158 lines
No EOL
4.5 KiB
Lua
158 lines
No EOL
4.5 KiB
Lua
XEventManager = XEventManager or {}
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local ListenersMap = {}
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local DelayRemoveMap = {}
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local IsRunning = false
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function XEventManager.AddEventListener(eventId, func, obj)
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local listenerList = ListenersMap[eventId]
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if (not listenerList) then
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listenerList = {}
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end
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local funcList = listenerList[func]
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if (obj) then
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if (not funcList) then
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funcList = {}
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end
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funcList[obj] = obj
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listenerList[func] = funcList
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else
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listenerList[func] = func
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end
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ListenersMap[eventId] = listenerList
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return { eventId, func, obj }
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end
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function XEventManager.RemoveEventListener(eventId, func, obj)
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if IsRunning then
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DelayRemoveMap[eventId] = DelayRemoveMap[eventId] or {}
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DelayRemoveMap[eventId][func] = DelayRemoveMap[eventId][func] or {}
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if obj then
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DelayRemoveMap[eventId][func][obj] = true
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else
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DelayRemoveMap[eventId][func][func] = true
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end
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return
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end
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local listenerList = ListenersMap[eventId]
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if (not listenerList) then
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return
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end
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local funcList = listenerList[func]
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if (obj) then
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if (not funcList) then
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return
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end
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funcList[obj] = nil
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if XTool.IsTableEmpty(funcList) then
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listenerList[func] = nil
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end
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else
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listenerList[func] = nil
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end
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if XTool.IsTableEmpty(listenerList) then
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ListenersMap[eventId] = nil
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end
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end
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function XEventManager.RemoveAllListener()
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ListenersMap = {}
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end
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function XEventManager.DispatchEvent(eventId, ...)
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XUIEventBind.DispatchEvent(eventId, ...)
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local listenerList = ListenersMap[eventId]
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if (not listenerList) then
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return
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end
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IsRunning = true
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local tempList = {}
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for f,listener in pairs(listenerList) do
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tempList[f] = {}
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if (type(listener) == "table") then
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for _,obj in pairs(listener) do
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tempList[f][obj] = obj
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end
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else
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tempList[f] = f
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end
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end
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for f, listener in pairs(tempList) do
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if (type(listener) == "table") then
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for _, obj in pairs(listener) do
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if not DelayRemoveMap[eventId] or not DelayRemoveMap[eventId][f] or not DelayRemoveMap[eventId][f][obj]
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or not DelayRemoveMap[eventId][f][f] then
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f(obj, ...)
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end
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end
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else
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if not DelayRemoveMap[eventId] or not DelayRemoveMap[eventId][f] or not DelayRemoveMap[eventId][f][f] then
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f(...)
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end
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end
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end
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IsRunning = false
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if next(DelayRemoveMap) then
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for rmId, rmEventList in pairs(DelayRemoveMap) do
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for rmF, rmFunclist in pairs(rmEventList) do
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for obj, _ in pairs(rmFunclist) do
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if obj == rmF then
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XEventManager.RemoveEventListener(rmId, rmF)
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else
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XEventManager.RemoveEventListener(rmId, rmF, obj)
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end
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end
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end
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end
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DelayRemoveMap = {}
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end
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end
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------ 添加节点的绑定 --------
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local NodeEventBindRecord = {}
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function XEventManager.BindEvent(node, eventId, func, obj)
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if not NodeEventBindRecord[node] then
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NodeEventBindRecord[node] = {}
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end
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local checkExist
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if node.Exist then
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checkExist = function() return node:Exist() end
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else
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local gameObject = node.GameObject or node.gameObject or node.Transform or node.transform
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if gameObject and gameObject.Exist then
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checkExist = function() return gameObject:Exist() end
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end
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end
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local handler
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if checkExist then
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handler = XEventManager.AddEventListener(eventId, function(...)
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if not checkExist() then
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XEventManager.UnBindEvent(node)
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else
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if obj then
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func(obj, ...)
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else
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func(...)
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end
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end
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end)
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else
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handler = XEventManager.AddEventListener(eventId, func, obj)
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end
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table.insert(NodeEventBindRecord[node], handler)
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return handler
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end
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function XEventManager.UnBindEvent(node)
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if NodeEventBindRecord[node] then
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for _, v in ipairs(NodeEventBindRecord[node]) do
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XEventManager.RemoveEventListener(table.unpack(v))
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end
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NodeEventBindRecord[node] = nil
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end
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end |