670 lines
No EOL
21 KiB
Lua
670 lines
No EOL
21 KiB
Lua
XGuideManagerCreator = function()
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---@class XGuideManager 引导管理类
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---@field
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local XGuideManager = {}
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-- 引导组记录状态
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XGuideManager.RecordState = {
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None = 0, --
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RequestRecord = 1, --请求记录中
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Record = 2, --已记录
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}
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XGuideManager.GuideType = {
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Default = 1,
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Fight = 2,
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}
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local PROTOCOL_REQUEST_NAME = {
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ReqOpenGuide = "GuideOpenRequest",
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ReqCompleteGuide = "GuideCompleteRequest",
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ReqCompleteGuideGroup = "GuideGroupFinishRequest",
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}
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local SKIP_CHECK_UI_NAME = {
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UiAutoFightTip = "UiAutoFightTip",
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UiLeftPopupTip = "UiLeftPopupTip",
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UiTipLayer = "UiTipLayer",
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UiNoticeTips = "UiNoticeTips",
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UiAchievementTips = "UiAchievementTips",
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UiPortraitTip = "UiPortraitTip",
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UiFightNieRTips = "UiFightNieRTips",
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UiPartnerPopupTip = "UiPartnerPopupTip",
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UiRestaurantRadio = "UiRestaurantRadio",
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UiLeftPopupTips = "UiLeftPopupTips",
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}
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-- 该事件类型包括了引导的触发、完成类型
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XGuideManager.GuideEventType = {
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TeamLevel = 1, --战队等级:等级
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PassStage = 2, --副本相关:副本id, 是否通关
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CompleteTask = 3, --完成任务:任务id
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FunctionOpen = 4, --功能开启:功能id
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GainCharacter = 5, --获得角色:角色id
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GainEquip = 6, --获得装备:装备id
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GainItem = 7, --获得道具:道具id,数量
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CharacterUpgrade = 8, --角色培养:角色id,等级,改造阶段, 晋升等级
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CharacterUpgradeSkill = 9, --角色技能:角色id, 技能id, 等级
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EquipUpgrade = 10, --装备升级:装备id, 等级,突破次数,觉醒等级
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CompleteGuide = 11, --完成引导:引导组id
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CompleteGuideStep = 12, --完成步骤:步骤id
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OpenPanel = 13, --打开界面:Ui名
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ClosePanel = 14, --关闭界面:UI名
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ClickSpecify = 15, --点击指定区域
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}
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XGuideManager.GroupOpenType = {
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FightTeamLevel = 1, --战队等级:等级
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PassStage = 2, --通过副本:副本id
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FunctionOpen = 3, --功能开启:功能id
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GainCharacter = 4, --获得角色:角色id
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GainEquip = 5, --获得装备:装备id
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GainItem = 6, --获得道具:道具id
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CompleteGuide = 7, --完成引导:引导组id
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CompleteTask = 8, --完成任务:任务id
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}
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XGuideManager.GroupCompleteType = {
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CompleteStep = 1, --步骤结束:步骤id
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Stage = 2, --副本相关:副本id, 是否通关
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CompleteTask = 3, --完成任务:任务id
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CharacterDevelop = 4, --角色培养:角色id,等级,改造阶段, 晋升等级
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CharacterSkill = 5, --角色技能:角色id, 技能id, 等级
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EquipUpgrade = 6, --装备升级:装备id, 等级,突破次数,觉醒等级
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GainItem = 7, --获得道具:道具id, 数量
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EquipPutOn = 8, --穿装备:装备id
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UseItem = 9, --使用道具:道具id,数量
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PartUpgrade = 10, --部件升级:角色id,部件id,部件等级
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TeamChanged = 11, --战斗编队
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CompleteCourse = 12, --完成历程:副本id
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GainReward = 13, --领取奖励 :奖励ID
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}
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XGuideManager.StepOpenType = {
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OpenPanel = 1, --打开界面:Ui名
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ClosePanel = 2, --关闭界面:UI名
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CompleteStep = 3, --完成步骤:步骤id
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GainItem = 4, --获得道具:道具id
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CompleteTask = 5, --完成任务:任务id
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CustomEvent = 6, --自定义消息 :参数
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GainReward = 7, --领取奖励 :奖励ID
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}
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XGuideManager.StepCompleteType = {
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DefaultClick = 0, --默认:点击
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OpenPanel = 1, --打开界面:UI名
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ClosePanel = 2, --关闭界面:UI名
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GainItem = 3, --获得道具:道具id
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CompleteTask = 4, --完成任务:任务id
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CustomEvent = 5, --自定义消息 :参数
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GainReward = 6, --领取奖励 :奖励ID
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}
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-- 埋点类型
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XGuideManager.BuryingPointType = {
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Start = 1, --引导开始
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Skip = 2, --引导跳过
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End = 3, --引导结束
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}
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local GuideAgent = nil --引导Agent
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-- local WaitingGuide = nil --当前等激活的引导
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local ActiveGuide = nil --当前引导
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local GuideData = {} -- 玩家引导数据
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local DisableFunction = false --功能屏蔽标记(调试模式时使用)
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local DisableGuide = false -- 游戏内禁用引导(避免像三周年签到自动弹窗界面场景预览双开UiMain导致大多数引导可能开在预览上)
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local IsGuiding = false
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local WaitingGuideList = {}
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local NextGridCb = nil
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local CbProxy = nil
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function XGuideManager.Init()
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XEventManager.AddEventListener(XEventId.EVENT_USER_LOGOUT, XGuideManager.HandleSignOut)
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CsXGameEventManager.Instance:RegisterEvent(CS.XEventId.EVENT_UI_ALLOWOPERATE, function(evt, ui)
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XGuideManager.HandleUiOpen(ui[0].UiData.UiName)
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end)
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--引导开启
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CsXGameEventManager.Instance:RegisterEvent(XEventId.EVENT_GUIDE_START, XGuideManager.OnGuideStart)
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--引导结束
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CsXGameEventManager.Instance:RegisterEvent(XEventId.EVENT_GUIDE_END, XGuideManager.OnGuideEnd)
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end
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--初始化
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function XGuideManager.InitGuideData(datas)
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ActiveGuide = nil -- 当前引导
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WaitingGuideList = {}
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DisableFunction = XMain.IsDebug and XGuideManager.CheckFuncDisable()
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DisableGuide = false
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for _, v in pairs(datas) do
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GuideData[v] = v
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end
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end
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function XGuideManager.OnGuideStart(guideId)
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IsGuiding = true
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XGuideManager.RecordBuryingPoint(XGuideManager.BuryingPointType.Start)
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end
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function XGuideManager.OnGuideEnd(guideId)
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XGuideManager.RecordBuryingPoint(XGuideManager.BuryingPointType.End)
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IsGuiding = false
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XGuideManager.ResetGuide()
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XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
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end
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--检测引导开启
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function XGuideManager.CheckGuideOpen()
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if DisableFunction then
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return false
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end
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if DisableGuide then
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return false
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end
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if ActiveGuide and IsGuiding then
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return true
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end
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XGuideManager.FindActiveGuide()
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local result = false
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local removeIndex = -1
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for i, v in ipairs(WaitingGuideList) do
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local waitingGuide = v
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if (waitingGuide and waitingGuide.GuideType == XGuideManager.GuideType.Default) then
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if XGuideManager.TryActiveGuide(waitingGuide) then
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removeIndex = i
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result = true
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break
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end
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end
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end
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if removeIndex > 0 then
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table.remove(WaitingGuideList, removeIndex)
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end
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return result
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end
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--创建引导主体
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function XGuideManager:CreateGuideAgent()
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local guideAgent = CS.UnityEngine.GameObject("GuideAgent")
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GuideAgent = guideAgent:AddComponent(typeof(CS.BehaviorTree.XAgent))
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GuideAgent.ProxyType = "Guide"
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GuideAgent:InitProxy()
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end
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--开始引导
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function XGuideManager:PlayGuide(id)
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if not GuideAgent or not GuideAgent:Exist() then
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XGuideManager:CreateGuideAgent()
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end
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if id == 50000 then
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--CheckPoint: APPEVENT_THIRD_BATTLE_END
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XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.Third_Battle_End)
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end
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GuideAgent.gameObject:SetActive(true)
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XLuaBehaviorManager.PlayId(id, GuideAgent)
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end
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-- 满足游戏内某些界面禁用引导所需接口
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function XGuideManager.SetDisableGuide(isDisable)
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DisableGuide = isDisable
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end
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--检测引导开关
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function XGuideManager.CheckFuncDisable()
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return XSaveTool.GetData(XPrefs.GuideTrigger)
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end
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function XGuideManager.ChangeFuncDisable(state)
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DisableFunction = state
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XSaveTool.SaveData(XPrefs.GuideTrigger, DisableFunction)
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end
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--重置引导
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function XGuideManager.ResetGuide()
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if GuideAgent and GuideAgent:Exist() then
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GuideAgent.gameObject:SetActive(false)
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if GuideAgent.Proxy.LuaAgentProxy then
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GuideAgent.Proxy.LuaAgentProxy.UiGuide = nil
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end
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end
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if XMain.IsDebug then
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IsGuiding = false
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end
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ActiveGuide = nil -- 当前引导
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XLuaUiManager.Close("UiGuide")
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end
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--重载引导配置 即使重载资源 Agent还是会引用旧的内存 所以会不生效
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function XGuideManager.ReloadAgent()
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XGuideManager.ResetGuide()
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if GuideAgent and GuideAgent:Exist() then
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XUiHelper.Destroy(GuideAgent.gameObject)
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GuideAgent = nil
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end
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end
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function XGuideManager.HandleUiOpen(UiName)
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if IsGuiding then
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return
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end
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if XDataCenter.FunctionEventManager.IsPlaying() then
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return
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end
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if XUiManager.IsHideFunc or DisableGuide or DisableFunction
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or not XLoginManager.IsStartGuide() then
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return
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end
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XGuideManager.FindActiveGuide()
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local bActive = false
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local removeIndex = -1
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for i, v in ipairs(WaitingGuideList) do
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local activeUis = string.Split(v.ActiveUi, '|')
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for _, v2 in ipairs(activeUis) do
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if v2 == UiName then
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bActive = true
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break
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end
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end
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if bActive then
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if XGuideManager.TryActiveGuide(v) then
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removeIndex = i
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break
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end
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end
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bActive = false
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end
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if removeIndex > 0 then
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table.remove(WaitingGuideList, removeIndex)
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end
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end
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--尝试开启引导
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function XGuideManager.TryActiveGuide(guide)
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if guide == nil then
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return false
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end
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-- 远程配置屏蔽引导,除了新手关1、2、3(可以移到CheckGuideOpen方法中)
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if XUiManager.IsHideFunc then
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return
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end
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if DisableGuide then
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return
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end
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if not XLoginManager.IsStartGuide() then
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return
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end
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if guide.GuideType ~= XGuideManager.GuideType.Default then
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return false
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end
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local bActive = false
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local checkFunc = function(luaUi, nodes)
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if not luaUi then
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return false
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end
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--没有需要检查的节点,默认通过
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if XTool.IsTableEmpty(nodes) or string.IsNilOrEmpty(nodes) then
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return true
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end
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for _, node in ipairs(nodes or {}) do
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local tmp = luaUi.Transform:FindTransform(node)
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--存在且显示
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if not XTool.UObjIsNil(tmp)
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and tmp.gameObject.activeInHierarchy then
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return true
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end
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end
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return false
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end
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local activeUis = string.Split(guide.ActiveUi, '|')
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local topUiName = CsXUiManager.Instance:GetTopUiName()
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local index = 1
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while true do
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if not SKIP_CHECK_UI_NAME[topUiName] then
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break
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end
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topUiName = CsXUiManager.Instance:GetTopXUiName(index)
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index = index + 1
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end
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for _, v in ipairs(activeUis) do
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--if CsXUiManager.Instance:IsUiShow(v) and CsXUiManager.Instance:FindTopUi(v) then
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--当前Ui正在展示 && 处于栈顶
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if CsXUiManager.Instance:IsUiShow(v) and topUiName == v then
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local luaUi = XLuaUiManager.GetTopLuaUi(v)
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local checkNodes = string.Split(guide.CheckNodeActive, '|')
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if checkFunc(luaUi, checkNodes) then
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bActive = true
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break
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end
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end
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end
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if not bActive then
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return false
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end
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ActiveGuide = guide
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XGuideManager:PlayGuide(ActiveGuide.Id)
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return true
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end
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---查找激活的引导
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function XGuideManager.FindActiveGuide()
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local IsOpen = false
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WaitingGuideList = {}
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local guideGroupTemplates = XGuideConfig.GetGuideGroupTemplates()
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for _, temp in pairs(guideGroupTemplates) do
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if not XGuideManager.CheckIsGuide(temp.Id) and temp.Ignore == 0 then
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for _, v in pairs(temp.ConditionId) do
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if v and v ~= 0 then
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IsOpen = XConditionManager.CheckCondition(v)
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if not IsOpen then
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break
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end
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end
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end
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if IsOpen then
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XGuideManager.SetActiveGuide(temp)
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IsOpen = false
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end
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end
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end
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end
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--激活引导
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function XGuideManager.SetActiveGuide(guide)
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WaitingGuideList = WaitingGuideList or {}
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local insetIndex = -1
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if #WaitingGuideList <= 0 then
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insetIndex = 1
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end
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for i, v in ipairs(WaitingGuideList) do
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if guide.Priority < v.Priority then
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insetIndex = i
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break
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end
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end
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if insetIndex <= 0 then
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table.insert(WaitingGuideList, guide)
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else
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table.insert(WaitingGuideList, insetIndex, guide)
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end
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-- if (WaitingGuide == nil) then
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-- WaitingGuide = guide
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-- else
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-- if (guide.Priority < WaitingGuide.Priority) then
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-- WaitingGuide = guide
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-- end
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-- end
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end
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--完成引导
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-- function XGuideManager.CompleteGuide()
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-- if not ActiveGuide then
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-- return
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-- end
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-- if (IsRecord == XGuideManager.RecordState.Record) then
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-- local guideId = ActiveGuide.Id
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-- ActiveGuide = nil
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-- IsRecord = XGuideManager.RecordState.None
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-- end
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-- end
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-- 外部调用接口end --
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-- 查询相关begin --
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function XGuideManager.CheckIsGuide(guideId)
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if not GuideData then
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return false
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end
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for _, value in pairs(GuideData) do
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if value == guideId then
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return true
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end
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end
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return false
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end
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-- 查询相关end --
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-- 获取下一场新手战斗
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function XGuideManager.GetNextGuideFight()
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if DisableFunction then
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return false
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end
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if DisableGuide then
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return false
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end
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if ActiveGuide and IsGuiding then
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return false
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end
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XGuideManager.FindActiveGuide()
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local result = nil
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local removeIndex = -1
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for i, v in ipairs(WaitingGuideList) do
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local waitingGuide = v
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if (waitingGuide and waitingGuide.GuideType == XGuideManager.GuideType.Fight) then
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local cfg = XGuideConfig.GetGuideFightTemplatesById(waitingGuide.Id)
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if cfg then
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removeIndex = i
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result = cfg
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break
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end
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end
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end
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if removeIndex > 0 then
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ActiveGuide = table.remove(WaitingGuideList, removeIndex)
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end
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return result
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end
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function XGuideManager.IsPrologueFight()
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local result = XGuideManager.GetNextGuideFight()
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if not result then
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return false
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end
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return result ~= nil
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end
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--是否是战斗引导
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function XGuideManager.CheckIsFightGuide()
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if ActiveGuide and ActiveGuide.GuideType == XGuideManager.GuideType.Fight then
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return true
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end
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return false
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end
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--是否正在引导
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--该接口在某些包强跳引导(ResetGuide)不会恢复IsGuiding
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function XGuideManager.CheckIsInGuide()
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return IsGuiding
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end
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---是否正在引导(升级版)该接口即使强跳也能判断
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---原强跳引导在外服环境IsGuiding是不会恢复的
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---对于某些业务可能出现卡流程现象
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function XGuideManager.CheckIsInGuidePlus()
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return IsGuiding and ActiveGuide ~= nil
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end
|
||
|
||
--处理登出
|
||
function XGuideManager.HandleSignOut()
|
||
XGuideManager.ResetGuide()
|
||
if GuideAgent and GuideAgent:Exist() then
|
||
CS.UnityEngine.GameObject.Destroy(GuideAgent.gameObject)
|
||
GuideAgent = nil
|
||
end
|
||
end
|
||
|
||
-- 消息相关begin --
|
||
function XGuideManager.ReqGuideOpen(guideId, cb)
|
||
XNetwork.Call(PROTOCOL_REQUEST_NAME.ReqOpenGuide, { GuideGroupId = guideId }, function(response)
|
||
if response.Code ~= XCode.Success then
|
||
XUiManager.TipCode(response.Code)
|
||
end
|
||
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XGuideManager.ReqGuideComplete(guideId, cb)
|
||
XNetwork.Call(PROTOCOL_REQUEST_NAME.ReqCompleteGuide, { GuideGroupId = guideId }, function(response)
|
||
if response.Code ~= XCode.Success then
|
||
XUiManager.TipCode(response.Code)
|
||
else
|
||
if response.RewardGoodsList then
|
||
XUiManager.OpenUiObtain(response.RewardGoodsList, nil)
|
||
end
|
||
|
||
XGuideManager.OnSyncGuideData(guideId)
|
||
|
||
end
|
||
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XGuideManager.ReqCompleteGuideGroup(cb)
|
||
if not ActiveGuide then
|
||
if cb then
|
||
cb()
|
||
end
|
||
return
|
||
end
|
||
|
||
local groupId = XGuideConfig.GetGuideGroupTemplatesById(ActiveGuide.Id).GroupId
|
||
XNetwork.Call(PROTOCOL_REQUEST_NAME.ReqCompleteGuideGroup, { GroupId = groupId }, function(response)
|
||
if response.Code ~= XCode.Success then
|
||
XUiManager.TipCode(response.Code)
|
||
else
|
||
if response.RewardGoodsList then
|
||
XUiManager.OpenUiObtain(response.RewardGoodsList, nil)
|
||
end
|
||
XGuideManager.OnSyncGuideGroupData(groupId)
|
||
end
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XGuideManager.OnSyncGuideGroupData(groupId)
|
||
local configData = XGuideConfig.GetGuideGroupTemplates()
|
||
for k, v in pairs(configData) do
|
||
if v.GroupId == groupId then
|
||
GuideData[k] = k
|
||
end
|
||
end
|
||
if ActiveGuide then
|
||
local guideType = ActiveGuide.GuideType
|
||
if guideType ~= XGuideManager.GuideType.Default then
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
|
||
end
|
||
end
|
||
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUIDE_COMPLETED_SUCCESS)
|
||
end
|
||
|
||
function XGuideManager.OnSyncGuideData(guideId)
|
||
if DisableFunction then
|
||
return
|
||
end
|
||
if DisableGuide then
|
||
return
|
||
end
|
||
|
||
GuideData[guideId] = guideId
|
||
if ActiveGuide and (ActiveGuide.Id == guideId) then
|
||
local guideType = ActiveGuide.GuideType
|
||
if guideType ~= XGuideManager.GuideType.Default then
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
|
||
end
|
||
end
|
||
|
||
CsXGameEventManager.Instance:Notify(XEventId.EVENT_GUIDE_COMPLETED_SUCCESS, guideId)
|
||
end
|
||
-- 消息相关end --
|
||
|
||
-- V1.30 新动态列表(大量动画)兼容相关
|
||
function XGuideManager.SetGridNextCb(cb, proxy)
|
||
-- 设置侧边栏点击回调(因为指引会截断侧边栏滚动结束的函数,所以提前存储结束后的函数,在指引点击的时候就调用)
|
||
NextGridCb = cb
|
||
CbProxy = proxy
|
||
end
|
||
|
||
function XGuideManager.GetGridNextCb(cb, proxy)
|
||
return NextGridCb
|
||
end
|
||
|
||
function XGuideManager.DoNextGridCb(...)
|
||
if NextGridCb and CbProxy then
|
||
NextGridCb(CbProxy, ...)
|
||
end
|
||
end
|
||
|
||
-- 记录埋点
|
||
function XGuideManager.RecordBuryingPoint(buryingPointType)
|
||
if not ActiveGuide or not IsGuiding then
|
||
return
|
||
end
|
||
local dict = {}
|
||
dict["role_id"] = XPlayer.Id
|
||
dict["role_level"] = XPlayer.GetLevel()
|
||
dict["guide_id"] = ActiveGuide.Id
|
||
dict["ui_name"] = XLuaUiManager.GetTopUiName()
|
||
dict["type"] = buryingPointType
|
||
CS.XRecord.Record(dict, "200014", "Guide")
|
||
end
|
||
|
||
XGuideManager.Init()
|
||
|
||
return XGuideManager
|
||
end
|
||
|
||
XRpc.NotifyGuide = function(data)
|
||
XDataCenter.GuideManager.OnSyncGuideData(data.GuideGroupId)
|
||
end |