115 lines
3.8 KiB
Lua
115 lines
3.8 KiB
Lua
XPlanetCharacterConfigs = XPlanetCharacterConfigs or {}
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local XPlanetCharacterConfigs = XPlanetCharacterConfigs
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XPlanetCharacterConfigs.ATTR = {
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Life = 1,
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MaxLife = 2,
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Attack = 3,
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Defense = 4,
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CriticalChance = 5,
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CriticalDamage = 6,
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AttackSpeed = 7,
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}
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---@type XConfig
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local _ConfigCharacter
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---@type XConfig
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local _ConfigAttr
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---@type XConfig
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local _ConfigBaseAttr
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function XPlanetCharacterConfigs.Init()
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_ConfigAttr = XConfig.New("Client/PlanetRunning/PlanetRunningAttr.tab", XTable.XTablePlanetRunningAttr, "Id")
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_ConfigBaseAttr = XConfig.New("Share/PlanetRunning/PlanetRunningFightingGrowUp.tab", XTable.XTablePlanetRunningFightingGrowUp, "Name")
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end
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function XPlanetCharacterConfigs._GetConfigCharacter()
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if not _ConfigCharacter then
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_ConfigCharacter = XConfig.New("Share/PlanetRunning/PlanetRunningCharacter.tab", XTable.XTablePlanetRunningCharacter, "Id")
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end
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return _ConfigCharacter
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end
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function XPlanetCharacterConfigs.GetCharacterModel(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Model")
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end
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function XPlanetCharacterConfigs.CheckHasCharacter(characterId)
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return _ConfigCharacter:GetConfigs()[characterId]
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end
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function XPlanetCharacterConfigs.GetCharacterEvents(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Events")
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end
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function XPlanetCharacterConfigs.GetCharacterName(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Name")
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end
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function XPlanetCharacterConfigs.GetCharacterStory(characterId)
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local text = XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Story")
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return XUiHelper.ReplaceTextNewLine(text)
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end
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function XPlanetCharacterConfigs.GetCharacterFrom(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "From")
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end
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function XPlanetCharacterConfigs.GetCharacterIcon(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Icon")
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end
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function XPlanetCharacterConfigs.GetAllCharacter()
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return XPlanetCharacterConfigs._GetConfigCharacter():GetConfigs()
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end
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function XPlanetCharacterConfigs.GetCharacterPriority(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Sorting")
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end
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function XPlanetCharacterConfigs.GetCharacterDefaultUnlock(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "DefaultUnlock")
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end
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function XPlanetCharacterConfigs.GetCharacterLockDesc(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "LockDesc")
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end
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function XPlanetCharacterConfigs.GetCharacterAttrId(characterId)
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return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "NpcAttributeId")
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end
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function XPlanetCharacterConfigs.GetAttrName(key)
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return _ConfigAttr:GetProperty(key, "Name")
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end
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function XPlanetCharacterConfigs.GetAttrValue4Ui(attrType, value)
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if attrType == XPlanetCharacterConfigs.ATTR.AttackSpeed
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or attrType == XPlanetCharacterConfigs.ATTR.CriticalChance
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or attrType == XPlanetCharacterConfigs.ATTR.CriticalDamage
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then
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return string.format("%.1f%%", value / 100)
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end
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return value
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end
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function XPlanetCharacterConfigs.GetAllAttr()
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local allAttr = _ConfigAttr:GetConfigs()
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local result = {}
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for i, config in pairs(allAttr) do
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if not string.IsNilOrEmpty(config.Desc) then
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result[#result + 1] = {
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Name = config.Name,
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Desc = config.Desc
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}
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end
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end
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return result
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end
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function XPlanetCharacterConfigs.GetBaseSpeed()
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local params = _ConfigBaseAttr:TryGetProperty("AttackSpeed", "Params") or {}
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return params[1] or 0
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end
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