--增益详情的布局 local XUiPanelDetailNature = XClass(nil, "XUiPanelDetailNature") function XUiPanelDetailNature:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) self.TheatreManager = XDataCenter.TheatreManager self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager() end --skill:XAdventureSkill function XUiPanelDetailNature:Show(skill) self.TxtAttrInfo.text = XUiHelper.ConvertLineBreakSymbol(skill:GetLevelDesc()) self.TxtEffectInfo.text = XUiHelper.ConvertLineBreakSymbol(skill:GetDesc()) self.GameObject:SetActiveEx(true) end return XUiPanelDetailNature