502 lines
No EOL
16 KiB
Lua
502 lines
No EOL
16 KiB
Lua
local XExFubenSimulationChallengeManager = require("XEntity/XFuben/XExFubenSimulationChallengeManager")
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XTrialManagerCreator = function()
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local XTrialManager = XExFubenSimulationChallengeManager.New(XFubenConfigs.ChapterType.Trial)
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local TrialInfos = nil
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local PreFinishTrial = {}
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local IsTrialChanllenge = false
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XTrialManager.TrialTypeCfg = {
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TrialFor = 1,
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TrialBackEnd = 2
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}
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--关卡打开,玩家点过后红点消失。
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XTrialManager.UnLockRed = false
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-- Rpc请求
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-- 领取关卡奖励
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function XTrialManager.OnTrialPassRewardRequest(trialId, cb)
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if not trialId then
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return
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end
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XTrialManager.TrialRewardId = trialId
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XNetwork.Call(
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"TrialPassRewardRequest",
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{ TrialId = trialId },
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function(res)
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cb = cb or function()
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end
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if res.Code == XCode.Success then
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if not TrialInfos then
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TrialInfos = {}
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TrialInfos.rewardRecord = {}
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end
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TrialInfos.rewardRecord[trialId] = trialId
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local rewardGoodsList = res.RewardGoodsList
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cb(rewardGoodsList)
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else
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XUiManager.TipCode(res.Code)
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end
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end
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)
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end
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-- 领取类型奖励
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function XTrialManager.OnTrialTypeRewardRequest(trialType, cb)
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if not trialType then
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return
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end
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XNetwork.Call(
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"TrialTypeRewardRequest",
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{ Type = trialType },
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function(res)
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cb = cb or function()
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end
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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if not TrialInfos then
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TrialInfos = {}
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TrialInfos.typeRewardRecord = {}
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end
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TrialInfos.typeRewardRecord[trialType] = trialType
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local rewardGoodsList = res.RewardGoodsList
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cb(rewardGoodsList)
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end
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)
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end
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-- 通知更新角色信息
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function XTrialManager.OnTrialInfoUpdate(response)
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if response then --有通关
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TrialInfos = {}
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TrialInfos.finishTrial = response.FinishTrial
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TrialInfos.rewardRecord = {}
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XTool.LoopMap(response.RewardRecord, function(_, v)
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TrialInfos.rewardRecord[v] = v
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end)
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TrialInfos.typeRewardRecord = response.TypeRewardRecord
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PreFinishTrial = TrialInfos.finishTrial
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else
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TrialInfos = nil
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end
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end
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-- 判断当前完成到前段还是后段关卡,前段返回1,后段返回2。
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function XTrialManager.FinishTrialType()
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if (not TrialInfos) or (not TrialInfos.finishTrial) then
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return XDataCenter.TrialManager.TrialTypeCfg.TrialFor
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end
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local finishtrial = TrialInfos.finishTrial
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local forcfgdata = XTrialConfigs.GetForTotalData(XDataCenter.TrialManager.TrialTypeCfg.TrialFor)
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for _, v in pairs(forcfgdata) do
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if finishtrial[v.Id] ~= v.Id then --没有在里面,前段没有完成。
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return XDataCenter.TrialManager.TrialTypeCfg.TrialFor
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end
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end
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return XDataCenter.TrialManager.TrialTypeCfg.TrialBackEnd
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end
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-- 判断当前关卡是否已经领取了奖励,levelId-->TrialChallenge表Id,false:没有 true:领了
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function XTrialManager.TrialRewardGeted(trialId)
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if (not TrialInfos) or (not TrialInfos.rewardRecord) then
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return false
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end
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local rewardRecord = TrialInfos.rewardRecord
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return rewardRecord[trialId] == trialId
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end
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-- 判断当前关卡是否完成,trialId-->TrialChallenge表Id,false:没有 true:过了
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function XTrialManager.TrialLevelFinished(trialId)
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if (not TrialInfos) or (not TrialInfos.finishTrial) then
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return false
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end
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local finishtrial = TrialInfos.finishTrial
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return finishtrial[trialId] == trialId
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end
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-- 判断类型奖励是否领过。false:没有 true:领过(总)
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function XTrialManager.TypeRewardGeted()
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return TrialInfos and TrialInfos.typeRewardRecord
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end
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-- 判断当前类型奖励是否已经领了。false:没有 true:领过
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function XTrialManager.TypeRewardByTrialtype(trialtype)
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if not XTrialManager.TypeRewardGeted() then
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return false
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end
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local typeRewardRecord = TrialInfos.typeRewardRecord
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return typeRewardRecord[trialtype] == trialtype
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end
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-- 判断当前关卡是否是否解锁,trialId-->TrialChallenge表Id,false:没有解锁,true:解锁
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function XTrialManager.TrialLevelLock(trialId)
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local trialcfg = XTrialConfigs.GetForDataByLevel(trialId) or
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XTrialConfigs.GetBackEndDataByLevel(trialId - XTrialConfigs.GetForTotalLength())
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local level = XPlayer.Level or 0
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if not trialcfg or trialcfg.Unlocklevel > level then
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return false
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end
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return trialcfg.PreId == 0 or XDataCenter.TrialManager.TrialLevelFinished(trialcfg.PreId)
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end
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-- 打过关卡
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function XTrialManager.OnSettleTrial()
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local res = XDataCenter.FubenManager.FubenSettleResult
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if not res or not res.Settle then
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return
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end
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local settle = res.Settle
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local isWin = settle.IsWin and res.Code == 0
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if not isWin then
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return
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end
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local StageId = settle.StageId
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local forcfgdata = XTrialConfigs.GetForTotalData()
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for _, v in pairs(forcfgdata) do
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if v.StageId == StageId then
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XDataCenter.TrialManager.TrialLevelPassState(v.Id)
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end
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end
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local backendcfgdata = XTrialConfigs.GetBackEndTotalData()
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for _, v in pairs(backendcfgdata) do
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if v.StageId == StageId then
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XDataCenter.TrialManager.TrialLevelPassState(v.Id)
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end
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end
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end
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-- 关卡通关改状态,trialId-->TrialChallenge表Id,stageId-->关卡Id
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function XTrialManager.TrialLevelPassState(trialId, stageId)
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if not TrialInfos then
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TrialInfos = {}
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TrialInfos.finishTrial = {}
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end
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XDataCenter.TrialManager.SetTrialFinishJustState(true)
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TrialInfos.finishTrial[trialId] = trialId
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XEventManager.DispatchEvent(XEventId.EVENT_TRIAL_LEVEL_FINISH, stageId)
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end
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-- 判断前段是否刚好完成
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function XTrialManager.ForTrialFinishJust()
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if XDataCenter.TrialManager.FinishTrialType() ~= XDataCenter.TrialManager.TrialTypeCfg.TrialBackEnd then
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return false
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end
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return XTrialConfigs.GetForTotalLength() == #TrialInfos.finishTrial --刚好完成前段
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end
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-- 判断后段是否刚好完成
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function XTrialManager.BackEndTrialFinishJust()
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if XDataCenter.TrialManager.FinishTrialType() ~= XDataCenter.TrialManager.TrialTypeCfg.TrialBackEnd then
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return false
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end
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local cfg = XTrialConfigs.GetBackEndTotalData()
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for _, v in pairs(cfg) do
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if not TrialInfos.finishTrial[v.Id] then
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return false
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end
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end
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return true
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end
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-- 是否刚通关
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function XTrialManager.IsTrialFinishJust()
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return IsTrialChanllenge
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end
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-- 设置是否刚通关
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function XTrialManager.SetTrialFinishJustState(state)
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IsTrialChanllenge = state
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end
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-- 判断是否要打开入口 true:打开 false:关闭
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--条件-->所有关卡打过&&奖励都领完。
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function XTrialManager.EntranceOpen()
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-- 判断类型奖励
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for _, v in pairs(XDataCenter.TrialManager.TrialTypeCfg) do
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if not XDataCenter.TrialManager.TypeRewardByTrialtype(v) and XDataCenter.TrialManager.TrialTypeRewardGeted(v) then
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return true
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end
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end
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-- 判断关卡是否通过而且奖励是否已经领取
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local cfg = XTrialConfigs.GetForTotalData()
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for _, v in pairs(cfg) do
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if not XDataCenter.TrialManager.TrialLevelFinished(v.Id) or not XDataCenter.TrialManager.TrialRewardGeted(v.Id) then
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return true
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end
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end
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cfg = XTrialConfigs.GetBackEndTotalData()
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for _, v in pairs(cfg) do
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if not XDataCenter.TrialManager.TrialLevelFinished(v.Id) or not XDataCenter.TrialManager.TrialRewardGeted(v.Id) then
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return true
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end
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end
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return false
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end
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-- 红点相关
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-- 判断该关卡奖励是否可领,trialId-->TrialChallenge表Id
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function XTrialManager.TrialLevelRewardGetSignRedPoint(trialId)
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if XDataCenter.TrialManager.TrialLevelFinished(trialId) and not XDataCenter.TrialManager.TrialRewardGeted(trialId) then
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return true
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end
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return false
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end
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-- 判断该关卡是否刚刚解锁,trialId-->TrialChallenge表Id。关卡打完,角色等级变化都需要判断一下。
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function XTrialManager.TrialLevelLockSignRedPoint()
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local playerLevel = XPlayer.Level or 1
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-- 通关的时候
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local finishTrial = TrialInfos.finishTrial
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local trialId = -1
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for _, v in pairs(finishTrial) do
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if not PreFinishTrial[v] then
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trialId = v
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PreFinishTrial[v] = trialId
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end
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end
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if not XDataCenter.TrialManager.PreLevel or XDataCenter.TrialManager.PreLevel < playerLevel then
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XDataCenter.TrialManager.PreLevel = playerLevel
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XDataCenter.TrialManager.UnLockRed = false
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end
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if XDataCenter.TrialManager.UnLockRed then
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return false
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end
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if trialId ~= -1 then
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local cfg = XTrialConfigs.GetForDataByLevel(trialId) or XTrialConfigs.GetBackEndDataByLevel(trialId - XTrialConfigs.GetForTotalLength())
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if cfg and cfg.Unlocklevel <= playerLevel then
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return true
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end
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end
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-- 等级
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local finishTrial2 = TrialInfos.finishTrial
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local cfg = XTrialConfigs.GetForTotalData()
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if XDataCenter.TrialManager.FinishTrialType() == XDataCenter.TrialManager.TrialTypeCfg.TrialBackEnd then
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cfg = XTrialConfigs.GetBackEndTotalData()
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end
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for _, v in pairs(cfg) do
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if not finishTrial2[v.Id] then
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if v.Unlocklevel <= playerLevel then
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return true
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end
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end
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end
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return false
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end
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--判断类型奖励是否可领
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function XTrialManager.TrialTypeRewardRedPoint()
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for _, v in pairs(XDataCenter.TrialManager.TrialTypeCfg) do
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if XDataCenter.TrialManager.TypeRewardByTrialtype(v) and not XDataCenter.TrialManager.TrialTypeRewardGeted(v) then
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return true
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end
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end
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return false
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end
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-- 前段打到第几关
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function XTrialManager.TrialForFinishLevel()
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local cfg = XTrialConfigs.GetForTotalData()
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for _, v in pairs(cfg) do
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if v then
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if not XDataCenter.TrialManager.TrialLevelFinished(v.Id) then
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return v.Id - 1
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end
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end
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end
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return XTrialConfigs.GetForTotalLength()
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end
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-- 后段打到第几关
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function XTrialManager.TrialBackEndFinishLevel()
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local cfg = XTrialConfigs.GetBackEndTotalData()
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for _, v in pairs(cfg) do
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if v then
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if not XDataCenter.TrialManager.TrialLevelFinished(v.Id) then
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return v.Id - XTrialConfigs.GetForTotalLength() - 1
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end
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end
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end
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return XTrialConfigs.GetBackEndTotalLength()
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end
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-- 是否所有关卡打完
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function XTrialManager.IsAllLevelFinish()
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local cfg = XTrialConfigs.GetForTotalData() or {}
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for _, v in pairs(cfg) do
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if v then
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if not XDataCenter.TrialManager.TrialLevelFinished(v.Id) then
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return false
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end
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end
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end
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cfg = XTrialConfigs.GetBackEndTotalData() or {}
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for _, v in pairs(cfg) do
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if v then
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if not XDataCenter.TrialManager.TrialLevelFinished(v.Id) then
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return false
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end
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end
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end
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return true
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end
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-- 前段奖励是否领完
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function XTrialManager.TrialRewardGetedFinish()
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local cfg = XTrialConfigs.GetForTotalData()
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for _, v in pairs(cfg) do
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if v then
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if not XDataCenter.TrialManager.TrialRewardGeted(v.Id) then
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return false
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end
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end
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end
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return true
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end
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-- 后段奖励是否领完
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function XTrialManager.TrialRewardGetedBackEndFinish()
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local cfg = XTrialConfigs.GetBackEndTotalData()
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for _, v in pairs(cfg) do
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if v then
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if not XDataCenter.TrialManager.TrialRewardGeted(v.Id) then
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return false
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end
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end
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end
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return true
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end
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-- 判断前段奖励领取是不是最后一关
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function XTrialManager.TrialRewardIdIsForEnd()
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local cfg = XTrialConfigs.GetForTotalData()
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if not XTrialManager.TrialRewardId or not cfg or not cfg[#cfg] or XTrialManager.TrialRewardId ~= cfg[#cfg].Id then
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return false
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end
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return true
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end
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-- 前段奖励领了多少
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function XTrialManager.TrialRewardGetedForCount()
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local cfg = XTrialConfigs.GetForTotalData()
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local count = 0
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for _, v in pairs(cfg) do
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if v then
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if XDataCenter.TrialManager.TrialRewardGeted(v.Id) then
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count = count + 1
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end
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end
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end
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return count
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end
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-- 后段奖励领了多少
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function XTrialManager.TrialRewardGetedBackEndCount()
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local cfg = XTrialConfigs.GetBackEndTotalData()
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local count = 0
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for _, v in pairs(cfg) do
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if v then
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if XDataCenter.TrialManager.TrialRewardGeted(v.Id) then
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count = count + 1
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end
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end
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end
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return count
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end
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-- 关卡奖励领取完判断
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function XTrialManager.TrialTypeRewardGeted(trialtype)
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if trialtype == XDataCenter.TrialManager.TrialTypeCfg.TrialFor then
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return XDataCenter.TrialManager.TrialRewardGetedFinish()
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end
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return XDataCenter.TrialManager.TrialRewardGetedBackEndFinish()
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end
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XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SETTLE_REWARD, XTrialManager.OnSettleTrial, XTrialManager)
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function XTrialManager.InitStageInfo()
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local forcfgdata = XTrialConfigs.GetForTotalData(XDataCenter.TrialManager.TrialTypeCfg.TrialFor)
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for _, v in pairs(forcfgdata) do
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(v.StageId)
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stageInfo.Type = XDataCenter.FubenManager.StageType.Trial
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end
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end
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------------------副本入口扩展 start-------------------------
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function XTrialManager:ExGetFunctionNameType()
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return XFunctionManager.FunctionName.FubenChallengeTrial
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end
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-- 获取进度提示
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function XTrialManager:ExGetProgressTip()
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local strProgress = ""
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if not self:ExGetIsLocked() then
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if XTrialManager.FinishTrialType() == XTrialManager.TrialTypeCfg.TrialBackEnd and XTrialManager.TrialRewardGetedFinish() then
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strProgress = CS.XTextManager.GetText("TrialBackEndPro", XTrialManager:TrialBackEndFinishLevel(), XTrialConfigs.GetBackEndTotalLength())
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else
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strProgress = CS.XTextManager.GetText("TrialForPro", XTrialManager:TrialForFinishLevel(), XTrialConfigs.GetForTotalLength())
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end
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end
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return strProgress
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end
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function XTrialManager:ExOpenMainUi()
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if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenChallengeTrial) then
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XLuaUiManager.OpenWithCallback("UiTrial")
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end
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end
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------------------副本入口扩展 end-------------------------
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return XTrialManager
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end
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-- 记录玩家---完成的关卡、奖励记录、类型奖励记录
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-- 完成的关卡-->对应TrialChallenge表的id
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-- 奖励记录-->对应TrialTypeReward表的id
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-- 类型奖励记录-->1:前段,2:后段。
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XRpc.NotifyTrialData = function(response)
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XDataCenter.TrialManager.OnTrialInfoUpdate(response)
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end |