PGRData/Script/matrix/xmanager/XRestaurantManager.lua
2024-09-01 22:49:41 +02:00

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--- 厨房管理器
---@return XRestaurantManager 厨房管理器
--------------------------
XRestaurantManagerCreator = function()
local XRestaurant
local XRestaurantRoom
---@class XRestaurantManager 厨房管理器
local XRestaurantManager = { }
---@type XRestaurant
local RestaurantViewModel
---@type XRestaurantRoom
local RestaurantRoom
---@type XQueue 播报队列
local RestaurantBroadcast = XQueue.New()
local IsBroadcastPlaying = false
---是否在玩法活动界面内
local InActivityView = false
---还未触发的食谱任务Id
local RecipeTaskMap
local IsRequestExitRoom = false
local InitOnlyOnce = false
local IsPlayOpenAnimation = false
---@type XNetworkCallCd
local EnterRoomRequest
---@type XNetworkCallCd
local AssignWorkRequest
---@type XNetworkCallCd
local AccelerateRequest
---@type XNetworkCallCd
local CollectCashierRequest
---@type XNetworkCallCd
local LevelUpStaffRequest
---@type XNetworkCallCd
local OfflineBillRequest
---@type XNetworkCallCd
local ExitRoomRequest
---@type XNetworkCallCd
local AllStaffStopRequest
---@type XNetworkCallCd
local SwitchSectionBuffRequest
--region ------------------local function start-------------------
local function PlayBroadcast(txtTip)
IsBroadcastPlaying = true
XLuaUiManager.Open("UiRestaurantRadio", txtTip)
end
local function GetCookiesKey(key)
local activityId = XRestaurantManager.IsOpen() and RestaurantViewModel:GetProperty("_Id") or 0
return string.format("Restaurant_%sth_UID_%s_%s", activityId, XPlayer.Id, key)
end
local function GetEnterAreaType()
if not XRestaurantManager.IsOpen() then
return XRestaurantConfigs.AreaType.SaleArea
end
if XRestaurantConfigs.CheckGuideAllFinish() then
return XRestaurantConfigs.AreaType.SaleArea
end
return XRestaurantConfigs.AreaType.FoodArea
end
--记录食谱任务中进度为0的任务Id
local function UpdateRecipeTaskMap()
if not RestaurantViewModel then
return
end
RecipeTaskMap = {}
local taskTimeLimitId = RestaurantViewModel:GetRecipeTaskId()
local taskCfg = XTaskConfig.GetTimeLimitTaskCfg(taskTimeLimitId)
for _, taskId in ipairs(taskCfg.TaskId) do
local taskData = XDataCenter.TaskManager.GetTaskDataById(taskId)
if taskData then
local isZero = true
local schedule = taskData.Schedule or {}
for _, pair in pairs(schedule) do
if pair.Value > 0 then
isZero = false
break
end
end
if isZero then
RecipeTaskMap[taskId] = taskId
end
end
end
end
--检查任务是否为从 0->1
local function CheckUnlockHideRecipe(taskId)
if not RecipeTaskMap[taskId] then
return false
end
local taskData = XDataCenter.TaskManager.GetTaskDataById(taskId)
if not taskData then
return false
end
local biggerThanOne = true
for _, pair in pairs(taskData.Schedule) do
if pair.Value <= 0 then
biggerThanOne = false
break
end
end
return biggerThanOne
end
local function InitRequire()
if InitOnlyOnce then
return
end
-- require 行为树
CS.XLuaEngine.Import("XRestaurant")
XRestaurant = require("XModule/XRestaurant/XRestaurant")
XRestaurantRoom = require("XModule/XRestaurant/XGameObject/XRestaurantRoom")
--带Cd的请求
local XNetworkCallCd = require("XCommon/XNetworkCallCd")
--进入餐厅
EnterRoomRequest = XNetworkCallCd.New("RestaurantEnterRequest", 1)
--分配工作
AssignWorkRequest = XNetworkCallCd.New("RestaurantDispatchWorkRequest", 1)
--加速
AccelerateRequest = XNetworkCallCd.New("RestaurantAccelerateRequest", 1)
--收取收银台
CollectCashierRequest = XNetworkCallCd.New("RestaurantCashierRewardRequest", 5)
--员工升级
LevelUpStaffRequest = XNetworkCallCd.New("RestaurantCharacterUpgradeRequest", 1)
--离线收益
OfflineBillRequest = XNetworkCallCd.New("RestaurantOfflineBillRewardRequest", 1)
--退出餐厅
ExitRoomRequest = XNetworkCallCd.New("RestaurantExitRequest", 1)
--一键罢工
AllStaffStopRequest = XNetworkCallCd.New("RestaurantAllStopRequest", 1)
--切换区域Buff
SwitchSectionBuffRequest = XNetworkCallCd.New("RestaurantSwitchSectionBuffRequest", 1)
InitOnlyOnce = true
end
--endregion------------------local function finish------------------
function XRestaurantManager.IsOpen()
if not RestaurantViewModel then
return false
end
return RestaurantViewModel:IsOpen()
end
function XRestaurantManager:GetProgressTips()
local level = XRestaurantManager.IsOpen() and RestaurantViewModel:GetProperty("_Level") or 1
return string.format(XRestaurantConfigs.GetClientConfig("RestaurantActivityProgressText", 1), "LV" .. level)
end
function XRestaurantManager:ExOverrideBaseMethod()
return {
ExGetRunningTimeStr = function(proxy)
if not RestaurantViewModel then
return ""
end
local time = XTime.GetServerNowTimestamp()
local isInBusiness = RestaurantViewModel and RestaurantViewModel:IsInBusiness() or false
local endTime = isInBusiness and RestaurantViewModel:GetBusinessEndTime() or RestaurantViewModel:GetShopEndTime()
local str = XRestaurantConfigs:GetRunningTimeStr(isInBusiness and 1 or 2)
return string.format(str, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY))
end,
ExGetProgressTip = function(proxy)
return XRestaurantManager:GetProgressTips()
end,
}
end
function XRestaurantManager.EnterUiMain(shieldRequest)
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Restaurant) then
return
end
if not XRestaurantManager.IsOpen() then
XUiManager.TipText("CommonActivityNotStart")
return
end
local OnResponse = function()
--设置全局光
XUiHelper.SetSceneType(CS.XSceneType.Dormitory)
--更新食谱任务
UpdateRecipeTaskMap()
--初始化创建数据
RestaurantRoom = RestaurantRoom or XRestaurantRoom.New()
XLuaUiManager.Open("UiLoading", LoadingType.Restaurant)
--设置区域
RestaurantRoom:SetAreaType(GetEnterAreaType())
-- 释放无用资源
CS.UnityEngine.Resources.UnloadUnusedAssets()
-- 手动执行GC
LuaGC()
-- 在load之前记录值
local isLevelUp = RestaurantViewModel:GetProperty("_IsLevelUp")
RestaurantRoom:Load(function()
if IsPlayOpenAnimation then
XLuaUiManager.Open("UiRestaurantOpening", isLevelUp)
else
XRestaurantManager.OpenMainView(isLevelUp, false, true)
end
InActivityView = true
RestaurantViewModel:StartSimulation()
RestaurantViewModel:UpdateLuaMemory()
end)
end
local isInBusiness = RestaurantViewModel:IsInBusiness()
--如果营业结束,就不发协议
shieldRequest = shieldRequest or not isInBusiness
if shieldRequest then
OnResponse()
else
XRestaurantManager.RequestEnterRoom(OnResponse)
end
end
function XRestaurantManager.OnLeave(shieldRequest)
if RestaurantViewModel then
RestaurantViewModel:StopSimulation()
end
XRestaurantManager.StopBusiness()
if RestaurantRoom then
RestaurantRoom:Release()
end
XRestaurantConfigs.Clear()
XRestaurantManager.Clear()
local uiList = { "UiRestaurantCommon", "UiRestaurantMain" }
--避免界面非正常关闭时,资源未被销毁
for _, uiName in ipairs(uiList) do
if XLuaUiManager.IsUiLoad(uiName) then
XLuaUiManager.Remove(uiName)
end
end
end
--开始营业
function XRestaurantManager.StartBusiness()
if not RestaurantViewModel or not RestaurantRoom then
return
end
RestaurantRoom:StartBusiness()
end
--结束营业
function XRestaurantManager.StopBusiness()
if RestaurantRoom then
RestaurantRoom:StopBusiness()
end
InActivityView = false
end
--- 获取视图数据
---@return XRestaurant
--------------------------
function XRestaurantManager.GetViewModel()
return RestaurantViewModel
end
--- 获取场景
---@return XRestaurantRoom
--------------------------
function XRestaurantManager.GetRoom()
return RestaurantRoom
end
--- 正在营业的订单NPCId
---@return number
--------------------------
function XRestaurantManager.GetStandingOrderNpcId()
if not XRestaurantManager.IsOpen() then
return
end
local orderInfo = RestaurantViewModel:GetTodayOrderInfo()
if not orderInfo then
return
end
if orderInfo:IsFinish() then
return
end
return XRestaurantConfigs.GetOrderNpcId(orderInfo:GetId())
end
--- 触发的食谱解锁,弹出提示
--------------------------
function XRestaurantManager.PopRecipeTaskTip()
if not RestaurantViewModel then
return
end
local recipeId = RestaurantViewModel:GetRecipeTaskId()
local taskCfg = XTaskConfig.GetTimeLimitTaskCfg(recipeId)
local taskIds = taskCfg.TaskId or {}
local list = {}
for _, taskId in ipairs(taskIds) do
if CheckUnlockHideRecipe(taskId) then
table.insert(list, taskId)
end
end
if not XTool.IsTableEmpty(list) then
local baseTxt = XRestaurantConfigs.GetRecipeTaskTip()
for _, taskId in ipairs(list) do
local template = XTaskConfig.GetTaskCfgById(taskId)
local txt = string.format(baseTxt, template.Title)
XUiManager.TipMsgEnqueue(txt)
RecipeTaskMap[taskId] = nil
end
end
end
function XRestaurantManager.PlayNextBroadcast()
--if not InActivityView then
-- return
--end
--if not RestaurantBroadcast or RestaurantBroadcast:Count() <= 0 then
-- return
--end
--local txtTip = RestaurantBroadcast:Dequeue()
--PlayBroadcast(txtTip)
end
function XRestaurantManager.Broadcast(txtTip)
--if IsBroadcastPlaying then
-- RestaurantBroadcast:Enqueue(txtTip)
--else
-- if RestaurantBroadcast and RestaurantBroadcast:Count() > 0 then
-- RestaurantBroadcast:Enqueue(txtTip)
-- local tip = RestaurantBroadcast:Dequeue()
-- PlayBroadcast(tip)
-- else
-- PlayBroadcast(txtTip)
-- end
--end
--if IsBroadcastPlaying then
-- XLuaUiManager.Close("UiRestaurantRadio")
--end
local uiName = "UiRestaurantRadio"
if XLuaUiManager.IsUiShow(uiName) then
XLuaUiManager.Close(uiName)
end
--PlayBroadcast(txtTip)
XLuaUiManager.Open(uiName, txtTip)
end
function XRestaurantManager.SetBroadcastPlaying(isPlay)
IsBroadcastPlaying = isPlay
end
function XRestaurantManager.OpenMainView(isLevelUp, isRemoveCurUi, isRemoveUiLoading)
if isRemoveUiLoading then
XLuaUiManager.Remove("UiLoading")
end
local uiName = isLevelUp and "UiRestaurantMain" or "UiRestaurantEntrance"
if isRemoveCurUi then
XLuaUiManager.PopThenOpen(uiName)
return
end
XLuaUiManager.Open(uiName)
end
function XRestaurantManager.OpenPopup(title, content, itemData, cancelCb, confirmCb)
if XLuaUiManager.IsUiLoad("UiRestaurantPopup") then
XLuaUiManager.Remove("UiRestaurantPopup")
end
XLuaUiManager.Open("UiRestaurantPopup", title, content, itemData, cancelCb, confirmCb)
end
function XRestaurantManager.OpenStatistics(areaType, firstProductId)
if XLuaUiManager.IsUiLoad("UiRestaurantExamine") then
XLuaUiManager.Remove("UiRestaurantExamine")
end
XLuaUiManager.Open("UiRestaurantExamine", areaType, firstProductId)
end
function XRestaurantManager.OpenSignin()
if not XRestaurantManager.IsOpen() then
return
end
if not RestaurantViewModel:CheckSignActivityInTime(false) then
XUiManager.TipError(XRestaurantConfigs.GetSignNotInTimeTxt())
return
end
if RestaurantViewModel:GetIsGetSignReward() then
XUiManager.TipError(XRestaurantConfigs.GetSignedTxt())
return
end
XLuaUiManager.Open("UiRestaurantSignIn")
end
function XRestaurantManager.OpenTask(ignoreRequest)
if ignoreRequest then
XLuaUiManager.Open("UiRestaurantTask")
return
end
local OnResponse = function ()
XLuaUiManager.Open("UiRestaurantTask")
end
-- 加个请求再开启任务界面是为了同步任务数据
-- 客户端和服务端的料理计算是各算各的只有在交互的时候同步数据并以服务端数据为主
-- 导致如果一直在界面内挂机无任何交互,收菜类任务不会与服务端同步刷新状态
-- 因此进入任务界面先同步一波数据
ExitRoomRequest:Call(nil, nil, OnResponse)
end
function XRestaurantManager.OpenIndent(orderId, isNotStart, isOnGoing)
local openFunc = function()
XLuaUiManager.Open("UiRestaurantIndent")
end
if isNotStart then
XRestaurantManager.RequestCollectOrder(orderId, openFunc)
elseif isOnGoing then
ExitRoomRequest:Call(nil, nil, openFunc)
else
openFunc()
end
end
function XRestaurantManager.OpenShop()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon) then
return
end
local shopId = RestaurantViewModel:GetShopId()
if not XTool.IsNumberValid(shopId) then
return
end
XLuaUiManager.Open("UiRestaurantShop", shopId)
end
function XRestaurantManager.OpenMenu(tabId)
if not XRestaurantManager.IsOpen() then
return
end
XLuaUiManager.Open("UiRestaurantMenu", tabId)
end
function XRestaurantManager.OpenIngredientBubble(rectTransform, foodId)
local uiName = "UiRestaurantBubbleNeedFood"
if XLuaUiManager.IsUiShow(uiName) then
XEventManager.DispatchEvent(XEventId.EVENT_RESTAURANT_SHOW_INGREDIENT_BUBBLE, rectTransform, foodId)
return
end
XLuaUiManager.Open(uiName, rectTransform, foodId)
end
--厨房通用奖励弹窗
function XRestaurantManager.OpenCommonObtain(rewardGoodsList, title, closeCallback, sureCallback)
if XUiManager.IsTableAsyncLoading() then
XUiManager.WaitTableLoadComplete(function()
XLuaUiManager.Open("UiRestaurantObtain", rewardGoodsList, title, closeCallback, sureCallback)
end)
return
end
XLuaUiManager.Open("UiRestaurantObtain", rewardGoodsList, title, closeCallback, sureCallback)
end
--解锁食谱
function XRestaurantManager.OpenUnlockFood(rewardGoodsList, title)
if XUiManager.IsTableAsyncLoading() then
XUiManager.WaitTableLoadComplete(function()
XLuaUiManager.Open("UiRestaurantUnlockFood", rewardGoodsList, title)
end)
return
end
XLuaUiManager.Open("UiRestaurantUnlockFood", rewardGoodsList, title)
end
function XRestaurantManager.OnActivityEnd(needRunMain)
if RestaurantViewModel then
RestaurantViewModel:OnActivityEnd()
end
if RestaurantRoom then
RestaurantRoom:Release()
end
RestaurantViewModel = nil
RestaurantRoom = nil
if needRunMain then
XLuaUiManager.RunMain()
XUiManager.TipText("CommonActivityEnd")
end
end
function XRestaurantManager.Clear()
end
--region ------------------notify and request start-------------------
--- 活动状态改变
---@param notifyData Server.NotifyRestaurantData
---@return void
--------------------------
function XRestaurantManager.NotifyRestaurantData(notifyData)
local activityId = notifyData.ActivityId
if XTool.IsNumberValid(activityId) then
InitRequire()
RestaurantViewModel = RestaurantViewModel or XRestaurant.New(activityId)
RestaurantViewModel:OnNotify(notifyData)
--else
-- XRestaurantManager.OnActivityEnd()
end
end
--- 结算更新
---@param notifyData Server.NotifyRestaurantSettleUpdate
--------------------------
function XRestaurantManager.NotifyRestaurantSettleUpdate(notifyData)
if not notifyData then
return
end
local activityId = notifyData.ActivityId
if not RestaurantViewModel
or (XTool.IsNumberValid(activityId) and RestaurantViewModel:GetProperty("_Id") ~= activityId)
then
RestaurantViewModel = XRestaurant.New(activityId)
end
RestaurantViewModel:UpdateStorageInfo(notifyData.StorageInfos)
RestaurantViewModel:UpdateWorkBench(notifyData.SectionInfos)
RestaurantViewModel:UpdateSettle(notifyData.OfflineBill, notifyData.OfflineBillUpdateTime)
end
--- 进入餐厅请求
--------------------------
function XRestaurantManager.RequestEnterRoom(cb)
EnterRoomRequest:Call(nil, nil, cb)
end
--- 派遣工作
--------------------------
function XRestaurantManager.RequestAssignWork(areaType, characterId, index, productId, cb)
if XTool.IsNumberValid(characterId) then
local character = RestaurantViewModel:GetStaffViewModel(characterId)
if character and character:IsWorking() then
local tip = XRestaurantConfigs.GetClientConfig("StaffWorkTip", 1)
XUiManager.TipMsg(string.format(tip, character:GetName()))
return
end
end
local responseCb = function(res)
if cb then cb() end
XEventManager.DispatchEvent(XEventId.EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF)
end
local req = {
SectionType = areaType,
CharacterId = characterId,
Index = index,
ProductId = productId
}
AssignWorkRequest:Call(req, responseCb)
end
--- 请求加速
--------------------------
function XRestaurantManager.RequestAccelerate(areaType, index, count, cb)
local hasCount = XDataCenter.ItemManager.GetCount(XRestaurantConfigs.ItemId.RestaurantAccelerate)
if hasCount < count then
return
end
local responseCb = function(res)
local list = res.RewardGoodsList
if not XTool.IsTableEmpty(list) then
XRestaurantManager.OpenCommonObtain(list)
end
end
local req = {
SectionType = areaType,
Index = index,
Count = count
}
AccelerateRequest:Call(req, responseCb, cb, nil, nil, true)
end
--- 收取收银台
--------------------------
function XRestaurantManager.RequestCollectCashier(cb)
local responseCb = function(res)
local cashier = RestaurantViewModel:GetProperty("_Cashier")
cashier:SetProperty("_Count", 0)
if cb then
cb(res.RewardGoodsList)
end
end
CollectCashierRequest:Call(nil, responseCb)
end
--- 招募员工
--------------------------
function XRestaurantManager.RequestEmployStaff(characterId, cb)
if not RestaurantViewModel then
return
end
local character = RestaurantViewModel:GetStaffViewModel(characterId)
if character:GetProperty("_IsRecruit") then
return
end
local staffList = RestaurantViewModel:GetRecruitStaffList()
local limit = XRestaurantConfigs.GetCharacterLimit(RestaurantViewModel:GetProperty("_Level"))
if limit <= #staffList then
local tip = XRestaurantConfigs.GetClientConfig("StaffRecruitTip", 1)
XUiManager.TipMsg(tip)
return
end
local consumeData = XRestaurantConfigs.GetCharacterEmployConsume(characterId)
for _, data in pairs(consumeData or {}) do
local count = XDataCenter.ItemManager.GetCount(data.ItemId)
if count < data.Count then
XUiManager.TipText("CommonCoinNotEnough")
return
end
end
local req = {
CharacterId = characterId
}
XNetwork.Call("RestaurantEmployRequest", req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
character:Recruit()
local tip = XRestaurantConfigs.GetClientConfig("BoardCastTips", 1)
tip = string.format(tip, character:GetName())
XRestaurantManager.Broadcast(tip)
RestaurantViewModel:NotifyLevelConditionEventChange()
if cb then cb() end
end)
end
--- 升级员工
--------------------------
function XRestaurantManager.RequestLevelUpStaff(characterId, cb)
local character = RestaurantViewModel:GetStaffViewModel(characterId)
if not character then
return
end
if not character:GetProperty("_IsRecruit") then
return
end
local level = character:GetProperty("_Level")
if level >= XRestaurantConfigs.StaffLevel.Max then
return
end
local consumeData = XRestaurantConfigs.GetCharacterLevelUpConsume(characterId, level)
for _, data in pairs(consumeData or {}) do
local count = XDataCenter.ItemManager.GetCount(data.ItemId)
if count < data.Count then
XUiManager.TipText("CommonCoinNotEnough")
return
end
end
local responseCb = function(res)
local tip = XRestaurantConfigs.GetClientConfig("BoardCastTips", 2)
tip = string.format(tip, character:GetName(), character:GetLevelStr())
XRestaurantManager.Broadcast(tip)
RestaurantViewModel:NotifyLevelConditionEventChange()
if cb then cb(character) end
end
local req = {
CharacterId = characterId
}
LevelUpStaffRequest:Call(req, responseCb)
end
--- 升级餐厅
--------------------------
function XRestaurantManager.RequestLevelUpRestaurant(cb)
if not RestaurantViewModel then
return
end
local level = RestaurantViewModel:GetProperty("_Level")
if level >= XRestaurantConfigs.LevelRange.Max then
return
end
local upgradeCondition = XRestaurantConfigs.GetUpgradeCondition(level)
for _, consume in pairs(upgradeCondition.ConsumeData or {}) do
local count = XDataCenter.ItemManager.GetCount(consume.ItemId)
if count < consume.Count then
XUiManager.TipText("CommonCoinNotEnough")
return
end
end
XNetwork.Call("RestaurantUpgradeRequest", nil, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
RestaurantViewModel:LevelUp(res.RestaurantLv)
--更新红点
RestaurantViewModel:NotifyBuffRedPointChange()
if cb then cb() end
end)
end
---- 收取离线收益
--------------------------
function XRestaurantManager.RequestReceiveOfflineBill(cb)
local responseCb = function(res)
--local cashier = RestaurantViewModel:GetProperty("_Cashier")
--cashier:SetProperty("_Count", 0)
RestaurantViewModel:UpdateSettle(0, XTime.GetServerNowTimestamp())
if cb then cb(res.RewardGoodsList) end
end
OfflineBillRequest:Call(nil, responseCb)
end
-- 请求签到
function XRestaurantManager.RestaurantSignRequest(cb)
XNetwork.Call("RestaurantSignRequest", nil, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
RestaurantViewModel:UpdateSignData(true)
if table.nums(res.RewardGoodsList) > 0 then
XRestaurantManager.OpenCommonObtain(res.RewardGoodsList)
end
if RestaurantRoom then
RestaurantRoom:ChangeSignNpcState(XRestaurantConfigs.SignState.Complete)
end
if cb then cb() end
end)
end
-- 退出餐厅
function XRestaurantManager.RequestExitRoom(cb)
if IsRequestExitRoom then
if cb then cb() end
return
end
IsRequestExitRoom = true
local responseCb = function()
IsRequestExitRoom = false
if cb then cb() end
end
ExitRoomRequest:Call(nil, responseCb)
end
-- 领取订单
function XRestaurantManager.RequestCollectOrder(orderId, func)
XNetwork.Call("RestaurantTakeOrderRequest", { OrderId = orderId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
RestaurantViewModel:UpdateOrderInfo(RestaurantViewModel:GetOrderActivityId(), res.OrderInfos)
XEventManager.DispatchEvent(XEventId.EVENT_RESTAURANT_ORDER_STATE_CHANGE)
if func then func() end
end)
end
--完成订单
function XRestaurantManager.RequestFinishOrder(orderId, func)
XNetwork.Call("RestaurantFinishOrderRequest", { OrderId = orderId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local orderInfo = RestaurantViewModel:GetTodayOrderInfo()
if orderInfo then
orderInfo:SetState(XRestaurantConfigs.OrderState.Finish)
end
RestaurantRoom:ChangeOrderNpcState(XRestaurantConfigs.OrderState.Finish)
XEventManager.DispatchEvent(XEventId.EVENT_RESTAURANT_ORDER_STATE_CHANGE)
if func then func(res.RewardGoodsList) end
RestaurantViewModel:NotifyMenuRedPointChange()
end)
end
function XRestaurantManager.RequestStopAll(cb)
local requestCb = function()
RestaurantViewModel:StopAll()
if cb then cb() end
end
AllStaffStopRequest:Call(nil, requestCb)
end
--解锁Buff
function XRestaurantManager.RequestUnlockBuff(buffId, cb)
XNetwork.Call("RestaurantUnlockSectionBuffRequest", { BuffId = buffId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local buff = RestaurantViewModel:GetBuff(buffId)
buff:Unlock()
if cb then cb() end
end)
end
--切换Buff
function XRestaurantManager.RequestSwitchBuff(areaType, buffId, cb)
local req = {
BuffId = buffId
}
local responseCb = function(res)
--RestaurantViewModel:SetAreaBuffId(areaType, buffId)
if cb then cb() end
end
SwitchSectionBuffRequest:Call(req, responseCb)
end
--endregion------------------notify and request finish------------------
--region ------------------red point start-------------------
local baseCheckRedPoint = function()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Restaurant) then
return false
end
if not XRestaurantManager.IsOpen() then
return false
end
return true
end
local IsInBusiness = function()
if not RestaurantViewModel then
return false
end
return RestaurantViewModel:IsInBusiness()
end
--活动入口
function XRestaurantManager.CheckEntranceRedPoint()
if not baseCheckRedPoint() then
return false
end
--打烊,后续红点不判断
if not IsInBusiness() then
return false
end
if XRestaurantManager.CheckTaskRedPoint() then
return true
end
if XRestaurantManager.CheckOrderRedPoint() then
return true
end
local timeStamp = XTime.GetSeverNextRefreshTime()
local key = GetCookiesKey("CashierLimitNextRefresh_" .. timeStamp)
--每天只展示一次
if not XSaveTool.GetData(key) and XRestaurantManager.CheckCashierLimitRedPoint() then
return true
end
return false
end
--标记收银台今日已读
function XRestaurantManager.MarkCashierLimitRedPoint()
--未达到上限无需标记
if not XRestaurantManager.CheckCashierLimitRedPoint() then
return
end
local timeStamp = XTime.GetSeverNextRefreshTime()
local key = GetCookiesKey("CashierLimitNextRefresh_" .. timeStamp)
if XSaveTool.GetData(key) then
return
end
XSaveTool.SaveData(key, true)
end
--任务入口
function XRestaurantManager.CheckTaskRedPoint()
if not baseCheckRedPoint() then
return false
end
if XRestaurantManager.CheckDailyTaskRedPoint() then
return true
end
if XRestaurantManager.CheckAchievementTaskRedPoint() then
return true
end
if XRestaurantManager.CheckRecipeTaskRedPoint() then
return true
end
return false
end
--每日任务红点
function XRestaurantManager.CheckDailyTaskRedPoint()
local timeLimitTaskIds = RestaurantViewModel:GetTimeLimitTaskIds()
for _, timeLimitTaskId in ipairs(timeLimitTaskIds) do
if XTaskConfig.IsTimeLimitTaskInTime(timeLimitTaskId) then
local timeLimitTaskCfg = timeLimitTaskId ~= 0 and XTaskConfig.GetTimeLimitTaskCfg(timeLimitTaskId) or {}
for _, taskId in ipairs(timeLimitTaskCfg.DayTaskId) do
if XDataCenter.TaskManager.CheckTaskAchieved(taskId) then
return true
end
end
end
end
return false
end
--成就任务红点
function XRestaurantManager.CheckAchievementTaskRedPoint()
local timeLimitTaskIds = RestaurantViewModel:GetTimeLimitTaskIds()
for _, timeLimitTaskId in ipairs(timeLimitTaskIds) do
if XTaskConfig.IsTimeLimitTaskInTime(timeLimitTaskId) then
local timeLimitTaskCfg = timeLimitTaskId ~= 0 and XTaskConfig.GetTimeLimitTaskCfg(timeLimitTaskId) or {}
for _, taskId in ipairs(timeLimitTaskCfg.TaskId) do
if XDataCenter.TaskManager.CheckTaskAchieved(taskId) then
return true
end
end
end
end
return false
end
--食谱任务红点
function XRestaurantManager.CheckRecipeTaskRedPoint()
if not baseCheckRedPoint() then
return false
end
local recipeId = RestaurantViewModel:GetRecipeTaskId()
local taskCfg = XTaskConfig.GetTimeLimitTaskCfg(recipeId)
for _, taskId in ipairs(taskCfg.TaskId) do
if XDataCenter.TaskManager.CheckTaskAchieved(taskId) then
return true
end
end
return false
end
--收银台上限
function XRestaurantManager.CheckCashierLimitRedPoint()
if not baseCheckRedPoint() then
return false
end
local cashier = RestaurantViewModel:GetProperty("_Cashier")
return cashier:IsFull()
end
--热销
function XRestaurantManager.CheckHotSaleRedPoint()
if not baseCheckRedPoint() then
return false
end
local curDay = RestaurantViewModel:GetProperty("_CurDay")
local key = "HotSaleRedPoint" .. curDay
if not XSaveTool.GetData(GetCookiesKey(key)) then
return true
end
return false
end
--标记已阅读
function XRestaurantManager.MarkHotSaleRedPoint()
if not baseCheckRedPoint() then
return
end
local curDay = RestaurantViewModel:GetProperty("_CurDay")
local key = GetCookiesKey("HotSaleRedPoint" .. curDay)
if XSaveTool.GetData(key) then
return
end
XSaveTool.SaveData(key, true)
end
function XRestaurantManager.CheckOrderRedPoint()
if not baseCheckRedPoint() then
return false
end
return RestaurantViewModel:CheckOrderFinish()
end
--- 餐厅能否升级
---@param level number 可选参数,为空时则检测全部等级
---@return boolean
--------------------------
function XRestaurantManager.CheckRestaurantUpgradeRedPoint(level)
if not baseCheckRedPoint() then
return false
end
local curLv = RestaurantViewModel:GetProperty("_Level")
local function checkCondition(lv)
if curLv >= lv or lv <= 0 then
return false
end
local levelUpgrade = XRestaurantConfigs.GetUpgradeCondition(lv - 1)
local conditionList = XRestaurantConfigs.GetRestaurantUnlockConditionList(levelUpgrade)
for _, condition in pairs(conditionList or {}) do
if not condition.Finish then
return false
end
end
return true
end
if XTool.IsNumberValid(level) then
return checkCondition(level)
end
for lv = curLv + 1, XRestaurantConfigs.LevelRange.Max do
if checkCondition(lv) then
return true
end
end
return false
end
local function CheckTabMenuRedPoint(tabId)
if not baseCheckRedPoint() then
return false
end
if not XRestaurantConfigs.CheckMenuTabInTime(tabId) then
return false
end
local key = GetCookiesKey("MenuTab_" .. tostring(tabId))
local recordCount = XSaveTool.GetData(key) or 0
local count = 0
if tabId == XRestaurantConfigs.MenuTabType.Food then
count = RestaurantViewModel:GetUnlockProductCount(XRestaurantConfigs.AreaType.FoodArea)
elseif tabId == XRestaurantConfigs.MenuTabType.Message then
count = #RestaurantViewModel:GetUnlockOrderInfoList()
end
return recordCount ~= count
end
function XRestaurantManager.CheckMenuRedPoint(tabId)
if XTool.IsNumberValid(tabId) then
return CheckTabMenuRedPoint(tabId)
else
local list = XRestaurantConfigs.GetMenuTabList()
for _, id in pairs(list) do
if CheckTabMenuRedPoint(id) then
return true
end
end
end
return false
end
function XRestaurantManager.MarkMenuRedPoint(tabId)
local key = GetCookiesKey("MenuTab_" .. tostring(tabId))
local recordCount = XSaveTool.GetData(key) or 0
local count = 0
if tabId == XRestaurantConfigs.MenuTabType.Food then
count = RestaurantViewModel:GetUnlockProductCount(XRestaurantConfigs.AreaType.FoodArea)
elseif tabId == XRestaurantConfigs.MenuTabType.Message then
count = #RestaurantViewModel:GetUnlockOrderInfoList()
end
if count == recordCount then
return
end
XSaveTool.SaveData(key, count)
RestaurantViewModel:NotifyMenuRedPointChange()
end
local function CheckSingleBuffRedPoint(buffId)
local buff = RestaurantViewModel:GetBuff(buffId)
--等级不足时不检查
if not buff or not buff:IsReachLevel() then
return
end
local key = GetCookiesKey("Unlock_Buff_" .. tostring(buffId))
local data = XSaveTool.GetData(key)
if not data then
return true
end
return false
end
--- 检查buff红点
---@param areaType number 当不传areaType时检查所有buff
---@param buffId number 当传areaType, 传buffId时检查对应buff不传时检查当前区域所有buff
---@return boolean
--------------------------
function XRestaurantManager.CheckBuffRedPoint(areaType, buffId)
if not baseCheckRedPoint() then
return false
end
if not areaType and not buffId then
for _, aType in pairs(XRestaurantConfigs.AreaType) do
local buffIds = XRestaurantConfigs.GetBuffIdList(aType)
for _, bId in ipairs(buffIds) do
if CheckSingleBuffRedPoint(bId) then
return true
end
end
end
elseif not buffId then
local buffIds = XRestaurantConfigs.GetBuffIdList(areaType)
for _, bId in ipairs(buffIds) do
if CheckSingleBuffRedPoint(bId) then
return true
end
end
else
return CheckSingleBuffRedPoint(buffId)
end
return false
end
--- 标记红点已读
---@param buffId number
---@return void
--------------------------
function XRestaurantManager.MarkBuffRedPoint(buffId)
local buff = RestaurantViewModel:GetBuff(buffId)
if not buff or not buff:IsReachLevel() then
return
end
local key = GetCookiesKey("Unlock_Buff_" .. tostring(buffId))
local data = XSaveTool.GetData(key)
if data then
return
end
XSaveTool.SaveData(key, true)
RestaurantViewModel:NotifyBuffRedPointChange()
end
--- 区域工作台红点
---@param areaType number
---@param benchId number
---@return boolean
--------------------------
function XRestaurantManager.CheckWorkBenchRedPoint(areaType, benchId)
-- 空闲人数小于0
local freeCount = RestaurantViewModel:GetFreeStaffCount()
if freeCount <= 0 then
return false
end
--成就任务全部完成
local recipeId = RestaurantViewModel:GetRecipeTaskId()
local taskCfg = XTaskConfig.GetTimeLimitTaskCfg(recipeId)
local isFinishAll = true
for _, taskId in ipairs(taskCfg.TaskId) do
if not XDataCenter.TaskManager.CheckTaskFinished(taskId) then
isFinishAll = false
break
end
end
if isFinishAll then
return false
end
if XTool.IsNumberValid(benchId) then
local workBench = RestaurantViewModel:GetWorkBenchViewModel(areaType, benchId)
return workBench:IsFree()
else
local list = RestaurantViewModel:GetUnlockWorkBenchList(areaType)
for _, bench in pairs(list) do
if bench:IsFree() then
return true
end
end
end
return false
end
--endregion------------------red point finish------------------
return XRestaurantManager
end
--region ------------------Rpc start-------------------
XRpc.NotifyRestaurantData = function(notifyData)
XDataCenter.RestaurantManager.NotifyRestaurantData(notifyData)
end
XRpc.NotifyRestaurantSettleUpdate = function(notifyData)
XDataCenter.RestaurantManager.NotifyRestaurantSettleUpdate(notifyData)
end
--endregion------------------Rpc finish------------------