PGRData/Script/matrix/xentity/xguildwar/battle/node/XPandaRootGWNode.lua
2024-09-01 22:49:41 +02:00

130 lines
4.3 KiB
Lua

local XNormalGWNode = require("XEntity/XGuildWar/Battle/Node/XNormalGWNode")
-- 黑白鲨节点
---@class XPandaRootGWNode:XGWNode
local XPandaRootGWNode = XClass(XNormalGWNode, "XPandaRootGWNode")
function XPandaRootGWNode:Ctor(id)
self.NextBossAttackTime = false
self.Weakness = false
end
-- data : XGuildWarNodeData
function XPandaRootGWNode:UpdateWithServerData(data, ...)
XPandaRootGWNode.Super.UpdateWithServerData(self, data, ...)
if data == nil then data = {} end
self.NextBossAttackTime = data.NextBossAttackTime
self.Weakness = data.Weakness
end
-- 更新进攻时间
function XPandaRootGWNode:UpdateNextBossAttackTime(time)
if time then
self.NextBossAttackTime = time
end
end
--获取名字 死亡后返回残留区名字
function XPandaRootGWNode:GetName(checkDead)
if checkDead == nil then checkDead = true end
if checkDead and self:GetIsDead() then
return XUiHelper.GetText("GuildWarResidueName")
else
return self.Config.Name
end
end
--获取英文名 死亡后返回残留区名字
function XPandaRootGWNode:GetNameEn()
if self:GetIsDead() then
return XUiHelper.GetText("GuildWarResidueNameEn")
else
return self.Config.NameEn
end
end
-- 获取节点血量
function XPandaRootGWNode:GetHP()
local node1 = XDataCenter.GuildWarManager.GetChildNode(self:GetId(), XGuildWarConfig.ChildNodeIndex.Left)
local node2 = XDataCenter.GuildWarManager.GetChildNode(self:GetId(), XGuildWarConfig.ChildNodeIndex.Right)
return (node1:GetHP() + node2:GetHP()) / 2
end
-- 获取模型ID
function XPandaRootGWNode:GetModelId(pandaType)
return XGuildWarConfig.GetChildNodeModelId(self:GetId(), pandaType)
end
-- 获取离BOSS节点攻击剩余时间
function XPandaRootGWNode:GetTimeToBossAttack()
if self:GetIsDead() then
return 0
end
return (self.NextBossAttackTime or 0) - XTime.GetServerNowTimestamp()
end
-- 获取链接的近卫区节点
function XPandaRootGWNode:GetGuardNodes()
local result = {}
for _, node in pairs(self:GetFrontNodes()) do
if node:GetNodeType() == XGuildWarConfig.NodeType.Guard then
table.insert(result, node)
end
end
return result
end
-- 获取当前节点当场最高伤害
function XPandaRootGWNode:GetMaxDamage()
local aliveType = XGuildWarConfig.FightRecordAliveType.Die
if self:GetHP() > 0 then
aliveType = XGuildWarConfig.FightRecordAliveType.Alive
end
if aliveType == XGuildWarConfig.FightRecordAliveType.Alive and not self:GetIsRuinsStatus() then
local node1 = XDataCenter.GuildWarManager.GetChildNode(self:GetId(), XGuildWarConfig.ChildNodeIndex.Left)
local node2 = XDataCenter.GuildWarManager.GetChildNode(self:GetId(), XGuildWarConfig.ChildNodeIndex.Right)
return math.max(node1:GetMaxDamage(), node2:GetMaxDamage())
end
return XDataCenter.GuildWarManager.GetBattleManager():GetMaxDamageByUID(self.UID, aliveType)
end
-- 检查是否能够扫荡
function XPandaRootGWNode:CheckCanSweep(checkCostEnergy)
if self:GetMaxDamage() <= 0 then
return false
end
if checkCostEnergy then
return XDataCenter.GuildWarManager.GetCurrentActionPoint() >= self.Config.SweepCostEnergy
end
return true
end
-- 获取关卡ID
function XPandaRootGWNode:GetStageId()
if self:GetIsRuinsStatus() then
return XGuildWarConfig.GetCfgByIdKey(XGuildWarConfig.TableKey.Stage
, self.Config.ResidueStageId).StageId
end
return XPandaRootGWNode.Super.GetStageId(self)
end
-- 残留区
function XPandaRootGWNode:GetIsRuinsStatus()
return self:GetIsDead()
end
-- 获取展示怪物名字 攻略后返回残留区名
function XPandaRootGWNode:GetShowMonsterName()
if self:GetIsRuinsStatus() then
return XUiHelper.GetText("GuildWarResidueName")
end
return XPandaRootGWNode.Super.GetShowMonsterName(self)
end
-- 虚弱状态(暴露弱点)
function XPandaRootGWNode:HasWeakness()
return self.Weakness == 1
end
function XPandaRootGWNode:SetWeakness(value)
self.Weakness = value and 1 or 0
end
--地图界面移动到这个节点时回调
function XPandaRootGWNode:OnDetailGoCallback()
if not self:GetIsDead() then
XLuaUiManager.Close("UiGuildWarStageDetail")
XLuaUiManager.Open("UiGuildWarPandaStageDetail", self, false)
return true
end
return false
end
return XPandaRootGWNode