4566 lines
No EOL
96 KiB
JSON
4566 lines
No EOL
96 KiB
JSON
[
|
|
{
|
|
"Id": 1,
|
|
"Name": "Punishing Storm 1",
|
|
"Desc": "Punishing Storm 1 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 2,
|
|
"Name": "Punishing Storm 2",
|
|
"Desc": "Punishing Storm 2 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3,
|
|
"Name": "Punishing Storm 3",
|
|
"Desc": "Punishing Storm 3 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 4,
|
|
"Name": "Punishing Storm 4",
|
|
"Desc": "Punishing Storm 4 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 5,
|
|
"Name": "Punishing Storm 5",
|
|
"Desc": "Punishing Storm 5 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 6,
|
|
"Name": "Punishing Storm 6",
|
|
"Desc": "Punishing Storm 6 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 7,
|
|
"Name": "Punishing Storm 7",
|
|
"Desc": "Punishing Storm 7 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 8,
|
|
"Name": "Punishing Storm 8",
|
|
"Desc": "Punishing Storm 8 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 9,
|
|
"Name": "Punishing Storm 9",
|
|
"Desc": "Punishing Storm 9 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 10,
|
|
"Name": "Punishing Storm 10",
|
|
"Desc": "Punishing Storm 10 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 11,
|
|
"Name": "Punishing Storm 11",
|
|
"Desc": "Punishing Storm 11 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 12,
|
|
"Name": "Punishing Storm 12",
|
|
"Desc": "Punishing Storm 12 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 13,
|
|
"Name": "Punishing Storm 13",
|
|
"Desc": "Punishing Storm 13 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 14,
|
|
"Name": "Punishing Storm 14",
|
|
"Desc": "Punishing Storm 14 buff Instructions",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 1000,
|
|
"Name": "Close Combat",
|
|
"Desc": "During Simulation, the attacks that the deployable Constructs can perform will be limited.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1001,
|
|
"Name": "Fire Intrusion",
|
|
"Desc": "During Simulation, only certain types of Constructs can be deployed.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1002,
|
|
"Name": "Repair Intrusion",
|
|
"Desc": "During Simulation, only certain types of Constructs can be deployed.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1003,
|
|
"Name": "Protection Intrusion",
|
|
"Desc": "During Simulation, only certain types of Constructs can be deployed.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1100,
|
|
"Name": "Vitality",
|
|
"Desc": "Enemies will have more HP in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1101,
|
|
"Name": "Strike",
|
|
"Desc": "During Simulation, enemies' ATK will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1103,
|
|
"Name": "Perseverance",
|
|
"Desc": "During Simulation, enemies will take less Physical DMG.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1104,
|
|
"Name": "Overload",
|
|
"Desc": "During Simulation, the enemies will become more powerful.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
4.0,
|
|
5.0
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 1105,
|
|
"Name": "Sprint",
|
|
"Desc": "During Simulation, Movement Speed of enemies will increase.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1106,
|
|
"Name": "Rigidity",
|
|
"Desc": "During Simulation, enemies will be enhanced in particular situations.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1107,
|
|
"Name": "Overload",
|
|
"Desc": "During Simulation, the enemies will become more powerful.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
4.0,
|
|
5.0
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 1113,
|
|
"Name": "Fairy",
|
|
"Desc": "Enemies take less Elemental DMG in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1114,
|
|
"Name": "Rigidity",
|
|
"Desc": "During Simulation, enemies will be enhanced in particular situations.",
|
|
"BuffLv": [
|
|
null,
|
|
2,
|
|
3.0,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1200,
|
|
"Name": "Frailty",
|
|
"Desc": "During Simulation, Constructs' maximum HP will be reduced.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1205,
|
|
"Name": "Gravity Adaptation",
|
|
"Desc": "Movement Speed of Constructs will decrease in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1210,
|
|
"Name": "Neurasthenia",
|
|
"Desc": "During Simulation, the farther the Construct from the enemy, the less DMG will be dealt.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1211,
|
|
"Name": "Force Field Intrusion",
|
|
"Desc": "During Simulation, the closer the Construct from the enemy, the less DMG will be dealt.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1212,
|
|
"Name": "Isolation",
|
|
"Desc": "During Simulation, Constructs' QTE cooldown will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1213,
|
|
"Name": "Precise Planning",
|
|
"Desc": "Limit of Dodge Gauge will be reduced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1215,
|
|
"Name": "Dominator",
|
|
"Desc": "The enemies' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 1300,
|
|
"Name": "Lightning Bolt",
|
|
"Desc": "During Simulation, a thunderstorm will appear.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1305,
|
|
"Name": "Support Blockage",
|
|
"Desc": "Healing effects for Constructs will be reduced.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1307,
|
|
"Name": "Boiling Mind",
|
|
"Desc": "During Simulation, all deployed Constructs will lose HP in every second.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 1308,
|
|
"Name": "Black Fog",
|
|
"Desc": "During Simulation, Constructs on field will take Physical DMG at intervals.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2100,
|
|
"Name": "Strike Armor",
|
|
"Desc": "During Simulation, Constructs' maximum HP will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2101,
|
|
"Name": "Weapon Reloading",
|
|
"Desc": "ATK of the deployed Constructs will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2110,
|
|
"Name": "Fighting Will",
|
|
"Desc": "ATK of the deployed Constructs will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2111,
|
|
"Name": "Joint Warfare",
|
|
"Desc": "During Simulation, you can trigger the QTE of the other two constructs at the same time.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2112,
|
|
"Name": "High Morale",
|
|
"Desc": "During Simulation, DMG of Constructs will increase under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2113,
|
|
"Name": "Area Healing",
|
|
"Desc": "During Simulation, Constructs will be healed under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2121,
|
|
"Name": "Fire Amplifier",
|
|
"Desc": "During Simulation, Constructs' Fire DMG will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2122,
|
|
"Name": "Lightning Amplifier",
|
|
"Desc": "During Simulation, Constructs' Lightning DMG will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2123,
|
|
"Name": "Ice Amplifier",
|
|
"Desc": "During Simulation, Constructs' Ice DMG will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2126,
|
|
"Name": "New Armor",
|
|
"Desc": "During Simulation, the deployed Constructs will gain additional DMG reduction.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2127,
|
|
"Name": "New Armor",
|
|
"Desc": "During Simulation, the deployed Constructs will gain additional DMG reduction.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2205,
|
|
"Name": "Quick Healing",
|
|
"Desc": "During Simulation, the healing effect for the deployed Constructs will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2206,
|
|
"Name": "Rhythm Strike",
|
|
"Desc": "During Simulation, DMG of Constructs will increase under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2207,
|
|
"Name": "Additional Support",
|
|
"Desc": "During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2208,
|
|
"Name": "Accumulation",
|
|
"Desc": "During Simulation, DMG of Constructs will increase under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2209,
|
|
"Name": "Elemental Growth",
|
|
"Desc": "During Simulation, Elemental DMG of the deployed Constructs will increase.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2210,
|
|
"Name": "Surprise Attack",
|
|
"Desc": "During Simulation, DMG of Constructs will increase under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2211,
|
|
"Name": "Elemental Blessing",
|
|
"Desc": "During Simulation, Elemental DMG dealt by the Construct will be increased under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2212,
|
|
"Name": "Offensive Defense",
|
|
"Desc": "During Simulation, DMG dealt by Tank-type Constructs will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2213,
|
|
"Name": "Turtle Shell",
|
|
"Desc": "During Simulation, Tank-type Constructs will gain Extra DMG Reduction.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2214,
|
|
"Name": "Element Banquet",
|
|
"Desc": "During Simulation, Elemental DMG of the deployed Constructs will increase.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2215,
|
|
"Name": "Element Banquet",
|
|
"Desc": "During Simulation, Elemental DMG of the deployed Constructs will increase.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2216,
|
|
"Name": "Pyroblast",
|
|
"Desc": "During Simulation, Constructs' Fire DMG will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2217,
|
|
"Name": "Blade Dance",
|
|
"Desc": "During Simulation, Constructs' Physical DMG will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2218,
|
|
"Name": "Thundering Pulse",
|
|
"Desc": "During Simulation, Constructs' Lightning DMG will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2219,
|
|
"Name": "Chain Attack",
|
|
"Desc": "During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2220,
|
|
"Name": "Chain Healing",
|
|
"Desc": "During Simulation, the controlling Construct gains a healing bonus under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2221,
|
|
"Name": "Megamorph",
|
|
"Desc": "During Simulation, Constructs' maximum HP will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2222,
|
|
"Name": "Extra Reloading",
|
|
"Desc": "During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2223,
|
|
"Name": "Basic Boost",
|
|
"Desc": "During Simulation, certain types of DMG dealt by the Constructs on field will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2224,
|
|
"Name": "Charging Boost",
|
|
"Desc": "Deployed members will accumulate their energy faster in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2225,
|
|
"Name": "Evasion Boost",
|
|
"Desc": "Deployed Constructs will have their Dodge Gauge Limit increased in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2226,
|
|
"Name": "Evasion Boost",
|
|
"Desc": "Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2227,
|
|
"Name": "Charging Boost",
|
|
"Desc": "Deployed members will accumulate their energy faster in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2228,
|
|
"Name": "Red Orb Boost ",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2229,
|
|
"Name": "Yellow Orb Boost ",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2230,
|
|
"Name": "Blue Orb Boost ",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2231,
|
|
"Name": "Sprint ",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2232,
|
|
"Name": "Extra Healing ",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2233,
|
|
"Name": "Storage Strategy",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2234,
|
|
"Name": "Stick Together",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2235,
|
|
"Name": "My Turn",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2236,
|
|
"Name": "Ping to Heal",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2237,
|
|
"Name": "Psychic Deflection",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2238,
|
|
"Name": "Like Mountain",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2239,
|
|
"Name": "Resupply Signal",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2240,
|
|
"Name": "Elemental Attack",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2241,
|
|
"Name": "Absorption",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2242,
|
|
"Name": "Fire Resistance",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2243,
|
|
"Name": "Blood Draining",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2244,
|
|
"Name": "Emergency Infusion",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2245,
|
|
"Name": "Growth Hormones",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2246,
|
|
"Name": "Team Cooperation",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2247,
|
|
"Name": "Heavy Shield",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2248,
|
|
"Name": "Spring Up",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2249,
|
|
"Name": "Hysteria",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2250,
|
|
"Name": "Enhanced Circuits",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2251,
|
|
"Name": "Healing Nova ",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2252,
|
|
"Name": "Energy Armor",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2253,
|
|
"Name": "Resurrection Armor",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2254,
|
|
"Name": "Wings \u03b1",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2255,
|
|
"Name": "Wings \u03b2",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2256,
|
|
"Name": "Wings \u0394",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2257,
|
|
"Name": "Graceful Bounty",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2258,
|
|
"Name": "Untouchable",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 2259,
|
|
"Name": "Self Heal",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3107,
|
|
"Name": "Agile",
|
|
"Desc": "During Simulation, Movement Speed of enemies will increase under certain conditions.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3200,
|
|
"Name": "Immovable",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3201,
|
|
"Name": "Recovery",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3202,
|
|
"Name": "Shield",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3203,
|
|
"Name": "Berserk",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3204,
|
|
"Name": "Bomb",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3206,
|
|
"Name": "Barrier",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3207,
|
|
"Name": "Radiation",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3208,
|
|
"Name": "Closed Loop",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3209,
|
|
"Name": "Blessing",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3210,
|
|
"Name": "Solitude",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3211,
|
|
"Name": "Commander",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3212,
|
|
"Name": "Penetration",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3213,
|
|
"Name": "Lightning Shield",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3214,
|
|
"Name": "Wave Motion",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3215,
|
|
"Name": "Lightning Mine",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3216,
|
|
"Name": "Stealth",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3217,
|
|
"Name": "Radiation",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
2,
|
|
3.0,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3218,
|
|
"Name": "Recovery",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
2,
|
|
3.0,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3300,
|
|
"Name": "Flash",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3302,
|
|
"Name": "Division",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3303,
|
|
"Name": "Black Hole",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3306,
|
|
"Name": "Freeze",
|
|
"Desc": "During Simulation, enemies will gain Ice Elemental Augmentation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3309,
|
|
"Name": "Icicle",
|
|
"Desc": "Unleashes an icicle to interfere with the target's actions in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3310,
|
|
"Name": "Deterioration",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3311,
|
|
"Name": "Invasion",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3312,
|
|
"Name": "Backfire",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3313,
|
|
"Name": "Vision Interference",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3314,
|
|
"Name": "Smoke Mine",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3315,
|
|
"Name": "Combustion Mine",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3316,
|
|
"Name": "Defense Order",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3317,
|
|
"Name": "Disconnected Link",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3318,
|
|
"Name": "Temperature Disorder",
|
|
"Desc": "During Simulation, certain types of DMG dealt by the Constructs on field will be increased.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3319,
|
|
"Name": "Bombs Galore",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3320,
|
|
"Name": "Dark",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3321,
|
|
"Name": "Beacon",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3322,
|
|
"Name": "Thunderclap",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3323,
|
|
"Name": "Bloodlust",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3324,
|
|
"Name": "Dark",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3325,
|
|
"Name": "Freeze",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3326,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3327,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3328,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3329,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3330,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3331,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3332,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3333,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3334,
|
|
"Name": "Nightmare",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3335,
|
|
"Name": "Undying",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3336,
|
|
"Name": "Cross Inverter",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3338,
|
|
"Name": "Environment Affix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3339,
|
|
"Name": "Battle Cry",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3340,
|
|
"Name": "Gravitational Pull",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3341,
|
|
"Name": "Elemental Reaction",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3342,
|
|
"Name": "Local Burn",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3343,
|
|
"Name": "Ascnet",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3344,
|
|
"Name": "Ascendant Arrival",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3345,
|
|
"Name": "Chomper",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3346,
|
|
"Name": "Hetero-Resonance",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3347,
|
|
"Name": "Reborn",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3348,
|
|
"Name": "E-Screen Defense",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3349,
|
|
"Name": "E-Screen Overload",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3350,
|
|
"Name": "Hetero-Radiation",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3351,
|
|
"Name": "Infect",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3352,
|
|
"Name": "Familiar",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3353,
|
|
"Name": "Burning Mark",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3354,
|
|
"Name": "Rising Tide",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3355,
|
|
"Name": "Awaken",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3356,
|
|
"Name": "Stealth Mark",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3357,
|
|
"Name": "Dirge",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3358,
|
|
"Name": "Four Signs",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3359,
|
|
"Name": "Buoy",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3360,
|
|
"Name": "Nature Poetry",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3361,
|
|
"Name": "Apocalypse",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3362,
|
|
"Name": "Obsession",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3363,
|
|
"Name": "Parasitize",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3364,
|
|
"Name": "Evolve",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3365,
|
|
"Name": "Tarnish",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3366,
|
|
"Name": "Antibody",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3367,
|
|
"Name": "Constrict",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3368,
|
|
"Name": "The Land of Blood Thirst",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3369,
|
|
"Name": "Two Sharks One Heart",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3370,
|
|
"Name": "Sublimate",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3371,
|
|
"Name": "Fusion",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3372,
|
|
"Name": "Leader",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3373,
|
|
"Name": "Legacy",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3374,
|
|
"Name": "Linking Oath",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3375,
|
|
"Name": "Noble Sacrifice",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3376,
|
|
"Name": "Phase I - Judgement",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3377,
|
|
"Name": "Agent of Willpower",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3378,
|
|
"Name": "Phase II - Purge",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3379,
|
|
"Name": "Cognitive Overload",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3380,
|
|
"Name": "No Time to Lose",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3381,
|
|
"Name": "Abyss",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3382,
|
|
"Name": "Soul Ripper",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3383,
|
|
"Name": "Shackle Breaker",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3384,
|
|
"Name": "Emergency Retreat",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3385,
|
|
"Name": "Last Barrage",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3386,
|
|
"Name": "Reinforcing Grizzlies",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3387,
|
|
"Name": "Null Heal",
|
|
"Desc": "After Voodoo goes into Defensive Mode, characters cannot be healed.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3388,
|
|
"Name": "Legacy",
|
|
"Desc": "The enhancement effects of Voodoo won't be cleared.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3389,
|
|
"Name": "Inevitable Choice",
|
|
"Desc": "In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3390,
|
|
"Name": "Radiation",
|
|
"Desc": "In Defensive Mode, Voodoo deals damage to characters over time.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3391,
|
|
"Name": "Defensive Phase",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3392,
|
|
"Name": "The First Round of Evolution",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3393,
|
|
"Name": "The Second Round of Evolution",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3394,
|
|
"Name": "Final Evolution 1",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3395,
|
|
"Name": "Final Evolution 2",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3396,
|
|
"Name": "Power of Horn",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3397,
|
|
"Name": "Polar Ram",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3398,
|
|
"Name": "Reversed Shockwave",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3399,
|
|
"Name": "The Mighty Ox!",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3400,
|
|
"Name": "Strong Ox",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3401,
|
|
"Name": "Blinking Mine",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3402,
|
|
"Name": "Dragon Breath Device",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3403,
|
|
"Name": "Strength of Ox",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3404,
|
|
"Name": "Refinement - Crit",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3405,
|
|
"Name": "Refinement - Heal",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3406,
|
|
"Name": "Refinement - CD",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3407,
|
|
"Name": "Polarized Defense",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3408,
|
|
"Name": "Final Judgment",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3409,
|
|
"Name": "Elemental Corruption",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3410,
|
|
"Name": "Berserk Dragon",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3411,
|
|
"Name": "Elemental Drain",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3412,
|
|
"Name": "Elemental Incarnate",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3413,
|
|
"Name": "Elemental Discharge",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3414,
|
|
"Name": "Final Judgment",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3415,
|
|
"Name": "Steel Module",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3416,
|
|
"Name": "Shield Module",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3417,
|
|
"Name": "Spread Module",
|
|
"Desc": "Deployed members' abilities will be enhanced in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3418,
|
|
"Name": "Stealth Bombardment",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3419,
|
|
"Name": "Energy Refine",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3420,
|
|
"Name": "Energy Max",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3421,
|
|
"Name": "Luminous Evolution",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3422,
|
|
"Name": "Accel Time",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3423,
|
|
"Name": "Harden",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3424,
|
|
"Name": "Assimilate",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3425,
|
|
"Name": "Wrath",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3426,
|
|
"Name": "Demon Bane's Might",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3427,
|
|
"Name": "Heaven Breaker's Guard",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3428,
|
|
"Name": "God Slayer's Techniques",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3429,
|
|
"Name": "Rematch",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3430,
|
|
"Name": "Visual Enhancement",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3431,
|
|
"Name": "Drain Power",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3432,
|
|
"Name": "Lunar Character I",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3433,
|
|
"Name": "Lunar Character II",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3434,
|
|
"Name": "Flexible Strategy",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3435,
|
|
"Name": "Bounce Back",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3436,
|
|
"Name": "Heating Up",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3437,
|
|
"Name": "Withstand",
|
|
"Desc": "Enemies' Finisher Gauge loss will decrease in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
2.0,
|
|
3.0,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3438,
|
|
"Name": "Shield Absorption",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3439,
|
|
"Name": "Mechanical Domination",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3440,
|
|
"Name": "Energy Boost",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3441,
|
|
"Name": "Arm Augmentation",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3442,
|
|
"Name": "Dynamic Calibration",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3443,
|
|
"Name": "Resect",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3444,
|
|
"Name": "Residuals",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3445,
|
|
"Name": "Four Great Powers",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3446,
|
|
"Name": "Decision",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3447,
|
|
"Name": "Vulnerability Boost",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3448,
|
|
"Name": "Infection Spreading",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3449,
|
|
"Name": "Elimination of Anomalies",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3450,
|
|
"Name": "Burning Method",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3451,
|
|
"Name": "Beyond Evolution",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3452,
|
|
"Name": "Bravery",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3453,
|
|
"Name": "Power Capture",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3454,
|
|
"Name": "Life Drain",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3455,
|
|
"Name": "Power",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3456,
|
|
"Name": "The True Power",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3457,
|
|
"Name": "Precise Planning - \u03b2",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3458,
|
|
"Name": "Soul Meltdown",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3460,
|
|
"Name": "Evolution Experiment",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3461,
|
|
"Name": "The True Power",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3462,
|
|
"Name": "Soul Pull",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3463,
|
|
"Name": "Pull Break",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 4000,
|
|
"Name": "Bloodlust",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3470,
|
|
"Name": "Strategic Shift",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3471,
|
|
"Name": "Control Freak",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3472,
|
|
"Name": "Powerful Minion",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3473,
|
|
"Name": "Armor Deprivation",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3474,
|
|
"Name": "Twist the Knife",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3475,
|
|
"Name": "Twins",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3476,
|
|
"Name": "Hyperspace Domination",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3477,
|
|
"Name": "Annihilation",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3478,
|
|
"Name": "Resistance",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3479,
|
|
"Name": "Flexible Strategy",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3480,
|
|
"Name": "Time Phantom",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3481,
|
|
"Name": "Distortion Matrix",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3482,
|
|
"Name": "Energy Absorption",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3483,
|
|
"Name": "Ultimate Boost",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3484,
|
|
"Name": "Body of Suffering",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3485,
|
|
"Name": "Pillar of Torture",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3486,
|
|
"Name": "Cocoon of Pain",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3487,
|
|
"Name": "Thorn Spike",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3488,
|
|
"Name": "Call for Healing",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3489,
|
|
"Name": "Combo Strike",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3490,
|
|
"Name": "On My Order!",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3491,
|
|
"Name": "Versatile Dottie!",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3492,
|
|
"Name": "Pillar of Torture",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3493,
|
|
"Name": "Cocoon of Pain",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3494,
|
|
"Name": "Magic Boost",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3495,
|
|
"Name": "Sea",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3496,
|
|
"Name": "Magic Distribution",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3497,
|
|
"Name": "Witch Power",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3498,
|
|
"Name": "Delicious Mermaid",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3500,
|
|
"Name": "Deadly Grasp",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3501,
|
|
"Name": "Kowloong Trap",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3502,
|
|
"Name": "Deafening Roar",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3503,
|
|
"Name": "Healing Wave",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3504,
|
|
"Name": "Agility",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3505,
|
|
"Name": "Real-Man Domain",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3506,
|
|
"Name": "Dragon Field",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3507,
|
|
"Name": "Dragon Ravage",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3508,
|
|
"Name": "Reloading",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3509,
|
|
"Name": "Green Voiceprint",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3510,
|
|
"Name": "Yellow Voiceprint",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3511,
|
|
"Name": "Red Voiceprint",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3512,
|
|
"Name": "Blindness",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3513,
|
|
"Name": "Rapid Blindness",
|
|
"Desc": "Enemies will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": 1.0
|
|
},
|
|
{
|
|
"Id": 3514,
|
|
"Name": "Speed of Red",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
},
|
|
{
|
|
"Id": 3515,
|
|
"Name": "Might of Green",
|
|
"Desc": "Deployed members will gain extra enhancement in Simulation.",
|
|
"BuffLv": [
|
|
null,
|
|
1,
|
|
null,
|
|
null,
|
|
null,
|
|
null
|
|
],
|
|
"IsStress": null
|
|
}
|
|
] |