-- 教学关出战界面代理 local XUiGuildBossNewRoomSingle = {} local CSXTextManagerGetText = CS.XTextManager.GetText function XUiGuildBossNewRoomSingle.InitEditBattleUi(newRoomSingle) newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false) --newRoomSingle.BtnTeamPrefab:SetButtonState(XUiButtonState.Disable) end --function XUiGuildBossNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle) -- newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false) -- newRoomSingle.IsShowCharacterInfo = 0 --end function XUiGuildBossNewRoomSingle.GetBattleTeamData(newRoomSingle) local typeId local type = XDataCenter.GuildBossManager.GetCurSelectStageType() if type == GuildBossLevelType.Low then typeId = CS.XGame.Config:GetInt("TypeIdGuildBossLow") elseif type == GuildBossLevelType.High then typeId = CS.XGame.Config:GetInt("TypeIdGuildBossHigh") elseif type == GuildBossLevelType.Boss then typeId = CS.XGame.Config:GetInt("TypeIdGuildBossBoss") end local robotList = XDataCenter.GuildBossManager.GetStageRobotTab(newRoomSingle.CurrentStageId) --所有合法的角色ID local characterList = {} for i = 1, #robotList do table.insert(characterList, XRobotManager.GetCharacterId(robotList[i])) table.insert(characterList, robotList[i]) end local curTeam = XDataCenter.TeamManager.GetPlayerTeam(typeId) --清除不符合规则的 for i = 1, #curTeam.TeamData do if curTeam.TeamData[i] > 0 then local isOk = false for j = 1, #characterList do if curTeam.TeamData[i] == characterList[j] then isOk = true break end end if not isOk then curTeam.TeamData[i] = 0 end end end return curTeam end function XUiGuildBossNewRoomSingle.HandleCharClick(newRoomSingle, charPos) local teamData = XTool.Clone(newRoomSingle.CurTeam.TeamData) local robotList = XDataCenter.GuildBossManager.GetStageRobotTab(newRoomSingle.CurrentStageId) XLuaUiManager.Open("UiSelectCharacterWin", function(resTeam) newRoomSingle:UpdateTeam(resTeam) end, UiSelectCharacterType.LimitedByCharacterAndRobot, teamData, charPos, robotList) end function XUiGuildBossNewRoomSingle.UpdateTeam(newRoomSingle) XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false) end function XUiGuildBossNewRoomSingle.GetIsCheckCaptainIdAndFirstFightId() return true end function XUiGuildBossNewRoomSingle.OnResetEvent(newRoomSingle) XLuaUiManager.RunMain() XUiManager.TipMsg(CSXTextManagerGetText("ArenaOnlineTimeOut")) end function XUiGuildBossNewRoomSingle.UpdateFightControl(newRoomSingle, curTeam) return XUiFightControlState.Normal end return XUiGuildBossNewRoomSingle