PGRData/Script/matrix/xui/xuidlchunt/task/XUiDlcHuntTaskGrid.lua
2024-09-01 22:49:41 +02:00

112 lines
No EOL
3.7 KiB
Lua

local XUiDlcHuntTaskGridItem = require("XUi/XUiDlcHunt/Task/XUiDlcHuntTaskGridItem")
---@class XUiDlcHuntTaskGrid:XDynamicGridTask
local XUiDlcHuntTaskGrid = XClass(XDynamicGridTask, "XUiDlcHuntTaskGrid")
function XUiDlcHuntTaskGrid:PlayAnimation()
if self.IsAnimation then
return
end
self.IsAnimation = true
--self.GridTaskTimeline:PlayTimelineAnimation()
end
function XUiDlcHuntTaskGrid:ResetData(data)
if not data then
self.GameObject:SetActiveEx(false)
return
end
self.GameObject:SetActiveEx(true)
self.ImgComplete.gameObject:SetActive(data.State == XDataCenter.TaskManager.TaskState.Finish)
self.Data = data
if self.PanelAnimationGroup then
-- 先显示
self.PanelAnimationGroup.alpha = 1
end
if self.TaskReceive then
--一键领取栏出现在首位 其他所有任务数据往后移一格
if data.ReceiveAll then
--隐藏其他界面
local childCount = self.PanelAnimation.childCount
for i = 0, childCount - 1 do
self.PanelAnimation:GetChild(i).gameObject:SetActiveEx(false)
end
self.TaskReceive.gameObject:SetActive(true)
self.ReceiveAllBtn = self.TaskReceive.transform:Find("BtnReceiveBlueLight"):GetComponent("XUiButton")
self.ReceiveAllBtn.CallBack = function()
self:OnBtnAllReceiveClick()
end
return
else
--隐藏一键领取
local childCount = self.PanelAnimation.childCount
for i = 0, childCount - 1 do
self.PanelAnimation:GetChild(i).gameObject:SetActiveEx(true)
end
if self.PanelTime then
self.PanelTime.gameObject:SetActiveEx(false)
end
self.TaskReceive.gameObject:SetActive(false)
end
end
local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
self.tableData = config
self.TxtTaskName.text = config.Title
self.TxtTaskDescribe.text = config.Desc
self.TxtSubTypeTip.text = config.Suffix or ""
--self.RootUi:SetUiSprite(self.RImgTaskType, config.Icon)
if self.RImgTaskType then
self.RImgTaskType:SetRawImage(config.Icon)
end
self:UpdateProgress(self.Data)
local rewards = XRewardManager.GetRewardList(config.RewardId)
-- reset reward panel
for i = 1, #self.RewardPanelList do
self.RewardPanelList[i]:Refresh()
end
if not rewards then
return
end
for i = 1, #rewards do
local panel = self.RewardPanelList[i]
local reward = rewards[i]
if not panel then
if #self.RewardPanelList == 0 then
panel = XUiDlcHuntTaskGridItem.New(self.RootUi, self.GridCommon)
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
ui.transform:SetParent(self.GridCommon.parent, false)
panel = XUiDlcHuntTaskGridItem.New(self.RootUi, ui)
end
if self.ClickFunc then
XUiHelper.RegisterClickEvent(panel, panel.BtnClick, function()
self.ClickFunc(reward)
end)
end
table.insert(self.RewardPanelList, panel)
end
panel:Refresh(reward)
local amount = reward.Count
local textComponent = XUiHelper.TryGetComponent(panel.Transform, "Txt", "Text")
if textComponent then
textComponent.text = "X" .. amount
end
panel.TxtName.gameObject:SetActiveEx(false)
end
end
function XUiDlcHuntTaskGrid:OpenUiObtain(...)
XDataCenter.DlcHuntManager.OpenUiObtain(...)
end
return XUiDlcHuntTaskGrid