PGRData/Script/matrix/xmanager/XPickFlipManager.lua

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local XPFRewardGroup = require("XEntity/XPickFlip/XPFRewardGroup")
XPickFlipManagerCreator = function()
local XPickFlipManager = {}
local RewardGroupDic = {}
-- groupId : 奖励组Id
function XPickFlipManager.OpenMainUi(groupId)
if groupId == nil then groupId = XPickFlipConfigs.GetCurrentGroupId() end
local group = XPickFlipManager.GetRewardGroup(groupId)
if not group:GetIsOpen(true) then return end
XPickFlipManager.RequestActivityData(groupId, function()
XLuaUiManager.Open("UiPickFlipMain", groupId)
end)
end
function XPickFlipManager.GetRewardGroup(id)
if RewardGroupDic[id] == nil then
RewardGroupDic[id] = XPFRewardGroup.New(id)
end
return RewardGroupDic[id]
end
function XPickFlipManager.HandleActivityEndTime()
XLuaUiManager.RunMain()
XUiManager.TipMsg(XUiHelper.GetText("ActivityAlreadyOver"))
end
--######################## 请求 ########################
function XPickFlipManager.RequestActivityData(id, callback)
XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityDataRequest", { Id = id }, function(res)
-- 初始化数据
local rewardGroup = XPickFlipManager.GetRewardGroup(id)
rewardGroup:InitOrUpdateWithServerData(res)
if callback then callback() end
end)
end
-- 一次性选择完所有的固定奖励
-- id : 活动id即奖励组id
-- rewardIds : 需要选择的固定奖励id数组
function XPickFlipManager.RequestPickReward(id, rewardIds, callback)
local requestBody = {
Id = id,
PickedRewardIds = rewardIds
}
XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityPickRewardRequest", requestBody, function(res)
-- 更新层级数据
local rewardGroup = XPickFlipManager.GetRewardGroup(id)
rewardGroup:UpdateLayerRewardDatas(res.GroupDatas)
if callback then callback() end
end)
end
-- 请求翻卡
-- id : 活动id即奖励组id
function XPickFlipManager.RequestFlipReward(id, rewardIndex, callback)
local requestBody = {
Id = id,
RewardIndex = rewardIndex
}
XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityFlipRewardRequest", requestBody, function(res)
-- 更新层级数据
local rewardGroup = XPickFlipManager.GetRewardGroup(id)
local reward = rewardGroup:GetCurrentLayer():GetRewardByIndex(rewardIndex)
reward:SetState(res.RewardState)
XUiManager.OpenUiObtain(res.RewardGoodsList)
if callback then callback(reward) end
end)
end
-- id : 活动id即奖励组id
function XPickFlipManager.RequestFinishGroup(id, callback)
XNetwork.CallWithAutoHandleErrorCode("PickFlipActivityFinishGroupRequest", { Id = id }, function(res)
-- 更新层级数据
local rewardGroup = XPickFlipManager.GetRewardGroup(id)
local lastLayerId = rewardGroup:GetCurrentLayer():GetId()
rewardGroup:InitOrUpdateWithServerData(res)
XUiManager.OpenUiObtain(res.RewardGoodsList)
if callback then callback(lastLayerId ~= res.RewardGroupId) end
end)
end
return XPickFlipManager
end