101 lines
2.5 KiB
Lua
101 lines
2.5 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by Administrator.
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--- DateTime: 2022/5/30 11:36
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---
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local Loader = {}
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local BinaryFile = require("Binary/BinaryFile")
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local BinaryBytes = require("Binary/BinaryBytes")
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local LoaderType = {
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Bundle = 1,
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File = 2
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}
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local UnityApplication = CS.UnityEngine.Application
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local UnityRuntimePlatform = CS.UnityEngine.RuntimePlatform
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local ExternalAgent = CS.BinaryExternalAgent;
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function Loader.New(path)
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local loader = {}
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setmetatable(loader, { __index = Loader })
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local res = loader:Ctor(path)
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if not res then
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return nil
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end
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return loader;
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end
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function Loader:InitFromFile(filePath)
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self.FileBinary = BinaryFile.New(filePath)
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self.Type = LoaderType.File
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return self.FileBinary ~= nil
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end
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function Loader:InitFromBytes(filePath)
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self.Type = LoaderType.Bundle
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self.BytesBinary = BinaryBytes.New(self.TablePath)
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if ExternalAgent.USE_EXTERNAL_FILE == 1 and self.BytesBinary ~= nil and filePath ~= nil and filePath ~= "" then
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ExternalAgent.PushToExternal(filePath, self.BytesBinary.Bytes)
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end
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return self.BytesBinary ~= nil
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end
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function Loader:Ctor(path)
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self.TablePath = path
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self.LoadCount = 0
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if UnityApplication.platform == UnityRuntimePlatform.Android or UnityApplication.platform == UnityRuntimePlatform.IPhonePlayer or XMain.IsWindowsEditor then
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if ExternalAgent.USE_EXTERNAL_FILE == 1 then
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local hasExternal, filePath = ExternalAgent.TryGetExternalFile(path)
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if hasExternal then
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return self:InitFromFile(filePath)
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else
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return self:InitFromBytes(filePath)
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end
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else
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return self:InitFromBytes()
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end
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else
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return self:InitFromBytes()
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end
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end
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function Loader:GetLen()
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if self.Type == LoaderType.Bundle then
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return self.BytesBinary:GetLen()
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else
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return self.FileBinary:GetLen()
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end
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end
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function Loader:ReadInt()
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if self.Type == LoaderType.Bundle then
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return self.BytesBinary:ReadInt()
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else
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return self.FileBinary:ReadInt()
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end
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end
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function Loader:GetReader(len, offset)
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if self.Type == LoaderType.Bundle then
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return self.BytesBinary:GetReader(len, offset)
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else
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return self.FileBinary:GetReader(len, offset)
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end
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end
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function Loader:Close()
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if self.Type == LoaderType.Bundle then
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return self.BytesBinary:Close()
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else
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return self.FileBinary:Close()
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end
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end
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return Loader;
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