PGRData/Script/matrix/xmanager/XAttribManager.lua
2024-09-01 22:49:41 +02:00

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local pairs = pairs
local type = type
local table = table
local tableInsert = table.insert
XAttribManager = XAttribManager or {}
-- 属性id获取接口
local AddNumericIdInterfaces = {}
local AddPromotedIdInterfaces = {}
local AddGrowRateIdInterfaces = {}
local FPS = CS.XFightConfig.FPS
local FPS_FIX = fix(FPS)
local FPS_RECIPROCAL_FIX = CS.XFightConfig.FpsReciprocal
local RADIAN_PER_ANGLE_FIX = fix.deg2rad
local AttribCount = XNpcAttribType.End
local RunSpeedIndex = XNpcAttribType.RunSpeed
local WalkSpeedIndex = XNpcAttribType.WalkSpeed
local SquatSpeedIndex = XNpcAttribType.SquatSpeed
local SprintSpeedIndex = XNpcAttribType.SprintSpeed
local TurnRoundSpeedIndex = XNpcAttribType.TurnRoundSpeed
local BallIntervalIndex = XNpcAttribType.BallInterval
local DodgeEnergyAutoRecoveryIndex = XNpcAttribType.DodgeEnergyAutoRecovery
local DEFAULT_VALUE = 0
local AttribTemplates = {}
local AttribPromotedTemplates = {}
local AttribGrowRateTemplates = {}
local AttribReviseTemplates = {}
local AttribGroupTemplates = {}
local AttribAbilityTemplate = {}
--属性名字配置表
local AttribDescTemplates = {}
-- local NpcTemplates = {}
---属性id接口注册
---@param inter function
function XAttribManager.RegisterGrowRateIdInterface(inter)
tableInsert(AddGrowRateIdInterfaces, inter)
end
---@param inter function
function XAttribManager.RegisterNumericIdInterface(inter)
tableInsert(AddNumericIdInterfaces, inter)
end
---@param inter function
function XAttribManager.RegisterPromotedIdInterface(inter)
tableInsert(AddPromotedIdInterfaces, inter)
end
---属性计算
local function CreateAttribArray(isInit)
local array = {}
-- 初始化时默认不申请全部内存,改用字典
if isInit then
for _ = 1, AttribCount - 1 do
tableInsert(array, fix.zero)
end
end
return array
end
---将配置转换成fix数组
---@param template table 属性配置
---@return fix[] fix数组
local function GetAttribArray(template)
local attribs = CreateAttribArray()
for k, v in pairs(XNpcAttribType) do
if template[k] and template[k] ~= DEFAULT_VALUE then
attribs[v] = template[k]
end
end
return attribs
end
---初始化属性配置
---@param template table 原有配置
---@return fix[] 属性配置fix只读数组
local function InitAttribTemplates(template)
local attribTemplates = {}
for k, v in pairs(template) do
attribTemplates[k] = GetAttribArray(v)
end
return XReadOnlyTable.Create(attribTemplates)
end
---加载属性配置
local function LoadAttribConfig()
AttribGroupTemplates = XAttribConfigs.GetAttribGroupTemplates()
AttribReviseTemplates = XAttribConfigs.GetAttribReviseTemplates()
-- NpcTemplates = XAttribConfigs.GetNpcTemplates()
AttribDescTemplates = XAttribConfigs.GetAttribDescTemplates()
AttribAbilityTemplate = XAttribConfigs.GetAttribAbilityTemplate()
AttribTemplates = XAttribConfigs.GetAttribTemplates()--InitAttribTemplates(XAttribConfigs.GetAttribTemplates())
AttribPromotedTemplates = XAttribConfigs.GetAttribPromotedTemplates()
AttribGrowRateTemplates = XAttribConfigs.GetAttribGrowRateTemplates()
end
local function GetAttribTemplate(attribId)
local attribs = AttribTemplates[attribId]
if not attribs then
XLog.Error("XAttribManager GetAttribTemplate Error: can not found attrib template, Id is " .. attribId, AttribTemplates)
return XCode.AttribManagerGetAttribTemplateNotFound, nil
end
attribs = GetAttribArray(attribs)
return XCode.Success, attribs
end
local function GetAttribPromotedTemplate(attribId)
local attribs = AttribPromotedTemplates[attribId]
if not attribs then
XLog.Error("XAttribManager GetAttribPromotedTemplate Error: can not found attrib template, Id is " .. attribId)
return XCode.AttribManagerGetPromotedAttribTemplateNotFound, nil
end
attribs = GetAttribArray(attribs)
return XCode.Success, attribs
end
local function GetAttribGrowRateTemplate(attribId)
local attribs = AttribGrowRateTemplates[attribId]
if not attribs then
XLog.Error("XAttribManager GetAttribGrowRateTemplate Error: can not found attrib template, Id is " .. attribId)
return XCode.AttribManagerGetGrowRateAttribTemplateNotFound, nil
end
attribs = GetAttribArray(attribs)
return XCode.Success, attribs
end
local function GetAttribGroupTemplate(id)
local attribGroup = AttribGroupTemplates[id]
if not attribGroup then
XLog.Error("XAttribManager GetAttribGroupTemplate Error: can not found attrib group template, Id is " .. id)
return XCode.AttribGroupNotFound, nil
end
return XCode.Success, attribGroup
end
---属性计算
---属性加法
---@param attribs1 fix[] 原属性数组
---@param attribs2 fix[] 增加属性数组
local function DoAddAttribs(attribs1, attribs2)
for k, v in pairs(attribs2) do
if attribs1[k] then
attribs1[k] = attribs1[k] + attribs2[k]
else
attribs1[k] = attribs2[k]
end
end
end
---属性成长(原属性 + 成长属性 * 培养等级)
---@param attribs1 fix[] 原属性数组
---@param attribs2 fix[] 成长属性数组
---@param trainedLevel number 培养等级
local function DoPromotedAttribs(attribs1, attribs2, trainedLevel)
if trainedLevel <= 0 then
return
end
trainedLevel = fix(trainedLevel)
for k, v in pairs(attribs2) do
if attribs1[k] then
attribs1[k] = attribs1[k] + attribs2[k] * trainedLevel
else
attribs1[k] = attribs2[k] * trainedLevel
end
end
end
---属性加成(原属性 + 原属性 * 加成属性)
---@param attribs1 fix[] 原属性数组
---@param attribs2 fix[] 加成属性数组
local function DoGrowRateAttribs(attribs1, attribs2)
for k, v in pairs(attribs2) do
if attribs1[k] then
attribs1[k] = attribs1[k] + attribs1[k] * attribs2[k]
else
attribs1[k] = attribs1[k] * attribs2[k]
end
end
end
---属性修正(原属性 * (1 + 修正系数))
---@param attrib fix 原属性
---@param factor fix 修正系数
---@return fix 修正后属性
local function DoReviseAttrib(attrib, factor)
if not attrib then
attrib = DEFAULT_VALUE
end
return attrib * (fix.one + factor);
end
---获取总加成属性
---@param attribIds table 属性加成id列表
---@return XCode,fix[] 状态码和属性数组
local function GetTotalGrowRateAttribs(attribIds)
local attribs = CreateAttribArray()
for _, id in pairs(attribIds) do
local code, readAttribs = GetAttribGrowRateTemplate(id)
if code ~= XCode.Success then
return code, nil
end
DoAddAttribs(attribs, readAttribs)
end
return XCode.Success, attribs
end
---获取总属性数值叠加
---@param attribIds table 叠加属性id列表
---@return XCode,fix[] 状态码和属性数组
local function GetTotalNumericAttribs(attribIds)
local attribs = CreateAttribArray()
for _, id in pairs(attribIds) do
local code, readAttribs = GetAttribTemplate(id)
if code ~= XCode.Success then
return code, nil
end
DoAddAttribs(attribs, readAttribs)
end
return XCode.Success, attribs
end
---获取总成长属性
---@param attribIds table 成长属性id列表
---@param trainedLevels table 培养等级列表
---@return XCode, fix[] 状态码和属性数组
local function GetTotalPromotedAttribs(attribIds, trainedLevels)
local attribs = CreateAttribArray()
if #trainedLevels ~= #attribIds then
XLog.Error("XAttribManager GetTotalPromotedAttribs Error: trainedLevels array length is not equal to template id array length")
return XCode.AttribManagerGetTotalPromotedAttribsParamArrayError, nil
end
local length = #trainedLevels
for i = 1, length do
local level = trainedLevels[i]
if level <= 0 then
XLog.Error("XAttribManager GetTotalPromotedAttribs Error: level is smaller than 1, level is " .. level)
return XCode.AttribManagerGetTotalPromotedAttribsLevelError, nil
end
local code, readAttribs = GetAttribPromotedTemplate(attribIds[i])
if code ~= XCode.Success then
return code, nil
end
DoPromotedAttribs(attribs, readAttribs, level)
end
return XCode.Success, attribs
end
---属性数组修正
---@param attribs fix[] 属性数组
---@param reviseId number 修正id
---@return XCode 状态码
local function ReviseAttribs(attribs, reviseId)
local template = AttribReviseTemplates[reviseId]
if not template then
XLog.Error("XAttribManager.ReviseAttribs error: can not found template, reviseId is " .. reviseId);
return XCode.AttribReviseTemplateNotFound
end
for i = 1, #template.AttribTypes do
local attribIndex = template.AttribTypes[i]
attribs[attribIndex] = DoReviseAttrib(attribs[attribIndex], template.Values[i]);
end
return XCode.Success
end
---将属性数组从fix转换成XAttrib
---@param attribs fix[] fix属性数组
---@return XAttrib[] XAttrib属性数组
local function Fix2XAttrib(attribs)
local xAttribs = {}
for attribIndex = 1, AttribCount - 1 do
local xAttrib
if attribs[attribIndex] then
xAttrib = CS.XAttrib.Ctor(FixToInt(attribs[attribIndex]))
else
xAttrib = CS.XAttrib()
end
tableInsert(xAttribs, xAttrib)
end
--- 特殊处理
xAttribs[RunSpeedIndex]:SetBase(FixToInt(attribs[RunSpeedIndex] * fix.thousand / FPS_FIX))
xAttribs[WalkSpeedIndex]:SetBase(FixToInt(attribs[WalkSpeedIndex] * fix.thousand / FPS_FIX))
xAttribs[SquatSpeedIndex]:SetBase(FixToInt(attribs[SquatSpeedIndex] * fix.thousand / FPS_FIX))
xAttribs[SprintSpeedIndex]:SetBase(FixToInt(attribs[SprintSpeedIndex] * fix.thousand / FPS_FIX))
xAttribs[TurnRoundSpeedIndex]:SetBase(FixToInt(attribs[TurnRoundSpeedIndex] * FPS_RECIPROCAL_FIX * RADIAN_PER_ANGLE_FIX * fix.thousand))
xAttribs[BallIntervalIndex]:SetBase(FixToInt(attribs[BallIntervalIndex] * FPS_FIX))
xAttribs[DodgeEnergyAutoRecoveryIndex]:SetBase(FixToInt(attribs[DodgeEnergyAutoRecoveryIndex] * FPS_RECIPROCAL_FIX))
--- CS数组下标从0开始,补一位
tableInsert(xAttribs, 1, CS.XAttrib())
return xAttribs
end
---获取npc基础属性
---@param npcTemplate table npc配置
---@param level number 等级
---@return XCode,fix[] 状态码和属性数组
local function GetNpcBaseAttribs(npcTemplate, level)
local code, baseAttribs = GetAttribTemplate(npcTemplate.AttribId)
if code ~= XCode.Success then
return code, nil
end
local attribs = CreateAttribArray()
DoAddAttribs(attribs, baseAttribs)
--- 出生等级为1培养等级=等级 - 1
local trainedLevel = level - 1
if npcTemplate.PromotedId and npcTemplate.PromotedId > 0 and trainedLevel > 0 then
local promotedAttribs
code, promotedAttribs = GetAttribPromotedTemplate(npcTemplate.PromotedId)
if code ~= XCode.Success then
return code, nil
end
DoPromotedAttribs(attribs, promotedAttribs, trainedLevel)
end
return XCode.Success, attribs
end
---获取npc基础属性
---@param npcTemplate table npc配置
---@param level number 等级
---@param reviseId number 修正系数id
---@return XCode,fix[] 状态码和属性数组
local function GetNpcBaseAttribsWithReviseId(npcTemplate, level, reviseId)
local code, attribs = GetNpcBaseAttribs(npcTemplate, level)
if code ~= XCode.Success then
return code, nil
end
if reviseId and reviseId > 0 then
code = ReviseAttribs(attribs, reviseId)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, attribs
end
---获取npc基础属性
---@param npcTemplateId number npc配置id
---@param level number 等级
---@return XCode,fix[] 状态码和属性数组
local function GetNpcBaseAttribsByNpcId(npcTemplateId, level)
local npcTemplate = CS.XNpcManager.GetNpcTemplate(npcTemplateId)
if not npcTemplate then
XLog.Error("XAttribManager GetNpcBaseAttribsByNpcId Error: can not found npc template, npc Id is " .. npcTemplateId)
return XCode.AttribManagerGetNpcAttribNpcNotFound, nil
end
return GetNpcBaseAttribs(npcTemplate, level)
end
---获取npc基础属性
---@param npcTemplateId number npc配置id
---@param level number 等级
---@param reviseId number 修正系数id
---@return XCode,fix[] 状态码和属性数组
local function GetNpcBaseAttribsByNpcIdWithReviseId(npcTemplateId, level, reviseId)
local npcTemplate = CS.XNpcManager.GetNpcTemplate(npcTemplateId)
if not npcTemplate then
XLog.Error("XAttribManager GetNpcBaseAttribsByNpcIdWithReviseId Error: can not found npc template, npc Id is " .. npcTemplateId)
return XCode.AttribManagerGetNpcAttribNpcNotFound, nil
end
return GetNpcBaseAttribsWithReviseId(npcTemplate, level, reviseId)
end
---获取属性加成id列表
---@param npcData userdata npc数据
---@return XCode,table 状态码和属性id列表
local function GetGrowRateAttribIds(npcData)
local attribIds = {}
for _, inter in pairs(AddGrowRateIdInterfaces) do
local code = inter(npcData, attribIds)
if code ~= XCode.Success then
return code, nil
end
end
if npcData.AttribGroupList then
local attribGroupList = npcData.AttribGroupList
if type(attribGroupList) == "userdata" then
attribGroupList = XTool.CsList2LuaTable(attribGroupList)
end
if #attribGroupList > 0 then
for _, id in pairs(attribGroupList) do
local code, group = GetAttribGroupTemplate(id)
if code ~= XCode.Success then
return code, nil
end
if group.AttribGrowRateId > 0 then
tableInsert(attribIds, group.AttribGrowRateId)
end
end
end
end
return XCode.Success, attribIds
end
---获取属性叠加id列表
---@param npcData userdata npc数据
---@return XCode,table 状态码和属性id列表
local function GetNumericAttribIds(npcData)
local attribIds = {}
for _, inter in pairs(AddNumericIdInterfaces) do
local code = inter(npcData, attribIds)
if code ~= XCode.Success then
return code, nil
end
end
if npcData.AttribGroupList then
local attribGroupList = npcData.AttribGroupList
if type(attribGroupList) == "userdata" then
attribGroupList = XTool.CsList2LuaTable(attribGroupList)
end
if #attribGroupList > 0 then
for _, id in pairs(attribGroupList) do
local code, group = GetAttribGroupTemplate(id)
if code ~= XCode.Success then
return code, nil
end
if group.AttribId > 0 then
tableInsert(attribIds, group.AttribId)
end
end
end
end
return XCode.Success, attribIds
end
---获取属性成长id列表和培养等级列表
---@param npcData userdata npc数据
---@return XCode,table,table 状态码和属性id列表、培养等级列表
local function GetPromotedAttribIds(npcData)
local attribIds = {}
local levels = {}
for _, inter in pairs(AddPromotedIdInterfaces) do
local code = inter(npcData, attribIds, levels)
if code ~= XCode.Success then
return code, nil, nil
end
end
return XCode.Success, attribIds, levels
end
---属性加成计算
---@param npcData userdata npc数据
---@param attribs fix[] 属性数组
---@return XCode 状态码
local function DoAddGrowRateAttribs(npcData, attribs)
local code, attribIds = GetGrowRateAttribIds(npcData)
if code ~= XCode.Success then
return code
end
local growRateAttribs
code, growRateAttribs = GetTotalGrowRateAttribs(attribIds)
if code ~= XCode.Success then
return code
end
DoGrowRateAttribs(attribs, growRateAttribs)
return XCode.Success
end
---属性叠加计算
---@param npcData userdata npc数据
---@param attribs fix[] 属性数组
---@return XCode 状态码
local function DoAddNumericAttribs(npcData, attribs)
local code, attribIds = GetNumericAttribIds(npcData)
if code ~= XCode.Success then
return code
end
local numericAttribs
code, numericAttribs = GetTotalNumericAttribs(attribIds)
if code ~= XCode.Success then
return code
end
DoAddAttribs(attribs, numericAttribs)
return XCode.Success
end
---属性成长计算
---@param npcData userdata npc数据
---@param attribs fix[] 属性数组
---@return XCode 状态码
local function DoAddPromotedAttribs(npcData, attribs)
local code, attribIds, levels = GetPromotedAttribIds(npcData)
if code ~= XCode.Success then
return code
end
local promotedAttribs
code, promotedAttribs = GetTotalPromotedAttribs(attribIds, levels)
if code ~= XCode.Success then
return code
end
DoAddAttribs(attribs, promotedAttribs)
return XCode.Success
end
---获取npc属性
---@param npcData userdata npc数据
---@return XCode,fix[] 状态码和属性数组
local function GetNpcAttribs(npcData)
local attribs
local characterData = npcData.Character
local code, npcId = XFightCharacterManager.GetNpcId(characterData)
if code ~= XCode.Success then
return code, nil
end
code, attribs = GetNpcBaseAttribsByNpcId(npcId, characterData.Level)
if code ~= XCode.Success then
return code, nil
end
--- 属性加成只针对基础属性,需要第一个计算
code = DoAddGrowRateAttribs(npcData, attribs)
if code ~= XCode.Success then
return code, nil
end
code = DoAddNumericAttribs(npcData, attribs)
if code ~= XCode.Success then
return code, nil
end
code = DoAddPromotedAttribs(npcData, attribs)
if code ~= XCode.Success then
return code, nil
end
if npcData.AttribReviseId and npcData.AttribReviseId > 0 then
code = ReviseAttribs(attribs, npcData.AttribReviseId)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, attribs
end
local function TryGetNpcBaseAttribs(npcTemplateId, level, reviseId)
local code, attribs = GetNpcBaseAttribsByNpcIdWithReviseId(npcTemplateId, level, reviseId)
if code ~= XCode.Success then
XLog.Error("TryGetNpcBaseAttribs error: code is ", code)
return nil
end
return Fix2XAttrib(attribs)
end
local function TryGetNpcAttribs(npcData)
local code, attribs = GetNpcAttribs(npcData)
if code ~= XCode.Success then
XLog.Error("TryGetNpcAttribs error: code is ", code)
return nil
end
return Fix2XAttrib(attribs)
end
--region 装备属性
--获取单个装备基础属性
--包括 突破属性, 成长属性
local function GetNpcEquipBaseAttribs(npcData, equipSite)
local attribIds = {}
local code = XFightEquipManager.AddBreakthroughAttribIdByEquipSite(npcData, equipSite, attribIds)
if (code ~= XCode.Success) then
return code
end
local attribs = CreateAttribArray(true)
local numericAttribs
code, numericAttribs = GetTotalNumericAttribs(attribIds)
if code ~= XCode.Success then
return code
end
DoAddAttribs(attribs, numericAttribs)
attribIds = {}
local trainedLevels = {}
XFightEquipManager.AddPromotedAttribIdByEquipSite(npcData, equipSite, attribIds, trainedLevels)
local promotedAttribs
code, promotedAttribs = GetTotalPromotedAttribs(attribIds, trainedLevels)
if code ~= XCode.Success then
return code
end
DoAddAttribs(attribs, promotedAttribs)
return XCode.Success, attribs
end
local function TryGetNpcEquipBaseAttribs(npcData, equipSite)
local code, attribs = GetNpcEquipBaseAttribs(npcData, equipSite)
if code ~= XCode.Success then
return
end
return Fix2XAttrib(attribs)
end
--endregion 装备属性
-------------------------------------------------------------------------------------------
XAttribManager.GetAttribAbility = function(attribs)
if not attribs then
return
end
local ability = fix.zero
for k, attr in pairs(attribs) do
local attribKey = XAttribManager.GetAttribKeyByIndex(k)
local template = AttribAbilityTemplate[attribKey]
if template and template.Ability > fix.zero then
ability = ability + attr * template.Ability
end
end
return FixToInt(ability)
end
XAttribManager.GetPartnerAttribAbility = function(attribs)
if not attribs then
return
end
local ability = fix.zero
for k, attr in pairs(attribs) do
local attribKey = XAttribManager.GetAttribKeyByIndex(k)
local template = AttribAbilityTemplate[attribKey]
if template and template.PartnerAbility > fix.zero then
ability = ability + attr * template.PartnerAbility
end
end
return FixToInt(ability)
end
XAttribManager.GetAttribGroupTemplate = GetAttribGroupTemplate
---------------------------------------客户端特有方法---------------------------------------
---获取合并属性数组(fix结构)
---@param numericIds table 数值加成id列表
---@param promotedIds table 等级提升id列表
---@param trainedLevels table 等级列表
---@return fix[] fix数组
function XAttribManager.GetMergeAttribs(numericIds, promotedIds, trainedLevels)
local attribs = CreateAttribArray()
if #numericIds > 0 then
local code, numericAttribs = GetTotalNumericAttribs(numericIds)
if code ~= XCode.Success then
return
end
DoAddAttribs(attribs, numericAttribs)
end
if (trainedLevels and promotedIds) and (#promotedIds > 0 and #trainedLevels > 0) then
local code, promotedAttribs = GetTotalPromotedAttribs(promotedIds, trainedLevels)
if code ~= XCode.Success then
return
end
DoAddAttribs(attribs, promotedAttribs)
end
return attribs
end
---获取基础属性数组
---@param attribId number|table 属性id或者属性id列表
---@return fix[] 属性fix数组
function XAttribManager.GetBaseAttribs(attribId)
local attribIdList = {}
if type(attribId) ~= "table" then
tableInsert(attribIdList, attribId)
else
attribIdList = attribId
end
local code, attribs = GetTotalNumericAttribs(attribIdList)
if code ~= XCode.Success then
return nil
end
return attribs
end
---获取等级提升属性数组
---@param attribId number|table 属性id或者属性id列表
---@param level number|table 等级或者等级列表
---@return fix[] 属性fix数组
function XAttribManager.GetPromotedAttribs(attribId, level)
local attribIds = {}
local levels = {}
if type(attribId) ~= "table" then
tableInsert(attribIds, attribId)
else
attribIds = attribId
end
if not level then
for _ = 1, #attribIds do
tableInsert(levels, 1)
end
elseif type(level) ~= "table" then
tableInsert(levels, level)
else
levels = level
end
local code, attribs = GetTotalPromotedAttribs(attribIds, levels)
if code ~= XCode.Success then
return nil
end
return attribs
end
---获取提升比例属性数组
---@param attribId number|table 属性id或者属性id列表
---@return fix[] 属性fix数组
function XAttribManager.GetGrowRateAttribs(attribId)
local attribIdList = {}
if type(attribId) ~= "table" then
tableInsert(attribIdList, attribId)
else
attribIdList = attribId
end
local code, attribs = GetTotalGrowRateAttribs(attribIdList)
if code ~= XCode.Success then
return nil
end
return attribs
end
function XAttribManager.GetAttribNameByIndex(index)
local template = AttribDescTemplates[index]
if not template then
return
end
return template.Name
end
function XAttribManager.GetAttribKeyByIndex(index)
local template = AttribDescTemplates[index]
if not template then
return
end
return template.Attrib
end
---获取npc属性
---@param npcData table npc数据
---@return table fix属性数组
XAttribManager.GetNpcAttribs = function(npcData)
local code, attribs = GetNpcAttribs(npcData)
if code ~= XCode.Success then
return nil
end
return attribs
end
--============
--属性加值
--============
XAttribManager.DoAddAttribsByAttrAndAddId = function(attr, attrId)
local attr1 = XAttribManager.GetAttribByAttribId(attrId)
DoAddAttribs(attr, attr1)
end
XAttribManager.GetAttribByAttribId = function(attribId)
local code, baseAttribs = GetAttribTemplate(attribId)
if code then return baseAttribs end
return nil
end
XAttribManager.TryGetAttribGroupTemplate = function(id)
local code, template = GetAttribGroupTemplate(id)
if code ~= XCode.Success then
XLog.Error("XAttribManager.GetAttribGroupTemplate error: code is ", code)
return nil
end
return template
end
---获取npc基础属性
XAttribManager.GetNpcBaseAttribsByNpcIdWithReviseId = function(npcTemplateId, level, reviseId)
local code, attribs = GetNpcBaseAttribsByNpcIdWithReviseId(npcTemplateId, level, reviseId)
if code ~= XCode.Success then
return nil
end
return attribs
end
-------------------------------------Partner相关----------------------------------------------------
-- 伙伴属性id获取接口
local AddPartnerNumericIdInterfaces = {}
local AddPartnerPromotedIdInterfaces = {}
function XAttribManager.RegisterPartnerNumericIdInterface(inter)
tableInsert(AddPartnerNumericIdInterfaces, inter)
end
function XAttribManager.RegisterPartnerPromotedIdInterface(inter)
tableInsert(AddPartnerPromotedIdInterfaces, inter)
end
---获取Partner基础属性
local function GetPartnerBaseAttribs(partnerData, attribs)
local partnerEntity = XDataCenter.PartnerManager.CreatePartnerEntityByPartnerData(partnerData)
if partnerEntity then
return XCode.PartnerTemplateNotFound
end
local code, baseAttribs = GetAttribTemplate(partnerEntity:GetBaseAttribId())
if code ~= XCode.Success then
return code, nil
end
DoAddAttribs(attribs, baseAttribs)
return XCode.Success
end
---获取属性叠加id列表
local function GetPartnerNumericAttribIds(partnerData)
local attribIds = {}
for _, inter in pairs(AddPartnerNumericIdInterfaces) do
local code = inter(partnerData, attribIds)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, attribIds
end
---获取属性成长id列表和培养等级列表
local function GetPartnerPromotedAttribIds(partnerData)
local attribIds = {}
local levels = {}
for _, inter in pairs(AddPartnerPromotedIdInterfaces) do
local code = inter(partnerData, attribIds, levels)
if code ~= XCode.Success then
return code, nil, nil
end
end
return XCode.Success, attribIds, levels
end
---属性叠加计算
local function DoAddPartnerNumericAttribs(partnerData, attribs)
local code, attribIds = GetPartnerNumericAttribIds(partnerData)
if code ~= XCode.Success then
return code
end
local numericAttribs
code, numericAttribs = GetTotalNumericAttribs(attribIds)
if code ~= XCode.Success then
return code
end
DoAddAttribs(attribs, numericAttribs)
return XCode.Success
end
---属性成长计算
local function DoAddPartnerPromotedAttribs(partnerData, attribs)
local code, attribIds, levels = GetPartnerPromotedAttribIds(partnerData)
if code ~= XCode.Success then
return code
end
local promotedAttribs
code, promotedAttribs = GetTotalPromotedAttribs(attribIds, levels)
if code ~= XCode.Success then
return code
end
DoAddAttribs(attribs, promotedAttribs)
return XCode.Success
end
---获取Partner属性
local function GetPartnerAttribs(partnerData)
local attribs = CreateAttribArray()
local code = DoAddPartnerNumericAttribs(partnerData, attribs)
if code ~= XCode.Success then
return code, nil
end
code = DoAddPartnerPromotedAttribs(partnerData, attribs)
if code ~= XCode.Success then
return code, nil
end
return XCode.Success, attribs
end
local function TryGetPartnerAttribs(partnerData)
local code, attribs = GetPartnerAttribs(partnerData)
if code ~= XCode.Success then
XLog.Error("TryGetPartnerAttribs error: code is ", code)
return nil
end
return Fix2XAttrib(attribs)
end
------------------------------------------------------------------------------------------
---------------------------------------客户端特有方法---------------------------------------
local _IsInited
function XAttribManager.Init()
CS.XFightDelegate.GetNpcBaseAttrib = TryGetNpcBaseAttribs
CS.XFightDelegate.GetNpcAttrib = TryGetNpcAttribs
CS.XFightDelegate.GetPartnerAttrib = TryGetPartnerAttribs
CS.XFightDelegate.GetNpcEquipBaseAttrib = TryGetNpcEquipBaseAttribs
LoadAttribConfig()
_IsInited = true
XEventManager.DispatchEvent(XEventId.EVENT_ATTRIBUTE_MANAGER_INIT)
end
function XAttribManager.IsInited()
return _IsInited
end