local XUiPanelPracticeCharacter = XClass(nil, "XUiPanelPracticeCharacter") local XUiGuidPracticeCharacterChapter = require("XUi/XUiFubenPractice/XUiGuidPracticeCharacterChapter") local XUguiDragProxy = CS.XUguiDragProxy local UiGridPracticeCharacterMoveTargetX = CS.XGame.ClientConfig:GetInt("UiGridPracticeCharacterMoveTargetX") local UiGridPracticeCharacterMoveMinX = CS.XGame.ClientConfig:GetInt("UiGridPracticeCharacterMoveMinX") local UiGridPracticeCharacterMoveMaxX = CS.XGame.ClientConfig:GetInt("UiGridPracticeCharacterMoveMaxX") function XUiPanelPracticeCharacter:Ctor(rootUi, ui) self.RootUi = rootUi self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) self:AddBtnsListeners() end function XUiPanelPracticeCharacter:AddBtnsListeners() self.BtnActDesc.CallBack = function() self:OnBtnActDescClick() end end function XUiPanelPracticeCharacter:InitViews(id, selectGroupId) self.CharacterDetail = XPracticeConfigs.GetPracticeChapterDetailById(id) self.CharacterChapter = XPracticeConfigs.GetPracticeChapterById(id) self.Id = id self.SelectGroupId = selectGroupId self.CharacterChapterGO = self.PanelPrequelStages:LoadPrefab(self.CharacterDetail.PracticeContentPrefab) local uiObj = self.CharacterChapterGO.transform:GetComponent("UiObject") for i = 0, uiObj.NameList.Count - 1 do self[uiObj.NameList[i]] = uiObj.ObjList[i] end self.CharacterChapters = {} for i = 1, #self.CharacterChapter.Groups do local characterStage = self.CharacterContent:Find(string.format("Stage%d", i)) if not characterStage then XLog.Error("XUiPanelPracticeChapter:InitViews() 函数错误: 游戏物体CharacterContent下找不到名字为:" .. string.format("Stage%d", i) .. "的游戏物体") return end characterStage.gameObject:SetActiveEx(true) local gridStageGO = characterStage:LoadPrefab(self.CharacterDetail.PracticeGridPrefab) self.CharacterChapters[i] = XUiGuidPracticeCharacterChapter.New(self.RootUi, gridStageGO, self) end local indexChapter = #self.CharacterChapter.Groups + 1 local extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter)) while extraStage do extraStage.gameObject:SetActive(false) indexChapter = indexChapter + 1 extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter)) end local dragProxy = self.CharacterScrollRect:GetComponent(typeof(XUguiDragProxy)) if not dragProxy then dragProxy = self.CharacterScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy)) end dragProxy:RegisterHandler(handler(self, self.OnDragProxy)) end function XUiPanelPracticeCharacter:OnDragProxy(dragType) if dragType == 0 then self.RootUi:CloseStageDetail() end end function XUiPanelPracticeCharacter:SetPanelActive(value, id, selectGroupId) self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题) self.GameObject:SetActive(value) if value then self:InitViews(id, selectGroupId) self:ShowPanelDetail() self.RootUi:PlayAnimation("PanelCharacterQieHuan") end end function XUiPanelPracticeCharacter:OnBtnActDescClick() XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("DormDes"), XPracticeConfigs.GetPracticeDescriptionById(self.Id)) end function XUiPanelPracticeCharacter:ShowPanelDetail() self.TxtMode.text = self.CharacterDetail.Name self:UpdateNodes() self.RootUi:SwitchBg(self.Id) end function XUiPanelPracticeCharacter:UpdateNodes() self.Nodes = XDataCenter.PracticeManager.GetSortedChapterById(self.Id) for i = 1, #self.Nodes do local node = self.Nodes[i] self.CharacterChapters[i].GameObject:SetActive(true) self.CharacterChapters[i]:UpdateNode(node.GroupId) if self.SelectGroupId and self.SelectGroupId == node.GroupId then -- 点击对应的教学,使其居中 self:PlayScrollViewMove(self.CharacterChapters[i].Transform.parent) end end for i = #self.Nodes + 1, #self.CharacterChapters do self.CharacterChapters[i].GameObject:SetActive(false) end if self.CharacterScrollRect then self.CharacterScrollRect.horizontalNormalizedPosition = 0 end end function XUiPanelPracticeCharacter:PlayScrollViewMove(gridTransform) self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted local gridRect = gridTransform:GetComponent("RectTransform") self.CharacterViewport.raycastTarget = false local diffX = gridRect.localPosition.x + self.CharacterContent.localPosition.x if diffX < UiGridPracticeCharacterMoveMinX or diffX > UiGridPracticeCharacterMoveMaxX then local tarPosX = UiGridPracticeCharacterMoveTargetX - gridRect.localPosition.x local tarPos = self.CharacterContent.localPosition tarPos.x = tarPosX XLuaUiManager.SetMask(true) XUiHelper.DoMove(self.CharacterContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function() XLuaUiManager.SetMask(false) end) end end function XUiPanelPracticeCharacter:OnPracticeDetailClose() self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic self.CharacterViewport.raycastTarget = true end return XUiPanelPracticeCharacter