158 lines
4.1 KiB
Lua
158 lines
4.1 KiB
Lua
---@class XTwoSideTowerPoint
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local XTwoSideTowerPoint = XClass(nil, "XTwoSideTowerPoint")
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local XTwoSideTowerStage = require("XEntity/XTwoSideTower/XTwoSideTowerStage")
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local REDUCE_SCORE_CNT = 2 -- 屏蔽2个特性以上开始扣分
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function XTwoSideTowerPoint:Ctor(id)
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self.Cfg = XTwoSideTowerConfigs.GetPointCfg(id)
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self.PointScore = 0
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self.MaxPointScore = 0
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self.ShieldFeatures = {}
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self.FinishFeatures = {}
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self.StageDataList = {}
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for _, stageId in pairs(self.Cfg.StageIds) do
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if not self.StageDataList[stageId] then
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self.StageDataList[stageId] = XTwoSideTowerStage.New(stageId)
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end
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end
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end
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function XTwoSideTowerPoint:GetId()
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return self.Cfg.Id
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end
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function XTwoSideTowerPoint:GetName()
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return self.Cfg.Name
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end
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function XTwoSideTowerPoint:GetNumberName()
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return self.Cfg.NumberName
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end
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function XTwoSideTowerPoint:GetStageDataList()
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local list = {}
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for _, stageData in pairs(self.StageDataList) do
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table.insert(list, stageData)
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end
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table.sort(list, function(a, b)
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return a:GetStageId() < b:GetStageId()
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end)
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return list
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end
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function XTwoSideTowerPoint:GetPointScore()
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local isPass = true
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for _, stageData in pairs(self.StageDataList) do
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if not stageData:IsPass() then
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isPass = false
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end
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end
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if isPass then
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return self.PointScore
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else
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return self:CalculateGetScore()
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end
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end
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function XTwoSideTowerPoint:GetMaxPointScore()
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return self.MaxPointScore
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end
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function XTwoSideTowerPoint:IsShieldFeature(featureId)
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for _, id in pairs(self.ShieldFeatures) do
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if id == featureId then
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return true
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end
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end
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return false
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end
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function XTwoSideTowerPoint:GetShieldFeatures()
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return self.ShieldFeatures
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end
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function XTwoSideTowerPoint:GetFinishFeatures()
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return self.FinishFeatures
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end
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function XTwoSideTowerPoint:IsFinishFeature(featureId)
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for _, id in pairs(self.FinishFeatures) do
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if id == featureId then
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return true
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end
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end
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return false
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end
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function XTwoSideTowerPoint:GetInitScore()
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return self.Cfg.InitScore or 0
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end
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function XTwoSideTowerPoint:UpdateData(data)
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self.PointScore = data.PointScore or 0
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self.MaxPointScore = data.MaxPointScore
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self.ShieldFeatures = data.ShieldFeatures
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self.FinishFeatures = data.FinishFeatures
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for _, stageData in pairs(data.StageDataList) do
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if not self.StageDataList[stageData.StageId] then
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self.StageDataList[stageData.StageId] = XTwoSideTowerStage.New(stageData.StageId)
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end
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self.StageDataList[stageData.StageId]:UpdateData(stageData)
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end
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end
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function XTwoSideTowerPoint:GetPointIconByDirection(isPositive)
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if isPositive then
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return CS.XGame.ClientConfig:GetString("TwoSideTowerPositiveIcon")
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else
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return CS.XGame.ClientConfig:GetString("TwoSideTowerNegativeIcon")
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end
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end
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function XTwoSideTowerPoint:GetNegativeStage()
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for _, stageData in pairs(self.StageDataList) do
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if stageData:IsNegative() then
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return stageData
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end
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end
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end
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-- 获取逆向关卡的特性id
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function XTwoSideTowerPoint:GetNegativeStageFeatureId()
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local positiveStage = nil
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local negativeStage = nil
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for _, stageData in pairs(self.StageDataList) do
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if stageData:IsPositive() then
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positiveStage = stageData
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elseif stageData:IsNegative() then
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negativeStage = stageData
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end
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end
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if positiveStage then
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return negativeStage:GetFeatureId()
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else
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return XTwoSideTowerConfigs.UnknowFeatureId
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end
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end
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function XTwoSideTowerPoint:CalculateGetScore()
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return math.floor(self.Cfg.InitScore - self:GetReduceScore())
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end
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function XTwoSideTowerPoint:GetReduceScore()
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return #self.ShieldFeatures >= REDUCE_SCORE_CNT and self.Cfg.ReduceScoreParam or 0
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end
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function XTwoSideTowerPoint:IsFinish(direction)
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for _, stageData in pairs(self.StageDataList) do
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if stageData:GetDirection() == direction then
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return true, stageData:GetDirection()
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end
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end
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return false, nil
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end
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return XTwoSideTowerPoint
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