128 lines
No EOL
4.4 KiB
Lua
128 lines
No EOL
4.4 KiB
Lua
local XGWEliteMonster = require("XEntity/XGuildWar/Battle/XGWEliteMonster")
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local XNormalGWNode = require("XEntity/XGuildWar/Battle/Node/XNormalGWNode")
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-- 前哨区节点
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local XSecondarySentinelGWNode = XClass(XNormalGWNode, "XSecondarySentinelGWNode")
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function XSecondarySentinelGWNode:Ctor(id)
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-- 节点死亡时间
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self.DeadTime = 0
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-- 节点增加的重建时间
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self.AddRebuildTime = 0
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-- 出生的精英怪 XGWEliteMonster
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self.BornMonster = nil
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-- 下一个精英怪出生的时间
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self.NextMonsterBornTime = nil
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end
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-- data : XGuildWarNodeData
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function XSecondarySentinelGWNode:UpdateWithServerData(data)
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XSecondarySentinelGWNode.Super.UpdateWithServerData(self, data)
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self.DeadTime = data.DeadTime or 0
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self.AddRebuildTime = data.AddRebuildTime or 0
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self.NextMonsterBornTime = data.NextMstBornTime or 0
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end
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function XSecondarySentinelGWNode:GetNextMonsterBornTimeTip()
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return XUiHelper.GetTime(math.max(0, self.NextMonsterBornTime
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- XTime.GetServerNowTimestamp()), XUiHelper.TimeFormatType.HOUR_MINUTE_SECOND)
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end
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-- 获取重建时间
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function XSecondarySentinelGWNode:GetRebuildTime(addRebuildTime)
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if addRebuildTime == nil then addRebuildTime = 0 end
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addRebuildTime = self.AddRebuildTime + addRebuildTime
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return math.min(self.DeadTime + self.Config.RebuildTime + addRebuildTime
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, self.DeadTime + self.Config.RebuildMaxTime)
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end
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function XSecondarySentinelGWNode:GetRebuildTimeStr(addRebuildTime)
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local nowTime = XTime.GetServerNowTimestamp()
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return XUiHelper.GetTime(math.max(0, self:GetRebuildTime(addRebuildTime)
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- nowTime), XUiHelper.TimeFormatType.HOUR_MINUTE_SECOND)
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end
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function XSecondarySentinelGWNode:GetIsOverMaxRebuildTime()
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return self.Config.RebuildTime + self.AddRebuildTime
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> self.Config.RebuildMaxTime
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end
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function XSecondarySentinelGWNode:GetMaxRebuildMaxTime()
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return self.DeadTime + self.Config.RebuildMaxTime
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end
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function XSecondarySentinelGWNode:GetOverRebuildTime()
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return self.Config.RebuildTime + self.AddRebuildTime - self.Config.RebuildMaxTime
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end
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-- 获取历史最高重建时间
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function XSecondarySentinelGWNode:GetHistoryMaxRebuildTime()
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local damage = XDataCenter.GuildWarManager
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.GetBattleManager():GetMaxDamageByUID(self:GetUID(), XGuildWarConfig.FightRecordAliveType.Die)
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return self:GetRebuildTimeByDamage(damage)
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end
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-- 根据伤害获取重建时间
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function XSecondarySentinelGWNode:GetRebuildTimeByDamage(value)
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return value / self.Config.MaxSubHp * self.Config.RebuildTimeFactor
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end
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-- 获取重建进度
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function XSecondarySentinelGWNode:GetRebuildProgress(addRebuildTime)
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return (XTime.GetServerNowTimestamp() - self.DeadTime) / (self:GetRebuildTime(addRebuildTime) - self.DeadTime)
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end
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-- 获取节点状态:正常,复活中,死亡
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-- return : XGuildWarConfig.NodeStatusType
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function XSecondarySentinelGWNode:GetStutesType()
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local result = XSecondarySentinelGWNode.Super.GetStutesType(self)
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return result
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end
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function XSecondarySentinelGWNode:GetBornMonster()
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if self.BornMonster == nil then
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self.BornMonster = XGWEliteMonster.New(self.Config.EliteMonsterId)
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end
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return self.BornMonster
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end
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function XSecondarySentinelGWNode:GetStageId()
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return XSecondarySentinelGWNode.Super.GetStageId(self)
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end
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-- 检查是否能够扫荡
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function XSecondarySentinelGWNode:CheckCanSweep(checkCostEnergy)
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if self:GetMaxDamage() <= 0 then
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return false
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end
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if checkCostEnergy then
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return XDataCenter.GuildWarManager.GetCurrentActionPoint() >= self.Config.SweepCostEnergy
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end
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return true
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end
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-- 获取当前节点当场最高伤害
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function XSecondarySentinelGWNode:GetMaxDamage()
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local aliveType = XGuildWarConfig.FightRecordAliveType.Die
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if self:GetHP() > 0 then
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aliveType = XGuildWarConfig.FightRecordAliveType.Alive
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end
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return XDataCenter.GuildWarManager
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.GetBattleManager():GetMaxDamageByUID(self.UID, aliveType)
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end
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-- 检查是否能够扫荡
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function XSecondarySentinelGWNode:CheckCanSweep(checkCostEnergy)
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if self:GetMaxDamage() <= 0 then
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return false
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end
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if checkCostEnergy then
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return XDataCenter.GuildWarManager.GetCurrentActionPoint() >= self.Config.SweepCostEnergy
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end
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return true
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end
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function XSecondarySentinelGWNode:GetEliteMonsterBornInterval()
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return self.Config.EliteMonsterBornInterval
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end
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return XSecondarySentinelGWNode |