182 lines
No EOL
6.2 KiB
Lua
182 lines
No EOL
6.2 KiB
Lua
---@class XCharacterModel : XModel
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local XCharacterModel = XClass(XModel, "XCharacterModel")
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-- character相关表的读取方式全部为normal
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-- tableKey{ tableName = {ReadFunc , DirPath, Identifier, TableDefindName, CacheType} }
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local CharacterTableKey =
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{
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Character = {CacheType = XConfigUtil.CacheType.Normal},
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LevelUpTemplate = {},
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CharacterCareer = {},
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CharacterGraph = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterRecommend = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterTabId = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterLiberation = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterLiberationIcon = { DirPath = XConfigUtil.DirectoryType.Client, Identifier = "LiberationLv",},
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CharacterElement = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterFilterController = { DirPath = XConfigUtil.DirectoryType.Client, Identifier = "UiName", ReadFunc = XConfigUtil.ReadType.String},
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CharacterQualityIcon = { DirPath = XConfigUtil.DirectoryType.Client, Identifier = "Quality",},
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}
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local CharacterQualityTableKey =
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{
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-- CharacterQualityFragment = {},
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CharacterQuality = {},
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CharacterSkillQualityApart = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterSkillQualityBigEffectBall = { DirPath = XConfigUtil.DirectoryType.Client, Identifier = "Quality", },
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}
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local CharacterSkillTableKey =
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{
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-- CharacterSkill = {},
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-- CharacterSkillGroup = {},
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-- CharacterSkillPos = {},
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-- CharacterSkillUpgrade = {},
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-- CharacterSkillUpgradeDes = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterSkillExchangeDes = { DirPath = XConfigUtil.DirectoryType.Client, Identifier = "SkillLevelId", },
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-- CharacterSkillLevelEffect = {},
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-- CharacterSkillType = {},
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-- CharacterSkillTypePlus = {},
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-- CharacterSkillPool = {},
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-- CharacterSkillEntry = {},
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-- CharacterSkillTeach = { DirPath = XConfigUtil.DirectoryType.Client },
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CharacterSkillGate = { DirPath = XConfigUtil.DirectoryType.Client },
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-- CharacterSkillTypeInfo = { DirPath = XConfigUtil.DirectoryType.Client },
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}
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local CharacterGradeTableKey =
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{
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CharacterGrade = {},
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}
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function XCharacterModel:OnInit()
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--初始化内部变量
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--这里只定义一些基础数据, 请不要一股脑把所有表格在这里进行解析
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--定义TableKey
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self._ConfigUtil:InitConfigByTableKey("Character", CharacterTableKey, true)
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self._ConfigUtil:InitConfigByTableKey("Character/Quality", CharacterQualityTableKey, true)
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self._ConfigUtil:InitConfigByTableKey("Character/Skill", CharacterSkillTableKey, true)
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-- self._ConfigUtil:InitConfigByTableKey("Character/Grade", CharacterGradeTableKey)
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self.OwnCharacters = {} -- 已拥有角色数据
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setmetatable(self.OwnCharacters, {
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__index = function(_, k, v)
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if XCharacterConfigs.IsCharacterCanShow(k) then
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return v
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end
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end,
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__pairs = function(t)
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return function(t, k)
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local nk, nv = next(t, k)
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if nk then
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if XCharacterConfigs.IsCharacterCanShow(nk) then
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return nk, nv
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else
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return nk, nil
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end
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end
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end, t, nil
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end
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})
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end
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-- 基础读表
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function XCharacterModel:GetCharacterElement()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterElement)
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end
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function XCharacterModel:GetCharacterFilterController()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterFilterController)
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end
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function XCharacterModel:GetCharacterQualityIcon(quality)
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterQualityIcon)[quality]
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end
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function XCharacterModel:GetCharacter()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.Character)
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end
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function XCharacterModel:GetLevelUpTemplate()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.LevelUpTemplate)
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end
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function XCharacterModel:GetCharacterCareer()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterCareer)
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end
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function XCharacterModel:GetCharacterGraph()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterGraph)
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end
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function XCharacterModel:GetCharacterRecommend()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterRecommend)
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end
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function XCharacterModel:GetCharacterTabId()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterTabId)
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end
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function XCharacterModel:GetCharacterLiberation()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterLiberation)
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end
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function XCharacterModel:GetCharacterLiberationIcon()
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return self._ConfigUtil:GetByTableKey(CharacterTableKey.CharacterLiberationIcon)
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end
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function XCharacterModel:GetCharacterSkillQualityApart()
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return self._ConfigUtil:GetByTableKey(CharacterQualityTableKey.CharacterSkillQualityApart)
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end
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function XCharacterModel:GetCharacterSkillQualityBigEffectBall()
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return self._ConfigUtil:GetByTableKey(CharacterQualityTableKey.CharacterSkillQualityBigEffectBall)
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end
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function XCharacterModel:GetCharacterQuality()
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return self._ConfigUtil:GetByTableKey(CharacterQualityTableKey.CharacterQuality)
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end
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function XCharacterModel:GetCharacterSkillUpgradeDes()
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return self._ConfigUtil:GetByTableKey(CharacterSkillTableKey.CharacterSkillUpgradeDes)
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end
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function XCharacterModel:GetCharacterSkillExchangeDes()
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return self._ConfigUtil:GetByTableKey(CharacterSkillTableKey.CharacterSkillExchangeDes)
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end
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function XCharacterModel:GetCharacterSkillGate()
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return self._ConfigUtil:GetByTableKey(CharacterSkillTableKey.CharacterSkillGate)
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end
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function XCharacterModel:ClearPrivate()
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--这里执行内部数据清理
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end
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function XCharacterModel:ResetAll()
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--这里执行重登数据清理
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for k, xChar in pairs(self.OwnCharacters) do
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xChar:RemoveEventListeners()
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end
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self.OwnCharacters = {} -- 已拥有角色数据
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end
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----------public start----------
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----------public end----------
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----------private start----------
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----------private end----------
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----------config start----------
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----------config end----------
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return XCharacterModel |