XUiFubenExploreBuff = XClass(nil, "XUiFubenExploreBuff") function XUiFubenExploreBuff:Ctor(ui, buffInfo) self.GameObject = ui.gameObject self.Transform = ui.transform self.BuffInfo = buffInfo self.IsUnlock = XDataCenter.FubenExploreManager.IsBuffUnlock(buffInfo) self:InitUiObjects() self:Update(self.BuffInfo, true) end function XUiFubenExploreBuff:InitUiObjects() XTool.InitUiObject(self) end function XUiFubenExploreBuff:Update(buffInfo, isInit) local isUnlock = XDataCenter.FubenExploreManager.IsBuffUnlock(buffInfo) local unLockProgress = XDataCenter.FubenExploreManager.GetBuffUnlockProgress(buffInfo) if isUnlock then if isInit == nil and isUnlock ~= self.IsUnlock then self.IsUnlock = isUnlock self.FxUiTanSuoUnlock.gameObject:SetActive(true) else self.FxUiTanSuoUnlock.gameObject:SetActive(false) end self.Ico:SetRawImage(buffInfo.Icon) self.Ico.gameObject:SetActive(true) self.Lock.gameObject:SetActive(false) else self.Ico.gameObject:SetActive(false) self.Lock.gameObject:SetActive(true) self.ImgProgress.fillAmount = unLockProgress end end