local XUiGridKillZoneStage = require("XUi/XUiKillZone/XUiGridKillZoneStage") local XUiGridKillZonePluginSlot = require("XUi/XUiKillZone/XUiGridKillZonePluginSlot") local CsXTextManagerGetText = CsXTextManagerGetText local XUiKillZoneMain = XLuaUiManager.Register(XLuaUi, "UiKillZoneMain") local PanelStagePosX = { Normal = 275, Hard = 155, } function XUiKillZoneMain:OnAwake() self:AutoAddListener() self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool) XDataCenter.ItemManager.AddCountUpdateListener({ XKillZoneConfigs.ItemIdCoinB }, handler(self, self.UpdateAssets), self.AssetActivityPanel) self.GridStage.gameObject:SetActiveEx(false) self.PanelTxtRewardTime.gameObject:SetActiveEx(false) self.BtnSwitchNormal:ShowReddot(false) end function XUiKillZoneMain:OnStart() self.Diff, self.ChapterId = XDataCenter.KillZoneManager.GetCookieDiffAndChapterId() if not self.Diff then self.Diff = XKillZoneConfigs.Difficult.Normal end self.TabBtns = {} self.StageGrids = {} self.PluginSlotGrids = {} self:InitView() self.EndTime = XDataCenter.KillZoneManager.GetEndTime() self:SetAutoCloseInfo(self.EndTime, function(isClose) if isClose then self.IsEnd = true XDataCenter.KillZoneManager.OnActivityEnd() else self:UpdateLeftTime() end end) end function XUiKillZoneMain:OnEnable() self.Super.OnEnable(self) self:UpdateAssets() self:UpdateDiff() self:UpdateLeftTime() self:UpdateFarmRewards() self:UpdatePlugins() end function XUiKillZoneMain:OnGetEvents() return { XEventId.EVENT_KILLZONE_FARM_REWARD_OBTAIN_COUNT_CHANGE, XEventId.EVENT_KILLZONE_STAR_REWARD_OBTAIN_RECORD_CHANGE, XEventId.EVENT_KILLZONE_STAGE_CHANGE, } end function XUiKillZoneMain:OnNotify(evt, ...) if self.IsEnd then return end local args = { ... } if evt == XEventId.EVENT_KILLZONE_FARM_REWARD_OBTAIN_COUNT_CHANGE then self:UpdateFarmRewards() elseif evt == XEventId.EVENT_KILLZONE_STAR_REWARD_OBTAIN_RECORD_CHANGE then self:UpdateStarRewards() elseif evt == XEventId.EVENT_KILLZONE_STAGE_CHANGE then self:UpdateStages() end end function XUiKillZoneMain:InitView() self.TxtTitleName.text = XDataCenter.KillZoneManager.GetActivityName() end function XUiKillZoneMain:UpdateAssets() self.AssetActivityPanel:Refresh({ XKillZoneConfigs.ItemIdCoinB }) end function XUiKillZoneMain:UpdateDiff() if self.Diff == XKillZoneConfigs.Difficult.Normal then local isLock = not XDataCenter.KillZoneManager.IsDiffHardUnlock() self.BtnSwitchHard:SetDisable(isLock) XRedPointManager.AddRedPointEvent(self.BtnSwitchHard, function(_, count) self.BtnSwitchHard:ShowReddot(count >= 0) end, self, { XRedPointConditions.Types.XRedPointConditionKillZoneNewDiff }) self.BtnSwitchNormal.gameObject:SetActiveEx(false) self.BtnSwitchHard.gameObject:SetActiveEx(true) self:SwitchUiPanelActive(true) self.PanelTabChapterGroup.gameObject:SetActiveEx(true) elseif self.Diff == XKillZoneConfigs.Difficult.Hard then self.BtnSwitchNormal.gameObject:SetActiveEx(true) self.BtnSwitchHard.gameObject:SetActiveEx(false) self.PanelTabChapterGroup.gameObject:SetActiveEx(false) self:SwitchUiPanelActive(false) XDataCenter.KillZoneManager.SetCookieNewDiffClicked(self.ChapterId) end self:UpdateChapters() end function XUiKillZoneMain:UpdateChapters() self.ChapterIds = XDataCenter.KillZoneManager.GetChapterIds(self.Diff) local firstUnlockIndex, selectIndex for index, chapterId in ipairs(self.ChapterIds) do local btn = self.TabBtns[index] if not btn then local go = index == 1 and self.BtnChapter.gameObject or CS.UnityEngine.Object.Instantiate(self.BtnChapter.gameObject, self.PanelTabChapterGroup.transform) btn = go:GetComponent("XUiButton") self.TabBtns[index] = btn end local isLock = not XDataCenter.KillZoneManager.IsChapterUnlock(chapterId) btn:SetDisable(isLock) local name = XKillZoneConfigs.GetChapterName(chapterId) btn:SetNameByGroup(0, name) if not isLock then firstUnlockIndex = firstUnlockIndex or index if chapterId == self.ChapterId then selectIndex = index end btn:SetNameByGroup(1, "") else local leftTime = XDataCenter.KillZoneManager.GetChpaterOpenLeftTime(chapterId) btn:SetNameByGroup(1, CsXTextManagerGetText("KillZoneChapterLeftTime", XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY))) end local isFinished = XDataCenter.KillZoneManager.IsChpaterFinished(chapterId) btn:ShowTag(isFinished) XRedPointManager.AddRedPointEvent(btn, function(_, count) btn:ShowReddot(count >= 0) end, self, { XRedPointConditions.Types.XRedPointConditionKillZoneNewChapter }, chapterId) btn.gameObject:SetActiveEx(true) end for index = #self.ChapterIds + 1, #self.TabBtns do self.TabBtns[index].gameObject:SetActiveEx(false) end selectIndex = selectIndex or firstUnlockIndex if not selectIndex then XLog.Error("XUiKillZoneMain:UpdateChapters error:默认选中的章节(上次挑战过/普通区域第一关)未处于开放时间,请检查配置:" .. XKillZoneConfigs.GetChapterConfigPath()) return end self.PanelTabChapterGroup:Init(self.TabBtns, function(tabIndex) self:OnClickTabCallBack(tabIndex) end) self.PanelTabChapterGroup:SelectIndex(selectIndex) end function XUiKillZoneMain:OnClickTabCallBack(tabIndex) local chapterId = self.ChapterIds[tabIndex] local isLock = not XDataCenter.KillZoneManager.IsChapterUnlock(chapterId) if isLock then local leftTime = XDataCenter.KillZoneManager.GetChpaterOpenLeftTime(chapterId) local msg = CsXTextManagerGetText("KillZoneChapterUnlockLeftTime", XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)) XUiManager.TipMsg(msg) return end self.ChapterId = chapterId self:UpdateChapter() XDataCenter.KillZoneManager.SetCookieNewChapterClicked(chapterId) XDataCenter.KillZoneManager.SetCookieDiffAndChapterId(self.Diff, self.ChapterId) self:PlayAnimationWithMask("QieHuan1") end function XUiKillZoneMain:UpdateChapter() local chapterId = self.ChapterId local bg = XKillZoneConfigs.GetChapterBg(chapterId) self.RImgBg:SetRawImage(bg) self:UpdateStages() end function XUiKillZoneMain:UpdateStages() local chapterId = self.ChapterId local stageIds = XDataCenter.KillZoneManager.GetStageIdsByChpaterId(chapterId) self.StageIds = stageIds for index, stageId in pairs(stageIds) do local grid = self.StageGrids[index] if not grid then local go = CS.UnityEngine.Object.Instantiate(self.GridStage.gameObject, self.PanelStage) local clickCb = handler(self, self.OnClickStage) grid = XUiGridKillZoneStage.New(go, clickCb) self.StageGrids[index] = grid end grid:Refresh(stageId) grid.GameObject:SetActiveEx(true) -- 刷新名字 引导使用 local name = "GridStageNormal" if XDataCenter.KillZoneManager.CheckIsDailyStageId(chapterId, stageId) then name = "GridStageDaily" end grid.GameObject.name = name end for index = #stageIds + 1, #self.StageGrids do self.StageGrids[index].GameObject:SetActiveEx(false) end self:UpdateStarRewards() end function XUiKillZoneMain:OnClickStage(stageId) if self.IsEnd then return end local isLock = not XDataCenter.KillZoneManager.IsStageUnlock(stageId) if isLock then local preStageId = XKillZoneConfigs.GetStagePreStageId(stageId) local stageName = XKillZoneConfigs.GetStageName(preStageId) local msg = CsXTextManagerGetText("KillZoneStageUnlockTip", stageName) XUiManager.TipMsg(msg) return end -- 检查每日关卡并且刷新红点 if XDataCenter.KillZoneManager.CheckIsDailyStageId(self.ChapterId, stageId) then if not XDataCenter.KillZoneManager.GetCookieDailyStageClicked() then XDataCenter.KillZoneManager.SetCookieDailyStageClicked() -- 只刷当前章节的红点 local contain, index = table.contains(self.ChapterIds, self.ChapterId) if contain then local btn = self.TabBtns[index] XRedPointManager.CheckOnceByButton(btn, { XRedPointConditions.Types.XRedPointConditionKillZoneNewChapter }, self.ChapterId) end end end local gridStageId for index, grid in pairs(self.StageGrids) do gridStageId = self.StageIds[index] grid:SetSelect(gridStageId == stageId) end local closeCb = function() for _, grid in pairs(self.StageGrids) do grid:SetSelect(false) end end XLuaUiManager.Open("UiKillZoneStageDetail", stageId, closeCb) end function XUiKillZoneMain:UpdateLeftTime() if XTool.UObjIsNil(self.TxtLeftTime) then return end local endTime = self.EndTime local leftTime = endTime - XTime.GetServerNowTimestamp() if leftTime <= 0 then leftTime = 0 end local timeText = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.KillZone) self.TxtLeftTime.text = timeText end function XUiKillZoneMain:UpdateFarmRewards() local leftCount = XDataCenter.KillZoneManager.GetLeftFarmRewardObtainCount() self.TxtChllengeRewardTime.text = leftCount end function XUiKillZoneMain:UpdateStarRewards() local diff = self.Diff self.TxtDescDiff.text = XKillZoneConfigs.GetStarRewardTitleByDiff(diff) local star, maxStar = XDataCenter.KillZoneManager.GetTotalStageStarByDiff(diff) self.TxtStarNum.text = CsXTextManagerGetText("KillZoneTotalStarProcess", star, maxStar) self.ImgJindu.fillAmount = maxStar == 0 and 0 or star / maxStar self.ImgLingqu.gameObject:SetActiveEx(XDataCenter.KillZoneManager.IsStarRewardObtainedByDiff(diff)) XRedPointManager.AddRedPointEvent(self.ImgRedProgress, function(_, count) self.ImgRedProgress.gameObject:SetActiveEx(count >= 0) end, self, { XRedPointConditions.Types.XRedPointConditionKillZoneStarReward }, diff) --XRedPointManager.AddRedPointEvent(self.BtnDailyReward, function(_, count) -- self.BtnDailyReward:ShowReddot(count >= 0) --end, self, { XRedPointConditions.Types.XRedPointConditionKillZoneDailyStarReward }) end function XUiKillZoneMain:UpdatePlugins() local maxSlotNum = XKillZoneConfigs.GetMaxPluginSlotNum() for index = 1, maxSlotNum do local grid = self.PluginSlotGrids[index] if not grid then local go = index == 1 and self.GridPlugin or CS.UnityEngine.Object.Instantiate(self.GridPlugin, self.PanelPlugin) local clickCb = handler(self, self.OnClickPluginSlot) grid = XUiGridKillZonePluginSlot.New(go, clickCb) self.PluginSlotGrids[index] = grid end grid:Refresh(index) grid:SetSelect(self.SelectSlot == index) grid.GameObject:SetActiveEx(true) end XRedPointManager.AddRedPointEvent(self.BtnPlugin, function(_, count) self.BtnPlugin:ShowReddot(count >= 0) end, self, { XRedPointConditions.Types.XRedPointConditionKillZonePluginOperate }) end function XUiKillZoneMain:OnClickPluginSlot(slot) if self.IsEnd then return end local isLock = not XDataCenter.KillZoneManager.IsPluginSlotUnlock(slot) if isLock then local msg = XKillZoneConfigs.GetPluginSlotConditionDesc(slot) XUiManager.TipMsg(msg) else local pluginId = XDataCenter.KillZoneManager.GetSlotWearingPluginId(slot) if XTool.IsNumberValid(pluginId) then self.SelectSlot = slot for index, grid in pairs(self.PluginSlotGrids) do grid:SetSelect(self.SelectSlot == index) end local closeCb = function() self.SelectSlot = nil for index, grid in pairs(self.PluginSlotGrids) do grid:SetSelect(self.SelectSlot == index) end end XLuaUiManager.Open("UiKillZonePluginPopup", slot, pluginId, true, closeCb, nil, true) else XUiManager.TipText("KillZoneSelectPlguinEmpty") end end end function XUiKillZoneMain:AutoAddListener() self:BindHelpBtn(self.BtnHelp, "KillZoneMain") self.BtnBack.CallBack = function() self:OnClickBtnBack() end self.BtnMainUi.CallBack = function() self:OnClickBtnMainUi() end self.BtnPlugin.CallBack = function() self:OnClickBtnPlugin() end self.BtnSwitchHard.CallBack = function() self:SelectDiff(XKillZoneConfigs.Difficult.Hard) end self.BtnSwitchNormal.CallBack = function() self:SelectDiff(XKillZoneConfigs.Difficult.Normal) end self.BtnTreasure.CallBack = function() self:OnClickBtnTreasure() end self.BtnChllengeRewardHelp.CallBack = function() self:OnBtnChllengeRewardHelpClick() end --self.BtnDailyReward.CallBack = function() self:OnClickBtnDailyReward() end end --function XUiKillZoneMain:OnClickBtnDailyReward() -- XLuaUiManager.Open("UiKillZoneDaily") --end function XUiKillZoneMain:OnClickBtnBack() self:Close() end function XUiKillZoneMain:OnClickBtnMainUi() XLuaUiManager.RunMain() end function XUiKillZoneMain:OnClickBtnPlugin() XLuaUiManager.Open("UiKillZonePlugin") end function XUiKillZoneMain:OnClickBtnTreasure() if self.IsEnd then return end XLuaUiManager.Open("UiKillZoneReward", self.Diff) end function XUiKillZoneMain:OnBtnChllengeRewardHelpClick() local title = CsXTextManagerGetText("KillZoneFarmRewardTipTitle") local content = XUiHelper.ConvertLineBreakSymbol(CsXTextManagerGetText("KillZoneFarmRewardTipContent")) XUiManager.UiFubenDialogTip(title, content) end function XUiKillZoneMain:SelectDiff(diff) if diff == XKillZoneConfigs.Difficult.Hard then local isUnlock, preStageId, chapterId = XDataCenter.KillZoneManager.IsDiffHardUnlock() if not isUnlock then if preStageId ~= 0 then --这里是前置管卡没通关 local chapterId = XKillZoneConfigs.GetChapterIdByStageId(preStageId) local msg = CsXTextManagerGetText("KillZoneDiffHardLockTip" , XKillZoneConfigs.GetChapterName(chapterId) , XKillZoneConfigs.GetStageName(preStageId) ) XUiManager.TipMsg(msg) else --这里是不在活动时间 local leftTime = XDataCenter.KillZoneManager.GetChpaterOpenLeftTime(chapterId) local msg = CsXTextManagerGetText("KillZoneChapterUnlockLeftTime", XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)) XUiManager.TipMsg(msg) end return end self:PlayAnimationWithMask("QieHuan2") else self:PlayAnimationWithMask("AnimEnable") end self.Diff = diff self:UpdateDiff() end function XUiKillZoneMain:SwitchUiPanelActive(isActive) self.PanelZj1.gameObject:SetActiveEx(isActive) self.PanelZj2.gameObject:SetActiveEx(isActive) self.PanelZj3.gameObject:SetActiveEx(not isActive) self.PanelZj4.gameObject:SetActiveEx(not isActive) --local x = isActive and PanelStagePosX.Normal or PanelStagePosX.Hard --local y = self.PanelStages1.offsetMin.y --self.PanelStages1.offsetMin = CS.UnityEngine.Vector2(x, y) end