PGRData/Script/matrix/xmodule/xrestaurant/XRestaurant.lua
2024-09-01 22:49:41 +02:00

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local XRestaurantStaff = require("XModule/XRestaurant/XRestaurantStaff")
local XIngredient = require("XModule/XRestaurant/XProduct/XIngredient")
local XFood = require("XModule/XRestaurant/XProduct/XFood")
local XCashier = require("XModule/XRestaurant/XProduct/XCashier")
local XCookingWorkBench = require("XModule/XRestaurant/XWorkBench/XCookingWorkBench")
local XIngredientWorkBench = require("XModule/XRestaurant/XWorkBench/XIngredientWorkBench")
local XSalesWorkBench = require("XModule/XRestaurant/XWorkBench/XSalesWorkBench")
local XRestaurantOrder = require("XModule/XRestaurant/XRestaurantOrder")
local XRestaurantBuff = require("XModule/XRestaurant/XBuff/XRestaurantBuff")
local SimulationTimer
local SimulationDelay = XScheduleManager.SECOND
local LastSimulationTime = 0
local LuaMemoryLimit = 500 * 1024 --进入餐厅增加500M后会GC一次
---@class XRestaurant : XDataEntityBase 战双厨房玩法活动数据对象
---@field private _Id number 活动Id
---@field private _Level number 餐厅等级
---@field private _IsLevelUp boolean 餐厅是否升级
---@field private _CookingWorkBenches XCookingWorkBench[] 已解锁烹饪台
---@field private _IngredientWorkBenches XIngredientWorkBench[] 已解备菜台
---@field private _SalesWorkBenches XSalesWorkBench[] 已解锁售卖台
---@field private _StaffMap table<number, XRestaurantStaff> 员工列表
---@field private _FoodMap table<number, XFood> 食物列表
---@field private _IngredientMap table<number, XIngredient> 食材列表
---@field private _Cashier XCashier 收银台
---@field private _OfflineBill number 离线账单
---@field private _OfflineBillUpdateTime number 上次离开餐厅时间
---@field private _CurDay number 活动开放天数
---@field private _AccelerateUseTimes number 当天加速道具使用次数
---@field private _IsGetSignReward boolean 是否领取签到奖励
---@field private _EventLevelConditionChange number 升级所需条件改变事件
---@field private _UnlockIngredient table<number, boolean> 已解锁食材
---@field private _UnlockFood table<number, boolean> 已解锁食物
---@field private _EnterRoomMemory number 进入餐厅时的Lua内存
---@field private _OrderInfo XRestaurantOrder 订单数据
---@field private _BuffMap table<number, XRestaurantBuff> 已经解锁Buff
---@field private _AreaTypeBuff table<number, XRestaurantBuff> 每个区域对应的BuffId
---@field private _AreaSortMark table<number, boolean> 每个区域工作台排序标记
local XRestaurant = XClass(XDataEntityBase, "XRestaurant")
local default = {
_Id = 0, --活动Id,
_Level = 0,
_IsLevelUp = false,
_CookingWorkBenches = {},
_IngredientWorkBenches = {},
_SalesWorkBenches = {},
_StaffMap = {},
_FoodMap = {},
_IngredientMap = {},
_Cashier = nil,
_UnlockIngredient = {},
_UnlockFood = {},
_OfflineBill = 0,
_OfflineBillUpdateTime = 0,
_CurDay = 0,
_AccelerateUseTimes = 0,
_IsGetSignReward = false,
_EventLevelConditionChange = 0,
_OrderInfo = nil,
_AreaTypeBuff = {},
_BuffMap = {},
_AreaSortMark = {},
_BuffRedPointMarkCount = 0,
_MenuRedPointMarkCount = 0,
_EnterRoomMemory = 0,
_UiMainSorting = -1,
}
function XRestaurant:Ctor(id)
self:Init(default, id)
end
--- 初始化持久数据
---@private
---@param id number 活动Id
---@return nil
--------------------------
function XRestaurant:InitData(id)
self:SetProperty("_Id", id)
self:_InitStaffList()
self:_InitProductList()
self._Cashier = XCashier.New()
end
--- 获取商店Id
---@return number 商店Id
--------------------------
function XRestaurant:GetShopId()
return XRestaurantConfigs.GetShopId(self._Id)
end
--- 活动名
---@return string 活动名
--------------------------
function XRestaurant:GetActivityName()
return XRestaurantConfigs.GetActivityName(self._Id)
end
--- 获取结束时间
---@return number 结束时间
--------------------------
function XRestaurant:GetBusinessEndTime()
return XRestaurantConfigs.GetActivityEndTime(self._Id)
end
--- 获取开始时间
---@return number 开始时间
--------------------------
function XRestaurant:GetBusinessStartTime()
return XRestaurantConfigs.GetActivityStartTime(self._Id)
end
function XRestaurant:GetShopStartTime()
return XRestaurantConfigs.GetShopStartTime(self._Id)
end
function XRestaurant:GetShopEndTime()
return XRestaurantConfigs.GetShopEndTime(self._Id)
end
--- 获取任务组列表
---@return number[] 任务组Id列表
--------------------------
function XRestaurant:GetTimeLimitTaskIds()
return XRestaurantConfigs.GetTimeLimitTaskIds(self._Id)
end
-- 食谱任务
function XRestaurant:GetRecipeTaskId()
return XRestaurantConfigs.GetRecipeTaskId(self._Id)
end
--- 活动是否开启
---@return boolean 是否开启
--------------------------
function XRestaurant:IsOpen()
if not XTool.IsNumberValid(self._Id) then
return false
end
return self:IsInBusiness() or self:IsShopOpen()
end
--- 餐厅是否营业中
---@return boolean
--------------------------
function XRestaurant:IsInBusiness()
return XRestaurantConfigs.CheckActivityInTime(self._Id)
end
--- 商店是否开放中
---@return boolean
--------------------------
function XRestaurant:IsShopOpen()
return XRestaurantConfigs.CheckShopInTime(self._Id)
end
--- 活动账单结算时间
---@return number
--------------------------
function XRestaurant:GetOfflineBillTime()
return XRestaurantConfigs.GetActivityOfflineBillTime(self._Id)
end
--- 是否展示离线账单
---@return boolean
--------------------------
function XRestaurant:IsShowOfflineBill()
if self:IsFirstEnterRoom() then
return false
end
local nowTime = XTime.GetServerNowTimestamp()
local billTime = self:GetOfflineBillTime()
if nowTime - self._OfflineBillUpdateTime < billTime then
return false
end
return true
end
--- 首次进入餐厅
---@return boolean
--------------------------
function XRestaurant:IsFirstEnterRoom()
return not XTool.IsNumberValid(self._OfflineBillUpdateTime)
end
function XRestaurant:GetAccelerateUseLimit()
return XRestaurantConfigs.GetActivityAccelerateUseLimit(self._Id)
end
function XRestaurant:GetAccelerateTime()
return XRestaurantConfigs.GetActivityAccelerateTime(self._Id)
end
function XRestaurant:GetAccelerateCount()
return XDataCenter.ItemManager.GetCount(XRestaurantConfigs.ItemId.RestaurantAccelerate)
end
function XRestaurant:IsAccelerateUpperLimit()
return self._AccelerateUseTimes >= self:GetAccelerateUseLimit()
end
function XRestaurant:GetUrgentTime()
return XRestaurantConfigs.GetActivityUrgentTime(self._Id)
end
--- 餐厅升级
---@param level number 升级后的等级
---@return void
--------------------------
function XRestaurant:LevelUp(level)
level = math.max(XRestaurantConfigs.LevelRange.Min, level)
local oldLevel = self._Level
if level == oldLevel then
return
end
self:SetProperty("_Level", level)
self._UnlockIngredient = XRestaurantConfigs.GetUnlockProduct(level, XRestaurantConfigs.GetUnlockIngredient)
self._UnlockFood = XRestaurantConfigs.GetUnlockProduct(level, XRestaurantConfigs.GetUnlockFood)
self:_InitWorkBench()
-- 先更新食材
for _, ingredient in pairs(self._IngredientMap) do
ingredient:OnRestaurantLevelUp(level)
end
-- 再更新食物
for _, food in pairs(self._FoodMap) do
food:OnRestaurantLevelUp(level)
end
self._Cashier:OnRestaurantLevelUp(level)
if oldLevel ~= 0 and level > oldLevel then
self:SetProperty("_IsLevelUp", true)
end
end
--全部工作台停止工作
function XRestaurant:StopAll()
for _, bench in pairs(self._IngredientWorkBenches) do
bench:Stop()
end
for _, bench in pairs(self._CookingWorkBenches) do
bench:Stop()
end
for _, bench in pairs(self._SalesWorkBenches) do
bench:Stop()
end
end
--- 更新员工信息
---@param staffList Server.XRestaurantCharacter[] 员工信息
---@return void
--------------------------
function XRestaurant:UpdateStaffInfo(staffList)
for _, info in ipairs(staffList or {}) do
local charId = info.CharacterId
local staff = self._StaffMap[charId]
if not staff then
XLog.Warning("XRestaurant:UpdateStaffInfo: not found staff!!! staff Id = " .. tostring(charId))
goto continue
end
staff:UpdateInfo(true, info.CharacterLv)
::continue::
end
end
--- 更新仓库
---@param storageInfo Server.XRestaurantStorage
---@return void
--------------------------
function XRestaurant:UpdateStorageInfo(storageInfo)
if not storageInfo then
return
end
for _, info in ipairs(storageInfo or {}) do
local areaType = info.SectionType
local id = info.ProductId
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
local ingredient = self._IngredientMap[id]
if not ingredient then
ingredient = XIngredient.New(id)
self._IngredientMap[id] = ingredient
end
ingredient:SetProperty("_Count", info.Count)
elseif XRestaurantConfigs.CheckIsFoodArea(areaType) then
local food = self._FoodMap[id]
if not food then
food = XFood.New(id)
self._FoodMap[id] = food
end
food:SetProperty("_Count", info.Count)
elseif XRestaurantConfigs.CheckIsSaleArea(areaType) then
self._Cashier:SetProperty("_Count", info.Count)
end
end
end
--- 更新工作台状态
---@param sectionInfos Server.XRestaurantSection[]
---@return void
--------------------------
function XRestaurant:UpdateWorkBench(sectionInfos)
if not sectionInfos then
return
end
for _, info in ipairs(sectionInfos or {}) do
local areaType = info.SectionType
local index = info.Index
local list = self._AreaMap2Benches[areaType]
if not XTool.IsTableEmpty(list) then
local bench = list[index]
bench:OnNotify(info)
end
end
end
--- 更新结算
---@param offlineBill number 离线账单
---@param offlineBillUpdateTime number 上次离开餐厅时间
--------------------------
function XRestaurant:UpdateSettle(offlineBill, offlineBillUpdateTime)
self:SetProperty("_OfflineBill", offlineBill)
self:SetProperty("_OfflineBillUpdateTime", offlineBillUpdateTime)
end
--- 更新热销
---@param currentDay number 当前活动天数
---@return void
--------------------------
function XRestaurant:UpdateHotSale(currentDay)
self:SetProperty("_CurDay", currentDay or 1)
for _, food in pairs(self._FoodMap or {}) do
food:UpdateHotSale(false, 0)
end
local list = XRestaurantConfigs.GetHotSaleDataList(self._CurDay)
for _, info in pairs(list or {}) do
local id = info.Id
if XTool.IsNumberValid(id) then
local food = self._FoodMap[id]
food:UpdateHotSale(true, info.Addition)
end
end
end
function XRestaurant:UpdateSignData(isGetSignReward, signActivityId)
self:SetProperty("_IsGetSignReward", isGetSignReward)
if XTool.IsNumberValid(signActivityId) then
self:SetProperty("_SignActivityId", signActivityId)
end
end
function XRestaurant:UpdateOrderInfo(orderActivityId, orderInfos)
if not self._OrderInfo or self._OrderInfo:GetId() ~= orderActivityId then
self._OrderInfo = XRestaurantOrder.New(self._Id)
end
self._OrderInfo:UpdateData(orderInfos)
end
function XRestaurant:UpdateBuff(areaTypeBuffInfo, unlockBuffs, defaultBuffs)
local map = {}
for _, info in ipairs(areaTypeBuffInfo) do
map[info.SectionType] = info.BuffId
end
--TODO CodeMoon, 不知道这里需不需要
for _, id in ipairs(defaultBuffs) do
local sectionType = XRestaurantConfigs.GetBuffAreaType(id)
if not map[sectionType] then
map[sectionType] = id
end
end
self:SetProperty("_AreaTypeBuff", map)
unlockBuffs = appendArray(unlockBuffs, defaultBuffs)
for _, id in ipairs(unlockBuffs) do
local buff = self._BuffMap[id]
if not buff then
buff = XRestaurantBuff.New(id)
self._BuffMap[id] = buff
end
buff:Unlock()
end
end
function XRestaurant:OnNotify(notifyData)
self:SetProperty("_AccelerateUseTimes", notifyData.AccelerateUseTimes)
--初始化/更新 员工数据
self:UpdateStaffInfo(notifyData.CharacterList)
--初始化/更新 产品信息
self:UpdateStorageInfo(notifyData.StorageInfos)
--更新餐厅等级
self:LevelUp(notifyData.RestaurantLv)
--更新Buff信息
self:UpdateBuff(notifyData.SectionBuffInfos, notifyData.UnlockSectionBuffs, notifyData.DefaultBuffs)
--更新订单信息
self:UpdateOrderInfo(notifyData.OrderActivityId, notifyData.OrderInfos)
--更新热销
self:UpdateHotSale(notifyData.CurDay)
--更新工作台信息
self:UpdateWorkBench(notifyData.SectionInfos)
--更新结算
self:UpdateSettle(notifyData.OfflineBill, notifyData.LastSettleTime)
--更新签到信息
self:UpdateSignData(notifyData.IsGetSignReward, notifyData.SignActivityId)
end
function XRestaurant:UpdateLuaMemory()
local memory = CS.XLuaEngine.Env.Memroy
self:SetProperty("_EnterRoomMemory", memory)
end
--region ------------------getter and setter start-------------------
--- 获取所有产品包括数量为0以及未解锁
---@param areaType number
---@return XRestaurantProduct[]
--------------------------
function XRestaurant:GetAllProductList(areaType)
local map = {}
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
map = self._IngredientMap
else
map = self._FoodMap
end
local list = {}
for _, product in pairs(map or {}) do
if product then
table.insert(list, product)
end
end
return list
end
--- 获取所有存货数量大于0产品
---@param areaType number
---@return XRestaurantProduct[]
--------------------------
function XRestaurant:GetNotZeroProductList(areaType)
local map = {}
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
map = self._IngredientMap
else
map = self._FoodMap
end
local list = {}
for _, product in pairs(map or {}) do
if product and product:GetProperty("_Count") > 0 then
table.insert(list, product)
end
end
return list
end
--- 获取所有已解锁产品列表
---@param areaType number
---@return XRestaurantProduct[]
--------------------------
function XRestaurant:GetUnlockProductList(areaType)
local map = {}
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
map = self._IngredientMap
else
map = self._FoodMap
end
local list = {}
for _, product in pairs(map or {}) do
if product and product:IsUnlock() then
table.insert(list, product)
end
end
return list
end
--- 已解锁产品个数
---@param areaType number
---@return number
--------------------------
function XRestaurant:GetUnlockProductCount(areaType)
local count = 0
local map = {}
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
map = self._IngredientMap
else
map = self._FoodMap
end
for _, product in pairs(map or {}) do
if product and product:IsUnlock() then
count = count + 1
end
end
return count
end
--- 仓库产品列表
---@param areaType number
---@return XRestaurantProduct[]
--------------------------
function XRestaurant:GetSortStorageProductList(areaType)
local list = self:GetUnlockProductList(areaType)
if XTool.IsTableEmpty(list) then
return list
end
local isSortByQuality = not XRestaurantConfigs.CheckIsIngredientArea(areaType)
table.sort(list, function(a, b)
if isSortByQuality then
local qualityA = a:GetProperty("_Quality")
local qualityB = b:GetProperty("_Quality")
if qualityA ~= qualityB then
return qualityA > qualityB
end
end
return a:GetProperty("_Id") < b:GetProperty("_Id")
end)
return list
end
--- 获取产品
---@param areaType number
---@param id number
---@return XRestaurantProduct
--------------------------
function XRestaurant:GetProduct(areaType, id)
local map = {}
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
map = self._IngredientMap
else
map = self._FoodMap
end
local product = map[id]
if not product then
XLog.Error("XRestaurant:GetProduct: not found product area type = "
.. tostring(areaType) .. " Id = " .. tostring(id))
return {}
end
return product
end
--- 获取已解锁留言信息
---@return XRestaurantOrderInfo[]
--------------------------
function XRestaurant:GetUnlockOrderInfoList()
if not self._OrderInfo then
return {}
end
return self._OrderInfo:GetUnlockInfoList()
end
--- 员工列表
---@return XRestaurantStaff[]
--------------------------
function XRestaurant:GetStaffList(areaType)
local list = {}
for _, staff in pairs(self._StaffMap or {}) do
if areaType == 0 or staff:IsAdditionByAreaTypeWithMaxLevel(areaType) then
table.insert(list, staff)
end
end
return list
end
--- 已招募员工
---@return XRestaurantStaff[]
function XRestaurant:GetRecruitStaffList()
---@type XRestaurantStaff[]
local list = {}
for _, staff in pairs(self._StaffMap or {}) do
local recruit = staff:GetProperty("_IsRecruit")
if recruit then
table.insert(list, staff)
end
end
return list
end
--- 空闲员工
---@return XRestaurantStaff[]
--------------------------
function XRestaurant:GetFreeStaffList()
local list = {}
for _, staff in pairs(self._StaffMap or {}) do
if staff:GetProperty("_IsRecruit") and not staff:IsWorking() then
table.insert(list, staff)
end
end
return list
end
--- 空闲人数
---@return number
--------------------------
function XRestaurant:GetFreeStaffCount()
local count = 0
for _, staff in pairs(self._StaffMap or {}) do
if staff:GetProperty("_IsRecruit") and not staff:IsWorking() then
count = count + 1
end
end
return count
end
--- 在工作台上的人数
---@return number
--------------------------
function XRestaurant:GetOnBenchStaffCount()
local count = 0
for _, staff in pairs(self._StaffMap or {}) do
if staff:GetProperty("_IsRecruit") and not staff:IsFree() then
count = count + 1
end
end
return count
end
--- 获取大于等级当前等级的员工
---@param level number
---@return XRestaurantStaff[]
--------------------------
function XRestaurant:GetStaffListByMinLevel(level)
---@type XRestaurantStaff[]
local list = {}
for _, staff in pairs(self._StaffMap or {}) do
local recruit = staff:GetProperty("_IsRecruit")
local lv = staff:GetProperty("_Level")
if recruit and lv >= level then
table.insert(list, staff)
end
end
return list
end
--- 已招募员工并排序
---@return XRestaurantStaff[]
function XRestaurant:GetSortRecruitStaffList(areaType, productId)
---@type XRestaurantStaff[]
local list = self:GetRecruitStaffList()
local buff = self:GetAreaBuff(areaType)
table.sort(list, function(a, b)
local isWorkingA = not a:IsFree()
local isWorkingB = not b:IsFree()
if isWorkingA ~= isWorkingB then
return isWorkingB
end
local idA = a:GetProperty("_Id")
local idB = b:GetProperty("_Id")
local buffAdditionA = buff and buff:GetEffectAddition(areaType, a:GetProperty("_Id"), productId) or 0
local buffAdditionB = buff and buff:GetEffectAddition(areaType, b:GetProperty("_Id"), productId) or 0
local additionA = a:GetSkillAddition(areaType, productId)
local additionB = b:GetSkillAddition(areaType, productId)
local totalA = buffAdditionA + additionA
local totalB = buffAdditionB + additionB
if totalA ~= totalB then
return totalA > totalB
end
if additionA ~= additionB then
return additionA > additionB
end
if buffAdditionA ~= buffAdditionB then
return buffAdditionA > buffAdditionB
end
local levelA = a:GetProperty("_Level")
local levelB = b:GetProperty("_Level")
if levelA ~= levelB then
return levelA > levelB
end
return idA < idB
end)
return list
end
--- 员工视图数据
---@param characterId number 员工Id
---@return XRestaurantStaff
--------------------------
function XRestaurant:GetStaffViewModel(characterId)
local staff = self._StaffMap[characterId]
if not staff then
XLog.Error("XRestaurant:UpdateStaffInfo: not found staff!!! staff Id = " .. tostring(characterId))
return {}
end
return staff
end
--- 获取当前区域正在工作的员工列表
---@param areaType number
---@return XRestaurantStaff[]
--------------------------
function XRestaurant:GetWorkingStaff(areaType)
local map
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
map = self._IngredientWorkBenches
elseif XRestaurantConfigs.CheckIsFoodArea(areaType) then
map = self._CookingWorkBenches
elseif XRestaurantConfigs.CheckIsSaleArea(areaType) then
map = self._SalesWorkBenches
end
if not map then
return {}
end
local list = {}
for _, bench in pairs(map) do
if not bench:IsFree() then
table.insert(list, bench:GetCharacter())
end
end
return list
end
--- 获取工作台视图数据
---@param areaType number
---@param index number
---@return XRestaurantWorkBench
--------------------------
function XRestaurant:GetWorkBenchViewModel(areaType, index, ignoreTip)
local list = self._AreaMap2Benches[areaType]
if not list then
XLog.Error("XRestaurant:GetWorkBenchViewModel: not found work bench area type = " .. tostring(areaType))
return {}
end
local bench = list[index]
if not bench and not ignoreTip then
XLog.Error("XRestaurant:GetWorkBenchViewModel: not found work bench area type = "
.. tostring(areaType) .. " Index = " .. tostring(index))
return {}
end
return bench
end
function XRestaurant:GetUnlockWorkBenchList(areaType)
return self._AreaMap2Benches[areaType]
end
function XRestaurant:CheckFoodUnlock(id)
return self._UnlockFood[id] and true or false
end
function XRestaurant:CheckIngredientUnlock(id)
return self._UnlockIngredient[id] and true or false
end
function XRestaurant:IsUrgentProduct(areaType, id)
if not XRestaurantConfigs.CheckIsIngredientArea(areaType) then
return false
end
local produceSpeed = self:GetProduceTotalSpeed(areaType, id)
local consumeSpeed = self:GetConsumeTotalSpeed(areaType, id)
--未生产,未消耗
if produceSpeed == 0 and consumeSpeed == 0 then
return false
end
--生产速度大于等于消耗速度
if produceSpeed >= consumeSpeed then
return false
end
local urgentTime = self:GetUrgentTime()
local product = self:GetProduct(areaType, id)
local count = product:GetProperty("_Count")
local second = (count / (consumeSpeed - produceSpeed)) * 3600
return second <= urgentTime
end
--- 获取产品的生产总速
---@param areaType number 产品类型
---@param productId number
---@param timeUnit number
---@return number
--------------------------
function XRestaurant:GetProduceTotalSpeed(areaType, productId, timeUnit)
if not XTool.IsNumberValid(productId) then
return 0
end
timeUnit = timeUnit or XRestaurantConfigs.TimeUnit.Hour
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
return self:_GetIngredientProduceTotalSpeed(productId, timeUnit)
elseif XRestaurantConfigs.CheckIsFoodArea(areaType) then
return self:_GetFoodProduceTotalSpeed(productId, timeUnit)
elseif XRestaurantConfigs.CheckIsSaleArea(areaType) then
return self:_GetSaleProduceTotalSpeed(productId, timeUnit)
end
return 0
end
--- 获取产品的消耗总体速度
---@param areaType number 产品类型
---@param productId number
---@param timeUnit number
---@return number
--------------------------
function XRestaurant:GetConsumeTotalSpeed(areaType, productId, timeUnit)
if not XTool.IsNumberValid(productId) then
return 0
end
timeUnit = timeUnit or XRestaurantConfigs.TimeUnit.Hour
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
return self:_GetIngredientConsumeTotalSpeed(productId, timeUnit)
elseif XRestaurantConfigs.CheckIsFoodArea(areaType) then
return self:_GetFoodConsumeTotalSpeed(productId, timeUnit)
elseif XRestaurantConfigs.CheckIsSaleArea(areaType) then
return self:_GetSaleConsumeTotalSpeed(productId, timeUnit)
end
return 0
end
function XRestaurant:GetWorkBenchPreviewTip(areaType, productId, timeUnit)
local produce = self:GetProduceTotalSpeed(areaType, productId, timeUnit)
local consume = self:GetConsumeTotalSpeed(areaType, productId, timeUnit)
if produce == 0 and consume == 0 then
return true, ""
end
local product = self:GetProduct(areaType, productId)
local subSpeed = produce - consume
local freeCount = subSpeed > 0 and product:GetFreeCapacity() or product:GetProperty("_Count")
if XRestaurantConfigs.CheckIsIngredientArea(areaType) then
return subSpeed > 0, XRestaurantConfigs.GetIngredientStoragePreviewTip(produce, consume, freeCount)
elseif XRestaurantConfigs.CheckIsFoodArea(areaType) then
--消耗完毕或者满仓速度
local stop = freeCount / math.abs(produce - consume)
if not product then
return stop
end
local list = product:GetProperty("_Ingredients") or {}
local cStop = stop
for _, consume in pairs(list) do
local ingredientId = consume:GetId()
local ingredient = self:GetProduct(XRestaurantConfigs.AreaType.IngredientArea, ingredientId)
local cSpeed = ingredient:GetProperty("_Count") / self:_GetIngredientConsumeTotalSpeed(ingredientId, timeUnit)
cStop = math.min(cStop, cSpeed)
end
local increase = subSpeed > 0 and stop <= cStop
local isZero = cStop <= XRestaurantConfigs.Inaccurate and math.abs(subSpeed) <= XRestaurantConfigs.Inaccurate
return increase, XRestaurantConfigs.GetCookStoragePreviewTip(increase, stop > cStop, isZero, cStop)
elseif XRestaurantConfigs.CheckIsSaleArea(areaType) then
local price = self:GetCashierTotalPrice(timeUnit)
freeCount = self._Cashier:GetFreeCapacity()
--收银台满
local fullTime = freeCount / price
--售卖完毕
local consumeTime = product:GetProperty("_Count") / consume
return fullTime < consumeTime, XRestaurantConfigs.GetSaleStoragePreviewTip(fullTime, consumeTime)
end
end
--- 收银台总收益
---@param timeUnit number 单位时间,默认小时
---@return number
--------------------------
function XRestaurant:GetCashierTotalPrice(timeUnit)
local price = 0
for _, bench in pairs(self._SalesWorkBenches or {}) do
local state = bench:GetProperty("_State")
if state == XRestaurantConfigs.WorkState.Free then
goto continue
end
price = price + bench:GetFoodFinalPrice(timeUnit)
::continue::
end
return math.ceil(price)
end
--- 获取签到开始时间
---@return number|nil
--------------------------
function XRestaurant:GetSignActivityStartTime()
return XRestaurantConfigs.GetSignActivityStartTime(self._Id)
end
--- 获取签到结束时间
---@return number
--------------------------
function XRestaurant:GetSignActivityEndTime()
return XRestaurantConfigs.GetSignActivityEndTime(self._Id)
end
--- 判断是否在签到时间内
---@param defaultOpen boolean
---@return boolean
--------------------------
function XRestaurant:CheckSignActivityInTime(defaultOpen)
return XRestaurantConfigs.CheckSignActivityInTime(self._Id, defaultOpen)
end
--- 获取签到活动名称
---@return number
--------------------------
function XRestaurant:GetSignActivityName()
return XRestaurantConfigs.GetSignActivityName(self._Id)
end
--- 获取今天是否能进行签到
---@return boolean
--------------------------
function XRestaurant:GetIsGetSignReward()
return self._IsGetSignReward
end
--- 获取第X天签到的npcId
---@return number
function XRestaurant:GetSignCurDay()
if not self:CheckSignActivityInTime(false) then
return 0
end
local day = XTime.GetDayCountUntilTime(XRestaurantConfigs.GetSignActivityStartTime(self._Id), true)
return day + 1
end
--- 获取第X天签到的奖励
---@return number
--------------------------
function XRestaurant:GetSignActivityRewardId()
return XRestaurantConfigs.GetSignActivityRewardId(self._Id, self:GetSignCurDay())
end
--- 获取第X天签到的npc立绘Url
---@return string
--------------------------
function XRestaurant:GetSignActivityNpcImgUrl()
return XRestaurantConfigs.GetSignActivityNpcImgUrl(self._Id, self:GetSignCurDay())
end
--- 获取第X天签到的奖励
---@return string
--------------------------
function XRestaurant:GetSignActivitySignDesc()
return XUiHelper.ConvertLineBreakSymbol(XRestaurantConfigs.GetSignActivitySignDesc(self._Id, self:GetSignCurDay()))
end
--- 获取第X天签到的回复文本
---@return string
--------------------------
function XRestaurant:GetSignActivityReplyBtnDesc()
return XRestaurantConfigs.GetSignActivityReplyBtnDesc(self._Id, self:GetSignCurDay())
end
--- 获取当前订单信息
---@return XRestaurantOrderInfo
--------------------------
function XRestaurant:GetTodayOrderInfo()
if not self._OrderInfo then
return
end
return self._OrderInfo:GetTodayOrderInfo()
end
function XRestaurant:CheckOrderFinish()
local orderInfo = self:GetTodayOrderInfo()
if not orderInfo then
return false
end
local infos = XRestaurantConfigs.GetOrderFoodInfos(orderInfo:GetId())
local finish = true
for _, info in ipairs(infos) do
local food = self:GetProduct(XRestaurantConfigs.AreaType.FoodArea, info.Id)
local hasCount = food and food:GetProperty("_Count") or 0
if hasCount < info.Count then
finish = false
break
end
end
return finish
end
function XRestaurant:GetOrderActivityId()
if not self._OrderInfo then
return 0
end
return self._OrderInfo:GetId()
end
function XRestaurant:GetBuff(buffId)
local buff = self._BuffMap[buffId]
if not buff then
buff = XRestaurantBuff.New(buffId)
self._BuffMap[buffId] = buff
end
return buff
end
function XRestaurant:GetAreaBuffId(areaType)
if not areaType then
return
end
return self._AreaTypeBuff[areaType]
end
function XRestaurant:GetAreaBuff(areaType)
local buffId = self:GetAreaBuffId(areaType)
if not XTool.IsNumberValid(buffId) then
return
end
return self:GetBuff(buffId)
end
function XRestaurant:SetAreaBuffId(areaType, buffId)
local map = self._AreaTypeBuff
map[areaType] = buffId
self:SetProperty("_AreaTypeBuff", map)
end
function XRestaurant:CheckAreaBuffUnlock(areaType)
local minLevel = XRestaurantConfigs.GetAreaBuffUnlockMinLevel(areaType)
return self._Level >= minLevel
end
--endregion------------------getter and setter finish------------------
--region ------------------private start-------------------
---@private
function XRestaurant:_InitStaffList()
local characters = XRestaurantConfigs.GetCharacters()
local staffMap = {}
for id, _ in pairs(characters or {}) do
---@type XRestaurantStaff
local staff = XRestaurantStaff.New(id)
staff:UpdateInfo(XRestaurantConfigs.IsFreeCharacter(id), 1)
staffMap[id] = staff
end
self:SetProperty("_StaffMap", staffMap)
end
function XRestaurant:_InitProductList()
local ingredients = XRestaurantConfigs.GetIngredients()
local ingredientMap = {}
for id, _ in pairs(ingredients or {}) do
local ingredient = XIngredient.New(id)
ingredientMap[id] = ingredient
end
local foods = XRestaurantConfigs.GetFoods()
local foodMap = {}
for id, _ in pairs(foods or {}) do
local food = XFood.New(id)
foodMap[id] = food
end
self:SetProperty("_IngredientMap", ingredientMap)
self:SetProperty("_FoodMap", foodMap)
end
function XRestaurant:_InitWorkBench()
local level = self._Level
local ingredientCount = XRestaurantConfigs.GetIngredientCounterNum(level)
local foodCount = XRestaurantConfigs.GetFoodCounterNum(level)
local saleCount = XRestaurantConfigs.GetSaleCounterNum(level)
local initBench = function(count, class, list)
for i = 1, count do
local bench = list[i] or class.New(i)
list[i] = bench
end
end
initBench(ingredientCount, XIngredientWorkBench, self._IngredientWorkBenches)
initBench(foodCount, XCookingWorkBench, self._CookingWorkBenches)
initBench(saleCount, XSalesWorkBench, self._SalesWorkBenches)
---@type table<number, XRestaurantWorkBench[]>
self._AreaMap2Benches = {
[XRestaurantConfigs.AreaType.IngredientArea] = self._IngredientWorkBenches,
[XRestaurantConfigs.AreaType.FoodArea] = self._CookingWorkBenches,
[XRestaurantConfigs.AreaType.SaleArea] = self._SalesWorkBenches,
}
end
--- 材料生产速度
---@param productId number 材料Id
---@param timeUnit number 单位时间
---@return number
--------------------------
function XRestaurant:_GetIngredientProduceTotalSpeed(productId, timeUnit)
local speed = 0
--生产无需原材料
for _, bench in pairs(self._IngredientWorkBenches) do
--空闲状态
if bench:IsFree() then
goto continue
end
--未生产目标物品
if bench:GetProperty("_ProductId") ~= productId then
goto continue
end
speed = speed + bench:GetProductiveness(timeUnit)
::continue::
end
return speed
end
--- 材料消耗速度
---@param productId number 材料Id
---@param timeUnit number 单位时间
---@return number
--------------------------
function XRestaurant:_GetIngredientConsumeTotalSpeed(productId, timeUnit)
local speed = 0
for _, bench in pairs(self._CookingWorkBenches) do
--空闲状态
if bench:IsFree() then
goto continue
end
speed = speed + bench:GetConsumption(productId, timeUnit)
::continue::
end
return speed
end
--- 食物生产速度
---@param productId number 材料Id
---@param timeUnit number 单位时间
---@return number
--------------------------
function XRestaurant:_GetFoodProduceTotalSpeed(productId, timeUnit)
local speed = 0
for _, bench in pairs(self._CookingWorkBenches) do
--空闲状态
if bench:IsFree() then
goto continue
end
--未生产目标物品
if bench:GetProperty("_ProductId") ~= productId then
goto continue
end
speed = speed + bench:GetProductiveness(timeUnit)
::continue::
end
return speed
end
function XRestaurant:_GetFoodConsumeTotalSpeed(productId, timeUnit)
local speed = 0
for _, bench in pairs(self._SalesWorkBenches) do
--空闲状态
if bench:IsFree() then
goto continue
end
speed = speed + bench:GetConsumption(productId, timeUnit)
::continue::
end
return speed
end
function XRestaurant:_GetSaleProduceTotalSpeed(productId, timeUnit)
return 0
end
function XRestaurant:_GetSaleConsumeTotalSpeed(productId, timeUnit)
return self:_GetFoodConsumeTotalSpeed(productId, timeUnit)
end
--endregion------------------private finish------------------
--region ------------------simulation start-------------------
function XRestaurant:StartSimulation()
if not SimulationTimer then
LastSimulationTime = XTime.GetServerNowTimestamp()
SimulationTimer = XScheduleManager.ScheduleForever(function()
self:Simulation()
end, XScheduleManager.SECOND, SimulationDelay)
end
end
function XRestaurant:StopSimulation()
if SimulationTimer then
XScheduleManager.UnSchedule(SimulationTimer)
SimulationTimer = nil
end
end
function XRestaurant:Simulation()
--每秒执行一次
local now = XTime.GetServerNowTimestamp()
local second = now - LastSimulationTime
local room = XDataCenter.RestaurantManager.GetRoom()
if room then
room:Simulation(now)
end
local sort = self:SortSimulationWorkBench(self._IngredientWorkBenches, XRestaurantConfigs.AreaType.IngredientArea)
for _, ingredient in pairs(sort) do
ingredient:Simulation(second)
end
sort = self:SortSimulationWorkBench(self._CookingWorkBenches, XRestaurantConfigs.AreaType.FoodArea)
for _, food in pairs(sort) do
food:Simulation(second)
end
sort = self:SortSimulationWorkBench(self._SalesWorkBenches, XRestaurantConfigs.AreaType.SaleArea)
for _, sale in pairs(sort) do
sale:Simulation(second)
end
--避免长时间待着场景内,内存炸了
if CS.XLuaEngine.Env.Memroy - self._EnterRoomMemory > LuaMemoryLimit then
LuaGC()
self:UpdateLuaMemory()
end
LastSimulationTime = now
end
---@param benchList XRestaurantWorkBench[]
function XRestaurant:SortSimulationWorkBench(benchList, areaType)
if XTool.IsTableEmpty(benchList) then
return {}
end
if not self:CheckNewSort(areaType) then
return benchList
end
local tmpList = {}
for _, bench in pairs(benchList) do
if bench:IsRunning() then
table.insert(tmpList, bench)
end
end
table.sort(tmpList, function(a, b)
local runningA = a:IsRunning()
local runningB = b:IsRunning()
if runningA ~= runningB then
return runningA
end
local priorityA = a:GetWorkPriority()
local priorityB = b:GetWorkPriority()
if priorityA ~= priorityB then
return priorityA < priorityB
end
local updateTimeA = a:GetProperty("_UpdateTime")
local updateTimeB = b:GetProperty("_UpdateTime")
if updateTimeA ~= updateTimeB then
return updateTimeA < updateTimeB
end
return a:GetProperty("_Id") < b:GetProperty("_Id")
end)
return tmpList
end
--- 检查当前趋于工作台是否需要重新排序
---@param areaType number 区域类型
---@return boolean
--------------------------
function XRestaurant:CheckNewSort(areaType)
local value = self._AreaSortMark[areaType]
return not value
end
--- 标记当前区域需要排序
---@param areaType number 区域类型
---@return void
--------------------------
function XRestaurant:MarkNewSort(areaType)
self._AreaSortMark[areaType] = true
end
--endregion------------------Simulation finish------------------
function XRestaurant:NotifyLevelConditionEventChange()
self:SetProperty("_EventLevelConditionChange", self._EventLevelConditionChange + 1)
end
function XRestaurant:NotifyBuffRedPointChange()
self:SetProperty("_BuffRedPointMarkCount", self._BuffRedPointMarkCount + 1)
end
function XRestaurant:NotifyMenuRedPointChange()
self:SetProperty("_MenuRedPointMarkCount", self._MenuRedPointMarkCount + 1)
end
function XRestaurant:OnActivityEnd()
for key, value in pairs(default) do
self[key] = value
end
end
return XRestaurant