],
"Time": [
2000
]
},
{
"Id": 822,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"We relax in private."
],
"Time": [
2000
]
},
{
"Id": 823,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You can sit down here next to me, if you like. I don't have my weapon near."
],
"Time": [
2000
]
},
{
"Id": 824,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 825,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 826,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Let's see."
],
"Time": [
2000
]
},
{
"Id": 827,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 828,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 829,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?~"
],
"Time": [
2000
]
},
{
"Id": 830,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u22110-0"
],
"Time": [
2000
]
},
{
"Id": 831,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's see."
],
"Time": [
2000
]
},
{
"Id": 832,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 833,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 834,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 835,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 836,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You came?"
],
"Time": [
2000
]
},
{
"Id": 837,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 838,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 839,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Boy!"
],
"Time": [
2000
]
},
{
"Id": 840,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You came?"
],
"Time": [
2000
]
},
{
"Id": 841,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(,,??\u03c9?)\u30ce\""
],
"Time": [
2000
]
},
{
"Id": 842,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Constructs don't experience fatigue.",
"But beds do look very soft...",
"Humans seem to have great difficulty leaving them in the morning."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 843,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hm... Warm and... fluffy..."
],
"Time": [
2000
]
},
{
"Id": 844,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is it time to fight yet?",
"Well, I guess I could rest a while longer.",
"I remember the Commandant saying how comfortable slouching on a sofa is."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 845,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-indeed... It's very good..."
],
"Time": [
2000
]
},
{
"Id": 846,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm sorry, Commandant...",
"I misplaced an arm component during maintenance...",
"I was looking for it and didn't notice you...",
"You'll help me look for it? Well, would you mind looking over by that shelf for me...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 847,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you. It's only a small component, but it's vital..."
],
"Time": [
2000
]
},
{
"Id": 848,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes I feel like slacking off, but it'll never be allowed...",
"Huh? We can take a longer break?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 849,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you kindly, Commandant."
],
"Time": [
2000
]
},
{
"Id": 850,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Um... That weapon?",
"If I recall correctly, it was scrapped after the last battle.",
"It was quite well-made... It's quite a shame."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 851,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm not upset. But thanks, Commandant. I'm feeling a lot better now."
],
"Time": [
2000
]
},
{
"Id": 852,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant? What are you doing here?",
"Are you done finalizing the work schedules?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 853,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes it's nice to just sit down, Commandant."
],
"Time": [
2000
]
},
{
"Id": 854,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've seen a few decorations before I quite like.",
"Ah, I'm not saying I want them in the dormitory...",
"Besides, they might not be that easy to find...",
"Am I sad about it? No... Constructs do not experience that emotion..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 855,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Things are good the way they are, right?"
],
"Time": [
2000
]
},
{
"Id": 856,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Staying here calms my M.I.N.D.",
"After all, even machines need maintenance.",
"It'd be even better if an understanding Commandant were here."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 857,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 858,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, isn't that my old knife?",
"Looks like it's been turned into a piece of decoration.",
"They say it's proof of my valor... but I was just doing my job."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 859,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, was there an assembly signal?",
"Sorry. I didn't catch that...",
"I must have unknowingly stayed here for too long... Is it because I associate this place with you?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 860,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Windows? They don't matter much to Constructs.",
"But seeing the sky must be something good.",
"After all, isn't a blue sky what we are working towards?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 861,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I spend most of my time in battles. Moments like these are few and far between.",
"Still, I can't complain.",
"After all, we all want to live on Earth with you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 862,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you rearranging the room, Commandant?",
"I can help out if you like.",
"At least... I can contribute some materials."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 863,
"CharacterId": 1021002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Dorm items can be bought with certain special parts, right?",
"I've only seen them once or twice...",
"But this should be it, right? Here."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 901,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I hope the facilities here are more well sorted."
],
"Time": [
2000
]
},
{
"Id": 902,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'll wait right here. I won't disturb you."
],
"Time": [
2000
]
},
{
"Id": 903,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Is it okay for us to just stay here and do nothing?"
],
"Time": [
2000
]
},
{
"Id": 904,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Those plushies... No, I-I won't touch them."
],
"Time": [
2000
]
},
{
"Id": 905,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I hope the facilities here are more well sorted."
],
"Time": [
2000
]
},
{
"Id": 906,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'll wait right here. I won't disturb you."
],
"Time": [
2000
]
},
{
"Id": 907,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is it okay for us to just stay here and do nothing?"
],
"Time": [
2000
]
},
{
"Id": 908,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Those plushies... No, I-I won't touch them."
],
"Time": [
2000
]
},
{
"Id": 909,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm happy to help out, even if it's during break time."
],
"Time": [
2000
]
},
{
"Id": 910,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I like quiet places."
],
"Time": [
2000
]
},
{
"Id": 911,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I can stay here if you like, Commandant."
],
"Time": [
2000
]
},
{
"Id": 912,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This place is better than my old dormitory."
],
"Time": [
2000
]
},
{
"Id": 913,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The light here has a star-like quality."
],
"Time": [
2000
]
},
{
"Id": 914,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm happy to help out, even if it's during break time."
],
"Time": [
2000
]
},
{
"Id": 915,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I like quiet places."
],
"Time": [
2000
]
},
{
"Id": 916,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I can stay here if you like, Commandant."
],
"Time": [
2000
]
},
{
"Id": 917,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place is better than my old dormitory."
],
"Time": [
2000
]
},
{
"Id": 918,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The light here has a star-like quality."
],
"Time": [
2000
]
},
{
"Id": 919,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"My M.I.N.D. feels all refreshed!"
],
"Time": [
2000
]
},
{
"Id": 920,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is this warm feeling what humans call coziness?"
],
"Time": [
2000
]
},
{
"Id": 921,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There's lots of new data and items here. I need to analyze them!"
],
"Time": [
2000
]
},
{
"Id": 922,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You like it here? Okay. I'll be with you here for a while then."
],
"Time": [
2000
]
},
{
"Id": 923,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can we watch the sun go down and come up here?"
],
"Time": [
2000
]
},
{
"Id": 924,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 925,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 926,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"T-this is..."
],
"Time": [
2000
]
},
{
"Id": 927,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 928,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 929,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 930,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 931,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"T-this is..."
],
"Time": [
2000
]
},
{
"Id": 932,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 933,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 934,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"?(? ???A??? ?)?"
],
"Time": [
2000
]
},
{
"Id": 935,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 936,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Woah!"
],
"Time": [
2000
]
},
{
"Id": 937,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Raindrops on roses..."
],
"Time": [
2000
]
},
{
"Id": 938,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(,,??\u03c9?)\u30ce\""
],
"Time": [
2000
]
},
{
"Id": 939,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Y-you can do it!"
],
"Time": [
2000
]
},
{
"Id": 940,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Like the Commandant says, turn that frown upside down!"
],
"Time": [
2000
]
},
{
"Id": 941,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 942,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Big fluffy quilts are another kind of medicine.",
"They heal those wounds you cannot see.",
"Really? May I...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 943,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I don't seem to want to leave."
],
"Time": [
2000
]
},
{
"Id": 944,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you escaping from work again?",
"It troubles me seeing you like this, Commandant...",
"Then allow me to slack off with you together on the sofa!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 945,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes it's nice just to laze around..."
],
"Time": [
2000
]
},
{
"Id": 946,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"(Glares)",
"Um, Commandant...",
"Do you happen to know where the parcel I placed here is at?",
"N-no, I'm not suggesting that you took it...",
"Would you mind helping me look over that shelf?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 947,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"There it is! Thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 948,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Roger...",
"Lucia said she's okay already, but...",
"...Arms segments are difficult to get used to.",
"I hope she gets used to her new arm soon!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 949,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Lucia's under a lot of pressure. I really need to step up!"
],
"Time": [
2000
]
},
{
"Id": 950,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you doing here, Commandant? Is it an operation?",
"Ah, you came to see me?",
"It's not that I dislike fighting... It's my profession after all...",
"But seeing others injured or even lose their lives still hurts me...",
"S-sorry, I don't mean to... Um... W-would you mind... patting me on the head instead?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 951,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"T-thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 952,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"Oh! Commandant!",
"I-I was just thinking about our medical supplies and...",
"I know I should be resting, but it's best to be prepared.",
"Of course... if-if you could praise me a little..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 953,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-it will mean a lot to me!"
],
"Time": [
2000
]
},
{
"Id": 954,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"These decorations are lovely. Where did you find them?",
"But using them to decorate the dormitory...",
"Huh? You just want to see me smile...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 955,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I... I'll try my best to smile more then, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 956,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yesterday I found a new medical book in the database!",
"It claimed that there are many ways to treat wounds without resorting to drugs or machinery...",
"One of which includes the usage of affirmative body contact techniques...",
"Such as patting someone on the head to praise or comfort them."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 957,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah! Commandant, what are you...? T-that makes me all giddy inside somehow."
],
"Time": [
2000
]
},
{
"Id": 958,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I love how it feels here!",
"There's a sort of... warmth here that I've never felt before.",
"My past? There's nothing worth talking about!",
"Just being here with you is more than enough for me!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 959,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Trying to care for others is something that came naturally to me...",
"Don't I get tired...? No, Constructs don't experience fatigue...",
"But sometimes, I wonder...",
"What is it like to have someone care for you?",
"But I guess, I know the answer now."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 960,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This place has a calming effect on my M.I.N.D.",
"It's the perfect place to rest...",
"If y-you... wouldn't mind...",
"...Staying a bit longer, that would be nice too..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 961,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Why do people like to watch the sunrise and sunset?",
"I guess they enjoy the feeling of the day starting and ending like a cycle.",
"But for me... I like it because it makes me feel more intensely alive. I can feel the passage of time more acutely."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 962,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I've seen some nice room layouts before, Commandant.",
"I think I can probably help!",
"If nothing else, I can at least contribute some materials!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 963,
"CharacterId": 1031002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, would this be of use to you?",
"I found it while cleaning Kamui's room!",
"I almost recycled it. But luckily I was called away..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1001,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 1002,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Tch..."
],
"Time": [
2000
]
},
{
"Id": 1003,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I need some space..."
],
"Time": [
2000
]
},
{
"Id": 1004,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Not in the mood..."
],
"Time": [
2000
]
},
{
"Id": 1005,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 1006,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tch..."
],
"Time": [
2000
]
},
{
"Id": 1007,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I need some space..."
],
"Time": [
2000
]
},
{
"Id": 1008,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Not in the mood..."
],
"Time": [
2000
]
},
{
"Id": 1009,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Shouldn't you get some rest, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 1010,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Is there somewhere I can train?"
],
"Time": [
2000
]
},
{
"Id": 1011,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Does the sun come in here?"
],
"Time": [
2000
]
},
{
"Id": 1012,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Will I get to see you every day?"
],
"Time": [
2000
]
},
{
"Id": 1013,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It seems a bit too quiet..."
],
"Time": [
2000
]
},
{
"Id": 1014,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let me take a look around. Who knows, I might find something cool we can do!"
],
"Time": [
2000
]
},
{
"Id": 1015,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let me take a look around. Who knows, I might find something cool we can do!"
],
"Time": [
2000
]
},
{
"Id": 1016,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Does the sun come in here?"
],
"Time": [
2000
]
},
{
"Id": 1017,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Will I get to see you every day?"
],
"Time": [
2000
]
},
{
"Id": 1018,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It seems a bit too quiet..."
],
"Time": [
2000
]
},
{
"Id": 1019,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't mind it here... as long as you're here as well."
],
"Time": [
2000
]
},
{
"Id": 1020,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How's it different to the Strike Hawk dorm? Well, for one, you aren't there!"
],
"Time": [
2000
]
},
{
"Id": 1021,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"As long as my roommates are cool!"
],
"Time": [
2000
]
},
{
"Id": 1022,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, you wanna join me for an early morning workout?"
],
"Time": [
2000
]
},
{
"Id": 1023,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If you don't see the sun today, drop by and see me!"
],
"Time": [
2000
]
},
{
"Id": 1024,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1025,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Geez..."
],
"Time": [
2000
]
},
{
"Id": 1026,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Uh, hmm..."
],
"Time": [
2000
]
},
{
"Id": 1027,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nothing..."
],
"Time": [
2000
]
},
{
"Id": 1028,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"0-0"
],
"Time": [
2000
]
},
{
"Id": 1029,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1030,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Geez..."
],
"Time": [
2000
]
},
{
"Id": 1031,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Uh, hmm..."
],
"Time": [
2000
]
},
{
"Id": 1032,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nothing..."
],
"Time": [
2000
]
},
{
"Id": 1033,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"0-0"
],
"Time": [
2000
]
},
{
"Id": 1034,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oooh\u2014HA!"
],
"Time": [
2000
]
},
{
"Id": 1035,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's \u30fd(\uffe3\u03c9\uffe3(\uffe3\u03c9\uffe3\u3003)\u309d"
],
"Time": [
2000
]
},
{
"Id": 1036,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's party, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 1037,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Kamui! Kamui! Big boy Kamui!"
],
"Time": [
2000
]
},
{
"Id": 1038,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"HAI! YA! EAT THIS\u2014!!!"
],
"Time": [
2000
]
},
{
"Id": 1039,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Oh, wow!"
],
"Time": [
2000
]
},
{
"Id": 1040,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I am the strongest!"
],
"Time": [
2000
]
},
{
"Id": 1041,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Thinking up catchy battlecries is tricky..."
],
"Time": [
2000
]
},
{
"Id": 1042,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh! Look! I know this!",
"I heard about these things in Strike Hawk! It's called a \"bed\"!",
"Is it true they sap human willpower?",
"Hm? Can I try...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1043,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well, anyway! I'll be battling with this tonight!"
],
"Time": [
2000
]
},
{
"Id": 1044,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We've got a while before the next battle...",
"What can we do? How about some deep squats...?",
"Huh? You think we should just chill out on the sofa?",
"Sure, man!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1045,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's actually quite comfortable!"
],
"Time": [
2000
]
},
{
"Id": 1046,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's weird... Where'd it go?",
"AH!!! Commandant, when did you get here?",
"Nonononono... The weapon lubricant you gave me is definitely not lost...",
"...Okay, I'm terribly sorry... Commandant, would you mind checking over those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1047,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh! Thanks, Commandant! I'll take good care of it, I promise!"
],
"Time": [
2000
]
},
{
"Id": 1048,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why are you always talking tactics with Lee?",
"I mean, I know he's pretty good at that stuff...",
"But still...",
"Fine, since you command it, I'll go and have a chat with him."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1049,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We fought in the end, but at least I learned something!"
],
"Time": [
2000
]
},
{
"Id": 1050,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hm? Can I help you, Commandant?",
"Do exactly as you say?",
"Widen my eyes, cup my face in my hands and... g-get down on my knees?",
"Like this...? I feel like an animal... Wait, what are you doing?",
"Patting my head?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1051,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You mean like what humans do to dogs...?"
],
"Time": [
2000
]
},
{
"Id": 1052,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Phew! Nothing like a couple of practice bouts to get the blood pumping!",
"Don't overdo it?",
"Thanks for worryin', but I'm okay.",
"Besides, how can I protect you if I don't keep improving?",
"My kind words are rewarded? In that case, pat me on the head!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1053,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm being totally honest! I'm not trying to impress you!"
],
"Time": [
2000
]
},
{
"Id": 1054,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv showed you a new healing technique? You didn't mention it to Lee yet?",
"Fine, fine. I'm up for it!",
"I'll give it a go!",
"Huh? You want me to put my head where?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1055,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh! Haha! It's a head pat! Hmm, I feel better already!"
],
"Time": [
2000
]
},
{
"Id": 1056,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I think I'm... detecting something!",
"Oh! Ha! I knew it! It's you!",
"What now? Were you trying to sneak up on me?",
"Oh, I see... Okay, sure. Go right ahead!",
"Oooh, I wonder what sneak attack you're going to use? Huh? A head pattack?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1057,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hahaha! Sure, why not? Go for it, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 1058,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You can spend the day being happy or spend it being unhappy! So why not choose to be happy?!",
"What do you mean, I definitely didn't think this up?!",
"E-even if it didn't, I still think there's a lot of truth to it!",
"So go on, Commandant! Gimme a smile!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1059,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Constructs are supposed to keep their M.I.N.D. calm...",
"But recent events have affected me very deeply...",
"Ah, never mind! I'm totally fine!",
"I just hope I have you in my M.I.N.D., so I won't keep going off track..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1060,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, have you heard of a flower called sunflower?",
"In the language of flowers, it means \"to fear no hardship\".",
"When we're together, I fear no hardship."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1061,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This feels completely different from the battlefield. My M.I.N.D. is real calm here!",
"Well, there are still times when I still feel a little uneasy...",
"I don't know how though, but since you arrived, my symptoms have completely disappeared!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1062,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant! Commandant!",
"I know you could use this...",
"I thought I had loads of them in my room, but this is all I've got left..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1063,
"CharacterId": 1061003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is something bothering you, Commandant? Perhaps I can help!",
"Oh, this looks like something I can help with...",
"This? You can have it if you need it!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1101,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I hope the facilities here are more well sorted."
],
"Time": [
2000
]
},
{
"Id": 1102,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'll wait right here. I won't disturb you."
],
"Time": [
2000
]
},
{
"Id": 1103,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Is it okay for us to just stay here and do nothing?"
],
"Time": [
2000
]
},
{
"Id": 1104,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Those plushies... No, I-I won't touch them."
],
"Time": [
2000
]
},
{
"Id": 1105,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I hope the facilities here are more well sorted."
],
"Time": [
2000
]
},
{
"Id": 1106,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'll wait right here. I won't disturb you."
],
"Time": [
2000
]
},
{
"Id": 1107,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is it okay for us to just stay here and do nothing?"
],
"Time": [
2000
]
},
{
"Id": 1108,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Those plushies... No, I-I won't touch them."
],
"Time": [
2000
]
},
{
"Id": 1109,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm happy to help out, even if it's during break time."
],
"Time": [
2000
]
},
{
"Id": 1110,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I like quiet places."
],
"Time": [
2000
]
},
{
"Id": 1111,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I can stay here if you like, Commandant."
],
"Time": [
2000
]
},
{
"Id": 1112,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This place is better than my old dormitory."
],
"Time": [
2000
]
},
{
"Id": 1113,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The light here has a star-like quality."
],
"Time": [
2000
]
},
{
"Id": 1114,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm happy to help out, even if it's during break time."
],
"Time": [
2000
]
},
{
"Id": 1115,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I like quiet places."
],
"Time": [
2000
]
},
{
"Id": 1116,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I can stay here if you like, Commandant."
],
"Time": [
2000
]
},
{
"Id": 1117,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place is better than my old dormitory."
],
"Time": [
2000
]
},
{
"Id": 1118,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The light here has a star-like quality."
],
"Time": [
2000
]
},
{
"Id": 1119,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"My M.I.N.D. feels all refreshed!"
],
"Time": [
2000
]
},
{
"Id": 1120,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is this warm feeling what humans call coziness?"
],
"Time": [
2000
]
},
{
"Id": 1121,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There's lots of new data and items here. I need to analyze them!"
],
"Time": [
2000
]
},
{
"Id": 1122,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You like it here? Okay. I'll be with you here for a while then."
],
"Time": [
2000
]
},
{
"Id": 1123,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can we watch the sun go down and come up here?"
],
"Time": [
2000
]
},
{
"Id": 1124,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 1125,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 1126,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"T-this is..."
],
"Time": [
2000
]
},
{
"Id": 1127,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 1128,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 1129,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 1130,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 1131,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"T-this is..."
],
"Time": [
2000
]
},
{
"Id": 1132,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 1133,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 1134,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"?(? ???A??? ?)?"
],
"Time": [
2000
]
},
{
"Id": 1135,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 1136,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Woah!"
],
"Time": [
2000
]
},
{
"Id": 1137,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Raindrops on roses..."
],
"Time": [
2000
]
},
{
"Id": 1138,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(,,??\u03c9?)\u30ce\""
],
"Time": [
2000
]
},
{
"Id": 1139,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Y-you can do it!"
],
"Time": [
2000
]
},
{
"Id": 1140,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Like the Commandant says, turn that frown upside down!"
],
"Time": [
2000
]
},
{
"Id": 1141,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1142,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Big fluffy quilts are another kind of medicine.",
"They heal those wounds you cannot see.",
"Really? May I...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1143,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I don't seem to want to leave."
],
"Time": [
2000
]
},
{
"Id": 1144,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you escaping from work again?",
"It troubles me seeing you like this, Commandant...",
"Then allow me to slack off with you together on the sofa!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1145,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sometimes it's nice just to laze around..."
],
"Time": [
2000
]
},
{
"Id": 1146,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"(Glares)",
"Um, Commandant...",
"Do you happen to know where the parcel I placed here is at?",
"N-no, I'm not suggesting that you took it...",
"Would you mind helping me look over that shelf?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1147,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"There it is! Thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 1148,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Roger...",
"Lucia said she's okay already, but...",
"...Arms segments are difficult to get used to.",
"I hope she gets used to her new arm soon!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1149,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Lucia's under a lot of pressure. I really need to step up!"
],
"Time": [
2000
]
},
{
"Id": 1150,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you doing here, Commandant? Is it an operation?",
"Ah, you came to see me?",
"It's not that I dislike fighting... It's my profession after all...",
"But seeing others injured or even lose their lives still hurts me...",
"S-sorry, I don't mean to... Um... W-would you mind... patting me on the head instead?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1151,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"T-thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 1152,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"Oh! Commandant!",
"I-I was just thinking about our medical supplies and...",
"I know I should be resting, but it's best to be prepared.",
"Of course... if-if you could praise me a little..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1153,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-it will mean a lot to me!"
],
"Time": [
2000
]
},
{
"Id": 1154,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"These decorations are lovely. Where did you find them?",
"But using them to decorate the dormitory...",
"Huh? You just want to see me smile...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1155,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I... I'll try my best to smile more then, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 1156,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yesterday I found a new medical book in the database!",
"It claimed that there are many ways to treat wounds without resorting to drugs or machinery...",
"One of which includes the usage of affirmative body contact techniques...",
"Such as patting someone on the head to praise or comfort them."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1157,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah! Commandant, what are you...? T-that makes me all giddy inside somehow."
],
"Time": [
2000
]
},
{
"Id": 1158,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I love how it feels here!",
"There's a sort of... warmth here that I've never felt before.",
"My past? There's nothing worth talking about!",
"Just being here with you is more than enough for me!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1159,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Trying to care for others is something that came naturally to me...",
"Don't I get tired...? No, Constructs don't experience fatigue...",
"But sometimes, I wonder...",
"What is it like to have someone care for you?",
"But I guess, I know the answer now."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1160,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This place has a calming effect on my M.I.N.D.",
"It's the perfect place to rest...",
"If y-you... wouldn't mind...",
"...Staying a bit longer, that would be nice too..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1161,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Why do people like to watch the sunrise and sunset?",
"I guess they enjoy the feeling of the day starting and ending like a cycle.",
"But for me... I like it because it makes me feel more intensely alive. I can feel the passage of time more acutely."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1162,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I've seen some nice room layouts before, Commandant.",
"I think I can probably help!",
"If nothing else, I can at least contribute some materials!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1163,
"CharacterId": 1031003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, would this be of use to you?",
"I found it while cleaning Kamui's room!",
"I almost recycled it. But luckily I was called away..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1201,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Do we really have to stay here?"
],
"Time": [
2000
]
},
{
"Id": 1202,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Don't we have missions to complete?"
],
"Time": [
2000
]
},
{
"Id": 1203,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"At least clean the place better."
],
"Time": [
2000
]
},
{
"Id": 1204,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Did you bring my tool kit along?"
],
"Time": [
2000
]
},
{
"Id": 1205,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Do we really have to stay here?"
],
"Time": [
2000
]
},
{
"Id": 1206,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't we have missions to complete?"
],
"Time": [
2000
]
},
{
"Id": 1207,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"At least clean the place better."
],
"Time": [
2000
]
},
{
"Id": 1208,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Did you bring my tool kit along?"
],
"Time": [
2000
]
},
{
"Id": 1209,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Relax, I didn't bring my gun."
],
"Time": [
2000
]
},
{
"Id": 1210,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just don't put me with those rowdy ones."
],
"Time": [
2000
]
},
{
"Id": 1211,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"For me, the work location doesn't matter."
],
"Time": [
2000
]
},
{
"Id": 1212,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm happy to stay here, as long as no one is disturbing me."
],
"Time": [
2000
]
},
{
"Id": 1213,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
],
"Time": [
2000
]
},
{
"Id": 1214,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't mind me. I'm just making some trinkets."
],
"Time": [
2000
]
},
{
"Id": 1215,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm happy to stay here, as long as no one is disturbing me."
],
"Time": [
2000
]
},
{
"Id": 1216,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You can stay a bit longer if you like, Commandant. You fidgeting around doesn't really bother me."
],
"Time": [
2000
]
},
{
"Id": 1217,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't mind me. I'm just making some trinkets."
],
"Time": [
2000
]
},
{
"Id": 1218,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place is quite relaxing."
],
"Time": [
2000
]
},
{
"Id": 1219,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't worry. Just say the word and I'll even burst into action here."
],
"Time": [
2000
]
},
{
"Id": 1220,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't dislike it here. As long as you're around, it's all good."
],
"Time": [
2000
]
},
{
"Id": 1221,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, just say what you want. Don't worry, I won't tell the others."
],
"Time": [
2000
]
},
{
"Id": 1222,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Looks like I made the right decision, staying here as you said."
],
"Time": [
2000
]
},
{
"Id": 1223,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Just wait till this is done... and you can have it."
],
"Time": [
2000
]
},
{
"Id": 1224,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 1225,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 1226,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"\u2192_\u2192"
],
"Time": [
2000
]
},
{
"Id": 1227,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Boring..."
],
"Time": [
2000
]
},
{
"Id": 1228,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ho-hum."
],
"Time": [
2000
]
},
{
"Id": 1229,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 1230,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 1231,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u2192_\u2192"
],
"Time": [
2000
]
},
{
"Id": 1232,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Boring..."
],
"Time": [
2000
]
},
{
"Id": 1233,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ho-hum."
],
"Time": [
2000
]
},
{
"Id": 1234,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm, hm..."
],
"Time": [
2000
]
},
{
"Id": 1235,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What's up?"
],
"Time": [
2000
]
},
{
"Id": 1236,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Careful."
],
"Time": [
2000
]
},
{
"Id": 1237,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 1238,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This one... and this one. Good."
],
"Time": [
2000
]
},
{
"Id": 1239,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nerve-racking."
],
"Time": [
2000
]
},
{
"Id": 1240,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Get over here already."
],
"Time": [
2000
]
},
{
"Id": 1241,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What's wrong?"
],
"Time": [
2000
]
},
{
"Id": 1242,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"High-intensity functions wear down a Construct frame quickly.",
"They also increase the abrasion rate of valuable parts.",
"You still don't get it? Constructs also need some downtime... preferably on a bed."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1243,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Not bad, you're learning."
],
"Time": [
2000
]
},
{
"Id": 1244,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Didn't know you're into these little trinkets.",
"But you really are making a mess of it.",
"I could help fix it, but I'm a bit tired. I'm gonna sit down for a while instead."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1245,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just kidding. I'll help you fix the robot after I get a breather."
],
"Time": [
2000
]
},
{
"Id": 1246,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can't find my precision drill. You didn't misplace it after using it, did you?",
"I... Ahem, I know you wouldn't mess with my stuff.",
"Huh? You're helping me find it?",
"Well... could you check those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1247,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Found it. Sorry... about... Uh, do you maybe want a little robot?"
],
"Time": [
2000
]
},
{
"Id": 1248,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Kamui is so damn loud...",
"But now that he's part of the Gray Raven squad, I guess I'll just have to tolerate him.",
"He never shuts up, blah blah blah..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1249,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Heh. Relax. I'm not gonna punch him or something."
],
"Time": [
2000
]
},
{
"Id": 1250,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"Hm? There you are.",
"Oh nothing, just a little bottleneck in my research. Don't worry.",
"Do you really want to cheer me up...?",
"Well, you could try... comforting me. I guess..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1251,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why, you... Keep your hands to yourself!"
],
"Time": [
2000
]
},
{
"Id": 1252,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huh? You looking for me?",
"Got some questions about Constructs?",
"Why not just go to the archives?",
"You want to know what a male Construct's hair feels like...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1253,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's just regular hair... Your hand feels very warm though."
],
"Time": [
2000
]
},
{
"Id": 1254,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You look pretty free. You finished with your operation plans?",
"If there's something you need explaining, you can always ask me.",
"I'll do my best to dissect it for you.",
"Not everyone gets this kind of opportunity.",
"Huh? A reward?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1255,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Head pats count as rewards?!"
],
"Time": [
2000
]
},
{
"Id": 1256,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv taught you some healing techniques?",
"That doesn't involve injections or machinery?",
"You want to test it out on me?",
"Okay. Let's see how this \"head patting\" thing works."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1257,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...You call that healing!? My M.I.N.D. is all hot and bothered now..."
],
"Time": [
2000
]
},
{
"Id": 1258,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Your tactical arrangements are well-informed, especially the match-ups.",
"What? I'm never stingy with my compliments.",
"If you want to hear more of it, just keep doing better."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1259,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm, I looked over some of your old battle plans. Not bad. You have really improved.",
"What is it? Don't you like being praised?",
"It's like I'm praising a child...? Maybe... it's just habit...",
"Aren't you like a child though from our standpoint?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1260,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't care where I live. As long as I've got a workbench for research, I'm happy.",
"(Besides, you're here as well...)",
"Ahem. Nothing. You must have misheard me. I didn't say anything."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1261,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Lazing around here again...?",
"We can tell it's you even if you get the bed head of the century.",
"...No, it's not like I scan you all the time..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1262,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Something wrong with the room arrangement?",
"You need more decor?",
"Oh right. I found this at Kamui's place. Is this of use?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1263,
"CharacterId": 1011003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ah, Commandant.",
"I had some spare parts left over from tinkering with the equipment.",
"I took them in to be recycled and traded them in for this.",
"You think you could find a use for it?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1301,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1302,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Leave me alone!"
],
"Time": [
2000
]
},
{
"Id": 1303,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Back off, cowboy."
],
"Time": [
2000
]
},
{
"Id": 1304,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"You looking for trouble?"
],
"Time": [
2000
]
},
{
"Id": 1305,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1306,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Leave me alone!"
],
"Time": [
2000
]
},
{
"Id": 1307,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 1308,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You looking for trouble?"
],
"Time": [
2000
]
},
{
"Id": 1309,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Get out of my face."
],
"Time": [
2000
]
},
{
"Id": 1310,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I won't be staying long."
],
"Time": [
2000
]
},
{
"Id": 1311,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't go thinking I like it here."
],
"Time": [
2000
]
},
{
"Id": 1312,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just let me sit here by myself."
],
"Time": [
2000
]
},
{
"Id": 1313,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(Sigh) Relax. I'm not going to bite."
],
"Time": [
2000
]
},
{
"Id": 1314,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll keep to myself here."
],
"Time": [
2000
]
},
{
"Id": 1315,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'll keep to myself here."
],
"Time": [
2000
]
},
{
"Id": 1316,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't go thinking I like it here."
],
"Time": [
2000
]
},
{
"Id": 1317,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Just let me sit here by myself."
],
"Time": [
2000
]
},
{
"Id": 1318,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"(Sigh) Relax. I'm not going to bite."
],
"Time": [
2000
]
},
{
"Id": 1319,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...Maybe I'll stay a little longer."
],
"Time": [
2000
]
},
{
"Id": 1320,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'll stay awhile, but only because you asked."
],
"Time": [
2000
]
},
{
"Id": 1321,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Does Lucia live somewhere like this? Okay then. I'll stay."
],
"Time": [
2000
]
},
{
"Id": 1322,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If you won't go, I won't go."
],
"Time": [
2000
]
},
{
"Id": 1323,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who cares about resting... You're the only reason... A-ahem. Never mind."
],
"Time": [
2000
]
},
{
"Id": 1324,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1325,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 1326,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Step aside."
],
"Time": [
2000
]
},
{
"Id": 1327,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Careful. You want a piece of me?"
],
"Time": [
2000
]
},
{
"Id": 1328,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 1329,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1330,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 1331,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Step aside."
],
"Time": [
2000
]
},
{
"Id": 1332,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Careful. You want a piece of me?"
],
"Time": [
2000
]
},
{
"Id": 1333,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just kidding. I don't bite."
],
"Time": [
2000
]
},
{
"Id": 1334,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 1335,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"No, I won't sing."
],
"Time": [
2000
]
},
{
"Id": 1336,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yes? What?"
],
"Time": [
2000
]
},
{
"Id": 1337,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Barely."
],
"Time": [
2000
]
},
{
"Id": 1338,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I just want to see what you're doing here."
],
"Time": [
2000
]
},
{
"Id": 1339,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I didn't do it for you..."
],
"Time": [
2000
]
},
{
"Id": 1340,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Where are you going?"
],
"Time": [
2000
]
},
{
"Id": 1341,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Tch... I'm not going anywhere..."
],
"Time": [
2000
]
},
{
"Id": 1342,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"So is this the weapon that took Lucia down?",
"It looks... Isn't that just a human bed?",
"Bah. Let me challenge it then!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1343,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-I-I'm not going to fall!"
],
"Time": [
2000
]
},
{
"Id": 1344,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This a sofa?",
"Hm. I've heard of them.",
"You can take a rest anywhere. You don't need a sofa to do it.",
"B-but since you mentioned it, I may as well try it out."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1345,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-it's I guess, it's barely... passably... comfortable..."
],
"Time": [
2000
]
},
{
"Id": 1346,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Argh! Where is it?!",
"Hey, did you take my energy shot?",
"...I, um, of course I know you humans don't need them.",
"W-would you mind... looking over by those shelves for me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1347,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Oh, you found it... T-thanks..."
],
"Time": [
2000
]
},
{
"Id": 1348,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I have one nemesis ... and that is Lucia.",
"I'll defeat her one day!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1349,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If I see her, I'm gonna... Kick. Her. Butt!"
],
"Time": [
2000
]
},
{
"Id": 1350,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you looking at me like that for?",
"Huh? You want me to lower my head?",
"You wanna touch the most sensitive component on my body?",
"...Just this once."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1351,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...I-I guess it's not completely terrible..."
],
"Time": [
2000
]
},
{
"Id": 1352,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Come out.",
"What are you doing crouching there...?",
"Planning an ambush?",
"Hah, come back after a few years."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1353,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...But if it's just a head pat you want, you could just come out and say it..."
],
"Time": [
2000
]
},
{
"Id": 1354,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Liv showed you some healing techniques?",
"I'm not sure how I feel about these Gray Raven guys...",
"But if you really want to try it out on me...",
"Huh? It's just a head pat? I should just chill?!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1355,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I-I-I don't need no chillin'!!!"
],
"Time": [
2000
]
},
{
"Id": 1356,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You do these to Lucia and the others...?",
"W-well... anything Lucia can do, I can do better!",
"Do whatever you like. Head pats and whatever else. Knock yourself out!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1357,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm definitely not happy in the slightest..."
],
"Time": [
2000
]
},
{
"Id": 1358,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Lucia is very strong. I must be stronger.",
"Huh? Aren't all Constructs trying to be the strongest?",
"Besides... You've got to be strong to protect the people you love..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1359,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What? I never said I don't like it here.",
"I've been in way harsher environments...",
"And anyway...",
"Ahem, so when are you leaving? Stay awhile. There's no rush!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1360,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"All this blabbering is really giving me a headache.",
"Why don't I just go to my room?",
"...No, I'm not so frail.",
"I'll just let them keep blabbering on for a while longer."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1361,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ahah! Nothing like a good fight to get the blood pumping!",
"You think I'm overdoing the training?",
"Isn't that Strike Hawk kid training real hard too?",
"You're not worried about me, are you?",
"...D-don't worry... I'm training... and getting stronger... for y..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1362,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's just a place to rest. Is it really worth the trouble?",
"But if you insist...",
"Here. I think you're going to need this."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1363,
"CharacterId": 1071003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You want this stuff?",
"I don't care one way or the other.",
"I found them on the battlefield. Thank me for this."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1401,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Sooo boring..."
],
"Time": [
2000
]
},
{
"Id": 1402,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Nanami wants to go out and play!"
],
"Time": [
2000
]
},
{
"Id": 1403,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Nanami's gonna drop dead if I have to stay here longer."
],
"Time": [
2000
]
},
{
"Id": 1404,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Nanami's wheels are getting rusty!"
],
"Time": [
2000
]
},
{
"Id": 1405,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Why can't we all stay in one room? It'll be a lot more fun!"
],
"Time": [
2000
]
},
{
"Id": 1406,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Shhh. Nanami's writing her diary."
],
"Time": [
2000
]
},
{
"Id": 1407,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I wish the room was bigger. That way I'd be able to slide further."
],
"Time": [
2000
]
},
{
"Id": 1408,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Pulse, activate! TRANSFORM! Haha, nothing, Nanami's just stretching."
],
"Time": [
2000
]
},
{
"Id": 1409,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Oh yay! You're here again!"
],
"Time": [
2000
]
},
{
"Id": 1410,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Why can't we all stay in one room? It'll be a lot more fun!"
],
"Time": [
2000
]
},
{
"Id": 1411,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shhh. Nanami's writing her diary."
],
"Time": [
2000
]
},
{
"Id": 1412,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I wish the room was bigger. That way I'd be able to slide further."
],
"Time": [
2000
]
},
{
"Id": 1413,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Pulse, activate! TRANSFORM! Haha, nothing, Nanami's just stretching."
],
"Time": [
2000
]
},
{
"Id": 1414,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh yay! You're here again!"
],
"Time": [
2000
]
},
{
"Id": 1415,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Commandant, you're the life of the party!"
],
"Time": [
2000
]
},
{
"Id": 1416,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Will Nanami make any new friends today?"
],
"Time": [
2000
]
},
{
"Id": 1417,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"On the count of three, one two three, SMILE!!!"
],
"Time": [
2000
]
},
{
"Id": 1418,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nanami is cute and strong, the invincible combination!"
],
"Time": [
2000
]
},
{
"Id": 1419,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, you're the life of the party!"
],
"Time": [
2000
]
},
{
"Id": 1420,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Will Nanami make any new friends today?"
],
"Time": [
2000
]
},
{
"Id": 1421,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"On the count of three, one two three, SMILE!!!"
],
"Time": [
2000
]
},
{
"Id": 1422,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nanami is cute and strong, the invincible combination!"
],
"Time": [
2000
]
},
{
"Id": 1423,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Play with Nanami!"
],
"Time": [
2000
]
},
{
"Id": 1424,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1425,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Boringboringboring!"
],
"Time": [
2000
]
},
{
"Id": 1426,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Maybe I should just blow this place up."
],
"Time": [
2000
]
},
{
"Id": 1427,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"WAAAAAAAH!!!"
],
"Time": [
2000
]
},
{
"Id": 1428,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Come on, everybody! Play with Nanami!"
],
"Time": [
2000
]
},
{
"Id": 1429,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?~"
],
"Time": [
2000
]
},
{
"Id": 1430,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u22110-0"
],
"Time": [
2000
]
},
{
"Id": 1431,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"LALALA."
],
"Time": [
2000
]
},
{
"Id": 1432,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 1433,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u30fe(???\u309e)"
],
"Time": [
2000
]
},
{
"Id": 1434,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 1435,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 1436,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nanami, leaving me blue. Nanami, missing you true..."
],
"Time": [
2000
]
},
{
"Id": 1437,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 1438,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 1439,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nanami, leaving me blue. Nanami, missing you true..."
],
"Time": [
2000
]
},
{
"Id": 1440,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You came?"
],
"Time": [
2000
]
},
{
"Id": 1441,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 1442,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nanami feels it!",
"Mr. Bed REALLY wants Nanami to lie down on him!",
"Don't move! Here I come!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1443,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Zzzzzzzzzzzzz."
],
"Time": [
2000
]
},
{
"Id": 1444,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Phew! I'm spent!",
"Better take a break on the sofa and get ready for Round 2!",
"All work and no rest makes Nanami a tired girl."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1445,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hm, nice. I might stay here a bit longer."
],
"Time": [
2000
]
},
{
"Id": 1446,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This, and this, and, bang!",
"Oh, off it flies to the shelves!",
"Don't you get it, Commandant! I'll fetch that magical artifact myself!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1447,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You didn't see what I was making just now, did you Commandant?"
],
"Time": [
2000
]
},
{
"Id": 1448,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nanami rocket punch. POW! POW! POW!",
"The evil Dr. Lee roars. ROOOAAARRR!!!",
"Oh no! Lee's fire breath is too strong! Nanami Punch is redirected to somewhere under the cupboard! Retreat!",
"Oh, hey Commandant. You want to roleplay with Nanami?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1449,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You can play the Princess captured by the evil Dr. Lee! Haha! Don't worry, Nanami will rescue you!"
],
"Time": [
2000
]
},
{
"Id": 1450,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nothing on today, Commandant?",
"Yay! Nanami was about to die of boredom."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1451,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just sit here and keep me company."
],
"Time": [
2000
]
},
{
"Id": 1452,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nanami's tired.",
"But I don't want to just lie here doing nothing."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1453,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, get over here and keep me company!"
],
"Time": [
2000
]
},
{
"Id": 1454,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, it's an emergency! Don't freak out!",
"It's super important! You ready?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1455,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh nothing. I just wanted your attention."
],
"Time": [
2000
]
},
{
"Id": 1456,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My hair's all over the place!",
"What's that look for, Commandant?",
"Nanami's a cute girl! Of course she cares about her hair."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1457,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks, Commandant! That's much neater, and it felt nice!"
],
"Time": [
2000
]
},
{
"Id": 1458,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You like my new hairstyle, Commandant?",
"Don't tell me it looks good like the others! Nanami wants to be the best!",
"If you don't like it tied back, I can always try something else, no problem!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1459,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You're special, Commandant.",
"How are you special? That's a complicated question.",
"It's just a feeling.",
"I'm just glad I met you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1460,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Hmm?",
"Eh? Wait a second, Commandant.",
"Okay. Your comms were down for a second. Don't worry, I fixed them.",
"Is Nanami good, or what? You can praise me now, if you like."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1461,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Okay. Daily service complete.",
"Banjo Nanami is charged and raring to go!",
"Staying in tip-top shape is essential!",
"How else will Nanami protect the people closest to me?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1462,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant! Nanami's got a little surprise for you!",
"Close your eyes. You can open them when I count to 3.",
"1... 2... 3... Ding-ding-ding-ding!",
"I specifically got you this. Do you like it?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1463,
"CharacterId": 1051003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are these shiny parts of any use to you?",
"Nanami picked them up around the place but I can't really use them. You can keep them.",
"This is the part where you praise me. Hehe."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1501,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What are you doing?!"
],
"Time": [
2000
]
},
{
"Id": 1502,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"You're going to lock me up here?"
],
"Time": [
2000
]
},
{
"Id": 1503,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"So stuffy in here."
],
"Time": [
2000
]
},
{
"Id": 1504,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm staying only to see what tricks you're up to."
],
"Time": [
2000
]
},
{
"Id": 1505,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Too much comfort is not good for you. You get rusty."
],
"Time": [
2000
]
},
{
"Id": 1506,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I might wreck this joint, if the mood takes me."
],
"Time": [
2000
]
},
{
"Id": 1507,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Can't I just be by myself for a while?"
],
"Time": [
2000
]
},
{
"Id": 1508,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Your Constructs seem quite wary of me. Hm. It's only natural, I guess."
],
"Time": [
2000
]
},
{
"Id": 1509,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't get smart with me."
],
"Time": [
2000
]
},
{
"Id": 1510,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Too much comfort is not good for you. You get rusty."
],
"Time": [
2000
]
},
{
"Id": 1511,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I might wreck this joint, if the mood takes me."
],
"Time": [
2000
]
},
{
"Id": 1512,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Can't I just be by myself for a while?"
],
"Time": [
2000
]
},
{
"Id": 1513,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Your Constructs seem quite wary of me. Hm. It's only natural, I guess."
],
"Time": [
2000
]
},
{
"Id": 1514,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't get smart with me."
],
"Time": [
2000
]
},
{
"Id": 1515,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Finally, this place is starting to look like something."
],
"Time": [
2000
]
},
{
"Id": 1516,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't mind me."
],
"Time": [
2000
]
},
{
"Id": 1517,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Guess what I'm doing."
],
"Time": [
2000
]
},
{
"Id": 1518,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Things that happened in the past...? No."
],
"Time": [
2000
]
},
{
"Id": 1519,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Finally, this place is starting to look like something."
],
"Time": [
2000
]
},
{
"Id": 1520,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't mind me."
],
"Time": [
2000
]
},
{
"Id": 1521,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Guess what I'm doing."
],
"Time": [
2000
]
},
{
"Id": 1522,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Things that happened in the past...? No."
],
"Time": [
2000
]
},
{
"Id": 1523,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I can get hot showers here?"
],
"Time": [
2000
]
},
{
"Id": 1524,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1525,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Roger..."
],
"Time": [
2000
]
},
{
"Id": 1526,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"\u2192_\u2192"
],
"Time": [
2000
]
},
{
"Id": 1527,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?!"
],
"Time": [
2000
]
},
{
"Id": 1528,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(\uff40??)=3"
],
"Time": [
2000
]
},
{
"Id": 1529,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 1530,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"0-0"
],
"Time": [
2000
]
},
{
"Id": 1531,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Weak."
],
"Time": [
2000
]
},
{
"Id": 1532,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 1533,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"=-="
],
"Time": [
2000
]
},
{
"Id": 1534,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Too close."
],
"Time": [
2000
]
},
{
"Id": 1535,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 1536,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't try to mess with me."
],
"Time": [
2000
]
},
{
"Id": 1537,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Too close."
],
"Time": [
2000
]
},
{
"Id": 1538,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 1539,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't try to mess with me."
],
"Time": [
2000
]
},
{
"Id": 1540,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Scoundrel!"
],
"Time": [
2000
]
},
{
"Id": 1541,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who's there?!"
],
"Time": [
2000
]
},
{
"Id": 1542,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Humans depend on such simple objects like beds...",
"A proof of their weakness.",
"I on the other hand no longer require them."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1543,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Note to self, must eliminate weakness."
],
"Time": [
2000
]
},
{
"Id": 1544,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sofas are worthless.",
"Constructs who sit on it are just wasting their time.",
"No thanks, I'd rather stand."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1545,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But seeing that I don't have anything to do right now..."
],
"Time": [
2000
]
},
{
"Id": 1546,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...",
"What are you looking at me for?",
"I am not being uneasy. I only lost something.",
"I'll go over and check near those shelves. I don't need your help."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1547,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I found it myself, although I guess you do deserve some credit..."
],
"Time": [
2000
]
},
{
"Id": 1548,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh, there you are.",
"How's that wound I gave you faring?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1549,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yeah? I'm happy to do it again, anytime."
],
"Time": [
2000
]
},
{
"Id": 1550,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are these old weapons doing here?!",
"And most of them are even broken.",
"This knife... It brings back memories."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1551,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Leave me alone... What is it? Did you learn something?"
],
"Time": [
2000
]
},
{
"Id": 1552,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do you ever work?",
"Aren't you busy saving the world?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1553,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmph, well, I just got back myself."
],
"Time": [
2000
]
},
{
"Id": 1554,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Compared to other humans...",
"There's something different about you..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1555,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do not interrupt me! Eventually, I will learn of all your secrets."
],
"Time": [
2000
]
},
{
"Id": 1556,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you trying to do?",
"Try again, if you don't care what happens to your arm.",
"\uff01\uff1f"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1557,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...I can always cut you later."
],
"Time": [
2000
]
},
{
"Id": 1558,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This part can go inside my bike.",
"Looks like you're not completely useless, after all.",
"You'll be seeing a lot more of me."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1559,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"\uff01",
"Oh, it's you.",
"Try approaching me from behind again.",
"You'll get way more than a knife to your throat."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1560,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You seem interested in my white hair... Good choice.",
"Not even dust can catch me.",
"What? Aren't you scared of being infected?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1561,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"So how's Lucia doing?",
"I don't really care... But don't make me wait for the answer too long.",
"I see. She's still so slow-footed..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1562,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I looted some stuff from outside.",
"Don't worry. They've all been disinfected.",
"It's good you don't trust me too much. Let's try to keep it that way."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1563,
"CharacterId": 1021003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't need it.",
"So here.",
"Knew you wouldn't refuse."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1601,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Please don't hit me... QAQ"
],
"Time": [
2000
]
},
{
"Id": 1602,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"That hurt."
],
"Time": [
2000
]
},
{
"Id": 1603,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"So strong."
],
"Time": [
2000
]
},
{
"Id": 1604,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Copy that. I'll shoot his knee next time."
],
"Time": [
2000
]
},
{
"Id": 1605,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That really hurt."
],
"Time": [
2000
]
},
{
"Id": 1606,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ouch."
],
"Time": [
2000
]
},
{
"Id": 1607,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"My joints have rusted."
],
"Time": [
2000
]
},
{
"Id": 1608,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"\uffe3\uff13\uffe3"
],
"Time": [
2000
]
},
{
"Id": 1609,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"-\u03c9- "
],
"Time": [
2000
]
},
{
"Id": 1610,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That really hurt."
],
"Time": [
2000
]
},
{
"Id": 1611,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ouch."
],
"Time": [
2000
]
},
{
"Id": 1612,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"My joints have rusted."
],
"Time": [
2000
]
},
{
"Id": 1613,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\uffe3\uff13\uffe3"
],
"Time": [
2000
]
},
{
"Id": 1614,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"-\u03c9- "
],
"Time": [
2000
]
},
{
"Id": 1615,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"When people are too close to me, I'll be very nervous and shoot at them unintentionally. =3="
],
"Time": [
2000
]
},
{
"Id": 1616,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm sorry I hurt you before. QAQ"
],
"Time": [
2000
]
},
{
"Id": 1617,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Ouch, it hurts. Please stop."
],
"Time": [
2000
]
},
{
"Id": 1618,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I wish it would end sooner next time. TAT"
],
"Time": [
2000
]
},
{
"Id": 1619,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"When people are too close to me, I'll be very nervous and shoot at them unintentionally. =3="
],
"Time": [
2000
]
},
{
"Id": 1620,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm sorry I hurt you before. QAQ"
],
"Time": [
2000
]
},
{
"Id": 1621,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ouch, it hurts. Please stop."
],
"Time": [
2000
]
},
{
"Id": 1622,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I wish it would end sooner next time. TAT"
],
"Time": [
2000
]
},
{
"Id": 1623,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You want me to go easy on you, but will they go easy on me?"
],
"Time": [
2000
]
},
{
"Id": 1624,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Run, run, run."
],
"Time": [
2000
]
},
{
"Id": 1625,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Let's get away."
],
"Time": [
2000
]
},
{
"Id": 1626,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1627,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Boohoo."
],
"Time": [
2000
]
},
{
"Id": 1628,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where's Pokey?"
],
"Time": [
2000
]
},
{
"Id": 1629,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 1630,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u22110-0"
],
"Time": [
2000
]
},
{
"Id": 1631,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm going to do something."
],
"Time": [
2000
]
},
{
"Id": 1632,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I don't want to work anymore."
],
"Time": [
2000
]
},
{
"Id": 1633,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Please spare me next time... QAQ"
],
"Time": [
2000
]
},
{
"Id": 1634,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 1635,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Stay away."
],
"Time": [
2000
]
},
{
"Id": 1636,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Is it okay to wait a little bit later..."
],
"Time": [
2000
]
},
{
"Id": 1637,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 1638,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Stay away."
],
"Time": [
2000
]
},
{
"Id": 1639,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is it okay to wait a little bit later..."
],
"Time": [
2000
]
},
{
"Id": 1640,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let me try the repaired frame."
],
"Time": [
2000
]
},
{
"Id": 1641,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"That arrow should be shot toward here."
],
"Time": [
2000
]
},
{
"Id": 1642,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Got beaten up all day again.",
"I just want to lie down."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1643,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you."
],
"Time": [
2000
]
},
{
"Id": 1644,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nobody will hit me again.",
"Can I have a rest on that sofa..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1645,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, it feels good."
],
"Time": [
2000
]
},
{
"Id": 1646,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My left leg is broken.",
"Are there any spare parts in the cabinet..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1647,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Found it. So lucky to find a spare part before getting beaten up again."
],
"Time": [
2000
]
},
{
"Id": 1648,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Though my frame is Explorer.",
"In fact I've only been to the dormitory and terminal."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1649,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I really want to go somewhere else with Pokey."
],
"Time": [
2000
]
},
{
"Id": 1650,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"So, here we go again.",
"Can I rest a bit longer?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1651,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just a bit."
],
"Time": [
2000
]
},
{
"Id": 1652,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I bumped into Saw the Dummy yesterday.",
"He said he'd been beaten up so badly.",
"Everyone even boasted their records of beating him."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1653,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"When will we be able to fight back..."
],
"Time": [
2000
]
},
{
"Id": 1654,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"One-two-three-four, one-two-three-four.",
"You have to keep training yourself even at your leisure."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1655,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Stay fit, so it won't hurt so much when you get beaten up."
],
"Time": [
2000
]
},
{
"Id": 1656,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh no, the maintenance system is broken.",
"It would be miserable if I couldn't do a full check-up before the next battle."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1657,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Here and here are broken... Thank you for checking my body."
],
"Time": [
2000
]
},
{
"Id": 1658,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Rumor has it that if you insert an arrow into your body like this.",
"You can release a strong power from your body.",
"...",
"...Nothing happened. Is it because I struck a wrong pose?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1659,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"32345,32346,32347...",
"Ah, I'm counting the hits I took today.",
"It seems to be more than yesterday."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1660,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm Pointy.",
"Just a normal Explorer.",
"Can I have one peaceful day... QAQ"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1661,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Did I hurt you before?",
"I'm really sorry.",
"I didn't mean it. QAQ"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1662,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I found this in the terminal.",
"I picked it up after the beating.",
"I hope you like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1663,
"CharacterId": 90370,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I found this in the terminal.",
"I picked it up after the beating.",
"I hope you like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1701,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 1702,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Ora\u2014"
],
"Time": [
2000
]
},
{
"Id": 1703,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Why are you looking at me?"
],
"Time": [
2000
]
},
{
"Id": 1704,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Take this."
],
"Time": [
2000
]
},
{
"Id": 1705,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That sucks. I haven't had enough fun."
],
"Time": [
2000
]
},
{
"Id": 1706,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Pointy, look at this, nine strikes in a second."
],
"Time": [
2000
]
},
{
"Id": 1707,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Shut the door. I attacked those Constructs before and they're coming for revenge."
],
"Time": [
2000
]
},
{
"Id": 1708,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That was a mistake. It hurt a bit."
],
"Time": [
2000
]
},
{
"Id": 1709,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What are you staring at? I'll attack you if you look down on me."
],
"Time": [
2000
]
},
{
"Id": 1710,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That sucks. I haven't had enough fun."
],
"Time": [
2000
]
},
{
"Id": 1711,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Pointy, look at this, nine strikes in a second."
],
"Time": [
2000
]
},
{
"Id": 1712,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shut the door. I attacked those Constructs before and they're coming for revenge."
],
"Time": [
2000
]
},
{
"Id": 1713,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That was a mistake. It hurt a bit."
],
"Time": [
2000
]
},
{
"Id": 1714,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What are you staring at? I'll attack you if you look down on me."
],
"Time": [
2000
]
},
{
"Id": 1715,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Pierce, pierce."
],
"Time": [
2000
]
},
{
"Id": 1716,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The Constructs I fought against yesterday were completely useless."
],
"Time": [
2000
]
},
{
"Id": 1717,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"My attack is powerful, isn't it?"
],
"Time": [
2000
]
},
{
"Id": 1718,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"78941 vs 78943. A few more pushes, then I'll beat more enemies than they beat me."
],
"Time": [
2000
]
},
{
"Id": 1719,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Pierce, pierce."
],
"Time": [
2000
]
},
{
"Id": 1720,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The Constructs I fought against yesterday were completely useless."
],
"Time": [
2000
]
},
{
"Id": 1721,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"My attack is powerful, isn't it?"
],
"Time": [
2000
]
},
{
"Id": 1722,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"78941 vs 78943. A few more pushes, then I'll beat more enemies than they beat me."
],
"Time": [
2000
]
},
{
"Id": 1723,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you okay? You fell down even before I released my true power."
],
"Time": [
2000
]
},
{
"Id": 1724,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1725,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 1726,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 1727,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 1728,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(\uff40??)=3"
],
"Time": [
2000
]
},
{
"Id": 1729,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah\u2014tat!"
],
"Time": [
2000
]
},
{
"Id": 1730,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(\u256c\uffe3\u76bf\uffe3)"
],
"Time": [
2000
]
},
{
"Id": 1731,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(\u256f\u2035\u76bf\u2032)\u256f\ufe35\u253b\u2501\u253b"
],
"Time": [
2000
]
},
{
"Id": 1732,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Watch me snake my way."
],
"Time": [
2000
]
},
{
"Id": 1733,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Haha, can you catch up with me?"
],
"Time": [
2000
]
},
{
"Id": 1734,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"@-@"
],
"Time": [
2000
]
},
{
"Id": 1735,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let me polish my weapon and piece through a few more Constructs with it later."
],
"Time": [
2000
]
},
{
"Id": 1736,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Missed and missed"
],
"Time": [
2000
]
},
{
"Id": 1737,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Dolulululu."
],
"Time": [
2000
]
},
{
"Id": 1738,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't run, let me do one more hit. Just one more."
],
"Time": [
2000
]
},
{
"Id": 1739,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"@-@"
],
"Time": [
2000
]
},
{
"Id": 1740,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let me polish my weapon and piece through a few more Constructs with it later."
],
"Time": [
2000
]
},
{
"Id": 1741,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Missed and missed"
],
"Time": [
2000
]
},
{
"Id": 1742,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My current opponents are too useless.",
"I can't get charged up about anything.",
"I'd rather go to sleep."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1743,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"ZZZZZZZ."
],
"Time": [
2000
]
},
{
"Id": 1744,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Those Constructs were pretty strong.",
"Don't let them run away. I'll get some rest on the sofa and have a second-round fight against them."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1745,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Okay, let's do this."
],
"Time": [
2000
]
},
{
"Id": 1746,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've always been beaten up lately.",
"It's even not fun to wield my weapon.",
"I have to find some components in the cabinet for enhancement."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1747,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It should be useful. I'll take it."
],
"Time": [
2000
]
},
{
"Id": 1748,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Pointy always wants to go outside the terminal.",
"When we don't need to get beaten anymore."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1749,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'll embark on a journey with her."
],
"Time": [
2000
]
},
{
"Id": 1750,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's been a long time since I fought against someone.",
"You came at the right time."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1751,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Let's fight."
],
"Time": [
2000
]
},
{
"Id": 1752,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've been using this weapon for a long time.",
"Maybe I should modify it.",
"Like put a drill on it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1753,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"After all, drill is a thing that only men would get it!"
],
"Time": [
2000
]
},
{
"Id": 1754,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"One-two-three-four, one-two-three-four.",
"Do some training with Pointy at leisure."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1755,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's good for us who have always been involved in a fight."
],
"Time": [
2000
]
},
{
"Id": 1756,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Want to check my body?",
"Though check-up is important for the one who has always been beaten up.",
"But I refuse.",
"\u2026\u2026"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1757,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'll let you do this next time."
],
"Time": [
2000
]
},
{
"Id": 1758,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What's wrong with my look?",
"Isn't it cool to bandage your head?",
"It's very popular in our terminal."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1759,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Cloak, spear, shoulder pads...",
"I'm finished checking. No problem, ready to go.",
"How many Constructs can I defeat today?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1760,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Kaba\u2014",
"Ah, when did you get here?",
"What? Haven't you seen anyone repairing an arm?",
"I'll pay that guy back for what I've suffered."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1761,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Up-up-down-down-left-right-left-right.",
"I've harnessed this skill set.",
"I'll try something new next time."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1762,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, this is for you.",
"You're kind of a friend to me, after all.",
"This is no use to me. If you want, you can take it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1763,
"CharacterId": 90220,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, this is for you.",
"You're kind of a friend to me, after all.",
"This is no use to me. If you want, you can take it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1801,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 1802,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"That's enough."
],
"Time": [
2000
]
},
{
"Id": 1803,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Boring."
],
"Time": [
2000
]
},
{
"Id": 1804,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I still don't feel comfortable."
],
"Time": [
2000
]
},
{
"Id": 1805,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A big room, much better than the places I've been to."
],
"Time": [
2000
]
},
{
"Id": 1806,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Shh, is someone outside the door?"
],
"Time": [
2000
]
},
{
"Id": 1807,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"We can't drop our guard yet."
],
"Time": [
2000
]
},
{
"Id": 1808,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What did they do when I was out of HQ?"
],
"Time": [
2000
]
},
{
"Id": 1809,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Very nice place. It'd be better if that woman were not here."
],
"Time": [
2000
]
},
{
"Id": 1810,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"A big room, much better than the places I've been to."
],
"Time": [
2000
]
},
{
"Id": 1811,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shh, is someone outside the door?"
],
"Time": [
2000
]
},
{
"Id": 1812,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"We can't drop our guard yet."
],
"Time": [
2000
]
},
{
"Id": 1813,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What did they do when I was out of HQ?"
],
"Time": [
2000
]
},
{
"Id": 1814,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Very nice place. It'd be better if that woman were not here."
],
"Time": [
2000
]
},
{
"Id": 1815,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You don't need to be too polite to me. I don't want to owe you a favor."
],
"Time": [
2000
]
},
{
"Id": 1816,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Here you are. Let me see whether you have become stronger or not."
],
"Time": [
2000
]
},
{
"Id": 1817,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Stay sharp."
],
"Time": [
2000
]
},
{
"Id": 1818,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Keep it up. You're one of the few people from Babylonia who earns my recognition."
],
"Time": [
2000
]
},
{
"Id": 1819,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You don't need to be too polite to me. I don't want to owe you a favor."
],
"Time": [
2000
]
},
{
"Id": 1820,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here you are. Let me see whether you have become stronger or not."
],
"Time": [
2000
]
},
{
"Id": 1821,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Stay sharp."
],
"Time": [
2000
]
},
{
"Id": 1822,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Keep it up. You're one of the few people from Babylonia who earns my recognition."
],
"Time": [
2000
]
},
{
"Id": 1823,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This frame reminds me of my military service."
],
"Time": [
2000
]
},
{
"Id": 1824,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 1825,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(\u256c\uffe3\u76bf\uffe3)"
],
"Time": [
2000
]
},
{
"Id": 1826,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I should go back."
],
"Time": [
2000
]
},
{
"Id": 1827,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Coming."
],
"Time": [
2000
]
},
{
"Id": 1828,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I need to get some fresh air outside this place."
],
"Time": [
2000
]
},
{
"Id": 1829,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 1830,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Got something to do."
],
"Time": [
2000
]
},
{
"Id": 1831,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What's up?"
],
"Time": [
2000
]
},
{
"Id": 1832,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 1833,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Yes..."
],
"Time": [
2000
]
},
{
"Id": 1834,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"...Impressive."
],
"Time": [
2000
]
},
{
"Id": 1835,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 1836,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hm, what's that?"
],
"Time": [
2000
]
},
{
"Id": 1837,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...Impressive."
],
"Time": [
2000
]
},
{
"Id": 1838,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 1839,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hm, what's that?"
],
"Time": [
2000
]
},
{
"Id": 1840,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's do this then."
],
"Time": [
2000
]
},
{
"Id": 1841,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's been a while, my friend."
],
"Time": [
2000
]
},
{
"Id": 1842,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can't sleep now.",
"I have a lot of work to do.",
"Even you insist, Commandant..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1843,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"All right, I'll rest for a while."
],
"Time": [
2000
]
},
{
"Id": 1844,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Brew a cup of mint tea and sit on the sofa after work.",
"Don't you think it'd be relaxing?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1845,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's nice. You want to try?"
],
"Time": [
2000
]
},
{
"Id": 1846,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Where's my weapon crate?",
"I remember I brought it from the Forsaken base."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1847,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's near the shelf? Thanks."
],
"Time": [
2000
]
},
{
"Id": 1848,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is my joke seriously that bad?",
"I think it's good."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1849,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Don't go, Commandant. Let me tell you a joke."
],
"Time": [
2000
]
},
{
"Id": 1850,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you free today, Commandant?",
"Then let's continue our hand-to-hand combat training."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1851,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I happen to have nothing to do."
],
"Time": [
2000
]
},
{
"Id": 1852,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh, excuse me. I didn't notice you were here.",
"I'm developing a defense strategy for the dormitory, though it'd be best if we never used it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1853,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just a habit of mine. I hope you don't mind."
],
"Time": [
2000
]
},
{
"Id": 1854,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why are you staring at me? Is it the first time you see a Construct drinking alcohol?",
"Electrolytic wine, sandalwood flavor."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1855,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's... also helpful for executing a mission too."
],
"Time": [
2000
]
},
{
"Id": 1856,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You want me to squat down and pat my head?",
"Definitely not, even if you look at me like this.",
"...",
"Fine... Only this time."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1857,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's a strange feeling. No, I'm not annoyed."
],
"Time": [
2000
]
},
{
"Id": 1858,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I don't hate Bianca.",
"It's just that we've gone through a lot of things together.",
"When we're together, I feel a bit awkward."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1859,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You want to know more about my frame?",
"I don't want to talk about it.",
"You will know these things in the future."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1860,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"??",
"This is a song Bruce and I used to sing.",
"He sang way better than me.",
"It's a little bit old, but if you want to learn, I can teach you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1861,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The bandage on my face?",
"I just got a scratch during the battle.",
"There's no need to request repair work."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1862,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Haven't seen you in a long time, Commandant.",
"I brought some gifts from the Forsaken to you.",
"Don't worry. I haven't set any tricks this time."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1863,
"CharacterId": 1081003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Haven't seen you in a long time, Commandant.",
"I brought some gifts from the Forsaken to you.",
"Don't worry. I haven't set any tricks this time."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1901,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"The colors of this place are dull."
],
"Time": [
2000
]
},
{
"Id": 1902,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"It's not beautiful at all!"
],
"Time": [
2000
]
},
{
"Id": 1903,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I reached a plateau..."
],
"Time": [
2000
]
},
{
"Id": 1904,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Where's my agent?"
],
"Time": [
2000
]
},
{
"Id": 1905,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I have to prepare new materials."
],
"Time": [
2000
]
},
{
"Id": 1906,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Let me add more colors to this dorm."
],
"Time": [
2000
]
},
{
"Id": 1907,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where should I go to do my research next time?"
],
"Time": [
2000
]
},
{
"Id": 1908,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah, excuse me. I don't like chatting when I'm making my artwork."
],
"Time": [
2000
]
},
{
"Id": 1909,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where are you looking at?"
],
"Time": [
2000
]
},
{
"Id": 1910,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I have to prepare new materials."
],
"Time": [
2000
]
},
{
"Id": 1911,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let me add more colors to this dorm."
],
"Time": [
2000
]
},
{
"Id": 1912,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where should I go to do my research next time?"
],
"Time": [
2000
]
},
{
"Id": 1913,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah, excuse me. I don't like chatting when I'm making my artwork."
],
"Time": [
2000
]
},
{
"Id": 1914,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where are you looking at?"
],
"Time": [
2000
]
},
{
"Id": 1915,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Your tie is loose, Commandant. Let me help you."
],
"Time": [
2000
]
},
{
"Id": 1916,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm? New mission again?"
],
"Time": [
2000
]
},
{
"Id": 1917,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't move, Commandant. Let me make a sketch first."
],
"Time": [
2000
]
},
{
"Id": 1918,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You have to be elegant in both artistic creation and battle."
],
"Time": [
2000
]
},
{
"Id": 1919,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Your tie is loose, Commandant. Let me help you."
],
"Time": [
2000
]
},
{
"Id": 1920,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm? New mission again?"
],
"Time": [
2000
]
},
{
"Id": 1921,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't move, Commandant. Let me make a sketch first."
],
"Time": [
2000
]
},
{
"Id": 1922,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You have to be elegant in both artistic creation and battle."
],
"Time": [
2000
]
},
{
"Id": 1923,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Come on, Commandant, you can move closer to me."
],
"Time": [
2000
]
},
{
"Id": 1924,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I can't stay here all day. I have to go out and find new inspirations."
],
"Time": [
2000
]
},
{
"Id": 1925,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"My hat is tilted to one side."
],
"Time": [
2000
]
},
{
"Id": 1926,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It doesn't work. I can't find any \"beauties\" from it."
],
"Time": [
2000
]
},
{
"Id": 1927,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 1928,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(\uff40??)=3"
],
"Time": [
2000
]
},
{
"Id": 1929,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"As my Commandant, you have to be more dazzling."
],
"Time": [
2000
]
},
{
"Id": 1930,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?~"
],
"Time": [
2000
]
},
{
"Id": 1931,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"\u22110-0"
],
"Time": [
2000
]
},
{
"Id": 1932,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 1933,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm going to do something."
],
"Time": [
2000
]
},
{
"Id": 1934,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 1935,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 1936,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yeah, inspiration stuck!"
],
"Time": [
2000
]
},
{
"Id": 1937,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 1938,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 1939,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Yeah, inspiration stuck!"
],
"Time": [
2000
]
},
{
"Id": 1940,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You came?"
],
"Time": [
2000
]
},
{
"Id": 1941,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 1942,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's almost finished.",
"Just give me a little more time.",
"I can't stop!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1943,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I\u2014can't\u2014stop\u2014ZZZZZZ"
],
"Time": [
2000
]
},
{
"Id": 1944,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I finally borrowed this art history book.",
"Let's finish it together on the sofa, Commandant."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1945,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hehe, sit here."
],
"Time": [
2000
]
},
{
"Id": 1946,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, the paint splashed on the shelf...",
"I'll clean it up after adding one more stroke."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1947,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks, I'll draw a portrait for you as a reward next time."
],
"Time": [
2000
]
},
{
"Id": 1948,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If you just stay in one place, your creation will be restricted.",
"What a fine weather we have today, Commandant."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1949,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Let's hang out and feel the artistic atmosphere."
],
"Time": [
2000
]
},
{
"Id": 1950,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Here you are, Commandant.",
"I'm confirming the venue for the next art exhibition with my agent."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1951,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've reserved a VIP seat for you."
],
"Time": [
2000
]
},
{
"Id": 1952,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Can you spot any differences on me today?",
"Of course there are differences."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1953,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The Ayla you see every day is different from the previous day's."
],
"Time": [
2000
]
},
{
"Id": 1954,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm wondering where should I make my artwork in this dorm.",
"Do you have any good ideas, Commandant?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 1955,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It is more convenient to transform the entire dorm into an art studio."
],
"Time": [
2000
]
},
{
"Id": 1956,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm, is there anything wrong with my outfit?",
"You just want to smooth out the creases in my clothes?",
"If it's you, Commandant... Okay."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1957,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you."
],
"Time": [
2000
]
},
{
"Id": 1958,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm replying to my fan letters.",
"It's very important to communicate with them.",
"But, of course, nothing is more important than you, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1959,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"There's many places I want to explore in this world.",
"You can always find great artistic treasures in the places you have never been before.",
"Surely the most important thing is that I have you by my side in those places."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1960,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Your look is dull, Commandant!",
"Don't tell me you have five hundred pieces of this jacket.",
"Let me design a few stylish outfits for you.",
"You're going to be a commandant with the best fashion sense."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1961,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"When Commandant is here with me.",
"There's always new inspirations sparking in my head.",
"So you're not allowed to leave me, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 1962,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here you are, Commandant.",
"This is what I found when I was looking for an artwork.",
"It seems helpful to you.",
"So I decided to give it to you, Commandant."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 1963,
"CharacterId": 1091002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here you are, Commandant.",
"This is what I found when I was looking for an artwork.",
"It seems helpful to you.",
"So I decided to give it to you, Commandant."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2001,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yes?"
],
"Time": [
2000
]
},
{
"Id": 2002,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm speechless."
],
"Time": [
2000
]
},
{
"Id": 2003,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"...This doesn't suit me."
],
"Time": [
2000
]
},
{
"Id": 2004,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I don't understand the way you fight."
],
"Time": [
2000
]
},
{
"Id": 2005,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...Quiet. Kamui's looking for me."
],
"Time": [
2000
]
},
{
"Id": 2006,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm wondering where is the train now..."
],
"Time": [
2000
]
},
{
"Id": 2007,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm thinking how should I enhance my robotic arms."
],
"Time": [
2000
]
},
{
"Id": 2008,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Commandant?"
],
"Time": [
2000
]
},
{
"Id": 2009,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It looks great."
],
"Time": [
2000
]
},
{
"Id": 2010,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"...Quiet. Kamui's looking for me."
],
"Time": [
2000
]
},
{
"Id": 2011,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm wondering where is the train now..."
],
"Time": [
2000
]
},
{
"Id": 2012,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm thinking how should I enhance my robotic arms."
],
"Time": [
2000
]
},
{
"Id": 2013,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Commandant?"
],
"Time": [
2000
]
},
{
"Id": 2014,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It looks great."
],
"Time": [
2000
]
},
{
"Id": 2015,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I wouldn't have thought I could get used to this so quickly."
],
"Time": [
2000
]
},
{
"Id": 2016,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Can you let me join the mission this time, Commandant? "
],
"Time": [
2000
]
},
{
"Id": 2017,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I love living with everyone like we used to."
],
"Time": [
2000
]
},
{
"Id": 2018,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's take a walk, shall we?"
],
"Time": [
2000
]
},
{
"Id": 2019,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I wouldn't have thought I could get used to this so quickly."
],
"Time": [
2000
]
},
{
"Id": 2020,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can you let me join the mission this time, Commandant? "
],
"Time": [
2000
]
},
{
"Id": 2021,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I love living with everyone like we used to."
],
"Time": [
2000
]
},
{
"Id": 2022,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's take a walk, shall we?"
],
"Time": [
2000
]
},
{
"Id": 2023,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Perhaps it's not bad to stay here."
],
"Time": [
2000
]
},
{
"Id": 2024,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Chit-chat? I don't understand."
],
"Time": [
2000
]
},
{
"Id": 2025,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Please leave me alone."
],
"Time": [
2000
]
},
{
"Id": 2026,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...If I were on the train, I would have known what should I do."
],
"Time": [
2000
]
},
{
"Id": 2027,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where did the screw go?"
],
"Time": [
2000
]
},
{
"Id": 2028,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I don't want to talk."
],
"Time": [
2000
]
},
{
"Id": 2029,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmph...?"
],
"Time": [
2000
]
},
{
"Id": 2030,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You want to stroll with me...? "
],
"Time": [
2000
]
},
{
"Id": 2031,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm? It's just a melody I heard when I belonged to the repair team."
],
"Time": [
2000
]
},
{
"Id": 2032,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Commandant is special."
],
"Time": [
2000
]
},
{
"Id": 2033,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Anything I can help with?"
],
"Time": [
2000
]
},
{
"Id": 2034,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You like harmonica too, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 2035,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm... Hmm...?"
],
"Time": [
2000
]
},
{
"Id": 2036,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"...The repair team's leader taught me to play instruments."
],
"Time": [
2000
]
},
{
"Id": 2037,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I've been waiting for you, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2038,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I want to spend time with you, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2039,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You like harmonica too, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 2040,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Hmm...?"
],
"Time": [
2000
]
},
{
"Id": 2041,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...The repair team's leader taught me to play instruments."
],
"Time": [
2000
]
},
{
"Id": 2042,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huh...?",
"I'm just observing.",
"This bed is too big for one person."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2043,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Really? But... It feels good... Thank you..."
],
"Time": [
2000
]
},
{
"Id": 2044,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you leaving for a mission, Commandant?",
"... No missions, which means nothing to do."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2045,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm glad to go on like this as long as you're here, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2046,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Can I ask a question, Commandant?",
"Celica told me I can't hide my stuff in the exhaust vent.",
"I used to do it back on the train."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2047,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This can store lots of parts."
],
"Time": [
2000
]
},
{
"Id": 2048,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Not bad.",
"No match for me, though."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2049,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"He can't squeeze into the ventilation duct."
],
"Time": [
2000
]
},
{
"Id": 2050,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant is like our leader.",
"But not exactly the same."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2051,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Our leader, Jamilah, is like a beacon, while Commandant is like a friend."
],
"Time": [
2000
]
},
{
"Id": 2052,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm thinking if I can add robotic arms to this dormitory.",
"Too many things to do."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2053,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Cleaning, tidying, fighting... Huh, no need to think about fighting?"
],
"Time": [
2000
]
},
{
"Id": 2054,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, Kamui wanted me to ask you if you have time to play video games with him.",
"Kamui said he needed one more teammate.",
"I'll control two characters then."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2055,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sophia's robotic arms are amazing."
],
"Time": [
2000
]
},
{
"Id": 2056,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What is it, Commandant?",
"Do I have engine grease on my face...?",
"Hm..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2057,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant... so kind."
],
"Time": [
2000
]
},
{
"Id": 2058,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What are you doing, Commandant?",
"The decoration makes no difference to me.",
"I'm able to adapt to any environment, be it harsh or mild.",
"As long as I have you by my side..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2059,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"My biggest wish is to execute a mission every day.",
"The more you do, the more you get.",
"It's impossible to get something for free all the time."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2060,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...",
"I'm just writing a letter.",
"I got a letter from our leader recently.",
"I know how excited you would be to wait for a letter.",
"So I have to rely to the letter too."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2061,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is the air conditioning down?",
"Leave it to me.",
"I'll solve this before you even know it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2062,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, are you in a bad mood?",
"...Take this.",
"It's one of the things I keep in storage.",
"Getting new supplies always lights you up."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2063,
"CharacterId": 1111002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, are you in a bad mood?",
"...Take this.",
"It's one of the things I keep in storage.",
"Getting new supplies always lights you up."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2101,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Do you want to die?"
],
"Time": [
2000
]
},
{
"Id": 2102,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2103,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Funny."
],
"Time": [
2000
]
},
{
"Id": 2104,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 2105,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Leave me alone. I'm planning on blowing up this dormitory."
],
"Time": [
2000
]
},
{
"Id": 2106,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hah."
],
"Time": [
2000
]
},
{
"Id": 2107,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Pathetic creature."
],
"Time": [
2000
]
},
{
"Id": 2108,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It seems that this ceiling can hold my weight when I swing back and forth."
],
"Time": [
2000
]
},
{
"Id": 2109,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(Chuckles)"
],
"Time": [
2000
]
},
{
"Id": 2110,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Leave me alone. I'm planning on blowing up this dormitory."
],
"Time": [
2000
]
},
{
"Id": 2111,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hah."
],
"Time": [
2000
]
},
{
"Id": 2112,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Pathetic creature."
],
"Time": [
2000
]
},
{
"Id": 2113,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It seems that this ceiling can hold my weight when I swing back and forth."
],
"Time": [
2000
]
},
{
"Id": 2114,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(Chuckles)"
],
"Time": [
2000
]
},
{
"Id": 2115,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Huh? The game has already started?"
],
"Time": [
2000
]
},
{
"Id": 2116,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"How would you entertain me?"
],
"Time": [
2000
]
},
{
"Id": 2117,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hahahahaha!"
],
"Time": [
2000
]
},
{
"Id": 2118,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This is getting interesting."
],
"Time": [
2000
]
},
{
"Id": 2119,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Huh? The game has already started?"
],
"Time": [
2000
]
},
{
"Id": 2120,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How would you entertain me?"
],
"Time": [
2000
]
},
{
"Id": 2121,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hahahahaha!"
],
"Time": [
2000
]
},
{
"Id": 2122,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This is getting interesting."
],
"Time": [
2000
]
},
{
"Id": 2123,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Seems good."
],
"Time": [
2000
]
},
{
"Id": 2124,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 2125,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"So tedious."
],
"Time": [
2000
]
},
{
"Id": 2126,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Get out."
],
"Time": [
2000
]
},
{
"Id": 2127,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 2128,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"\uffe3\u3078\uffe3"
],
"Time": [
2000
]
},
{
"Id": 2129,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?~"
],
"Time": [
2000
]
},
{
"Id": 2130,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Take this."
],
"Time": [
2000
]
},
{
"Id": 2131,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Who wants to fight?"
],
"Time": [
2000
]
},
{
"Id": 2132,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hehe."
],
"Time": [
2000
]
},
{
"Id": 2133,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This is a good position to set up a bomb."
],
"Time": [
2000
]
},
{
"Id": 2134,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm not satisfied yet. Keep it up."
],
"Time": [
2000
]
},
{
"Id": 2135,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I wonder what fun I would have today?"
],
"Time": [
2000
]
},
{
"Id": 2136,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Interesting."
],
"Time": [
2000
]
},
{
"Id": 2137,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm not satisfied yet. Keep it up."
],
"Time": [
2000
]
},
{
"Id": 2138,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I wonder what fun I would have today?"
],
"Time": [
2000
]
},
{
"Id": 2139,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Interesting."
],
"Time": [
2000
]
},
{
"Id": 2140,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Hmm?"
],
"Time": [
2000
]
},
{
"Id": 2141,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(Chuckles)"
],
"Time": [
2000
]
},
{
"Id": 2142,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm bored to death here.",
"I'd rather go to bed."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2143,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Wake me up when you get something more interesting."
],
"Time": [
2000
]
},
{
"Id": 2144,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, I don't want to work.",
"I'll lie down on the sofa."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2145,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I haven't seen such an interesting thing for a long time."
],
"Time": [
2000
]
},
{
"Id": 2146,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Today is good for hunting.",
"Where did you hide my weapon?",
"Do you think I can't get my weapon back from a locked cabinet?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2147,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Done. I have all the tools I need."
],
"Time": [
2000
]
},
{
"Id": 2148,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This bomb will cause a huge explosion when it hits the target.",
"Though I haven't tested its power yet."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2149,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You come at the perfect time."
],
"Time": [
2000
]
},
{
"Id": 2150,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm not a tool.",
"You're a tool."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2151,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Your family are tools."
],
"Time": [
2000
]
},
{
"Id": 2152,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I found an awesome game a few days ago.",
"This gun is loaded with one bullet. Let's point it at our heads and pull the trigger in turn.",
"See which of us has better luck."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2153,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How do you feel? Fun?"
],
"Time": [
2000
]
},
{
"Id": 2154,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Who gives you the courage to touch me?",
"You're not afraid of death?",
"Whatever. I'll let you live a little bit longer.",
"It gives me a feeling that as long as you're here, everything will be different from usual."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2155,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Don't disappoint me."
],
"Time": [
2000
]
},
{
"Id": 2156,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What are you doing?",
"Pat\u2014Pating?",
"Ugh... Stay away!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2157,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You humans do have a mischievous sense of humor."
],
"Time": [
2000
]
},
{
"Id": 2158,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do you want power?",
"Do you want to join us?",
"It will be so fun."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2159,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm... Hmm?",
"Oh, there you are.",
"Want to dance with me?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2160,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Want to know how I create this move, \"Whirlwind\"?",
"Don't worry, I'll tell you in detail.",
"In fact, it's me who removes the clutter over that side.",
"To save time, I'm used to blow the clutter away."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2161,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Give it up.",
"All your efforts were for naught.",
"You won't get any information from my mouth.",
"Take this thing away.",
"Stop scanning my barcode!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2162,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm in a good mood today.",
"Just for the fun you've brought to me recently.",
"You can have this."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2163,
"CharacterId": 81600,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm in a good mood today.",
"Just for the fun you've brought to me recently.",
"You can have this."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2201,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm running out of paint."
],
"Time": [
2000
]
},
{
"Id": 2202,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"My creative juice has stopped flowing."
],
"Time": [
2000
]
},
{
"Id": 2203,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Explosive art!"
],
"Time": [
2000
]
},
{
"Id": 2204,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I can't paint anymore..."
],
"Time": [
2000
]
},
{
"Id": 2205,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What should I paint today?"
],
"Time": [
2000
]
},
{
"Id": 2206,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It lacks an artistic touch."
],
"Time": [
2000
]
},
{
"Id": 2207,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ready to paint."
],
"Time": [
2000
]
},
{
"Id": 2208,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hehe."
],
"Time": [
2000
]
},
{
"Id": 2209,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Um..."
],
"Time": [
2000
]
},
{
"Id": 2210,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What should I paint today?"
],
"Time": [
2000
]
},
{
"Id": 2211,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It lacks an artistic touch."
],
"Time": [
2000
]
},
{
"Id": 2212,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ready to paint."
],
"Time": [
2000
]
},
{
"Id": 2213,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hehe."
],
"Time": [
2000
]
},
{
"Id": 2214,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Um..."
],
"Time": [
2000
]
},
{
"Id": 2215,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Ah, I've got an idea!"
],
"Time": [
2000
]
},
{
"Id": 2216,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let me add some colors to this room."
],
"Time": [
2000
]
},
{
"Id": 2217,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"How about this?"
],
"Time": [
2000
]
},
{
"Id": 2218,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hehe."
],
"Time": [
2000
]
},
{
"Id": 2219,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Alright, it's almost done!"
],
"Time": [
2000
]
},
{
"Id": 2220,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ah, I've got an idea!"
],
"Time": [
2000
]
},
{
"Id": 2221,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let me add some colors to this room."
],
"Time": [
2000
]
},
{
"Id": 2222,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How about this?"
],
"Time": [
2000
]
},
{
"Id": 2223,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hehe."
],
"Time": [
2000
]
},
{
"Id": 2224,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Graffiti\u2014Graffiti\u2014"
],
"Time": [
2000
]
},
{
"Id": 2225,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2226,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A few strokes on this side."
],
"Time": [
2000
]
},
{
"Id": 2227,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't insult my paintings!"
],
"Time": [
2000
]
},
{
"Id": 2228,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(\uff40\u0414?) "
],
"Time": [
2000
]
},
{
"Id": 2229,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where did my paint cans go?"
],
"Time": [
2000
]
},
{
"Id": 2230,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"0v0"
],
"Time": [
2000
]
},
{
"Id": 2231,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"?~"
],
"Time": [
2000
]
},
{
"Id": 2232,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This will look great with graffiti."
],
"Time": [
2000
]
},
{
"Id": 2233,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(Chuckles)"
],
"Time": [
2000
]
},
{
"Id": 2234,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"@-@"
],
"Time": [
2000
]
},
{
"Id": 2235,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's art time!"
],
"Time": [
2000
]
},
{
"Id": 2236,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Ah, I can't paint this corner."
],
"Time": [
2000
]
},
{
"Id": 2237,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?~?~"
],
"Time": [
2000
]
},
{
"Id": 2238,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"La la la\u2014"
],
"Time": [
2000
]
},
{
"Id": 2239,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"@-@"
],
"Time": [
2000
]
},
{
"Id": 2240,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's art time!"
],
"Time": [
2000
]
},
{
"Id": 2241,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ah, I can't paint this corner."
],
"Time": [
2000
]
},
{
"Id": 2242,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"No inspirations...",
"Perhaps I should lie in bed for a while.",
"Nearly all artists get their inspiration in a toilet or on a bed."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2243,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...ZZZZZZ"
],
"Time": [
2000
]
},
{
"Id": 2244,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Graffiti painting is tiring.",
"Let me rest on the sofa and mix some paint colors."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2245,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, the paint splashed on the sofa."
],
"Time": [
2000
]
},
{
"Id": 2246,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, have you seen my graffiti tools?",
"I did tidy my tools after I used them last time."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2247,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"They're in the cabinet? Thanks, Commandant!"
],
"Time": [
2000
]
},
{
"Id": 2248,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The art I make... Is it really that hard to understand...",
"No one understands my art, as expected."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2249,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This is why geniuses always feel alone."
],
"Time": [
2000
]
},
{
"Id": 2250,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Take a look.",
"My new artwork."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2251,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hehe, are you shocked?"
],
"Time": [
2000
]
},
{
"Id": 2252,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I heard that holding hands will convey your feelings without saying a word.",
"Would you like to hold my hand, Commandant?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2253,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, I just realize I don't have five fingers."
],
"Time": [
2000
]
},
{
"Id": 2254,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This is the painting you humans like?",
"..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2255,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Looks like I have to tell you what exactly is aesthetic sense!"
],
"Time": [
2000
]
},
{
"Id": 2256,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've been spray-painting the ceiling these days.",
"The parts don't run smoothly as usual.",
"Hmm? You're going to help me fix this?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2257,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks. I feel much better now."
],
"Time": [
2000
]
},
{
"Id": 2258,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Wait, please don't move, Commandant.",
"Left hand up slightly... Perfect!",
"I'm going to spray-paint a portrait for you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2259,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do you want to know how I created this painting?",
"It was very simple.",
"Prepare the paint can first.",
"Then shake it like this.",
"And hurl it at the wall. That's it!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2260,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"5555",
"People said I'm too fat.",
"And Commandant hasn't seen me for a long time.",
"Does Commandant hate my body? QAQ"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2261,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"A little bit here, a little bit there.",
"And this... Ah!",
"Commandant, why did you come in at this moment?",
"You're lucky that my paint isn't harmful to humans.",
"Please go have a wash."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2262,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I found this the day I went out to make Graffiti.",
"It should be of help to you. ",
"Hope you like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2263,
"CharacterId": 81500,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I found this the day I went out to make Graffiti.",
"It should be of help to you. ",
"Hope you like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2301,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Ahh..."
],
"Time": [
2000
]
},
{
"Id": 2302,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph... BORING..."
],
"Time": [
2000
]
},
{
"Id": 2303,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Babylonia without Commandant? I'd rather destroy it..."
],
"Time": [
2000
]
},
{
"Id": 2304,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hey, where's that human commandant?"
],
"Time": [
2000
]
},
{
"Id": 2305,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2306,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Please stay, Commandant. You're allowed to do whatever you want to me."
],
"Time": [
2000
]
},
{
"Id": 2307,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"First this... Then that... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2308,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hehe... Commandant looked at me... Tonight is too exciting to sleep..."
],
"Time": [
2000
]
},
{
"Id": 2309,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where did Commandant go..."
],
"Time": [
2000
]
},
{
"Id": 2310,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"...Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2311,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Please stay, Commandant. You're allowed to do whatever you want to me."
],
"Time": [
2000
]
},
{
"Id": 2312,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"First this... Then that... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2313,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hehe... Commandant looked at me... Tonight is too exciting to sleep..."
],
"Time": [
2000
]
},
{
"Id": 2314,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where did Commandant go..."
],
"Time": [
2000
]
},
{
"Id": 2315,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Commandant's smell... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2316,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What should I do... My mind is occupied with that human..."
],
"Time": [
2000
]
},
{
"Id": 2317,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Keep your eyes on me, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2318,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Staying in a room with Commandant... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2319,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant's going to love this gift... Hehe... And then..."
],
"Time": [
2000
]
},
{
"Id": 2320,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant's smell... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2321,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What should I do... My mind is occupied with that human..."
],
"Time": [
2000
]
},
{
"Id": 2322,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Keep your eyes on me, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2323,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Staying in a room with Commandant... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2324,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Commandant... not here..."
],
"Time": [
2000
]
},
{
"Id": 2325,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Why are there other Corrupted? Am I not enough to you?"
],
"Time": [
2000
]
},
{
"Id": 2326,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I hate the Constructs."
],
"Time": [
2000
]
},
{
"Id": 2327,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph..."
],
"Time": [
2000
]
},
{
"Id": 2328,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Be careful of my wrench, Commandant..."
],
"Time": [
2000
]
},
{
"Id": 2329,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Find Commandant... And then... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2330,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"When will I have a fight with Commandant..."
],
"Time": [
2000
]
},
{
"Id": 2331,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmph... I haven't seen Commandant for a total of three minutes..."
],
"Time": [
2000
]
},
{
"Id": 2332,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hush... Heard it? Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2333,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Commandant\u2014Commandant\u2014Commandant\u2014Commandant\u2014"
],
"Time": [
2000
]
},
{
"Id": 2334,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Every time I think of Commandant, I can't help but..."
],
"Time": [
2000
]
},
{
"Id": 2335,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You want to fight me? I won't hold back."
],
"Time": [
2000
]
},
{
"Id": 2336,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Are you going to stay with me forever, Commandant? I'm ok even if you hit me... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2337,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Every time I think of Commandant, I can't help but..."
],
"Time": [
2000
]
},
{
"Id": 2338,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You want to fight me? I won't hold back."
],
"Time": [
2000
]
},
{
"Id": 2339,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you going to stay with me forever, Commandant? I'm ok even if you hit me... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2340,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I miss Commandant's warmth... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2341,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This smell... Commandant was standing there just now..."
],
"Time": [
2000
]
},
{
"Id": 2342,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hehe... This bed is for that commandant, right?",
"Construct... doesn't need sleep.",
"Let me feel Commandant's bed... Hehe..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2343,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hehe... This is what that human smells like."
],
"Time": [
2000
]
},
{
"Id": 2344,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're here, Commandant.",
"It was a good fight. The way you defeated me...",
"Hehe, let's take a break, shall we?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2345,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sitting with you... It feels like my heart is going to jump out of my chest.",
"Of course, I don't have a heart. You can touch it if you don't believe it... Hehe, almost had you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2346,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're asking me?",
"My arm... I broke my arm in the last fight.",
"You're not worried about me, are you? Hmph, you can do whatever you want to me, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2347,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Bringing repair tools to me... Do you want to fight me again? I won't pass up a chance to spend time with you, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2348,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You never hold back in the battle...",
"But I know you're actually a gentle person.",
"Hehe... Such humans are very rare today..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2349,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Most humans didn't have a chance to show their gentle side to me... After all, they were nothing but losers... Commandant's different from them."
],
"Time": [
2000
]
},
{
"Id": 2350,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hey, Commandant of Babylonia?",
"I've remembered your face ever since I lost to you... Hehe...",
"The leadership... The heat..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2351,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hehe... Can I get closer?"
],
"Time": [
2000
]
},
{
"Id": 2352,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're a cold-hearted commandant..."
],
"Time": [
2000
]
},
{
"Id": 2353,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Say, who is willing to get bullied by Commandant other than me?"
],
"Time": [
2000
]
},
{
"Id": 2354,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You want to know my true identity?"
],
"Time": [
2000
]
},
{
"Id": 2355,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 2356,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why are you staring at me, human commandant?",
"What were you thinking about? Hehe...",
"Don judge a book by its cover. Remember I'm still a girl."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2357,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's how it feels to be patted... Hehe..."
],
"Time": [
2000
]
},
{
"Id": 2358,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"An emergency, human commandant!",
"A Repairer broke down in the last battle...",
"Thanks to a human...",
"Would you mind fixing it as a commandant? Hehe...",
"Only Commandant can heal my broken heart."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2359,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I want to know more about you, Commandant...",
"That face means you don't believe me?",
"Don't worry, I'm known for patience."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2360,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ah, human commandant.",
"What's wrong? You look surprised.",
"Hehe, I've kept a close eye on you...",
"You don't believe it? I probably existed in each battle you had in the past."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2361,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm... Why do I like Commandant?",
"You really want me to tell you?",
"Come closer, I'll tell you why.",
"Geez, you don't have to run away... So cute... Hehe..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2362,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Finally got you, human commandant of Babylonia...",
"Finally got you, human commandant of Babylonia...",
"Finally got you, human commandant of Babylonia...",
"Do you like it? Then will I get a special reward from you, Commandant?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2363,
"CharacterId": 92030,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Finally got you, human commandant of Babylonia...",
"Finally got you, human commandant of Babylonia...",
"Finally got you, human commandant of Babylonia...",
"Do you like it? Then will I get a special reward from you, Commandant?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2401,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm feeling a bit off-color."
],
"Time": [
2000
]
},
{
"Id": 2402,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"No... I'm fine."
],
"Time": [
2000
]
},
{
"Id": 2403,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Has God abandoned this place..."
],
"Time": [
2000
]
},
{
"Id": 2404,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Thank you..."
],
"Time": [
2000
]
},
{
"Id": 2405,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That's it."
],
"Time": [
2000
]
},
{
"Id": 2406,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"There you are."
],
"Time": [
2000
]
},
{
"Id": 2407,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Oh, I'm praying right now."
],
"Time": [
2000
]
},
{
"Id": 2408,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"On it."
],
"Time": [
2000
]
},
{
"Id": 2409,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 2410,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That's it."
],
"Time": [
2000
]
},
{
"Id": 2411,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"There you are."
],
"Time": [
2000
]
},
{
"Id": 2412,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh, I'm praying right now."
],
"Time": [
2000
]
},
{
"Id": 2413,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"On it."
],
"Time": [
2000
]
},
{
"Id": 2414,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 2415,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Welcome back, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2416,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's go out for a walk?"
],
"Time": [
2000
]
},
{
"Id": 2417,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"May God bless you."
],
"Time": [
2000
]
},
{
"Id": 2418,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"There you are. I've already tidied up the things you need."
],
"Time": [
2000
]
},
{
"Id": 2419,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Welcome back, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2420,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's go out for a walk?"
],
"Time": [
2000
]
},
{
"Id": 2421,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"May God bless you."
],
"Time": [
2000
]
},
{
"Id": 2422,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There you are. I've already tidied up the things you need."
],
"Time": [
2000
]
},
{
"Id": 2423,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Watch out, you'll get an electric shock in this way."
],
"Time": [
2000
]
},
{
"Id": 2424,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That's enough."
],
"Time": [
2000
]
},
{
"Id": 2425,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Righteous judgment is needed."
],
"Time": [
2000
]
},
{
"Id": 2426,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Thank you..."
],
"Time": [
2000
]
},
{
"Id": 2427,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 2428,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(\u30fc_\u30fc)"
],
"Time": [
2000
]
},
{
"Id": 2429,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Who's there?"
],
"Time": [
2000
]
},
{
"Id": 2430,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Who is our next target?"
],
"Time": [
2000
]
},
{
"Id": 2431,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking for me?"
],
"Time": [
2000
]
},
{
"Id": 2432,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2433,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"May God bless you."
],
"Time": [
2000
]
},
{
"Id": 2434,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Someone needs help?"
],
"Time": [
2000
]
},
{
"Id": 2435,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hey, everyone!"
],
"Time": [
2000
]
},
{
"Id": 2436,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Almost a time to pray."
],
"Time": [
2000
]
},
{
"Id": 2437,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Someone needs help?"
],
"Time": [
2000
]
},
{
"Id": 2438,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, everyone!"
],
"Time": [
2000
]
},
{
"Id": 2439,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Almost a time to pray."
],
"Time": [
2000
]
},
{
"Id": 2440,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You've done your preparation?"
],
"Time": [
2000
]
},
{
"Id": 2441,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?"
],
"Time": [
2000
]
},
{
"Id": 2442,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you for your concern.",
"I don't need to rest yet.",
"...",
"Alright, if you insist..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2443,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hope both of us will have a good dream tonight."
],
"Time": [
2000
]
},
{
"Id": 2444,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm... This frame has been in use for quite a long time.",
"I'd like to rest on the sofa for a minute."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2445,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you."
],
"Time": [
2000
]
},
{
"Id": 2446,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you looking for those documents, Commandant?",
"I've put them in the cabinet for your convenience.",
"I'll bring it to you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2447,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Found it. Anything else you need?"
],
"Time": [
2000
]
},
{
"Id": 2448,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Bell ringing from a far",
"A familiar feeling."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2449,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yes, quite reassuring."
],
"Time": [
2000
]
},
{
"Id": 2450,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hello, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2451,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do you want to join me?"
],
"Time": [
2000
]
},
{
"Id": 2452,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You really want me to enter the lucky draw for you?",
"If you want so."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2453,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But I have to remind you that my luck is..."
],
"Time": [
2000
]
},
{
"Id": 2454,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"No need to treat me as a member from the Purifying Force here.",
"So don't be that nervous."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2455,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just as usual."
],
"Time": [
2000
]
},
{
"Id": 2456,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm? Inspect the frame for me?",
"I don't want to bother you with such trivial things.",
"Hm..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2457,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're nice."
],
"Time": [
2000
]
},
{
"Id": 2458,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Welcome back, Commandant.",
"I've prepared refreshments.",
"You're welcome to have some."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2459,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The characters on my clothes?",
"I wrote them a long time ago.",
"I was learning calligraphy at that time.",
"Please don't flatter me."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2460,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, you look sharp in those clothes.",
"Please don't move.",
"...",
"Alright, you're good to go.",
"A commandant with greater spirit."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2461,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What did Watanabe think?",
"As expected. Don't take it to heart.",
"He's never seen this frame before."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2462,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This is for you, Commandant.",
"I've seen Kamui just now. ",
"And he dropped this.",
"Please keep it for him."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2463,
"CharacterId": 1041003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This is for you, Commandant.",
"I've seen Kamui just now. ",
"And he dropped this.",
"Please keep it for him."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2501,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"How unruly."
],
"Time": [
2000
]
},
{
"Id": 2502,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"How lacking in discipline."
],
"Time": [
2000
]
},
{
"Id": 2503,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Still room for improvement."
],
"Time": [
2000
]
},
{
"Id": 2504,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Could be better."
],
"Time": [
2000
]
},
{
"Id": 2505,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Attention!"
],
"Time": [
2000
]
},
{
"Id": 2506,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Thank goodness."
],
"Time": [
2000
]
},
{
"Id": 2507,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"No... Not perfect enough."
],
"Time": [
2000
]
},
{
"Id": 2508,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"This is against the rules."
],
"Time": [
2000
]
},
{
"Id": 2509,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Feels like something's missing."
],
"Time": [
2000
]
},
{
"Id": 2510,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Attention!"
],
"Time": [
2000
]
},
{
"Id": 2511,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Thank goodness."
],
"Time": [
2000
]
},
{
"Id": 2512,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"No... Not perfect enough."
],
"Time": [
2000
]
},
{
"Id": 2513,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This is against the rules."
],
"Time": [
2000
]
},
{
"Id": 2514,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Feels like something's missing."
],
"Time": [
2000
]
},
{
"Id": 2515,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Still a long way to go."
],
"Time": [
2000
]
},
{
"Id": 2516,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hello."
],
"Time": [
2000
]
},
{
"Id": 2517,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Is there a new mission?"
],
"Time": [
2000
]
},
{
"Id": 2518,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 2519,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Still a long way to go."
],
"Time": [
2000
]
},
{
"Id": 2520,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hello."
],
"Time": [
2000
]
},
{
"Id": 2521,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is there a new mission?"
],
"Time": [
2000
]
},
{
"Id": 2522,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 2523,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Yes?"
],
"Time": [
2000
]
},
{
"Id": 2524,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2525,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmm..."
],
"Time": [
2000
]
},
{
"Id": 2526,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Sigh..."
],
"Time": [
2000
]
},
{
"Id": 2527,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I can't afford to slack."
],
"Time": [
2000
]
},
{
"Id": 2528,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is that so..."
],
"Time": [
2000
]
},
{
"Id": 2529,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I wonder if Kamui's behaving well in his missions without my supervision..."
],
"Time": [
2000
]
},
{
"Id": 2530,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The next step..."
],
"Time": [
2000
]
},
{
"Id": 2531,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Slightly dusty around here."
],
"Time": [
2000
]
},
{
"Id": 2532,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The signal is quite good here."
],
"Time": [
2000
]
},
{
"Id": 2533,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 2534,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It looks a little unclean over there. Let's go clean it up."
],
"Time": [
2000
]
},
{
"Id": 2535,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Chrome, ready to go anytime."
],
"Time": [
2000
]
},
{
"Id": 2536,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"In good condition."
],
"Time": [
2000
]
},
{
"Id": 2537,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It looks a little unclean over there. Let's go clean it up."
],
"Time": [
2000
]
},
{
"Id": 2538,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Chrome, ready to go anytime."
],
"Time": [
2000
]
},
{
"Id": 2539,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"In good condition."
],
"Time": [
2000
]
},
{
"Id": 2540,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Not bad."
],
"Time": [
2000
]
},
{
"Id": 2541,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Careful."
],
"Time": [
2000
]
},
{
"Id": 2542,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Resting every now and then will increase your work efficiency.",
"Calculations complete. A 5 minute rest is enough for my current frame condition."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2543,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Let's set a clock, then."
],
"Time": [
2000
]
},
{
"Id": 2544,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, I need to confirm some of the mission details with you.",
"There's still time. Let's sit down and talk."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2545,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...And confirmed. If you need any additional info, feel free to find me."
],
"Time": [
2000
]
},
{
"Id": 2546,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The wardrobe is a bit messy.",
"I'll go clean it up."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2547,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you for your help."
],
"Time": [
2000
]
},
{
"Id": 2548,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I... you...",
"...No, it's nothing."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2549,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ignore that."
],
"Time": [
2000
]
},
{
"Id": 2550,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh, you're here.",
"I was reading about the battle logs.",
"It should help with the missions to come."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2551,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can give you a brief summary if you need to."
],
"Time": [
2000
]
},
{
"Id": 2552,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh... So this is how Kamui plays games?",
"I'm not very good at them.",
"So I might be quite a bit duller than the other team members."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2553,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sorry if I bore you."
],
"Time": [
2000
]
},
{
"Id": 2554,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I cleaned this place this morning, but...",
"It still feels a little bit off."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2555,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I think I'll have to clean it all again."
],
"Time": [
2000
]
},
{
"Id": 2556,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Patting? Is this a custom of Gray Raven?",
"No, I have no objections to it. What should I do?",
"A little lower?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2557,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...I see. So this is how team members communicate."
],
"Time": [
2000
]
},
{
"Id": 2558,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Kamui left graffiti here as well...",
"Sorry for the troubles he caused.",
"This is my responsibility.",
"I will make the place clean before you leave."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2559,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"How many times have I told you? You have to look after your own things.",
"I prepared so many backpacks for you so you'd know where to find them.",
"But you still somehow manage to lose sight of your personal items. How do I even explain to the...",
"Ah. Commandant. You're here.",
"Sorry, it must have been an embarrassing sight."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2560,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Leaving bangs to cover your forehead can make you look weary.",
"That's why I don't really like leaving them down.",
"But if you insist on seeing me like that...",
"I can show you when we're alone."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2561,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ah, Commandant, you're here?",
"Shouldn't you be working?",
"...I get it now. Please take a rest. I'll handle the rest."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2562,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Thank you for looking after our squad, Commandant.",
"This is a little something from me.",
"I hope you'll like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2563,
"CharacterId": 1121002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Thank you for looking after our squad, Commandant.",
"This is a little something from me.",
"I hope you'll like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2601,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmm."
],
"Time": [
2000
]
},
{
"Id": 2602,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 2603,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"How helpless."
],
"Time": [
2000
]
},
{
"Id": 2604,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Is that so..."
],
"Time": [
2000
]
},
{
"Id": 2605,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Interesting."
],
"Time": [
2000
]
},
{
"Id": 2606,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You're here."
],
"Time": [
2000
]
},
{
"Id": 2607,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Welcome."
],
"Time": [
2000
]
},
{
"Id": 2608,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Time to prepare for the next performance."
],
"Time": [
2000
]
},
{
"Id": 2609,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The atmosphere here doesn't quite fit."
],
"Time": [
2000
]
},
{
"Id": 2610,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Interesting."
],
"Time": [
2000
]
},
{
"Id": 2611,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You're here."
],
"Time": [
2000
]
},
{
"Id": 2612,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Welcome."
],
"Time": [
2000
]
},
{
"Id": 2613,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Time to prepare for the next performance."
],
"Time": [
2000
]
},
{
"Id": 2614,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The atmosphere here doesn't quite fit."
],
"Time": [
2000
]
},
{
"Id": 2615,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Like a dream."
],
"Time": [
2000
]
},
{
"Id": 2616,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Are you coming to see me perform today as well?"
],
"Time": [
2000
]
},
{
"Id": 2617,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This is not a pipe, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2618,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Fancy seeing some flowers?"
],
"Time": [
2000
]
},
{
"Id": 2619,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Like a dream."
],
"Time": [
2000
]
},
{
"Id": 2620,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you coming to see me perform today as well?"
],
"Time": [
2000
]
},
{
"Id": 2621,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This is not a pipe, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2622,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Fancy seeing some flowers?"
],
"Time": [
2000
]
},
{
"Id": 2623,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Welcome back."
],
"Time": [
2000
]
},
{
"Id": 2624,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"(Chuckles)"
],
"Time": [
2000
]
},
{
"Id": 2625,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 2626,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Oh please."
],
"Time": [
2000
]
},
{
"Id": 2627,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Careful."
],
"Time": [
2000
]
},
{
"Id": 2628,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"~"
],
"Time": [
2000
]
},
{
"Id": 2629,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Mh-hm."
],
"Time": [
2000
]
},
{
"Id": 2630,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hehe."
],
"Time": [
2000
]
},
{
"Id": 2631,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Relax. Chill around here."
],
"Time": [
2000
]
},
{
"Id": 2632,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's go for a little walk."
],
"Time": [
2000
]
},
{
"Id": 2633,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The performance is about to start."
],
"Time": [
2000
]
},
{
"Id": 2634,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Haha, do you think these are all illusions?"
],
"Time": [
2000
]
},
{
"Id": 2635,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Come, a little closer..."
],
"Time": [
2000
]
},
{
"Id": 2636,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Look. It blooms."
],
"Time": [
2000
]
},
{
"Id": 2637,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Haha, do you think these are all illusions?"
],
"Time": [
2000
]
},
{
"Id": 2638,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Come, a little closer..."
],
"Time": [
2000
]
},
{
"Id": 2639,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Look. It blooms."
],
"Time": [
2000
]
},
{
"Id": 2640,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"(Chuckles)"
],
"Time": [
2000
]
},
{
"Id": 2641,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What sort of performance do you seek?"
],
"Time": [
2000
]
},
{
"Id": 2642,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'll be all spent if I keep performing one after another.",
"Can you help me onto the bed?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2643,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you. You can lie down and rest a while too."
],
"Time": [
2000
]
},
{
"Id": 2644,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Good work, Commandant.",
"Would you like to see my latest performance on the sofa together?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2645,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sit here then. I'll get it ready."
],
"Time": [
2000
]
},
{
"Id": 2646,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Where are my spare parts?",
"Is it shelved somewhere?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2647,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks. What do you want in return?"
],
"Time": [
2000
]
},
{
"Id": 2648,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Phew...",
"Oh, it's nothing. I'm just taking a deep breath."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2649,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hahaha, your reactions are priceless."
],
"Time": [
2000
]
},
{
"Id": 2650,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Reminds me of the days performing on stage with the others.",
"It would be nice if I could do so again..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2651,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'd like to show you our best performance."
],
"Time": [
2000
]
},
{
"Id": 2652,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Kemuri I at your service.",
"Please relax. We no longer have any reasons to fight."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2653,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Please remember to come to my performances in the future."
],
"Time": [
2000
]
},
{
"Id": 2654,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My true self...?",
"I think you might be better off not knowing..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2655,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just so you don't dream about something weird."
],
"Time": [
2000
]
},
{
"Id": 2656,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you interested in my body structure?",
"I can let you touch where you want, but...",
"You better not touch my face."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2657,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm... Not half bad."
],
"Time": [
2000
]
},
{
"Id": 2658,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"When I'm not performing, I spend most of my time in a dark warehouse.",
"So I'm pretty content with the current environment.",
"Thanks.",
"I'll try my best to bring you the best performance."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2659,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"My face can change into anyone's...",
"Even someone you fancy, Commandant!",
"But of course, only if you want to.",
"Though...",
"I might be tempted to play a little prank on you sometimes. Hehe."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2660,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, how was your sleep?",
"If you're having trouble sleeping, you can come to me.",
"Hehe, I can grant you sweet dreams."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2661,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I was cleaning the dormitory.",
"When suddenly, Nanami asked for my help.",
"She wanted to make the place more playful...",
"So it's kind of a mess right now.",
"Please wait and I'll clean it up."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2662,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I met this old man when I was coming back from a performance.",
"I bought a little gift from him for you.",
"I hope you'll like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2663,
"CharacterId": 92670,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I met this old man when I was coming back from a performance.",
"I bought a little gift from him for you.",
"I hope you'll like it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2701,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Can I help you?"
],
"Time": [
2000
]
},
{
"Id": 2702,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmm..."
],
"Time": [
2000
]
},
{
"Id": 2703,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Fear not! Be the foe formidable or not."
],
"Time": [
2000
]
},
{
"Id": 2704,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Your wish is my command."
],
"Time": [
2000
]
},
{
"Id": 2705,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Haargh\u2014hah!"
],
"Time": [
2000
]
},
{
"Id": 2706,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Would you like some coffee?"
],
"Time": [
2000
]
},
{
"Id": 2707,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Fate is a fickle mistress."
],
"Time": [
2000
]
},
{
"Id": 2708,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Today's schedule... Let's see..."
],
"Time": [
2000
]
},
{
"Id": 2709,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The world may be transient and ephemeral, but I'll follow you always."
],
"Time": [
2000
]
},
{
"Id": 2710,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Haargh\u2014hah!"
],
"Time": [
2000
]
},
{
"Id": 2711,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Would you like some coffee?"
],
"Time": [
2000
]
},
{
"Id": 2712,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Fate is a fickle mistress."
],
"Time": [
2000
]
},
{
"Id": 2713,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Today's schedule... Let's see..."
],
"Time": [
2000
]
},
{
"Id": 2714,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The world may be transient and ephemeral, but I'll follow you always."
],
"Time": [
2000
]
},
{
"Id": 2715,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I hope you have a nice day."
],
"Time": [
2000
]
},
{
"Id": 2716,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Should I get ready for battle?"
],
"Time": [
2000
]
},
{
"Id": 2717,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It is my pleasure to serve you."
],
"Time": [
2000
]
},
{
"Id": 2718,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Master, your wishes and words are absolute."
],
"Time": [
2000
]
},
{
"Id": 2719,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I hope you have a nice day."
],
"Time": [
2000
]
},
{
"Id": 2720,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Should I get ready for battle?"
],
"Time": [
2000
]
},
{
"Id": 2721,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It is my pleasure to serve you."
],
"Time": [
2000
]
},
{
"Id": 2722,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Master, your wishes and words are absolute."
],
"Time": [
2000
]
},
{
"Id": 2723,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It is my duty to be loyal as a butler."
],
"Time": [
2000
]
},
{
"Id": 2724,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmm..."
],
"Time": [
2000
]
},
{
"Id": 2725,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"\uffe3\u3078\uffe3"
],
"Time": [
2000
]
},
{
"Id": 2726,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...Nothing noteworthy right now."
],
"Time": [
2000
]
},
{
"Id": 2727,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A mere butler cannot comment on their room arrangements, Master."
],
"Time": [
2000
]
},
{
"Id": 2728,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Please forgive me for this, Master. I have to be away."
],
"Time": [
2000
]
},
{
"Id": 2729,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Chivalry is a blade that cuts through all evil."
],
"Time": [
2000
]
},
{
"Id": 2730,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Now where is Miss Nanami..."
],
"Time": [
2000
]
},
{
"Id": 2731,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I am cleaning the house."
],
"Time": [
2000
]
},
{
"Id": 2732,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Do you require me for something?"
],
"Time": [
2000
]
},
{
"Id": 2733,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Master?"
],
"Time": [
2000
]
},
{
"Id": 2734,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hargh!"
],
"Time": [
2000
]
},
{
"Id": 2735,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"One must not forget one's manners even in mortal combat."
],
"Time": [
2000
]
},
{
"Id": 2736,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I must hone my blade to better protect you, Master."
],
"Time": [
2000
]
},
{
"Id": 2737,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hargh!"
],
"Time": [
2000
]
},
{
"Id": 2738,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"One must not forget one's manners even in mortal combat."
],
"Time": [
2000
]
},
{
"Id": 2739,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I must hone my blade to better protect you, Master."
],
"Time": [
2000
]
},
{
"Id": 2740,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I am ready always."
],
"Time": [
2000
]
},
{
"Id": 2741,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I hope I can be of help."
],
"Time": [
2000
]
},
{
"Id": 2742,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Can I help you with something?",
"Huh? No... I do not require rest.",
"But if you insist, Master..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2743,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It is a strange feeling to be lying on a bed."
],
"Time": [
2000
]
},
{
"Id": 2744,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My duty is to serve you.",
"So please, don't hesitate to order me for anything.",
"...If you have naught to do, Master. I can play a game of chess with you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2745,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, okay. Let us sit here."
],
"Time": [
2000
]
},
{
"Id": 2746,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Master, did you see my rapier?",
"I think Miss Nanami has taken it while fooling around with me.",
"Such an item may prove hazardous in Miss Nanami's hands."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2747,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, it's here. Thank you."
],
"Time": [
2000
]
},
{
"Id": 2748,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I have come as per your request, Master.",
"I shall serve you always."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2749,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I shall do my best for you, Master."
],
"Time": [
2000
]
},
{
"Id": 2750,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Master, please be careful on missions."
],
"Time": [
2000
]
},
{
"Id": 2751,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It is a blemish upon a butler's history to fail to protect their master."
],
"Time": [
2000
]
},
{
"Id": 2752,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Master, I wish to discuss something with you.",
"May I apply to be on a mission with you together?",
"Whenever I imagine you fighting in a place without me..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2753,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I feel uneasy all over."
],
"Time": [
2000
]
},
{
"Id": 2754,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You can trust me, Master.",
"Whatever path you walk, I will follow you 'til my very last breath."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2755,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This is an established fact the moment I became a butler."
],
"Time": [
2000
]
},
{
"Id": 2756,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Master, what do you require of me?",
"Head pats...?",
"Of course. Naturally. Should I kneel a little?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2757,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you for trusting me, Master."
],
"Time": [
2000
]
},
{
"Id": 2758,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I just met with Miss Karenina...",
"She invited me to spar with her.",
"Would it be acceptable for me to acknowledge her request?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2759,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"As a butler, I must act according to decorum.",
"I cannot bring shame to you because of my inappropriate behavior or attire."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2760,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Master, what is the matter?",
"I was practicing with the pointed blade.",
"Being with Master, I've seen many different foes and different combat styles.",
"To better support you, Master, I am honing my swordsmanship.",
"...So that I may better protect you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2761,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...Sometimes, I also remember the peaceful days in my past.",
"I am infinitely grateful and lucky to have such an awe-inspiring Master like you.",
"For you, and for my past...",
"I will go through anything to protect them."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2762,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Master, I found this when I went outside.",
"I saw this from your teammates, Master. So I brought it back.",
"It would please me if this is of use to you.",
"If you require more of these, please do not hesitate to contact me."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2763,
"CharacterId": 813000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Master, I found this when I went outside.",
"I saw this from your teammates, Master. So I brought it back.",
"It would please me if this is of use to you.",
"If you require more of these, please do not hesitate to contact me."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2801,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I am not tired yet."
],
"Time": [
2000
]
},
{
"Id": 2802,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I am okay."
],
"Time": [
2000
]
},
{
"Id": 2803,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I see."
],
"Time": [
2000
]
},
{
"Id": 2804,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What is the matter?"
],
"Time": [
2000
]
},
{
"Id": 2805,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Work is fulfilling. Definitely."
],
"Time": [
2000
]
},
{
"Id": 2806,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A new order?"
],
"Time": [
2000
]
},
{
"Id": 2807,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2808,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Wow..."
],
"Time": [
2000
]
},
{
"Id": 2809,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I see."
],
"Time": [
2000
]
},
{
"Id": 2810,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Work is fulfilling. Definitely."
],
"Time": [
2000
]
},
{
"Id": 2811,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"A new order?"
],
"Time": [
2000
]
},
{
"Id": 2812,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2813,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Wow..."
],
"Time": [
2000
]
},
{
"Id": 2814,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I see."
],
"Time": [
2000
]
},
{
"Id": 2815,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It is time for work."
],
"Time": [
2000
]
},
{
"Id": 2816,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"My hands are shaking... I can't control myself..."
],
"Time": [
2000
]
},
{
"Id": 2817,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I am willingly doing overtime myself."
],
"Time": [
2000
]
},
{
"Id": 2818,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Good day, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2819,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It is time for work."
],
"Time": [
2000
]
},
{
"Id": 2820,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"My hands are shaking... I can't control myself..."
],
"Time": [
2000
]
},
{
"Id": 2821,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I am willingly doing overtime myself."
],
"Time": [
2000
]
},
{
"Id": 2822,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Good day, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2823,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Still a ways to go."
],
"Time": [
2000
]
},
{
"Id": 2824,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Huh?"
],
"Time": [
2000
]
},
{
"Id": 2825,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Let's go for a walk."
],
"Time": [
2000
]
},
{
"Id": 2826,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2827,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What's the matter?"
],
"Time": [
2000
]
},
{
"Id": 2828,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Wha?"
],
"Time": [
2000
]
},
{
"Id": 2829,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 2830,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Yes."
],
"Time": [
2000
]
},
{
"Id": 2831,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Alright, done. What's next?"
],
"Time": [
2000
]
},
{
"Id": 2832,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I see. That's how it is."
],
"Time": [
2000
]
},
{
"Id": 2833,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Understood."
],
"Time": [
2000
]
},
{
"Id": 2834,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Time to clock off! Goodbye."
],
"Time": [
2000
]
},
{
"Id": 2835,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"P E R F E C T."
],
"Time": [
2000
]
},
{
"Id": 2836,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yawn..."
],
"Time": [
2000
]
},
{
"Id": 2837,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Time to clock off! Goodbye."
],
"Time": [
2000
]
},
{
"Id": 2838,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"P E R F E C T."
],
"Time": [
2000
]
},
{
"Id": 2839,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Yawn..."
],
"Time": [
2000
]
},
{
"Id": 2840,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The work schedule is pretty full recently..."
],
"Time": [
2000
]
},
{
"Id": 2841,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The next holiday should be coming soon."
],
"Time": [
2000
]
},
{
"Id": 2842,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I was halfway asleep when I got called for work...",
"I'm so sleepy..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2843,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah, you're doing it in my stead? Thanks then!"
],
"Time": [
2000
]
},
{
"Id": 2844,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Work hours are finally over.",
"I guess I'll go scroll through the forums.",
"Would you like to join me, Commandant?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2845,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Look, Mr. Hassen is using his fossil speak to leave comments..."
],
"Time": [
2000
]
},
{
"Id": 2846,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do you know where I left my coffee beans last time?",
"Let's get caffeinated and then go work."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2847,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks, I found it."
],
"Time": [
2000
]
},
{
"Id": 2848,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Runway C54 clear.",
"Transport craft ready."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2849,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant of Gray Raven, you may begin your next mission."
],
"Time": [
2000
]
},
{
"Id": 2850,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm doing overtime remote work."
],
"Time": [
2000
]
},
{
"Id": 2851,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Please don't disturb me."
],
"Time": [
2000
]
},
{
"Id": 2852,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, I have processed the report you submitted 5 minutes ago.",
"I will send the results to you shortly."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2853,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do you have anything else you need me for?"
],
"Time": [
2000
]
},
{
"Id": 2854,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm preparing the script of the sequel to The Lord of the Skies Celica.",
"Commandant, if you have time, please check and read the script with me later."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2855,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I gave more character and lines to the supporting cast. I should get the gig this time."
],
"Time": [
2000
]
},
{
"Id": 2856,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Yawn... Have I been working for too long?",
"I feel like my bones are all broken...",
"I guess I better go find a massage parlor or something."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2857,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh wow! I didn't know you were good at massaging."
],
"Time": [
2000
]
},
{
"Id": 2858,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm in real deep thought right now.",
"I'm trying to think of how to get Mr. Hassen to stop giving me new orders and projects right before the hours end.",
"...",
"Do you have a sack here that I can hide my face with?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2859,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Time management is vital.",
"If you don't efficiently finish your work within the office hours...",
"You'll have to do overtime work.",
"Although, I guess I already get so many sudden emergencies and orders that I've been doing overtime since like, forever."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2860,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"O' formidable foe.",
"Taste the forbidden strength of the Eye of the Sky!",
"How's this line with this pose?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2861,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I have to process billions of funding requests everyday.",
"When can I get myself some funding?!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2862,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, Babylonia has sent you some gifts.",
"If you have any issues or questions, you can find me.",
"I will direct your feedback...",
"...to President Hassen and maybe even spice it up a little!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2863,
"CharacterId": 1000000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, Babylonia has sent you some gifts.",
"If you have any issues or questions, you can find me.",
"I will direct your feedback...",
"...to President Hassen and maybe even spice it up a little!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2901,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmm..."
],
"Time": [
2000
]
},
{
"Id": 2902,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I... see?"
],
"Time": [
2000
]
},
{
"Id": 2903,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Okay..."
],
"Time": [
2000
]
},
{
"Id": 2904,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Got it..."
],
"Time": [
2000
]
},
{
"Id": 2905,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Looking up surrounding data. Adding them to the logs."
],
"Time": [
2000
]
},
{
"Id": 2906,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The temperature is cooling."
],
"Time": [
2000
]
},
{
"Id": 2907,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Away."
],
"Time": [
2000
]
},
{
"Id": 2908,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Do you need anything?"
],
"Time": [
2000
]
},
{
"Id": 2909,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 2910,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Looking up surrounding data. Adding them to the logs."
],
"Time": [
2000
]
},
{
"Id": 2911,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The temperature is cooling."
],
"Time": [
2000
]
},
{
"Id": 2912,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Away."
],
"Time": [
2000
]
},
{
"Id": 2913,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Do you need anything?"
],
"Time": [
2000
]
},
{
"Id": 2914,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 2915,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm happy being here with everyone else."
],
"Time": [
2000
]
},
{
"Id": 2916,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'll always wait here for you."
],
"Time": [
2000
]
},
{
"Id": 2917,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You're here."
],
"Time": [
2000
]
},
{
"Id": 2918,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Are you looking for me?"
],
"Time": [
2000
]
},
{
"Id": 2919,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm happy being here with everyone else."
],
"Time": [
2000
]
},
{
"Id": 2920,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'll always wait here for you."
],
"Time": [
2000
]
},
{
"Id": 2921,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You're here."
],
"Time": [
2000
]
},
{
"Id": 2922,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Are you looking for me?"
],
"Time": [
2000
]
},
{
"Id": 2923,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm content as long as you are here."
],
"Time": [
2000
]
},
{
"Id": 2924,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Roger."
],
"Time": [
2000
]
},
{
"Id": 2925,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Understood."
],
"Time": [
2000
]
},
{
"Id": 2926,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Advancing."
],
"Time": [
2000
]
},
{
"Id": 2927,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"This place..."
],
"Time": [
2000
]
},
{
"Id": 2928,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2929,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Huh?"
],
"Time": [
2000
]
},
{
"Id": 2930,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where is the next target?"
],
"Time": [
2000
]
},
{
"Id": 2931,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Good."
],
"Time": [
2000
]
},
{
"Id": 2932,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 2933,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Lucia, awaiting your command."
],
"Time": [
2000
]
},
{
"Id": 2934,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's go."
],
"Time": [
2000
]
},
{
"Id": 2935,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's go together."
],
"Time": [
2000
]
},
{
"Id": 2936,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do you need my help?"
],
"Time": [
2000
]
},
{
"Id": 2937,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's go."
],
"Time": [
2000
]
},
{
"Id": 2938,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's go together."
],
"Time": [
2000
]
},
{
"Id": 2939,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do you need my help?"
],
"Time": [
2000
]
},
{
"Id": 2940,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do we have a new mission?"
],
"Time": [
2000
]
},
{
"Id": 2941,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Okay."
],
"Time": [
2000
]
},
{
"Id": 2942,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is this what Alpha noted down as one of her weaknesses?",
"Beds... Such tremendous power they hold.",
"Unbelievable..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2943,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But it really is\u2014zzzzzz..."
],
"Time": [
2000
]
},
{
"Id": 2944,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, you're here.",
"Don't worry, I'm just going over the old memory logs."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2945,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you though, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2946,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, did you see the scarves I collected?",
"I think I left one nearby. It's a scarf for you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2947,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh. Found it."
],
"Time": [
2000
]
},
{
"Id": 2948,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm still trying to get used to the cooling system of my frame.",
"So the temperature might fluctuate a bit around me."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2949,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Please keep that in mind, Commandant."
],
"Time": [
2000
]
},
{
"Id": 2950,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Gray Raven squad, all ready.",
"For a better tomorrow, Commandant."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2951,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ready when you are."
],
"Time": [
2000
]
},
{
"Id": 2952,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, this might be a little too much, but...",
"I still hope that..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2953,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can be with you, and everyone else, till the very end."
],
"Time": [
2000
]
},
{
"Id": 2954,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Alpha..."
],
"Time": [
2000
]
},
{
"Id": 2955,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Next time, I'll put an end to it."
],
"Time": [
2000
]
},
{
"Id": 2956,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's daily maintenance time for my frame.",
"Should I be closer?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2957,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How... strange. I think my frame temperature is... slightly rising."
],
"Time": [
2000
]
},
{
"Id": 2958,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm still not good enough with my jet boosters.",
"If you have time...",
"Do you mind practicing with me later?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2959,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Commandant, Babylonia just airdropped an energy tank.",
"Supposedly, I can connect it to my frame and do BVR attacks.",
"But this tank is twice the size of our HQ...",
"How do we even bring it to a fight...?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 2960,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, I think I'm more sensitive to temperature changes now with this new frame.",
"My next dish will definitely come out great!",
"Please look forward to it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2961,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant...",
"Will I get to rest my back against yours in the future?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 2962,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, this is for you.",
"I found it on the last mission.",
"I hope this helps you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 2963,
"CharacterId": 1021004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, this is for you.",
"I found it on the last mission.",
"I hope this helps you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3001,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 3002,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 3003,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Oh, my."
],
"Time": [
2000
]
},
{
"Id": 3004,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yeah, yeah."
],
"Time": [
2000
]
},
{
"Id": 3005,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Enough."
],
"Time": [
2000
]
},
{
"Id": 3006,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nope. Not a thing."
],
"Time": [
2000
]
},
{
"Id": 3007,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Aha."
],
"Time": [
2000
]
},
{
"Id": 3008,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmmmmm..."
],
"Time": [
2000
]
},
{
"Id": 3009,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hey."
],
"Time": [
2000
]
},
{
"Id": 3010,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Enough."
],
"Time": [
2000
]
},
{
"Id": 3011,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nope. Not a thing."
],
"Time": [
2000
]
},
{
"Id": 3012,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Aha."
],
"Time": [
2000
]
},
{
"Id": 3013,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmmmmm..."
],
"Time": [
2000
]
},
{
"Id": 3014,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hey."
],
"Time": [
2000
]
},
{
"Id": 3015,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Try coming closer. That is, if you're prepared for what's to come."
],
"Time": [
2000
]
},
{
"Id": 3016,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"So this is how it feels in Gray Raven..."
],
"Time": [
2000
]
},
{
"Id": 3017,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Were you expecting something?"
],
"Time": [
2000
]
},
{
"Id": 3018,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I don't need anyone else. Just you by my side."
],
"Time": [
2000
]
},
{
"Id": 3019,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Try coming closer. That is, if you're prepared for what's to come."
],
"Time": [
2000
]
},
{
"Id": 3020,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"So this is how it feels in Gray Raven..."
],
"Time": [
2000
]
},
{
"Id": 3021,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Were you expecting something?"
],
"Time": [
2000
]
},
{
"Id": 3022,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't need anyone else. Just you by my side."
],
"Time": [
2000
]
},
{
"Id": 3023,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"By the time you come around again, I might have already burned this place down."
],
"Time": [
2000
]
},
{
"Id": 3024,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3025,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Enough"
],
"Time": [
2000
]
},
{
"Id": 3026,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmm."
],
"Time": [
2000
]
},
{
"Id": 3027,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 3028,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tch."
],
"Time": [
2000
]
},
{
"Id": 3029,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hey, come here."
],
"Time": [
2000
]
},
{
"Id": 3030,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It's over."
],
"Time": [
2000
]
},
{
"Id": 3031,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Foolish."
],
"Time": [
2000
]
},
{
"Id": 3032,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Maybe..."
],
"Time": [
2000
]
},
{
"Id": 3033,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh, you..."
],
"Time": [
2000
]
},
{
"Id": 3034,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Ahaha, I just thought of something."
],
"Time": [
2000
]
},
{
"Id": 3035,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You've successfully piqued my interest."
],
"Time": [
2000
]
},
{
"Id": 3036,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Just that?"
],
"Time": [
2000
]
},
{
"Id": 3037,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ahaha, I just thought of something."
],
"Time": [
2000
]
},
{
"Id": 3038,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You've successfully piqued my interest."
],
"Time": [
2000
]
},
{
"Id": 3039,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Just that?"
],
"Time": [
2000
]
},
{
"Id": 3040,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's go. Let's feel some pain."
],
"Time": [
2000
]
},
{
"Id": 3041,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Welcome back\u2014is what you'd like to hear me say, hm?"
],
"Time": [
2000
]
},
{
"Id": 3042,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is it day? Or night now?",
"Oh whatever. I'm so bored I'm getting drowsy."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3043,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If you dare, you can try rousing me from my sleep."
],
"Time": [
2000
]
},
{
"Id": 3044,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Standing here is a waste of time.",
"Help me over to the sofa."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3045,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm... Not bad as a sofa, but I still seem to be missing a footstool."
],
"Time": [
2000
]
},
{
"Id": 3046,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Let me plunder all there is in your cabinets.",
"You won't refuse. I know."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3047,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Pah. All useless junk. \"You\" will have to do to make up for this."
],
"Time": [
2000
]
},
{
"Id": 3048,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Noctis, I've sent you the co-ords.",
"Remember to airdrop the stuff here in half an hour."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3049,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm giving the Gray Ravens a little surprise."
],
"Time": [
2000
]
},
{
"Id": 3050,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Welcome back, Commandant.",
"Why aren't you coming closer?",
"Tch, what it too obvious...?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3051,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Looks like I'll have to play rough."
],
"Time": [
2000
]
},
{
"Id": 3052,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Your orders?",
"Order me. Order me to rip someone's throat out."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3053,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hah. What a weirdo you are."
],
"Time": [
2000
]
},
{
"Id": 3054,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We're just tools of war.",
"So you should just use us like we're tools."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3055,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Better be careful about hurting yourself if you can't even do that."
],
"Time": [
2000
]
},
{
"Id": 3056,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You want to feel my pain? A talker, aren't you?",
"But you'll pay a hefty price for touching me.",
"Even so, would you?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3057,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ok. Time's up. My turn now."
],
"Time": [
2000
]
},
{
"Id": 3058,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The dead, and those who watches the decaying.",
"Which one feels more pain?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3059,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Aah... I feel it.",
"Your pain. Your pain for war, for your companions, for this world.",
"How stunning..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3060,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I can introduce you to Noctis and No. 21 if the opportunity arises.",
"But. Let me get this straight. Don't even think about trying your devious ways on them.",
"You are mine and mine alone after all."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3061,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's not just Cerberus that's keeping an eye on you.",
"You'll know. Soon.",
"Just a little forewarning.",
"Beware of that squad."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3062,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Catch.",
"Your share of the pickings.",
"Save the thanks. You deserved it.",
"If you want to thank me though... Aha, how's this?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3063,
"CharacterId": 1131002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Catch.",
"Your share of the pickings.",
"Save the thanks. You deserved it.",
"If you want to thank me though... Aha, how's this?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3101,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 3102,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Oh."
],
"Time": [
2000
]
},
{
"Id": 3103,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"That's enough."
],
"Time": [
2000
]
},
{
"Id": 3104,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"How rowdy."
],
"Time": [
2000
]
},
{
"Id": 3105,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"This reminds me of the past."
],
"Time": [
2000
]
},
{
"Id": 3106,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 3107,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah. Got it."
],
"Time": [
2000
]
},
{
"Id": 3108,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tch."
],
"Time": [
2000
]
},
{
"Id": 3109,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That's why I hate being with people."
],
"Time": [
2000
]
},
{
"Id": 3110,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This reminds me of the past."
],
"Time": [
2000
]
},
{
"Id": 3111,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 3112,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Yeah. Got it."
],
"Time": [
2000
]
},
{
"Id": 3113,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Tch."
],
"Time": [
2000
]
},
{
"Id": 3114,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That's why I hate being with people."
],
"Time": [
2000
]
},
{
"Id": 3115,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't come any closer."
],
"Time": [
2000
]
},
{
"Id": 3116,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Enough."
],
"Time": [
2000
]
},
{
"Id": 3117,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Why are there so many people here..."
],
"Time": [
2000
]
},
{
"Id": 3118,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"How annoying."
],
"Time": [
2000
]
},
{
"Id": 3119,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't come any closer."
],
"Time": [
2000
]
},
{
"Id": 3120,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Enough."
],
"Time": [
2000
]
},
{
"Id": 3121,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Why are there so many people here..."
],
"Time": [
2000
]
},
{
"Id": 3122,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How annoying."
],
"Time": [
2000
]
},
{
"Id": 3123,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Sigh..."
],
"Time": [
2000
]
},
{
"Id": 3124,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Haargh."
],
"Time": [
2000
]
},
{
"Id": 3125,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 3126,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Sigh..."
],
"Time": [
2000
]
},
{
"Id": 3127,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 3128,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 3129,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Stay still. Don't move."
],
"Time": [
2000
]
},
{
"Id": 3130,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3131,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What?"
],
"Time": [
2000
]
},
{
"Id": 3132,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Guess I have no choice."
],
"Time": [
2000
]
},
{
"Id": 3133,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Cough."
],
"Time": [
2000
]
},
{
"Id": 3134,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nothing can bind me."
],
"Time": [
2000
]
},
{
"Id": 3135,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't treat me like the others."
],
"Time": [
2000
]
},
{
"Id": 3136,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Wanna leave this place together?"
],
"Time": [
2000
]
},
{
"Id": 3137,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nothing can bind me."
],
"Time": [
2000
]
},
{
"Id": 3138,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't treat me like the others."
],
"Time": [
2000
]
},
{
"Id": 3139,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Wanna leave this place together?"
],
"Time": [
2000
]
},
{
"Id": 3140,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Ugh, my head..."
],
"Time": [
2000
]
},
{
"Id": 3141,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If it wasn't for you, I'd have already..."
],
"Time": [
2000
]
},
{
"Id": 3142,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmph. Kamui's bound by these petty creations, huh.",
"Then let me tear it apart."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3143,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Zzz... I guess it can wait until I get some sleep."
],
"Time": [
2000
]
},
{
"Id": 3144,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's too noisy in here.",
"I need some space. I'm going over to the sofa."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3145,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If you wanna come with me, I'm not stopping you."
],
"Time": [
2000
]
},
{
"Id": 3146,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I sense a strange presence inside the shelves.",
"Come out! Or I'll cut you down along with the shelf."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3147,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Tsk, nothing here? Already ran off, huh?"
],
"Time": [
2000
]
},
{
"Id": 3148,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm getting sick of this place.",
"No, it's not your fault."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3149,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Don't let it weigh on your mind."
],
"Time": [
2000
]
},
{
"Id": 3150,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It reeks of Kurono in here."
],
"Time": [
2000
]
},
{
"Id": 3151,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Did that one come over?"
],
"Time": [
2000
]
},
{
"Id": 3152,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Look at all these fools around.",
"This world is tainted."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3153,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Rather than let it fall further, why don't I just end it here?"
],
"Time": [
2000
]
},
{
"Id": 3154,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"We don't have time to mess around.",
"Come. Let's do battle. Destroy all there is, and bring darkness to the world."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3155,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Destroy all those damned things!"
],
"Time": [
2000
]
},
{
"Id": 3156,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Patting?",
"If you have a death wish, you can try."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3157,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How terrible..."
],
"Time": [
2000
]
},
{
"Id": 3158,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This bunch of people called Kurono...",
"If it's possible...",
"Try not to involve yourself with them."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3159,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"How do you and an airhead like Kamui even manage through this crapsack world?",
"Tell me your tricks.",
"I have all the time in the world."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3160,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Gimme that serum!",
"...",
"Yeah. It's safe. Go jab it."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3161,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Honestly, I hate you a lot.",
"Sometimes, I even want to end your life myself.",
"So, you...",
"Don't you ever go dying by another's hands."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3162,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here. Kamui had me give this to you.",
"What's that look you're pulling?",
"Kamui had me give it to you. Really."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3163,
"CharacterId": 1511003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here. Kamui had me give this to you.",
"What's that look you're pulling?",
"Kamui had me give it to you. Really."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3201,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hmm..."
],
"Time": [
2000
]
},
{
"Id": 3202,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"This is..."
],
"Time": [
2000
]
},
{
"Id": 3203,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3204,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Should I be returning...?"
],
"Time": [
2000
]
},
{
"Id": 3205,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 3206,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Oh, this is..."
],
"Time": [
2000
]
},
{
"Id": 3207,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3208,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Should I be returning...?"
],
"Time": [
2000
]
},
{
"Id": 3209,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 3210,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"...How quiet."
],
"Time": [
2000
]
},
{
"Id": 3211,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Won't work, huh..."
],
"Time": [
2000
]
},
{
"Id": 3212,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This decor..."
],
"Time": [
2000
]
},
{
"Id": 3213,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You should never let your guard down."
],
"Time": [
2000
]
},
{
"Id": 3214,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"...How quiet."
],
"Time": [
2000
]
},
{
"Id": 3215,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Won't work, huh..."
],
"Time": [
2000
]
},
{
"Id": 3216,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This decor..."
],
"Time": [
2000
]
},
{
"Id": 3217,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You should never let your guard down."
],
"Time": [
2000
]
},
{
"Id": 3218,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"...Would it be better this way?"
],
"Time": [
2000
]
},
{
"Id": 3219,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"...Should I try to make conversation?"
],
"Time": [
2000
]
},
{
"Id": 3220,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm, let's see..."
],
"Time": [
2000
]
},
{
"Id": 3221,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Welcome back\u2014Hmm... Everyone here says this already..."
],
"Time": [
2000
]
},
{
"Id": 3222,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Should I invite Commandant to go fishing...?"
],
"Time": [
2000
]
},
{
"Id": 3223,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This room is nice."
],
"Time": [
2000
]
},
{
"Id": 3224,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Patrolling."
],
"Time": [
2000
]
},
{
"Id": 3225,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Huh?"
],
"Time": [
2000
]
},
{
"Id": 3226,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That's..."
],
"Time": [
2000
]
},
{
"Id": 3227,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nothing of the unusual."
],
"Time": [
2000
]
},
{
"Id": 3228,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Got it."
],
"Time": [
2000
]
},
{
"Id": 3229,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Heave-ho..."
],
"Time": [
2000
]
},
{
"Id": 3230,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Can you come closer?"
],
"Time": [
2000
]
},
{
"Id": 3231,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Any time."
],
"Time": [
2000
]
},
{
"Id": 3232,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmmm..."
],
"Time": [
2000
]
},
{
"Id": 3233,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Should I find something to do?"
],
"Time": [
2000
]
},
{
"Id": 3234,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I should try exercising... I need to take care not to overdo it."
],
"Time": [
2000
]
},
{
"Id": 3235,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Peace and quiet... It's been a while..."
],
"Time": [
2000
]
},
{
"Id": 3236,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"So this is how it feels in Gray Raven..."
],
"Time": [
2000
]
},
{
"Id": 3237,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I should try exercising... I need to take care not to overdo it."
],
"Time": [
2000
]
},
{
"Id": 3238,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Peace and quiet... It's been a while..."
],
"Time": [
2000
]
},
{
"Id": 3239,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"So this is how it feels in Gray Raven..."
],
"Time": [
2000
]
},
{
"Id": 3240,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Would be nice to show Diana this place."
],
"Time": [
2000
]
},
{
"Id": 3241,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I still feel out of place without anything to do."
],
"Time": [
2000
]
},
{
"Id": 3242,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's okay. The Forest Guard have always patrolled for long hours.",
"But with you by my side, I feel like I'm dropping my guard too much..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3243,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you. But I still can't get used to sleeping in such a soft bed.",
"Well... It's... not bad, every now and then."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3244,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, you're back.",
"No... It wasn't a long wait."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3245,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ah... Thank you, Commandant.",
"Should we take a rest and have a cup of pine needle tea?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3246,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm... Is there a place I can store things safely...?",
"Commandant, can you help? Thank you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3247,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I keep all the presents you gave me here.",
"That way, I get to see them everyday when I return.",
"...I keep a small one on me at all times, though."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3248,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Babylonia feels a lot different than what I've imagined."
],
"Time": [
2000
]
},
{
"Id": 3249,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Or is it just the Gray Raven?"
],
"Time": [
2000
]
},
{
"Id": 3250,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are there any missions to come?",
"If possible, I'd like to go on a mission with you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3251,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's nice in here. But staying in the same room gets a bit dull at times."
],
"Time": [
2000
]
},
{
"Id": 3252,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Karenina and the others come over for card games sometimes.",
"But I have bad luck. I keep losing...",
"Huh? It's not about luck, but skill?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3253,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Interesting... Commandant, can you tell me more?"
],
"Time": [
2000
]
},
{
"Id": 3254,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Resting for too long can dull your senses.",
"Commandant, when is the next mission?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3255,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If there isn't one, then let's practice together."
],
"Time": [
2000
]
},
{
"Id": 3256,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huh? You wish to... pat me on the head? Okay.",
"You can do it as long as you want. I don't mind it if it's you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3257,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Only...",
"It'd be nice if my frame were... softer.",
"Commandant, can we touch foreheads?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3258,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"(Humming)",
"Hm...? Ah, this is a Forest Guard song.",
"I'm not good at singing... But this melody puts my mind at ease.",
"Of course, I don't mind singing for you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3259,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I want to make a wood carving for you...",
"But every time, I carve too much of the wood away...",
"But recently, I think I'm starting to get the hang of it.",
"Oh... Don't worry. I'll clean up the failed carvings myself."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3260,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If it's doable, I'd like for Diana to visit this place.",
"...Will it look like I'm showing something off to her?",
"But I only want her to feel the same warmth.",
"Especially with you around."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3261,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Huh? My hair...?",
"My Forest Guard sisters helped me groom my hair. I don't mind the hairstyle too much.",
"But, I do find people brushing my hair relaxing."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3262,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This is for you, Commandant.",
"I found it while patrolling the Arctic lands. I think you'd like it.",
"Ah, yes, I'm still working on my wood carving skills.",
"One day, Commandant..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3263,
"CharacterId": 1141003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This is for you, Commandant.",
"I found it while patrolling the Arctic lands. I think you'd like it.",
"Ah, yes, I'm still working on my wood carving skills.",
"One day, Commandant..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3301,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 3302,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm getting sick of this..."
],
"Time": [
2000
]
},
{
"Id": 3303,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm fatigued."
],
"Time": [
2000
]
},
{
"Id": 3304,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I should go back..."
],
"Time": [
2000
]
},
{
"Id": 3305,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 3306,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm getting sick of this..."
],
"Time": [
2000
]
},
{
"Id": 3307,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm fatigued."
],
"Time": [
2000
]
},
{
"Id": 3308,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I should go back..."
],
"Time": [
2000
]
},
{
"Id": 3309,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah..."
],
"Time": [
2000
]
},
{
"Id": 3310,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"...Same as always."
],
"Time": [
2000
]
},
{
"Id": 3311,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Peace like this is hard to come by."
],
"Time": [
2000
]
},
{
"Id": 3312,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You have my permission to come closer."
],
"Time": [
2000
]
},
{
"Id": 3313,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Fetch me a book, will you?"
],
"Time": [
2000
]
},
{
"Id": 3314,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"As predicted..."
],
"Time": [
2000
]
},
{
"Id": 3315,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You have my permission to ask for a reward. What do you wish for?"
],
"Time": [
2000
]
},
{
"Id": 3316,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I wish to know more about you... Everything about you will be archived and recorded."
],
"Time": [
2000
]
},
{
"Id": 3317,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't have me wait on you for so long next time."
],
"Time": [
2000
]
},
{
"Id": 3318,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Seeing the sights with you is... not bad."
],
"Time": [
2000
]
},
{
"Id": 3319,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You have my permission to ask for a reward. What do you wish for?"
],
"Time": [
2000
]
},
{
"Id": 3320,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I wish to know more about you... Everything about you will be archived and recorded."
],
"Time": [
2000
]
},
{
"Id": 3321,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't have me wait on you for so long next time."
],
"Time": [
2000
]
},
{
"Id": 3322,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Seeing the sights with you is... not bad."
],
"Time": [
2000
]
},
{
"Id": 3323,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This place is cozy in its own way."
],
"Time": [
2000
]
},
{
"Id": 3324,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where are my servants?"
],
"Time": [
2000
]
},
{
"Id": 3325,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Boring."
],
"Time": [
2000
]
},
{
"Id": 3326,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"There's nothing to do here..."
],
"Time": [
2000
]
},
{
"Id": 3327,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3328,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmph."
],
"Time": [
2000
]
},
{
"Id": 3329,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh. You're asking me to come over instead?"
],
"Time": [
2000
]
},
{
"Id": 3330,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Do you know how this symbol came to be?"
],
"Time": [
2000
]
},
{
"Id": 3331,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I can tell you its origin."
],
"Time": [
2000
]
},
{
"Id": 3332,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Not bad."
],
"Time": [
2000
]
},
{
"Id": 3333,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Living here is... acceptable."
],
"Time": [
2000
]
},
{
"Id": 3334,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I grew to like this place, all because of you."
],
"Time": [
2000
]
},
{
"Id": 3335,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"If you have the time, why not stay a while longer?"
],
"Time": [
2000
]
},
{
"Id": 3336,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You designed this room yourself? Hmm..."
],
"Time": [
2000
]
},
{
"Id": 3337,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I grew to like this place, all because of you."
],
"Time": [
2000
]
},
{
"Id": 3338,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If you have the time, why not stay a while longer?"
],
"Time": [
2000
]
},
{
"Id": 3339,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You designed this room yourself? Hmm..."
],
"Time": [
2000
]
},
{
"Id": 3340,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"When everything's over, come with me to Kowloong."
],
"Time": [
2000
]
},
{
"Id": 3341,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm staying here for now just because of you."
],
"Time": [
2000
]
},
{
"Id": 3342,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Staying in such a comforting room for so long drowses me.",
"Come over. Attend to my sleeping preparations."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3343,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"A most pleasing mattress. I like it.",
"Stand guard and watch over my sleep."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3344,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I was just thinking, it's about time you arrived.",
"Do you have something to say? Then move the seat over and prepare a nice cup of tea."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3345,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Not bad. You pass as a servant.",
"Now, speak your wish."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3346,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Have you any new tributes?",
"Bring them to me."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3347,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I see... It's data you've recently archived.",
"We share a similar interest. I too, wish to archive all that there is in this world."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3348,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is this where you live?",
"...No, it's nothing. This place is serviceable."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3349,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It is merely my chronic lack of interaction. I feel somewhat unaccustomed."
],
"Time": [
2000
]
},
{
"Id": 3350,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What plans do you have after this?",
"Do commandants just have to loiter around all day?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3351,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You are below a potted plant...",
"At least a potted plant knows to keep itself quiet."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3352,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Kowloong has a comprehensive gastronomical database.",
"But, ever since being in this frame of mine, food has become unnecessary."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3353,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If you are interested, however, I can order someone to prepare a feast for you."
],
"Time": [
2000
]
},
{
"Id": 3354,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Peace and quiet. I like this kind of environment."
],
"Time": [
2000
]
},
{
"Id": 3355,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"When everything settles down, living here might be quite nice."
],
"Time": [
2000
]
},
{
"Id": 3356,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Come over. You have my permission to touch my hair.",
"Help me brush it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3357,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Your hands are so... gentle.",
"You almost make me want to neglect hair maintenance.",
"Can I depend on you for helping me with my hair next time?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3358,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Even if this world is snuffed of life...",
"...History still remains.",
"But, all that is happening in the now will be forgotten.",
"And I do not wish to be forgotten."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3359,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"So show me. Show me the future you envision.",
"Even if it may not come soon.",
"As long as you believe in it, I will wait for its arrival."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3360,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If all that there is do not live to be inherited...",
"The future will have to start from zero.",
"I cannot imagine a world without a trace of you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3361,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"These symbols, these words... They all have their meanings.",
"But to most people, their meaning weighs less than a slice of bread.",
"I won't fault them for this, however.",
"Only with security, can people begin to ponder and recognize meaning."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3362,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Come. I have something for you.",
"Do not think much of this trifle. After all, it is your just reward.",
"As for your usual gallantry, I shall recompense you another time."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3363,
"CharacterId": 1521003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Come. I have something for you.",
"Do not think much of this trifle. After all, it is your just reward.",
"As for your usual gallantry, I shall recompense you another time."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3401,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm soooo tired..."
],
"Time": [
2000
]
},
{
"Id": 3402,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Bleugh... Can't feel a thing..."
],
"Time": [
2000
]
},
{
"Id": 3403,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3404,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"This must be what they call a sweatshop."
],
"Time": [
2000
]
},
{
"Id": 3405,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm soooo tired..."
],
"Time": [
2000
]
},
{
"Id": 3406,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Bleugh... Can't feel a thing..."
],
"Time": [
2000
]
},
{
"Id": 3407,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3408,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"This must be what they call a sweatshop."
],
"Time": [
2000
]
},
{
"Id": 3409,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Empty your mind..."
],
"Time": [
2000
]
},
{
"Id": 3410,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Slack off when you can..."
],
"Time": [
2000
]
},
{
"Id": 3411,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"More work?"
],
"Time": [
2000
]
},
{
"Id": 3412,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Yeah, yeah. I'm on it."
],
"Time": [
2000
]
},
{
"Id": 3413,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This place ain't so bad."
],
"Time": [
2000
]
},
{
"Id": 3414,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Just a lil' longer, yeah? Just a lil'."
],
"Time": [
2000
]
},
{
"Id": 3415,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, you're back."
],
"Time": [
2000
]
},
{
"Id": 3416,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Been waiting for you. Wanna chat?"
],
"Time": [
2000
]
},
{
"Id": 3417,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What kinda bauble have you got this time 'round?"
],
"Time": [
2000
]
},
{
"Id": 3418,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You look like you went through hell... Worked to death, eh?"
],
"Time": [
2000
]
},
{
"Id": 3419,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Oh, you're back."
],
"Time": [
2000
]
},
{
"Id": 3420,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Been waiting for you. Wanna chat?"
],
"Time": [
2000
]
},
{
"Id": 3421,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What kinda bauble have you got this time 'round?"
],
"Time": [
2000
]
},
{
"Id": 3422,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You look like you went through hell... Worked to death, eh?"
],
"Time": [
2000
]
},
{
"Id": 3423,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Anything you need help with?"
],
"Time": [
2000
]
},
{
"Id": 3424,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Got a place I can catch a break?"
],
"Time": [
2000
]
},
{
"Id": 3425,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Guess I'll look around."
],
"Time": [
2000
]
},
{
"Id": 3426,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hah..."
],
"Time": [
2000
]
},
{
"Id": 3427,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Nope. Not interested."
],
"Time": [
2000
]
},
{
"Id": 3428,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Reminds me of the past..."
],
"Time": [
2000
]
},
{
"Id": 3429,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm?"
],
"Time": [
2000
]
},
{
"Id": 3430,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where are you going?"
],
"Time": [
2000
]
},
{
"Id": 3431,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Sure."
],
"Time": [
2000
]
},
{
"Id": 3432,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Leave this to me."
],
"Time": [
2000
]
},
{
"Id": 3433,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll make something for you to eat."
],
"Time": [
2000
]
},
{
"Id": 3434,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"If there are ingredients around here, I can fix something up for you."
],
"Time": [
2000
]
},
{
"Id": 3435,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Kinda jealous of the Gray Ravens sometimes."
],
"Time": [
2000
]
},
{
"Id": 3436,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Would be nice to stay like this forever."
],
"Time": [
2000
]
},
{
"Id": 3437,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If there are ingredients around here, I can fix something up for you."
],
"Time": [
2000
]
},
{
"Id": 3438,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Kinda jealous of the Gray Ravens sometimes."
],
"Time": [
2000
]
},
{
"Id": 3439,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Would be nice to stay like this forever."
],
"Time": [
2000
]
},
{
"Id": 3440,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I've long since woken from the nightmares of the past."
],
"Time": [
2000
]
},
{
"Id": 3441,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There's a bunch of cool stuff around here."
],
"Time": [
2000
]
},
{
"Id": 3442,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm beat... W-where's the bed... My eyelids are giving out...",
"Huh? I have to bribe you for a bed?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3443,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh... It's kinda nice being taken to bed this way... Pretty soothing...",
"Goodnigh\u2014zzz..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3444,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well then, time to catch a break.",
"There's still space on the sofa. Wanna join me?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3445,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nothing wrong with having a rest now and then.",
"You're slacking off as well, aren't you? Huh, you aren't? Don't overwork yourself, mate."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3446,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Where's the stuff I hid last time?",
"Where'd it go...?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3447,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's been a dream of mine to live in a secret base like this.",
"I can just store all my stuff here and sleep at ease.",
"What am I hiding here? Haha, not telling you. Not just yet!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3448,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're helping me do my hair? Sure.",
"Ow-ow-ow...",
"Oi, that was on purpose, wasn't it? It must be!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3449,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Pay up and compensate! No, I'm not kidding!"
],
"Time": [
2000
]
},
{
"Id": 3450,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Wanna play a lil' game?",
"I can teach you a Kowloong classic."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3451,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What kinda game? Mahjong, of course."
],
"Time": [
2000
]
},
{
"Id": 3452,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"There's nothing to do in this place... Mind if I bring some stuff over to sell?",
"No? But why...?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3453,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's good stuff. You can trust my word on that! Reasonable prices too, c'mon!"
],
"Time": [
2000
]
},
{
"Id": 3454,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The interior's got pretty good vibes here. Could use a bit more ceiling ornaments, though.",
"Speaking of ceiling ornaments, I just so happen to have several poppers...",
"Since we're old acquaintances, I'll give you a discount. Just 998, howzat? Huh? No?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3455,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Aw, why...?"
],
"Time": [
2000
]
},
{
"Id": 3456,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Can't grow tall if you keep getting your head rubbed... That's what I used to say.",
"Huh? You want a go at it?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3457,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But ever since becoming a Construct, there's no point in worrying about growing tall anymore.",
"Well, not like I can, anyways.",
"Alright, c'mere. Hit me with all the head rubs in the world."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3458,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"With a big enough stash, you can live the life you want.",
"Well, not like there's really a good living in this kinda world...",
"But, both strength and money are things you need to protect yourself.",
"And they're also the only way you protect those that are dear to your heart."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3459,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"My dream? Oh, but I have dream\"s\"... Like a lot of 'em.",
"Well, if I have to pick one... Then I'd like to live doing whatever I want.",
"If some lamp genie says to me that it can grant me one wish...",
"You think it'll accept a wish of \"living life the way I want it\"?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3460,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I like taking it easy, which is why I like this place.",
"Well, heh, at least for now.",
"Don't try to spite me and send me on chores because I'm saying this, though, you hear?",
"But, well... If you reeeaaally need my help, I guess I will."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3461,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Haha. Come guess! Heads or tails?",
"Winner gets to order the loser around. How's that?",
"Don't worry. I definitely, absolutely, won't cheat."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3462,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I just found this while cleaning things up.",
"Thought you might need this, so I brought it over.",
"Is it helpful? I mean, I wouldn't mind a lil' thanks."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3463,
"CharacterId": 1161002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I just found this while cleaning things up.",
"Thought you might need this, so I brought it over.",
"Is it helpful? I mean, I wouldn't mind a lil' thanks."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3501,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3502,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Rawr..."
],
"Time": [
2000
]
},
{
"Id": 3503,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hunnngryyy..."
],
"Time": [
2000
]
},
{
"Id": 3504,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Can't... move..."
],
"Time": [
2000
]
},
{
"Id": 3505,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3506,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Rawr..."
],
"Time": [
2000
]
},
{
"Id": 3507,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hunnngryyy..."
],
"Time": [
2000
]
},
{
"Id": 3508,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Can't... move..."
],
"Time": [
2000
]
},
{
"Id": 3509,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Play... shark... play..."
],
"Time": [
2000
]
},
{
"Id": 3510,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Come play!"
],
"Time": [
2000
]
},
{
"Id": 3511,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Play a little game with Shark-speare!"
],
"Time": [
2000
]
},
{
"Id": 3512,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shark-speare's gonna bake some gingerbread to chow-chow!"
],
"Time": [
2000
]
},
{
"Id": 3513,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Raaawr!"
],
"Time": [
2000
]
},
{
"Id": 3514,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Can I eat this?"
],
"Time": [
2000
]
},
{
"Id": 3515,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hello! Can I munch on you? Just a small bite!"
],
"Time": [
2000
]
},
{
"Id": 3516,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Tummy... so... full... Rawr..."
],
"Time": [
2000
]
},
{
"Id": 3517,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Can this chair take on Shark-speare?"
],
"Time": [
2000
]
},
{
"Id": 3518,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Rawr! Rawr!"
],
"Time": [
2000
]
},
{
"Id": 3519,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hello! Can I munch on you? Just a small bite!"
],
"Time": [
2000
]
},
{
"Id": 3520,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Tummy... so... full... Rawr..."
],
"Time": [
2000
]
},
{
"Id": 3521,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can this chair take on Shark-speare?"
],
"Time": [
2000
]
},
{
"Id": 3522,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Rawr! Rawr!"
],
"Time": [
2000
]
},
{
"Id": 3523,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Shark-speare has all the time in the world to do nothing!"
],
"Time": [
2000
]
},
{
"Id": 3524,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Anyone here...?"
],
"Time": [
2000
]
},
{
"Id": 3525,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Gingerbread man?"
],
"Time": [
2000
]
},
{
"Id": 3526,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3527,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where is... the food..."
],
"Time": [
2000
]
},
{
"Id": 3528,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Shark-speare... is hungry..."
],
"Time": [
2000
]
},
{
"Id": 3529,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shark-speare'll turn you into gingerbread... Rawr..."
],
"Time": [
2000
]
},
{
"Id": 3530,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shark-speare likes it here."
],
"Time": [
2000
]
},
{
"Id": 3531,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Shark-speare needs friends."
],
"Time": [
2000
]
},
{
"Id": 3532,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Anything you need Shark-speare's help with?"
],
"Time": [
2000
]
},
{
"Id": 3533,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ahahaha..."
],
"Time": [
2000
]
},
{
"Id": 3534,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Shark-speare is the cutest in the world!"
],
"Time": [
2000
]
},
{
"Id": 3535,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Shark-speare's job is to eat gingerbread and be cute!"
],
"Time": [
2000
]
},
{
"Id": 3536,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Just leave it all to Shark-speare!"
],
"Time": [
2000
]
},
{
"Id": 3537,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Shark-speare is the cutest in the world!"
],
"Time": [
2000
]
},
{
"Id": 3538,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Shark-speare's job is to eat gingerbread and be cute!"
],
"Time": [
2000
]
},
{
"Id": 3539,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Just leave it all to Shark-speare!"
],
"Time": [
2000
]
},
{
"Id": 3540,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Heave-ho. Heave-ho..."
],
"Time": [
2000
]
},
{
"Id": 3541,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Keep playing with Shark-speare. Forever!"
],
"Time": [
2000
]
},
{
"Id": 3542,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Shark-speare needs fluffy-muffly beddies.",
"Bring Shark-speare over to a beeeed... Rawr..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3543,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thankrawr, let's play together in dreams!"
],
"Time": [
2000
]
},
{
"Id": 3544,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Shark-speare made some gingerbread, rawr.",
"Want a taste?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3545,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What did Shark-speare made this out of?",
"[REDACTED] of course!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3546,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Where did the Shark-speare's gingerbread mats go?",
"I'll definitely find 'em!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3547,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks rawr, I found 'em rawr.",
"You want to know what they are? Rawr, you might be better off not knowing..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3548,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"A little bit of this, and...",
"Give it a shake and give it a twirl!",
"Rawr! No peeking!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3549,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Or Shark-speare will have to eat you!"
],
"Time": [
2000
]
},
{
"Id": 3550,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Being with you, Commandant...",
"...Makes Shark-speare very happy. Rawr."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3551,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But Shark-speare can't be happy because Shark-speare has no emotion module? That don't make no sense rawr!"
],
"Time": [
2000
]
},
{
"Id": 3552,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How can I get people to play with me, rawr?",
"Shark-speare just wanna play, but everyone's afraid..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3553,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Awww... Awwwrawr..."
],
"Time": [
2000
]
},
{
"Id": 3554,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Shark-speare loooves you, Commandant.",
"Do you love Shark-speare too?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3555,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Why are you falling silent, rawr?"
],
"Time": [
2000
]
},
{
"Id": 3556,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Cop a feel of the shark!",
"Shark-speare wants your hand, Commandant..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3557,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Rawr, okay, Shark-speare's decided.",
"Your hands are better when they're still connected to you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3558,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"One, two, three...",
"What's Shark-speare counting?",
"Gingerbread materials, rawr!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3559,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Shark-speare's dream is to live in a gingerbread house, rawr.",
"But this place isn't so bad either! Rawr.",
"Shark-speare has another dream, but you never say yes. Rawr."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3560,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Shark-speare wants to go on an adventure with you!",
"A long looong time ago, Shark-speare used to go on adventures in animations.",
"You refuse to join Shark-speare? But why... rawr..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3561,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Shark-speare likes Ayla.",
"Her paintings look nice. Rawr.",
"They remind Shark-speare of the animations in the past."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3562,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Have a Shark-speare gift, Commandant!",
"Shark-speare wants to shower you with gingerbread. Rawr...",
"But you don't seem to like them much... rawr..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3563,
"CharacterId": 837000,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Have a Shark-speare gift, Commandant!",
"Shark-speare wants to shower you with gingerbread. Rawr...",
"But you don't seem to like them much... rawr..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3601,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Tedious decorations..."
],
"Time": [
2000
]
},
{
"Id": 3602,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Do not let anyone get close to me."
],
"Time": [
2000
]
},
{
"Id": 3603,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What am I doing? It's a moot point."
],
"Time": [
2000
]
},
{
"Id": 3604,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"There's no point in filtering."
],
"Time": [
2000
]
},
{
"Id": 3605,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tedious decorations..."
],
"Time": [
2000
]
},
{
"Id": 3606,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Do not let anyone get close to me."
],
"Time": [
2000
]
},
{
"Id": 3607,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What am I doing? It's a moot point."
],
"Time": [
2000
]
},
{
"Id": 3608,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"There's no point in filtering."
],
"Time": [
2000
]
},
{
"Id": 3609,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You've kept me here so I can reboot, correct?"
],
"Time": [
2000
]
},
{
"Id": 3610,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"...Just give up."
],
"Time": [
2000
]
},
{
"Id": 3611,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It's not quite as suffocating."
],
"Time": [
2000
]
},
{
"Id": 3612,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Will sister be here?"
],
"Time": [
2000
]
},
{
"Id": 3613,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Take a hike and stay out of the way!"
],
"Time": [
2000
]
},
{
"Id": 3614,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Whatever..."
],
"Time": [
2000
]
},
{
"Id": 3615,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You are screaming for my attention, aren't you?"
],
"Time": [
2000
]
},
{
"Id": 3616,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I want to witness the end of an era."
],
"Time": [
2000
]
},
{
"Id": 3617,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't come up to me out of nowhere. There is no next time."
],
"Time": [
2000
]
},
{
"Id": 3618,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This place isn't all that bad. Did sister come here before?"
],
"Time": [
2000
]
},
{
"Id": 3619,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You are screaming for my attention, aren't you?"
],
"Time": [
2000
]
},
{
"Id": 3620,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I want to witness the end of an era."
],
"Time": [
2000
]
},
{
"Id": 3621,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't come up to me out of nowhere. There is no next time."
],
"Time": [
2000
]
},
{
"Id": 3622,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This place isn't all that bad. Did sister come here before?"
],
"Time": [
2000
]
},
{
"Id": 3623,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'll say it again. Don't keep me around for too long. This is for your own benefit."
],
"Time": [
2000
]
},
{
"Id": 3624,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where's Roland? Ask him to come here and entertain us."
],
"Time": [
2000
]
},
{
"Id": 3625,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"There is no entertainment?"
],
"Time": [
2000
]
},
{
"Id": 3626,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Get out of my sight..."
],
"Time": [
2000
]
},
{
"Id": 3627,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Insects are increasing..."
],
"Time": [
2000
]
},
{
"Id": 3628,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tsk."
],
"Time": [
2000
]
},
{
"Id": 3629,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's do some fun modifications."
],
"Time": [
2000
]
},
{
"Id": 3630,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You are here? Have you made up your mind?"
],
"Time": [
2000
]
},
{
"Id": 3631,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Overhauling won't stop. Understood?"
],
"Time": [
2000
]
},
{
"Id": 3632,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Taking a break will make no difference."
],
"Time": [
2000
]
},
{
"Id": 3633,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"A brief stay might not be such a bad idea."
],
"Time": [
2000
]
},
{
"Id": 3634,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I am here just to unwind a little."
],
"Time": [
2000
]
},
{
"Id": 3635,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"At times, I get the impression that there is some light in my life, which is kind of stupid."
],
"Time": [
2000
]
},
{
"Id": 3636,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Your heart rate increases when you are handling hazardous goods. Is that what you think?"
],
"Time": [
2000
]
},
{
"Id": 3637,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I am here just to unwind a little."
],
"Time": [
2000
]
},
{
"Id": 3638,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"At times, I get the impression that there is some light in my life, which is kind of stupid."
],
"Time": [
2000
]
},
{
"Id": 3639,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Your heart rate increases when you are handling hazardous items. Is that what you think?"
],
"Time": [
2000
]
},
{
"Id": 3640,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Sister is ready. You should also stop dragging."
],
"Time": [
2000
]
},
{
"Id": 3641,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who will have the last laugh?"
],
"Time": [
2000
]
},
{
"Id": 3642,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm exhausted. Is there a place where I can sleep?",
"As Master, you should do something."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3643,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's a bit cold and it's not because of the room.",
"The look in your eyes... What are you expecting?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3644,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I sort of miss the old days...",
"A cup of tea and some sweets are in order."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3645,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If I take a seat here, then do you have a story book for me to read?",
"No? Boring."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3646,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Anything here that could amaze me?",
"For example, some highly classified information..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3647,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Weak. Useless. This one won't do either...",
"You know that I am very serious... Right?",
"But not a single one of them catches my eye."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3648,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you ready?"
],
"Time": [
2000
]
},
{
"Id": 3649,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Bow to the power of the Ascendant."
],
"Time": [
2000
]
},
{
"Id": 3650,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Don't slack off.",
"Take some action as the cost of bringing me here."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3651,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Go make some trouble. Don't just sit there!"
],
"Time": [
2000
]
},
{
"Id": 3652,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The revolution will not happen on its own.",
"Of course I won't do anything here."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3653,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This place is beneath my power of Ascendant."
],
"Time": [
2000
]
},
{
"Id": 3654,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Lucia was here once, right?",
"If she was willing to stay, then I..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3655,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I do not have any expectations of this place. None. Understood?"
],
"Time": [
2000
]
},
{
"Id": 3656,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Somewhat... Different."
],
"Time": [
2000
]
},
{
"Id": 3657,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Except for Lucia... There is something mysterious about here.",
"No, I don't hate it. Continue."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3658,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Come on, let's go.",
"Eliminate those who stand in the way.",
"Spare no one's life. That's the proof of your strength."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3659,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I don't like sudden surprises.",
"Because it has no meaning. It's as if it may be taken away at any time.",
"However, if you weren't acting in fear or fawning...",
"Never mind. You're who you are. Keep it up. Got it?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3660,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do you want me to change my view of humans?",
"I only believe what I see. So, don't waste your time.",
"I've given up hope a long time ago.",
"Humans' heinous struggling... It only adds to their despair."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3661,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Perhaps you'll never know what an \"agent\" means.",
"But to bring an end to all, you will surely choose the harder way.",
"Do not waiver. Feel free to struggle.",
"That's right. I'll be watching you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3662,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hold.",
"Everyone claims that gifts are full of love and gratitude...",
"I'll now give you a counterexample. Here's something for you.",
"What's up with that expression? Do you still want it?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3663,
"CharacterId": 1171003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hold.",
"Everyone claims that gifts are full of love and gratitude...",
"I'll now give you a counter-example. Here's something for you.",
"What's up with that expression? Do you still want it?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 3701,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"We are perpetually trapped... in a never-ending spiral of life and death."
],
"Time": [
2000
]
},
{
"Id": 3702,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"...There's no point trying to work out unsolvable problems."
],
"Time": [
2000
]
},
{
"Id": 3703,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'll rest if I feel like it."
],
"Time": [
2000
]
},
{
"Id": 3704,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I don't have time for you..."
],
"Time": [
2000
]
},
{
"Id": 3705,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"We are perpetually trapped... in a never-ending spiral of life and death."
],
"Time": [
2000
]
},
{
"Id": 3706,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...There's no point trying to work out unsolvable problems."
],
"Time": [
2000
]
},
{
"Id": 3707,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'll rest if I feel like it."
],
"Time": [
2000
]
},
{
"Id": 3708,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I don't have time for you..."
],
"Time": [
2000
]
},
{
"Id": 3709,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"W-what happened?"
],
"Time": [
2000
]
},
{
"Id": 3710,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"POD, I need you to scan for any nearby black box signals."
],
"Time": [
2000
]
},
{
"Id": 3711,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Orders are orders."
],
"Time": [
2000
]
},
{
"Id": 3712,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"These machines are... talking."
],
"Time": [
2000
]
},
{
"Id": 3713,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Wonder what this room is for."
],
"Time": [
2000
]
},
{
"Id": 3714,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That's..."
],
"Time": [
2000
]
},
{
"Id": 3715,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Who knows..."
],
"Time": [
2000
]
},
{
"Id": 3716,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You might understand yourself someday..."
],
"Time": [
2000
]
},
{
"Id": 3717,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"What was that mail about?"
],
"Time": [
2000
]
},
{
"Id": 3718,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's not entirely useless\u2026"
],
"Time": [
2000
]
},
{
"Id": 3719,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Who knows..."
],
"Time": [
2000
]
},
{
"Id": 3720,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You might understand yourself someday..."
],
"Time": [
2000
]
},
{
"Id": 3721,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What was that mail about?"
],
"Time": [
2000
]
},
{
"Id": 3722,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's not entirely useless\u2026"
],
"Time": [
2000
]
},
{
"Id": 3723,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"A box that plays sound..."
],
"Time": [
2000
]
},
{
"Id": 3724,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"We're leaving this place, and we're never coming back."
],
"Time": [
2000
]
},
{
"Id": 3725,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Reverting back to area reconnai..."
],
"Time": [
2000
]
},
{
"Id": 3726,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"No, not really."
],
"Time": [
2000
]
},
{
"Id": 3727,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Got it."
],
"Time": [
2000
]
},
{
"Id": 3728,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What's going on here?"
],
"Time": [
2000
]
},
{
"Id": 3729,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Stay focused."
],
"Time": [
2000
]
},
{
"Id": 3730,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"We need a way through."
],
"Time": [
2000
]
},
{
"Id": 3731,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"YoRHa aren't allowed to be emotional, remember?"
],
"Time": [
2000
]
},
{
"Id": 3732,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Got it."
],
"Time": [
2000
]
},
{
"Id": 3733,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What is it?"
],
"Time": [
2000
]
},
{
"Id": 3734,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Good to hear."
],
"Time": [
2000
]
},
{
"Id": 3735,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"She wants intel on A2, does she? Where should we start?"
],
"Time": [
2000
]
},
{
"Id": 3736,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Interesting...?"
],
"Time": [
2000
]
},
{
"Id": 3737,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Good to hear."
],
"Time": [
2000
]
},
{
"Id": 3738,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"She wants intel on A2, does she? Where should we start?"
],
"Time": [
2000
]
},
{
"Id": 3739,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Interesting...?"
],
"Time": [
2000
]
},
{
"Id": 3740,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't see any damage."
],
"Time": [
2000
]
},
{
"Id": 3741,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I see..."
],
"Time": [
2000
]
},
{
"Id": 3742,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3743,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks..."
],
"Time": [
2000
]
},
{
"Id": 3744,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3745,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Here's something else."
],
"Time": [
2000
]
},
{
"Id": 3746,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I need a special scanner that can detect faint black box signals."
],
"Time": [
2000
]
},
{
"Id": 3747,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huh. This might be useful..."
],
"Time": [
2000
]
},
{
"Id": 3748,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Running system diagnostics... Core functionality appears intact."
],
"Time": [
2000
]
},
{
"Id": 3749,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Never mind that\u2014I need a status report."
],
"Time": [
2000
]
},
{
"Id": 3750,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The machines have gained emotions and consciousness.",
"The final screams they summoned on the edge of death..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3751,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"They still echo within me."
],
"Time": [
2000
]
},
{
"Id": 3752,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Running system diagnostics... Core functionality appears intact."
],
"Time": [
2000
]
},
{
"Id": 3753,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Never mind that\u2014I need a status report."
],
"Time": [
2000
]
},
{
"Id": 3754,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The machines have gained emotions and consciousness.",
"The final screams they summoned on the edge of death..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3755,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"They still echo within me."
],
"Time": [
2000
]
},
{
"Id": 3756,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Androids don't need to bathe.",
"As long as you perform regular cleaning and maintenance, bathing is unnecessary."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3757,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3758,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Those are... my memories.",
"Everyone... and the future...",
"I'll leave them all to you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3759,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do you know anything about the machine that was leading the pack?",
"The pack leader was a machine lifeform that seemed to think it was an animal. We couldn't even communicate with it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3760,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Those are... my memories.",
"Everyone... and the future...",
"I'll leave them all to you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3761,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do you know anything about the machine that was leading the pack?",
"The pack leader was a machine lifeform that seemed to think it was an animal. We couldn't even communicate with it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3762,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I have another present for you."
],
"Time": [
2000
]
},
{
"Id": 3763,
"CharacterId": 1181003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I have another present for you."
],
"Time": [
2000
]
},
{
"Id": 3801,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3802,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"That means I'll be performing regular checks on you from now on."
],
"Time": [
2000
]
},
{
"Id": 3803,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Machines can't feel pain."
],
"Time": [
2000
]
},
{
"Id": 3804,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I... think so."
],
"Time": [
2000
]
},
{
"Id": 3805,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3806,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That means I'll be performing regular checks on you from now on."
],
"Time": [
2000
]
},
{
"Id": 3807,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Machines can't feel pain."
],
"Time": [
2000
]
},
{
"Id": 3808,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I... think so."
],
"Time": [
2000
]
},
{
"Id": 3809,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...Huh? A new port just opened."
],
"Time": [
2000
]
},
{
"Id": 3810,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I guess she's in my room now..."
],
"Time": [
2000
]
},
{
"Id": 3811,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Did you forget something?"
],
"Time": [
2000
]
},
{
"Id": 3812,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"9S to Bunker, do you copy?"
],
"Time": [
2000
]
},
{
"Id": 3813,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This thing is awfully verbose for a machine."
],
"Time": [
2000
]
},
{
"Id": 3814,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What's that sound?"
],
"Time": [
2000
]
},
{
"Id": 3815,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Copy!"
],
"Time": [
2000
]
},
{
"Id": 3816,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I read you, Operator. Go ahead."
],
"Time": [
2000
]
},
{
"Id": 3817,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I was going to send you the data I collected earlier."
],
"Time": [
2000
]
},
{
"Id": 3818,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, don't worry. We 9S models are the best around, you know."
],
"Time": [
2000
]
},
{
"Id": 3819,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Copy!"
],
"Time": [
2000
]
},
{
"Id": 3820,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I read you, Operator. Go ahead."
],
"Time": [
2000
]
},
{
"Id": 3821,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I was going to send you the data I collected earlier."
],
"Time": [
2000
]
},
{
"Id": 3822,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Oh, don't worry. We 9S models are the best around, you know."
],
"Time": [
2000
]
},
{
"Id": 3823,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"So, you know 2B?"
],
"Time": [
2000
]
},
{
"Id": 3824,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Man, this is a real pain..."
],
"Time": [
2000
]
},
{
"Id": 3825,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"S-sorry, ma'am!"
],
"Time": [
2000
]
},
{
"Id": 3826,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"They don't appear to be hostile."
],
"Time": [
2000
]
},
{
"Id": 3827,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hacking progress at 50 percent..."
],
"Time": [
2000
]
},
{
"Id": 3828,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3829,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3830,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Come to think of it, do we have enough supplies?"
],
"Time": [
2000
]
},
{
"Id": 3831,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hm..."
],
"Time": [
2000
]
},
{
"Id": 3832,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hacking progress at 80 percent..."
],
"Time": [
2000
]
},
{
"Id": 3833,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3834,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3835,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"We should probably go talk to their leader first thing."
],
"Time": [
2000
]
},
{
"Id": 3836,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"We should be careful."
],
"Time": [
2000
]
},
{
"Id": 3837,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hacking progress at 100 percent..."
],
"Time": [
2000
]
},
{
"Id": 3838,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3839,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"We should probably go talk to their leader first thing."
],
"Time": [
2000
]
},
{
"Id": 3840,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"We should be careful."
],
"Time": [
2000
]
},
{
"Id": 3841,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hacking progress at 100 percent..."
],
"Time": [
2000
]
},
{
"Id": 3842,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3843,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Whew... Took long enough."
],
"Time": [
2000
]
},
{
"Id": 3844,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3845,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Apparently? What does that mean?"
],
"Time": [
2000
]
},
{
"Id": 3846,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3847,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hacking in."
],
"Time": [
2000
]
},
{
"Id": 3848,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hey, 2B. Why do you think they sent a combat model like you to a recon job?"
],
"Time": [
2000
]
},
{
"Id": 3849,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If all they want is intel, we Scanner models are built for that kind of thing."
],
"Time": [
2000
]
},
{
"Id": 3850,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hey, I read about that in a book once."
],
"Time": [
2000
]
},
{
"Id": 3851,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Humans would use white flags to signal surrender..."
],
"Time": [
2000
]
},
{
"Id": 3852,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I just feel like"
],
"Time": [
2000
]
},
{
"Id": 3853,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I understand a little bit about the human desire to settle at home."
],
"Time": [
2000
]
},
{
"Id": 3854,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I just feel like"
],
"Time": [
2000
]
},
{
"Id": 3855,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I understand a little bit about the human desire to settle at home."
],
"Time": [
2000
]
},
{
"Id": 3856,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3857,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well, if you say so. How about this?"
],
"Time": [
2000
]
},
{
"Id": 3858,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Oh, you mean the hacking? No worries.",
"I've got your back anytime."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3859,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"POD",
"Give me a rundown on what happened while I was resting..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3860,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Huh? Liaison with resistance unit",
"should has been assigned to the other YoRHa Soldier..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 3861,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's nice having a home to go back to, don't you think?"
],
"Time": [
2000
]
},
{
"Id": 3862,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hi there. Anything you need?",
"Wow...",
"Um, sorry to butt in, but if you want gold ore, I have some."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3863,
"CharacterId": 1191003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hi there. Anything you need?",
"Wow...",
"Um, sorry to butt in, but if you want gold ore, I have some."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 3901,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3902,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3903,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3904,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3905,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3906,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3907,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3908,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3909,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Yeah, sure."
],
"Time": [
2000
]
},
{
"Id": 3910,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I guess she's in my room now..."
],
"Time": [
2000
]
},
{
"Id": 3911,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I guess she's in my room now..."
],
"Time": [
2000
]
},
{
"Id": 3912,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I guess she's in my room now..."
],
"Time": [
2000
]
},
{
"Id": 3913,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I guess she's in my room now..."
],
"Time": [
2000
]
},
{
"Id": 3914,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I guess she's in my room now..."
],
"Time": [
2000
]
},
{
"Id": 3915,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Copy!"
],
"Time": [
2000
]
},
{
"Id": 3916,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I read you, Operator. Go ahead."
],
"Time": [
2000
]
},
{
"Id": 3917,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I was going to send you the data I collected earlier."
],
"Time": [
2000
]
},
{
"Id": 3918,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Copy!"
],
"Time": [
2000
]
},
{
"Id": 3919,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I read you, Operator. Go ahead."
],
"Time": [
2000
]
},
{
"Id": 3920,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I was going to send you the data I collected earlier."
],
"Time": [
2000
]
},
{
"Id": 3921,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Copy!"
],
"Time": [
2000
]
},
{
"Id": 3922,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I read you, Operator. Go ahead."
],
"Time": [
2000
]
},
{
"Id": 3923,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I was going to send you the data I collected earlier."
],
"Time": [
2000
]
},
{
"Id": 3924,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Man, this is a real pain..."
],
"Time": [
2000
]
},
{
"Id": 3925,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"S-sorry, ma'am!"
],
"Time": [
2000
]
},
{
"Id": 3926,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Man, this is a real pain..."
],
"Time": [
2000
]
},
{
"Id": 3927,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"S-sorry, ma'am!"
],
"Time": [
2000
]
},
{
"Id": 3928,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"S-sorry, ma'am!"
],
"Time": [
2000
]
},
{
"Id": 3929,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3930,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3931,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3932,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3933,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Well... looks like it's time."
],
"Time": [
2000
]
},
{
"Id": 3934,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3935,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3936,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3937,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3938,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3939,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3940,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3941,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Firing missiles."
],
"Time": [
2000
]
},
{
"Id": 3942,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3943,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3944,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3945,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3946,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3947,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hacking in"
],
"Time": [
2000
]
},
{
"Id": 3948,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3949,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3950,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3951,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3952,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3953,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3954,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3955,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3956,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3957,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3958,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3959,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3960,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3961,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3962,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 3963,
"CharacterId": 1201003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4001,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm soooo tired."
],
"Time": [
2000
]
},
{
"Id": 4002,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I can scarcely stand..."
],
"Time": [
2000
]
},
{
"Id": 4003,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Um..."
],
"Time": [
2000
]
},
{
"Id": 4004,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm sleepy."
],
"Time": [
2000
]
},
{
"Id": 4005,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm soooo tired."
],
"Time": [
2000
]
},
{
"Id": 4006,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I can scarcely stand..."
],
"Time": [
2000
]
},
{
"Id": 4007,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Um..."
],
"Time": [
2000
]
},
{
"Id": 4008,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm sleepy."
],
"Time": [
2000
]
},
{
"Id": 4009,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm sleepy."
],
"Time": [
2000
]
},
{
"Id": 4010,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"ZZZZZ... Huh? Did you call me?"
],
"Time": [
2000
]
},
{
"Id": 4011,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What happened?"
],
"Time": [
2000
]
},
{
"Id": 4012,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"ZZZZZ..."
],
"Time": [
2000
]
},
{
"Id": 4013,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"OMG..."
],
"Time": [
2000
]
},
{
"Id": 4014,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I need a nap now!"
],
"Time": [
2000
]
},
{
"Id": 4015,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Reality? Or dream?"
],
"Time": [
2000
]
},
{
"Id": 4016,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Um... It's quiet, I like it."
],
"Time": [
2000
]
},
{
"Id": 4017,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hello buddy, can I go to sleep now?"
],
"Time": [
2000
]
},
{
"Id": 4018,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Have a nice dream."
],
"Time": [
2000
]
},
{
"Id": 4019,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Reality? Or dream?"
],
"Time": [
2000
]
},
{
"Id": 4020,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Um... It's quiet, I like it."
],
"Time": [
2000
]
},
{
"Id": 4021,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hello buddy, can I go to sleep now?"
],
"Time": [
2000
]
},
{
"Id": 4022,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Have a nice dream."
],
"Time": [
2000
]
},
{
"Id": 4023,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"ZZZ\u2026\u2026Hmm? Yeah... ZZZZZZ..."
],
"Time": [
2000
]
},
{
"Id": 4024,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It's better to go to sleep."
],
"Time": [
2000
]
},
{
"Id": 4025,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't bother me."
],
"Time": [
2000
]
},
{
"Id": 4026,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Well..."
],
"Time": [
2000
]
},
{
"Id": 4027,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"That's it..."
],
"Time": [
2000
]
},
{
"Id": 4028,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I miss the Strike Hawk base a little bit."
],
"Time": [
2000
]
},
{
"Id": 4029,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It makes me feel much better there."
],
"Time": [
2000
]
},
{
"Id": 4030,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The boundary is at..."
],
"Time": [
2000
]
},
{
"Id": 4031,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Room temperature is reducing."
],
"Time": [
2000
]
},
{
"Id": 4032,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It makes me feel much better there."
],
"Time": [
2000
]
},
{
"Id": 4033,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The boundary is at..."
],
"Time": [
2000
]
},
{
"Id": 4034,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Room temperature is reducing."
],
"Time": [
2000
]
},
{
"Id": 4035,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Why don't you take a break?"
],
"Time": [
2000
]
},
{
"Id": 4036,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nothing can compare with going to bed."
],
"Time": [
2000
]
},
{
"Id": 4037,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I worked hard today, and need a break."
],
"Time": [
2000
]
},
{
"Id": 4038,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Um... Too noisy."
],
"Time": [
2000
]
},
{
"Id": 4039,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Yawn\u2013\u2013I'm coming..."
],
"Time": [
2000
]
},
{
"Id": 4040,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Finished? I'll go..."
],
"Time": [
2000
]
},
{
"Id": 4041,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Attention for a while."
],
"Time": [
2000
]
},
{
"Id": 4042,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Um... It's time for sleep.",
"Where's my bed?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4043,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Don't call me. See you in my dream."
],
"Time": [
2000
]
},
{
"Id": 4044,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sit down on the sofa and have a chat?",
"Alright, I'm free today."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4045,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Um... Your sofa is soft and warm... ZZZZZZ\u2026"
],
"Time": [
2000
]
},
{
"Id": 4046,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Where's the pillow, I remembered I put it here around before sleep.",
"Oh Well, forget it. Take too long."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4047,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Gee, you find it.",
"Thanks."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4048,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The thing you want me to do?"
],
"Time": [
2000
]
},
{
"Id": 4049,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I completed before you tell me."
],
"Time": [
2000
]
},
{
"Id": 4050,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"In the morning... In the afternoon... In the evening"
],
"Time": [
2000
]
},
{
"Id": 4051,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well, Hi."
],
"Time": [
2000
]
},
{
"Id": 4052,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I've used to the noise here"
],
"Time": [
2000
]
},
{
"Id": 4053,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I guess I can have a good dream now."
],
"Time": [
2000
]
},
{
"Id": 4054,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Kamui is making noise, can I have a break here?"
],
"Time": [
2000
]
},
{
"Id": 4055,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Don't tell him I was here."
],
"Time": [
2000
]
},
{
"Id": 4056,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Will you have my hair cared?",
"I tried times before, but all failed.",
"So, don't get your hopes up."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4057,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"See, I failed again.",
"Anyway... Thank you."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4058,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You head is burning up.",
"Come closer, let me check if there are any other problems.",
"Um... Oops...",
"Your body is hotter!"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4059,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You looks better today.",
"You cheered me up...",
"...",
"ZZZZZZZ..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4060,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Aren't you tired?",
"You've been busy all day..",
"Tut... I can't do that.",
"I'm gonna get some more sleep."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4061,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You are always so punctual, making me embarrassed to continue sleeping in.",
"(Sighs) I'll let it pass...",
"Being serious today."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4062,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's for you, please keep it with you when you sleep.",
"I hope it brings you good dreams."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4063,
"CharacterId": 1211002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's for you, please keep it with you when you sleep.",
"I hope it brings you good dreams."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4101,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Huh?"
],
"Time": [
2000
]
},
{
"Id": 4102,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Watch my words."
],
"Time": [
2000
]
},
{
"Id": 4103,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Watch my actions."
],
"Time": [
2000
]
},
{
"Id": 4104,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"The room is space limited."
],
"Time": [
2000
]
},
{
"Id": 4105,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Huh?"
],
"Time": [
2000
]
},
{
"Id": 4106,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Watch my words."
],
"Time": [
2000
]
},
{
"Id": 4107,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Watch my actions."
],
"Time": [
2000
]
},
{
"Id": 4108,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The room is space limited."
],
"Time": [
2000
]
},
{
"Id": 4109,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The echo will affect the quality of the practice."
],
"Time": [
2000
]
},
{
"Id": 4110,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Dear Commandant, wish you a happy day."
],
"Time": [
2000
]
},
{
"Id": 4111,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The soundproofing here is not bad."
],
"Time": [
2000
]
},
{
"Id": 4112,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm not good at tidying up."
],
"Time": [
2000
]
},
{
"Id": 4113,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I wanna sing a ballad."
],
"Time": [
2000
]
},
{
"Id": 4114,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Um?"
],
"Time": [
2000
]
},
{
"Id": 4115,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"?~?~"
],
"Time": [
2000
]
},
{
"Id": 4116,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Can I stand where I like?"
],
"Time": [
2000
]
},
{
"Id": 4117,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's not big, but I like staying here."
],
"Time": [
2000
]
},
{
"Id": 4118,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Can I use sound-absorbing board?"
],
"Time": [
2000
]
},
{
"Id": 4119,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?~?~"
],
"Time": [
2000
]
},
{
"Id": 4120,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can I stand where I like?"
],
"Time": [
2000
]
},
{
"Id": 4121,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's not big, but I like staying here."
],
"Time": [
2000
]
},
{
"Id": 4122,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can I use sound-absorbing board?"
],
"Time": [
2000
]
},
{
"Id": 4123,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Would you like to hear me sing?"
],
"Time": [
2000
]
},
{
"Id": 4124,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Upright, smell, being elegant."
],
"Time": [
2000
]
},
{
"Id": 4125,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"...Oooops! Nearly fall down."
],
"Time": [
2000
]
},
{
"Id": 4126,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I think we can have a stage here."
],
"Time": [
2000
]
},
{
"Id": 4127,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"And play music there."
],
"Time": [
2000
]
},
{
"Id": 4128,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Okay..."
],
"Time": [
2000
]
},
{
"Id": 4129,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ayla... What are you up to?"
],
"Time": [
2000
]
},
{
"Id": 4130,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(Keep walking... Keep walking...) (murmuring)"
],
"Time": [
2000
]
},
{
"Id": 4131,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Gosh! Where am I?"
],
"Time": [
2000
]
},
{
"Id": 4132,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ayla... What are you up to?"
],
"Time": [
2000
]
},
{
"Id": 4133,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"(Keep walking... Keep walking...) (murmuring)"
],
"Time": [
2000
]
},
{
"Id": 4134,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Gosh! Where am I?"
],
"Time": [
2000
]
},
{
"Id": 4135,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Where are you, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 4136,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Everything now is like a fond dream."
],
"Time": [
2000
]
},
{
"Id": 4137,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I wish Ayla was by my side."
],
"Time": [
2000
]
},
{
"Id": 4138,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't stop."
],
"Time": [
2000
]
},
{
"Id": 4139,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"For flowers will keep themselves blooming all your way."
],
"Time": [
2000
]
},
{
"Id": 4140,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I think I got a hit."
],
"Time": [
2000
]
},
{
"Id": 4141,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't get too far. I want to hear more of your voice."
],
"Time": [
2000
]
},
{
"Id": 4142,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I got a little dizzy.",
"Can you take me somewhere for a rest?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4143,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thanks. Would you like to lay down for a while with me? I can sing you a lullaby."
],
"Time": [
2000
]
},
{
"Id": 4144,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm finding somewhere to play the flute.",
"It looks nice here. Sit down next to me?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4145,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You can rest your head in my lap if you like."
],
"Time": [
2000
]
},
{
"Id": 4146,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm trying to figure out how to fit all the cases for violin, viola and cello into this cabinet.",
"A little bit hard."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4147,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Are you helping me with that?",
"Thank you so much!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4148,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Wanna talk about opera with me ?",
"No problem."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4149,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Shall we start from King Lear or Macbeth?"
],
"Time": [
2000
]
},
{
"Id": 4150,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I heard your footsteps.",
"Then I turned over."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4151,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's you!"
],
"Time": [
2000
]
},
{
"Id": 4152,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The world is supposed to be as wild as a tempest,",
"but tamed by the beauty of music."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4153,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Have you ever heard the saying?"
],
"Time": [
2000
]
},
{
"Id": 4154,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I just thought of a new song.",
"And I wanna sing it to you first."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4155,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Will you stop for me?"
],
"Time": [
2000
]
},
{
"Id": 4156,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Touch my face?",
"Sure, I like being touched by you.",
"Is there something wrong with that? Why can't I say the same words to someone else?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4157,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"... I see. I'll watch my words in future."
],
"Time": [
2000
]
},
{
"Id": 4158,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm writing a letter.",
"To whom?",
"Hum...",
"I can't tell you now."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4159,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"When I stay with you,",
"I hear the sound of \"Waves\" occasionally.",
"It was almost gone. What is...",
"Anyway, I don't hate it."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4160,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Want to learn how to sing?",
"Pull your tongue back against your throat...",
"How can I show you how to do this?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4161,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Mercy droppeth as the gentle rain from heaven upon the place beneath.",
"It blesseth him that gives,",
"and him that takes."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4162,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I thought about it for a long time, and decided to give it to you.",
"It's not a precious thing, but I hope you like it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4163,
"CharacterId": 1531003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I thought about it for a long time, and decided to give it to you.",
"It's not a precious thing, but I hope you like it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4201,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Always pack things up."
],
"Time": [
2000
]
},
{
"Id": 4202,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Be careful..."
],
"Time": [
2000
]
},
{
"Id": 4203,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Must not disturb others."
],
"Time": [
2000
]
},
{
"Id": 4204,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Watch out!"
],
"Time": [
2000
]
},
{
"Id": 4205,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"No, I can't sleep."
],
"Time": [
2000
]
},
{
"Id": 4206,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Be careful..."
],
"Time": [
2000
]
},
{
"Id": 4207,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Must not disturb others."
],
"Time": [
2000
]
},
{
"Id": 4208,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Watch out!"
],
"Time": [
2000
]
},
{
"Id": 4209,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"No, I can't sleep."
],
"Time": [
2000
]
},
{
"Id": 4210,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nice to meet you."
],
"Time": [
2000
]
},
{
"Id": 4211,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That's all for today's training."
],
"Time": [
2000
]
},
{
"Id": 4212,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"A better standing posture can help you react faster."
],
"Time": [
2000
]
},
{
"Id": 4213,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The room decoration still has some room for improvement."
],
"Time": [
2000
]
},
{
"Id": 4214,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmm? Who was that walking past..."
],
"Time": [
2000
]
},
{
"Id": 4215,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Problems aren't going to solve themselves if we wait and do nothing."
],
"Time": [
2000
]
},
{
"Id": 4216,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Yeah, I'm about to rest."
],
"Time": [
2000
]
},
{
"Id": 4217,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Thanks, I'm not tired."
],
"Time": [
2000
]
},
{
"Id": 4218,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Now I can relax a little."
],
"Time": [
2000
]
},
{
"Id": 4219,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Problems aren't going to solve themselves if we wait and do nothing."
],
"Time": [
2000
]
},
{
"Id": 4220,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Yeah, I'm about to rest."
],
"Time": [
2000
]
},
{
"Id": 4221,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Thanks, I'm not tired."
],
"Time": [
2000
]
},
{
"Id": 4222,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Now I can relax a little."
],
"Time": [
2000
]
},
{
"Id": 4223,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'd like to stay a little longer to look at everybody..."
],
"Time": [
2000
]
},
{
"Id": 4224,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Appropriate exercise is the key to life."
],
"Time": [
2000
]
},
{
"Id": 4225,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where is it?"
],
"Time": [
2000
]
},
{
"Id": 4226,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Feeling a little tired..."
],
"Time": [
2000
]
},
{
"Id": 4227,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't follow me."
],
"Time": [
2000
]
},
{
"Id": 4228,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't put random things on the path forward."
],
"Time": [
2000
]
},
{
"Id": 4229,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Observe the room from all different angles."
],
"Time": [
2000
]
},
{
"Id": 4230,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Follow me."
],
"Time": [
2000
]
},
{
"Id": 4231,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Time for some movement."
],
"Time": [
2000
]
},
{
"Id": 4232,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oops, the ceiling is dirty!"
],
"Time": [
2000
]
},
{
"Id": 4233,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Where are Kamui and Wanshi?"
],
"Time": [
2000
]
},
{
"Id": 4234,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't run in the dormitory."
],
"Time": [
2000
]
},
{
"Id": 4235,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Shh, watch your steps. Wanshi is sleeping."
],
"Time": [
2000
]
},
{
"Id": 4236,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The room is a bit messy. Don't step on random things."
],
"Time": [
2000
]
},
{
"Id": 4237,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't run in the dormitory."
],
"Time": [
2000
]
},
{
"Id": 4238,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Shh, watch your steps. Wanshi is sleeping."
],
"Time": [
2000
]
},
{
"Id": 4239,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The room is a bit messy. Don't step on random things."
],
"Time": [
2000
]
},
{
"Id": 4240,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Move immediately. No time to slack."
],
"Time": [
2000
]
},
{
"Id": 4241,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Didn't know the dormitory was so spacious."
],
"Time": [
2000
]
},
{
"Id": 4242,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If I don't sleep first, others won't rest either.",
"I can't give them an excuse to stay up late and skip tomorrow's training."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4243,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Alright, everybody go to rest!"
],
"Time": [
2000
]
},
{
"Id": 4244,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I just can't calm down to think about the battle plan...",
"Better sit down and take the time to think."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4245,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm, I think I have grasped the key to victory."
],
"Time": [
2000
]
},
{
"Id": 4246,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If you don't need something right now, put it back in order.",
"So you'll be able to take it out quickly again... This applies to cups, weapons, or literally anything."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4247,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's called \"preparing just in case.\""
],
"Time": [
2000
]
},
{
"Id": 4248,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"One must think of danger in times of peace. I learned it from a book.",
"Even if we are resting, we must not let our guard down."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4249,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Yeah. Thanks for your recognition."
],
"Time": [
2000
]
},
{
"Id": 4250,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's best to keep a regular life routine.",
"Rules are rules. They must not be easily broken...",
"Of course... Sometimes I had to.",
"So I set myself a punishment."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4251,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Each time I failed to do so, I told myself to lose temper on Kamui one less time. It worked really well."
],
"Time": [
2000
]
},
{
"Id": 4252,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Weapons are prohibited in the dormitory. It makes me a little anxious...",
"Babylonia is a very safe place.",
"But I still think it's necessary, just in case.",
"For enemies always show up where you least expect them to."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4253,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Alright, time to start some imaginary training."
],
"Time": [
2000
]
},
{
"Id": 4254,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I just picked up someone else's archive terminal.",
"I really wish they can be more careful...",
"Huh? Why do I see my name on it?",
"Pretty sure I lent it to Kamui for tactical reference..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4255,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Kamui...! Get over here, right now."
],
"Time": [
2000
]
},
{
"Id": 4256,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You wish to touch my hair? Sure...",
"Mind you, it may not feel good. I never purposely maintained it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4257,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm? Do you like the spiky feel?",
"Oh, thanks..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4258,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"People often accused me of being \"too serious\"...",
"I know it's not good.",
"It can give people stress.",
"Perhaps I should learn to relax a little more...",
"Not like Kamui, of course."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4259,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm? What's this book in my hand?",
"It's a type of literature called \"detective fiction.\"",
"Are you interested? I'd love to talk about it...",
"How about we start from the murderer...",
"Oops, sorry... Spoiler alert."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4260,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Is it time for the meeting yet?",
"Not yet... Still early.",
"I'm just wondering if you have time for a chess game?",
"You do? Fantastic.",
"Finally, I can enjoy a game without having to explain its rules for 10 minutes."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4261,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Sometimes I wish I can quickly enter hibernation like Wanshi.",
"Constructs don't necessarily need hibernation...",
"But we still get tired.",
"To ensure a good night's sleep... I should cut the rest and finish the work early.",
"Ah, you're right... That defeats the entire purpose."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4262,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, please take this.",
"Actually, I asked Celica to help me pick it. I couldn't make up my mind.",
"Hope you will like it..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4263,
"CharacterId": 1121003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, please take this.",
"Actually, I asked Celica to help me pick it. I couldn't make up my mind.",
"Hope you will like it..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4301,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4302,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Stop."
],
"Time": [
2000
]
},
{
"Id": 4303,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"If that's the case..."
],
"Time": [
2000
]
},
{
"Id": 4304,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"This is the boundary. You can't cross it."
],
"Time": [
2000
]
},
{
"Id": 4305,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Waiting for action."
],
"Time": [
2000
]
},
{
"Id": 4306,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Stop."
],
"Time": [
2000
]
},
{
"Id": 4307,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"If that's the case..."
],
"Time": [
2000
]
},
{
"Id": 4308,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"This is the boundary. You can't cross it."
],
"Time": [
2000
]
},
{
"Id": 4309,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Waiting for action."
],
"Time": [
2000
]
},
{
"Id": 4310,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This smell..."
],
"Time": [
2000
]
},
{
"Id": 4311,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It's quiet, like the institute."
],
"Time": [
2000
]
},
{
"Id": 4312,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Um..."
],
"Time": [
2000
]
},
{
"Id": 4313,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"No. 21... stops."
],
"Time": [
2000
]
},
{
"Id": 4314,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4315,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"?~?~"
],
"Time": [
2000
]
},
{
"Id": 4316,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's getting lit in here... At least, that's what Captain would've said."
],
"Time": [
2000
]
},
{
"Id": 4317,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You've been coming around more often lately."
],
"Time": [
2000
]
},
{
"Id": 4318,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Observation record creating."
],
"Time": [
2000
]
},
{
"Id": 4319,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"?~?~"
],
"Time": [
2000
]
},
{
"Id": 4320,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's getting lit in here... At least, that's what Captain would've said."
],
"Time": [
2000
]
},
{
"Id": 4321,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You've been coming around more often lately."
],
"Time": [
2000
]
},
{
"Id": 4322,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Observation record creating."
],
"Time": [
2000
]
},
{
"Id": 4323,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Where did \"Snore\" go?"
],
"Time": [
2000
]
},
{
"Id": 4324,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Experiment in progress..."
],
"Time": [
2000
]
},
{
"Id": 4325,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Over there?"
],
"Time": [
2000
]
},
{
"Id": 4326,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4327,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmm..."
],
"Time": [
2000
]
},
{
"Id": 4328,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"This place is even bigger than the institute."
],
"Time": [
2000
]
},
{
"Id": 4329,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ready for action."
],
"Time": [
2000
]
},
{
"Id": 4330,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Experiment begins."
],
"Time": [
2000
]
},
{
"Id": 4331,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"No. 21... walks."
],
"Time": [
2000
]
},
{
"Id": 4332,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4333,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Nothing."
],
"Time": [
2000
]
},
{
"Id": 4334,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"New experiment order received."
],
"Time": [
2000
]
},
{
"Id": 4335,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I like the smell here."
],
"Time": [
2000
]
},
{
"Id": 4336,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I want to remember this place."
],
"Time": [
2000
]
},
{
"Id": 4337,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"New experiment order received."
],
"Time": [
2000
]
},
{
"Id": 4338,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I like the smell here."
],
"Time": [
2000
]
},
{
"Id": 4339,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I want to remember this place."
],
"Time": [
2000
]
},
{
"Id": 4340,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Oh... I understand now."
],
"Time": [
2000
]
},
{
"Id": 4341,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I don't need the boundary anymore."
],
"Time": [
2000
]
},
{
"Id": 4342,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I don't need rest.",
"But I have to collect experimental data about it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4343,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Data collected. Is this what it means to \"rest\"? I still don't understand..."
],
"Time": [
2000
]
},
{
"Id": 4344,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's TV time.",
"I've learned many things from the shows in this time slot.",
"You want to join?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4345,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The \"intimate\" said on the show... Does it mean you and me?"
],
"Time": [
2000
]
},
{
"Id": 4346,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You want to know where I got this cabinet door?",
"I just wanted to open the cabinet over there."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4347,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"That's how you put it back in place... Wow...",
"So I opened it in the wrong direction... I get it now."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4348,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're here.",
"I'm practicing smiling."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4349,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You can be my assistant."
],
"Time": [
2000
]
},
{
"Id": 4350,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Your smell is special."
],
"Time": [
2000
]
},
{
"Id": 4351,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I don't hate it."
],
"Time": [
2000
]
},
{
"Id": 4352,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's my honor to see you again."
],
"Time": [
2000
]
},
{
"Id": 4353,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...It feels awkward? Why?"
],
"Time": [
2000
]
},
{
"Id": 4354,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're right on time again... As usual."
],
"Time": [
2000
]
},
{
"Id": 4355,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Let's start the next round of data observation."
],
"Time": [
2000
]
},
{
"Id": 4356,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What is the purpose of body contact?",
"I don't understand.",
"Can we have some body contact?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4357,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm... I seem to have understood something."
],
"Time": [
2000
]
},
{
"Id": 4358,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do you want to give Buddy a new designation?",
"I'd like to know how you choose a name."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4359,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Like this... No, like this...",
"I'm just imitating your behavior...",
"But it doesn't feel right.",
"You're a really special person."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4360,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Lucia has been teaching me to cook lately.",
"Do you want to take a bite?",
"...Hm? Why are you holding back?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4361,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Your name is only a designation. It isn't important.",
"You'll still be you even after changing your name.",
"So... Wherever you go, I'll find you.",
"...That was what aired on TV yesterday."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4362,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's Buddy's discovery.",
"I don't know how to use it.",
"So I want to give it to you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4363,
"CharacterId": 1221002,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's Buddy's discovery.",
"I don't know how to use it.",
"So I want to give it to you."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4401,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"You, don't move."
],
"Time": [
2000
]
},
{
"Id": 4402,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"What are you gawking at?"
],
"Time": [
2000
]
},
{
"Id": 4403,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Hey."
],
"Time": [
2000
]
},
{
"Id": 4404,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Go away..."
],
"Time": [
2000
]
},
{
"Id": 4405,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You, don't move."
],
"Time": [
2000
]
},
{
"Id": 4406,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What are you gawking at?"
],
"Time": [
2000
]
},
{
"Id": 4407,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hey."
],
"Time": [
2000
]
},
{
"Id": 4408,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Go away..."
],
"Time": [
2000
]
},
{
"Id": 4409,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"What do you want?"
],
"Time": [
2000
]
},
{
"Id": 4410,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Too close..."
],
"Time": [
2000
]
},
{
"Id": 4411,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll be standing by for now."
],
"Time": [
2000
]
},
{
"Id": 4412,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't you have anything else to do?"
],
"Time": [
2000
]
},
{
"Id": 4413,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"My view will be blocked if more people move in."
],
"Time": [
2000
]
},
{
"Id": 4414,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Be careful."
],
"Time": [
2000
]
},
{
"Id": 4415,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You're here... then why didn't you call me over?"
],
"Time": [
2000
]
},
{
"Id": 4416,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Go on, bring me some fun."
],
"Time": [
2000
]
},
{
"Id": 4417,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Never mind. Just stay here."
],
"Time": [
2000
]
},
{
"Id": 4418,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Just chill out. I'm in a good mood today."
],
"Time": [
2000
]
},
{
"Id": 4419,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You're here... then why didn't you call me over?"
],
"Time": [
2000
]
},
{
"Id": 4420,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Go on, bring me some fun."
],
"Time": [
2000
]
},
{
"Id": 4421,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Never mind. Just stay here."
],
"Time": [
2000
]
},
{
"Id": 4422,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Just chill out. I'm in a good mood today."
],
"Time": [
2000
]
},
{
"Id": 4423,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm not gonna move out. This place already fits my needs."
],
"Time": [
2000
]
},
{
"Id": 4424,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Stay out of my way."
],
"Time": [
2000
]
},
{
"Id": 4425,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'll walk when I want to."
],
"Time": [
2000
]
},
{
"Id": 4426,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It's boring..."
],
"Time": [
2000
]
},
{
"Id": 4427,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Stop following me, would you?"
],
"Time": [
2000
]
},
{
"Id": 4428,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You're getting annoying..."
],
"Time": [
2000
]
},
{
"Id": 4429,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Too close..."
],
"Time": [
2000
]
},
{
"Id": 4430,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll be standing by for now."
],
"Time": [
2000
]
},
{
"Id": 4431,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't you have anything else to do?"
],
"Time": [
2000
]
},
{
"Id": 4432,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"My view will be blocked if more people move in."
],
"Time": [
2000
]
},
{
"Id": 4433,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Be careful."
],
"Time": [
2000
]
},
{
"Id": 4434,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hmm, where did my little \"toy\" go?"
],
"Time": [
2000
]
},
{
"Id": 4435,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Imitate the way I walk? As you like."
],
"Time": [
2000
]
},
{
"Id": 4436,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"It's not bad to take a stroll once in a while."
],
"Time": [
2000
]
},
{
"Id": 4437,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm, where did my little \"toy\" go?"
],
"Time": [
2000
]
},
{
"Id": 4438,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Imitate the way I walk? As you like."
],
"Time": [
2000
]
},
{
"Id": 4439,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It's not bad to take a stroll once in a while."
],
"Time": [
2000
]
},
{
"Id": 4440,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't tell me what I should do."
],
"Time": [
2000
]
},
{
"Id": 4441,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Following me won't reward you with anything."
],
"Time": [
2000
]
},
{
"Id": 4442,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This place's becoming noisier...",
"What are you waiting for? Take me somewhere quieter for rest."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4443,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Finally... I can get some rest.",
"You're allowed to be my guard when I'm sleeping."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4444,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"My motto is \"rest whenever you can.\"",
"Otherwise, your body will be stiff when you need it to move... That sofa seems cozy enough."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4445,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just as I thought, rest is necessary...",
"Now I feel like I can fight all day."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4446,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You put your personal belongings into that drawer, right?",
"Let me have a peek. Don't worry... just a peek..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4447,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...Okay, I'll take this.",
"What's yours is also mine. It's our consensus, isn't it?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4448,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I hate liars even more than failure...",
"So don't let me find out you've lied to me.",
"Otherwise..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4449,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're gonna regret it."
],
"Time": [
2000
]
},
{
"Id": 4450,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Can I borrow you for a minute?",
"Don't worry. It's just a simple task.",
"I only need you to stand over there holding a Corrupted plushie on your head...",
"Like I said, a simple task."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4451,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But remember to stay still. I don't want my spear to pierce through your head."
],
"Time": [
2000
]
},
{
"Id": 4452,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"When fighting the Corrupted, it's impossible to avoid casualties for humans... and for the Constructs.",
"We used to put all of our efforts into healing the injured.",
"But I've found a much better way than this..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4453,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's killing every single one of the enemies before me."
],
"Time": [
2000
]
},
{
"Id": 4454,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Everyone's scared of me? Possibly...",
"But I'm not interested in socializing, either.",
"Having a strong bond with others always end up tragically."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4455,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"A simple fact for me and you."
],
"Time": [
2000
]
},
{
"Id": 4456,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hm? You want to touch me?",
"Sure... Come closer.",
"What's wrong? Chickening out?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4457,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"...I never thought you'd had the guts to touch me. Impressive."
],
"Time": [
2000
]
},
{
"Id": 4458,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Days off? Why the sudden interest in it?",
"Strictly speaking, Cerberus has no days off.",
"But everything has an exception...",
"I can try squeezing in some time if it's for you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4459,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"There are only two outcomes when you fight the Corrupted.",
"Either you kill them or they kill you.",
"It's not rare that you never see your roommates return to the dorm again.",
"That's why a dorm as lively as this one is hardly seen...",
"I guess having some noise come into your ears at times isn't bad at all."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4460,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Why are you so serious about cleanliness...",
"This dorm is just a place for sleep. It isn't worth much of your attention.",
"Because it's a place you come often, too? What does that have to do with me...",
"Fine... I'll try to be neater.",
"And tomorrow I'll make up an excuse to have No. 21 and Noctis clean up the dorm for me."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4461,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You can stay a little longer, if you don't have any missions at hand.",
"We can talk something like... how's the Gray Raven doing lately...",
"What's my intention? Hmm, seems I've quite underestimated your wariness.",
"...I'm just curious how they spent their days.",
"They might serve as a \"reference\" for Cerberus in a sense. That's what I only want."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4462,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, I've prepared a gift for you.",
"You like it? Hmph... Of course you do.",
"They say if you get a gift, you must give one back in return... I'm sure you know this, do you?",
"So, how are you going to repay me?",
"I'm really looking forward to it."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4463,
"CharacterId": 1131003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, I've prepared a gift for you.",
"You like it? Hmph... Of course you do.",
"They say if you get a gift, you must give one back in return... I'm sure you know this, do you?",
"So, how are you going to repay me?",
"I'm really looking forward to it."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4501,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"It doesn't seem like it needs cleaning up."
],
"Time": [
2000
]
},
{
"Id": 4502,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Don't we have any interesting performances?"
],
"Time": [
2000
]
},
{
"Id": 4503,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I always seek to start a quarrel with someone when I'm bored. It never let me down."
],
"Time": [
2000
]
},
{
"Id": 4504,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"The reason I'm smiling is not because I'm boring."
],
"Time": [
2000
]
},
{
"Id": 4505,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It doesn't seem like it needs cleaning up."
],
"Time": [
2000
]
},
{
"Id": 4506,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't we have any interesting performances?"
],
"Time": [
2000
]
},
{
"Id": 4507,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I always seek to start a quarrel with someone when I'm bored. It never let me down."
],
"Time": [
2000
]
},
{
"Id": 4508,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The reason I'm smiling is not because I'm boring."
],
"Time": [
2000
]
},
{
"Id": 4509,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"You wanna stay with me today? Yeah, I'm thrilled. Really."
],
"Time": [
2000
]
},
{
"Id": 4510,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Oh! Roland. Why are you Roland?"
],
"Time": [
2000
]
},
{
"Id": 4511,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What I'm saying is a lie."
],
"Time": [
2000
]
},
{
"Id": 4512,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Suppose a hundred Bio-Kangaroos invade here, then each of us will have to fight..."
],
"Time": [
2000
]
},
{
"Id": 4513,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What does the stain on the ceiling look like...?"
],
"Time": [
2000
]
},
{
"Id": 4514,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ah! Right! I looks light the dream I lost yesterday!"
],
"Time": [
2000
]
},
{
"Id": 4515,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"If only I could swing on that ceiling..."
],
"Time": [
2000
]
},
{
"Id": 4516,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You always look down at me. Don't you wanna try it from another angle?"
],
"Time": [
2000
]
},
{
"Id": 4517,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Have you ever wondered if the world you're living in is real?"
],
"Time": [
2000
]
},
{
"Id": 4518,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Siempre se oia con voz muy fina?"
],
"Time": [
2000
]
},
{
"Id": 4519,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"If only I could swing on that ceiling..."
],
"Time": [
2000
]
},
{
"Id": 4520,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You always look down at me. Don't you wanna try it from another angle?"
],
"Time": [
2000
]
},
{
"Id": 4521,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Have you ever wondered if the world you're living in is real?"
],
"Time": [
2000
]
},
{
"Id": 4522,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Siempre se oia con voz muy fina?"
],
"Time": [
2000
]
},
{
"Id": 4523,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You're gonna stay here for today as well? Haha, I'm really, really lucky."
],
"Time": [
2000
]
},
{
"Id": 4524,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Just remove your head and play it as a ball."
],
"Time": [
2000
]
},
{
"Id": 4525,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Take a walk on the ceiling."
],
"Time": [
2000
]
},
{
"Id": 4526,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"No tasks for me?"
],
"Time": [
2000
]
},
{
"Id": 4527,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Next, a man who does a handstand while standing upside down."
],
"Time": [
2000
]
},
{
"Id": 4528,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Oops."
],
"Time": [
2000
]
},
{
"Id": 4529,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"o(*\uffe3w\uffe3)o "
],
"Time": [
2000
]
},
{
"Id": 4530,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"That step right there is amazing! A round of applause please!"
],
"Time": [
2000
]
},
{
"Id": 4531,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Next, please enjoy a yodeling singing performance."
],
"Time": [
2000
]
},
{
"Id": 4532,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You're wearing the standard outfit of the Babylonia, right? Don't you wanna change your clothes?"
],
"Time": [
2000
]
},
{
"Id": 4533,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't you wanna do something together?"
],
"Time": [
2000
]
},
{
"Id": 4534,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do we have kids here? I happen to want to give them some gifts."
],
"Time": [
2000
]
},
{
"Id": 4535,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"\uff5eLittle, cute rabbit, open up the door for me, cuz the big gray wolf is gonna come in.\uff5e"
],
"Time": [
2000
]
},
{
"Id": 4536,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Next, please enjoy a bel canto nursery rhyme."
],
"Time": [
2000
]
},
{
"Id": 4537,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do we have kids here? I happen to want to give them some gifts."
],
"Time": [
2000
]
},
{
"Id": 4538,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"\uff5eLittle, cute rabbit, open up the door for me, cuz the big gray wolf is gonna come in.\uff5e"
],
"Time": [
2000
]
},
{
"Id": 4539,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Next, please enjoy a bel canto nursery rhyme."
],
"Time": [
2000
]
},
{
"Id": 4540,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Come closer. Let me see the look on your face."
],
"Time": [
2000
]
},
{
"Id": 4541,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Luck favors the warriors."
],
"Time": [
2000
]
},
{
"Id": 4542,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Well, time to sleep. Let's just sleep on the floor.",
"What? Sleep on the bed? I'm flattered."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4543,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ha... It feels soft.",
"That's weird. I've got used to the floor, and now I can't fall asleep on a real bed."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4544,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm bored. Let's slack off on the sofa for a bit.",
"Relax. I promise I'll behave."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4545,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Great. Where should I start...? Ha... I'm sleepy...",
"HFF... ZZZzzz..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4546,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Let me guess what is in the closet.",
"A skeleton or a black hole that could reveals the truth of everything?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4547,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Haha, of course, nothing.",
"Then, should I put something in it?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4548,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Should I greet you first, since I'm the guest?",
"Bad morning, bad afternoon."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4549,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"And, of course, bad night. Hahaha."
],
"Time": [
2000
]
},
{
"Id": 4550,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I remembered that I put a timed bomb here. Where did it go?",
"Oh, it's here. The timer is still working. Let me see, 1351, 1352, 1353, 1354...",
"Wait! Why is the number going up?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4551,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"This way you'll never know when the bomb is gonna blow up, which is more interesting. Don't you think so?"
],
"Time": [
2000
]
},
{
"Id": 4552,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I know a bit of every language in the world.",
"Wanna know how to say 'love' in Spanish? Get closer..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4553,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What? It doesn't sounds like 'love'? Haha, you were mistaken."
],
"Time": [
2000
]
},
{
"Id": 4554,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'll show you a magic trick.",
"Check out this cute white plush rabbit. Wanna see it naked?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4555,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Surprise! The clothes are gone. Only four limbs and a head left."
],
"Time": [
2000
]
},
{
"Id": 4556,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Wanna touch my hair? Go ahead. I don't mind.",
"Wait a second. My wig is gonna fall off... Haha, I was joking. Go ahead."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4557,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"HFF... Feels good and unique at the same time.",
"A person who should have stayed away from danger happened to meet someone who is willing to get close.",
"And this person is willing to touch him so gently. So unique."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4558,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Do you love playing games? I'm available anytime.",
"How about the Pokkemon series? I used to be a master of the game.",
"Just used to be."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4559,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I suddenly feel like doing a stage play.",
"I'll be the director and the scriptwriter. As for the performers, let's us these plush toys I just made.",
"Hmm. It seems we still need one person.",
"Wanna play a part in my play?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4560,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Alright, kids! Now me, Roland, will teach you how to commit fraud.",
"Do you know that it's actually pretty easy to completely fool a person?",
"Fabricate information, set up the scenario, and fake the contacts.",
"As long as you plan everything carefully, you can tell a big lie easily.",
"... Therefore, don't be short-sighted and question yourself more."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4561,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Sitting in a room like this, eating tasteless snacks, and watching boring shows.",
"Laughing along with the canned laughter, and yawning along with the tear-jerking scenes.",
"Boring daily life, not dramatic at all.",
"These are all that I expected.",
"Now? Now... Who knows?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4562,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, hey! The commandant over there. Get over. I've got a surprise for you.",
"Guess what's in the box?",
"A bomb, a punch, laughing gas?",
"Or just a simple, plain gift?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4563,
"CharacterId": 1541003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hey, hey! The commandant over there. Get over. I've got a surprise for you.",
"Guess what's in the box?",
"A bomb, a punch, laughing gas?",
"Or just a simple, plain gift?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4601,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Waiting is... painful."
],
"Time": [
2000
]
},
{
"Id": 4602,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I really want to see you again..."
],
"Time": [
2000
]
},
{
"Id": 4603,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"We have people sacrificing their lives every day, I..."
],
"Time": [
2000
]
},
{
"Id": 4604,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I..."
],
"Time": [
2000
]
},
{
"Id": 4605,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Waiting is... painful."
],
"Time": [
2000
]
},
{
"Id": 4606,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I really want to see you again..."
],
"Time": [
2000
]
},
{
"Id": 4607,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"We have people sacrificing their lives every day, I..."
],
"Time": [
2000
]
},
{
"Id": 4608,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I..."
],
"Time": [
2000
]
},
{
"Id": 4609,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Here is too quiet..."
],
"Time": [
2000
]
},
{
"Id": 4610,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The things I can do right now..."
],
"Time": [
2000
]
},
{
"Id": 4611,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Would you like to lower the room temperature?"
],
"Time": [
2000
]
},
{
"Id": 4612,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'll help you recover from fatigue and pains."
],
"Time": [
2000
]
},
{
"Id": 4613,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Is there anything I can do for you?"
],
"Time": [
2000
]
},
{
"Id": 4614,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I want to leave something here."
],
"Time": [
2000
]
},
{
"Id": 4615,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Please allow me to look at you a bit longer..."
],
"Time": [
2000
]
},
{
"Id": 4616,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I really like it here... so warm and bright."
],
"Time": [
2000
]
},
{
"Id": 4617,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Um... Sheep... Huh?! No-nothing!"
],
"Time": [
2000
]
},
{
"Id": 4618,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Until the time comes... let's stay like this a bit longer."
],
"Time": [
2000
]
},
{
"Id": 4619,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Please allow me to look at you a bit longer..."
],
"Time": [
2000
]
},
{
"Id": 4620,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I really like it here... so warm and bright."
],
"Time": [
2000
]
},
{
"Id": 4621,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Um... Sheep... Huh?! No-nothing!"
],
"Time": [
2000
]
},
{
"Id": 4622,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Until the time comes... let's stay like this a bit longer."
],
"Time": [
2000
]
},
{
"Id": 4623,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The light in your eyes is brighter than the stars outside the window."
],
"Time": [
2000
]
},
{
"Id": 4624,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Hmmm..."
],
"Time": [
2000
]
},
{
"Id": 4625,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Leave it to me."
],
"Time": [
2000
]
},
{
"Id": 4626,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The database status..."
],
"Time": [
2000
]
},
{
"Id": 4627,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is there anything left to be done?"
],
"Time": [
2000
]
},
{
"Id": 4628,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Please keep an eye on everyone's frame state..."
],
"Time": [
2000
]
},
{
"Id": 4629,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Today's diary..."
],
"Time": [
2000
]
},
{
"Id": 4630,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The decoration over there is about to fall off."
],
"Time": [
2000
]
},
{
"Id": 4631,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"This piece of furniture... Someone might trip over it."
],
"Time": [
2000
]
},
{
"Id": 4632,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"You seem to have a preference for some type of decor."
],
"Time": [
2000
]
},
{
"Id": 4633,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's go there."
],
"Time": [
2000
]
},
{
"Id": 4634,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Lee seems to have added an incredible function to this cabinet..."
],
"Time": [
2000
]
},
{
"Id": 4635,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Don't worry. I'm here with you."
],
"Time": [
2000
]
},
{
"Id": 4636,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'll keep on going as long as you're here."
],
"Time": [
2000
]
},
{
"Id": 4637,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Lee seems to have added an incredible function to this cabinet..."
],
"Time": [
2000
]
},
{
"Id": 4638,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't worry. I'm here with you."
],
"Time": [
2000
]
},
{
"Id": 4639,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'll keep on going as long as you're here."
],
"Time": [
2000
]
},
{
"Id": 4640,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You want to see my smile... Like this?"
],
"Time": [
2000
]
},
{
"Id": 4641,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Where are you going? Can I go with you?"
],
"Time": [
2000
]
},
{
"Id": 4642,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"No, I don't need rest. I still have many tasks to do.",
"Are you worried? Do I... really look that tired?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4643,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Please stay here... Don't leave...",
"Sorry... I said such things again..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4644,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Rest time already?",
"Would you mind sitting with me for a while, Commandant?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4645,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Telling me to rest... It seems you're the one who've got sleepy eyes, doesn't it?",
"Alright... Let's sit here side by side for a moment."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4646,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The logistics department has sent us a new batch of medical and daily supplies.",
"Once I get them sorted, I'll distribute them to everyone right away."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4647,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you for your help, Commandant. I've sorted and labeled all supplies and medicines by purpose.",
"So that even when I'm not around... everyone can still get the things they need.",
"I hope you won't forget where they are, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4648,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Welcome home, Commandant.",
"I just want to... say something like this now and then."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4649,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Lucia gave me a hug when she said this last time. So..."
],
"Time": [
2000
]
},
{
"Id": 4650,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"However faint our hopes may be, when they come together, they can even light up a pitch-black night.",
"That was a... breathtaking moment."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4651,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'll never forget it."
],
"Time": [
2000
]
},
{
"Id": 4652,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If I could hang out with Lucia once again..."
],
"Time": [
2000
]
},
{
"Id": 4653,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Oh, something just crossed my mind."
],
"Time": [
2000
]
},
{
"Id": 4654,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If we have wings, we can fly wherever we want, right?",
"But even in that case, I don't want to go anywhere else.",
"I'd rather give the wings to someone who wants to fly away."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4655,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Then I'll stay here with you... with everyone."
],
"Time": [
2000
]
},
{
"Id": 4656,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is there something on my face?",
"You want to pat my head? Hmm... Sure."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4657,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant's hand is... warm.",
"Why... you always... like this...",
"It'll make me want to stay with you longer..."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4658,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You want me to sing this song? Okay...",
"It's just... Singing before you will...",
"...Make me blush."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4659,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This? It's just a nursing record of mine.",
"I'm wondering how these survivors are doing now.",
"I hope they'll be free from any harm for the rest of their days."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4660,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"What would you like to do, Commandant?",
"Having spent such a long time with you, I feel like I can guess what is on your mind right now.",
"You're going to do something that'll take my breath away?",
"Oh... Sorry that I'll have to let you down, Commandant."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4661,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm wondering what will become of us in the future.",
"But I will never lose hope for it...",
"As it is the future for all of you, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4662,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, would you accept this?",
"Like you always give me hope, guiding me forward...",
"I... I have something that I really want to tell you.",
"I'll do my best... to live up to your expectations."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4663,
"CharacterId": 1031004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, would you accept this?",
"Like you always give me hope, guiding me forward...",
"I... I have something that I really want to tell you.",
"I'll do my best... to live up to your expectations."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4701,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Right."
],
"Time": [
2000
]
},
{
"Id": 4702,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4703,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Tch."
],
"Time": [
2000
]
},
{
"Id": 4704,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Seems a little crowded."
],
"Time": [
2000
]
},
{
"Id": 4705,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Right."
],
"Time": [
2000
]
},
{
"Id": 4706,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"..."
],
"Time": [
2000
]
},
{
"Id": 4707,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Tch."
],
"Time": [
2000
]
},
{
"Id": 4708,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Seems a little crowded."
],
"Time": [
2000
]
},
{
"Id": 4709,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Where is the noise coming from..."
],
"Time": [
2000
]
},
{
"Id": 4710,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Is it raining?"
],
"Time": [
2000
]
},
{
"Id": 4711,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"A tired world, is it..."
],
"Time": [
2000
]
},
{
"Id": 4712,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Weird."
],
"Time": [
2000
]
},
{
"Id": 4713,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I heard a hum from afar."
],
"Time": [
2000
]
},
{
"Id": 4714,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's take a break."
],
"Time": [
2000
]
},
{
"Id": 4715,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This makes me calm."
],
"Time": [
2000
]
},
{
"Id": 4716,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"The voice is calming down."
],
"Time": [
2000
]
},
{
"Id": 4717,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"That's alright. I just want to hear the sound of your breathing."
],
"Time": [
2000
]
},
{
"Id": 4718,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Thank you... Don't mind it. I just suddenly want to say it."
],
"Time": [
2000
]
},
{
"Id": 4719,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This makes me calm."
],
"Time": [
2000
]
},
{
"Id": 4720,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The voice is calming down."
],
"Time": [
2000
]
},
{
"Id": 4721,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"That's alright. I just want to hear the sound of your breathing."
],
"Time": [
2000
]
},
{
"Id": 4722,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Thank you... Don't mind it. I just suddenly want to say it."
],
"Time": [
2000
]
},
{
"Id": 4723,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Don't worry. I'm here."
],
"Time": [
2000
]
},
{
"Id": 4724,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Begin."
],
"Time": [
2000
]
},
{
"Id": 4725,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is this where the noise is coming from?"
],
"Time": [
2000
]
},
{
"Id": 4726,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It's a little cold here."
],
"Time": [
2000
]
},
{
"Id": 4727,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"The voice is gone."
],
"Time": [
2000
]
},
{
"Id": 4728,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Was I mistaken?"
],
"Time": [
2000
]
},
{
"Id": 4729,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm getting more familiar with this place."
],
"Time": [
2000
]
},
{
"Id": 4730,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I hope I didn't guess wrong."
],
"Time": [
2000
]
},
{
"Id": 4731,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"How long has this solo been going on?"
],
"Time": [
2000
]
},
{
"Id": 4732,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I should continue practicing now."
],
"Time": [
2000
]
},
{
"Id": 4733,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hello, Conductor."
],
"Time": [
2000
]
},
{
"Id": 4734,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"This should make it more exciting."
],
"Time": [
2000
]
},
{
"Id": 4735,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I see a rainbow not too far away."
],
"Time": [
2000
]
},
{
"Id": 4736,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Can I send a letter here?"
],
"Time": [
2000
]
},
{
"Id": 4737,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"This should make it more exciting."
],
"Time": [
2000
]
},
{
"Id": 4738,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I see a rainbow not too far away."
],
"Time": [
2000
]
},
{
"Id": 4739,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can I send a letter here?"
],
"Time": [
2000
]
},
{
"Id": 4740,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Do you want to take a walk together?"
],
"Time": [
2000
]
},
{
"Id": 4741,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The performance is about to begin."
],
"Time": [
2000
]
},
{
"Id": 4742,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Do you want to lie down and forget everything else for now?",
"Let ideas fly freely in the air."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4743,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I almost heard... the song from the stars."
],
"Time": [
2000
]
},
{
"Id": 4744,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I once dreamed about what my life will be when I am old.",
"Sitting on a rocking chair by the fireplace, listening to relaxing music, and reading a book from the Golden Age while covered in a warm blanket.",
"Huh? You said I can try it right now?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4745,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It's even more pleasant than I thought... Is that because of you?"
],
"Time": [
2000
]
},
{
"Id": 4746,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You're here. I'm look for paper to write a letter.",
"Even though there are many things we can say to each other, some can only be told with paper and words."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4747,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Thank you for finding me so much paper."
],
"Time": [
2000
]
},
{
"Id": 4748,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm? Was I smiling?",
"I see..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4749,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Turns out I'm smiling right now."
],
"Time": [
2000
]
},
{
"Id": 4750,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How should I compose the coda for the new song?"
],
"Time": [
2000
]
},
{
"Id": 4751,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I want to listen to your opinion."
],
"Time": [
2000
]
},
{
"Id": 4752,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Conductor, is there an instrument you want to learn?"
],
"Time": [
2000
]
},
{
"Id": 4753,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can always help if you want."
],
"Time": [
2000
]
},
{
"Id": 4754,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Is it time?"
],
"Time": [
2000
]
},
{
"Id": 4755,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"To confront the storm outside."
],
"Time": [
2000
]
},
{
"Id": 4756,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Etiquette when attending a ball?",
"It shouldn't be hard for you to master the key movements soon.",
"First, put your hand here."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4757,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Right... there's no rush."
],
"Time": [
2000
]
},
{
"Id": 4758,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Will you play a song with me?",
"Don't be nervous. Play what you like. I'll keep up."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4759,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Find a time.",
"Do you want to see the sprouting irises together?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4760,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I've been learning to tidy my room, starting with sweeping the floor.",
"You can see how it goes.",
"Do you think the floor is cleaner?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4761,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I hear music... it's a song from a blue whale.",
"A lonely blue whale crying in the wide, desolate ocean.",
"No one answers.",
"You can't hear it? Then... who's singing?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 4762,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I want to give you this in addition to the performance.",
"I hope you will remember our encounter today when you see it in the future."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4763,
"CharacterId": 1531004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I want to give you this in addition to the performance.",
"I hope you will remember our encounter today when you see it in the future."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4801,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"A nap should... Uh, never mind."
],
"Time": [
2000
]
},
{
"Id": 4802,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"If I sit down, I won't be able to get back up..."
],
"Time": [
2000
]
},
{
"Id": 4803,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"How can someone fall asleep standing up?"
],
"Time": [
2000
]
},
{
"Id": 4804,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Wake me up in a few minutes."
],
"Time": [
2000
]
},
{
"Id": 4805,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A nap should... Uh, never mind."
],
"Time": [
2000
]
},
{
"Id": 4806,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"If I sit down, I won't be able to get back up..."
],
"Time": [
2000
]
},
{
"Id": 4807,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"How can someone fall asleep standing up?"
],
"Time": [
2000
]
},
{
"Id": 4808,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Wake me up in a few minutes."
],
"Time": [
2000
]
},
{
"Id": 4809,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"My eyes are bloodshot!"
],
"Time": [
2000
]
},
{
"Id": 4810,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Pulao, Pulao. Cheer up!"
],
"Time": [
2000
]
},
{
"Id": 4811,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't leave today's work for tomorrow."
],
"Time": [
2000
]
},
{
"Id": 4812,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ugh, my hair's messy,"
],
"Time": [
2000
]
},
{
"Id": 4813,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I wasn't sleeping. I was meditating!"
],
"Time": [
2000
]
},
{
"Id": 4814,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't be happy for gain or sad for loss."
],
"Time": [
2000
]
},
{
"Id": 4815,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Want me to bring some tea on board?"
],
"Time": [
2000
]
},
{
"Id": 4816,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Any food here?"
],
"Time": [
2000
]
},
{
"Id": 4817,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Eat some candy to cheer up!"
],
"Time": [
2000
]
},
{
"Id": 4818,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Let's see what everyone's up to."
],
"Time": [
2000
]
},
{
"Id": 4819,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Want me to bring some tea on board?"
],
"Time": [
2000
]
},
{
"Id": 4820,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Any food here?"
],
"Time": [
2000
]
},
{
"Id": 4821,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Eat some candy to cheer up!"
],
"Time": [
2000
]
},
{
"Id": 4822,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Let's see what everyone's up to."
],
"Time": [
2000
]
},
{
"Id": 4823,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Think the other squads are slacking off?"
],
"Time": [
2000
]
},
{
"Id": 4824,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Is this what having jell-o for legs feels like?"
],
"Time": [
2000
]
},
{
"Id": 4825,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"How much more work is there left to do?"
],
"Time": [
2000
]
},
{
"Id": 4826,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I think I might pass out of it I stop..."
],
"Time": [
2000
]
},
{
"Id": 4827,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Sob... I want some candy..."
],
"Time": [
2000
]
},
{
"Id": 4828,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Snore... snore..."
],
"Time": [
2000
]
},
{
"Id": 4829,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"How much more grub will I get for working overtime...?"
],
"Time": [
2000
]
},
{
"Id": 4830,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What if we work into the night..."
],
"Time": [
2000
]
},
{
"Id": 4831,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Better be prepared than going straight to work."
],
"Time": [
2000
]
},
{
"Id": 4832,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Is there really THAT much left to be done?"
],
"Time": [
2000
]
},
{
"Id": 4833,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Any bigger rooms here?"
],
"Time": [
2000
]
},
{
"Id": 4834,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Always strive for perfection!"
],
"Time": [
2000
]
},
{
"Id": 4835,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You don't exercise AT ALL?!"
],
"Time": [
2000
]
},
{
"Id": 4836,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Can we go walk around a bit?"
],
"Time": [
2000
]
},
{
"Id": 4837,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Always strive for perfection!"
],
"Time": [
2000
]
},
{
"Id": 4838,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"You don't exercise AT ALL?!"
],
"Time": [
2000
]
},
{
"Id": 4839,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Can we go walk around a bit?"
],
"Time": [
2000
]
},
{
"Id": 4840,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Wanna go get a late night snack when we're done?"
],
"Time": [
2000
]
},
{
"Id": 4841,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"It was nothin'! Don't worry about it."
],
"Time": [
2000
]
},
{
"Id": 4842,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Whoa... The mattress here is so soft and comfortable.",
"All I know is the couch on the boat."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4843,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You don't wanna lay down for a bit?",
"You really don't know how good you have it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4844,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You know there's a proper way to sit, but this...",
"It's going to fall over!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4845,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Even with a pillow...",
"So what if I don't wanna sit up straight? Can't I just relax?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4846,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Looks like it's well-made...",
"Looks heavy, but why does it move with the push of a finger?",
"S-sorry... I won't move the furniture."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4847,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"If things are piled up inside like this, you won't be able to see outside.",
"...Ugh, I can't take it anymore. I need to clean up."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4848,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Work, huh? It's just a means to live.",
"If everyone could get something for nothing..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4849,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Maybe we'd all just become lazy."
],
"Time": [
2000
]
},
{
"Id": 4850,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Looking at this furniture...",
"There's twenty... thirty pairs of legs?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4851,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can't believe I actually counted... It sure is boring here..."
],
"Time": [
2000
]
},
{
"Id": 4852,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Guess I finally understand the meaning of evanescent dreams.",
"The moonlight seems so full of life."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4853,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But after watching the moon on the sea for so long... I'm getting sleepy."
],
"Time": [
2000
]
},
{
"Id": 4854,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The true make of a leader is playing to the strengths of their subordinates.",
"That's right. It's also to balance work and rest."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4855,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"You can't just make a horse run and not let it eat some grass."
],
"Time": [
2000
]
},
{
"Id": 4856,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Ugh! Messy hair is impossible to comb out the knots.",
"It may be smooth now, but it'll be in knots if you aren't careful."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4857,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The hairpin feels good, too. Doesn't it?",
"How about I make you one?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4858,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Need a hand?",
"Hmm... But it's rude to move things around.",
"Let me know if you need a hand moving any large furniture."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4859,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"If you keep on relaxing like this, you'll forget your training.",
"Hee-YAH!",
"Don't worry. I just wanna give it a try. I won't break anything."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4860,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I wonder if there's anything I need to do..",
"If someone slacks off too long, their hair will grow out.",
"For Constructs, their joints will probably rust."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4861,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"The interior design of Babylonia sure is wonderful.",
"Any book on interior design I can borrow?",
"I wanna decorate the boat as beautiful as this place."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4862,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here, take this. It's not even worth a few grub.",
"The gift itself may seem insignificant, but it's rich in sincerity.",
"It's the thought that counts, right?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4863,
"CharacterId": 1551003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here, take this. It's not even worth a few grub.",
"The gift itself may seem insignificant, but it's rich in sincerity.",
"It's the thought that counts, right?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4901,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Okay..."
],
"Time": [
2000
]
},
{
"Id": 4902,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Humph...!"
],
"Time": [
2000
]
},
{
"Id": 4903,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm not happy..."
],
"Time": [
2000
]
},
{
"Id": 4904,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"How did I lose?"
],
"Time": [
2000
]
},
{
"Id": 4905,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Okay..."
],
"Time": [
2000
]
},
{
"Id": 4906,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Humph...!"
],
"Time": [
2000
]
},
{
"Id": 4907,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm not happy..."
],
"Time": [
2000
]
},
{
"Id": 4908,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"How did I lose?"
],
"Time": [
2000
]
},
{
"Id": 4909,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Did you forget Nanami...?"
],
"Time": [
2000
]
},
{
"Id": 4910,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hello? Is it Power? Wait for me at the door!"
],
"Time": [
2000
]
},
{
"Id": 4911,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ugh... I'm not slacking off!"
],
"Time": [
2000
]
},
{
"Id": 4912,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Are there any jobs that require a saw?"
],
"Time": [
2000
]
},
{
"Id": 4913,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Don't go yet! Nanami wanna hug you!"
],
"Time": [
2000
]
},
{
"Id": 4914,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Several seconds to go! 3... 2.5..."
],
"Time": [
2000
]
},
{
"Id": 4915,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"GOOD MORNING!"
],
"Time": [
2000
]
},
{
"Id": 4916,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Start! Beep beep ta-da!"
],
"Time": [
2000
]
},
{
"Id": 4917,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nanami is your multi-tasking super assistant!"
],
"Time": [
2000
]
},
{
"Id": 4918,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Wow, a job to do? Nanami will do my best!"
],
"Time": [
2000
]
},
{
"Id": 4919,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"GOOD MORNING!"
],
"Time": [
2000
]
},
{
"Id": 4920,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Start! Beep beep ta-da!"
],
"Time": [
2000
]
},
{
"Id": 4921,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nanami is your multi-tasking super assistant!"
],
"Time": [
2000
]
},
{
"Id": 4922,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Wow, a job to do? Nanami will do my best!"
],
"Time": [
2000
]
},
{
"Id": 4923,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"One, two, three, mechanoid! 1 point goes to Nanami and 0 goes to Commandant!"
],
"Time": [
2000
]
},
{
"Id": 4924,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Phew... Oops! My head...!"
],
"Time": [
2000
]
},
{
"Id": 4925,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I don't wanna work!"
],
"Time": [
2000
]
},
{
"Id": 4926,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"My hands are on the floor..."
],
"Time": [
2000
]
},
{
"Id": 4927,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Sofa, bed, come help me..."
],
"Time": [
2000
]
},
{
"Id": 4928,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"SOB... SOB..."
],
"Time": [
2000
]
},
{
"Id": 4929,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"... How many versions of the future do we have to witness?"
],
"Time": [
2000
]
},
{
"Id": 4930,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Let's go outside and have some air..."
],
"Time": [
2000
]
},
{
"Id": 4931,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm bored... Nanami will have to turn this place into a mecha fortress if there's no game to play!"
],
"Time": [
2000
]
},
{
"Id": 4932,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"It's too quiet! Let's make some noise!"
],
"Time": [
2000
]
},
{
"Id": 4933,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Still have several boxes of toys to move in..."
],
"Time": [
2000
]
},
{
"Id": 4934,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nanami is trying to get myself busy!"
],
"Time": [
2000
]
},
{
"Id": 4935,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hehe. A prank of love!"
],
"Time": [
2000
]
},
{
"Id": 4936,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Calculation ability breakthrough!"
],
"Time": [
2000
]
},
{
"Id": 4937,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Nanami is trying to get myself busy!"
],
"Time": [
2000
]
},
{
"Id": 4938,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hehe. A prank of love!"
],
"Time": [
2000
]
},
{
"Id": 4939,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Calculation ability breakthrough!"
],
"Time": [
2000
]
},
{
"Id": 4940,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm gonna race in the outer space later!"
],
"Time": [
2000
]
},
{
"Id": 4941,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Wanna see machine pets running around in the room?"
],
"Time": [
2000
]
},
{
"Id": 4942,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What if the bed kidnapped me when I lay down on it?",
"No... I don't wanna get up...",
"Could you lift me up, Commandant?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4943,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nanami is not being still.",
"Nanami just moved from that side of the bed."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4944,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Humph... Let Nanami analyze the structure of the cushion...",
"Of course I wanna get a suitable one off to put on the pilot's seat!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4945,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How about we add a supercharged propulsion wheel to the bottom of the sofa?",
"Let's call it Power No.2\u2014Soft Casual Version!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4946,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"How many steps does it take to fit Power into a cabinet? Four!",
"Open the door, put Power in, and close it...",
"And clean up the fragments of the cabinet!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4947,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huff! Puff!",
"Hey! Don't stop Nanami!",
"This is only the first step of the combat modification of the cabinet!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4948,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hey? What are you doing above Nanami's head?",
"Is Nanami taller than before?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4949,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Nanami did grow a lot.",
"But not much higher actually!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4950,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"98\u2026\u202699\u2026\u2026100.",
"Although Nanami already knows how many stars are there in the universe,"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4951,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"it's fun to count them one by one."
],
"Time": [
2000
]
},
{
"Id": 4952,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Can we have Power play with Nanami for a while?",
"Just a little while... I'm bored."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4953,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Here you are. The Dormitory Gate expansion plan.",
"Let Power handle this. Power will finish it in no time!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4954,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Phew... The stage is finally cleared!",
"The highest score in history!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4955,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Back to super boring time again?"
],
"Time": [
2000
]
},
{
"Id": 4956,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Huh? Is it that messy?",
"Boohoo... Nanami feels sad..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 4957,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I swear! I was cleaning, not making a mess!"
],
"Time": [
2000
]
},
{
"Id": 4958,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"One here, and one here...",
"Ta-da! Nanami's jack-in-the-box dominos!",
"It must be super cool to push them down all at once!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4959,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Nanami read a story about a knight and a princess this morning.",
"It was interesting, but it was exhausting to read human words...",
"Let's act the story out together, Commandant!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4960,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hidden stage, Hell plus difficulty! Start!",
"Up, up, down, down, left, right, left, right, B, A, B, A... Done!",
"Now let's beat the enemies up together!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4961,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hmm? One part is missing on the model...",
"It will be okay if I go grab a tiny part from the warehouse, right?",
"Shhh... This is a secret between us!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4962,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Give me your hand, Commandant! Take this gift!",
"This is the last or the last but one... Forget it.",
"Anyways, take good care of every gift from Nanami, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 4963,
"CharacterId": 1051004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Give me your hand, Commandant! Take this gift!",
"This is the last or the last but one... Forget it.",
"Anyways, take good care of every gift from Nanami, Commandant."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 5001,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Entering standby mode..."
],
"Time": [
2000
]
},
{
"Id": 5002,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Reconstructing consciousness."
],
"Time": [
2000
]
},
{
"Id": 5003,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Error. Error. Error..."
],
"Time": [
2000
]
},
{
"Id": 5004,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Adding event area recommended."
],
"Time": [
2000
]
},
{
"Id": 5005,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Entering standby mode..."
],
"Time": [
2000
]
},
{
"Id": 5006,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Reconstructing consciousness."
],
"Time": [
2000
]
},
{
"Id": 5007,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Error. Error. Error..."
],
"Time": [
2000
]
},
{
"Id": 5008,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Adding event area recommended."
],
"Time": [
2000
]
},
{
"Id": 5009,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Overload operation..."
],
"Time": [
2000
]
},
{
"Id": 5010,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Thought analysis in operation."
],
"Time": [
2000
]
},
{
"Id": 5011,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Applying for additional functionality devices."
],
"Time": [
2000
]
},
{
"Id": 5012,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Examining the rationality of the room layout."
],
"Time": [
2000
]
},
{
"Id": 5013,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Selecting topics for today's painting."
],
"Time": [
2000
]
},
{
"Id": 5014,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Preparing for armed patrol."
],
"Time": [
2000
]
},
{
"Id": 5015,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Emotion detected: Joy."
],
"Time": [
2000
]
},
{
"Id": 5016,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Armed and ready."
],
"Time": [
2000
]
},
{
"Id": 5017,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Residence cleaning program loaded. Proceed to activate?"
],
"Time": [
2000
]
},
{
"Id": 5018,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Beep, beep... Simulation radar training."
],
"Time": [
2000
]
},
{
"Id": 5019,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Emotion detected: Joy."
],
"Time": [
2000
]
},
{
"Id": 5020,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Armed and ready."
],
"Time": [
2000
]
},
{
"Id": 5021,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Residence cleaning program loaded. Proceed to activate?"
],
"Time": [
2000
]
},
{
"Id": 5022,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Beep, beep... Simulation radar training."
],
"Time": [
2000
]
},
{
"Id": 5023,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Retrieving the commandant's location."
],
"Time": [
2000
]
},
{
"Id": 5024,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Travel modules must be reconfirmed."
],
"Time": [
2000
]
},
{
"Id": 5025,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Maintaining stability."
],
"Time": [
2000
]
},
{
"Id": 5026,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Moving in a straight line."
],
"Time": [
2000
]
},
{
"Id": 5027,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"A place to sleep..."
],
"Time": [
2000
]
},
{
"Id": 5028,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Supplies required."
],
"Time": [
2000
]
},
{
"Id": 5029,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Scanning for hidden surveillance devices."
],
"Time": [
2000
]
},
{
"Id": 5030,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Confirming emergency exit."
],
"Time": [
2000
]
},
{
"Id": 5031,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Measuring area of the space."
],
"Time": [
2000
]
},
{
"Id": 5032,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Removing obstacles."
],
"Time": [
2000
]
},
{
"Id": 5033,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Scouting situation."
],
"Time": [
2000
]
},
{
"Id": 5034,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Searching for art supplies."
],
"Time": [
2000
]
},
{
"Id": 5035,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Calculating data."
],
"Time": [
2000
]
},
{
"Id": 5036,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Assessing ground suitability"
],
"Time": [
2000
]
},
{
"Id": 5037,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Searching for art supplies."
],
"Time": [
2000
]
},
{
"Id": 5038,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Calculating data."
],
"Time": [
2000
]
},
{
"Id": 5039,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Assessing ground suitability"
],
"Time": [
2000
]
},
{
"Id": 5040,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Broadcasting audio."
],
"Time": [
2000
]
},
{
"Id": 5041,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Searching for target, Commandant."
],
"Time": [
2000
]
},
{
"Id": 5042,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Soft and fluffy.",
"This looks like an ideal place. I recommend taking a rest immediately."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5043,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"In case of emergency, Commandant.",
"Please make waking me a priority."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5044,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The handrails on both sides are far away.",
"Can't lean on them at the same time. I recommend changing targets..."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5045,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, we might be able to do it if we lean on each other. Want to give it a try?"
],
"Time": [
2000
]
},
{
"Id": 5046,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Excuse me, but why are you piling up so many clothes here?",
"Weapons and ammunition should be a priority."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5047,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Dressing up, collecting, for joy?",
"For me, being able to protect what I want to protect",
"is the greatest joy."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 5048,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Mechanical skin isn't soft at all.",
"I'm afraid it will disappoint you...",
"Doesn't matter? And it's very warm?"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 5049,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"It is speculated that your actions have caused the temperature to rise rapidly"
],
"Time": [
2000
]
},
{
"Id": 5050,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Want to see my painting, Commandant?",
"No problem."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5051,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"But the diary part is an exception."
],
"Time": [
2000
]
},
{
"Id": 5052,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Commandant, please stop for a moment.",
"That's it. That's the right pose."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5053,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can draw it now. Thank you."
],
"Time": [
2000
]
},
{
"Id": 5054,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What would the cart think after the Mechanical Awakening..."
],
"Time": [
2000
]
},
{
"Id": 5055,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Would it like its function?"
],
"Time": [
2000
]
},
{
"Id": 5056,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"According to the climate...",
"The starry sky tonight will be magnificent."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5057,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Would you like to see it together, Commandant?"
],
"Time": [
2000
]
},
{
"Id": 5058,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Visual system...",
"Calibration complete.",
"Okay!",
"I can see you clearly."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5059,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Applying for a set of painting supplies.",
"Applying for a stack of art canvases.",
"Applying for a Commandant.",
"Confirming that the demand of this painting is 100% reasonable."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5060,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm to understand the contents of the book.",
"I recommend the commandant give me a demonstration.",
"Regarding what a \"hug\" is."
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 5061,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Simulate encounter, location, room.",
"Beginning calculations.",
"What makes you do that?",
"I will be sure to always protect you."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5062,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here is a gift, Commandant.",
"Reason? I want to see the commandant smile. Is that okay?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5063,
"CharacterId": 1561003,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Here is a gift, Commandant.",
"Reason? I want to see the commandant smile. Is that okay?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5101,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"It's so boring... I don't wanna do anything..."
],
"Time": [
2000
]
},
{
"Id": 5102,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I'm dying to blow something up..."
],
"Time": [
2000
]
},
{
"Id": 5103,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"Don't touch me..."
],
"Time": [
2000
]
},
{
"Id": 5104,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 10,
"State": "IDLE",
"Content": [
"I need some time to myself."
],
"Time": [
2000
]
},
{
"Id": 5105,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"It's so boring... I don't wanna do anything..."
],
"Time": [
2000
]
},
{
"Id": 5106,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I'm dying to blow something up..."
],
"Time": [
2000
]
},
{
"Id": 5107,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Don't touch me..."
],
"Time": [
2000
]
},
{
"Id": 5108,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I need some time to myself."
],
"Time": [
2000
]
},
{
"Id": 5109,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"I lost to Lucia... Why would I have a dream like this...?"
],
"Time": [
2000
]
},
{
"Id": 5110,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hmm... Where is...? There you are..."
],
"Time": [
2000
]
},
{
"Id": 5111,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Hey, Commandant, don't just stand there!"
],
"Time": [
2000
]
},
{
"Id": 5112,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Secret special training on how to defeat Lucia, session 297... What should we do this time...?"
],
"Time": [
2000
]
},
{
"Id": 5113,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Concentrate... Concentrate..."
],
"Time": [
2000
]
},
{
"Id": 5114,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Ignition mechanism... There you go... Done."
],
"Time": [
2000
]
},
{
"Id": 5115,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Hi-yah! Hi-yah! Aah! How long have you been standing here?"
],
"Time": [
2000
]
},
{
"Id": 5116,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Commandant, give me a hand! Get closer and I'll tell you what to do!"
],
"Time": [
2000
]
},
{
"Id": 5117,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Got a new mission? Take me with you!"
],
"Time": [
2000
]
},
{
"Id": 5118,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Stay here. I need your help... Just don't go!"
],
"Time": [
2000
]
},
{
"Id": 5119,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Hi-yah! Hi-yah! Aah! How long have you been standing here?"
],
"Time": [
2000
]
},
{
"Id": 5120,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant, give me a hand! Get closer and I'll tell you what to do!"
],
"Time": [
2000
]
},
{
"Id": 5121,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Got a new mission? Take me with you!"
],
"Time": [
2000
]
},
{
"Id": 5122,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Stay here. I need your help... Just don't go!"
],
"Time": [
2000
]
},
{
"Id": 5123,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"We're gonna make a step further today!"
],
"Time": [
2000
]
},
{
"Id": 5124,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Ah! It's driving me nuts..."
],
"Time": [
2000
]
},
{
"Id": 5125,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"These people are too childish."
],
"Time": [
2000
]
},
{
"Id": 5126,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Stop following me. Humph!"
],
"Time": [
2000
]
},
{
"Id": 5127,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Wanna get beat up by me?"
],
"Time": [
2000
]
},
{
"Id": 5128,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 30,
"State": "IDLE",
"Content": [
"Go away!"
],
"Time": [
2000
]
},
{
"Id": 5129,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"What is Lucia doing...?"
],
"Time": [
2000
]
},
{
"Id": 5130,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"The new thruster looks..."
],
"Time": [
2000
]
},
{
"Id": 5131,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"I'm just here to check on you."
],
"Time": [
2000
]
},
{
"Id": 5132,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Did you ever think about making it bigger here?"
],
"Time": [
2000
]
},
{
"Id": 5133,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 50,
"State": "IDLE",
"Content": [
"Which one do you prefer? Cannon or sword?"
],
"Time": [
2000
]
},
{
"Id": 5134,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Humph! Humph, humph!"
],
"Time": [
2000
]
},
{
"Id": 5135,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"I'm gonna bomb things to my heart's content today!"
],
"Time": [
2000
]
},
{
"Id": 5136,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Have you eaten, Commandant? If you haven't, why not have my... my homemade food?"
],
"Time": [
2000
]
},
{
"Id": 5137,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Humph! Humph, humph!"
],
"Time": [
2000
]
},
{
"Id": 5138,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"I'm gonna bomb things to my heart's content today!"
],
"Time": [
2000
]
},
{
"Id": 5139,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Have you eaten, Commandant? If you haven't, why not have my... my homemade food?"
],
"Time": [
2000
]
},
{
"Id": 5140,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"Commandant! Wanna test the new explosive with me?"
],
"Time": [
2000
]
},
{
"Id": 5141,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"We can't do anything here. Let's go outside, Commandant."
],
"Time": [
2000
]
},
{
"Id": 5142,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Sleep? I'm not a kid. I don't need to sleep this early.",
"Look, I'm not sleepy at all... I'm not... (yawns)"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5143,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Zzz... Commandant... Lucia... We've got to... this time..."
],
"Time": [
2000
]
},
{
"Id": 5144,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hmm... I'm tired. Time to have some rest!",
"Just to be clear. Don't disturb me. Otherwise, otherwise... Um, you'll regret it!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5145,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Hey... Get over! Stop talking nonsense, just come and sit here!"
],
"Time": [
2000
]
},
{
"Id": 5146,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Where did the repair tool go? Why did it suddenly...",
"You can borrow me one? I... I don't want it!"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5147,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Found it. Thank... Humph! Nothing!"
],
"Time": [
2000
]
},
{
"Id": 5148,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Stop touching me! I don't like it at all!",
"It feels good? What are you talking about?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5149,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Alright, I'll let you be the exception... Hey! Why did you stop?",
"Don't stop until I tell you to stop, okay...?"
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5150,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What missions have we got next?",
"No need to send your precious team out."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5151,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Just leave it to me."
],
"Time": [
2000
]
},
{
"Id": 5152,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"What am I writing?",
"The recipe of the new explosive. It's for demolition."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5153,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I can make it here.",
"Wanna see how powerful it is? You're gonna be amazed."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5154,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"Staying in the same place all the time will drive me crazy.",
"You too, go out and get some exercise."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5155,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"With me, of course. What's wrong? Not happy with it?"
],
"Time": [
2000
]
},
{
"Id": 5156,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"The decoration of this place is so lack of imagination.",
"It's better if I demolish and rebuild it."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5157,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 0,
"State": "IDLE",
"Content": [
"I'm a member of the Cosmos Technician Union.",
"Interior design is my expertise. Trust me. I won't let you down."
],
"Time": [
2000,
2000.0
]
},
{
"Id": 5158,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"You mean these ears?",
"They're just a regular Inver-Device. There's nothing special...",
"No. It's not cute!"
],
"Time": [
2000,
2000.0,
2000.0
]
},
{
"Id": 5159,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 80,
"State": "IDLE",
"Content": [
"Wanna learn mechanical engineering from me?",
"Well, I can consider that since you beg me like this.",
"But I have to warn you that I'm a strict teacher.",
"Keep up with me, okay? Commandant?"
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5160,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"A way to get stronger?",
"Is there any other way besides going through battles?",
"I'll keep on fighting.",
"Until I'm powerful enough to...",
"Cough... Nothing. You'll see."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5161,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"How do you like my new outfit?",
"Handsome, right? I picked it myself.",
"Besides, it has greatly enhanced my power output.",
"Simply put, I can protect you effortlessly."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5162,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There you go. Just keep it.",
"It's just something I don't need. Don't think too much.",
"And no need to thank me! Anyway\u2015\u2015",
"Fine... You're welcome..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
},
{
"Id": 5163,
"CharacterId": 1071004,
"MoodMinValue": 0,
"MoodMaxValue": 100,
"State": "IDLE",
"Content": [
"There you go. Just keep it.",
"It's just something I don't need. Don't think too much.",
"And no need to thank me! Anyway\u2015\u2015",
"Fine... You're welcome..."
],
"Time": [
2000,
2000.0,
2000.0,
2000.0
]
}
]