597 lines
No EOL
23 KiB
Lua
597 lines
No EOL
23 KiB
Lua
local XExFubenCharacterTowerManager = require("XEntity/XFuben/XExFubenCharacterTowerManager")
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local XCharacterTowerChapter = require("XEntity/XCharacterTower/XCharacterTowerChapter")
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local XCharacterTowerRelation = require("XEntity/XCharacterTower/XCharacterTowerRelation")
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local XCharacterTowerChapterInfo = require("XEntity/XCharacterTower/XCharacterTowerChapterInfo")
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local XCharacterTowerRelationInfo = require("XEntity/XCharacterTower/XCharacterTowerRelationInfo")
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XFubenCharacterTowerManagerCreator = function()
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---@class XFubenCharacterTowerManager
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local XFubenCharacterTowerManager = XExFubenCharacterTowerManager.New(XFubenConfigs.ChapterType.CharacterTower)
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local RequestProto = {
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CharacterTowerGetChapterRewardRequest = "CharacterTowerGetChapterRewardRequest", -- 领取章节奖励请求
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CharacterTowerGetStageRewardRequest = "CharacterTowerGetStageRewardRequest", -- 领取关卡奖励请求
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CharacterTowerGetStarRewardRequest = "CharacterTowerGetStarRewardRequest", -- 领取星级奖励请求
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CharacterTowerActivateFightEventIdRequest = "CharacterTowerActivateFightEventIdRequest", -- 激活羁绊加成请求
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CharacterTowerSaveVideoStageIdRequest = "CharacterTowerSaveVideoStageIdRequest", -- 保存通关播放动画请求
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CharacterTowerSaveStoryIdRequest = "CharacterTowerSaveStoryIdRequest", -- 保存播放剧情请求
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CharacterTowerSaveTriggerConditionIdRequest = "CharacterTowerSaveTriggerConditionIdRequest", -- 保存触发条件请求
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}
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-- 活动中章节Id
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local ActivityChapters = {}
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-- 章节信息
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local _CharacterTowerChapterInfos = {}
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-- 羁绊信息
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local _CharacterTowerRelationInfos = {}
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-- 章节
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local _CharacterTowerChapters = {}
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-- 羁绊
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local _CharacterTowerRelations = {}
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local function UpdateActivityChapters(data)
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if XTool.IsTableEmpty(data) then
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return
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end
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ActivityChapters = {}
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for _, chapterId in pairs(data or {}) do
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ActivityChapters[chapterId] = chapterId
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end
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end
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-- 检测当前章节是否在活动中
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function XFubenCharacterTowerManager.CheckActivityChapterId(chapterId)
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return ActivityChapters[chapterId] and true or false
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end
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---@return XCharacterTowerRelationInfo
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local function GetRelationInfo(relationId)
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if not XTool.IsNumberValid(relationId) then
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XLog.Error("XFubenCharacterTowerManager GetRelationInfo error: 羁绊Id错误, relationId: " .. relationId)
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return
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end
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local relationInfo = _CharacterTowerRelationInfos[relationId]
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if not relationInfo then
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relationInfo = XCharacterTowerRelationInfo.New(relationId)
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_CharacterTowerRelationInfos[relationId] = relationInfo
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end
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return relationInfo
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end
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local function UpdateRelationInfo(data)
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local relationId = data.RelationId
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GetRelationInfo(relationId):UpdateData(data)
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end
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local function UpdateRelationInfos(data)
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for _, info in pairs(data) do
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UpdateRelationInfo(info)
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end
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end
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---@return XCharacterTowerChapterInfo
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local function GetChapterInfo(chapterId)
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if not XTool.IsNumberValid(chapterId) then
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XLog.Error("XFubenCharacterTowerManager GetChapterInfo error: 章节Id错误, chapterId: " .. chapterId)
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return
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end
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local chapterInfo = _CharacterTowerChapterInfos[chapterId]
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if not chapterInfo then
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chapterInfo = XCharacterTowerChapterInfo.New(chapterId)
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_CharacterTowerChapterInfos[chapterId] = chapterInfo
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end
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return chapterInfo
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end
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local function UpdateChapterInfo(data)
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local chapterId = data.ChapterId
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GetChapterInfo(chapterId):UpdateData(data)
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UpdateRelationInfos(data.RelationInfos)
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end
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local function UpdateChapterInfos(data)
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for _, info in pairs(data) do
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UpdateChapterInfo(info)
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end
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end
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function XFubenCharacterTowerManager.GetCharacterTowerChapterInfo(chapterId)
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return GetChapterInfo(chapterId)
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end
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function XFubenCharacterTowerManager.GetCharacterTowerRelationInfo(relationId)
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return GetRelationInfo(relationId)
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end
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---@return XCharacterTowerChapter
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local function GetChapterViewModel(chapterId)
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if not XTool.IsNumberValid(chapterId) then
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XLog.Error("XFubenCharacterTowerManager GetChapterViewModel error: 章节Id错误, chapterId: " .. chapterId)
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return
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end
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local chapter = _CharacterTowerChapters[chapterId]
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if not chapter then
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chapter = XCharacterTowerChapter.New(chapterId)
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_CharacterTowerChapters[chapterId] = chapter
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end
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return chapter
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end
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function XFubenCharacterTowerManager.GetCharacterTowerChapter(chapterId)
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return GetChapterViewModel(chapterId)
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end
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---@return XCharacterTowerRelation
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local function GetRelationViewModel(relationId)
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if not XTool.IsNumberValid(relationId) then
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XLog.Error("XFubenCharacterTowerManager GetRelationViewModel error: 羁绊Id错误, relationId: " .. relationId)
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return
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end
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local relation = _CharacterTowerRelations[relationId]
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if not relation then
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relation = XCharacterTowerRelation.New(relationId)
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_CharacterTowerRelations[relationId] = relation
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end
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return relation
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end
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function XFubenCharacterTowerManager.GetCharacterTowerRelation(relationId)
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return GetRelationViewModel(relationId)
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end
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--region 副本相关
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function XFubenCharacterTowerManager.InitStageInfo()
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local characterTowerCfg = XFubenCharacterTowerConfigs.GetAllCharacterTowerCfg()
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for _, characterTower in pairs(characterTowerCfg or {}) do
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for _, chapterId in pairs(characterTower.ChapterIds or {}) do
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local stageIds = XFubenCharacterTowerConfigs.GetStageIdsByChapterId(chapterId)
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for _, stageId in pairs(stageIds) do
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
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stageInfo.Type = XDataCenter.FubenManager.StageType.CharacterTower
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stageInfo.ChapterId = chapterId
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end
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end
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end
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end
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-- 胜利 & 奖励界面
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function XFubenCharacterTowerManager.ShowReward(winData)
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XLuaUiManager.Open("UiSettleWinMainLine", winData)
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end
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--endregion
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-- 检查红点 未领取的奖励/未激活的羁绊
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function XFubenCharacterTowerManager.CheckRedPointByChapterId(chapterId)
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local chapterViewModel = GetChapterViewModel(chapterId)
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local isOpen = chapterViewModel:CheckChapterCondition()
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if not isOpen then
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return false
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end
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local rewardAchieved = chapterViewModel:CheckChapterRewardAchieved()
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if rewardAchieved then
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return true
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end
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local relationGroupId = chapterViewModel:GetChapterRelationGroupId()
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if not XTool.IsNumberValid(relationGroupId) then
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return false
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end
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local relationViewModel = GetRelationViewModel(relationGroupId)
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local characterId = chapterViewModel:GetChapterCharacterId()
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local notActive = relationViewModel:CheckRelationNotActive(characterId)
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if notActive then
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return true
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end
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return false
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end
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-- 判断是否在活动中
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function XFubenCharacterTowerManager.CheckInActivity(chapterIds)
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local tempChapterIds = {}
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for _, chapterId in pairs(chapterIds or {}) do
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local chapterViewModel = GetChapterViewModel(chapterId)
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if chapterViewModel:CheckChapterInActivity() then
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table.insert(tempChapterIds, chapterId)
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end
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end
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return #tempChapterIds > 0
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end
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-- 判断是否在开启时间内
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function XFubenCharacterTowerManager.CheckInOpenTime(openTimeId)
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local inOpenTime = XFunctionManager.CheckInTimeByTimeId(openTimeId)
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if not inOpenTime then
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local startTime = XFunctionManager.GetStartTimeByTimeId(openTimeId)
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local startTimeStr = XTime.TimestampToGameDateTimeString(startTime, "MM-dd HH:mm")
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return false, XUiHelper.GetText("CharacterTowerOpenTimeDesc", startTimeStr)
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end
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return true, ""
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end
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function XFubenCharacterTowerManager.CheckCondition(conditionId)
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if XTool.IsNumberValid(conditionId) then
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return XConditionManager.CheckCondition(conditionId)
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end
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return true, ""
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end
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-- 是否解锁
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function XFubenCharacterTowerManager.IsUnlock(characterTowerId)
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local characterTowerConfig = XFubenCharacterTowerConfigs.GetCharacterTowerById(characterTowerId)
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local inOpenTime, desc = XFubenCharacterTowerManager.CheckInOpenTime(characterTowerConfig.OpenTimeId)
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if not inOpenTime then
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return false, desc
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end
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if XFubenCharacterTowerManager.CheckInActivity(characterTowerConfig.ChapterIds) then
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return true, ""
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end
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return XFubenCharacterTowerManager.CheckCondition(characterTowerConfig.ConditionId)
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end
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-- 打开章节UI
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function XFubenCharacterTowerManager.OpenChapterUi(chapterId, isCloseLastUi)
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if not XTool.IsNumberValid(chapterId) then
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return
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end
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local chapterViewModel = GetChapterViewModel(chapterId)
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local uiName = chapterViewModel:GetOpenChapterUiName()
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local ret, desc = chapterViewModel:CheckChapterCondition()
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if ret then
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XFubenCharacterTowerManager.SaveCharacterTowerChapterClick(chapterId)
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if XLuaUiManager.IsUiLoad(uiName) then
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XLuaUiManager.Remove(uiName)
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end
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if isCloseLastUi then
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XLuaUiManager.PopThenOpen(uiName, chapterId)
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else
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XLuaUiManager.Open(uiName, chapterId)
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end
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else
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XUiManager.TipError(desc)
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end
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end
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-- 检查是否有新章节开启
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function XFubenCharacterTowerManager.CheckNewCharacterTowerChapterOpen()
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local characterTowerCfg = XFubenCharacterTowerConfigs.GetAllCharacterTowerCfg()
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for _, config in pairs(characterTowerCfg or {}) do
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for _, chapterId in pairs(config.ChapterIds or {}) do
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local chapterViewModel = GetChapterViewModel(chapterId)
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local isInActivity = chapterViewModel:CheckChapterInActivity()
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local isClick = XFubenCharacterTowerManager.CheckCharacterTowerChapterClick(chapterId)
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if isInActivity and not isClick then
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return true
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end
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end
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end
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return false
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end
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function XFubenCharacterTowerManager.GetCharacterTowerChapterClickKey(chapterId)
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if XPlayer.Id and chapterId then
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return string.format("CharacterTowerChapterClickKey_%s_%s", tostring(XPlayer.Id), tostring(chapterId))
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end
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end
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function XFubenCharacterTowerManager.CheckCharacterTowerChapterClick(chapterId)
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local key = XFubenCharacterTowerManager.GetCharacterTowerChapterClickKey(chapterId)
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local isClick = XSaveTool.GetData(key) or false
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return isClick
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end
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function XFubenCharacterTowerManager.SaveCharacterTowerChapterClick(chapterId)
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local isClick = XFubenCharacterTowerManager.CheckCharacterTowerChapterClick(chapterId)
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if isClick then
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return
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end
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local key = XFubenCharacterTowerManager.GetCharacterTowerChapterClickKey(chapterId)
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XSaveTool.SaveData(key, true)
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end
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function XFubenCharacterTowerManager.GetCharacterTowerRelationTaskKey(conditionId)
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if XPlayer.Id and conditionId then
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return string.format("CharacterTowerRelationTaskAnim_%s_%s", tostring(XPlayer.Id), tostring(conditionId))
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end
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end
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function XFubenCharacterTowerManager.CheckRelationTaskPlayAnim(conditionId)
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local key = XFubenCharacterTowerManager.GetCharacterTowerRelationTaskKey(conditionId)
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local isPlay = XSaveTool.GetData(key) or false
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return isPlay
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end
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function XFubenCharacterTowerManager.SaveRelationTaskPlayAnim(conditionId)
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local isPlay = XFubenCharacterTowerManager.CheckRelationTaskPlayAnim(conditionId)
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if isPlay then
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return
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end
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local key = XFubenCharacterTowerManager.GetCharacterTowerRelationTaskKey(conditionId)
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XSaveTool.SaveData(key, true)
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end
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--region 网络数据
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-- 登录下发
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function XFubenCharacterTowerManager.NotifyLoginCharacterTowerData(data)
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--[[
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public class NotifyLoginCharacterTowerData
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{
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public XCharacterTowerDataDb CharacterTowerDataDb;
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}
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]]
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local dataDb = data.CharacterTowerDataDb
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UpdateChapterInfos(dataDb.ChapterInfos)
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UpdateActivityChapters(data.ActivityChapters)
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end
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-- 更新活动章节信息
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function XFubenCharacterTowerManager.NotifyActivityCharacterTowerData(data)
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--[[
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public class NotifyActivityCharacterTowerData
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{
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public List<int> ActivityChapters;
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}
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]]
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UpdateActivityChapters(data.ActivityChapters)
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end
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-- 领取章节奖励请求
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function XFubenCharacterTowerManager.CharacterTowerGetChapterRewardRequest(chapterId, cb)
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local req = { ChapterId = chapterId }
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XNetwork.Call(RequestProto.CharacterTowerGetChapterRewardRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新领取状态
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GetChapterInfo(chapterId):RecordChapterRewardData(chapterId)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CHARACTER_TOWER_RECEIVE_REWARD)
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if cb then
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cb(res.Rewards)
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end
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end)
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end
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-- 领取关卡奖励请求
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function XFubenCharacterTowerManager.CharacterTowerGetStageRewardRequest(chapterId, stageId, cb)
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local req = { StageId = stageId }
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XNetwork.Call(RequestProto.CharacterTowerGetStageRewardRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新领取状态
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GetChapterInfo(chapterId):RecordStageRewardData(stageId)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CHARACTER_TOWER_RECEIVE_REWARD)
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if cb then
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cb(res.Rewards)
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end
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end)
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end
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-- 领取星级奖励请求
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function XFubenCharacterTowerManager.CharacterTowerGetStarRewardRequest(chapterId, treasureId, cb)
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local req = { TreasureId = treasureId }
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XNetwork.Call(RequestProto.CharacterTowerGetStarRewardRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新领取状态
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GetChapterInfo(chapterId):RecordTreasureData(treasureId)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CHARACTER_TOWER_RECEIVE_REWARD)
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if cb then
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cb(res.Rewards)
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end
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end)
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end
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-- 激活羁绊加成请求
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function XFubenCharacterTowerManager.CharacterTowerActivateFightEventIdRequest(relationId, fightEventId, cb)
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local req = { RelationId = relationId, FightEventId = fightEventId }
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XNetwork.Call(RequestProto.CharacterTowerActivateFightEventIdRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新羁绊状态
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GetRelationInfo(relationId):RecordFightEventId(fightEventId)
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-- 刷新已完成解锁条件
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for _, conditionId in pairs(res.FinishConditions or {}) do
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GetRelationInfo(relationId):RecordFinishCondition(conditionId)
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end
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if cb then
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cb()
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end
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end)
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end
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-- 保存通关播放动画请求
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function XFubenCharacterTowerManager.CharacterTowerSaveVideoStageIdRequest(chapterId, stageId, cb)
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local req = { StageId = stageId }
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XNetwork.Call(RequestProto.CharacterTowerSaveVideoStageIdRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新播放状态
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GetChapterInfo(chapterId):RecordVideoedId(stageId)
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if cb then
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cb()
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end
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end)
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end
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-- 保存播放剧情请求
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function XFubenCharacterTowerManager.CharacterTowerSaveStoryIdRequest(relationId, storyId, cb)
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local req = { RelationId = relationId, StoryId = storyId }
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XNetwork.Call(RequestProto.CharacterTowerSaveStoryIdRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新播放状态
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GetRelationInfo(relationId):RecordStoryId(storyId)
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-- 刷新已完成解锁条件
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for _, conditionId in pairs(res.FinishConditions or {}) do
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GetRelationInfo(relationId):RecordFinishCondition(conditionId)
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end
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if cb then
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cb()
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end
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end)
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end
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-- 保存触发条件请求
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function XFubenCharacterTowerManager.CharacterTowerSaveTriggerConditionIdRequest(chapterId, conditionId, cb)
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local req = { ChapterId = chapterId, ConditionId = conditionId }
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XNetwork.Call(RequestProto.CharacterTowerSaveTriggerConditionIdRequest, req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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-- 刷新条件状态
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GetChapterInfo(chapterId):RecordTriggerCondition(conditionId)
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if cb then
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cb()
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end
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end)
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end
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--endregion
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-- 重写限时活动界面里基类的方法 在FubenManagerEx.Init()里使用
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function XFubenCharacterTowerManager:ExOverrideBaseMethod()
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return {
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ExGetProgressTip = function(proxy)
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if not XTool.IsNumberValid(proxy:ExGetConfig().SkipId) then
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return ""
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end
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local list = XFunctionConfig.GetSkipFuncCfg(proxy:ExGetConfig().SkipId)
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local chapterId = list.CustomParams[2]
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if XTool.IsNumberValid(chapterId) then
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local chapterViewModel = GetChapterViewModel(chapterId)
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local finishCount, totalCount = chapterViewModel:GetChapterProgress()
|
|
return XUiHelper.GetText("CharacterTowerChapterProgressDesc", finishCount, totalCount)
|
|
end
|
|
return ""
|
|
end,
|
|
ExCheckIsShowRedPoint = function(proxy)
|
|
if not XTool.IsNumberValid(proxy:ExGetConfig().SkipId) then
|
|
return proxy.Super.ExCheckIsShowRedPoint(proxy)
|
|
end
|
|
local list = XFunctionConfig.GetSkipFuncCfg(proxy:ExGetConfig().SkipId)
|
|
local chapterId = list.CustomParams[2]
|
|
if XTool.IsNumberValid(chapterId) then
|
|
local hasRedPoint = XFubenCharacterTowerManager.CheckRedPointByChapterId(chapterId)
|
|
if hasRedPoint then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end,
|
|
ExGetRunningTimeStr = function(proxy)
|
|
-- 隐藏活动剩余时间
|
|
return ""
|
|
end,
|
|
}
|
|
end
|
|
|
|
-- 添加监听消息
|
|
function XFubenCharacterTowerManager.InitEventListener()
|
|
XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_TOWER_CONDITION_LISTENING, XFubenCharacterTowerManager.ConditionListening)
|
|
end
|
|
|
|
-- Condition监听
|
|
function XFubenCharacterTowerManager.ConditionListening(listeningType, args)
|
|
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.CharacterTower) then
|
|
return
|
|
end
|
|
|
|
local infoDic = XFubenCharacterTowerConfigs.GetInfoDicByListeningType(listeningType)
|
|
if listeningType == XFubenCharacterTowerConfigs.ListeningType.Character or listeningType == XFubenCharacterTowerConfigs.ListeningType.Favorability then
|
|
local characterId = args.CharacterId
|
|
if not XTool.IsNumberValid(characterId) then
|
|
return
|
|
end
|
|
for _, info in pairs(infoDic) do
|
|
if info.CharacterId == characterId then
|
|
if XFubenCharacterTowerManager.CheckListeningCondition(info, false) then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
elseif listeningType == XFubenCharacterTowerConfigs.ListeningType.Stage then
|
|
local stageId = args.StageId
|
|
if not XTool.IsNumberValid(stageId) then
|
|
return
|
|
end
|
|
for _, info in pairs(infoDic) do
|
|
local template = XConditionManager.GetConditionTemplate(info.ConditionId)
|
|
local isContain = table.contains(template.Params or {}, stageId)
|
|
if isContain then
|
|
if XFubenCharacterTowerManager.CheckListeningCondition(info, true) then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function XFubenCharacterTowerManager.CheckListeningCondition(info, isCloseLastUi)
|
|
if XTool.IsTableEmpty(info) then
|
|
return false
|
|
end
|
|
local isTrigger = GetChapterInfo(info.ChapterId):CheckTriggerCondition(info.ConditionId)
|
|
local relationGroupId = GetChapterViewModel(info.ChapterId):GetChapterRelationGroupId()
|
|
local isFinish = GetRelationInfo(relationGroupId):CheckFinishCondition(info.ConditionId)
|
|
local isCheck = XConditionManager.CheckCondition(info.ConditionId, info.CharacterId)
|
|
if not isTrigger and not isFinish and isCheck then
|
|
XFubenCharacterTowerManager.CharacterTowerSaveTriggerConditionIdRequest(info.ChapterId, info.ConditionId, function()
|
|
XLuaUiManager.Open("UiCharacterTowerLeftTip", info.ChapterId, info.ConditionId, isCloseLastUi)
|
|
end)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function XFubenCharacterTowerManager.Init()
|
|
XFubenCharacterTowerManager.InitEventListener()
|
|
end
|
|
|
|
XFubenCharacterTowerManager.Init()
|
|
return XFubenCharacterTowerManager
|
|
end
|
|
|
|
XRpc.NotifyLoginCharacterTowerData = function(data)
|
|
XDataCenter.CharacterTowerManager.NotifyLoginCharacterTowerData(data)
|
|
end
|
|
|
|
XRpc.NotifyActivityCharacterTowerData = function(data)
|
|
XDataCenter.CharacterTowerManager.NotifyActivityCharacterTowerData(data)
|
|
end |