525 lines
No EOL
18 KiB
Lua
525 lines
No EOL
18 KiB
Lua
local XPlanetTeam = require("XEntity/XPlanet/Explore/XPlanetTeam")
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local XPlanetCharacter = require("XEntity/XPlanet/Explore/XPlanetCharacter")
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local XPlanetBuff = require("XEntity/XPlanet/Explore/XPlanetBuff")
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local XPlanetResult = require("XEntity/XPlanet/Explore/XPlanetResult")
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local XPlanetRunningExplore = require("XUi/XUiPlanet/Explore/XPlanetRunningExplore")
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local ATTR = XPlanetCharacterConfigs.ATTR
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XPlanetExploreManagerCreator = function()
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local RequestProto = {
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SetTeam = "PlanetRunningCharacterFormationRequest",
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Move = "PlanetRunningDoMoveRequest",
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PreFight = "PlanetRunningPreFightRequest",
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CheckFight = "PlanetRunningCheckFightRequest",
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SelectBuilding = "PlanetRunningSelectBuildingRequest",
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UseItem = "PlanetRunningUseItemRequest",
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SummonBoss = "PlanetRunningManualSummonBossRequest",
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SetCaptain = "PlanetRunningSetCaptainRequest",
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}
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---@class XPlanetExploreManager
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local XPlanetExploreManager = {}
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local _StageData = {}
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local _Character = {}
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local _Stage = {}
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---@type XPlanetResult
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local _Result = false
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---@type XPlanetTeam
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local _Team = XPlanetTeam.New()
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function XPlanetExploreManager.Init()
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end
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function XPlanetExploreManager.OnNotifyData(data)
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_StageData = data.StageData
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_Team:SetInitData(data.FightCharacters)
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end
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function XPlanetExploreManager.IsCharacterUnlock(characterId)
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local isDefaultUnlock = XPlanetCharacterConfigs.GetCharacterDefaultUnlock(characterId)
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local isUnLock = XDataCenter.PlanetManager.GetViewModel():CheckCharacterIsUnlock(characterId)
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return isDefaultUnlock or isUnLock
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end
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function XPlanetExploreManager.GetTeam()
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return _Team
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end
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---@return XPlanetCharacter
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function XPlanetExploreManager.GetCharacter(characterId)
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if not _Character[characterId] then
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---@type XPlanetCharacter
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local character = XPlanetCharacter.New()
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character:SetCharacterId(characterId)
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_Character[characterId] = character
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end
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return _Character[characterId]
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end
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function XPlanetExploreManager.GetAllCharacter()
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local result = {}
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local configs = XPlanetCharacterConfigs.GetAllCharacter()
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for i, config in pairs(configs) do
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local characterId = config.Id
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local character = XPlanetExploreManager.GetCharacter(characterId)
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result[#result + 1] = character
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end
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---@param a XPlanetCharacter
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---@param b XPlanetCharacter
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table.sort(result, function(a, b)
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if a:IsUnlock() ~= b:IsUnlock() then
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return a:IsUnlock()
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end
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return a:GetPriority() < b:GetPriority()
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end)
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return result
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end
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function XPlanetExploreManager.GetBuffList(eventIds)
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local result = {}
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for i = 1, #eventIds do
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local eventId = eventIds[i]
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---@type XPlanetBuff
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local buff = XPlanetBuff.New()
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buff:SetEventId(eventId)
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result[#result + 1] = buff
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end
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return result
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end
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local _FightData
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function XPlanetExploreManager.SetFightData(data)
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_FightData = data
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end
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function XPlanetExploreManager.GetFightData()
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return _FightData
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end
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---@param character XPlanetCharacter
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function XPlanetExploreManager.RequestUpdateTeam()
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local team = XPlanetExploreManager.GetTeam()
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XNetwork.Call(RequestProto.SetTeam, {
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CharacterIds = team:GetData4Request()
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}, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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team:SetData(res.FightCharacterIds)
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XEventManager.DispatchEvent(XEventId.EVENT_PLANET_UPDATE_TEAM)
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return
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end
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end)
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end
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---@return XPlanetStage
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function XPlanetExploreManager.GetStage(stageId)
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if not stageId then
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local stageData = XDataCenter.PlanetManager.GetStageData()
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if stageData then
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stageId = stageData:GetStageId()
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else
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XLog.Error("[XPlanetExploreManager] 获取当前stage失败")
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return false
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end
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end
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if _Stage[stageId] then
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return _Stage[stageId]
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end
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---@type XPlanetStage
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local stage = require("XEntity/XPlanet/Explore/XPlanetStage").New()
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stage:SetStageId(stageId)
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_Stage[stageId] = stage
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return stage
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end
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---@param character XPlanetCharacter
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function XPlanetExploreManager.RequestExploreMove(gridId, callback)
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XNetwork.Call(RequestProto.Move, {
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Grid = gridId,
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}, function(res)
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if res.Code ~= XCode.Success then
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callback(false)
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XUiManager.TipCode(res.Code)
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return
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end
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callback(true)
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local stageData = XDataCenter.PlanetManager.GetStageData()
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stageData:SetGridId(gridId)
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end)
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end
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local _PreFightLastTime = 0
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local _PreFightDuration = 1 -- 服务端限制间隔是1秒
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local _PreFightTimer = false
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local function RequestFight(gridId, callback)
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_PreFightLastTime = CS.UnityEngine.Time.unscaledTime
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XNetwork.Call(RequestProto.PreFight, {
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PreFightData = {
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Grid = gridId,
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StageId = XDataCenter.PlanetManager.GetStageData():GetStageId()
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}
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}, function(res)
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if res.Code ~= XCode.Success then
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if res.Code == XCode.FightCheckManagerClientVersionError then
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local code = res.Code
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local text = CS.XTextManager.GetCodeText(code)
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XLoginManager.DoDisconnect(text)
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return
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end
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callback(false, res)
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XUiManager.TipCode(res.Code)
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return
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end
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if callback then
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callback(true, res)
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end
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end)
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end
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function XPlanetExploreManager.RequestPreFight(gridId, callback)
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if _PreFightTimer then
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XLog.Error("[XPlanetExploreManager] 同时请求两次战斗:" .. gridId)
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return
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end
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local time = CS.UnityEngine.Time.unscaledTime
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local duration = time - _PreFightLastTime
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if duration > _PreFightDuration then
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RequestFight(gridId, callback)
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return
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end
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_PreFightTimer = XScheduleManager.ScheduleForever(function()
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local time = CS.UnityEngine.Time.unscaledTime
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local duration = time - _PreFightLastTime
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if duration > _PreFightDuration then
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RequestFight(gridId, callback)
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XScheduleManager.UnSchedule(_PreFightTimer)
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_PreFightTimer = false
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end
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end, 0)
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end
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function XPlanetExploreManager.RequestCheckFight(result2Check, callback)
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local stageId = XDataCenter.PlanetManager.GetStageData():GetStageId()
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result2Check.StageId = stageId,
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XNetwork.Call(RequestProto.CheckFight, {
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StageId = stageId,
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ResultData = result2Check,
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}, function(res)
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if res.Code ~= XCode.Success then
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if callback then
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callback()
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end
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XUiManager.TipCode(res.Code)
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return
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end
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XPlanetExploreManager.OnNotifyResult(res)
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if callback then
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callback()
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end
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end)
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end
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function XPlanetExploreManager.OnFightComplete(data)
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local gridId = data.Grid
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if gridId then
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XDataCenter.PlanetManager.GetStageData():RemoveMonster(gridId)
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end
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end
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function XPlanetExploreManager.RequestUseItem(data)
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XNetwork.Call(RequestProto.UseItem, data, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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end)
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end
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function XPlanetExploreManager.RequestSelectBuilding(data)
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XNetwork.Call(RequestProto.SelectBuilding, {
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BuildingIds = data
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}, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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end)
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end
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function XPlanetExploreManager.OnNotifyResult(res)
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local settleData = res.SettleData
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local data = settleData.StageSettleData
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-- 处理关卡的天赋货币收获值
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XDataCenter.PlanetManager.GetStageData():SetTalentCoin(settleData.TalentCoin)
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if not data then
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return
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end
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-- unlock character
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local characters = data.UnlockCharacters
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for i = 1, #characters do
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local characterId = characters[i]
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XDataCenter.PlanetManager.GetViewModel():SetCharacterUnlock(characterId)
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end
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---@type XPlanetResult
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local result = XPlanetResult.New()
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result:SetData(settleData)
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_Result = result
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if result:IsStageFinish() then
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local stageId = result:GetStageId()
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if stageId and result:IsWin() then
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if not XDataCenter.PlanetManager.GetViewModel():CheckStageIsPass(stageId) then
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result:SetFirstPass(true)
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end
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XDataCenter.PlanetManager.GetViewModel():AddPassStage(stageId)
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end
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end
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end
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function XPlanetExploreManager.HandleResult(force)
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local result = _Result
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if not result then
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return
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end
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if result:IsPlayed() and not force then
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return
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end
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result:SetPlayed()
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local settleType = result:GetSettleType()
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if settleType == XPlanetExploreConfigs.SETTLE_TYPE.StageFinish
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or settleType == XPlanetExploreConfigs.SETTLE_TYPE.Lose
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or settleType == XPlanetExploreConfigs.SETTLE_TYPE.Quit
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then
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local explore = XPlanetExploreManager.GetExplore()
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if explore then
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explore:Pause(XPlanetExploreConfigs.PAUSE_REASON.RESULT)
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end
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XDataCenter.PlanetManager.ClearRepeatGuideCache()
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XLuaUiManager.SafeClose("UiPlanetBuildDetail")
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XLuaUiManager.SafeClose("UiPlanetDetail02")
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XLuaUiManager.SafeClose("UiPlanetPropertyWeather")
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XLuaUiManager.SafeClose("UiPlanetPropertyPopover")
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XLuaUiManager.SafeClose("UiPlanetExplore")
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XLuaUiManager.Open("UiPlanetDetail", result)
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end
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XDataCenter.PlanetManager.ClearStageData()
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end
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function XPlanetExploreManager.GetResult()
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return _Result
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end
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function XPlanetExploreManager.NotifyPlanetRunningWeatherChange(data)
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local stageData = XDataCenter.PlanetManager.GetStageData()
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stageData:SetWeatherId(data.Weather)
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stageData:SetWeatherLastCycle(data.WeatherLastCycle)
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-- 事件改变天气
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if XTool.IsNumberValid(data.WeatherLastCycle) then
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stageData:UpdateWeatherGroupIsInEvent()
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end
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XEventManager.DispatchEvent(XEventId.EVENT_PLANET_UPDATE_STAGE_WEATHER)
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end
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---@type XPlanetRunningExplore
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local _Explore = false
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function XPlanetExploreManager.CreateExplore()
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_Explore = XPlanetRunningExplore.New()
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return _Explore
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end
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function XPlanetExploreManager.DestroyExplore()
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_Explore:Destroy()
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_Explore = false
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XPlanetExploreManager.ClearTimeScale()
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end
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function XPlanetExploreManager.GetExplore()
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return _Explore
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end
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function XPlanetExploreManager.RequestSummonBoss(callback)
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XNetwork.Call(RequestProto.SummonBoss, {}, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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if callback then
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callback()
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end
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end)
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end
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---@param entities XPlanetRunningExploreEntity[]
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function XPlanetExploreManager.UpdateCharacterListAttrByClient(entities)
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for i = 1, #entities do
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local entity = entities[i]
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XPlanetExploreManager.UpdateCharacterAttrByClient(entity)
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end
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end
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---@param entity XPlanetRunningExploreEntity
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function XPlanetExploreManager.UpdateCharacterAttrByClient(entity)
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local characterId = entity.Data.IdFromConfig
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local attr = XPlanetExploreManager.GetCharacterAttr(characterId)
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entity.Attr.MaxLife = attr[ATTR.MaxLife]
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entity.Attr.Attack = attr[ATTR.Attack]
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entity.Attr.Defense = attr[ATTR.Defense]
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entity.Attr.CriticalPercent = attr[ATTR.CriticalChance]
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entity.Attr.CriticalDamageAdded = attr[ATTR.CriticalDamage]
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entity.Attr.Speed = attr[ATTR.AttackSpeed]
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end
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function XPlanetExploreManager.GetCharacterAttr(characterId)
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local attrId = XPlanetCharacterConfigs.GetCharacterAttrId(characterId)
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if not attrId then
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return {}
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end
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local baseAttrConfig = XPlanetStageConfigs.GetAttr(attrId)
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if not baseAttrConfig then
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return {}
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end
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local attr = {
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[ATTR.Life] = baseAttrConfig.Life,
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[ATTR.MaxLife] = baseAttrConfig.Life,
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[ATTR.Attack] = baseAttrConfig.Attack,
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[ATTR.Defense] = baseAttrConfig.Defense,
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[ATTR.CriticalChance] = baseAttrConfig.CriticalChance,
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[ATTR.CriticalDamage] = baseAttrConfig.CriticalDamage,
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[ATTR.AttackSpeed] = baseAttrConfig.AttackSpeed,
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}
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local baseAttr = XTool.Clone(attr)
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local stageData = XDataCenter.PlanetManager.GetStageData()
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local effectList = stageData:GetEffectRecords()
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for i = 1, #effectList do
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---@type {Id:number, Overlays:number}
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local effect = effectList[i]
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local effectId = effect.Id
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local effectType = XPlanetStageConfigs.GetEffectType(effectId)
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local effectParams = XPlanetStageConfigs.GetEffectParams(effectId)
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if effectType == XPlanetStageConfigs.XPlanetRunningEffectType.AttrChange then
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local attrType = effectParams[3] + 1
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if attr[attrType] then
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--local existType = effectParams[3]
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local changeValue = effectParams[5]
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local value = baseAttr[attrType]
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if attrType == XPlanetStageConfigs.XPlanetRunningAttrChangeType.TenThousandthRatio then
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local baseValue = baseAttr[attrType]
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if (baseValue == 0) then
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return
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end
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changeValue = math.ceil(changeValue / 10000 * value)
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end
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if XPlanetStageConfigs.GetEffectOverlying(effectId) then
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changeValue = changeValue * effect.Overlays
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end
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attr[attrType] = attr[attrType] + changeValue
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end
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end
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end
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-- 除了速度, 其他属性不能为负
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for attrType, value in pairs(attr) do
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if value < 0 then
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if attrType ~= ATTR.AttackSpeed then
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if attrType == ATTR.Life then
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attr[attrType] = math.min(attr[attrType], 1)
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elseif attrType == ATTR.Attack then
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attr[attrType] = math.min(attr[attrType], 1)
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else
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attr[attrType] = 0
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end
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end
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end
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end
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-- 暴击率最大100%
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if attr[ATTR.CriticalChance] > 10000 then
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attr[ATTR.CriticalChance] = 10000
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end
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return attr
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end
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local _TimeScale = XPlanetExploreConfigs.TIME_SCALE_FIGHT.NORMAL
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function XPlanetExploreManager.SetTimeScale(timeScale)
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_TimeScale = timeScale
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end
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function XPlanetExploreManager.GetTimeScale()
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return _TimeScale
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end
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function XPlanetExploreManager.ClearTimeScale()
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_TimeScale = XPlanetExploreConfigs.TIME_SCALE_FIGHT.NORMAL
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end
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function XPlanetExploreManager.SetCaptain(characterId, callback)
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local stageData = XDataCenter.PlanetManager.GetStageData()
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local characterData = stageData:GetCharacterData()
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local captain
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local index
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for i = 1, #characterData do
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local data = characterData[i]
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if data.Id == characterId then
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index = i
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captain = data
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end
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end
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if not index then
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return
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end
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XNetwork.Call(RequestProto.SetCaptain, {
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Index = index - 1
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}, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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if index ~= 1 then
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local captainOld = characterData[1]
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characterData[1] = characterData[index]
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characterData[index] = captainOld
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end
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XEventManager.DispatchEvent(XEventId.EVENT_PLANET_UPDATE_CHARACTER)
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if callback then
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callback()
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end
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end)
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end
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---@param stage XPlanetStage
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function XPlanetExploreManager.EnterStage(stage, callback)
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local stageId = stage:GetStageId()
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local team = XPlanetExploreManager.GetTeam()
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local members = team:GetData4Request()
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local building = stage:GetBuildingSelected()
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XDataCenter.PlanetManager.SetSceneActive(false)
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XDataCenter.PlanetManager.EnterStage("UiPlanetBattleMain", stageId, members, building, callback)
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end
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function XPlanetExploreManager.OpenUiPlanetEncounter(...)
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XLuaUiManager.SafeClose("UiPlanetEncounter")
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XLuaUiManager.Open("UiPlanetEncounter", ...)
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end
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return XPlanetExploreManager
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end
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XRpc.NotifyPlanetRunningWeatherChange = function(data)
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XDataCenter.PlanetExploreManager.NotifyPlanetRunningWeatherChange(data)
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end |