PGRData/Script/matrix/xmanager/XMazeManager.lua
2024-09-01 22:49:41 +02:00

206 lines
No EOL
6.3 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XExFubenActivityManager = require("XEntity/XFuben/XExFubenActivityManager")
-- 2023年情人节活动
XMazeManagerCreator = function()
local RequestProto = {
GetTicket = "MazeGetTicketRequest",
SetRobotId = "MazeSetRobotRequest",
}
---@class XMazeManager
local XMazeManager = XExFubenActivityManager.New(XFubenConfigs.ChapterType.Maze, "MazeManager")
local _IsGetTicket = false
local _PartnerRobotId = false
local _Stage = {}
function XMazeManager.SetActivityData(data)
--// 当前重置计数
--public int ResetCount;
--
--// 领取重置计数
--public int AwardResetCount;
if data.ActivityId then
XMazeConfig.SetActivityId(data.ActivityId)
end
_IsGetTicket = data.IsGetTicket
_PartnerRobotId = data.RobotId
_Stage = data.PassStages
end
function XMazeManager.IsOpen()
local timeId = XMazeConfig.GetTimeId()
if XFunctionManager.CheckInTimeByTimeId(timeId) and XPlayer.Level >= 52 then
return true
end
return false
end
function XMazeManager.OpenMain()
if XMazeManager.IsOpen() then
XLuaUiManager.Open("UiMazeMain")
else
XUiManager.TipText("CommonActivityNotStart")
end
end
function XMazeManager:ExGetProgressTip()
local str = ""
if not self:ExGetIsLocked() then
local finishCount, totalCount = XMazeManager.GetTaskProgress()
str = XUiHelper.GetText("StrongholdActivityProgress", finishCount, totalCount)
end
return str
end
function XMazeManager.GetPassedStageAmount()
local allStage = _Stage
local amountPassed = 0
for i, stage in pairs(allStage) do
if stage.MaxScore >= 0 then
amountPassed = amountPassed + 1
end
end
return amountPassed
end
function XMazeManager.IsStagePassed(stageId)
local allStage = _Stage
for i, stage in pairs(allStage) do
if stage.StageId == stageId then
return true
end
end
return false
end
function XMazeManager.GetTaskList()
local taskId = XMazeConfig.GetTaskId()
return XDataCenter.TaskManager.GetTimeLimitTaskListByGroupId(taskId)
end
local TaskState = XDataCenter.TaskManager.TaskState
function XMazeManager.GetTaskProgress()
local taskAmount, finishAmount = 0, 0
local taskId = XMazeConfig.GetTaskId()
if taskId and taskId > 0 then
local taskList = XDataCenter.TaskManager.GetTimeLimitTaskListByGroupId(taskId, false)
if taskList then
for i = 1, #taskList do
local taskData = taskList[i]
if taskData.State == TaskState.Finish then
finishAmount = finishAmount + 1
end
taskAmount = taskAmount + 1
end
end
end
return finishAmount, taskAmount
end
function XMazeManager.IsTaskCanGetReward()
local taskId = XMazeConfig.GetTaskId()
if taskId and taskId > 0 then
local taskList = XDataCenter.TaskManager.GetTimeLimitTaskListByGroupId(taskId, false)
if taskList then
for i = 1, #taskList do
local taskData = taskList[i]
if taskData.State == TaskState.Achieved then
return true
end
end
end
end
return false
end
function XMazeManager.IsGetTicket()
return _IsGetTicket
end
function XMazeManager.GetPartnerRobotId()
return _PartnerRobotId
end
function XMazeManager.InitStageInfo()
-- 关卡池的关卡
local configs = XMazeConfig.GetAllStageConfig()
local stageInfo = nil
for _, stageConfig in pairs(configs) do
local stageId = stageConfig.StageId
stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo then
stageInfo.Type = XDataCenter.FubenManager.StageType.Maze
else
XLog.Error("[XMazeManager] 找不到配置的关卡id", stageId)
end
end
end
function XMazeManager.PreFight(stage, teamId, isAssist, challengeCount)
local robotId = XMazeManager.GetPartnerRobotId()
return {
StageId = stage.StageId,
IsHasAssist = isAssist,
ChallengeCount = challengeCount,
CaptainPos = 1,
FirstFightPos = 1,
CardIds = {},
RobotIds = { robotId },
}
end
function XMazeManager.ShowReward(winData)
local data = winData.SettleData.MazeResult
XLuaUiManager.Open("UiMazeSettle", data)
end
function XMazeManager.RequestSetPartnerRobotId(robotId)
XNetwork.Call(RequestProto.SetRobotId, {
RobotId = robotId
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
_PartnerRobotId = robotId
XEventManager.DispatchEvent(XEventId.EVENT_MAZE_UPDATE_ROBOT_SELECTED)
end)
end
function XMazeManager.AutoRequestGetTicket()
if _IsGetTicket then
return
end
if not XMazeManager.IsOpen() then
return
end
XNetwork.Call(RequestProto.GetTicket, {}, function(res)
if res.Code ~= XCode.Success then
--XUiManager.TipCode(res.Code)
return
end
_IsGetTicket = true
local rewardGoodList = res.RewardGoodsList
if #rewardGoodList > 0 then
XUiManager.OpenUiObtain(rewardGoodList)
end
end)
end
function XMazeManager.GetPlayerPrefsKey()
return string.format("ValentinesDay2023_Open_UI_First_Time_%s", XPlayer.Id)
end
function XMazeManager.IsFirstTime()
local isFirstTimeOpenUi = CS.UnityEngine.PlayerPrefs.GetInt(XMazeManager.GetPlayerPrefsKey(), 1)
return isFirstTimeOpenUi == 1
end
return XMazeManager
end
XRpc.NotifyMazeData = function(res)
XDataCenter.MazeManager.SetActivityData(res)
end