41 lines
No EOL
1 KiB
Lua
41 lines
No EOL
1 KiB
Lua
local type = type
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--大逃杀角色/机器人状态
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---@class XEscapeCharacterState
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local XEscapeCharacterState = XClass(nil, "XEscapeCharacterState")
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local Default = {
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_CharacterId = 0,
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_LifePermyriad = 0, --剩余生命(万分比)
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_EnergyPermyriad = 0, --剩余能量(万分比)
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}
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function XEscapeCharacterState:Ctor()
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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end
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function XEscapeCharacterState:UpdateData(data)
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self._CharacterId = data.CharacterId
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self._LifePermyriad = data.LifePermyriad
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self._EnergyPermyriad = data.EnergyPermyriad
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end
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function XEscapeCharacterState:GetCharacterId()
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return self._CharacterId
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end
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function XEscapeCharacterState:GetLifePermyriadPercent()
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return self._LifePermyriad / 10000
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end
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function XEscapeCharacterState:GetEnergyPermyriadPercent()
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return self._EnergyPermyriad / 10000
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end
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return XEscapeCharacterState |